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Imperials in Oblivion and Skyrim
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So how come in Oblivion the Imperials and Cyrodil look like Europe in the middle ages, with monks and knights and claymore swords etc. but in Skyrim they are more like ancient romans?

Why is there not one Knight in Skyrim?

can any TES lore guys explain this?
>>
IT
>>
>>318278220
JUST
>>
>>318278381
WORKS™
>>
>>318278381
WORKS
>>
>>318278038
The imperials in Cyrodiil were CHIM'd to look like that by Tiber Septim. He forgot to change the imperials living outside Cyrodiil though.
>>
>>318278038
I should really play Oblivion properly some day.

Is KOTN good?
>>
>>318278220
>>318278381
>>318278473
>>318278482
very nice meming boys!
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>>318278587
yeah it's a cool story too
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>>318278038

Because Oblivion is a terrible game that shat all over the lore
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>>318278752
So was skyrim
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>>318278038

Transcription errors.
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>>318278752
didn't daggerfall have more of a medieval feel as well?
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>>318278587
It's great lore building. The quests themselves are okay I guess.
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>>318278862

Skyrim FELT like an elder scrolls game, not generic medieval fantasy adventure land
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>>318278473
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>>318278038
They were supposed to look the way they did in Skyrim only slightly less completely Roman and more Roman mixed with the Ming dynasty. They probably wanted to capitalize on LOTR's popularity at the time with Oblivion and decided to pretend Cyrodil was le generic medieval'vil

They also probably dropped the Asian influences as to not alienate baseline consumers and by that I mean white high school kids who play call of duty. Even though a lot of the dragon and nights of nine shit made no sense without those influences.
>>
>>318278038

Elves probably like how menfolk look in little roman fake-kilts better than full mail. Shows off their legs and shit.

They're pretty much running the show outside of Skyrim by that point, aren't they?
>>
>>318279058
there's been only one elder scrolls game that felt like elder scrolls and thats morrowind
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>>318279058
And yet the expansion that was in a part of morrowind didn't have scribs ;-; I just wanted a pet scrib in skyrim why do you hate me Bethesda?
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>>318278587
I liked it but the actual quests werent as cool as I thought
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>>318279058
>generic game of thrones land
>elder scrolls
>>
skyrim is a more faithful depiction, no idea why they decided to make them less roman, more western euro medieval, they could have atleast made them after the byzantines
>>
>>318279392
everyone knows that morrowind fans dont actually care about tes and only like morrowind, people get it, now fuck off
>>
tfw you don't get to go to the desert area
>>
so who the hell are the Bretons supposed to be? if the imperials are romans and nords are germanic aryan norse fuckers? Are they supposed to be Britians/Celts?
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>>318279869
dutch faggots
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>>318279729
This
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>>318279729
Not that guy but all I wanted was a single lousy pet scrib is that too much to ask? Just one scrib?
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>>318279869
Yes.
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Is there any way to stop oblivion from crashing?
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>>318280197
It's a beth game no
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>>318280197
it would even fuck up on console when I still had it
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>>318280197
When does it crash?
>>
>>318279729
For what it's worth I heartily enjoyed Skyrim and even Oblivion, but you can't say that either of those settings weren't incredibly bland. Take for instance, the retconning of Cyrodiil from weird rainforest to Lord of the Rings land. Or how the Nords had their specific pantheon but in Skyrim Shor and Kyne got a couple of quests and some shout-outs,but it was all 'da 8 divines' and 'muh Talos'. There was so little separating them from Nibenese culture (which didn't really exist in Oblivion anyways)
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>>318280197
>Developed by Bethesda
That's a negative.
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>>318280373
See
>>318280242
All the fucking time even if you are just standing about
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>>318280373
for me, loading large areas.
>>
Skyrim has an entirely different aesthetic to it and Romans oppressing Barbarians is a common theme.
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What is the consensus on Morrowind?
I dont like it
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>>318280772
An amazing game if you can get over the combat mechanics.
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>>318280772
The last real TES game
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>>318278038
Because Oblivion shat all over the lore. Play Morrowind, Empire are basically the Roman Empire. From their name (Caius, Jonus Maximus, Falx Carius...) to their design (pic related)

Oblivion went full retard with "muh generic medieval fantasy" and Skyrim corrected that, at least.
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>>318280772
loved it on the original xbox, can't replay these days due to outdated. btw the imperials in morrowind were roman as fuck
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>>318278724
>>318278907
>>318279242
I see, i'll probably like it then. Is there a way to get those DLC adventures that aren't included in the GOTY version?
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>>318279869
french
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>>318280898
>can't replay these days due to outdated
download these mods
>Rebirth
fixes A LOT of bugs and makes improvements without hindering the gameplay
>MGE XE
texture mod that maintains the original atmosphere
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>>318280772
+ everything, on paper.
- everything while you're playing it. looks shitty, combat's godawful, cliff racers, etc.
i'd love a remake desu
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>>318280772
the latest TES game
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>>318281516
MGE is not a texture mod you dumbass.
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>>318280772

Good game but the Morrowind babbies who want every other part of the world to be muh spoopy alien world can get annoying
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>>318281673
>looks shitty
Modded, it doesn't really look worse than Vanilla Skyrim. But well, we will agree that Skyrim isn't exactly a milestone in the graphics department.
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>>318280772
Objectively the last game Bethesda has ever made worth playing.

Also, probably one of the best RPGs of all time.

Infinitely re-playable, with the best modding scene around.

Playing through Rebirth right now, my only complaint is a lack of grass and some mis-placed trees that haven't been fixed.
>>
TESA: Redguard is the only good elder scrolls game. Prove me wrong.

You cant
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>>318282501
>why did people with no hardware limitations make better graphics than a development team that had to work with console hardware
Full retard.
>>
>>318282501

>cherrypicking

character models, animations and the whole outside world still look like garbage only with a thousand filters on top and extremely high-res 2d textures that make the game use more resources than Oblivion
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>>318282729
Morrowind, the game itself, has tons of hardware limitations. It can't make any use of GPU resources, it has to be cracked and patched manually to allow it to use more than a very small amount of RAM, and it's actual EXE needs tons of edits to make it stable, and even then it's still a hack-job.

