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http://www.pcgamer.com/fallout-4-good-game-bad-rpg/

Even mainstream reviewers are starting to catch onto Todd and his hijinks.
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Good.
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Jesus fucking christ OP can you let go? Did todd fuck your dad or whats the matter? Pc too shitty? Cant afford it? Asshole
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>>317712835
oh hey todd, what are you doing posting on a chinese image board?
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>>317710282
The first part of that statement is the only one that is important.
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>>317713476
This.

A good game is a good game, regardless of if it checks all your autistic boxes.
>>
>>317713476
>>317713665
Too bad Bethesda games aren't good, either.
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>>317712835
>>
This article pretty much killed all remaining interest in ever playing Fallout 4.
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Someone explain to me why Fallout 4 isn't an RPG yet Deus Ex is considered one of the best RPG games of all time.

It has 11 skills with 4 ranks each. It's basically a dumbed down perk system.

And whenever I play I can't play as anything else but a nano-enhanced agent with a brother assisting me in covert ops against terrorists. I've less lee-room to do whatever I want than in Fallout 4.

Have Deus Ex been retroactively changed from being a good RPG to a shitty shooter with a good story?
>>
>>317714062
Desu ex is Desu ex, not Fallout. It's a whole other standard :^)
Also it has better writing I guess.
>>
>>317714062
And let's not forget that what ending get can be decided by the last 30 minutes in the game, and that the most notable dialogue in the game have zero input from the player.

https://www.youtube.com/watch?v=1b-bijO3uEw
>>
>>317713756
>Yes
>Yes
>KEK, yes
>Yes

Wow, it's like I'm really there
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>>317713756
>people actually paid for this game
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>>317714575

Even when you know what you will say, you can't say anything but yes?

Mods can't even fix it. It's fucked.
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>>317710282
If the game is fun it is good. If the game is good it's worth to sink some time in it. Who gives a fuck about decade old RPG standards?
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>>317713756
>Wat?
>No
>Nope
>Nah
>>
>>317713737
Right, forgot that good and bad were objective labels decided upon by...you, apparently.

Guess I'll go have another hundred hours of fun with this bad game.
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>>317713756
>mfw I was worried that Fallout 4 was going to have Mass Effect style dialogue wheels where every conversation had the same yes/no/more information/bonus paragon/bonus renegade options
>instead it's yes/yes/sarcastic yes/yes or no/no/sarcastic no/no
>>
>>317714062
Fair point. Personally I always thought the big strength of Deus Ex is it's level design and the freedoms it gives you to complete your objective within that space rather than it's dialogue options or role playing mechanics.
>>
>>317713737
Good in what sense?

Because in the "People enjoy playing our game." sense they are pretty fucking good.

In the "Pleases autists."sense not so much.
>>
>>317715049
>>317713756
Holy fuck this is awful
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>>317715009
>If the game is fun it is good
>fun is good

It's not even technically a good game. You have shit taste.
>>
>>317715009
maybe RPG fans

I mean if they suddenly went ahead and made a Fallout soccer game, that somehow blows all other soccer games out of the water, because it's fucking great for soccer game standards, would you not think it's a bit inapropriate considering the roots of the franchise?
>>
>Morrowind used a dumbed down daggerfall formula
>Oblivion used a dumbed down morrowind formula
>Fallout 3 used a dumbed down Oblivion formula
>Skyrim used a dumbed down Fallout 3 formula
>Falllout 4 uses a dumbed down Skyrim formula

i see a pattern here, i'm scared for the next elder scrolls game
>>
>>317715671
Get with the times gramps! Soccer games are what sell now and NEWS FLASH Bethesda is a COMPANY that makes MONEY.
>>
>>317715841

>You're forced to auto-level up as choosing skills/perks would be confusing to our audience.
>>
>>317715671
Well, maybe. But Fallout 4 is still an RPG even if it's not a "hardcore" one. But back then when Fallout 1 or 2 released every would sold his mother to play a game like 4. Times are changing and so are the game mechanics.
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>>317715841
Curious what's gonna happen with the next Elder Scrolls/Fallout game. I don't think they can get away with using the same engine anymore, so they'll have to invest in creating a new one, which means hiring a lot of new programming talent, since that's obviously not their strong suit. Or maybe they'll just use a 3rd party engine.
>>
>>317716083
>Fallout 4 is still an RPG
it really isn't
>>
>>317715671
Have you considered that people may not care at all about things you think are very important.

If you lament that nobody makes games you like anymore and all the greats have gone out of business then it may be time to consider the possibility that you have shit taste in games anon.
>>
>>317716164
>I don't think they can get away with using the same engine anymore
kek
of course they can and they will
if they haven't upgraded it into "next gen", they're not suddenly going to
>>
>>317714062
The 4 choices almost universally break down into: Yes, Be a dick(yes), No, More info (Or the same response to fill up 4 meme arrows)
Even most speech checks boil down to shortening the dialogue or skipping over some secondary option, and don't meaningfully affect the accessibility of any content.

That is to say your choices are meaningless at every stage of the game aside from the revised Karma system which is just the companion like/dislike system.
>>
>>317716336
They have been saying this since Oblivion.

Several Billion dollars later they still claim the engine is what is holding things back.
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>>317715242
Negro, the game crashed 3 times after the cryo pod. One of the first things you see in the game. Sometimes, when you aim, you are teleported 3-4 AREAS away from where you were. There's enough glitches here to make it an objectively buggy and bad game.
>>
Even the nor ies i. The comments understand that modern fallout is a shallow action shooter rpg now. It's undoubtedly a disappointing shit reality but its the future chosen by that manlet toddy boy and petey hines
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Man there is just so much wrong with this game, it's astounding.

>want to cripple enemies' limbs because it would add a cool strategical element to the game
>there is no dedicated limb crippling perk, it's instead paired with the regular "damage boost" perks
>once you take those perks you will kill enemies faster than you can cripple them anyway so there's no fucking point
I mean the limb mechanic has always been underwhelming but it's never been worse, not even close
>>
>>317716256
I think his tastes are OK if he thinks Fallout 4 is shit.

>>317716603
>Sometimes, when you aim, you are teleported 3-4 AREAS away from where you were
Holy shit I thought I was just tired.How does a bug like that happen?
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>>317716831
>make normal real time gunplay viable in Fallout 4
>restrict critical hits to VATS aside from sneak attacks

FFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUCCCCCCCCCCCCCCCKKKKKKKKKKKKKKKKKKKKKK. TOOOOOODDDD
>>
>>317716831
>3 iterations into 3d fallout
>vats still has no groin with dialogue on hit
Is it too much too ask?
https://www.youtube.com/watch?v=_WUcKgOav0c
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>>317717186
You can crit normally outside of VATS
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>>317714062
It's an old pc game.
Nobody is allowed to criticize old pc games.
>>
>>317713756
>Yes
>Yes
>mean Yes
>Yes
Holy shit, fuck this game and fuck Bethseda
>>
>>317714062
I never really considered deus ex a proper rpg, more like an adventure-fps if that makes sense. And it's damn good at it, the many ways you can approach the missions is still fantastic.

