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>0.42.01 was released So how is your fort coming along, anon?
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>0.42.01 was released
So how is your fort coming along, anon?
>>
>>318749143

It was going OK until it started crashing constantly.
>>
>>318749143
>third year
>180 new settlers came to my fort
what
>>
I tried to play adventure mode to easy myself into it
Ended up starting in a fort deep underground and could not figure out where the fuck to go. It was just empty rooms with a ton of smelters and anvils. Tried travelling but I couldn't see shit and I think I was still underground. I was in a cave and there were a bunch of horses and they killed a troglodyte.
I'm gonna reroll and try and start in a regular city next time
>>
>>318749143

Going to wait until .02 Hopefully the worst of the bugs will be fixed
>>
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>>318749143
>0.42.01
>0.42
>0
Fuck early access
>>
>>318749143
DUDE
420
DWORFS
LMAO
>>
>>318750809
>someone has spent 13 years making a game
>not finished yet but it's still one of the most complex games ever
>giving it away for free

Yeah fuck that shit
>>
>>318753268
It's complex because the dev is a literal autist who just cobbles code together until it works.

The game is the coding equivalent of a house made out scrap, duct tape and the hope that it doesn't all fall apart in a stiff breeze.
>>
>taverns, temples, art, religion, traveling troupes, scribes, poems, personalities
>STILL no basic unit control in battle, no way to tell units to fall back or hold position, the only command is "go there and fight until you or every enemy dies"
>>
>>318753498
I wasn't talking about the complexity of the code, but the complexity of the game itself
>>
>>318750759
By the gods...
>>
>>318753268
To be honest he should just have put it for sale.

Maybe making some money would actually get him to work on the game.
>>
>>318755269
He works on it full time, he lives off donations which net him some thousand dollars a month
>>
>>318755269
Money doesn't have anything to do with it. He gets like 3k a month and is satisfied with what he have.
DF is Toady pet project. He won't hire people to speed up the process.
>>
Haven't had the time to play much, but I should probably be waiting for patches anyway. Didn't crash during world gen though, which I've heard is a problem for many.
>>
>>318753546
I prefer it this way.
The dwarfs decide how they want to fight
>>
>>318750759
Seems to me the dwarves are now more complex and nuanced than actual human beings.
>>
Going to wait for some bugfixes and DFhack release
>>
does this game have graphics yet

if not, not worth playing yet

it's not 1980 ascii games are not acceptable
>>
>>318755723
easily moddable
also git gud
>>
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>>318755723
>mfw people believe that DF is ASCII
>>
Someone please tell me Toady fixed the inevitable FPS drop?
>>
Anyone else using Linux freezing at world gen?
>>
>>318755947
Pretty much everyone.
You can try small worlds and short history until it gets fixed.
>>
>>318755878
>Not getting behemoth of a computer for not graphics.
>>
>>318750759
No love
Only hate
>>
>>318755828
>>318755723
the entire game is graphics. Tiny tiny sprites that are usually letters.
you can replace em with anything.
But if you get in the right mind set that fuck off huge D lumbering towards your wood fort makes your balls tingle.
>>
>>318753498
He's actually a doctor of mathematics. He did not want to pursue a career in academics because the other people in it are adult children who live to bully and compete with other adult children. He is extremely talented with numbers and the only real reason he pursued it was because his peers/professors convinced him it was worth it, which he eventually thought better of. He knows what he's doing, not to mention that he has 13 years of practice on the same game.

>>318750809
People like to see regular updates. Even though he posts about his progress all the time, a lot of people still complain because they don't actually read his website. He is really good about updating his bug tracker, so it serves a secondary purpose by allowing thousands of fans to systematically test it in every possible way.
>>
>>318756192
That's what I was implying, DF can be rendered in ASCII only if you use some external tool on Linux afaik
>>
>>318750759
Is this going to need its own Dwarf Therapist?
>>
meme game
>>
>>318756278
Yes, and to be specific it renders a grid of sprites that just display pseudo-ASCII for convenience.
>>
Started playing for the first time ever yesterday and I think I'm doing pretty ok
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>>318756379
forgot imagae
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>>318756379
>>
>>318756379
>>318756457
Setting up a hospital and a well should teach you most everything you need to know about fortress construction. The metal or glass industries should teach you everything you need to know about creating items and using items.