But somehow, it works better than a company paying hundreds of millions of dollars, and somehow they can't even make shadows work properly.

>>318282887
>>character models, animations and the whole outside world still look like garbage only with a thousand filters on top and extremely high-res 2d textures that make the game use more resources than Oblivion
You're talking about Skyrim, right?
>>
>>318282729
First, you can run modded skyrim on modest computer that doesn't really have a better hardware than current gen console. Second, they are working with material from 13 fucking years ago, no matter how good you PC are, at some point, you will be limited by the game you're trying to mod. You can't turn pong into crysis while keeping the same engine just because you have a NASA computer, you silly.
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>>318282887
>character models, animations
Yes and yes. Animation cannot be improve. But physics and animations aren't exactly falling in the "graphics" category.

Then again, even outside, it doesn't look much worse than skyrim
>>
>>318278587
SI is the only good thing to ever come out of Oblivion, in my opinion. I only really play just to go back to that DLC, because it's a goddamned work of art. It ain't perfect, but it's miles ahead of vanilla Oblivion in terms of art design, story, and enemy variety.
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>>318282726

I've always wanted to give Redguard and that other TESA game a go

>>318283602

Putting 4K textures on everything just highlights how low-poly the world is
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>>318283602
Reality check, anon

Morrowind looks FAR worse than skyrim, graphic mods do not count, because if they do then skyrim STILL looks far better than morrowind
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>>318283907
isn't that the same size as the biggest skyrim cities?
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>>318283907
Larger than Solitude.
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>>318280409
To be fair the races are by and large aware that they worship (or hate) the same group of gods with different names.
Except the Chimmer technically
>>
I might just be retarded, but is there a way to get rid of the shitty skill gain rate in OOO? It absolutely kills me that you have to make like a million potions just to gain one fucking point in Alchemy.
>>
>>318280772
I played Oblivion first and loved Morrowind. Oblivion was just so fucking bland.
>>
>>318284403
Isn't there a setting to make it work like Vanilla?
I'm pretty sure you reinstall or even just edit it's settings file to get it done.

Also Run Maskar's
Maskar's>OOO
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>>318284167
>>318284262
>Time to change the subject to something I can win!
No. You hereby admit that Morrowind looks like shit compared to Skyrim both modded and unmodded
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>>318284602
might have to check that out then, thanks.
>>
>>318280772
Still one of my favourite RPGs, but I'll admit that a good bit of nostalgia is playing into that.

Morrowind was released 13 years ago
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>>318284725
Right isn't modded. Why not compare unmodded Balmora to unmodded Solitude?
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>>318282729

>no hardware limitations

nigger, morrowind was made for the original xbox as a multiplat
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>>318284884
>BUT SKYRIM!!! YOU'RE SUPPOSE TO POINT OUT HOW BAD SKYRIM IS!!!! NOT MORROWIND!!!!!!!
Thank you for your time, I'm glad we agree that morrowind looking good is just nostalgia goggles
>>
>>318284974
Yeah - back when the xbox was one year old and consoles weren't pure shit. While nowadays, a console is a limitation, back then it mostly wasn't, it was just going to be a limitation down the line.
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>>318284749
Maskar's changes less things than OOO, but it also adds a lot of small stuff that feels kinda natural and it's pretty much compatible with everything. No patches even with a hundred mods.
Also guys comparing size doesn't mean too much. I mean Blackreach is literally and I mean literally as big or bigger than Morrowinds two biggest dungeons combined.
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>>318283602
modded morrowind has fps issues on my system, try running it with 512 ram (what consoles that skyrim was released on had) then we will talk
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>>318285108
I'm not defending Morrowind. I'm pointing out Skyrim is shit. Morrowind's fucking piss too, and the fact Skyrim is just as bad, if not worse, shows what the fuck is wrong with Bethesda.
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>>318280409
Skyrim was bland but was a well made setting. Tundras tend to be bland so it was destined to be bland. Cyrodil wasn't so much bland as it was empty. The lack of traveling events made me tend to fast travel more out of sheer boredom.

One thing i really like about Dragons dogma is traveling can be dangerous and you do need to stop at towns to get restocked. I really wish the elder scrolls would implement more survival mechanics so traveling can be fun again.
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>>318285108

whats wrong with how balmora looks? its a small bumfuck village, yet ingame, it has a ton of different buildings with depth to them and manages to have a lot of stuff happening ingame.

Solitude, meanwhile, is the ancient historic capital of the Nords and it has something like 10 buildings and has absolutely nothing to make you believe its the oldest city of mankind.

The most it has going is the fucking bard guild, whose questline goes nowhere
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>>318284974
>modders made it for the original XBox
What?
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>>318285139

It was still fucked up the ass because of a need to optimize itself for consoles and that included a retarded interface and fog so thick you couldn't see more than 20 meters
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>>318285442
>and fog so thick you couldn't see more than 20 meters
I think your system just sucked balls.
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>>318285413

"The Elder Scrolls III: Morrowind. Available on Xbox and PC."
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reminder of what the imperial city and cyrodiil in general was supposed to look like
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>>318285560
Yeah. And this factors to MODDED Morrowind in the year 2015 how?
>>
TES lore tends to go all over the place, Imperials didn't actually exist until Morrowind where they got retconned into existence so Bethesda could borrow from Roman culture, then in Oblivion they were retconned again into medieval knights and merchants to better fit the theme, then in Skyrim they were retconned once more but this time back into not-Legionnaires, I imagine that was due to Morrowind fans which is probably why Dwarf dungeons also made a comeback.
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>>318279135
>Oblivion and decided to pretend Cyrodil was le generic medieval'vil
Casualwind kid detected. Try walking around Cyrodiil in Arena. Fucking mong. Honestly I wish Casualwind kids would actually fact check before they spout their idiocracy.
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>>318285595
Okay.
>>
>TES lore thread
>60 posts about technical issues
yeah fuck you too
>>
>>318285684
>Playing the glitchy, bugged mess that is Arena
Daggerfall master race
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>>318283907
>Morrowind looks FAR worse than skyrim
Considering Skyrim was released like 10 years later, no the gap between modded Morrowind and vanilla skyrim isn't that huge. Yeah, you can still see Morrowind have lower polygon model, shit animation and shit NPC model, that's a fact no one can deny. But I still don't understand how visually Skyrim can still be not that much better