FO4 is just a major step back from what the previous games already had.
>>
>>317716831
Feral ghouls are the only time limb damage is worth bothering with. Or just if there is no armour there.
>>
>>317716831
>tfw I will never pluck uterus
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>>317717854
Really? The only ferals I've met that don't die in 1-2 hits are the glowing/bloated ones.
>>
>>317718137
You can with the NV mod.
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>>317715493
no u. Its better than all the other modern fallout games dont be a faggot.
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>>317713756

>get the mod which shows the text
>gets immediately better as a RPG
>start to see this shit more often

Why, just fucking why.

Fallout 4 is fun as fuck, but goddamn if it isn't the worst Fallout in terms of setting and dialogue.

>>317714062
>>317714407

Because Doos Ex was released in 2000, had semi open missions with a skill and inventory system, and was overall a huge fucking deal when it was released.

Does it hold up today? Fuck no, but that's besides the point.
>>
>>317715308

>worried it's gonna be like ME
>it's actually much, much worse

Even fucking Mass Effect had deeper characters and dialogue.

Let that sink in for a few moments.
>>
I don't see a problem with that, one is clearly more important than the other.
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>>317718771
>Does it hold up today? Fuck no
Yes it does, played it my first time 2 years ago and had a blast
>>
>>317718771
>worst dialog for a fallout game.
nigger did you even play fallout 4? the yes yes and yes shit is just filler but still allows you to say the appropriate thing for companion affection. and it doesnt happen that often at all.
>>
>>317718771
>worst Fallout in terms of setting
Fuck you, Boston is great.
>>
>>317715308
>>317718879
Even Dragon Age Inquisition was a better RPG................
>>
>>317719038
you know some people just dont like the post apocolyptic setting. Just like I'm sick of dragons and wizzards.
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>>317719239
inquisition was shit but dialogue choices were still better than what FO4 offered
>>
>people were already saying this when fallout 3 came out
>"back to NMA! you just hate change! i bet you think every game made after 1998 is shit"
>fallout 4 comes out, same thing happens but even worse
>"wow bethesda really dropped the ball, this game is a bad RPG"
>>
>want to not give the chip to railroad because I've just met them
>literally no way to continue with story without doing it
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>>317718941

Oh c'mon anon, it has a crapton of issues, and everything that >>317714062 and >>317714407 is completely true. It has aged like milk.

That doesn't mean it's not fun, and you can't enjoy it. But it has aged a lot in many aspects, and that's something I think we can both agree on.

>>317719013

You can't debate with any character, and you can't explore any motives to the different factions beside shallow shit. Take Father for example, a terrible person. You can't talk to him at all after he effectively gave you a death sentence by letting you out of the fridge alone, and then after finding the Institute he puts you into another experiment just to see your reaction.

You get no chance or ability to talk to him about this bullshit, instead you become his errand boy.

So yeah, the dialogue is absolute shit, and I'm saying this as someone who actually enjoyed DA: Inquisition.

>>317719031

Setting was a bad word, I realise that now. I kinda meant story. The premise and locations are cool as shit, and I fucking love the concept of Blade Runner, but not being able to explore these concepts and have your PC react to them is just plain bad.
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>>317719360
I've found a shit ton of things I need to replay because I couldnt say what I wanted on this character so I dont really know what the problem is. I already know what kind of character I want to play next time because of this. Thats good rp in my eyes.
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>>317719580
That's because Fallout 3 was legitimately good.

4 was a complete trainwreck.
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>>317719816
>You can't debate with any character
what the fuck are you talking about man you can decide to betray him if you debated that you would give away your plan.
>>
>>317719816
I didn't really find any big issues with the game (Deus Ex) other than dated graphics, but that's not a real issue.
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>>317715049
So is it required that the game have four options inputted or something? Why couldn't they just trim it to two since there's really only two things to say there.
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>>317720016
I had more fun with 4 than I did with 3. It feels like a mix of Far Cry and Borderlands, rather than an extremely clunky modded Oblivion (since shooting things is all you do in both games). And 4 doesn't have anywhere near as many plot holes and inconsistencies as 3.
>>
>>317718941
I agree with you anon. Played Deus Ex for the first time in 2011 and it's one of my favorite games of all time.
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>>317720254
companion affection requires the proper type of response this is also just a quest pickup for one of the radials I believe.
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>>317720254
Yes. Four directions on a d-pad.
>>
>Good he, bad RPG
Almost like there's a correlation or something.
>>
>>317719580
The bar can only go so low, anon. Eventually when you get down to watering down water, even the most retarded of fans will notice.
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>>317720092

Do you get to question him about synths murdering entire villages? About what the Institute actually does? About Virgil? Can you make him explain his absolute bullshit ideas about why he decided to use you, his own goddamn biological parent, as a fucking guinea pig?

Father is hands down the cruelest character in the series. You never had to do this shit in New Vegas because even fucking Caesar had good reasons why he acted like he did.

I mean, look at this.

>https://www.youtube.com/watch?v=NyeTaXv6o4Y

That's fucking quality writing despite being about a deranged lunatic who thinks imitating the Roman empire is a good idea and defends slavery.
>>
>>317714062
deus ex was always a jack of all trades so it was never meant to be the greatest rpg
>>
>>317720527
Nah. I just think the kids who enjoyed Fallout 3 have grown up. That game released almost a decade ago after all.
>>
>>317714062
Deus Ex is mostly about the level design and RPG on top of that, Fallout is supposed to be more of a core RPG
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>>317715841
No dialogue options and all you get is your SPECIAL to upgrade.
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>>317720538
>Caesar is a deranged lunatic for having values different than my own
Cultural relativism, son.
>>
>>317713756
How can anyone say this has "good graphics", or is visually impressive at all? Just look at it. It looks like a PS2 game.
>>
>>317720538
you can talk shit to him if thats what you mean. i'm doing a railroad playthrough right now. I agree it seems like you just dont care right after that conversation but I attributed it to him not wanting to blow his cover so he can investigate the institute further.
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>>317720890
thats because the game engine is from the PS2 era
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even though they had about 7 years to work on fallout 4 since fallout 4 release, and granted, can give them skyrim, so 4 at most, the game just seems... rushed.

since they reused the engine from skyrim, which was reused from fallout 3, i can't see them getting hanged up on that. it was more of tweaking and additions rather than having to create something from scratch, and they clearly didn't do THAT much work to it.

i do admit, the setting, the atmosphere, Boston and Boston surrounding areas was done extremely well, but even that shouldn't have caused them to require to focus most of the 4 years on.

overall i have been enjoying fallout 4 but i don't find it worthy of the $60 price tag, and makes me very uneasy of any new bethesda release. and i don't recommend the game to anyone right now. better to wait a few months when the price drops down to $40. $40 is a MUCH fairer price for it.

so really, what where they doing?
>>
>>317710282
> Wandering the wasteland with the dog/Piper/Nick
> Being a sneaky fuck and wrecking niggas from far away with my sniper rifle
> Finding power armour and taking the opportunity to take the minigun I always have my companion carry to go on a rampage against enemies
> Adjusting my qt MC and finding cool new outfits as I progress through the game
> Building up settlements and giving each one its own unique twist

Comfiest game I've played in a long-ass time. I could play this shit for days
>>
>>317720779

And the devs gave him good dialogue and motives, instead of this bullshit we see in FO4.

