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Halo: Reach was the pinnacle. Halo 4 was the downfall.
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Halo: Reach was the pinnacle. Halo 4 was the downfall.
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I thought Halo 3 was overall better. I didn't like the power things in reach.
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reach started the downfall
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Reach was pretty gud imo.

It's the last game I ever preordered. I even went to pick it up at a midnight event in my city.
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>>318612392
pretty much this
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I would say 3 was the pinnacle of game play, but Reach certainly has the best art style. New Halo is just embarrassing.

>>318612471
Not deliberately though. Reach was a spin off with experimental game play that was not the natural continuation of the Halo formula. But 343 thought it was, so they based way too much on Reach for 4. That just goes to show that 343 doesn't understand what makes Halo games real Halo games.
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>>318612245
That's also what I think, but unfortunately since that's not the popular opinion around here, I predict you're going to get a lot of shit for saying that, bro.

>>318612392
That's the thing.
Halo 3 was the furthest you could take the original MP formula they started with 2. H3 is just a very well polished H2, and I really think once they did that they just had to take it to another direction since it wasn't possible to polish that formula even further.

That explains Reach. They wanted to try something different. It wasn't perfect, just like H2 was, but I'm sure they would have gotten it right eventually.
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>they cut out half the fucking features for 5

>already dropping out of the 10 most played games

>343 will interpret this as the gameplays fault (which is the best its ever been with the new abilities) instead of their own inability to include legacy gametypes, forge, and file browser from the beggining

This series is so fucked. I can't imagine what kind of clusterfuck 6 will be.
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It was better before 343 touched it.
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>>318612673
The one thing I think Reach did great was forge mode.
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>>318612804
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only on /v/ will you see people defending Reach, let alone saying it's the best Halo
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>>318612732
My fantasy scenario is that Microsoft just fires 343 and hires another company to make Halo. Some company that's proven they know how to make good FPS games and understands what Halo is. Then they just throw 343's Halo out the window and start fresh with some reboot of the trilogy.
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>>318612874
Reach was really fun you faggot
3 was the best one

Who /odst/ here?
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>>318612930
The only company that understood what halo was, was Ensemble Studios with Halo Wars. They stuck to the lore and even made some of their own that made sense.
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>>318613065
ODST was the last Halo I fully enjoyed. Tho Its basically an expansion of Halo 3.
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Reach had so much variety of shit to do and content to play its the only Halo game I can go back and still enjoy. Seriously Reach Firefight alone is worth more than anything 343 ever shat out.
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>>318612245
> Bungie not giving a shit about lore
> Retcons
> Sangheili had cartoon proportions
> AI was somehow even worse than previous games
> Fucking Jun stealing kills on Nightfall
> Cut a ton of fun weapons and vehicles
> Armor abilities instead of equipment
> Armor lock
> Meh forge compared to 3
> Inferior customs compared to 3
> Inferior Firefight
> Entire game was just a test tube for the steaming pile of shit known as Destiny
No, Reach was the beginning of the end.

>>318612634
I would argue that Halo 5's gameplay is actually really stellar and the best thing since the original trilogy. The retconning art direction (particularly UNSC and Forerunner architecture) is pretty shit and they keep hiring terrible writers (Karen Traviss and Brian Reed) for their material which would otherwise be decent.

>>318613163
Exactly. I'm hoping that Creative Assembly (Total War series) will do just as good a job, if not better, for the sequel.
>>
Anyone remember when Reach came out and people said the exact same thing about previous bungie games? Good times.
Anyways, Halo 5 was the pinnacle and halo 7 was the downfall. Calling it now. See you all then!
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I'd say Halo 3 was the pinnacle, I don't think it's the best in the series (I'd give that award to Halo 2 overall) but it got pretty much everything right, the balance was rock solid and the synergy between the weapons, equipment thingies and the overall map layout were pretty much perfect.

Reach tried some interesting new things with the abilities and reticle bloom but they only muddled the balance and the general gameplay flow. You'd encounter a lot more "bullshit" moments because of the number of factors at play that were divorced from the map; where Halo used to be a more-or-less classic arena shooter with weapons, grenades and powerups carefully balanced in conjunction with the map layout, and where everyone was on equal footing, you now have loadouts which sort of fuck with that. They didn't totally obliterate the balance like Halo 4 did but they took away from that element of predictability and map-central-balance away, which I think is a huge part of the arena FPS genre.

Why do I even bother typing this shit out anyway, you're all gonna skip over the analytical posts like this, >>318612634 and >>318613334 in favor of sensationalist shitposting anyway.
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>>318613334
>meh forge compared to halo 3
Stopped reading right there. This is b8.
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>>318613163
You're right, even though their designs for the Covenant were kinda weird, they really understood what they were doing.

>>318613334
I was referring mostly to Halo 4. They've made significant improvements in 5, the game play is just really solid. Unfortunately that's the only thing about 5 that's solid, everything else is mediocre at best. Good game play doesn't mean all that much when the AI is dumb as shit, the level design is hallways, the art style is generic and the story is fanfiction.
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>>318612863
Is that Lisa from The Room? What's that gif from?
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Who /dayonebuy/ here?
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>>318612852
Along with armor customization.
And campaign, although I agree retconning the book was bad, it was still fun and some of the character interactions were the best the series had at this point, scene from pic related probably being the highlight

I wish the characters in any of 343's Halos had at least a third of the chemistry the members of Noble Team had
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>>318613530
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reach was shit and you know it

halo 5's multiplayer was the only logical successor to halo 3.
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>>318613643
Wait, that's from the room? I don't recognize those two chucklefucks next to her.
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>>318612245
Looking back it seemed that bungie used reach as a platform to test ideas out for destiny.
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Reach was bad and your opinion is wrong if you disagree.
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>>318613163
Fucking hell, this is so true.
ES's vision of what Spartans should actually look like and act like was spot on, I wish 343 would take note instead of retconning shit armor design into the lore
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Everything after Halo 3 is dog shit. They're Halo games by name only
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>>318613726
It's Johnny's birthday party and Lisa's friends are trying to convince her that she should tell Johnny that there is no baby
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>OLD GOOD HALO THREAD
>THEME https://www.youtube.com/watch?v=LVsn4BjK6Jk
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>>318612804
Why did 343 have to make reach so much worse
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>>318613217
I could never get reach firefight to work. I can play other MP modes just fine but I always got some kind of lag in firefight. Fucking weird.