Pic related : Reality check for Skyrim. Details are lost at long-distance because LoD turn to shit due to poor drawing distance. No shit, son
>>
>>318285595
what I don't understand is how they keep describing all the different locales in TES as being really bizarre, yet, outside of Morrowind, it's all been rather drab medieval shit in-game.
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>>318285890
Agreed, but Casualwind kids pretend that Morrowind was the first game in the series and all the lore it retconned didn't exist. Morrowind was the beggining of the decline of the Elder Scrolls tbqh.
>>
>>318286062
Morrowind did a great job of being some alien locale and the best Skyrim and Oblivion could do to match it was Shivering Isles
>>
>>318283790
There's a bunch of good stuff in Oblivion, but you need mods to make getting to the good stuff enjoyable.
>>
In oblivion the knight guards looked like a mixture of Knights and roman soldiers thiugh. I think they look more romanish when they are in countries outside of Cyrodil. That's my head cannon though.
>>
>>318285869

>TES Lore

>Desert land is named Elsewhere
>the ABC sea
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>>318284725
>an ancient PC game looks worse than a relatively modern one!
Wow what a great argument you bring up
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>>318280613
you mean bringing civilization to barbarians
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>>318285595
Why yes IC and Cyrodiil was supposed to look like the concept art of a KOREAN MMO.

>>318286062
Skyrim isn't even really bizarre and alien in the lore. It's the things in it that are bizarre, but it really is mostly Tundra.
Cyrodiil got retconned from Jungle to Grasslands because Talos really hated Jungles.

Why it looks generic was partly a loss of time and a lack of effort.
Remember how ever so slightly the different cities had a different look. It was supposed to be different on a much grander scale and affecting their entire regions too, but laziness and time constraints killed that along with the Council questline and the 10 city.
>>
>>318285869
Go back to r/teslore and suck Kirkbrides dick.
And tell him c0da was derivative and didn't really go anywhere.
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>>318285903
>But I still don't understand how visually Skyrim can still be not that much better

512 ram
>>
Why do people think skyline is better then oblivion? Factions where way fucking better in oblivion, so where the quests like the painting one. Main quest affects the world when u best it unlike skyrim. It had birthsigns and the loot ist leveld. I hated how I got fucked out of a usable glldbrand. And the dungeons was not linear. Also aleayd ruins where cool.

Morrowind master race though.
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>>318286330

I can cherrypick too
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>>318278038
because lolwhocares
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>>318286662
I liked the world better since it was more fun to explore. Oblivion has fun gimmick quests but the world is so damn boring.
>>
>>318286662
People really disliked the potato faces and the creature level scaling was way worse in Oblivion.
That said I think a lot of people also didn't like that it had the LotR aesthetic. It's actually pretty much the reason Kekbride hates it, he's really big on trying to be original if you listen/read him.
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>>318283887
Just to get technical, the other spinoff is an "Elder Scrolls Legend" game, not an "Adventure" game. Redguard's the only Bethesda game of its kind, because the sequel "Eye of Argonia" never even made it to pre-production.

The other game I assume you're thinking of is Battlespire, which is also pretty good for its dungeon design but lacking in most other aspects. Worth a play if you can get through the very difficult first levels and don't mind the extremely hammy written and voiced dialogue.

>>318285684
Except the only area you can explore in Arena is the Imperial City and the wilderness immediately surrounding it. As I'm sure you know, in Arena you can't walk between locations on the world map and after walking for a couple minutes in one direction it will start repeating the same square endlessly, which is your signal that you've explored as far as they were willing to generate. You also probably already know that the description of Cyrodiil as a jungle published in 1998 specifically described the immediate surroundings of the Imperial City as a "grassland" which is then surrounded by jungle, with more jungle to the east and opening up to highlands to the west - in other words, not actually contradicting Arena's simplistic depiction of the area. Oblivion on the other hand completely contradicted what was then the only detailed description we had of the province. Not just in landscape, but in culture.

When it comes to the Imperial City itself, well, I don't know what to tell you. Oblivion obviously looks far different than it, and even Daggerfall completely retconned Arena's depiction of Sentinel. I think anyone can understand that the cities in Arena are crude abstractions from a time when massive game worlds had to fit on floppy disks, before Daggerfall introduced the concept of in-universe books and actually put thought into history and lore, and thus are not actually representative of what they should look like in a game focused on a province.
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>>318286908
Yeah ill give u that skyrim was a but more fun to explore. I hate though how I can't make spells though in skyrim, the neutering of the right elements kills it for me. And towns where boring.
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>>318286662

Oblivion gates spawning everywhere
Scaling enemy insanity (you can literally beat the whole game without going past level 1, it's actually easier to do so)
Everyone had an American accent
Outside of cities the world was mostly lifeless
The animation quality was some of the worst ever seen from a AAA developer

I could go on
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>boot Oblivion, getting ready to play my roman-chinese jungleman simulator
>get generic medieval fantasy
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>>318285139
Bro, there's no excuse for why Bethesda games are ugly. Beautiful games have come off consoles regardless. Silent Hill 2 was in the first couple years of the PS2, for Christ's sake. Get off Bethesda's dick.
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>>318287465
9 years later and you people are STILL crying about it not being a jungle
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>>318287352
>(you can literally beat the whole game without going past level 1, it's actually easier to do so)
Strictly speaking it's easier to beat it at level 2 so you can get a Daedric artifact from a level-locked quest instead of taking on Umbra.

>>318287643
>2006 was 9 years ago
Fuck.
>>
>>318287607

Actually, isn't it the sheer size of the world? I don't doubt that that if Bethesda had to make a game with such a limited world size as SH2 that they could do it beautifully.