Where do the stairs lead to? Workshops?
>>
>>318756557
There should actually be about two more colors and +500 horizontal.
>>
>>318756379
>>318756457

>letting dorfs sleep in the dirt

what are you a gnome?

move the beds to the stone rooms in the back
>>
>>318753546
Toady doesn't want this to be a pure management game. He doesn't want the player to be some god who can override free will. The player is more the hivemind of the community, its underlying value system. We point out what needs to be done and it's up to the dwarves and their personalities act upon it themselves. It gives us more fun when trying to solve a problem.
>>
I quit playing dorf fort when rails and burrows came.

Then I quit adventure mode in the previous update which enhanced it way too much.

I still have an ache to play, but learning these new things is so bothersome. I don't want to exit my comfort zone.
>>
>>318756557
>experienced players
>dying to goblins
Unless you're doing some kind of self-imposed "no traps, no bridges, shitty metals only" run that's not likely.
>>
>>318756814
I suggest you stop being a faggot.
>>
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>>318755723
>>
>>318756814
>I quit playing dorf fort when rails and burrows came.
Those are completely optional and not that hard to learn how to use for basic shit
>>
>>318756814
You somehow got autism in your autism
>>
>>318756937
I can never get minecarts working properly. They always refuse to use them.

Wheelbarrows are nice though.
>>
How shitty is copper as weapons/armor grade material?

My fort only has access to copper ore.
>>
>>318757090
Slightly better than wood.
>>
>>318757030
>I can never get minecarts working properly. They always refuse to use them.
The wiki has a nice troubleshooting guide, I usually reassign them to the route until they decide to work. What I find utterly mindnumbingly boring is setting up the power system to make them work efficently, as well as building tracks that have to rise 50+ z-levels
>>318757090
Good for blunt weapons, shit for everything else. Just trade for better materials and hope to get some decent goblinite
>>
>>318757090
Okay for heavy weapons, but it's got a shitty edge. Just make macedwarves if that's all you have.
>>
>>318757090
Shitty as in its not motherfucking Steel.

Copper will very rarely send someones arm in an arc, as in Steel will rarely not send it flying along with the owners torso.

Just make maces and hammers and make some good valuable trade goods so you can get good materials when caravans come by.
>>
>>318756815
It happens when you reach a point where your dwarfs are totally unresponsive to commands and will slowly fight goblins 40:1 by random wandering until they get overwhelmed or win and further upset the fortress.
>>
>>318756164
hate


newspapers
>>
>>318749143
Loving this update.
Running the fortress at stable framerate with almost 200 dwarves and tavern visitors, while in 40.24 I would have single digit frames.

Kinda salty about this bug though:
http://www.bay12games.com/dwarves/mantisbt/view.php?id=9156
Cant equip my dwarves with any proper armor, I just mass send them outside to crash into invasions with only a weapon/shield.
Battles costed me over 100 dwarves so far, and assigning new members to squads without Dwarf Therapist is annoying as fuck.
>>
>>318757090
It's soft but heavy enough. It doesn't hold a sharp edge, so it's moderately effective against flesh but it's completely stopped by armor. You could kill people with it but strong monsters and humanoid combatants will obliterate you before you manage to get a lucky hit in. Combat comes down to who can kill who fastest (to avoid being damaged) and copper has among the worst stats for weapons.

If you're going to do anything with it, make blunt weapons that can bypass armor. Try to import other metals. If you have access to natural coal and/or flux try and get some iron for steel, but otherwise just get tin or silver. Bronze is inferior to iron but you get a lot of it cheap and it still outclasses copper. Silver is useless for armor but it makes really good blunt weapons so it might be your only shot for a practical military.
>>
>>318755828
thanks doc
>>
>>318749143
>>0.42.01 was released
You fucking what
Thanks anon I was utterly bored let the autism begin
>>
>Fixed some army pathing issues
>Goblins have mounts again
Does that mean that there's going to be more and harder sieges again?
>>
>>318758551
Hopefully, the last version's sieges were a real snoozefest
>>
>>318757740
>therapist
I prefer Dfhack ingame UI. I think Toady should incorporate it.
>>
Is it true you can have non dwarf settlers? I want to create an shitty elven squad to soften up invaders
>>
>>318759129
Well, i would gladly use that either, or autolabor, or even workflow.
But its gonna be a few weeks of suffering as toady pops out patches and dfhack/therapist try to keep up with version.