I wish my 360 still worked. I wouldn't mind renewing my sub to get a few matches in, but it gets so hot that last time I played rockband on it, it partially melted a stormtrooper figure.
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>>318613334
>Cut a ton of fun weapons and vehicles

I think they probably also cut huge chunks of the story, this scene for instance we never got in the actual game, I always wondered what happened with that
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>>318613746
That's exactly what I thought. The fucking Hobgoblins even have armor lock, they even use it the exact same way bad players do, activate it the second you get shot and then die the second it goes away.
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>>318612245
I still have that card hanging on the Reach calendar I got that day more than 5 years ago
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>>318613906
That seems like it would have been an alternate ending to the first level, the wall behind them looks familiar. Though I haven't played it in years so I don't even remember how the first level ends.

Thank fuck Reach is backwards compatible this month.
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>>318613341
It's almost as though people aren't a hivemind and form their own opinions! But what surprised me even more is that people who dislike newer games in a series tend to leave discussions of them giving the appearance that everyone actually loved the latest iteration most of all!
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>at a friend's house playing the Master Chief collection
>demand we play the Race mode from Halo 1
>it's boring as fuck

Why do I remember this being fun?
>>
>>318614070
>720p@30fps Reach
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>>318614256
You were younger so things were more exciting because you weren't a jaded adult like you are now.
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>>318614070
Not sure, Carter looks really depressed, exactly the same way he his when talking to Halsey after Kat's death. So I think this scene probably took place later into the story.

>I don't even remember how the first level ends

They pick up a female survivor, Jorge and Emile argue about it, Kat brings the coms back online and Carter informs command about the Covenant being on Reach. "It's the Winter Contingency", fade to black and into the 2nd level.

I'm replaying Reach's campaign at least once a year, you can trust me
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>>318612852
and invasion
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>>318613449
It's okay anon, I value your opinion.

>>318613520
Story is very fanfictiony. I don't really mind that they brought her back like this but it's literally the next major thing after Halo 4 so any emotional impact from that is now gone. They still keep calling Jul's faction the "Covenant" even though it's nowhere near the same, and I can tell you now that it's not the last you'll see of the "Covenant" because they've killed Jul (one of the few interesting nonhuman characters) off like he was nothing and replaced him with a generic cultist leader who stole Jul's flagship and is off doing other shit.

>>318613564
> Blue Team underutilized and seemingly only thrown in to bait long-time fans
> Locke is interesting in his live-action series but is bland in-game
> Vale has an entire history about her and is prime shipping material with Usze 'Taham but hardly does shit in-game despite being a Sangheili specialist on Sanghelios
> Buck is a fan-favorite who is sort of reduced to being a butt monkey
> Tanaka is a literally who from a literally-nothing-happens comic arc who doesn't do anything of note
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>>318614287
I'm really glad I'm the kind of person who can't tell the difference between 30 and 60 FPS. If I play a 30 FPS game then go play a 60 FPS one, I see no difference.

>>318614335
Did they show them exiting the building? That's what I imagine that screenshot is, them getting picked up by the falcon and going to Sword Base. If that's what it is, they probably cut it out because it didn't show anything relevant.
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>>318613906
They also cut a scarab driving mission. It's highly possible for data of the vehicle being useable still existing somewhere in the games files.
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>>318613449
>the balance was rock solid

The only halo games whose weapon balance was better then absolutely terrible are CE, reach, and 5.
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>>318614572
>Locke is interesting in his live-action series but is bland in-game

Shit, man, did we watch the same show? I don't remember a single line of dialogue out of that motherfucker. The only thing I remember him doing is dropping that hologram thing, the only reason I remember that is because I found it amusing that it was literally just an armor ability.
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>>318614614
Good point, but that doesn't explain Carter looking so gloomy, since up to Kat's death he's always very by the book and rarely shows emotions. Maybe I'm reading too much into it anyway
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Halo threads are the purest sign that most of this board are newfags now.
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>>318614780
CE's balance was all over the place, the fuck you talking about nigga? That pistol put a big throbbing wedge into the whole balance meta.
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>>318614820
Not him but I agree Locke was definitely more interesting in the series, since it at least conveyed the idea he was a capable leader and cared for his men, which is leagues beyond his characterization in 5
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I just don't get why 343i went with their retarded, megablocks looking, evangelion-stealing aesthetic for the new halos when Reach was on the right track.

It's like Bungie had the right idea the whole time about how the games should look, and just kept refining and refining. Instead of continuing that they went full retard, especially with the Covenant and Spartan designs.

I mean just look at it.
>>
Quickly! What level of Halo or Halo 2 should I play now!? And in what difficulty!?
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>>318614840
He's probably sad the Covenant are attacking. But that's maybe why they cut it, he's out of character. But who knows.

>>318614869
Halo threads are also some of the most civilized discussion you'll find on /v/ until some asshole like you shows up and whines like a baby.

>>318614943
Sure, I guess. He's awful in 5, he's literally just "Keep moving marine" guy.
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>>318615038
Halo 2, outskirts, heroic. Think of me when you reach the beach.
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>>318615038
DELTA HALO
LEGENDARY
WITH GRUNT BIRTHDAY PARTY SKULL
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>>318615038
Halo 1-The Library legendary for Halo 2 - Gravemind legendary
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>>318613449
>(I'd give that award to Halo 2 overall)
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>>318614954
I don't understand. Like, I fucking love the idea of stupid dumb bullshit armor for the sake of flashy-ness, but not in fucking Halo. Christ, the UNSC is supposed to be a more futuristic version of what we have today, it's militaristic and industrial. Fuck.
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>>318614954
The problem is that 343 wants to try and take what Halo is and turn it into their own project, rather than being content to live in the designs Bungie left them.

Which is a shame, because by the end of their run, Bungie had honed the few defining characteristics of Halo down to a few sharp, clear points that are still memorable today. Honestly, I'd look more favourably upon the Halo series today if it had ended at Reach, rather than being continued on.
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What Halo has the best MP?
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>>318614820
Maybe I was just over-valuing him compared to his boring-ass ONI friends, but I agree with >>318614943 that he at least had some characterization and depth.

> tfw no qt Macer Spartan teammate

>>318614954
I should make a tier list for this. I've been wanting to do one for a while.

>>318615110
Sniper Alley, too. Nice.
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>>318613334
> Retcons
there were no actual retcons in reach, everything n the fall of reach is still canon, there were just inconsistencies and they were all explained.

> Meh forge compared to 3
> Inferior customs compared to 3
Are you retarded? forge and custom options were objectively better in reach, it had a higher budget, a fuck ton of more parts to use, and improved mechancis, as well as forge world being much larger then sandbox or foundary. There were 1-2 options in 3 customs wise that reach didn't have but reach added like 70 new ones that allowed you to do insane shit like dynamic objectives. Prtty sure Halo 3 lacked a few options 2 had as well

> Cut a ton of fun weapons and vehicles
Other then the chopper, like what? Also, every halo game removes a few good things.

