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I am indie developer and I won't specify what I am working
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I am indie developer and I won't specify what I am working on but I came here for help, I am trying to make good level design for top down game, do you have any good videos or books about level design?
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>>318284426

No idea, but thanks for the cool wallpaper.
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>>318284583
No problem at all.
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>>318284583
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How did you get a job if you don't know what you are doing?
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What genre?
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>>318284926
You could say the same about politicians and yet, here I am.
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>>318285023
It's fast paced action game with lot of killing. Need something with smooth but challenging gameplay.
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>>318285340
MP?

If not, it's just basically hallways or free roam.
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>>318285567
Singleplayer, but I don't want to feel like each stage is lazy cheap corridor with few rooms.
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>>318285340
>top down fast paced killing
>indie

google is your friend

otherwise, play test and play test a lot

think very hard to anticipate everything a player might do, take a break, then think again to spot what you missed

cater for anything you've spotted

players do appreciate this kind of thing
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>>318286347
So, then lore.. or secrets or unique mechanics
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>>318286612
Will do, thanks!
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>>318285340
Sounds like Hotline miami
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>I won't specify what I am working on
because it's a fucking hotline miami clone
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Look for games with active modding communities and go through tutorials.
Back in the day there were a lot of pretty decent content about HL2, for instance, not sure what is in rage now. Maybe CSGO mapping communities?

Also it is probably a good idea to to find videos and blog posts talking about design decisions in games. Off the top of my head I remember this guy (simonschreibt.de/game-art-tricks/), but it's more about various tricks in game development.

And of course there are books about game dev like HL: Raising the bar that mention cool things.
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>>318286894
>>318287372
Might be Hotline Miami clone but
A) it's free
B) it's approved by creators of Hotline Miami

>>318287532
Thanks this will come handy
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>>318284426
replay A Link to the past and Link's awakening.
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play games until you recognise patterns in how a level is designed, keep track of the ones you like and the ones you don't so you can learn from both of them
Thread replies: 19
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