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How come we don't have a lean mechanic in FPS anymore?
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How come we don't have a lean mechanic in FPS anymore?
>>
because a useful function is not cinematic.
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>>318072934
Hardware limitations
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>>318072934
Controllers only have so many buttons
>>
>Arma 3
>Rainbow six siege

Just to name a few new fps games.
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>>318072934
bait
>>
>>318073178
Basically this.

Same reason why so many games are doing the slowmo weapon witch wheel or pausing time to allow you to do quick item switches.
Controls are shit for any game that has more than 2 useable items.
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>>318072934
because games aren't balanced for lean anymore
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It's quicker to just peek around the corner by strafing.
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>>318072934
Because they're unbalanced for lean.
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>Not physically leaning in your chair when playing games with tension
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Functionally useless and easily replaced by context-sensitive cover mechanics.
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>>318072934

We do, it's called the modern cover system.
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>>318073558
Only game that did this decently was wolfenstein. In any other game Q/E leaning is better
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>>318073178

Yep. Every time you have to ask yourself "Why was this input removed?", "Why are there multiple functions bound to the same key?" the answer is console limitations.

Ideally the consoles would get the watered down and simplified control scheme and PC users would be able to make use of the additional hardware available, but that's rarely the case. Game development is a business and consoles make the most money. It's not about what's best it's about what's profitable.
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>>318072934
I N S U R G E N C Y
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>>318072934
Modern game design doesn't need leaning.
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>>318073669
Try that in Red Orchestra and enjoy spending the next 60 seconds in respawn
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>>318072934
Fallout 4 has it
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>>318074249
more like doesn't WANT leaning.
>>
leaning is only really useful if the gameplay is slow enough. otherwise you just going to get wasted trying to peek around every corner.
>>
I miss leaning in SoF2

Legit, you could not play that game without knowing how to lean safely. You'd get rekt 9/10 times on RD servers.
>>
>>318073175
>>318072934
>FEAR had leaning in 2005
>10 years later
>leaning doesnt exist
fucking consoles
>>
>>318073475
It honestly is a lot of the time. I never liked leaning mechanics because they usually go so slowly.
>>
>>318074391
Does it?
>>
>>318072934
>tfw no games do leaning like System Shock 1
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>>318074249
>lazy game design is perfectly okay
>>
Didn't the PC version of some Call of Duty or other have leaning, while the console versions didn't?
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>>318074642
Never said it was okay, but seeing how dumbed down most AAA games are leaning would just be pointless.
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>>318073178
>>318073683
Someone needs to revamp the controller.
The current iteration is based on NES/Atari "but then add joysticks", and whether it's the Xbox or the DS configuration, those are in a pretty piss-poor place.
The fact that The Claw is so prominent amongst gamers should tell you that something is going wrong.

I've been thinking about it, and something that has thumbsticks + start/stop on the top, triggers on the front, and buttons on the bottom seems like it would be best, especially since you could then have as many buttons as you wanted, and you'd be able to hit them all at once if they were placed right.
It would have to sit raised so you could put it down, obviously.
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Because not balanced for lean
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>>318074596
Yes
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Why was bunny hopping and other high skill movements removed from FPS games?
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>>318074391
>>318074596
Yea, but it's contextual leaning like Far Cry 3 and 4.
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>>318074983
Not realistic enough
Unfair advantage
Exploiting the system
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>>318073475

Fallout 4 has contextual cover, does that count?
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>>318072934
>How come we don't have a lean mechanic in FPS anymore?

I don't know I kinda miss it.
Though I am surprised Fallout 4 has leaning around corners certain degree
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>>318073558
Nah, fuck you. None of the contextual first-person cover system work for shit. Leaning works together with strafing to provide you with minimal exposure to the enemy, and snappy movement in and out of sight without moving your POV all over the place. It is also useful away from corners, allowing you great flexibility in leveraging geometry for cover and recon.
>>318073669
The contextual part of it suffers all the same problems, it yanks your POV around and exposes you too much, because there is distance between cover and the cursor on target.
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>>318074983
because bunny hopping doesn't have a place outside of unreal
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>>318075130
>Unfair advantage

Becoming good at a game = unfair advantage?

