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>moral choices are a lot more rewarding than immoral choices
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Thread replies: 24
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>moral choices are a lot more rewarding than immoral choices
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What have you got against realism?
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>Game doesn't let you do bad things
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>>318126146
>the only "bad" choice in like 80% of scenarios is "ask for more money by threatening someone"
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>you're either a blessed kitten-saving saint or a baby killing psychopath, no middle ground
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>>318126671
>middle ground is unsatisfying or depressing
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>>318126028

>best boss fight in the game can only be accessed by doing the immoral choices
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>>318126146
>game lets you do bad things
>but you get a game over screen if you do
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>when important characters are carrying awesome loot on their corpses
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>>318126028
>Character gets into argument
>Pick seemingly neutral dialogue respomse
>It makes the argument get even more heated
Maybe I'm just autistic
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>>318127208
Even worse, is
>pick a seemingly normal happy dialogue choice
>character adds heavy sarcasm and tone
>other persom gets pissed

Why
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>>318126079
The point of doing bad things is to get rewards.

>Rewards for playing like a doormat

That's what's unrealistic. I'd be like if a male feminist that defends women on the internet got laid by a woman he defended.
>>
>>318126079
Why even let the player be a bad person if the game is going to punish you for it?
The reason anyone would do something immoral in real life would be because of the greater reward.
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>>318126671
>kill one person
>you are condemned as Hitler Mk. II in the ending
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>>318127974
Because game worlds can and SHOULD offer repercussions for your actions, both good and bad.

Would be really boring and stupid otherwise.
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>>318126774
>Middle ground is objectively the best route
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>glass him
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I could never sell Dak'kon.

P:T is hard to play as a bad guy.
>>
Does anybody else have a problem doing bad things in rpgs

Like I'll start a fallout playthrough with the intention of being a dick but then I'll still end up helping everyone
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>>318128707
I feel ya. I couldn't be a little snot to Liam Neeson and so, I never ended up taking the EVIL PATH in FO3.
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>>318126028
Undertale
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>moral decisions are two or more choices all with pros and cons that can each be justified depending on your perspective and priorities
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>>318129226
>Missing out on the best boss fights if you're a moralfag
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>>318126028
I always play as a good character because of this. Every time I consider going evil, I think that karma's going to shoot shit back in my face and I won't be able to access the best things the game has to offer.

What are games where being evil is the more fun route? Fallout NV? Fable?
Thread replies: 24
Thread images: 12

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