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>games nowadays are so overpriced! When will this meme die?
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>games nowadays are so overpriced!

When will this meme die? Games today are much more advanced and have exponentially more content, and yet they're cheaper than they've ever been.

Quit bitching you entitled brats.
>>
I bought Wrestlemania 2000 for N64 for $100 in Canada.

Nothing has ever cost me that much, even most special editions.

Xenoblade X cost more but I got half of it covered with gift cards from bestbuy.
>>
People will complain about everything man that's just how society is.
>>
But does that account for inflation? I bet not.
>>
When a game company could release the same thing across 4 platforms at once, they could price the games cheaper. Now there's 2 serious ones creating a new duopoly like in the 90s
>>
>>318715278
spoken like a true corpateslave.
>>
except that a dollar back then cost less than a dollar today so when you bring price infarction the prices is still less
>>
its crazy

our money was worth more back then also
>>
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>entitled brats
Alright fuck off back to Tumblr, no one here wants to cut their dicks off
>>
Modern games aren't worth the bandwidth it takes to pirate them, let alone $60 game +$40 season pass + god knows how many microtransactions just to pick a color for an ending cutscene.
>>
>>318715493
no it didn't

a dollar back then is about 2 of todays dollars
>>
>>318715278
>Killer instinct. Late '95

In 1995, $88 is the same as $137.33 today.
>>
>>318715456
Including inflation it's be even more expensive you dumbass.
Going on 1994 dollars those games would cost around 130 dollars in today. Basically, games are cheaper than ever.
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>>318715278
few people actually bought games at those prices though OP

we rented it from video rental stores or waited till no one wanted them at the store and they put them in bargin bins.

pretty much same as today.
>>
>>318715746
probably is why blockbuster failed also imo games and movies got cheaper to buy so you didn't need to rent them anymore like back then it was worth it to rent a game for like a week
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>comparing a cartridge, which has higher manufacturing costs than any physical media, to a digital download that has almost no distribution costs other than server cost

When will this meme die? Are you 12?
>>
>>318715893
>fallout 4 settlement.jpg
>>
Fuck off there's not a game released in the last 10 years with more content that dkc2
>>
>>318715456
>this is the state of American education
>>
>>318715961
The development and marketing costs are significantly more expensive than any manufacturing costs.
>>
>>318715996
>in the last 10 years
define content
>>
And that's why Sega was better.
>>
>>318715493
You can't seriously be this dumb, can you?
>>
>>318715278

>SNES Game
>$80

nice shop OP

try to be more subtle next time
>>
>>318716185
You need to be at least 18 to post here, friend.
>>
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>>318715565
> tell someone to fuck off back to Tumblr
> with an Undertale reaction image
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>>318715996
Too many to list. I'll start with an unfinished game though.

MGS V has more content
>>
This thread genuinely makes me embarassed that I even browse this board, holy fuck.
>>
I know games like majoras mask, zelda, conkers and such were $60 but motherfuck if they werent worth it.

Hell I've put 70 hours into F4 and while I pirated it, if I had bought it I'd say it was worth it.

Stop buying shit games maybe. Only niggers and consoleplebs fall for meme games like bloodborne, evil within, last of us, <generic hoo bloo singleplayer game with nothing interesting>
>>
>>318715893
>we
You. You and your buttbuddies, not us.

Poorfags complaining about things they are too poor to buy; in other news, rain makes you wet. The primary difference between electronic products and physical ones is that you can pirate the former, which only increases the entitlement factor even as game companies are creating games with higher production quality for less cost (games stay $60 in the face of inflation).
>>
>>318715278

pretty sure thats CAD
>>
>>318716363
>Stop buying shit games maybe
>says Fallout 4 is worth it
pmsl
>>
>>318715278
Game also aren't being printed on expensive as fuck cartridges. If the prices needed to change then the MSRP would change, just like when $50 new jumped to $60 last gen.
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>>318715278
Yeah I agree, inflation and economics are just made up!
>>
>>318715996>>318716413
i was a kid when that ad came out so yea, few kids could buy those games directly and the parents didn't see a reason why to pay for them.