>this is actually what developers of mainstream games believe
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>>318074301
Q/E leaning is essential in RO2
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>>318075215
Nigga
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Lean and on-the-fly FOV switching should be the norm for iron-sight FPS'.
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Because it's impossible to tell how effective it is when 'your body' is some amorphous mass that's 9/10s offscreen?
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>>318074727

The first 5 Call of Duties had lean on PC, but it was removed in MW2 because the game "wasn't balanced for lean".
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Fallout 4 has it.
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>>318075456
>realistic as fuck game
>still zooms in while aiming down sights
ree
>>
>>318075456
eye doesn't have zoom like that
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>>318075615
It's contextual lean
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>>318074830


Nah, the controller is fine. The main selling point of consoles is their simplicity, it's a virtue. You want complicated games with complicated controls then buy a PC.

But they are going to have to accept the fact that certain types of games just aren't going to work well consoles and the FPS is one of them. And it's not because of the lack of buttons on the controller, it's because thumbsticks are shit for that type of gameplay.
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>>318072934
It might be more organic than cover systems but it's less cinematic, that's why.
>>
Because leaning isn't realistic. Your torso doesn't bend that way.
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>>318075702
>>318075756
>I don't know how FoV works in arma
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>>318072934
I've been playing FPS since the early 90's and I've barely ever really used lean. It's just so awkward to move the viewpoint on an angle, and 90% of the time it's only good for plinking at immobile enemies that can't hit you behind a corner or doorway.
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>>318072934
FPS games should just be a PC exclusive thing like RTS and MOBAs desu.
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>>318074983
Mouse movement required.
I don't think many people recognise how good some of those systems are on a tactile and mental level. Your hands are fully engaged in complex rhythmic movements, and your brain constantly fixes little imperfections and plans complex routes.
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>>318075817
Only heard name of that game
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>>318074830
Steam controller seems a pretty good idea
>>318075798
Its weird FPS games are so popular on them honestly
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>>318075798
It's more than simplicity, it's over-simplification.
I'm not talking about more buttons necessarily, but more the positioning of the buttons to allow for better player behaviour.
"Nobody is going to want to move AND aim AND jump, right?"

>>318075921
There would be nothing left for console.
>>
>>318075756
Your eye doesn't mechanically zoom in, but it focuses which essentially works as "zoom" as far as your perception is concerned.
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>>318074983
Because it's mechanically and physically stupid. It makes games look ridiculous as every player is mashing jump to rapidly leap around the map like a rabbit. There's a a reason Valve removed it from their Source games.
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>>318076162
>There would be nothing left for console.
Good
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>>318072934
Arma 3, Insurgency, Squad, DayZ, and Battlefield 4 have lean mechanics.
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I find it fairly useful in Red Orchestra 2.
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>Everyone suggesting contextual "aim near corner" lean is a a valid replacement

It's not, and it's retarded. It requires you to bury your face in a wall like you're checking out the textures when most of the times you're against a force large enough to need effective use of cover, getting close enough to something to enter contextual cover can get you killed. Being able to use cover, even from a distance is, is what I want, so I want Q/E lean.
Especially when enemies use grenades, do you want to be right next to the door frame, or a decent distance back from it so enemies would have to pull off some Worms AI throw to get you with a grenade?

>>318075702
>>318075756
>Realistic as fuck game
>Zooms out while aiming down sights

Boy you guys are silly. ARMA doesn't zoom in when aiming down the sights, but it does let you zoom in and out to a slight degree because you can't effectively replicate the fidelity and range of view of the human eye in a video game. You can focus and zoom in on something in the distance, or you can enjoy a wider field of view for close quarters awareness by zooming out.
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>>318076162
>there would be nothing left for console

>what are fighting games
>what are party games
>what are JRPGs
>what are "adventure" games
>what are cinematic experience "games"
>what are action RPGs
>
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>>318076268
This. It's fine as a novelty in a few games, but by no means should be a genre-wide mechanic. It's just silly no matter how you look at it.
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How come we don't have boss fights in games any more?
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>>318074983
Because "muh realism" "muh aim down sights" "muh military shooter"

Once we move away from that boring nonsense we'll go back to hopping around like normal. Just look at the path CoD is taking, it has an incredible amount of movement compared to the last 7 iterations.
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>>318076427
EYES DON'T ZOOM
idiot
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>>318076519
too gamey
>>
While we're talking about modern game mechanics, who the fuck invented shaky camera movement when jumping/meleeing/running?