Still, Therapist is amazing because I love to make templates and mass assign people to them, so much easier to move masses of dwarves around different workforce based on what I'm doing in my fortress, or form and assign squads in matter of seconds.
>>
I can't get past the interface, but I am trying
>>
>>318759918
It is not particularly difficult after the first hour or so
Military screen is going to fuck you up again though
>>
>>318759364
They can probably be equipped with dwarven-made items. What I want to know is how their native technology traits apply to your fortress, like making shaped wooden items or training good-aligned creatures.

If you can mix tech somehow that would open up long swords, long skirts, and chausses for dwarves. Elven crafts are inferior but the items themselves are very potent, so if dwarves can make them that would be great.
>>
>>318760070
Did they change it again?
>>
>>318760139
No, I meant for a new player, since it's very odd with controls chaning for every tab
>>
>>318760112
Humans would probably be the better choice for this, I guess. Long swords are a direct upgrade to short swords and can be used one-handed by most dwarves. The item is more than twice as heavy, the blade is three times as long, and the blade cuts as deep as a battle axe. Even an iron long sword is a solid weapon for dwarves and only other dwarves could make armor capable of stopping it.
>>
>>318756776
This. One of the most interesting aspects of DF is that you don't have direct control of dorfs. Instead you set goals and responsibilities and they work out how everything gets done themselves. Pretty neat.
>>
>>318757740
>all those workshops in the middle of a housing district kicking up racket
>>
>>318761037
If they were underneath or above it would actually put them closer together than they are now.
>>
>>318761037
Dwarf are quiet now when working.
>>
>>318761037
Did they hadn't changed how sound works in some versions ago?
>>
>>318761182
>>318761209
Not that guy but no need to separate anymore? Good to know. Will feel good to finally mix everything in the same level and close together.
>>
>>318761104
I know it is a sphere from the center tile of a workshop, those just look close enough to annoy the dorfs in the adjacent rooms

>>318761182
>>318761209
although if sound was changed then I didn't know it
>>
>>318749143
downloading now
never played dwarf fortress before
someone post some image guides or something
or should I stay blind?
>>
>>318761682
You, uh. I don't know what to tell you. You'll want a guide of some kind, but the game is going to feel really alien unless you have a lot of experience with Roguelikes, especially older ones.
>>
>>318761037
>>318761182
>>318761209
>>318761403
mining, wood cutting, engraving, fortifications, and constructions are the only things that cause "noise" according to the wiki

still unknown if song/music/talking causes sleep-disturbing noise in a similar effective distance that's in adventure mode.
>>
>>318761682
http://dwarffortresswiki.org/index.php/DF2014:Quickstart_guide

Good luck.
>>
>>318761682
You kinda don't want to download the latest release the same day as a beginner, it's usually buggy and doesn't have Therapist support
Get an older version
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>>318762068
This, if you are brand new just download the previous version.
>>
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>>318762068
> get an older version

gotta learn the new menus
and learning along with everyone else certainly eases the pain
>>
>>318762045
thanks
>>318762068
>Therapist support
what exactly is this?
>>
>>318762068
Not him but I want to try it out to so I downloaded the new version and the game crashed twice now while creating a new world. Thats not normal is it.
>>
>>318762997
Dwarf Therapist, a third party application that's seen as mandatory by many people because it saves you a lot of work when it gets to assigning dorfs to professions and military squads
>>
>>318763279
Yeah, it's a new issue. Are you using Linux?
>>
>>318763279
Nope. It gets two-four weeks at average before things go steady after a new release.
>>
>>318763279
No, that's one of the bugs of the new version
>>
i am fucking done with df

