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Thread replies: 112
Thread images: 32
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When will 3D games achieve the detail, weight and impact in animation that 2D games had?
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Compare this to Indivisible.

Now you see why Indivisible is shit.
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When they get actual heavy people to do motion capture
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>>318365609

But Elena is brown, and according to /v/ brown is the worst thing ever so
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I say Guilty Gear Xrd is a step in the right direction
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Demon's Souls did it back in 2009
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>>318365975
Wrong webm.
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>>318365887
>her head doesnt move at all
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>>318365285
When developers stop using mocap and go back to hand-animated.

There's a reason mocap looks bad for video games. It just doesn't work.

GGXrd already has achieved the ground-works for fighting games.

Falls flat in many regards sadly. They improve it slowly though.

Can only imagine how much better it will look on Unreal Engine 4, compared to the heavily modified UE3 it's using right now.

Dragon Quest and Ni no Kuni also did a good job, but most of the magic was thanks to the artist talent and not the game engines.

I miss games like Xenogears and Breath of Fire 3 though, where there's a nice mix of 2D and 3D.
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>wwe games in recent years
>Super heavyweight going moves
>majority of animations are quick and snappy
>only a few looks like they belong to a 300 plus pound man

I think they've gotten much better, most moves look like they have actual weight and impact behind them.
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>>318365609
Elena's moveset was all rotoscoped.

>>318366318
>There's a reason mocap looks bad for video games. It just doesn't work.
Mo-cap is just another tool like anything else. It's still up to the animators to put it to proper use and/or tweak it by hand as necessary to add flourish/interupts/blends/weight/etc.
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>>318367148
Man that looks so fucking cool. Shame it's just a turret section where the shooting apparently doesnt seem to matter one bit.
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>>318367672
It's pretty much all I expect from Uncharted. Just an 8hr romp of the devs thinking up ways to make it as blockbustery as possible.

I like the little touches, like the bike rider kicking the ground with his foot in one part early on, and later holding it out for balance/turning.
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>>318365609
Fuck off. Even outside of shill threads, you are shilling that piece of shit.
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Never.

When I found out 3D models were hollow as a kid, nothing CG ever has felt weighty to me.
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>>318368064
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>>318366318
Naughty Dog is the only company I know of that uses mo-cap properly. They mo-cap a scene then go and hand animate parts of it (ESPECIALLY THE HANDS, FUCK YOU ROCKSTAR) to make it look more animated and fun.

Too bad they just make films.
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>>318368168
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>>318368064
>piston penis

>>318368235
They should honestly just go into the movie business. They'd kill it.
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>>318368121
What'd you do when you found out 2D sprites were made of dots?
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>>318365887
I've always thought that this looks weird. Like yeah her head doesn't move but that's not my biggest problem. More than that nobody ever fucking moves like this ever, especially in the middle of a fight.

It's like christ bitch calm down. Your idle animation is impressive from a technical standpoint but it's annoying. We get it, we've all seen all the animation you can do now just stand still and bounce your shoulders a little like a normal fighting game character.
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>>318368168
Holy shit
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>>318368235
Infamous Second Son was well done as well.

Is actually a bit scary how far Sucker Punch has come in just three games, since the first Infamous was a god damn eye-sore even by the standards for its time.
Good thing it was fun as all hell.
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>>318365887
Looks rotoscoped to hell and back, which isn't really that impressive from an animation standpoint.
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>>318366318
Exactly. The trick to making 3D animation look "realistically" weighty and impactful is to exaggerate the shit out of it.

Bloodborne actually has really nice animations for heavy weapons.
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>>318368390
But it's capoeira. It's a real fighting style.
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>>318368390
>More than that nobody ever fucking moves like this ever, especially in the middle of a fight.
It's that Brazilian or something fighting style. There's like eight of the fuckers in Tekken.
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>>318368460
>mfw SS's Seattle is literally NOTHING the same as real Seattle

The fuck was the point of setting it there and not a fictional city like the New Orleans analog in Infamous 2?
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>>318368621
capoeira is a dance
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>>318368390
Its the neutral stance capoeira dancers/fighters use bud.
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Probably never, because 3D games use motion-capture for just about everything. The only exceptions are non-human analogues.
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>>318368718
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>>318368621
If you're actually fighting someone, capoeira looks a lot more like boxing when you're neutral, people only move like that when they're doing capoeira dances.
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>>318368672
Capouera, it's basically slave combat dancing.
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>>318368718
https://en.wikipedia.org/wiki/Capoeira
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>>318368247
Its funny how good the KOF backgrounds are but their sprites and animations are pretty shit.