And this is coming from someone who thinks Bethesda is absolute trash for various reasons.
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>>318286428
That concept art is for TESO you dingus.
>>
>>318287352
>>318287352
Oblivion gates only spawned in specific locations everytime though. And yeah the world outside the cities suck. The faults of skyrim are worse then the faults of oblivion. All the quests where boring as he'll in skyrim. Dragons where to easy and felt like a chore. You can become jack of all trades and master everything in a single playthough. Nothing you do matters, killing the emperor does nothibg, no one seems to give a shit. I killed like 20 people in the city where u turn into a werewolf for the first time and no one even cares, he'll all they say is that they hear howls in the fighters guild.
I don't hate skyrim though, I just think it's the best mediocre game I have played.
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>>318285684
But Arena was literally "Generic Tolkein: The Game"

Most of it is retconned and doesn't matter anymore.
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>>318287045
what is your image from?
>>
what if obsidian made a test game?
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>>318288252
Battlespire.
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>>318287993

Yeah you have to have to be level 2 to get will-o-wisps to spawn
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>>318288293
I can already feel shit they're try to force
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>>318288038

>Dragons were too easy and felt like a chore

So literally Oblivion gates except they took 5 minutes instead of 20

>You can become Jack-of-all-trades and master of none is a single playthrough

You do this in Oblivion too

>Nothing you do matters

Welcome to every Bethesda RPG
>>
>>318287045

Wasn't there a TES game planned for that Nokia handheld thing? Or was that Eye of Argonia?
>>
>>318287352
>Everyone had an American accent
This really isn't the issue, considering they only have like 6 fucking voice actors.
>>
>>318278038
The devs wanted to add all races into the game. Bretons and Nords are already white af, so they made the Imperials look more like Arabs/Greeks/Italians.
>>
I think the real question that needs answering is why were Redguards retconned into Arabs when the Arab cat race already exists
>>
>>318278038
Bethesda are keks and raped their lore up the ass to casulaize Oblivion. Originally Cryodil was a gigantic steaming jungle and the Imperial City was a millions strong giant arcology of white marble and gold. The Blades were all samurai and the moth-priests were blind japanese monks.

Skyrim is more faithful but its shit too.
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>>318288739
Shadowkey. It's a real published game and frankly the only Travels game worth playing, but there's no publicly available N-Gage emulator (don't be fooled by the countless J2ME emulators claiming to be N-Gage ones, those just play your average pre-iOS mobile games, not real N-Gage games) and not really worth buying a device for so I can only recommend it if you happen to have one of those shitty tacos lying around.
>>
>>318289046

You realise Morrowind did it's own fair share of retcons and casualisation too right?
>>
Anyone recommend a decently lore friendly but, preferably, attractive female companion mod?

And some other nice mods in general? Both for... uh, "aesthetics" aka making the grils nice to look at and decent content?
>>
>>318289606
Waifu mods are cancer, lore friendly or no.
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>>318288641
>>318288641
Billshit, you can gain levels on oblivion unless their in your main skills. And it's annoying to do it in oblivion, u can't switch classes in oblivion as easily as skyrim and you can gain levels in oblivion. That'd what I meant. And Bullshit on the last part. Finish main quest in morrowind whole enemy type disappears and a weather type is gone too. In oblivion ppl notice your accomplishments and beating the main quest make all the oblivion gates go away. Forever.
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>>318289841
Attractive companion =/= waifu. I'd just rather have sa reasonablely good looking female face following me than this retarded super fan or whatever the fuck he's called.
>>
>>318290046
Get a dog. Use the Adoring Fan to test weapons.
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>>318289950
>>318289950
Fuck meant you can not gain levels unless their in your main skills in oblivion. So their is not point. It encourages more replaybilty then skyrim.
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>>318289237
Not so much when it comes to outright retcons unless you count cities looking nothing like their Arena counterparts, which every Elder Scrolls game since the first is equally guilty of. Morrowind was definitely a massive change in tone, however. Morrowind fans say it was for the better, but the old school fans who preferred the more traditional fantasy feel of pre-Redguard TES had a lot to be disappointed by, and you're correct that it definitely had its share of casualizations coming from Daggerfall. Especially when Morrowind's equivalent of the holy temples of Daggerfall that existed for the good characters to do good things and feel good about themselves was called "The Imperial Cult" and most of the native NPCs were openly hostile to it, which became especially evident during the quests to get donations from them.
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>>318288303
thanks
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>>318282726
Well you got me there. I can't prove wrong something that's plainly obvious.
Mariah best girl always and forever.
>>
>>318284523
I also played oblivion 1st and then morrowind.

Morrowind is balls.

oblivion>skyrim>morroshit
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>>318278038
actually, you can take 2 routes...
One is that Bethesda went full retard because LOTR was all the craze atm so they went for more medieval fantasy setting(notice how Daedra look like LOTR dark riders).
Another way is, all the shit that happens in Skyrim is actually 300(is it 300 or more?) years later and a lot of cataclysmic shit went on in those 300 years so they went from steel era back to iron era(fantasy equivalent of).
AFAIK, those bad elves still do have full plates, dont they?
>>
>>318286723
>S™
So, do it?
What is this?
>>
>>318289950
>enemy dissapears

wow what a difference, dragons dissapear in skyrim too
>>
Anyone recommend Unique Landscapes? Looks kinda cool.
>>
>>318280772
Looks like shit and plays like shit. Oblivion is the ultimate Elder Scrolls game.
>>
>>318293995
Ok now your just fucking with me, I beat the main game of skyrim twice, dragons still appear all the time. Am not saying oblivion is perfect, or that Skyrim is all shit but come on man stop with this bullshit.
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>>318280772
Gameplay is not bad, its outdated, if you can get over that its a amazing game.

If you cant you are a casual but thats ok.
>>
>>318278038
Because Bethesda took a shit all over the game and ignored the lore. Prior to Oblivion, Cyrodil was a jungle and the Imperials had a Roman theme to them.