whats there left to fuck around with anyway?
>>
>>318763453
poetry.
>>
>>318762997
The Rapist is a tool that helps you organize jobs more easily. It basically allows you to read your dwarf's minds at all times in a simple chart and automatically changes individual settings en masse to speed up the game. In some ways it helps with efficiency but in others it's just plain cheating. You can track who's doing what jobs and who needs to be assigned and rapidly assign them in far fewer keystrokes, but you can also see exactly what ails everyone at all times and even see hidden threats like vampires that would normally be a much bigger problem for inexperienced players.
>>
>>318763329
No, win7 x64
>>318763372
>>318763379
okay then. Then I'll just not play it then till its fixed.
>>
>>318763296
>>318763536
shit nigga this game is complex
I wonder if the dude will ever actually be happy with what he's made and move it out of alpha
>>
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>>318763806
>shit nigga this game is complex
You think? Just look at >>318750759
>>
>>318749143
I have a number of layman questions that have nagged me ever since I started playing.

How hard would it be to implement multicore support?

How hard would it be to implement a more advanced GUI and visual model system over the underlying code?

>>318753498
After 13 years I doubt anyone would remain incompetent with any language. That's enough time to become an expert, especially if you spend all day working on it.
>>
>>318763897
It's not about knowing the language, it's about standards of how to structure what you write.
>>
>>318763897
>How hard would it be to implement multicore support?
Extremely difficult. You can't multicore pathfinding, because the result of the second bit of pathfinding depends on the first. This is a fundamental problem that's much larger than just DF.

>How hard would it be to implement a more advanced GUI and visual model system over the underlying code?
Probably not that hard. But Toady doesn't want to bother because it's going to keep changing anyway. Honestly, I don't think the UI is that bad, they just need to make the hotkeys more consistent.
>>
>>318763806
Yeah, he will. He has a lot of it planned out and he's slowly been building upon it.
http://www.bay12games.com/dwarves/dev.html
Thankfully he doesn't cut corners to make them easier to implement. They are exactly as complex as they sound.
>>
Are silver whips still fucking lightsabers?
>>
>>318764038
Is there any way to make it easier short of using an AI to rewrite the code using space magic?
>>
>>318764232
What, multicore? No, like I said, this is a fundamental problem in computer science.
>>
>>318764035
So toady's shit is messy? I have to believe that after 13 goddamned years anyone would get a good grasp on how to properly structure code. It's almost inconceivable that he could remain that bad at it after all this time.
>>
>>318763879
>>318764063
>this is all being done by one guy
well now I just have a feeling of general inadequacy
godspeed, dwarf fort dev
>>
>>318764379
One very autistic guy with a PhD in math and his brother who feeds him soda, yep.
>>
>>318764279
But you could dedicate a core to pathfinding and using the others for the other calculations
>>
>>318764379
Don't worry, ma'am, he's a doctor. A math doctor.
>>
>>318764379
Don't compare yourself to Toady
We can't all be savants
>>
>>318764436
Don't forget the cat who adopted him
>>
>>318764279
So, basically, one needs to write multicore code completely from scratch to make it work properly?