Blade Runner raised questions, and you'd think that a game loosely based on it would explore those questions, but you don't.

>>317720941

I've done effectively all storylines, because apparently you can do all faction quests without triggering suspicion from any faction. I became a paladin of the BoS, a agent of the Railroad, and a errand boy for the Institute. After the Mass Fusion mission, you get the missions to kill the other factions, and this is the same procedure for every group. It's the same for everyone of them.

Railroad is the absolute worst, because you are forced to do the entire Institute questline. I shit you not, they have no special missions except one after you meet Father.
>>
>>317721215
>$40 is a MUCH fairer price for it because i feel as if i'm playing a work in progress, now a polished release. like a early access game*
>>
>>317721215

>even though they had about 7 years to work on fallout 4 since fallout 4 release, and granted, can give them skyrim, so 4 at most, the game just seems... rushed.

7 years is just a PR trick.

>since they reused the engine from skyrim, which was reused from fallout 3

Which was reused from Oblivion, which was reused from Morrowind.

They've kept using the same fucking game engine, tweaking it and upgrading it, since the goddamn early 2000s.
>>
>>317721819
It really doesn't matter that they use the same engine. So does id Tech, so does Unreal Engine. By that logic UE4 is the same engine as it was in 1998. Nobody is going to write or buy a new engine when they already have one that works. The problem is that Bethesda is a lazy developer who makes AA games with AAA marketing budgets. That said, I haven't had many problems with Fallout 4. It's their most stable and least buggiest release to date.
>>
>>317710282
>-good-game-bad-rpg/
nope, it's a bad game and a bad rpg. Being spineless to avoid offending companies is stupid and the opposite of their journalist job.
>>
>>317715378
>"People enjoy playing our game."
I have yet to see people enjoy that garbage. It's so pathetic all you do all day is defend it and order people to buy it because "the name is important for gamers". story is shit, plays like shit, is ugly, you name it yuo get it,a nd nobody disagree. But somehow you drones see that pile of shit and thing you can still conclude with "but it's still good!".
protip : you can't.
>>
>>317722570

>It's their most stable and least buggiest release to date.

You're fucking right actually. I have around 110 hours in the game across two characters, and I haven't had a single CTD.

>Nobody is going to write or buy a new engine when they already have one that works.

It has floaty as fuck combat. I just wish they used something else, because every gamebryo game feels the same somehow.
>>
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>>317722771
this

there's a video on youtube by gamespot called 'why battlefront got a 7". i mean, doesn't a review tell you why a game got a score? that's the fucking point of a review. but there's so much backlash that a high budget game didn't get 'zomg 11/10 teh star wars multiplayers!!11!' that they have to have a separate video so faggots don't be extra gay on their message boards and youtube comments.

absolutely ridiculous
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>>317722771
>bad-game
nigger I have been playing games since the nes and this is a good game dont be such a contrarian brat.
>>
>>317722991
>It has floaty as fuck combat. I just wish they used something else, because every gamebryo game feels the same somehow.
That's the thing, Bethesda is a lazy developer. Engines are not set in stone, if they were you wouldn't be able to upgrade them. For example the major change from Gamebryo to Creation was that they wrote a new graphics renderer. They could take out the combat system and write something new but they never have. I honestly can't name a lazier AAA developer than Bethesda Game Studios.
>>
>>317710282
Andy Kelly looks like an absolute Air Force lesbian
>>
>>317723270
you have to keep in mind that the largest target audience (the younger generation of gamers) were born AFTER Halo was already popular

You have to keep what they are expecting from AAA titles in mind. We are humbled because Super Mario RPG was fucking amazing back when we played it and we can appreciate how much better games are nowadays.

In terms of combat and excitement etc, Fallout 4 might not be as good as games that were out when these kids were born, dude. That's what their baseline to compare is.
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>>317723687
i've been playing game since 1989 and i think fallout 4 is a utterly terrible. the visual prowess, aesthetic design, controls (pc), pacing, etc, etc. everything is awful.
>>
>>317723687
Halo wasnt good though.
>>
>>317710282

fagoos who start these type of threads,

the game is amazing

keep being a massive faggot
>>
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>>317724994
>Amazing
I enjoyed it too friendo but keep your shit taste to yourself.
>>
This game has so much fucking potential, but after SEVEN YEARS of development they have successfully managed to waste it. It's still fun to play, but I hope that there will be New Vegas equivalent to this.

Also, game becomes fucking easy with mod that sets damage dealt and received to x3 on survival, since instead of fighting sponges you fight morons still fun tho.
>>
Oh shit escapist is doing it too
http://www.escapistmagazine.com/articles/view/video-games/columns/experienced-points/15021-Why-Does-The-Fallout-4-Main-Character-Have-a-Full-Voiceover
>>
>>317725650
NV had such shit tier voice acting and writing. What are you fucking doing?
>>
>>317726060
>and writing
Here we go
>>
>>317725972
I like the voiceover. I;m just pissed they dont have my name in the list and its a very popular christian name. how could they miss it.
>>
>>317726060
I thought gameplay wise, they added some improvements to f3 formula that made the whole experience better for me. But true, f3 had better atmosphere and music imo.
>>
>>317726245
no I dont think fo4 writing is a masterpiece either. but you cant deny the voice acting in NV was rediculously bad..
>>
>>317724114
well you're an idiot then

>>317724149
and so are you lol
>>
I hate this "good game bad rpg" saying. It's tiptoeing around an elephant without acknowledging it. And Skyrim had gutted the already gutted Oblivion of RPG elements pretty much the same way Fallout 4 did. I don't remember that being said about Skyrim, though. I guess people are forgiving to the generic sword & sorcery setting.
>>
>>317726632
compared to fo4 halo sucks.
>>
>>317726773
to be fair old rpg's played the way they did becasue they didnt have the 3d tech that we have now.
>>
>>317726773
>Skyrim wasn't an RPG

let me off this ride
>>
>>317725972

Huh, would you look at that.