>AI was somehow even worse than previous games
Reach has the best eenemy AI in the franchise though.

>Armor abilities instead of equipment
You could place them as squipment, though they are still nonconsumable.

> Inferior Firefight
You could replicate ODST's settings by changng you player attributes and AI behaviour patterns and squad size the right way, which is really reach's hugest stength: It is by far the most modular halo game with the most content and ways to play it.
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>>318612245
Actually reach was the worst in the series. Squad single player shit, multiplayer armored skills and shit, article player too focused on story and characters over sandbox gameplay. Only bungee fans love reach just because it's the last halo they worked on.

It's still a good game though, don't get me wrong. If still rank it over ce. And yes, I do think 4 was better sans it's multiplayer. Also haven't played 5 yet.

Pro tip, this is just my opinion. Don't get too assmad over it like some autismo.
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>>318615259
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>>318615259
Overall? I'd say H2A.
Map Design? 2
Weapon Balance? 5
Sandbox size/choices? Probably 3.
Core mechanics? Either 5 or 2.
Modularity/customizbility/number of modes? Reach.

CE is close secondd in every category except for modularity
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>>318615395
>reach was the worst in the series
>If still rank it over ce
So which is it, is reach the worst or CE? Unless I'm misunderstanding
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>>318615559
Halo 4
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>>318615314
>Reach has the best eenemy AI in the franchise though.

Now, I haven't played the game in a few years, but I'm not too sure about that. In my opinion, Halo 1 has the best AI, for a few reasons.

To my knowledge, Covenant AI was tied to their rank and weapon. Minors would be reckless and rush in to melee you, even if their shields were depleted. Majors would be more wary and take cover if they could once their shields were gone.

Sword Zealots had an entirely unique AI that no other Elite would use, because they could only use a sword.

That's why the AI has gotten worse, because each soldier can use different weapons and switch to that alternate weapon when the situation demands it, the AI has to think about using two weapons rather than just one.

If that makes any sense.
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>>318613760
Coming this December to a free content update near you.
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>>318615208
>Library on legendary
>I always barely survive the first floor
>Second floor
>WAIT IT GETS WORSE
>FLOOD WITH ROCKET LAUNCHERS
>IT GETS WORSE
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>>318615876
Hold the fuck up. These motherfuckers did it again. Fucking Mark 5 was DLC in 4, now it's DLC in 5. I don't care if it's free, it should have been in day 1. I doubt I'll even get it, because of the stupid ass REQ shit. Also fuck 343 for changing the rocket launcher design, what a load of shit.

Is that going to be some dumb legendary REQ only launcher?
>>
The DMR made me sick. Why the fuck did it have bloom? If you paced your shots you would normally win a DMR fight against those people spamming but there was always a chance that asshole would win because he got lucky.
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Jason Jones had designed the Human pistol to be the weapon of choice for players at medium/long range. The accuracy, high damage and the limited sniper zoom on the pistol made it a powerful choice for dropping enemies right at the edge of their “AI awareness” bubble, enabling players to pick off one or two targets as the enemies startled into their alert state and then came charging into battle. But it was strong. Damn strong. Frankly, it was too strong for multiplayer. I toyed with damage settings that made the multiplayer pistol weaker than it’s single player counterpart. But to be honest, once it was “nerfed” it became a pale shadow of it’s single player cousin and using the pistol became a lot less fun.

I felt that turning the full power of the pistol loose on the Halo multiplayer “sandbox” unaltered would be opening the door to endless criticism, so I decided to made a subtle change. The single player version of the pistol is “autofire” – meaning that if you hold the trigger down the weapon will repeatedly fire at the precise point you’re aiming at. But… that’s not true with the multiplayer version of the pistol. I wanted to at least challenge the skill level of players a little more. So the multiplayer version of the Pistol has shot spread. What that means is that, if you simply hold the trigger down and let the pistol automatically fire over and over, each bullet will deviate from the point that you’re aiming at. And the amount of deviation will increase with every bullet. I wanted to make it so that players could still use the badass pistol, and it could retain the fun feeling that it had in single the single player game, but only if the player could master the technique of actually pulling the trigger with each individual shot. I was worried that players might have to re-train themselves to use the multiplayer version of the gun, which again might lead to huge volumes of outrage from players.
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>>318616258
Neat, that explains a lot.
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>>318616090
That's the halo wars Mark IV my man. other images show it's pretty much identical
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>>318615634
I know for a fact that's true of reach and ODST as well.
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>>318616090
The Launcher will probably be a legacy weapon on certain maps, like the OG Magnum. It doesn't change the fact that 343 is trying to make Halo "theirs."

Honestly, they should fuck off. Nobody plays Halo because of what 343 has done with the series. If this had been a standalone series with zero attachment to the Halo franchise, it would be derided as a bad Halo clone (All of 4, and the campaign of 5) and swept under the rug. People play Halo because they liked the Bungie Halo games. That's why I don't get all this "we're doing our own thing" shit. We're not here for 343's thing, we're here for Halo. Do Halo. They made some improvements with 5's multiplayer (no loadouts, everyone has the same abilities, power weapons on the map, no killstreaks) but honestly these aren't improvements, these are just putting old features back into the game. Features that were taken out precisely because 343 wanted to "do their own thing."

It's mindboggling why they let them do this.
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>>318616865
If that's true, I never noticed it.

>>318616649
Sorry, where are these screenshots anyway? I tried looking on Waypoint but couldn't find anything.

>>318617061
Yeah, seriously.
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>>318612245
Reach was the pinnacle

of ass
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>>318617137
I saw them in a waypoint thread, but they were taken from 343's last stream iirc.
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>>318617148
>tfw no israeli female spartan to sit on your face while she radios Col-Lo-Nel Holland for air support
And on an unrelated note
>tfw no Sgt. Stacker bro to ride around with in the Warthog, drinking beers, killing grunts, splattering teammates and messing with ordinance

Why even live.
>>
>>318612245
I got Reach and a friend signed my account up for Live because he wanted to do online with me.

Reach is probably one of the best online experiences I've ever had
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>>318617137
I remember because I solo'd legendary on reach and had a ton of great moments of the AI outsmarting me.
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>you need to be connected to the internet to explore multiplayer maps in h5
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>>318615238
Explain to me why I'm wrong. It didn't have the best multiplayer (though it arguably had some of the best maps in the series), but the combination of the really good singleplayer with the really okay multiplayer made it the best as a complete package IMO.
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>>318617342
>No Aussie Marines ever again.
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>>318617541
Wow! It's a Mark Five!
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>>318616258
>master the technique of actually pulling the trigger with each individual shot.

master the technique of spamming trigger? what?
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>>318617390
Exodus and New Alexandria being the highlights of the Reach AI for me. For a game that was essentially done by 70% B-Team, they created a lot of interesting scenarios built around the AI and how they'd react to you and your sandbox choices.