It wasn't an issue of poorfag. Pirating wasn't around yet for electronics.
>>
>>318716337
Grinding the same shit over and over isn't content, friend. Maybe if V was like previous metal gears and provided unique challenges based around the core mechanics instead of "do the same thing in a slightly different area" you'd have a point
>>
>>318715456
>>318715493
>>318716634
Oh my god, how many of you retards are going to ignore that inflation would mean the prices go up over time, not down?
>>
3QJ48D9159FA87AAOZ

Here's a code from GOG don't know if it's linked to my account or not but here.
>>
>>318716413
You're committing the same fallacy as he is. You're saying 'us' like he said 'we'.

Appeal to omniscience you dinkhole.
>>
>>318716706
This. I don't understand why people say MGSV has 10/10 gameplay when the level design is horrid.
>>
>>318715278
We're missing AA titles, OP.
Same with movies too. It's a drought; you get either a boatload of AAA and or indie games throughout the year, the inbetween is getting smaller.
>>
>>318716785
I'm glad that people still fall for obvious b8.

I mean, mine was b8. I hope the others were too. Now you've got me believing that they were being serious, and now I'm sad.
>>
>snes games msrp was 69.99

those were the days
>>
>>318716634
>>318715493
>>318715456
>the fucking state of this board
Are you all 10 years old? How do you have no idea what inflation is?
>>
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The cost back then was also influenced by the cost of the rom chips on the actual cartridge

disks all cost the same today and distribution was digital

if you wanted a large game on a cartridge it would cost more simply because it needed more bytes and that cost more back then
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>>318716934
>I was merely pretending!
Fuck off.
>>
Cartridges are way more expensive than disc based media that they use today

also all dlc and all kinds of monetization kinda defeats your point
>>
Who wants to be those are Aussie numbers?
>>318716034
>marketing costs
Is this thread just one big shill factory?
>>
>>318716185
so youre 12 year old, you say? must be nice, kiddo.
>>
Like op was old enough when these games came out. I'm 42 and during nes, snes days buying games was suffering. It was really bad when the only way you knew of a game being good was word of mouth or having a magazine subscription. Too many times did I buy games just to find out thy were horrible. At least smoking pot made bad games tolerable.
>>
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>>318716185
>there are kids this young on /v/
>>
>>318716872
The core of it and the variety of weapons and tools was great, or at least had potential but you're right, the level design makes it all worthless because there's no reason to use any of it. There's no variety except some arbitrary enemy stat numbers going up but it doesn't actually change anything. The same strategies work every time.
>>
>>318717431
How's it feel to be full of shit or retarded? You knew renting existed, right?
>>318717434
These threads have always been about old tech being expensive. Not nostalgia, you gag.
>>
>>318715278
are you sure this wasn't taken in australia
>>
>>318717043

Is it really fair to use gigabytes as the metric here?
>>
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>>318717134

Yup I was pretending, and you fell for it, because you lack insight.
>>
>>318716934
Stfu idiot
>>
>>318715278
>>games nowadays are so overpriced!


They are

>$60+Day 1 DLC+Microtransactions+(Mandatory) Season Passes+ more DLC

let me give you a hit, it's way more than $80 or $90
>>
>>318715278
>not counting all the modern microtransactions and dlc purchases need in order to get the actual complete game
>>
>>318717858
Yeah where are the dollar signs
>>
>>318715278

This is also Canadian you faggot
>>
>>318715278
>implying anyone who bitches about game prices was even alive for the Super Nintendo or Nintendo 64
Children say stupid things. That's what they do. Don't even acknowledge them.
>>318715365
WWF No Mercy was $70 in America.
>>
>>318717901
couldnt find a chart for flash media but the same idea is still there

each byte of flash storage was important in the 80s and 90s and a large game was expected to cost more on that alone
>>
>>318715456
It really does, mate.
http://www.usinflationcalculator.com/

Donkey Kong Country 2 (1995) cost the equivalent of $124.04 in 2015 USD.