>And even when they do try to give your character some kind of personality, it doesn't make any sense. Your character freaks out over the puppy-sized roaches and dried skeletons they find scattered around the vault when they wake up at the start of the game. Then half an hour later they kill twenty men and fight a Deathclaw without a hint of surprise. Their silence wouldn't be so strange if they hadn't made a fuss about the earlier stuff. The game designer acted like they were going to write us a character, and then they abandoned that idea and left us with this half-formed protagonist.

About fucking time some "journalists" spoke uo.
>>
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>>317727083
I feel you man. neo/v/ makes me cringe.
>>
>>317727239

Honestly there should have been an option in the settings to set the main character to silent and have all of the dialogue answers fully typed out.
>>
>>317727239
to be fair you were in the military so killing people is no thing. You had power armour and a gatling gun for the deathclaw. And the voice actor probably has trouble with range as most video game e-list celebs do. It would have been great to get some nicely acted terror and triumph but you know its a videogame after all.
>>
>>317727507
there will be a mod for that it would be fairly easy to do.
>>
>>317727912
great

I get it in 2016, eight months after I stopped playing
>>
>>317717531
Has this been confirmed? I've never gotten a notification or any indicator if my shot was a crit
>>
>>317727301
What are you talking about anon? You ARE neo/v/. Dumb frogposter
>>
>>317728087
of course not
>>
>>317728087
from what I gather you can only crit with vats. you could confirm it by getting a perk that procs when you crit though.
>>
>>317728087

I've never noticed shots critting, and with the laser rifle Danse gets you, it would be noticeable because you have to pepper strong opponents and watch their HP go down in small chunks.
>>
>>317728109
I deserved that but I thought it was appropriate.
>>
>>317725972
Their example of the Kellogg confrontation is really good. The cringe inducing delivery of the SS + no real choice of diplomacy left a really bad taste in my mouth
>>
>>317727912
There already are.
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>>317720538
notice you can only ask 1 question per rant or choose to end the rant
>>
>>317718459
so you have some meat called a uterus? Can you eat it? what's the point?
>>
>>317728612
uh the guys trying to kill you and you want to be friends?
>>
>>317727912
>>317727507
That wouldn't solve anything. You would still be limited to the lines they recorded
>>
>>317728972
some people dont like the guys voice for their character. you know rpg and all that.
>>
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>>317720890

stop being a graphics whore
Fallout 4 is the best looking open world game currently
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>>317713756
I hate to be that guy, but you can literally put your mouse at the edge of the screen (or use your controller) and walk away, not accepting the quest.

This is true of every NPC. There is always a "no" option of just walking away.

But I'm on /v/, no one cares. Gotta stick to the hivemind.

Yes, yes those are fucking awful options.
Yes, the reviewer is right about charisma sucking.
Yes, the reviewer is right about F4 being a pretty bad RPG.
>>
>>317728023
>>317727507

You can do that already, kind of.

You combine the mod here >>317713756 with another one that mutes the PC. It doesn't cancel your lipsync or anything, but it's one step in the right direction.

Once the GECK is released we might get something better.
>>
>>317729280
>There is always a "no" option of just walking away.

No.
There is always a "i will say yes later" option.
>>
>>317729354
>I will say yes later option

No
You can walk away and shoot the person to death.
>>
>>317729498

You cant kil
Piper
Valentine
Marxson
Main story NPC 1,2,3,4,5..and on and on
>>
>>317728972
>That wouldn't solve anything. You would still be limited to the lines they recorded

You be able to see what you're fucking picking dude.

>talk to Honest Dan
>he asks if you have any info
>give him a suspicious "maybe"
>he gets all uppity and says if we're going to work together we need to share info
>one of the options says "IMPATIENT"
>think that it will comment on Dan being impatient
>pick it


>character sighs and immediately gives Dan the info

It's absolutely fucking retarded. Like among the worst of any game ever. You literally don't know what your character is going to say, it's a roll of the dice.
>>317729319
I play on console
>>
>>317729596

But you can kill everyone else.
>>
>>317714062
Dax was considered an fps with RPG elements until the RPG term got dumbed down by games like Fallout.
>>
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>>317727301
>thinking about cannibals eating uterine
comfy
>body horror at being dipped and turned into s mutie
comfy
>you reminded me frogs really do that shit
>>
>>317710282
>Uncharted is a role-playing game, guess what, you're playing the role of Nathan Drake.

These are the fucking people praising Bethesda games
>>
>>317729596
You can kill Maxson if that's what you're trying to say, I honestly only really ran across companions that can't die, though I didn't try going on a murder spree myself.
>>
The thing is, after playing this for ~40 hours that i really enjoyed, I'm already bored with it.

There's a lot of unique places to visit, but their content is a lack luster. I have pretty much all power armors assembled. The game doesn't bring a challenge, it's like you're on your path to godhood from the very start, wherever you might go and everyone greets you like Mickey fucking Mouse even though it's the apocalyptic world. Might not even finish the main quest line.

And whoever designed the random loot system deserves to be shot.

I like the shooting and adventuring. That's all it is but it doesn't hold up for long when the quests are boring as shit.
>>
>>317729845
>>317729743

You cant kill the old had with Preston or who is that nigger either.
Or that other guy with him.

You cant even kill people with 0 relevance to the main story.
Even then, you still cant say "No" in the main story.
>>
>>317730093
You can't kill the mechanic guy because they're required for the minutemen ending, which is basically like Yes man if you fuck with all factions.

And yes, you can say "no" just walk away nigga, I still haven't done any minutemen quests after they asked me to do so.
>>
>>317730267
>you can say "no" just walk away nigga

thats not "no"
thats "ill be back later to do it"
>>
>>317730534
Sounds more like you just want to complain, because I don't recall any game treating the fucking main quest like something you can deny once and be done with it forever.
>>
>>317730656

because other games had branches in the story
even fucking black ops 2 has
>>
>>317729739

>I play on console

GECK is getting released on consoles too, but I'm not sure how advanced it will be. You might be in luck if you can port over PC mods onto the console, but I'm not how it will work.

>>317729596

Main story characters aside from Father cannot be killed, and the minutemen are essential in case you fuck up every other faction quest..
>>
>>317730730
>you can't say no guys
>but hey look you can do THIS instead of saying no and not ever having to do this in different games!
That isn't even the same thing as what you're bitching about, you know that?
Even in black ops there are things you HAVE to do before you reach points where you have to do actual choices.
>>
>>317721618
>Blade Runner raised questions, and you'd think that a game loosely based on it would explore those questions, but you don't.
You're talking about Deus Ex? I think it draws more from Neuromancer than it does from Blade Runner or from "Do Androids Dream of Electric Sheep?"
>>
>>317727814
but the female is a lawyer, not a soldier
>>
>>317730656
isnt this just an example of one of those radiant settlement quests anyways? totally optional to do it or not.
>>
>>317731201
I meant the first few minutemen quests, where it's supposed to get you into settlements and the castle.
>>
>>317728971
if you don't immediately say Fuck You, he goes on to say "I actually kind of like you." and he seems hesitant to kill you. in his backstory he talks about how he regrets even putting you into the situation he did. there is no reason you HAVE to kill kellogg other than bethesda MAKES you
>>
>>317731096
ya I think they tacked on the female so the sjw's wouldnt get mad tbo.
>>
>>317731349
he's a fucking scumbag that killed your wife for no reason are you retarded?
>>
>>317731053

No, Deus Ex was a bit about transhumanism, Fallout 4 has some heavy inspiration from Blade Runner and Electric Sheep with the introduction of synths and androids.