Before some merry idiot claims it's for "realism", there's nothing realistic in that. Your field of view doesn't shake in real life, sure your eyes and head does, but brain automatically corrects it.

It's fucking infuriating.
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>>318072934
Killzone 2 and 3 have it I'm not sure about the others.
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>>318072934
games aren't balanced for lean nowadays
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>>318074891
>>
You can lean in the new Rainbow Six

You could also lean in CoD Ghosts if I remember.
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Controllers work just as well as a keyboard for fps only try hard fedora tippers would argue against it.
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>>318072934
Cysis 2's cover system felt like a good replacement for lean. I just felt perfect. To bad they abandoned that in the next game
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>>318076670
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>>318074983
Because it adds a huge entry barrier that doesn't make a lot of sense logically and doesn't really improve things in any way. It doesn't belong outside the games its currently in
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>>318076618
Related vid at 4.48
https://www.youtube.com/watch?v=-UeTqXDMI5E&t=4m48s
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>>318076718
Mere existence of something as bogus as "auto aim" in every console shooter proves you wrong.
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>>318076519
Only the Souls' series deliver proper boss fights, the thing is that new audienced don't like to be challenged in a game. For new generations games are just entertaining experiences more than a challenge. The GOW series were also good in that matter but the bosses were too easy on standard difficulty.
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>>318075702
>>318075756
>His vision isn't augmented
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>>318076575
He just fucking explained to you that it's an abstraction.
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>>318073178
Don't controllers have gyro input these days?
Lean the controller to lean the camera. Just like real life.
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>>318072934
>why don't we have a mechanic that allows a player to shoot behind cover while remaining mostly protected?
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>>318076575
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>>318076857
>Only the Souls' series deliver proper boss fights,
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>>318076857
>shock waves
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>>318074467
FEAR has leaning and its very useful. The game is far from slow (especially before power weapons are introduced)
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>>318075512
You have some fundamental misunderstanding of how to use lean. Virtually every FPS has acceleration and inertia to player's movement, which leaning circumvents, making it superior to peeking via strafe. It also expands your awareness and attack angles from any one point, which has all kinds of implications.
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>>318073253
>Rainbow six siege
isnt that lean automatic like the battlefield shit?
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>>318076973
Was a general issue with the game, not with bosses.

Was only not series-wide.
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>>318076936

Too inaccurate, too much lag. Just going to result in getting shot because your character is still leaning well after you straightened out the controller.

Motion controls might be good if they ever get the fucking thing to work well.
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>>318076967
What are you implying? Please turn down a little bit the level of autism so I can understand
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>>318073178
Call of Duty Ghosts and Battlefield 4 have lean on consoles, you just have to aim down sights near a corner.
Not the best solution but it works
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>>318077109
>>
Battlefield 4 had an excellent lean and peek system. No extra buttons required
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What the fuck are you retards talking about, games that have lean on Console include

Far Cry 4
Battlefield 4
Wolfenstein the New Order
Medal of Honor Warfighter
Fear 3
Crysis 2
Loads of other FPS games of varying quality

Why does /v/ spout blatant lies all the time
>>
>>318072934
Because it is dumb
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>>318077206
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>>318074519
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>>318077281
lmao
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>>318075137
Does it?
Put 20 hours in and never noticed
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>>318077281
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>>318077478
>posting pictures just to feel included in the conversation
well hello reddit
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>>318077345
Does even one of those have dedicated lean left and lean right buttons, or is it all contextual or lean modifier?
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>>318077345
All those are automated leans retard.
Thats literally like aim assist, but I guess consoles already have that one.
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>>318073253
Contextual lean is fucking awful.
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>>318072934
Because its useless in most games. Nobody ever used it because strafing is easier and more practical.

There's only one game I can think of where leaning actually worked. I can't remember the name of it, but it was a F2P FPS called Operation something I think and it had lots of weapon customization and gore. If anyone knows what I'm talking about let me know. Anyways, other than that, leaning has never worked in an FPS game.
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>>318077478
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>>318077224
no
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>>318077345
Mom look no hands!
The game does it for me!
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>>318077750
>>318077727
>>318077712
>>
>>318077807
Unless you can strafe at the speed of quake a lean is always 10 times faster than strafing.
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>>318077807
Never mind, I found it.