People are suggesting its because of the LotR craze...and they're probably right. Seriously though, fuck Oblivion. Skyrim at least got back to the tried and true Roman theme that the race was supposed to have.
>>
>>318280197
De-activate about 50 mods or so.
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>>318295341
something bugged out in your game, dragons attacks have definetely stopped the only dragons after the MQ are the ones in the forgotten vale adn thats from a DLC
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>>318295572
While the jungle thing is bullshit, the imperial guards did have roman influences though. They where kinda like medieval roman knight soldiers.
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>>318278587
>Is KOTN good?
Do you like elves? If yes then no.
>>
>>318295784
https://answers.yahoo.com/question/index?qid=20111228135851AAZ6pOO

https://answers.yahoo.com/question/index?qid=20120105143718AAxFnMK

http://gaming.stackexchange.com/questions/35553/can-i-continue-to-harvest-dragon-souls-after-the-main-quest-is-over

Dude a quick google search and it says no, dragons keep on appearing.

Skyrim is Worse then Oblivion, in almost every single way.
>>
>>318287993
There is a saying in my country:" Paper can endure anything."
It is one thing when some greasy long-haired heavy dead metal Dungeon Master wrote original lore, filled with 4 beers and a joint, considering all this will just be a flavor text for (back then) fat manual, another thing is to put all that in 3d and actually make it work.

I dont want to defend Bethesda and despite all the bullshit, they did singlehandedly saved good old PC games like Wolfenstein, Doom, Fallout,Thief(Dishonored-BTW is made by guys who made Arx Fatalis and now they are making Prey 2 that will be spiritual successor to no less than System Shock 2), and yes, they will probably streamline it to hell, so every COD/Halo/Minecraft kiddie can actually get into it.

Because, at the end of the day, we are too old to be playing these games, they are not for us anymore.
We are dinosaur's who should quit this hobby long time ago and let these new generations of gamers have their moment under the sun(no matter how retarded it seems to us).
I also love when I have hard implementation of GURPs or AD&D game mechanics in my vidya, but lets be real, those screaming kids who grew up on Halo and COD are actually same age now we were when we originaly played Morrowind, Fallout,Arcanum, Planescape Torment etc...and I just dont see them dig whole d4,d6,d8,d10,d12,d20,d100 ,AC,tHAC0 scene...

At least we can mod it to shit and back, problem is, I noticed all those mods that add "realism" and "old schoolery" bring nothing else to the game except you need to scavenge 4x more same shit on same places to get the same effect.
>>
>children pretending to like Arena for muh gamercred
That's awkward since almost everyone agrees that it's a shit game
>>
Because this is how the armor originally meant to look like, untill the talentless hacks at Bethesda called "modellers" turned it into generic copy pasted knight shit.
>>
My biggest problem with skyrim is, why did are grieves and Cuirass link together? I missed when we had 2 pauldrens and 2 gloves and able to wear a full set of clothing in morrowind holy shit that was super sweet.
>>
>>318295817

The thing that really ruins the look of Oblivion for me is the lack of shadows. Everything just looks flat as fuck. I'm sure most of Oblivions armor would look much better after porting it to Skyrim simply because there'd be actual shadows.

They even showed Oblivion with proper lighting in 2005 but thanks to consoles they had to remove it.
>>
>>318289237
Morrowind was NOT endless randomly generated land(trees and flowers were).
Also, every tomb, weapon,armor was actual 3d model someone had to make and Bethesda was one foot in chapter 11 at the time(actually, Microsoft helped them, as they helped CDPR).
>>
>>318296812
It sucks, but atleast it can be fixed with mods, I hate saying that though. I hate how bethesda can get away with shit becuase of mods.

The problems that skyrim has cant be fixed with mods. And neither can F4.
>>
>>318294007
iT WILL FUCK UP YOUR MODS...Its a bitch to add without CTD every 3 minutes..
At least it was for me back in 2007...
>>
>>318297127

The lighting is the one thing we unfortunately can't fix with mods. We can somewhat remedy it with Ambient Occlusion and such to make it look like it has good lighting, but proper dynamic lighting isn't possible with Oblivion.
>>
>>318297213
Oh.

Skip then.

Have anything in your order that adds some good content?
>>
what is with helmet wings?
>>
Because both games very loosely follow the lore and just make up shit whenever and wherever they felt like it.
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>>318278587
>Maskars Oblivion I overhaul
>Oblivion Reloaded
>modular oblivion enhanced
>all natural + interior windows
>oblivion character overhaul v 1.0
>darnified ui + elven map redux
Boom, fucking perfect game
>>
>>318297368

FCOM if you can manage to install it. Otherwise stuff like Oscuro's Oblivion Overhaul add a ton of stuff.
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>>318297265
Huh, alwas thought we could, what a dam shame.

Could we mod back in Pauldrens and make armor work how it did back in morrowind?
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>>318297705
Eh, I preferred OOO over MOO. Besides, I had crashing all the time with MOO installed for some reason.
>>
>>318297934
There's mods to allow you to equip more armor than normal, but I don't know if there's a mod that splits it into separate left and right pieces.
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>>318296812
That image is unlit, anon.
>>
Can you enchant stuff in morrowind with Azura's star? And does it break it the star when you enchant something with it?
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>>318297934
I think the SKywind team experimented with that but it just lead to a lot of bad clipping. Which honestly was a problem in Morrowind too but noone cared about that back then
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>>318298129
Yes and yes.
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>>318278885
Yeah, because that was in a region that had a bunch of that shit. Many Breton regions have various knightly orders going about purging witches and fighting orcs to prove their strength and bravery and make more renown for themselves in court.
>>
Is there a oblivion mod that removes the shitty scaling?
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>>318279192
Then you don't know what an Elder Scrolls feel like you underage faggot because it felt like everything else but an Elder Scrolls games.