Also, here's an interesting screenshot from one of the Reach ViDocs.

>>318617541
RIPs Chips
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>>318617224
Oh I found a video, yeah that looks almost identical to Mark 5, I wish it was as bulky as in HW.

>>318617541
God, the 343 Marines are so bad.
>>
>>318617519
I agree with you, the Halo 2 multiplayer was the best at it's time, still holds up in mcc, with the addition of nostalgia.
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>>318617865
the fact that there are no marines in 5 is a travesty, the marines were fucking awesome until 343 cvcked em
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>>318612804
correct
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>>318617519
>really good singleplayer
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>>318612245
Halo Reach was fucking garbage, 4 was worse, 5 is bretty gud.
>>
Who here ever got that beta disc from Microsoft? It was bright green and had Reach on it and was basically a better version that was free
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>>318613185
>Tho Its basically an expansion of Halo 3.
That's what it was supposed to be. It was announced originally as halo 3: recon as an expansion pack.
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>>318617979
They're in Warzone. Let me tell you about them, they have English dub anime voices and have literally no memorable lines. They don't joke, they don't even have funny death screams. They exist only to be annoying and give you free kills.
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>>318612804
The spoiler is unnecessary, no one will disagree
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>>318617979
It just makes no sense.

What's even worse is that the Marines had more personality and were easier to connect with than these co-op partners we got in 5. I remember there being a cutscene in 5 where one of the members of Team Osiris gives this speech where she says "We've been through a lot", and it's so dissonant and misguided that it almost comes across as a joke.
>>
>>318617639
3:31. I'm actually surprised at how much character the marines from halo 1,2 and 3 had compared to the other halo games. https://youtube.com/watch?v=1qX5NbNaGvg
>>
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>>318617541
The "Flood Hunter" from the outtakes

http://halo.bungie.net/images/games/halo/audio/outtakes/aussie/croc_hunter.mp3
>>
>>318617786
Reach was done by the B-Team but it was done with love, it really was and you can tell. Which is why I don't understand this venom of "Reach is a betrayal of fans", "Bungie just didn't care" etc.

Stuff like Invasion, Forge World, the friend roster, custom Firefight, the File Browser and all the other features were not done as an el cheap last Halo game to fulfill out a contractual obligation. People expected Halo 3.5: The Fall of Reach The Game and are still bitter it was something a bit different.
>>
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>>318618356
Jonathan Woss weporting in. Just a weminder, I was a mawine in Halo 3.
>>
Halo: CE Love Theme

http://halo.bungie.net/images/games/halo/audio/music/halo_love_theme_sketch1.mp3
>>
5's story was so fucking shit. The gameplay in 5 is actually decent. But the maps are all shit, there's no forge, no simple thing's that were in all previous Halos like viewing medals. Shit aesthetic. 343 is awful
>>
>>318618558
They seem to have gone the COD route. The campaign exists to justify the setting and aesthetic of the multiplayer, so they put as little effort as possible in.
>>
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10,000 req points for ass
>>
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>>318613841
these gifs are from tumblr, aren't they...
>>
>>318618176
Yeah, then it stopped working, so they gave a free download of it.
Can't wait for BC update next month, im gonna be dropping the hot garbage that is H5 and gonna go play some invasion.
>>
>>318619421
Did they really confirm that it's coming next month? I'm actually kind of excited to play it on the bone.
>>
>>318612245
Halo 2 was the pinnacle and everything after that was a slow decline. Anybody who says otherwise is either underage or off their meds.
>>
>>318619468
Yeah, both Reach and Wars are coming next month.
I'm only about 20 games away from getting general in Wars, gonna be playing that again.
>>
>>318612245
Reach was the downfall idiot.
>>
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>>318619898
You sure?
>>
>>318613334
This.
>>
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halo 4 was so bad it made no one buy halo 5.

halo 4 effectively killed halo by being so ridiculously unplayable and shitty
>>
>>318617786
>destiny was in development for that long

i knew it was a long time, but shit man, seeing proof not in words is a whole new level of depth
>>
>>318620335
>Halo 5
>One of the best Halo's made
>>
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Halo Reach > Halo 2 > Halo 3 > Halo 1 > Halo 5 (if you completely ignore the story) > Halo ODST > Halo Wars >>>>>>>>>>>>>>>>>>>>>>>>> Halo 4
>>
>>318620335
Honestly? The gameplay is pretty good from what I hear, but the godawful story (the campaign itself perfectly playable), the REQ system, and numerous other little faults just seem to make it to the point that the only people who're really going to buy the games are series enthusiasts who don't mind 343's new direction, the begrudging fans who keep buying the games because they can't put Halo down, and those who hear it has good gameplay and pick it up because it sounds interesting.

Doesn't help that for how awful the Halo 5 plot is overall, it also does basically little to goddamn nothing to mend the issues of continuity lockout if you've not played Halo 4 Spartan Ops, read the Escalation comics and other such shit to know all of the crap going down.
>>
>ensemble died making a console rts
>age of empires died for halo wars

it just isn't fair
>>
>>318612874
I don't think you played reach. it was literally just Halo 3 with more weapons and vehicles and wizard graphics.

dat falcon.

get some taste.
>>
>>318612804
This isn't an opinion, It's a fact.
>>
>>318620335
What? 1.9 million are a lot of sales. I assume are those lifetime sales, too, and Halo 5 launched two months ago.
>>
>>318619957
Yeah in my opinion I'm sure.
Lost half the fanbase & was removed from the competitive circuit.
>>
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>>318620714
>competitive circuit.
>>
>halo reach

>focus on GRAFIX, which I'm assuming lowered performance
>graphics blur

>introduced cancer such as
>-bloom
>-sprint
>-armor abilities
>--jetpack
>--fucking armor lock
>-the level up system
>-the exp system
>-the armor system

>the artstyle went from Space Opera to "let's try to be realistic" gritty BS (this ties in with the grafix)
>-awful armor designs compared to 3, colors, lighting, models, the whole fucking shebang


>that fucking retarded campaign and plot
>retcons everywhere
>absolutely nothing cool from The Fall of Reach

God halo reach is such a piece of shit
>>
>>318620589
Different anon, but Halo Reach wasn't even close to being Halo 3. I think you need to re-play both games back & forth.
>>
>>318613749
reach was a literal masterpiece. the best entry in the entire franchise.

halo 5's gameplay is also amazing and the game is 9/10 if you ignore the story and silly design choices here and there.


halo 4 was an abomination
>>
>>318620789
This. Why it's in my opinion the worst Halo game ever made. Even worst then Halo 4 & 5.
>>
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>>318613906
>the falcon aka the pinnacle of next gen gameplay and fun (flying a plane while your friends/strangers are gunning people down from each side of it) was cut after reach by 343i and replaced by more 1 man armored murder machines

its like 343i has no clue what made halo halo. and its almost like they dont give a shit about fun and its almost like they are almost brayingly incompetent at making a halo game
>>
>>318620921
This is your opinion, stop talking as if everyone is going to agree with you b/c the majority isn't.
>>
>>318620789
THIS

I bought the Legendary Edition of Reach and was so fucking hyped for it.