This was the only FPS game leaning ever worked in. It was actually pretty fun too. Definitely underrated.
>>
>>318077807
>>318077206
>>
>>318072934
Better question, why has FPS never done peripheral vision. Without moving one's eyes one should be able to see movement from the sides.
What are we meant to believe when playing an FPS game? that we are wearing a box around our eyes? That our character suffers from peripheral blindness?
What a shit genre I can't stand it.
>>
>>318077345
And they only work for specified surfaces. I.E. it's never works when you want it to.
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>>318076857
Sorry, you're not allowed to say anything positive about the Souls series on /v/ anymore since some people used to like it.
>>
>>318076718
thats entirely wrong.

you will never have a reaction time nor accuracy near that of someone using KB&M
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>>318078019
There is peripheral vision in arma. It's a pretty weird inclusion, but it kinda-sorta works.
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>>318075702
The human retina is something like 4000p. Zooming in like that is just barely appropriate to the real fidleity of eyesight.
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Only god tier vidya allowed here.
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>>318078019
You are looking at a screen that takes up a small part of your overall field of view. Fitting more warps the image, go play some quake at 180 degrees, fag.
>>
>>318078019

Because that sort of FOV looks very odd when projected onto a flat plane.
>>
>>318077478
underage b& detected
>>
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Lean in insurgency is god tier, and is the perfect example how lean has a place in the more modern fps's, casual console shooters just dont even fucking try
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>>318078403
Exactly, which is why third person shooters will always be better.
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>>318078713
Too bad most modern TPS is no fun allowed shit with whackamole gameplay.
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ah yes, its like being free
>mfw oppressed consoles can't lean on their own
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>>318078713
TPS doesn't capture human awareness correctly either, you are just arguing from ignorance.
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>>318074596
Yes.
It also bugs like fuck and launches you into the other side of the map.
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>>318072934
>leaning was never fun
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>>318077840
haha sick epic win /b/ro
>>
They've been stripping FPS mechanics for years. Now everyone is trying to put movement back into video games like its revolutionary
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>>318077248
Wii U motion controls would be accurate enough to handle it now. However, it would be much more valuable to have aiming attached to the gyro rather then leaning. I really wish MS and Sony would copy Nintendo's gyro. It is too bad that the first Wiimote version and Six Axis give the impression that motion controls are worthless.
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I desperately want a handgun game with this but on a smaller scale
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>>318079004
I was in my 2008 folder anyway, grabbed something close at hand just for you :^)
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>>318079161
>However, it would be much more valuable to have aiming attached to the gyro rather then leaning.

are you retarded
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>you can't move while leaning
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>>318079320
No. It is more useful to be able to aim quickly than it is to lean. Would you use a mouse to lean when playing a PC game?
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>>318077345
Read >>318077727
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>>318079161
>Wii U motion controls would be accurate enough to handle it now.

No. they aren't. Even Nintendo has their games default to thumbsticks over motion controls when there's an option.
>>
SOMA had leaning controls. Think it was L1 + left and right on the right stick, or something like that. Works okay in a slow paced game like that.

Thing is, I barely remember using it. In fact, I forgot it existed for most of the game. Mostly down to the fact that most of the monsters dropped into two categories: ones which aggro when you look at them in ANY way, and blind enemies where it doesn't matter a shit if you stand in the open as long as you don't get too close or make noise.
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>>318077557
it does, it works okay sometimes, just sit behind a low wall and aim in, and you'll notice you aim up over it instead of against it.
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>>318073178
Medal of Honor had leaning on a handheld
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>>318079501

Have you actually tried aiming using the WiiU gamepad gyro? Like in ZombiU or something?

It's laggy inaccurate crap. It's a useless control scheme.
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>>318072934
Too complicated for all the DSPs out there
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>>318073178
Wolfenstein: The New Order has a button for leaning. The game is hard as Fuck without it.
>>
I want more Move-controlled shooters. I played through the entirety of Killzone 3 and Resident Evil 5 with the Move. I love love love games with floating crosshairs like RO2, OpFap/ArmA, et al.
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>>318079501
No, I'd use the Q and E keys like god intended you fucking retard.
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>>318079191
>tfw you will never have a game where you can switch from center axis relock to a more conventional Weaver stance
>tfw you will never be able to switch shooting stances on the fly in an FPS game
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>>318079361
Is there ANY fucking game like this?
>seamless controls
>you are fully in control when doing things like vaulting over surfaces, leaning, sliding and diving
>you can aim and shoot, throw grenades, whatever when doing all of this without interruption

The only game that comes to mind is vanquish but I only played the demo years ago
>>
>>318079615
>>318079771
Splatoon is far more accurate with the gyro than other games that use analog. This is why it has no aim assist when other console games have it on by default.