> Muh graphics
> Muh shitty lore
> Muh small worlds only seemingly big because you walk slow as fuck
> Like holy fuck no other game have taken such a shit on the lore as Morrowind, I don't know where to begin

Morrowind-fans aren't TES fans, they're Morrowind-fans.
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>>318298384
OOO
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>>318298116

That's exactly what Oblivion looks like though, there's no dynamic lighting in it.
>>
>>318298384
There are multiple. I'd recommend OOO like >>318298468 said.
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>>318298548
I'm not saying Oblivion looks good by any means, the art direction is fucking awful but it did look better than that unlit pic.
>>
>>318279058
>>318298386
Morrowind more or less defined Elder Scrolls lore. You couldn't even play as half the races until TES III, the Warp in the West was a defining part of Elder Scrolls, Daggerfall and Arena were pretty much just generic fantasy.

Arena was supposed to be just a Colosseum battleground, anyway. It was built out of that.
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>>318298129
>Can you enchant stuff in morrowind with Azura's star?
Yes.
>And does it break it the star when you enchant something with it?
No. It claims that a soul gem broke when you fail but that's a lie if you're using Azura's Star which cannot break. Note that it counts as a "soul gem" for quests that require you to hand in soul gems like the one where you capture the soul of an Ash Goul, which is an easy way to accidentally lose it forever.
>>
Is it just me, or where diseases (not including blight) far more of a hindrance then in oblivion and skyrim?
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>>318299256
Yes. In Oblivion I was sometimes diseased without even knowing it.
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>>318299464
>people tell me I'm looking pale
>have a dozen diseases on me without realizing
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>>318299590
>have a dozen diseases on me without realizing
Typical Dibella worshiper.
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>>318299590
Huh? Did people say that? I remember in Morrowind people telling me 'they don't want to catch whatever I had' but no such thing in Oblivion.
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>>318297998
I experienced the exact opposite
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>>318299052
Sweet, Cant wait to capture all the tribunal god's souls and make OP enchanments with them.
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>>318299859
>Huh? Did people say that?
I remember them saying that line when you're a vampire or about to become one.
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>>318299590
When they tell you your pale ist that when you are in phase one of vamprism?
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>>318296812
Reshade kinda works with Oblivion in the Oblivion reloaded mod. It's basically what obge has been trying to do for years
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>>318298468
>>318298735
I would not recommend it. It adds a bunch of pointless stuff that is mostly annoying like "worn" versions of armor. You'll never find a normal version of the basic armors, only "worn". And the lockbashing is stupid. It alerts every loaded enemy exactly where you are.
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>>318299984
Vampirism, yeh.
>>
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>>318300163
>It adds a bunch of pointless stuff that is mostly annoying like "worn" versions of armor
It also adds a bunch of unique armor and weapons that makes dungeon crawling actually rewarding
>>318300163
>You'll never find a normal version of the basic armors, only "worn"
Not even true, did you play it with installed for five minutes?
>>318300163
>And the lockbashing is stupid. It alerts every loaded enemy exactly where you are
Yes? Do you expect lock bashing to be completely silent? Then what would the point of actual lockpicking be?
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>>318278038
Skyrim takes place 200 years after Oblivion.

If you're looking for a historical comparison, 15th century (1401-1500) was the late middle ages, which bridged into the Renaissance. In oblivion, you see evidence of both knights and early renaissance fashion.

By contrast, Skyrim is treated as sort of a frigid northern land, locked in time. Despite this, the world has moved on, by 1622 (two hundred years later) Knights were becoming increasingly rare in Europe, having been replaced by Musketeers-type troops.
>>
I remember reading this interesting theory.

Cyrodiil is the homeland of the imperials. Since they're right in their homeland, the guards and soldiers are dressed up in more elegant ornamental armor; being they're in the cosmopolitan center of the empire and have to show off.

In Morrowind and Skyrim, the lands are more hostile and deadly for the soldiers. Especially around the civil war, the empire is losing its grip. It's cheaper to send the soldiers out in armor with more leather and less iron/steel.
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>>318300532
Yes, it adds ghost NPCs with the voice of a dremora who take forever to kill unless you are using a weakness to shock 100% 10 times on each of them.
Yes, I played with it for about 60 hours. It was awful. The enemies are still mostly scaled.
Bashing a lock should not alert every enemy in the entire loaded grid. It's stupid and there's no valid defense for it. Go home, Oscuro.
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>>318301206
Is there no mod that just removes level scailing then?
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>>318300695

>Skyrim takes place 200 years after Oblivion.

man the Nords are really the dumbest race in TES aren't they
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>>318284725
You sound like a sperglord
>You hereby admit you're a FAGGOT
>>
>>318301372
Pretty much. Not too different from their real world counterparts. That said, there are some pretty good looking Scandinavians. So, while they're not typically the brightest folks, they've got their fair share of beauties.
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>>318301371
I'm not sure. Everyone who makes those kind of mods seems to be obsessed with forcing their own stuff in too.
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>>318286662
I had expectations for Oblivion.
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Bump
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>>318298548
>tfw becoming Sheogorath
>tfw no opportunity to fugg a Golden Saint and Dark Seducer in a three-way.
Why even live?
>>
>>318303747
Mods bby
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>>318299984
Vampirism and Lycanthropy are the only time the really make a point of it. However there are also small remarks about "you should get hat checked.", as opposed to MW where they'd tell you to get the fuck away you blighted freak. Then again, Blights were a lot more serious than common diseases, which is all that exist in Oblivion.
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>>318279192
Morrowind butchered everything Daggerfall did to build the lore. It didn't even do political squabbling right like Daggerfall did.
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>>318299037
>2/10 is half
And Orcs hardly even count as an addition if you're just talking about lore, considering that a major plot point of Daggerfall was their struggle for sovereignty in the first place. The Imperial race, while not playable, was invented and given a fleshed out history in Redguard, four years before Morrowind. If anything defined the "modern" lore it was Redguard's Pocket Guide to the Empire. All of the subsequent TES games were based on it to varying degrees. Even Oblivion which deviated the most from its PGE description still took the cities and region names, Colovian/Nibenese divide, Moth Priests, etc. from it and just removed most of the exoticism. Morrowind expanded a ton on it, especially the metaphysical aspects of it, but the lore itself had already been well-defined.
>>
I really have to play Oblivion again, it's one of the comfiest games in existence.

https://www.youtube.com/watch?v=0g1jZONQ_Jo
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>>318299037
No, friend. Daggerfall defined Elder Scrolls lore. The only races you couldn't play as were Imperials and Orcs.