Even in KOF13 where they spent a million hours doing the HD sprites, the animations are still worse than SF3
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>>318368814
Yeah, well, fighting games ain't about simulating combat, keeping it flashy hurts nobody.
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>>318368718
>Capoeira is a Brazilian martial art that combines elements of dance, acrobatics, and music. It was developed in Brazil mainly by West African descendants with native Brazilian influences, probably beginning in the 16th century. It is known for quick and complex moved, using mainly power, speed, and leverage for a wide variety of kicks, spins, and highly mobile techniques.
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>>318368845
It's dance. Read the link you just posted.

Nigger I live in brazil. I've practiced capoeira. It's a fucking dance. There is no fighting.
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>Juri will never exist in the sprite age
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>>318368952
XIII was just traced 3D models though.
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>>318368672
>Christie
>Tiger
>Eddie Gordo

That said, fuck each and everyone one of them.
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>>318368875
KOF12/13 just literally rotoscoped off 3d models without any of the stretch & squash you'd expect to go with low framerate animations.
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>>318367148

Man, I can just look at this forever and find something new.
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>>318368943
>a Brazilian martial art that combines elements of dance,[1][2][3] acrobatics[4] and music, and is sometimes referred to as a game.

>Capoeira is a fast and versatile martial art which is historically focused on fighting outnumbered or in technological disadvantage. The style emphasizes using the lower body to kick, sweep and take down and the upper body to assist those movements and occasionally attack as well. It features a series of complex positions and body postures which are meant to get chained in an uninterrupted flow, in order to strike, dodge and move without breaking motion, conferring the style with a characteristic unpredictability and versatility.

>unironically being a Hue
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>>318369019
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>>318369127
May as well link the full thing. Timer set to the part where movie-mode fun times kicks in.
https://youtu.be/9BPSX38PmIQ?t=429
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>>318366098

Souls series typically has OK weight in the animations, but it also suffers from lack of weight when running. (as exemplified in your first webm for instance)

That said, I generally really like the animation in the series.
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>>318369140
Too bad none of that is actual put into use.

Capoeira has no fight. Nobody ever fights when practicing capoeira. Never. Anyone who practices a real martial art like karate or boxing could destroy a capoeira "fighter".

These articles are written by biased people who think capoeira is some mystical culture thing because brazil is desperate to have a culture.
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>>318369409
>a real martial art like karate or boxing
Capoeira might be a joke, but remember that new martial arts have been developed just because karate and boxing were so bad.

Capoeira is a dance, Boxing is a sport, Karate is a tourist trap.
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>>318369156
I mean animated and playable.

>>318369409
>a real martial art like karate
Hahahahahha.
Karate is useless outside of karate matches.
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Based SNK

http://spritedatabase.net/files/neogeo/848/Sprite/KOF02_OmegaRugal.png

http://spritedatabase.net/files/neogeo/845/Sprite/KyoSVChaos.gif

http://spritedatabase.net/files/neogeo/849/Sprite/KOF03_King.png
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>>318369409
>Capoeira has no fight. Nobody ever fights when practicing capoeira. Never. Anyone who practices a real martial art like karate or boxing could destroy a capoeira "fighter"

Martial artists incorporate capoeira into their repertoire all the time. Just because you're a clueless autist doesn't mean its invalid to have games feature capoeira as a martial art
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>>318369409
Must be why it's practitioners use of it got it prohibited once they were employed by thugs/became thugs.
Here's something legal looking in your shit language to read saying as much. Just because no one uses it now doesn't mean it's not a fighting style (implying MMA fighters haven't stated they were influenced by it).

What you're suggesting is like the exercise/stretching kung-fu old chinese people do in parks is not and was never a martial art.