Campaign was awful, multiplayer was bland, game was shit.
>>
>>318621095

Oh lord, I remember this photo set. Does anyone have anymore?
>>
>>318621095
You mean the warthog in the sky, yeah I thought the Hornet was way better.
>>
>>318621180
http://imgur.com/gallery/PhKHf
>>
>>318621223

Drinks are on me, friend.
>>
>>318612245
>game breaking aromor skills
Yep it was really fun
>>
>>318614954
wait until you see how halo 5's UI was supposed to look in beta...

its like 343i are allergic to good ideas/design

dat feel when you could actually check medals/see most killed/mvp/weapon of most destruction until it ALL got cut in the final UI for god knows why
>>
>>318621172
God I remember being so disappointed in this game after playing it. It didn't help that I was still getting over my hatred for Metroid Other M a month ago.
>>
>>318621337
The worst by fucking far is Halo 4's menu design. They could have just copied Reach's but no, let's just make something completely different and confusing instead.
>>
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>>318621209
>hornet was better than falcon

are you fucking stupid? do you hate fun?
dat feel when you will never experience the sheer panic or thrill of flying your team to the enemy base while everyone from all over taking shots at you and your two buddies are trying their hardest to kill everything on the way. literally fuck you the falcon is the EMBODIMENT of the halo gameplay spirit
>>
>>318621734
Sorry for having in opinion fag, all of the vehicle in Reach were a fucking paper cardboard in which you couldn't even tell when the weak pieces of shit were going to fucking explode; so yes Halo 3's was better than that piece of shit. You know what every vehicle in Halo 3 was better than any vehicle in Reach.
>>
>Long-time-Halo fans will have no problem getting to grips with Halo: Reach. But how accessible have you made the game for newcomers?

Jarrard: Well it was really important for us to make a game that would be enjoyable and accessible to anyone. One of the great parts of making a prequel versus making a true Halo 4 is that it has a self contained story that you can jump right into and it forgoes any presumptions we may have about what players know about the story or maybe what they don’t know.

So anyone that enjoys a great story, some real intense big scale combat and a wealth of features will find that they have a lot to like about Reach.

>You had a beta a while back which was very successful. How valuable was the feedback from this beta and from your fan community?

Jarrard: Absolutely valuable. We had 1.7 million unique people playing the beta in just a few weeks, so we actually almost had too much feedback to process. But on the networking side, one of our goals was to get a lot of automated feedback to ensure we were doing the right things in terms of matching people together for skill, matching people together based on connections, making sure people weren’t waiting too long in matchmaking.

So we had many intricate networking systems on our side and that was super, super valuable to us and put the beta through a larger stress-test and certainly make the final game a lot smoother because of it.
>>
>>318622185
They should've just made Halo 4.
>>
>>318622185
>Yeah there was (laughs). Given how close fans scrutinise the Halo series and how closely they follow the mythology. How much fact checking did you have to do to keep everyone happy?

Sankey: I mean obviously Reach was a popular novel and at Bungie we obviously liked the idea of the story, that’s why we based the game on it. That being said, the nice about Reach is we were able to start from scratch, or at least tell a very unique story within the Reach tale as it’s told in the novel. But, it follows the members of Noble team, which is not part of the novel. So you know it certain ways we did take parts of the novel and we said, ‘hey this might be interesting for a backdrop’.

>But we didn’t worry too much about necessarily…I wouldn’t say contradicting the novel, we were more concerned with telling a solid story, adding good gameplay and obviously it melds pretty well with the novel and in the end we were able to tell the global story of an epic battle between Spartans versus the height of the Covenant invasion, take that part of it and really expand on that.

>Forge was kind of niche in Halo 3 in terms of the players that used it. How important is Forge World in Halo Reach?

Jarrard: We did a lot of different features and I still wouldn’t classify Forge as one of the big, marquee features, because the reality is that it probably will still be niche in terms of people who want to invest the time and build something great.

I think what’s of more interest to mainstream players isn’t what they’ll build in Forge, but what everyone else will build in Forge. We’re going to see just a tremendous amount of new and original content being created and then infused back into matchmaking and infused into the community at large.
>>
>>318621223
>those meguca cosplayers
>>
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can someone tell me why 343i has literally no idea how to make maps

all they had to do was copy valhalla/coagulation/blood gulch and they fucked it up horrendously.

big team has 4 maps in it right now and 2 of them are literally cramped and unplayable. are new big team maps coming soon? how hard can it be to forge some fucking remake maps from anniversary?
>>
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Currently replaying all of the Halo's on X360 and started Reach last night after not playing it for about 4 years and Jesus the frame rate is horrible. Silky smooth 30fps is pathetic and during big gun fights or when driving a vehicle you can see it drop to probably under 20fps.

But never forget the OC the Halo Reach General made back during the games prime.
>>
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also can someone tell me why a next gen halo game has worse graphics than most indie titles today?

am i taking fucking crazy pills? why does it look so bad
>>
>>318621673
You haven't seen Halo 5's menu. When you're in the multiplayer lobby you can't even see each others names. Only their emblem. You can't tell what team your on until the game starts and you can't even mute people.
>>
>>318623006
My experience since day 1.
>>
>>318623109
They sacrificed graphics for framerate. The game has a very solid 60 FPS throughout, only dropping a tiny amount for about 2 seconds to load areas in.

If this is the kind of shit we're seeing now on the Xbone, imagine how shitty it's gonna be for Halo 6.
>>
Idk, Reach had some disastrous qualities at launch.

>Most armor abilities are broken and mess greatly with the core formula. Sprint, the tamest ability, is still suspect.

>Melee bleed through doesn't exist, making close quarter fights dumb.