Morrowind was also the first mainline game to include the retconned Khajit.

You obviously didn't play Daggerfall. Daggerfall had it all; gray morality, political intrigue, actual choice.

Morrowind built heavily on one aspect of the lore and that was the Dark Elves metaphysical shit.
>>
Just started Morrowind for the first time, went with a bretonian who specializes in heavy armor, spear, healing, conjuration, and block. How fucked am I?
>>
I wanna get into daggerfall, give me some tips. Where should I go and the such. The game is as big as the Uk right? and the landscaped is generated right? Doest that mean there ist really any memorible places? Should I just stick with the main quest and do some faction quests on the side? I tried getting into daggerfall I while ago and for some reason the quest giver of the fighters guild would give me quests, and when I would talk to him, he would say something like "job well done here is your money" when I havent even left the building. I am useing a patched version of daggerfall. Called daggerfallsetup I belive.
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>>318278038
Because oblivion raped lore and skyrim tried to fix it.
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>>318306000
>Heaby armor
>Spear

Have fun maxing out Endurance. What where your minor skills? I hope you had something that could raise up STR and picked athletics so you wont run as fast as a crushed snail. Also Enchant as a minor is highly advised.
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>>318292816
It's choice one seeing as the imperial Morrowind armor is roman as fuck.
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>>318278038
Because time and progress numb-nuts. Just like the naming changed within imperial race from "latin" names to "italian" ones.

That is also probably why the there are no more spears anywhere.
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>>318306437
minor skills were acrobatics, mercantile, speechcraft, athletic, and armorer. I am slow as fuck, but i'm still pretty early in the game, just got to the imperial that I was supposed to contact in Balmora. If I have to restart it won't be that big of a deal.
>>
>>318307157
Yea you will get faster in a while dont worry. Also having how much you weight/how much stuff you can hold affects your speed. Lets say you have 100punds of shit and you can carry 400, you would run faster then if you had 100pounds of shit and could only carry 200.
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>>318307070
Dont defend them for removing spears.
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>>318307529
I already did... BOOM BOW CHUG CHUG

...swag
>>
>>318307157
Oh and enchating is immportant even if you dont enchant your own items, it effects the use of encanted items. So lets say goldbrand, if your enchant level is shit, you would only get use it 5 times a day instead of 5times a battle.

And enchanting is a bitch to raise as the master level trainer for enchating is a bitch to get to and maybe even imposible to know where and who he is without guids.
>>
>>318307070
>removing spears
>progress

Spears have been used for millennia, even in the advent of gunpowder warfare.

You can consider bayonets spears since they pretty much serve the same purpose albeit at a shorter length.

They should have kept spears and halberds.
>>
>>318307070
Except spears have been in use for hundreds of thousands of years, it was the second weapon made by man after the knife
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>>318305172
Khajiit were never retconned, though. All the Khajiit you saw in Daggerfall were real and really did look the way they did. Despite the obvious shift in flavor, Morrowind did a decent job of respecting the established lore, at least in terms of not directly contradicting it, instead using all the gaps and loopholes that were left unexplained in previous games to fill out all the new weird shit. It wasn't too hard since all we had really heard of the region before then was in the historical fiction books of King Edward and The Real Barenziah.

>>318306248
Yeah that's a bug. The non-member Fighters Guild quests to clean out houses can be turned in without actually completing them. There aren't many memorable places outside of the main quest, but there are a lot of neat dungeon blocks to be found in the dungeons that random quests send you to. There's just as many blocks that consist of winding mazes of identical corridors, but it's still enjoyable in my opinion. Get used to the map's note system and you'll never get lost again. The main quest is a great compass to always have something interesting to do when you get bored of random quests, and the story and dungeons in the main quest are very much worth the effort.

Join the Mages Guild as soon as possible if you have any intention of using magic, since you get access to the Spell Maker. You can make spells that are far more efficient than the ones you buy. Try and give yourself a good amount of variety of quests by switching between factions, merchants, and the main quest. Factions don't have storylines like the later TES games, but each one pulls from a unique pool of quests (Temples all share the same pool with each other, as do Knightly Orders) and have separate quests for members and non-members so you won't notice the repetition for a while if you pace yourself. DaggerfallSetup was a good pick, though I would just select the patches and CompUSA pack, disabling the fan-made quests since I'm a purist.
>>
>>318308867
I guess ill just focus on the main quest then.
>>
Oblivion > Morrowind > Skyrim

In terms of Guild Quests
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>>318283790
Sometimes I wonder what the fuck the designers behind SI are doing when newer bethsoft stuff comes out. Fucking christ I was praying for an expansion like that for Skyrim and now for fallout 4 and I know I'm going to be let down
>>
>>318279195
It had scribs. Those little ash things were Scribs. The game files even refer to them as Scribs.
>>
>>318279135
>I mean white high school kids who play call of duty
Ehhh COD wasn't nearly as big in '06
Shit really exploded in '07
>>
>>318279135
>They also probably dropped the Asian influences as to not alienate baseline consumers and by that I mean white high school kids who play call of duty.
Because all the kids loved WW2 shooters at that time and not the TACTICOOL shoot bang game that came out a year after Oblivion. You fucking idiot.
>>
>>318309785
Yeah, I can see it.

Morrowind had more factions though which was nice, and there was interplay between them. I also liked that there were skill requirements for the increased ranks, something Oblivion and Skyrim drastically needed.

Oblivion had some really great faction quests though.

Dark Brotherhood > Thieves > Arena > Mages > Fighters
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>>318309785
Damn, i hope the next tes would be in a far away place and this time around "the fighters guild of the game" would be the motherfucking Blackwood Company. I could see them evolving, branching out and selling their mercenaries for hire in Elsewear, or wherever the next game is gonna take place in.