>>318079902
I agree. That was my point.
>>
It was always a superfluous mechanic, especially with a kb/m setup. It's much faster and more reliable to just poke your whole body out and duck back in really quickly unless you're playing something like Arma.
>>
>>318079771

Not him, but put a ton of time into Splatoon. Gamepad gyro is great, when used in concert with the stick (for large movements and quick turns) it's great, I'd always take it over pure stick aiming if I had the choice.

I'll never pretend mouse isn't the superior aiming implement, that said.
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>>318080048
Really? You are a fucking idiot if you think its better to expose your entire body to be shot than just a little section of you.
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>>318080004
If I ever get into coding, I would just focus all my energy into making the most satisfying shooting controls in an fps.

It's surprisingly so lacking in most videogames today where everything is cinematic and takes you out of control.
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>>318073683
>Why are there multiple functions bound to the same key?
That's the one thing that continues to piss me off in modern games.

Run, interact, roll, slide, jump, enter, crouch, sprint, walk, climb, vault over cover, attach to cover, grenades, sneak, windshield wipers, change firing mode, companion commands, and self destruct are all bound to the same key it randomly decides which action you wanted to do at any given moment based on the arcane ritual you enacted prior and the way you which the game interpreted the method by which you hit that key which is always the exact opposite of the command you intended to give.
>>
>>318079161
I haven't held a Wii U pad, I'm having trouble visualising the range of motion in comparison to sticks and mice. The thumbstick gives you a coin-sized area for different inputs, the mouse offers a lot of space for movements coming from the shoulder. Do you rotate the pad for aiming, or move it around imaginary plane?
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>>318080048
This. I use ducking in and out of cover more than lean, it's faster and unless you're playing on the hardest difficulty (where hiding like a coward is most likely required) then it's just as safe as leaning.
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>>318080475
>playing mgsv
>trying to pick up a knocked out guard by a window/wall
>constantly climb over trying to find the button prompt to pick him up

Why the fuck is this allowed?
>>
but we do have it
>>
>>318078249
that is the luckiest shot ive ever seen. it will rarely be replicated. any other time you shoot at someone you will end up in a two minute firefight pointblank range just trying to land a single hit while the enemies land twice as many shots as you just because
>>
>>318077345
Was going to mention Wolfenstein and that trainwreck MoH Warfighter.

Out of all those, Crysis 2/3 and FEAR 3 are all contextual whereas the others have a lean button. IIRC Call of Juarez Bound in Blood had a similar mechanic where you sort of snap to a coverable object.
>>
>>318080396

Fuck yeah Michael Mann films always have the best shootouts.
>>
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>>318080048
Yeah, end of the point is that the leaning mechanic is mostly useful in tactical shooters, and just strafing in-and-out quick is more instinctive and generally better in most other shooters.

>>318080396
I think it'd require a fair amount of knowledge of animating as well.
You'd expect that in a shooting game, the developers would focus on the shooty part and not the EPIC BLOOM AND LENS FLAAAARES part, but such is life.
>>
>>318080730
I couldn't be this bad even on purpose.
>>
>>318081096

The problem is that the game with some of the most basic, unsatisfying gunplay is also one of the biggest selling things in history. Why would people bother when a game that sucks at shooting is selling hotcakes.
>>
>>318081096
>not poking out and leaning at the same time
>>
>>318080730
Believe it or not, it's not as hard as you might think to replicate. It's all about having the element of surprise - In STALKER games, the AI don't instantly snap their aim onto you unless you make yourself THAT obvious a target.
>>
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>>318081094
I would like to see how a michael mann type game would play out like. Apparently he scolded the fuck out of a sound producer when making heat because he tried to use those canned gunshot sound effects during the making of the bank shootout.
>>
>>318080586

Hard to describe without trying out yourself. You can do both, I think? It doesn't need big movements, you can just hold it in front, or in your lap.