>Grenade radius is large, likely to compensate for mobility buffs; compromising a core part of Halo for new gimmicks is bad. The radius is also funny.

>Few unique multiplayer maps; eventually many bland forge maps

>Invasion and other, lesser new game modes are unfortunately underwhelming.

>Campaign lacked energy outside of space scenes, "I'm ready!", and the epilogue.

>Bloom.

On the plus side, many of these issues were fixed and Reach went on to have the best forge community in the franchise. Still, Halo 3 was the best Halo at release, especially for its time.
>>
>>318621041
>>318620789

i am not joking when i say this but your opinion makes me want to throw up in my mouth. it's sad knowing there are actually people out there who legitimately believe reach isn't a masterpiece and that 4 is even remotely acceptable compared to reach. you must not have played the game and taken its gameplay decisions at face value because to complain about shit as retarded and noob tier as "armor lock" and "jetpacks" makes you a moron. get fucking good. reach was balanced and was exactly what a sequel to 3 should have been, and the fact you think the graphics were "TOO REALISTIC" makes you a shit eating faggot. and this is coming from someone who has put at least 500 hours into every single halo game since halo 1
>>
>>318618927

Shitposting aside I'd ruin that ass, anon.
>>
>>318612245
I agree myself. 3 was really cool, but Reach really refined everything about it, except having good maps somehow which only DLC fixed. The beta was even better, with 12 shot DMRs.

They really should have nerfed the DMR, despite retards protesting that it should be made even more accurate, aswell as asking for AL to be nerfed.
>>
>>318613906

That just looks like a cutscene for where they land towards the end of the first level, where you fend of covenant, then wait for the door to cycle.

I assume it was removed because it slowed down that part too much, so they just had the covenant already there and you're hotdropped in.
>>
>>318622031
you are a moron, its obvious you never seriously put time into playing reach. its honestly just halo 3 but better in every single way. to say halo 4 was bad but still better than reach is almost laughably retarded
>>
>>318621337
The Beta had better menus all together. I own 5 and the menu design is atrocious.

The only thing they had to do was keep improving on the lobby system they created for Halo 2/3/Reach/ODST. This goes back to 343 wanting Halo to be "theirs". It's just awful.
>>
>>318623318
>invasion is underwhelming

them's fighting words.
the only real thing reach fucked up was the armory/exp system. halo 5 got it right with REQs and ranks though
>>
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>Seargent Johnson audio cameo on an orbital platform in that one cutscene
>seeing Halsey
>flyable pelican easter egg
>the big thank you tribute room

how many years did those bnet autists search for the legendary ending?
>>
>>318623451
Well he's right about vehicle health, that shit was dumb. I remember the very first thing I wanted when Halo 4 was announced was confirmation that the vehicles would have the same health system from 3, boy was I disappointed.
>>
>>318623349
>>318623451
What I really get tired of hearing from you ignorant Reach fags is "Reach is the best", "Reach is the best", "Reach is the best". THIS IS AN OPINION NOT A FUCKING FACT, every is not going to agree with you guys on this shit. How about the nest time you fucking make Reach thread you start it off by saying either "I thought Reach was the best in the series", "I believe Reach was the best in the series", or "In my opinion Reach was the best in the series" instead shouting out a opinion like it's a fact.
>>
>>318623318
>Bloom.
>which existed in every single Halo game, aswell as every FPS, simply made evident for the first time ever
>>
>>318615559
Sorry, on mobile and typing is a bitch. Reach is a better game over ce is what I think, but otherwise feel reach isn't better then any other entry. It doesn't feel halo, and is argue 4 feels more halo over reach somehow.
>>
>>318623887
>those fucks complain about bloom and the DMR for fucking years because they can't compete
>343 takes over and caves on day 1
>game instantly goes to shit

thanks for listening to the vocal minority motherfuckers
>>
>>318620335
Actually it's just halo stopped being the dudebro console shooter of choice, it stopped catering to their gotta go fast ADHD riddled minds that cod filled in for, even 4 failed to bring them back.
>>
>>318623147
That's just unfair. How do they let 343i get away with this after MCC?
>>
>>318612392
>1 thing ruined the series
>>
>>318624039
Funny thing is how all those fucks crying about this shit had stopped playing the game. 343 essentially ruined it for those that still played it.

And then they achieved to kill the community by splitting it across 80 different playlists.
>>
>>318624039
Game was shit before 343 touched it. They just made it worse.
>>
>>318623568
I remember fooling my buddies into thinking that if you complete the game on Legendary you can play the first Halo 1 level after the credits
>>
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>console FPS
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>>318620335
That pic takes some serious leaps in logic.
Fewer sales would be more easily explained by the fact that it was the first Halo on the boner and no one fucking bought the shitbox.
But most importantly:
>halo 5
>one of the best halos ever made

>fucking implying
>>
>>318625464
A guest looking down the scope of a sniper rifle had it coming.
>>
>Reach is bad becuz i sed so

Reach is easily the last good game. No amount of retarded nitpicking changes this. Thankfully the forced continuation of this series is already suffering a slow and painful death.
>>
>>318618497
>Just a weminder, I was a mawine in Halo thwee.
Much better.
>>
>>318617396
is that for reals?
>>
>>318620528
I agree anon
>>
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>>318625464
still fun though fuccboi
>>
>>318620335
lmao the master chief collection was released before halo 5. AND IT STILL DOESN'T WORK!

Halo 4 sucked and halo 5 sucked hard very hard.
Why? It became a different game.

The art style changed way too much. Instead of heavy industrial western design it became generic eastern sleek future design. This probably put off a lot of the old fans

The story is absoluteley bad. Master chief the protagonist of the series has only 3 missions 3! and now you play some human with spartan armour who can 1v1 the master chief? What?
Both Halo 4 and the Halo 5 story made no sense.

Gameplay. Halo's gameplay was a bit more slow paced and required thinking and teamwork.
Then came reach with sprint, jetpacks and armourlock. it became faster. some people liked it others didn't. But compared to CoD it was still slow paced.

Then in Halo 4 sprint became standard, you had loadouts(classes from cod) camos for you weapons. boost thrusters, killcams...

It became fast paced and less team based. It became a lot like CoD. The servers were bad. fileshare went online long after the release. Forge was bad. the magnetic points didn't align properly. Imported props from halo reach.

Then came Halo 5. More Camos, aim down sights(They said it was only visual but its not). Micro transactions. more sprint. spartans talking. holograms for weapon drops. medals for normal kills. It became too casualized. It looked more than CoD than Halo in the end
>>
>>318634440
>muh sprint
>muh ads

Please, halo5 is the best mp of any halo before now that it isn't crawling at a snails pace. H2 was always just a pc wannabe
>>
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>>318634440
> The art style changed way too much. Instead of heavy industrial western design it became generic eastern sleek future design.
Agreed.

