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Why does /v/ hate the FGC? Can't hant the bant?
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Why does /v/ hate the FGC? Can't hant the bant?
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>>317418262
choose
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>>317418618
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>>317418262
/v/ is from columbus

https://www.youtube.com/watch?v=a5pRW7utttw
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>>317420006
The one who took him out was KBrad or was he just randomly closing in on the camera?
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>>317419907
>not playing video games to fit in
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>>317420006
No idea why, but black dudes calling white dudes nigga make me lose my shit.
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pick whoever
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>>317420735
i might be wrong but i think he played noel "woman beater" brown
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>>317421916
Can I pick another game?
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>>317422361
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>>317421443
the meme character
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>>317422596
Which one?
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>>317418262
Because I can't play as K. Rool in street fighter
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>>317421916
A-Chun
V-Mika
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>>317421916
the meme character

oh wait thats everyone in alpha 3 kek
>>
>>317418262
Man...it's been a while.
>>
>>317422596
>>317423907
samerag
>>
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>>317418262
>EL CLASICO!
> RYU VS KEN MASTERS

YES KEN M-A-S-T-E-R-S IT'S KEN MASTERS FFS WHY EVERY STREETFAG SAY KEN WHEN IT IS KEN M-A-S-T-E-R-S

M
A
S
T
KEN
R
S
>>
>>317422496
whens marvel super heroes vs. street fighter
>>
>>317423742
RIGHT?
and they couldn't put skylanders or crash kazooie in fucking super smash hash PlayStation fucking 64? wtf-10/10
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>>317421443
The one and only
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>who bitch dis is
What did he mean by this?
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>>317427059

who(if any?) is accompanying this woman to this event?
>>
>>317427059
At least he was smart enough to not actually hit the bitch. She had apparently done this sort of baiting at events before, and is one of these weird ass SJW chicks trying to get ammo to post on tumblr.
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>>317427059

he wasn't going to hit her so he was probably looking for the next best option
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>>317418262
Fighting game players are objectively the worst kind of gamers in the world. FGC will be hated forever as long as they exist.
>>
I pity the FGC. They ruin their enjoyment of fine art by treating it like a job, or like a sport. The difference is that practicing video games is boring, whereas athletic training or musical instrument practice is fun in of itself.

They also encourage the use of online tutorials and strategy guides. as opposed to exploring the game's mechanics and strategy BY PLAYING THE GAME. This is shitty and harms enjoyment of the game. Users of strategy guides would be shunned in any other community.

And using framedata obtained by cheating. Datamining is cheating. Recording game output and slowing it down to count individual frames is cheating. The game itself should be the direct source of all knowledge. Using external tools like debuggers and so on to dissect the mechanics, as opposed to PLAYING THE GAME, would be straight up cheating in any other community.

Stupid shit like this is done in the name of winning by any means necessary. The FGC has also had trouble with match fixing via collusion to share the pot and other bullshit.

But at least they've managed to keep out the influence of scrubs that blame the game for their losses. Scrubs have been whining about fighting games for more than a couple decades. Silencing them takes hard work. But they've done so by putting "the win" on a pedestal. But really, if just winning were so important, why stop at small time cheating like match fixing and datamining? Why not use trainers online and auto-win, or break your opponent's fingers at a tournament like ice skaters break legs?

It's because while fighting in the game, you play to win (because that's how the game is played), you play the game in the first place to enjoy art, and in fact TO LOSE, to find opponents that present ever-greater challenges. If you really, REALLY just wanted to win you would resort to any methods necessary in tournaments, or just play versus matches against a player 2 that's just an empty chair.
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>I pity the FGC. They ruin their enjoyment of fine art by treating it like a job, or like a sport.

That's LoL/Star Craft fags.
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i wish i was even semi-competent at fighting games

street fighter has some of my favorite character designs ever
>>
fighting games are only meant to be played with your real life friends on the couch in front of a tv

if you play fighting games online you are a shitter
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>>317428624
I like this pasta. Can I save it?
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>>317429367
>real life friends
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>>317429454
Go for it.
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>>317427596
The cooler Kakyoin.
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>>317427596
The nigga with the chinese name.
>>
Du has inspired me to pick up Guile for fun
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>>317427596
JoJo, no not Jotaro, the old JoJo, no not the old man the younger version of the old man.
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sequel never
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>>317418262
>FGC
Who?