What about some sort of dynamic system that emulates a single cpu architecture and feeds the processes to multiple cores? Would the introduced lag be greater than the multicore boost?
>>
>>318764443
Pathfinding is one of the most taxing calculations in DF.
>>
>>318750759
>tfw dorfs now have more depth to them than your average woman
>>
>>318764443
That's actually a really good point. I have to believe that there's little keeping toady from just offloading the other code to different cores.
>>
>>318764550
That would require him to stop everything to research and implement that. It also requires it to actually work.
>>
>>318764575
In that case, toady needs to cease other development until he fixes multicore support. At the very least hire a freelancer to sort it out.
>>
>>318764575
Yeah it's not going to give you a massive boost, but every little bit helps I suppose
That reminds me, I haven't had a big fort since I upgraded my cpu, it's going to be fun
>>
>>318764718
It's a 32-bit program so there is a maximum amount of memory it can handle IIRC.
>>
>>318764769
Christ. The entire game needs to be rewritten. Jesus. Toady's building a fucking house of of stone without mortar to hold it together.
>>
>>318764436
>>318764487
>>318764538
>>318764546
someone should do a documentary on this guy
>>
Okay this read made me curious and i downloaded this and what the fuck how do i play its graphics makes it so much harder
>>
>>318765054
Come on
He's building a whole castle
>>
>>318765054
It's been in development for 13 years, longer if you count older games it is based on. Computers have actually advanced past the technology the game is built on.
>>
>>318765054
Why?
>>
I love the concept of Dwarf Fortress and all the things you can do in it but I literally can't play it. Maybe when I'm like 35 years old and bored.
>>
>>318765741
>Maybe when I'm like 35 years old and bored.
digits = age you'll finally be able to have fun with dwarf fort
>>
>>318765934
oh shit
>>
>>318749389
> europe simulator
kek
>>
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>>318765934
Guess I got lucky. I still love reading stories about it though.
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>>318764612
kek
>>
Is there anyone as based as ToadyOne?
>>
Is it easier to manage crossbowdwarves now? Haven't played since the update that introduced vampires ages ago.
I remember there was a bug that caused dwarves armed with crossbows to prefer bashing gobolins with their bows in melee.
>>
>>318755112
But Dwarf Fortress isn't complex, it's complicated.

It's a relatively straightforward settlement building sim.

Stuffing a game with needless information and superfluous resource chains != complexification.
>>
>>318766559
The only guy that comes close to him is Ulillillia, but he lacks the academic preparation Toady has
>>
>>318766672
The needs of your population are pretty complex, as are the dangers you can face. The act of building itself has much more depth than most (maybe all) other games.
>>
>>318755828
>>
>>318766729
Uli isn't gifted he's just persistent. Which is not necessarily bad or his fault.
>>
>>318764612
when do we get dwarf dating

>>318750759
can't wait for a more stable release, get hype

>>318753498
it works tho
>>
>>318766672
>But Dwarf Fortress isn't complex, it's complicated.
Those words are synonymous
>>
>>318767123
I disagree with that guy but, no, they are not synonyms
>>
Tried 40.24 for adventure mode recently, it's total shit, even more broken then ever. So much for all the time wasted making this mode.
>>
>>318766821
>needs of your population are pretty complex
food, water, fun, socialization. Pretty straightforward and seen in most equivalent sims.

>as are the dangers you can face
sieges and "hero" units, very straightforward.

As I said, it's not a very complex game, just complicated.
>>
>>318768012
>dictionary definition

lmao dumbass
>>
>>318767278
>Google Dictionary

Complicated:
consisting of many interconnecting parts or elements; intricate.

Complex:
consisting of many different and connected parts.

>Merriam Webster

Complicated:
consisting of parts intricately combined <a complicated recipe>

Complex:
a whole made up of complicated or interrelated parts <a complex of welfare programs> <the military-industrial complex>

>Cambridge Dictionary

Complex:
involving a lot of different but related parts

Complicated:
involving a lot of different parts, in a way that is difficult to understand:

>OED:

Complex:
Consisting of or comprehending various parts united or connected together; formed by combination of different elements; composite, compound. Said of things, ideas, etc.

Complicated:
Consisting of an intimate combination of parts or elements not easy to unravel or separate; involved, intricate, confused.

>Dictionary.com

Complicated:
composed of elaborately interconnected parts; complex:

Complex:
composed of many interconnected parts; compound; composite:
>>
>>318768025
Yeah, sure, those are simple and straightforward if you completely ignore the game mechanics and oversimplify them.
>>
>>318768110
So this implies complicated is a stronger term than complex. A complex system just has many connected parts, but a complicated system has parts that are connected in ways that are also difficult.
>>
>>318765741
I was able to play DF when I was 25, now I'm 30 and I can't just take this game seriously because now I recognise this game is typical product of person with mental issues, like FATAL role playing system, 10000 nude drawing of Jessica Rabbit and Leia in slightly different position by Zimmerman, and some other things in my collection you better not know about. What's different about Toady, most of sickfucks are obsessed with sex while Toady seems legitimately asexual, so his game doesn't instatrigger normies schizophreniac avoidance routine.
>>
Complicated = needlessly complex

Glad I cleared that up.