The one thing gyro does need, this is key, is a reset button; it basically sets whatever the gyro's present orientation is to default, so you don't have to return the pad to wherever it was originally to stop moving.

This is similar to what RE5 did with the PlayStation Move: there was no 'default' you had to keep the controller at. Whatever position the controller was at when you pressed the 'aim' button became the default.
>>
>>318080048
>It's much faster and more reliable to just poke your whole body out
Virtually every shooter with leaning has player inertia which leaning bypasses, so that's bullshit.
>>
>>318080650
Dark Souls actually had a pretty good solution I thought by letting you hit triangle to cycle through the various options if a dozen intractable objects were in one place.

It's better than having to dance around interactable objects until the game decides to interact with the thing you wanted to interact with in the first place.
>>
>>318080586
You rotate for aiming. Turing the pad 90 degrees will turn your character approximately 360 degrees. It is better than an analog stick for two reasons. The most important is that like a mouse, moving the pad a certain distance will consistently make your character turn the fixed amount. You don't have to worry about holding it a certain amount of time, so it allows for more intuitive twitch aiming. Also, being able to move over a larger distance with you arm and wrists gives you more control. This is also similar to a mouse where you have more room to work with compared to an analog stick.

The downside is that there is no easy equivalent to picking up a mouse to recenter it. You have to use the analog stick too for general movement when you don't need the extra precision. It is also less stable than a mouse since you have to move it up and down rather than just along a flat plane. Even with these draw backs it is still far more accurate than using an analog stick. I also think it is more fun than a mouse even if it is not as accurate.
>>
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>>318081310
>implying combat in stalker is determined by skill
>>
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>>318081323
That is unfortunately the way things work in the videogame industry at the present time. Why make any sort of effort when you can just sale a literal pile of shit to millions, for a price of $200?
How the hell did it come to this?
>>
>>318082039
And hit_probability affects your chance to hit NPCs, right?

Retard.
>>
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>>318080017
While it doesn't have all same functions as a dude shooter.

Armored Core Verdict Day has a lot of movement functions which are all seamless.

https://youtu.be/jD92X7tcpiE
>>
>>318081096
>he doesn't play with his USP MATCH on 4k
>>
>>318081716

>The downside is that there is no easy equivalent to picking up a mouse to recenter it.

There's the button to recenter it, but I guess that's not an ideal solution. It works fine for Splatoon though.
>>
>>318080017
Mirrors edge has pretty good movement, if totally different from the norm controlls, and works really well, if not better, with a controller.
No lean tho, but you can dive and shoot and stuff.
>>
>>318077557
>>318075137
>peak over wall
>next broken section of wall 2ft away that appears to still give you a clean shot actually has a hitbox that is a straight rectangle starting at the very tip of a metal girder sticking out from it despite it being a wooden fucking house why the fuck does the house have a steel girder sticking out of it no its not the fucking rebar from the foundation this on the third floor asshole fuck
>>
>>318078249
How is it that Stalker has better lighting and textures than Fallout 4?
>>
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>>318082039
aiii lamayo
>>
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>>318082370
I'm a little too poor for that, family. I gotta do with my good ol' 1920x1080 monitor.
>>
>>318082627
God damn I can't take anyone saying "the shooting in this game is good" seriously when the hitboxes are so bad
>>318082683
Stalker is "Wall porn" the game
>>
>>318082683
Bethesda are hacks
>>
>>318082828
I understand, heres a picture of a bunch of dead bloodcykas by superior USP MATCH
>>
>>318076575
But it does

>A clear lens, located behind the pupil, acts like a camera lens by focusing light onto the retina at the back of the eye.
>The lens can change in thickness to bend the light, which will focus it onto the retina at the back of the eye.
>>
>>318082683
Because devs were thinking about physically based rendering even before the term started to appear eveywhere.
>>
>>318082694
Man, I love the whole series but the guy isn't wrong. Having a firefight, especially at the beginning of the game, can be painful.
>>
>>318077750
Except RSS doesnt have contextual lean, you mong
>>
>>318082828
by the way 4k makes the text hard to read

>at the beginning of the game
>at the beginning
>beginning
anon pls
>>
>>318080396
Play Arma3 and you'll see that its incredibly difficult, even with a full keyboard. It won't get much better from ANY dev until we get some VR / full hand tracking type shit happening.
>>
>>318083182
>at the beginning of the game
>>318083030
That was meant for you.
>>
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>>318083369
Nice missing texture on that suppressor.