But no one in the game bothers talking about them in a meaningful way. You get no chance to explore different NPCs and their views on it. All we get are "synths are human, mmkay" or "synths are evil, mmkay".

The closest we got to a good discussion would be when you're with Deacon on a specific mission. He tells you about the different generations of synths, Gen1 and Gen2 and Gen3, and how the first two are virtually just machines and how the Railroad had some trouble at first deciding wether they would free them as well. He tells you that if they did that they might as well fight to "liberate" protectrons or even computer terminals, because they weren't much more complex than them.

Now look at the video with Caesar. You don't get a chance to debate with him per se, but he does explain his reasons thouroughly, and has some actual points behind them. He is, despite his flaws and lack of screentime in the game, a well written character.
>>
>>317731465
i didn't talk to kellog until i had more than 40 hours into this game. i had killed upwards of 300 people. i had done quest after quest of helping, hurting, raiding, whatever. business is business. maybe my character didn't even like his wife. doesn't fucking matter. the only reason i have to kill kellogg is because the only other choice is to not finish the game
>>
>>317710282
Seriously now, Fallout 4 is more of an RPG than any other Fallout game.

Sometimes I feel like everyone here is suffering from some kind of collective amnesia and forgot how shit the dialogue options in F 3 and NV were.
>>
>>317731774
ya but the voice acting bruh jesus. Its just a fact that with AAA they really can still only focus a portion of the funding to writing and voice acting. There will always be a tradeoff. They are essentially still making a video game and look at how many movies that come out that are total garbage even though they had all the funding go to writing and acting and special effects. you can see the correlation even in movies if they spend too much on the special effects the movie ends up being devoid of writing and acting.
>>
>>317732118
you're an idiot. The guys not a sociopath like you. Him saying he likes you is a taunt. he knows he killed your wife and kidnapped your kid then put you in a freezer for 60 years.
>>
>>317732118
I like Kellogg too but if you think ending his miserable life wasn't the best thing for him I think you need to play through his memories, sure options would be nice. But what the fuck would he do then?
>>
>>317732771
what about kellog is likeable though? what are you some kind of edgemaster? Hey bro lets be friends since you just killed my wife for screaming and stole my baby and froze my ass so I would miss out on my son growing up.
>>
>>317733089
I liked him AFTER I sat there and watched his life, though I do like shit talking bosses.
>>
>>317714062
>It has 11 skills with 4 ranks each. It's basically a dumbed down perk system.

Skills mean noting to define a real Crpg. Deus Ex got famous because of the wide array of consequences it entailed depending on how you wanted to play Denton, your actions and how you went through missions and the general care the devs put into creating the fictional world.
It was the first (and to this day one of the very few) game where you could actively sneak past Boss fights and have the villain track you down later on and confront you on how you pussied out the fight earlier only to escape again if you want to.

You could also surprise-kill NPC's at any given time and the game would acnowledge that instead of resulting in a Game Over or it being just immortal.
>>
>>317732771
>>317733089
>>317733191

To be fair he's the only character Bethesda bothered fleshing out, ever.

As in any of their entire library of games kind of ever.
>>
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How do you mange to carry stuff around?

Kill someone and take off their head. You can still access their inventory from their head so you just fill them up with your gear and carry the head around with you.

You drag the main body to your settlement, and then bring the head/arm/giblet with you. If you lose the head, no big deal, because the other part of the body is still at the settlement.

Im getting tired of this ogre head..
>>
>>317717772
>>317715049
>>317715308
It's even worse than how it looks. Most times when you say "no" it means the same saying yes. EG: There is a cult and if you say "no I don't want to follow you" he says "I won't take no for an answer" and does the exact same thing he would do if you said yes. This is not a unique example. There is literally no point to choosing what your character will say in the game, it will always end up being the same thing. It's fucking baffling what they were thinking when they decided to do this.
>>
>>317733320
you can like the writing but your not supposed to like the character that would be autistic as fuck.
>>
>>317733478
objectively false though. Theres a bunch of things I didnt get to do this playthough.
>>
>>317714062
You obviously either weren't around when it was released or you are compeltely oblivious to the context it was released in. The freedom and RPG elements were revolutionary for the time. Deus Ex is just like Half-life, it revolutionizes the scene due to technical achievement and innovation but once everyone else starts copying it it ages like milk because nothing in it is unique anymore.

You need to understand the context of the games release to appreciate it. If Deux Ex was released today ti would be getting the same amount of shit that Fallout 4 is. It's 2015, not fucking early 2000's. Games should be going forwards, not backwards.
>>
>>317732494

I think there should've been a way to imprison him for interrogation or something, rather than just kill him because they we're too lazy to write anything else.

I mean, just fucking make him unconscious or something, jeez. This is what the game lacks, and everything feels like the decisions have already been made up for you.
>>
>>317733446
I get rid of stuff I don't use at the red rocket periodically. I also try and travel light. It doesn't make any sense to carry an armory in your backpack.
>>
>>317733446
player.modav carryweight 2000
>>
not sure i would call pc gamer a mainstream outlet
>>
>>317733478

>interview with piper
>don't want to tell her my reason for the visit to diamond city
>am forced to say i'm looking for shaun

Thanks, Beth.

>>317733528

Liking a character is not the same as wanting to be friends with the faggot. I for example like Durance from PoE a hell of a lot, because he's a very well written character, but I would never want to hang out with the fucker.
>>
>>317732494
why do you buy this bullshit that bethesda puts on to you so easily? why can't other people imagine their own paths for their characters?
>>
>>317733446

Dude just take the perk that lets you fast travel when overencoumbed instead of doing all that autistic shit
>>
>>317733778
so decisions will be made up for you. Its how it works when they try to have a cohesive story on the main quest line. The guy wants to kill you theres nothing you can say that will stop him unless you run away. but what kind of story would that make for. Not really sure why you would want to interrogate him either. What possibly could you learn from that.
>>
>>317734187
>>317733778
>>317732494
>>317732118
>>317731465
>>317731349
>>317728971
For those of you saying that this design choice was fine
In NV after benny SHOOTS YOU IN THE HEAD AND LEAVES YOU FOR DEAD ONLY TO BE TRACKED ACROSS THE MOJAVE
You still have the option to spare him.
>>
>>317733778
Kellogg is the type of guy who kills children so long as he's been paid for it, he's been so modified by the institute into a cyborg death machine I doubt you could imprison him or get anything out of him.
>>
>>317733772
>If Deux Ex was released today ti would be getting the same amount of shit that Fallout 4 is.
I honestly doubt that. No matter how old it is, the writing, worldbuilding, different approaches to missions, choice &consequences and vast array of characters and locations (not to mention the MUSIC, oh god DE's musics) it would still be a hit among Indie games (because of the graphic).
>>
>>317720890
because said anon is running on medium at the very best dumb fuck
>>
>>317734339
Benny and Kellogg are two different characters with different motives and ideals, and for one thing Kellogg isn't a fucking pussy.
>>
>>317734187