(Decreto número 847, de 11 de outubro de 1890)

Capítulo XIII -- Dos vadios e capoeiras

Art. 402. Fazer nas ruas e praças públicas exercício de agilidade e destreza corporal conhecida pela denominação Capoeiragem: andar em carreiras, com armas ou instrumentos capazes de produzir lesão corporal, provocando tumulto ou desordens, ameaçando pessoa certa ou incerta, ou incutindo temor de algum mal;

Pena -- de prisão celular por dois a seis meses.

A penalidade é a do art. 96.

Parágrafo único. É considerada circunstância agravante pertencer o capoeira a alguma banda ou malta. Aos chefes ou cabeças, se imporá a pena em dôbro.

Art. 403. No caso de reincidência será aplicada ao capoeira, no grau máximo, a pena do art. 400.

Parágrafo único. Se fôr estrangeiro, será deportado depois de cumprida a pena.

Art. 404. Se nesses exercícios de capoeiragem perpetrar homicídio, praticar alguma lesão corporal, ultrajar o pudor público e particular, perturbar a ordem, a tranqüilidade ou segurança pública ou for encontrado com armas, incorrerá cumulativamente nas penas cominadas para tais crimes.
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>>318368460
>Infamous Second Son was well done as well.
Hahahaha.

Did you even see the facial expressions in that game?
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>Nobody has posted Ghost Trick yet
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>>318369719
Compare to

>b-buh its not a REAL martial art!!

Martial artists use skills and moves from multiple sources to be a good fighter
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>>318369780
>Se nesses exercícios de capoeiragem perpetrar homicídio

That's some serious shit
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>>318369719
You think he might have had time to make a tackle at 0:03 if he committed to it?
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>>318369886
There's just something about that animation that looks like it was rotoscoped over low poly 3D models. I don't like it.
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>>318368621
Got more of those gifs? Or at least the source would do.
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>>318369956
It's shit is what the problem is.
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>>318369956
It was rotoscoped. It suited the style of the game really well but I wouldn't call it good animation.

I hate to keep sucking street fighter's dick but SF3 animations really were a masterpiece. Up there with Metal Slug

Does anyone have any webms or gifs of Cuphead?
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>>318369956
thats because it was
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>>318369956
That's because it was
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>>318370135
SF3 animations just had raw frame count, and some of them weren't even timed consistently between characters, probably due to tweaking the animations after the fact to better suit the actual gameplay by speeding them up, like Ibuki moving like she's on steroids in Third Strike comapred to New Generation.

That said nothing else has come close to SF3's frame count in the fighting genre outside of Skullgirls.
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>>318369515
>Boxing
>Shit
What.
Boxing is one of the most practical martial arts to use, it's only shortcomings are easily covered by wrestling and BJJ.

>>318369023
*XII
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>>318368235
Yeah, they also still key frame all the faces since actual mo-cap just looks weird and the slightly cartoony animation looks fantastic in a game.

I wouldn't call their games movies. Yeah, some shit like that is basically on rails and you probably can't even fail it. But this is just the end to one of the greatest action scenes I've ever scene in gaming and you control Nathan all the way to this point.

They also use their technology to actually create great gaming set pieces that you play. Like the shootout in the falling building in Uncharted 2. There was a piece on the technical aspects and how fucking hard it was to programm. Stuff like that is great.

I just wish the mechanics were better. Shooting in U 1-3 feels weird and the climbing is soo easy that it's pretty boring outside of chase sequences. Wish they would look at Sands of Time for proper 3D platforming.
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>>318370751
>What.
People keep on saying this and its our job to tell them they're wrong.

For some reason they must think a boxer will curl into a ball and cry if they don't have to fight within the boundaries of a refereed boxing match.
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>graphics improve
>game quality goes down
Easiest way to sum up the "progression" of the industry. It's pretty obvious that the more time and man power companies have to devote to their graphics the less actual game content we get.