Also, we /stalker/ now?
>>
>>318083030
I've played vanilla, I've played mods, I never had a trouble understanding my weapons' limitations. Move into effective range, stop, use single fire and iron sights. I've no bloody clue where these complaints are coming from.
>>
>>318083182
>>318083369
Anon, stop, you're making me want to play STALKER, but my desktop is 2000 miles away.
>>
>>318080730
Git gud?
>>
>>318083546
it was a very early arsenal overhaul release
>>
>>318082983
That's focus distance, not zoom.
The lens doesn't make objects larger or smaller in your view, just more or less blurry.
>>
>>318083621
Call
of
Chernobyl
>>
>>318082835
The shooting is good compared to previous titles. Its on par with any other shooter (but with the VATS noob-aid added).
Melee still blows, I want Dying Light/Chivalry type melee
>>
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>>318076961
>>
>>318072934
Rainbow Six Siege had leaning in the beta
>>
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>>318083182
Oh lord, that must be painful.
Is there a way to make the game's font bigger or smaller? That would have been very handy for you.

>>318083546
The boundaries of the Bar area are really silly. I guess the devs really rushed that area hard.
I remember in a goofy mod for ShoC, the ''out of bounds'' areas were actually of importance and you had to do a mission in one of those areas. It was as goofy as it sounds. You can only expect that kind of shit from Slavs.
>>
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>>318084009
Any new good updates?
>>
>>318084014
Dying light has great movement/combat integration but bad if you want to be a badass martial artist and not a french faggot with a pickaxe.
>>
>>318080017
I think in RS Siege you can move around while leaning. You can also break trough Windows and while you do that, you can shoot. It's pretty unprecise but you can. I don't think you can shoot while hopping over obstacles tough.
>>
There's only so many inputs that can be mapped on a controller.

A lot of PC games still have lean.
>>
>>318076262
> focusing = zooming in

stay in school.
>>
>>318080017
sleepy doggy
no grenades tho.
>>
>>318084682
>which essentially works as "zoom" as far as your perception is concerned
>you in charge of reading

Right back at'cha.
>>
>>318084682
It's supposed to imitate depth of field, how when you focus on something everything else goes out of focus.
>>
Are there any non-tactical shooters to use aiming deadzone? The only one I know about is Star Trek: Elite Force 2 (maybe 1 too). Movement feels so much smoother without fixed crosshair.
>>
>>318080017
Literally Black Ops 3. The devs made a point you're always "guns up" whenever you wallrun, slide or swim.
>>
>>318080017
Max Payne 3.

No matter what Max is doing, he can fire his gun, while getting up, falling down, etc.
>>
>>318085029
Does No More Room in Hell count?
>>
>>318083961
It's an effective simulation on a small screen with fixed low pixel density. More pixels are used to render an object you are focused on, making it clearer.
>>
>>318085664
That's bullshit, since the game is also capable of having proper DoF.
It's a zoom, because what you're looking at becomes larger, and it doesn't fucking happen in real life.
>>
>tfw delta force had leaning
>do it in shit hawk down
>always banned from servers

i will never know why
>>
>>318077345
>Fear 3
Fuck you
just pretty much fuck you
>>
>>318082976
>>318082370
what 4k monitor do you have?
>>
>>318085325
I don't know, seems fixed from a couple of videos I've checked out. The game isn't really appealing to me, either way.
>>318085950
>proper DoF
It can't track your pupils, so there is little proper about it.
> it doesn't fucking happen in real life
We don't view real life on a small flat panel some distance away from our head, so we have to make concessions.
>>
>>318086621
I might be thinking of something else, it's one of those zombie games anyway, don't think it was Contagion.
>>
>>318081612
There was a downside to that though, Triangle was two-hand/one-hand/powerstance which you couldn't do because the cycle took priority over everything.
>>
>>318077807
but strafing makes you a bigger target compared to lean. You're easier to spot and more likely to get hit.
>>
>>318077807
A head and shoulder is a smaller target than 1/2-3/4 of a body.
>>
because head glitching will always be a problem in FPS games
>>
>>318087765
Head glitching has nothing to do with leaning. Head glitching only happens because the bullets come out of your playermodel's face, not the gun.
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