So maybe they should using cohesive stories as an excuse, because Beth stories have never been such.
>>
>>317733769
Hey retard, we are talking generally. yes, maybe 1% of conversations have a different outcome depending on what you say. If you weren't a casual shitter and poopsocked it like the rest of people on their second and third playthrough you would realize how fucking pointless conversation is in this game.

Do the Cabot house questline and try saying no, that's right, it doesn't fucking do anything. Try saying no to ANYTHING in the main quest-line and see what happens. At most it just delays the conversation until later; the perfect example being in the third rail in goodneighbour clearing out the warehouses. If you tell him no (and rudely with disgust) it doesn't fucking matter. You come back 1 second later and he offers it up to you again like nothing happened.

What about the boy in the vault 81? Oh boy, you better make sure you say no a couple times because the game needs to make sure that you actually want to say no.

Anytime a "no" will mean something the game ALWAYS gives you a second chance as if it's a warning "hey bud, todd didn't think anyone would actually choose this option so maybe don't do it".
>>
Um.....did Bethesda kill loverslab? Currently getting a completely blank page
>>
>>317710282
I've been saying that since it came out, it's a shit rpg.
>>
>>317734187

You and your companion literally go "Oops we killed him, maybe we should've gotten some info out of him first" and then they go on a brain adventure.

What I mean is sneak up on him or something, a little bit variety. The story can continue nevertheless the same way like it does on the brain adventure, only this time you hear it from him.

>Not really sure why you would want to interrogate him either. What possibly could you learn from that.

This is the wasteland we're talking about here, everything's permitted. Put one of your companion's or yourself to do cruel shit on him, I don't know.
>>
>>317734383
Yes, if it was released as a 10$ indie game. If it was released as a 60$ AAA game it would get shit on just like fallout 4. Just like if Fallout 4 was a 30$ game by a no-name developer it might get a pass.
>>
>>317733772
If Deus Ex were released today I'd hold it far above anything the competition is doing. It's more like Crusader Kings than Fallout or Human Revolution, since the idea is to give the player a "simulation space" and let them combine the available tools in unforeseen ways.

Honestly, without wishing to get on my high horse, I often think that many people (fans included) don't really realise *why* Deus Ex (and Thief and System Shock) are lauded the way they are. It's not something DXHR, TH4AF or Bioshock have made any attempt whatsoever to replicate.
>>
When you have more fun playing Assasin's Creed Syndicate than a Fallout game, you know it's shit.
>>
Game starts as normal, go through the pre-war scene. Rush to the vault. Get put into cryo pods. From here the story changes.

No scenes where your wife is murdered or your son is taken. You thaw out, sirens are going off other vault dwellers who were in the vault let you out of your pod. The Vault workers are all dead panic ensues. Like 10 or so people in total survive. Wife and child nowhere to be found. No bodies or anything. The group of People slowly shamble out of the vault, maybe one or two gets killed by rad roaches.

You get outside and see the world 200 years into the future. Shock awe and horror. Some of the people are breaking down. You can choose to try and calm them down/ take charge, whatever. The group decides to head into Sanctuary and try to rebuild. This introduces the town building mechanic. These people are your first settlers.

You run into Codsworth and go through the "its been 200 years ho ho ho. After a while Raiders come by the town. Being the naive pre-war people you are, members of the group try to welcome them. Raiders kill a couple people in cold blood and warn that they be back. Group panics. You can try to lead them, look for help, or book it and save yourself.

You don't get any hint about your wife and son being missing until you actually look for them. So far the main story is rebuilding in sanctuary with the end goal of becoming a major power in the wastes. Making the town building have a point instead of being there. Your first hint is if you ask the minutemen in Concord who aren't under attack just yet, and are very standoffish to you. It isn't until later that you can choose to save them.

No deathclaw, just fight the raiders. As thanks they tell you where you can find power armor, but don't just give it to you. You can talk them into going to sanctuary, otherwise they just set up in concord. Choose to abandon them, and you'll find Preston later in Diamond city washing down his sorrows and the failed minutemen in the dugout.
>>
>>317733778
I love how people think wanting choice is somehow an abomination. If this was any other fallout game (NV, 1 or 2) you would not have been forced to kill him. In fact, he's even a rather tame companion compared to others you could have gotten in the other games. Bethesda decision in forcing you to kill him is fucking dumb and a disgrace to the Fallout name.
>>
>>317734734
If you haven't built up or found help for Sanctuary after a week game time, raiders attack again and kill everyone if you don't try to help (sucks to be them), or you defend and what happens, happens. Still weak and learning quickly the wasteland doesn't care about you you still need to go out and scavenge. Not everyone is immediately hostile like they are normally with everyone outside being a raider. Other scavengers will standoff with you and sometimes panicking and attacking running, or being co-operative and trading. You wont know.

When you first go to Diamond city the Mayor isn't out at the gates alone waiting to scold piper. You and her aren't that important. Instead its some random official, and he tells you off as well, you have to earn your way into Diamond city. Maybe setting up trade between Sanctuary and Diamond city, or helping the city out in some way. maybe using Piper to come up with a plan to get back in. None of this Oh oh oh Chosen one, I am an important person and I will now talk to you. The wastes hates you you aren't important.

If you're looking for your wife and kid, you have to do some digging. Piper can help depending on if you helped her or not. Other than that one one cares about your missing wife and kid. Talk to Preston again, maybe you can convince him to help you search, but he'll be more interested in rebuilding the Minutemen. Maybe you go find Nick Valentine.

Other vendors will still give you odd jobs if you ask. Other side quests are still available. Vault 85 doesn't want to let you in right way. Even after you give them the cores you can't go all the way inside. You trade before the elevator. You have to deal with them for a while before you are allowed in. Just because you helped Danse fight off the ghouls doesn't mean he trusts you. Find some relics or complete Lost Patrol
>>
>>317734630
If DE had all of the above + current gen graphic it would be a huge RPG hit just like it was back in the days. All of the qualities I mentioned didn't disappear and are quite severely lacking in FO4.
>>
>>317734826
In all fairness to Bethesda... It's not like they didn't ALSO catastrophically ruin The Elder Scrolls
>>
>>317734867
Goodneighbor is actually a shitty place. Brothels, divebars and addicts who will attack you if you go into the wrong back alley. Take odd jobs, or set up trade to gain the trust of people. Can set up begin a drug runner, start to build up and be a drug cartel, or what have you.