I'm a huge graphicsfag who can't even play anything pre-PS2.
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>>318365609
>Indivisible doesn't look as good as fucking 3rd Strike and thus is shit

So I guess there are only like five good games in the world from your perspective, right?
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>>318369719
>guy squats to spin kick
>have approximately two hours before he connects to plan a counter attack
>cock back
>punch him at full force in the shin
>the force of his kick meeting the force of my hand demateralizes everything below the knee
This seems like a bad fighting move.
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>posting the worst animated 3rd strike character
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SF3 has the most overrated sprites of any game, it's nowhere near SNK quality and even other Capcom games look better.
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>>318371681

correlation =/= causality

I think it's more down to the drastic expansion of the companies in the industry and the changes that a profit driven industry must adapt to in order to succeed.
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>>318374993
I hope you weren't hoping to convince people with that mostly stationary sprite, with its static pose-to-pose with a two-frame fluffer animation.
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>>318368943
The jinga and dance sparring is retarded, but some of the unique looking kicks are fast, tricky and actually practical and dangerous if they connect.

I forget what it's called but some guy got knocked out by the kick on the right when we were messing around after a class once. I definitely wouldn't want to get hit in the face by that.

And besides, all martial arts are just faff anyway. No one actually fights like that in real life.
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>>318375098
Not really, just stating a fact.
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>>318366098
>shield doesnt move at all when hit by sword
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>>318365285
mgsv already has it
just fucking walking in that game feels good because of how superb the animations are
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>>318366098
>clunky souls
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>>318375145
>And besides, all martial arts are just faff anyway.
All is a big overstatement. Hell, Bruce Lee's own martial art was more or a less a response to reaching the same conclusion about the "old guard", and basically every contemporary martial art is INSANELY practical.

What's the name of that American military martial art that got canned from military practice for being too lethal? Martial art is just a pretentious way of saying "fighting".
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>>318365285
In terms of the player, Monster Hunter.
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>>318375458
Yeah maybe, some techniques anyway.

But you can throw kicks into the bin.
Throwing a kick in a real life is just giving them your leg, it's solely for sport.
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>>318375458
I don't know about anything being "too lethal".

But military martial arts like krav maga and samba aren't at all showy like karate.
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>>318375306
>>318365285

definitely this
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>>318376042
That's the trouble with older martial arts - they go through long periods of pure ceremonial use and drastically decrease their usefulness in a purely practical context as a result.

Generally, if the martial art is being used by the military then it is definitely worth learning for self-defense reasons.

Except Krav Maga. I ain't twisting no nuts or titties, fucks wrong with you.
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>>318376484
Nothing at all goy.
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>>318365285
They occasionally do but /v/ doesn't play those games.
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Capoeira is fucking trash, use a real martial art:

https://www.youtube.com/watch?v=o2VwnBU1-iU
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>>318366098
Swinging large weapons, yes
Everything else, no
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>>318367672
That's exactly why you haven't really seen that kind of "gameplay" before. You can't reasonably make it look that good and have it actually real-time playable at the same time so they just have to make it seem like you have a bit of control over it to call it a game. It has entertainment value but not so much as gameplay, and it's not something you could play over and over and still enjoy.
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>>318367148
literally i feel nothing about that movie.
mo-cap is just the world/exhibition of high tech digital tools and the latest softwares. its seriously nothing to do with craftsmanship,
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>>318376683
>Actually talented player vs Eddy masher
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>>318368621

This feels like it's just a rotoscoped 3D model
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>>318381887
It's probably from one of the newer Pokemon ganes, those actually use 3D nodels.
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>>318369156
>Pixel art
>jpg
>LOW GRADE jpg at that.
Absolutely disgusting.
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>>318384074
He means that a 3D model was traced. You can trace things other than live action footage.
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>>318371736
>Elena
>3S
Well meme'd
She's had the same sprite since the first SF3 iteration. If you want to talk about a 3S character use Twelve, Makoto, or Chun.
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>>318365285
When people figure out how to distort 3D models in a convincing way without letting anyone notice on casual observation. A lot of the "dynamic-ness" of 2D animation is due to artist deliberately going off-model or distorting the proportions in order to create a better sense of motion and power.

3D animation is better now than it has ever been; the problem is that realism is in the way.
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>>318384261
Most people don't remember that there were two previous versions of SF3.
>>
You niggers should play Soul Calibur.

>>318384626

https://www.youtube.com/watch?v=FQKdr1zwgVE
Thread replies: 112
Thread images: 32

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