> Protagonist of the series has only 3 missions
It's not optimal, but from the start they've said you play as Locke for a good portion of the game. The Reclaimer saga is about John but that doesn't mean he has to be the only playable character.

> and now you play some human with spartan armour who can 1v1 the master chief? What?
It's almost like he's another Spartan or something, particularly one who uses more advanced augmentation and armor systems. And he still lost.

> Both Halo 4 and the Halo 5 story made no sense.
You're just retarded.

> Then in Halo 4 sprint became standard, you had loadouts(classes from cod)
"MUH COD INVENTED LOADOUTS AND SPRINT XD"

> The servers were bad. fileshare went online long after the release. Forge was bad. the magnetic points didn't align properly.
Agreed.

> aim down sights(They said it was only visual but its not)
Literally been a thing since Halo 3, if not 2.

> Micro transactions
Content which you can get just by playing the game, nothing is behind paywall. You'll just get some cards faster but it's completely random. The people who buy these are paying for free maps for the rest of us.

> more sprint. spartans talking. holograms for weapon drops. medals for normal kills. It became too casualized. It looked more than CoD than Halo in the end
Most of these aren't inherently bad, it still doesn't look or play like CoD, and Halo has always been filled with casual shits. Who gives a fuck?
>>
>>318613551
i have the small statue thing in my closet. never opened.
>>
>>318634838
Then why dont you play cod?
>>
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>>318613564
>retconning the worst piece of writing ever put to print
>bad
>>
>>318612245
Halo 1 was the pinnacle, the rest is dudebro garbage.
>>
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>>318635323
>>
>>318616004
>tfw first time playing the library nearly left me with claustrophobia

343 running off for several minutes while endless waves surround you in a small locked room, fuck
>>
>>318612245
>reach
It was a good game but a step back from 3

>bloom on precision weapons
>>
>>318619584
Halo CE = Halo 2 > dogshit > everything else

it's a duology, nothing more and nothing less

watch this:
www.youtube.com/watch?v=WNIPzkxftm4
>>
>>318635502
your link is broken, mr. I hate halo 3
>>
>>318635607
I don't hate it, really. I actually had tons of fun with the multiplayer

the story is just mangled so badly it drags everything down with it, it's filled with more plotholes than swizz cheese and resolves really, nothing whatsofucking ever about the ending of halo 2
>>
Halo 5's story was fucking garbage.

But goddamn multiplayer is the tits.
>>
>>318635740
Why did people hate Halo 3's ending?
>>
I feel like the main gameplay was mostly a sidegrade from 3. There were things it did better, and things it did worse. Overall I'd still choose 3 in a party setting because Halo 3 custom games are the best, but for solo online multiplayer I'd go with Reach.

As far as Forge, Reach objectively had better Forge maps and tools than 3 did. That being said, I feel like removing Forge's limitations made people less inclined to push the boundaries. Stuff like floating bases constructed from teleporters and antennae were fun and impressive in 3, but became mundane in Reach. Most Forge maps I played in Reach just felt like normal maps, like there wasn't anything unusual or special about them.

I do still think Reach is a very good game overall. Certainly much better than 4 turned out to me.
>>
>>318635080
Because cod is boring with shit maps guns and gameplay
>>
>>318612245

Halo 4 is an underrated game
Halo 5's campaign has legitimately good gameplay and enemy design, the story is a detriment to this
>>
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>>318636241
the ending is great, actaully. it's everything inbetween that sucks dicks
>>
>>318621337

Is that chromatic aberration in a fucking menu?
>>
>>318623109

Microsoft mandated that the game HAD to be 60fps, so they needed to sacrifice the graphics and even cut major features people wanted like local co-op
>>
>>318623887
You fucking retard, it wasn't on precision weapons in the other games, only automatics.
All the precision weapons had a slight spread in the other games, they didn't make your shots fly at a 45 degree angle
>>
>>318637918
>entire concept is two teams of 4 facing off
>3 companion characters around at all times
>no splitscreen
>teams of 4
>splitscreen no
>4
>splitscreen
>>
>>318637947
>"waaaah I can't pace my shots"
>meanwhile people with brains use it to snipe across Hemorrhage

Alright.
>>
>>318638029
Who are you quoting?
>>
>>318637947
>it wasn't on precision weapons in the other games
Which had other limitations, such as reduced rate of fire, limited ammo and overheating.
>>
reach actually tinkered the halo formula enough that it was no longer enjoyable for myself as a fan of halo 3
>>
>>318638008

You can see they had to cut corners just to make 60fps with one screen (they're using pixel stippling instead of real transparency and enemy animations run at lower framerates when they're far enough away from you), there's no way the xbox could handle 60fps drawing twice as many polygons because of the two cameras, let alone 4

No matter how much shit they get for it, I do ultimately understand why it happened - the xbone simply isn't powerful enough, and they had framerate requirements to meet. Halo 6 will likely have splitscreen because of the massive backlash, but it will be at 30fps and the graphics will probably be worse too
>>
>>318638216
xbone is plenty powerful enough

the problem is these retards are speccing their art for high end pc's instead of having a more realistic relationship to the hardware
>>
>>318638216
>they had to cut corners

I'll remember that next time my boss asks me why I sleep at work.
>>
>>318638307
>xbone is plenty powerful enough
its really not, its running on hardware that was already outdated at release
look at how well splitscreen does in Halo 2A
>>
>>318634440
this is completely correct. the reason people aren't buying halo anymore is because it doesn't play like halo.
>>
>>318638307

The xbox one is not powerful enough to render graphics the quality of halo 5 four times every frame, 60 times a second. As part of the project requirements for microsoft funding the game, they likely demanded of 343 that the game be 60fps no matter what. If anything would cause the game to not run at 60fps, it would not meet the requirements of the project baseline and there would be trouble

They will potentially rethink their priorities for Halo 6 after how it was recieved, but on a corporate level 343 had to deliver the product that microsoft asked of them
>>
DMR's, shitty maps, and armor abilities killed reach.
>>
DMR > Battle Rifle in halo 5
Light rifle is better than both
>>
>>318612245

Halo: Reach was a lot of fun but had problems. Halo 4 wasn't as bad as everyone thinks, but a subpar Halo game.

