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>game has mandatory and tedious puzzles in order for you to
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Thread replies: 25
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>game has mandatory and tedious puzzles in order for you to advance on
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>>318358396

>boo hoo this game has deeper gameplay than "kill everything and move on"

Yeah what a world, eh mate?
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>>318358396
>people are too stupid to solve simple puzzles.
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>>318358396
>game doesn't have mandatory and tedious puzzles in order for you to advance on so base game is nothing a ADHD toddler linear shooter.
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Ratchet & Clank: A Crack in Time did this and it was awful.
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>>318358396
>rpg
>inevitable snowy area with a sliding ice puzzle
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>>318358396
Looking at you, Soul Reaver, with your boring and never changing difficulty block flipping puzzles. Game is still comfy as fuck tho
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>>318358396
The puzzles and obstacles in fear effect are dumber than shit.
>>
>work in police department
>don't make enough money for nice glasses
>female character in fire department is able to afford nice glasses despite having a lower salary than you
>>
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>game has nothing but block puzzles breaking up action sequences that take forever because you push them at a snail's pace
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>Game has punishing puzzles that need to be completed before your can experience a game with unlikable characters.
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>>318359264


>you need to understand music theory and know how to read music to advance the game
>you need to knowledgeable in Shakespeare to advance the game
>you need to know calculus to advance the game
>you need to know Javascrip and C++ to advance the game
>you need to know what it's for a cute girl to genuinely love you to advance the game
>>
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>people can't understand pacing in action games
>people can't enjoy level design
>people can't enjoy puzzles
>people can't enjoy art design
>people can't enjoy sound design
>people can't enjoy music
>people can't enjoy a good story
>people can't enjoy anything other than killing
>people
>>
>>318359752
Easy
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>>318358396
>puzzle turns out to be the best part of the game
>>
puzzles are the best part in action games. hiding behind waist height walls and "pew pew pew"ing mindless AI with the same patterns gets incredibly repetitive. it breaks up the monotony and you'd have to be braindead to think that's a bad thing.

>>318359752
I know you're joking but the 2nd one is Silent hill 3? everyone should know Shakespeare anyway
>>
>>318360597
why not just play a puzzle game
>>
>>318358396

>life has mandatory and tedious puzzles in order for you to advance on
>>
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>Forced puzzles in an action game
>Forced stealth in an RPG
>Forced action in a stealth game
>Forced platforming in a non-platformer
>Forced racing in a non-racing game
>Forced first person shooting in a non-FPS game
>>
>>318359439
When? I don't remember any puzzles being that difficult.
>>
Ya know what I don't get? When you need certain moves or items to bash certain doors or blocks.

Like I get it in the early levels BEFORE you get the power or item, but after?

Why? whats the point of having a door that requires the a certain power 8 levels after I already got it?
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>>318361686
Tedious =/= difficult
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>>318361948

It's either to lock you out of places so you can't go there before you get the ability, or because the developer doesn't want the ability to be useless.
>>
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>game is a gigantic scavenger hunt with boring combat and lots of backtracking
>requires you to go through so much tedious shit like boring puzzles and checking if all the doors are locked or not just to award you with scary bits and lore
i'm sorry /v/
i tried, i tried to like it.
but it starts to get tedious after a while
>>
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>he doesn't like puzzles
Top fucking retard, right there.
>>>/out/ you inbred normie fuck
Thread replies: 25
Thread images: 9

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