Build up enough connections to get trade with sanctuary, or get enough people and start combing the wastes, or taking things by force. Deal with people trying to take over since you are gone for so long, or raiders constantly attacking. ( none of this spawning in the walls bullshit). Get large enough raiders will start to leave you alone.

If you chose to Help Paladin Danse, you don't go straight to the Elder and become a knight, Who are you you waster, why are you talking to the Elder? You don't even get to go onto the Prydwen until you've helped out a bit. Prove you are faithful to the Brotherhood, instead of out for money. In fact no money rewards for your service to the Brotherhood. Service is its own reward.

Rebuilding the Minutemen will take time. Travel with Preston to regroup with scattered cells of the minutemen, take out raider dens, build up your fame, until enough people show up to retake the castle which was taken by raiders, not Godzilla. The Minutemen became corrupt and complacent, thats why they lost the castle. You can make them great again. Take the castle and the Minute men will protect Sanctuary if you didn't convince them to already. Build them up enough and they will protect most settlements. Making the Gunners the biggest threat.
>>
>>317734982
The whole game is focused more around building the wasteland into the world you remembered it, or becoming a warlord, or just trying to exist. You start off a scared and small Vault Dweller, with your ragtag group of survivors in a world that doesn't even notice you. To slowly becoming a force to be reckoned with. A true power in the wastes. making a difference, good or bad, but you are there.

No more of the I DON'T KNOW YOU, BUT YOU ARE IMPORTANT, crap. You missing wife and child isn't your main drive because until you look for them, you assume they are dead. When you choose to look for them you can. When you want to build sanctuary you can. You want to raid you can. Choice is put into the players hands, even though the outcomes of certain quest-lines remains essentially the same, choice does matter in how you get there. Because you as the player made them happen, not because destiny made is to. The wastes hates you and you are destined to die there. You just get to chose what to do until then.

Its not that hard to write, so why can't Bethesda?
>>
>>317734937
I agree. I replay the game every two years, and I am always struck by how fun the core gameplay loop actually is. People throw the word "dated" around lazily, but there are a lot of aspects of early 2000s game design that I actually prefer, like fast shooter movement and a GUI clearly designed from the ground up for mouse and keyboard.
>>
>>317710282

You know, I actually agree with this sentiment for once, but it's really not for the dialog wheel or voiced protagonist. It's simply because dialog choices are almost entirely illusion of freedom and because there's little alternate ways to solve quests.

That said, I have to give Beth credit where it's due, for creating multiple factions, all relatively morally grey, and allowing you to side with them. A step up from F3's "BOS or fuck off" or FNV "Nice guys, Nice guy, BABY RAPISTS".
>>
Why can't you join the Gunners? Why can't you talk to the Gunners? Why are the factions so fucking shallow and the BoS are the only ones who do anything out in the world? I fucking hate bethesda so much for shitting on the fallout franchise.
>>
>>317735069
>Its not that hard to write, so why can't Bethesda?

Nepotism in the hiring process + severe limits of gamebryo + complacency + everyone who ever disagreed with Todd being fired or leaving shortly after they finished Morrowind.
>>
>>317734516
nigger dont lie if you played through the game 3 times already you wouldnt have had time to even sleep. unless you cheese it directly through to the end.
>I'm hardcore rp guys I dont even do side quests.
>>
>>317734631
>DXHR
So true. The moment I saw how the HQ never changed and how the locked warehouse didn't restock between missions I already realize this was no Deus Ex 2.0.
>>
>>317735253
>Nice guys, Nice guy, BABY RAPISTS".

Uh, obviously the legion was the baby rapists but who were the other 2 nice guys? The ONLY "nice guys" were the followers of the apocalypse. NCR were just as bad as the legion.
>>
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>>317735262
Look, err, we have little bit lack of funds at the moment, you cannot join us in this window
>>
>>317710282
It's still a better RPG than what BioWare is shitting out nowadays. It's probably the closest thing to a AAA WRPG we have.
>>
>>317735306
>game has been out for almost 336 hours
>somehow thinks this isn't enough time to completely finish the game twice and start a third run

Pro-tip: your second run is going to be 5x as fast as your first.
>>
>>317735545
Out of a field of one, sure.
>>
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>>317714062
YOu just BTFO'd so many motherfuckers with one post. Stealing this argument for all future threads.
>>
>>317735379
>NCR was as bad as the legion

Lol. It's not like they exterminated the big raider gangs in the Mojave and built most of their non-vegas infrastructure, because apparently everyone in the mojave is too retarded to build an aqueduct after 200 years of living in a NON BOMBED wasteland.

The NCR is at worst somewhat corrupt and with a relatively stupid leadership, but they're almost FO3 BOS levels of good guys.
>>
>>317735287
Todd is the thing killing Bethesda then
>>
>85 on metacritic

It just keeps going
>>
>>317735567
I didnt say that, I said if you dont do any of the radiant stuff. and then claim you are hardcore rp and care about rping at all.
Protip: the endings arent what rp games are all about.
>>
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>>317714062
>>317735641

To be honest, FO4 is a shit RPG, but not because of the new character system. It's simplified, but I think it's fucking great, it's mostly purists who hate it without giving it a shot .

It's a bad RPG because your build does not give you much variety in how you play the game, and because dialogues don't give you much option to EXPRESS your character within the game.
It's not the system that is bad, neither the wheel nor the SPECIAL system. It's the piss poor implementation of those systems into the game at large. F4 is still an RPG, it's just a pretty shitty one.
>>
Recently got bored with the game. What a bummer I was enjoying it for what it's worth. The speech system and dialogue was really weak but the combat and exploring is what kept me playing. I went for an unarmed sneak with the teleport perk so I can just VAT clear entire rooms. My character has become so strong now it's just become a chore. Got through like 30-40 hours of the game and just finally unlocked the brotherhood flying castle shit. Game is too easy now.
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>>317734826

The main issue with Bethesda's Fallout characters are that they're either super good or super bad, even though it's the damn wasteland where everyone's number one rule is to watch out for themselves, and yet only our character really does.

It creates the annoyance of having only Good Guy Greg's in your party that are ready to suck you off even though they barely know you, ready to fight the EVIL men of the wasteland.
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Have you seen the commercial with the review promos?
http://www.ispot.tv/ad/AdRW/fallout-4-launch-trailer

>only mentions 2 legitimately vidya publications
>ends on buzzfeed quote
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>>317734545
If only we had listened to that one well known user on an anonymous image posting board!
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>>317714062
Deus Ex was always supposed to be a blend of RPG and Shooter mechanics, though. Not a full-on RPG.
I always figured that was exactly what they were going for in Fallout 3, New Vegas and Fallout 4.