Halo 5 has redeemed them both in my opinion. My only gripe with Halo is that everyone is so tryhard, and we need some casual playlists to break it up.
>>
>>318638574
what is: literally what I just fucking said

>>318638467
>outdated
both the consoles had brand new chips designed for them at the time, you're thinking in terms of $600+ PC hardware, not $400 console hardware with peripherals

nobody wanted another FIVE HUNDRED AND NINETY NINE US DOLLARS

if it had been that powerful you would be here meming about the 600 dollar nogaems instead

it's the perfect compromise between price and performance, but games have to be designed with that compromise in mind

for example, you decide early on you need 4 player splitscreen, and there is no problem because everything else is designed around that premise, that is true no matter the hardware

ps fucking 1 could do 4 player splitscreen
>>
>>318625464
>dogsjite[1]
splitscreen players were almost always retarded, that or they dominated games. there was no middle gorund
>>
>>318638653
>have to design an entirely new weapon set using unimaginable technology
>carbon copies of existing weapons but glowier
>>
>>318638830

You can't be a AAA developer and release a game that looks like it could have been on the PS2 in 2015. Reality is, consumers are shallow and big games need to have good graphics for people to notice them. It's an inconvenient truth, especially since developers now are cutting features just to make a game look pretty enough for people to want to buy it
>>
>>318637635

>Halo 5's campaign has legitimately good gameplay and enemy design, the story is a detriment to this

This. The story isn't even terrible, just terribly told.
>>
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>>318612245
Halo 4's better than H5.

>blood
>no ADS, only Halo zoom
-equal start playlists with no timer for power drops

For 4, all you really have to do is remove sprint/+10 when you get a kill, and it's a good Halo game. (And some more vehicles).

Halo 5 has

>no blood
>ADS
>Power weapon timers (stumbling across a spawned rocket launcher is Halo, not fighting over it every 2 minutes when the announcer calls it out)

MCC Halo 4 is actually pretty good cause 60 fps, and left LB sprint, which makes it feel more like Reach. And less people sprint as a result which means less people running away.
>>
>>318624039
Your fucking mongoloid bloom settings were still in Team Slayer, BTB, and Invasion, they weren't even tweaked to 85%.

Everybody knows you didn't play Squad Slayer, MLG, Classic or anniversary, who are you trying to fool? Cant compete? Everyone who disliked bloom is better at halo than you
>>
>>318613551
I still use that Recon variant when I play it online.
Usually Alpha Zombies.
By the way the dlc maps except Anniversary are useless now, thanks 343
>>
>>318638830
older games didn't have nearly as much to render
>>
>>318639169
>>ADS
Its zoom
>>Power weapon timers (stumbling across a spawned rocket launcher is Halo, not fighting over it every 2 minutes when the announcer calls it out)
holy shit you're dumb then
any competent person would go and time power weapons, you also never played CE because that's exactly how it was done then too.
>>
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>>318639009
nothing on next gen hardware will ever look like ps2 even if you had to do 6 player splitscreen in 4k

the problem is people have completely forgotten just how god awful graphics used to be so anything that isn't pixar quality is automatically binned as "ps2" tier

halo 3 was by no means close to something like gears of war graphically, even though it came out later, but you could play 4 instead of 2 and that was what mattered, and it wasn't ugly

compromise compromise compromise, reach ended up running like shit not because there was something wrong with the console, but because there was something wrong with the priorities of the developer
>>
>>318639169

Absolutely trash opinion.
>>
>>318639302
Yes, having the option to time it yourself is better than timed weapon spawns, that ruins the flow. And not everyone is a picky MLG pro wanna be that times spawns, it's just a game. Normally you aren't supposed to do that. Most people don't.

>it's not ADS

Yes it is, it's left bumper ADS mixed with zoom attributes.
>>
It has better MP than 5 at least.
>>
>>318639553
>And not everyone is a picky MLG pro wanna be that times spawns, it's just a game. Normally you aren't supposed to do that. Most people don't.

gid gud scrubbo
ADS does nothing by the way retard
>>
>>318639194
compared to what they had to render the hardware was proportionally much weaker

there's nothing that says you have to have 2k textures on everything and 20000 polies on characters for a game to look good

the difference is simply that they are prioritizing graphics over gameplay far too much
>>
>>318639539
Your opinion seems worse than mine.
>>
>>318639553
> And not everyone is a picky MLG pro wanna be that times spawns, it's just a game. Normally you aren't supposed to do that

This is the kind of person on /v/ that defends Halo 4 and presumably Reach as well.

My sides have left orbit.
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>>318639652
I am good, without doing that. Which makes me better than you. You probably have to time weapon spawns and use female armor to be good. Gid gud scrubbo. ADS does do something, it aims down sights.
>>
>>318639169
Halo 4's multiplayer can definitely be better than 5 in some cases. That's not saying much, though. Both are not very good.
>>
>>318639782

0/10 fuccboi
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>>318639553
>Yes, having the option to time it yourself is better than timed weapon spawns, that ruins the flow.
Doesn't ruin the flow of CE, doesn't ruin the flow of 5
And not everyone is a picky MLG pro wanna be that times spawns, it's just a game.
So you're saying you're bad. okay?
>Normally you aren't supposed to do that. Most people don't.
Where does it say in your big Halo manual "No, you aren't supposed to pick up power weapons when they spawn, leave them for other players to pick up"
>>
Kazuma Jinnouchi is legitimately a better composer than Marty O'Donnel
>>
>>318639780
I'm just saying H4's better than 5. Which it is. It's more classic than 5. I'm not saying 4 is better than any other Halo game.
>>
>>318639869
and that is why maps have multiple weapon sets and if you don't like power weapons you can turn them off
>>
>Using power weapons in any Halo
Wow I didnt know we had so many CASUALS on /v/ I bet you guys think Halo 5 is good i am laughing family
>>
>>318639782
If you don't time weapon spawns you aren't good at halo friend. Halo is 20 percent your shot and 80 percent map control, which includes timing weapon spawns.

That guy could literally play with one hand and be more useful than you in a competitive game.
>>
>>318612245
halo 5 is a return to form with regards to multiplayer, but i will cede that the campaign has shit writing and only okay gameplay.
>>
>>318612245
Reach has the worst multiplayer in the series
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>>318639931
halo is 100% damage management
>>
>>318639924
and the games have set power weapons in the default gametypes

what's your point

is this seriously an argument about how power weapons aren't an important part of Halo? Its like nobody here even played the games.
>>
I miss Reach's Invasion gametype tbqh
>>
>>318639931
Yeah and not all of map control is controlling weapon spawns.
>>318639869
I'd usually know already in my head when the weapon would spawn, I wouldn't need to time it exactly. That's a bit nooby if you'd ask me. Weapon spawns weren't timed in Halo 1.
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