You can double-check it manually if you look up the CPI (for the United States).
>>
>>318716260
>>318717326
>>318717434

Wow faggots are you serious? These prices are in Canadian dollars
>>
>>318716927
You know "indie" can be considered A or AA, too.
>>
>>318720692
Now THAT would make a difference in the 90s! Didn't realize that. Still, games were pretty expensive. I know my Dad's Intellivision was hellishly expensive when it came out ($863.03 in 2015 USD- $299 adjusted using 1980's US CPI). Holy CRAP!
>>
>>318715278

>Killer Instict at $87
>Diddy Kong Quest at $79

Worth every penny, can you say the same for Fallout 4?
>>
>>318715278
this is fucking foreign you dipstick

i gaurantee you in USD these aren't more than 60$
>>
>>318715278
Aren't these Canadian prices?
>>
>>318715278
>DKC2 is out and costs $80
>DKC1 still selling for $80

I see Nintendo console game prices haven't changed.
>>
>>318717858
In Australia SNES games went for $120, idiot.
>>
>>318715278

It's a cartridge bro. Plus they came with big ass booklets.
>>
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>>318715278
>tfw I still have my Killer Cuts CD in perfect condition
Don't play it more than once or twice a year probably, but I still love the damn thing.
>>
The cost of making games has stayed relatively stable for the past two decades, despite the quality of games going upwards.

This is due to many factors, such as saturated labor pool (driving cost of labor downwards), increased competition in tools/middleware (driving licensing fees downwards), rise of outsourcing (every AAA studio outsources content creation, but has NDAs in place to protect their reputation).

Add in multiple revenue streams (like DLC, micro transactions, premium editions, etc.) and companies are more profitable now than ever before.
>>
>>318715278
All those games are infinitely higher quality than games today.
>>
>>318726696

Plus studios don't have to spend hundreds of manhours on QA with strict quality control guidelines from Sony/Microsoft/Nintendo anymore. On the GC/Xbox/PS2 companies dictated that all games go through a licensing and quality standard. Even as recent as the 360 Microsoft required a minimum of 2x AA in all games and had patching fees to demotivate companies from shipping half assed garbage. By the end of the 360's lifecycle they dropped both of those requirements, and with the Xbox One, Microsoft's own Master Chief collection didn't even work for the first two weeks of its release, and Just Cause 3 launched with 15 minute load times.

All about the short term profit at the expense of long term customer trust and support.
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I'm confused about old prices so much.

I remember my mom giving me a $50 bill, buying Conkers Bad Fur Day new then having enough to buy myself a small pizza.
>>
>>318715278
>and have exponentially more content
That's no even true a lot of the time.
>>
>>318720692
Gtfo and don't come back kiddo
>>
>>318716034
>marketing costs

Are you for fucking real
>>
>>318728094
>>318717324

Advertising ain't cheap. Most games spend over twice the amount of money on marketing as they do development.

For example, Witcher 3 cost $35m to build, and spent over $65m on advertising.
>>
I remember paying $80 for final fantasy 3 back in the day (US). Shit was awesome.
>>
>>318715278
those are CDN prices, dumbass
games didn't go higher than 79.99 at launch
i know, because that was the price on Chrono Trigger in 1995
>>
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>>318728289
I remember this was $80 new. They had to put the 8 megabytes on the cover to explain the cost
>>
>yet they're cheaper than they've ever been.

1. The high prices for cartridges make sense because cartridges are expensive to produce. It isn't expensive to press compact discs.

2. The global economy is still in a depression, so people have less disposable income. Games FEEL more expensive than they used to because your money doesn't stretch as far as it used to.
>>
>>318728289
>>318728534

these oldfags know, same with me, prices didn't really drop until about 1998 or so to 49.99 a game until 7th gen when they picked up to 59.99
>>
>>318715961
It's not even the manufacture costs. Nintendo kept a monopoly on cartridges and made bank on producing them. They charged a lot especially during the snes with all the extra chips
>>
>>318728746
I still remember people getting pissed Nintendo raised the price of portable games. GBA games were $30-$35 new but went up to $40 for DS games
>>
/v/ would be havin trouble buying their 100 dollar video games with that early 1990s 4 dollars an hour minimum wage they would have hahahahahahha
>>
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Sorry, what we mean to say is "Our parents aren't buying our toys anymore and we now realize videogames are a bad value for money". You happy now?
>>
Yeah, $60 was kind of the norm in my experience.