Also, describes this game to a tee.
>>
>>318768275
I started playing as a teenager and now I'm 20.

>>318768296
But that's the fun part. It allows for a lot of player freedom and many of the mechanics emerge into complex scenarios. There are many different ways to play. Of course it would seem needlessly complicated if you only ever follow guides and copy what other players do, but if left up to your own devices the game is open enough that your play will be meaningfully different from other people.
>>
>>318768296
Not the game's fault that you're retarded, anon.
>>
>>318768458
Literally only complex situation which can happen in DF if you know basics is that some forgotten beast or clowns which are generated in such a way they are unbeatable in normal combat get into fortress and just kill everyone.
>>
>>318768721
Have you even played the game? What do you think the point of updating it even is? Are you seriously arguing in a patch thread that it doesn't have enough content completed?
>>
>>318768640
Nope, I've played virtually every base building sim under the sun and the only difference between Dwarf Fortress and them is that it needlessly draws out each process involved, be it sieges to resources production, under the label of "attention to detail".
>>
>>318768113
Only the Cambridge and OED definitions imply that, and Cambridge gives the secondary definition for "Complex":

"difficult to understand or find an answer to because of having many different parts"
>>
>>318768891
>the only difference between Dwarf Fortress and them
What's "them"?
>>
>>318768938
meant to reply to
>>318768197
>>
>>318768835
>Have you even played the game?
Yes
>What do you think the point of updating it even is?
Getting some money out of autists
>Are you seriously arguing in a patch thread that it doesn't have enough content completed?
I don't give a fuck about "content", basic gameplay system is just bloated thrash. Bugs and placeholders make little reason to bother with this game save for few laughs.
>>
>>318765140
lurk /dfg/

get a tileset
>>
>>318769364
I don't see a thread in /vg/
>>
Stonesense integrated and UI overhaul when?
>>
I just want UristMcOP to come back and have amazing dwarf adventures with us. That one epic journey was some of the most fun I've had on this shitty shit
>>
the only problem i have with this update is it keeps crashing, 3 crashes during worldgen and 2 during gameplay

forget it ill just wait a week
>>
>>318769470
it's there, learn to use the search function
>>
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>can't play fort mode for more than 10 minutes without crashing
Bravo Toad
Adventure mode as a bard is great though
>>
>>318769470
>>>/vg/124185684
>>
>>318769602
>Filtered threads: 34
Oh, I see the problem now.
>>
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Taverns are cool and the travelers coming and going makes the world feel much more alive.

I hope we get some sort of market or stores that are open to visitors in the future too.
>>
Brace yourselves:

https://www.google.com/trends/explore#q=dwarf%20fortress&cmpt=q&tz=Etc%2FGMT-3
>>
>>318753498
Managing to shit out a game as complex as DF that even remotely works is pretty impressive.
>>
>>318764357
His new code is probably neater than his old but I can imagine him going back to what he wrote before and going "fuck that". Especially if he didn't comment or document his code.
>>
>>318770208
>Finland

Why am I not surprised?
>>
>>318770331
Yeah sure. Actually crafting in semi-abandoned gnomoria is already more complex than in DF.
>>
>>318770513
Why not, if don't mind me asking?
>>
>>318770513
Yeah it seems DF popularity map can be used to roughly gauge world's most autistic populations.
>>
>>318770513
>>318770597
It's the wintertime, Finns are probably resorting to autism to stave off the suicidal thoughts
>>
>>318770086
Wow that looks actually nice. Always thought of getting into the game but the "graphics" always put me off because reading the symbols etc. is just too much for my lazy ass.
>>
>>318770086
That's a cool simplistic-looking tileset. What is it?
>>
>>318766232
Raping your apprentice to death was a nice touch.
>>
>>318770780
Spacefox

http://www.bay12forums.com/smf/index.php?topic=129219.0

Just a tileset so it works with the new version.
>>
File: Wacław_Wantuch_2.gif (3 MB, 1000x517) Image search: [Google]
Wacław_Wantuch_2.gif
3 MB, 1000x517
>>318769471
>>318769471
>>318769471
Fucking this.
Thread replies: 180
Thread images: 14

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