This reminds me of when people argue if Metroid is a platformer or a shooter. It's a fucking mix of both. Why is the idea of blending two genres together such a hard concept for some people to understand?
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>>317736285
>Not a full-on RPG.
There's no "full-on" RPG in videogames, anon. Simply by moving from tabletops to your computer screen, you sacrifice an enormous amount of player freedom for presentation. Sure, some games are more "full on" than others, but there's no REEEEAAAL RPG in videogames. Just games of [genre] with RPG mechanics.
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>>317710282
All I can think about is when I think of FO4 is how the hell Bethesda could release this broken games that keeps crashing and has so many quests which you can get stuck in. In theory I can play the game because it crashes every 2 hours or hour depends on the mood if it I suppose but fuck I'm not going to play a game in which I know it could crash at any moment.

And no it's not just me (plenty of people with the same issues) and maybe it's my system I can't rule it out but all I know is that I can play it on high/max and I can push my system to its limits with games like Metro LL but here it crashes if I can't even hear my card.

Fuck, I guess I should have listened to /v/.
>>
>>317736285
Full-on rpg's cannot exist on computer, that's why they're called Crpg's.
Games like DE or Bloodlines are among the best of the best there is. Fo4 (or 3, or NV) hardly come even close.
>>
It's amazing that video games is literally the ONLY medium that refuses to call things for what they are.

Even this review says it's a good game instead of saying the truth: that it is a shit game.
>>
>>317735987
i agree with you about expressing your character, but I disagree strongly with build variety.
If I put perk points in rifleman, sniper, better criticals, more criticals, and ninja I'm goiing to have a one-shot one-kill type sniper.
Whereas if I put my perks in heavy guns, commando, steady aim, and Demolition expert I'm going to have one hell of a heavy weapons grenadier type.
Sure my sniper could use a minigun and do some damage, but not nearly as much as he could if he were fighting in a way that suits his build.
To me, that's variety, arguably moreso than the originals.
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>>317736142
Saw that watching football last night

My friends and I had a good giggle
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>>317716603
Haven't come across any bugs other than floating bears, and no dialogue from my character at times. Upgrade your shit pc "elitist."
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>>317736671
Yes anon, the problem is that if COMBAT is the only way your character differentiates from others, then there's something very wrong with your RPG.
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>>317736642
Haven't you heard, Anon?

Distinctly negative criticism is a complete no-no and you're just a mad angry man! If you're saying such bad things about a game maybe not say anything at all or maybe just stop playing video games!

>Literally every single fucking time.
>>
>>317712835

Didnt know you post /v/ todd. I still havent bought your game yet.
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>>317736812
Dude, fuck you.

Are you implying the bugs are 'fine' or are you impolying that it's 'good enough'?

Or are you saying 'just deal with it'?

You fucking know-nothing piece of shit

>HURR DURR I ONLY SAW THIS ONE ABSOLUTELY PATHETIC BUG, UPGRADE YOUR PC

I would slap the back of your head so fucking hard, kid. You're retarded.
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>>317736840
It's a combat focused game anon, but you're wrong there too. You can also buy perks to make you better suited to picking locks, selling stuff, hacking, exploring without getting cancer, all kinds of stuff that will make each character play slightly different even out of combat. A crafting character will be picking up junk all day hoping to improve their guns and armor while if you ignore those perks you'll never know why everyone else jizzes when they see a microscope or a globe.
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>>317735987
wait what? you can play a gunslinger, a thief, a rifleman, a sniper, heavy armor, heavy weapons, a true pacifist and any combination of those you see fit. what more do you want? I think people that talk shit on it just ran up the main questline to get the endings and then complain that theres nothing to do. theres a fuck ton of stuff you probably dont even know about. I mean jsut talking to random people can give story archs and theres a shit ton of customization even though this is the core game wtihout any addons. you can even just overhear a conversation and pick up a quest. The game is fucking loaded with rp shit. I just think you people might have a different definition of what rp means.
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>>317737287
I'm don't believe you, skelebone.
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>>317737287
WELL CAN I PLAY AS A PALADIN, YOU FILTHY UNDEAD HEATHEN?
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>>317737287
You played your first game past the year 2002. You are less than 20 years old.

You know absolutely nothing about anything.

You are not qualified to speak about anything. You have done nothing but prove you are proud of how ignorant you are.

You're stupid and don't even know it.
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>>317714062
Probably because Deus Ex has a distinct feeling of creating a certain 'build' of character that you choose.

Fallout 4 is just 'specialise in these few things but you can pretty much be good at anything' because it's fundamentally designed as a shooter.
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>>317733446
I love doing this kind of things in games, fuck immersion in this case.

>>317733848
Too boring.
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>>317728087
My build is luck based crits. You don't get crits outside of vats.
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>>317737490
nice try wrong on all accounts. rp doesnt mean what you think it does.
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>>317737179
Sure, but picking locks, hacking, etc. Mainly functions to give you extra loot. You don't get to solve quests via picking locks, or pickpocketing, or your science knowledge.

That's why it's shit as an RPG.

Again, I LOVE the new system, on paper. But Bethesda doesn't take advantage of the system by intertwining it to the dialogue and quests, which is why it feels like a shit RPG.
>>
>>317714062
Bethesda games get a higher standard because the scope in which they create their games aren't matched by any other companies. They are on a different level and need to be judged more critically.
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>>317737287
. Alex, go to sleep. Youve smoked your brain away and nothing you say makes sense
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>>317710282
>Fallout 4: good game, bad RPG

It's like these journalists literally browse /v/.
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>>317737735
This, it's rare quests reward you with shortcuts for skill checks. It's always just loot. Or maybe the turrets turn off or some dumb shit.
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>>317714062
Deus Ex is actually a good game.
>>
fallout 4. the game where you learn to do basic things in a safe virtual environment.

the game was worth my $65 and 12 hours. i played with god mode and enjoyed the slaughtering.
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>>317734339
And then you machete him to the face in the arena under Caesar's gaze. Or crucify him. A lot more options than simply kill, kill and kill.
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>>317737846
Potion seller?
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>>317714062
>Deus Ex is considered one of the best RPG games of all time.
Deus Ex isn't a particularly good RPG. People who say this don't know what they're talking about.

There are some things which Deus Ex does really well - most of all reactivity, e.g. the world reacting to all kinds of player-actions and in-game decisions, but also it made good use of its engine in order to allow the player to use his character's skills in a meaningful fashion to progress.

However, when it comes to actual "role playing" choices, Deus Ex doesn't offer that much.

Deus Ex is a great game and in some ways it does RPG things better than RPGs but overall it's not that great of an RPG.
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>>317737846
>"I Need your STRONGEST drugs!"
>>
>>317718636

>better than NV

opinion discarded
Thread replies: 255
Thread images: 67

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