Quests would be bodyguard work, delivery of rare items and all sorts of "danker mercenary" missions. The ongoing sub-plot would have something to do with earning the trust of local merchants/customers and fighting another mercenary group which actually would be a fragmentation of the "real" fighters guild, except that these dudes would actually be a bunch of asshole rogues and in the end you would have to decide between helping them or an actual high-up from the Tamriel's fighters guild who has come to the country to clean up the local charter of the tom-foolery.

Naturally, the Blackwood Company too would be full of all sorts of morally ambiguous characters and the line between right and wrong would usually come short to necessity.
>>
>>318309465
There's still a lot of fun to be had in side quests, they may not be unique but there are a few interesting ones with choices to make that will affect your reputation with the involved factions. For example, Nobles can send you on a quest to deliver an Orcish accessory to an acquaintance, but there are Orcs that ambush you and tell you to visit somebody else. If you decide to, you can then go deliver it to the Orcish contact instead, "failing" your employer's quest but gaining a lot of reputation with the Orcs, which can help if you plan on picking their ending for the main quest but have angered them before. There's a similar quest involving a random Daedric Prince instead of the Orcs. There's quests where you get teleported to a dungeon by a deceiver, be framed for a robbery and try to solve it while the guards are after your head, a quest where they offer information about your shipwreck as a reward instead of gold or items, and late game when you're wondering what to do with all the dosh you got from selling Daedric loot, you can blow it all on summoning Daedra to get quests for powerful artifacts.

The nice thing about guild quests is that there's no penalty for refusing them. You can avoid repeats or pick any specific quest by repeatedly requesting quests and saying "no" until you get one you want. Once you accept a quest, however, you will lose rep if you fail.

All that said, the main quest really should be completed at least once, and it serves as an excellent frame through which any Daggerfall playthrough is played. It's definitely something worth reloading an earlier save for if you accidentally fail a part of it.
>>
>>318311909
I dont see why the imperial cult couldt come back in Oblivion. and the Imperial legion what the hell bethesda? I want to know though what was going through there heads that made them ok with the idea of a dumbass orc, who not once used a spell, become the archemage holy shit.
>>
>>318312249
Dam that sounds pretty good actually, alright Ill give daggerfall another try. Any skills I should pick up? I plan on just going for a warrior build with no magic other then restoration. Should I pick up any languges?
>>
>>318312245
To bad this will never happen anon. honestly I dont HATE skyrim, I wast offended by it unlike F4 but after F4 my expections for a good TES game is really low.
>>
>>318296620
But the finished product looks way better than that unpractical fantasy shitty spikefest
>>
>>318303743
Where the fuck is Sotha Sil?
>>
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So what are the bizarre things in Skyrim that didn't made it?
>>
>>318312557
Languages are mostly useless across the board. The only ones that have a potential to be useful because they cover common or strong enemies are Orcish and Daedric, and even those level up far too slow to ever become even slightly noticeable. They're something to dump gold on for training if you have literally nothing else to spend it on.

If you want to make good use of your restoration, make sure to get an Increased Magery advantage. Even the weakest one (magicka = INT) is a big upgrade from the default, and it's pretty much essential if you want to cast spells much at all.

For a Warrior, the only must-have skill is your weapon of choice. Other useful combat skills include Dodging, Critical Strike, and Backstab. There's a lot more skill slots to fill out then you really need, so I recommend getting the practical utility skills of Climbing, Running, Jumping, and Swimming. None of the other skills are going to have much of an impact for your warrior-type character, so fill it all out with whatever sounds cool to you. If there's any weapons you know for a fact you'll never use, forbid them in the disadvantages to get that XP slider back down, allowing you to take more advantages or increase your possible HP bonus per level. Note that Leather and Chain armor pieces are universally worse than Plate armor, and the gap becomes enormous once you start looting Ebony or Daedric plate pieces, so you can safely forbid those two types of armor as well for only a slight early game annoyance. Orcish is a very rare material yet it's not the strongest, so it's not a bad deal to forbid it as well. Keep in mind that forbidding a material prevents your character from wielding any item - weapon or armor - of that material. Orcish does have that cool green color after all so maybe you want it available for fashion purposes.

Also I just listed some memorable side quests I remembered. To be fair it should be stated that most quests are still simple fetches or dungeon crawls.
>>
The Emperor in Skyrim, the pussy who signed the White-Gold Concordat, changed the Imperial military over to a more mobile force of lightly-armored soldiers at the advice of a Thalmor advisor who later turned around and screwed him.
At least, that's what I recall.
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So if the Dwemer time traveled to the future, where are they exactly?
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>>318304971
>tfw elder scrolls is going downhill
No game will ever match the magic that was oblivion/morrowind. I'm so worried for TES6, it's probably going to be marketed towards dudebros even more than Fallout 4.
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>>318315448
They didn't
They woke up out of the dream of Lorkhan that is Nirn
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>>318315448
I thought they traveled to some different plane of existence.
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>>318315448
behind you
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>>318315448
Only God NOs where they are.
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>>318315501
The series took a nosedive during because of Oblivion. It's going to take a while to recover, and they aren't even climbing up yet.
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>>318315942
Naw, Oblivion was the high point of the series imo. It did attract a pretty large casual audience because of the LOTR-isms though.
I sincerely hope that Fallout 4 doesn't have too much of an impact on TES6's game design though. That would be the nail in the coffin for the series.
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Man, I hate to beat a dead horse by jumping on the "shitting on skyrim" bandwagon, but I beat the College of Winterhold questline a couple days back, and holy fucking shit was it terrible, the whole time it just felt like Bethseda was doing their best to make a bad parody on how not to make a questline. Why was I, someone who joined the College justt a few days ago, being made the Archmage by some other magical society that shouldn't have any say on who runs the school? What was the point of bringing up the whole Collapse thing so damn much if it went no where?

Finishing Skyrim, the only quests that really stood out to me were the Dark brotherhood line and the Wolf Queen shit, only because I loved reading her story

Oh and the Sheogorath stuff was pretty good
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>>318317036
This desu

Dark brotherhood in Skyrim was the only guild/questline done right. I also liked the Malkreath town conspiracy shit going on. \
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