I always saw the ads in the magazines for like, Funcoland or whatever, that were jacked up to $70 or $80, maybe even more for imports, but if you got them from a department store or Toys 'R Us they'd be in the $40-60 range.

Games didn't really start getting cheap until they transitioned to optical media with the PS1 and Saturn, and eventually the $20 Greatest Hits stuff.
>>
>>318715278
>Games today are much more advanced
>and have exponentially more content

First of all, show me a graph, or anything really, to validate the metric of "exponential increase of content".

Secondly, try and code a game for the SNES, or any console from the early 90s desu.

Game developers are pretty much given the VB.net equivalent of dev kits, that require the relative panache of a blindfolded ape.

I'm not going to go ahead an slam developers nowadays, because even the AAA titles this year have been fun as fuck to play. But with the exception of MGSV (seriously guys, the engine is revolutionary), there has been very little progression inside the industry.

Games have always been affordable, and will always have a price that justifies their content. Just avoid slinging shit to make your argument, fuckwad
>>
>>318729147
yeah, i remember my first wage was 5.25 an hour

>>318728942
yeah, i remember that. fucking GB games up until the DS came out were 30-35 a pop

now fucking zelda oot 3ds is somehow 50+ used, fucking rip off
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>>318715746
>Including inflation it's be even more expensive you dumbass

I love the way we talk around here.
>>
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>There will never be a $1000 console that sells games for $200+ a piece
>>
>>318729698

Well they stopped manufacturing OoT 3DS so the price is going up to the fact that there isn't enough supply to meet the demand.

Majora's Mask is still $30 used because there's a billion copies and Majora's Mask isn't nearly as popular as OoT.
>>
just talk about dkc2 now
>>
>>318715278
Isn't that a Canadian flyer? If so keep in mind he CAD was worth 60 cents during the 90s
>>
>>318715278
>what is inflaction
>>
>>318730637
>expecting Kucknadians not to be retarded underage shitposters
LITERALLY the original meme country.
>>
>>318728217
Advertising sure is cheap.
Just tell the journalists they have to shill your game or they won't get a review copy.
Then pay some third worlders to shill on 4chan.
Instant GOTY.
>>
I wouldn't really mind paying $80 for a solid cohesive game and $40 for a good expansion., instead of this $60 unfinished game and $15x4 DLC patchwork bullshit.
>>
>>318728627

Pretty much this. Back in 1995 my parents both made about 56k or so each. Today they make about 60k each in the same jobs. Not only that but their insurance has gone from cheap and insanely good to expensive as fuck(900 dollars each) a month and really shit. Money has gotten a lot tighter because of shit costs and inflation.

This isn't even mentioning the fact that most people on this site are pulling a whopping 10 dollars an hour or something else really shitty.
>>
>>318731316
Well, keep in mind that most of those $80 games were 2D platformers with maybe 8 levels, and hard difficulty curves with limited continues to give them longevity.

Most people just rented games back then because they were expensive and of questionable quality.
>>
balanced because the consoles were relatively cheap and controllers were like $10
>>
>>318715278
This just looks fake. In the 90's and before Xbox 360 and PS3 came out, games were rarely over 50 dollars by me, I live in New York btw. Funcoland a best.
>>
>>318715278
I remember buying Earthbound at Walmart for $39 brand new.
>>
Didn't Ocarina of Time have an MSRP of 100 bucks?
>>
>>318731652
to be completely fair your parents' insurance is going up because they're getting older
>>
>>318715278
>exponentially more content
Depends on the game. Some these days are pretty damn sparse.


Also, are you sure this isn't Canadian? Consumers Distributing had catalogues all over North America.
Not only that, but 1996 was their last year in operation, these prices could be inflated as a misguided to try and escape incoming bankruptcy.
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