Not everyone lives in shitholes like America
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>>317430713
>Thinking that the FGC is only in america
Holy shit, no there are scenes everywhere. Like actually look before you say its an American only thing.
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>>317429367
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>>317418262
Fighting games are way too shallow strategically

Even the simplest FPS games require more of a brain
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>>317430731
this
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>>317432140

How the hell did you do that?
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>>317432140
MOOOOOOOOOOOOOOOOT
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>>317432384
Blame moot
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>>317432536
>>317432512
Who?
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>>317432140
kek
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>>317428624
This. Every fighting game is garbage except smash due to the above issues.

If you need to use practice rooms to git gud, garbage game. If you need to look up how moves or combos work, garbage game. If it takes more than one attempt to get a move to come out for the first time, garbage game.
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>>317433369
Shut up faggot. Go be a smashsperg somewhere else.
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>>317433581
nah, I don't play it competitively nor have I owned a smash since smash 64.

It's just objectively the only non-trash fighting game. Cry more, fuccboi.
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>>317433369
>If you need to get good at a game then the game is garbage.
Fucking what?
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>>317433369
>This. Every fighting game is garbage
Go on
>except smash

Oh, look. Another ignorant smash babby going "hurr durr Smash is teh best fighting game ever because other fighting games iz too hurrd"
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>>317428624
>I pity the FGC

And I pity you because you're delusional enough to believe you will ever enjoy a video game on the same level as organized competitive players. If you have never felt the heat of battle against another human being with money and pride on the line you've never enjoyed video games to their fullest. It's akin to being a virgin for life.
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>>317428624
>Datamining... would be seen as cheating in any other community.
Nice bait, my friend. We do the same thing for shooters, strategy games, RPGs, any game with or without direct or indirect competition gameplay.
>>
>>317433369
Smash is not a fighting game. WWE 2k15 is more of a fighting game than Smash. Dark Souls is more of a fighting game than Smash.

I don't even hate Smash, but it's just not a fighting game. It's a popular fighting game that does allow a wide range of skill and technique. But it's not a fighting game.
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>>317433369
>if you need to practice playing guitar before playing live then it's garbage
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The FGC is alright. They don't overly take themselves too seriously. They also have some top quality theatrics.
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>>317434117
>I don't even hate Smash, but it's just not a fighting game. It's a popular fighting game
>it's just not a fighting game.
>It's a popular fighting game
I'm getting conflicting statements, anon.
>>
>>317432258
This. I played fighters for years and still enjoy some occasionally, but I got real bored of them generally being the same old same old. Last big innovation the genre had as a whole was Bushido Blade, Smash Bros., Arcana Heart(great innovation with the arcana card system and movement mechanics) and Blazblue(they did that drive system with the character specific traits well imo). Aside from those games, fighters mostly feel the same, and generally just boil down to finding whatever characters are the most broken, finding the moves with the most busted hitboxes/frame recovery, and abusing them til victory. Yes, footsies and some mental games are involved, but exploiting busted shit is way too much of the actual game in the end.

That, and two characters fighting in the same boring flat rooms again and again gets real old real fast. RIP Bushido Blade for having the balls to do a full 3d fighter where the environments actually mattered and weren't just empty small rooms.
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>>317433821
If you can't fully develop your skills playing the game normally, it's garbage. Having to sit, alone, in a practice room to git gud is truly embarrassing game design.

>>317433823
See: >>317433678

Rarely play smash. Other fighting games are not hard, just very badly and archaically designed.

>>317434117
It's a fighting game, deal with it. Perhaps the most popular one too.

>>317434151
Like that other anon said, you can't compare real life things to vidya. You can't redesign the human body or reality, you can redesign vidya games.

Practicing in vidya is boring, practicing a 100m dash is not.
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>>317433821
No, he has a point, wtf kind of game requires you to practice just to be able to do the moves your character has available? No other genre does this and it's retarded. Even complex action games like DMC don't have this as a requirement, the inputs are extremely simple in those games despite the complexity of combos.
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>>317434116
Then I guess I just pity e-sports faggots in general.
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>>317434507
You do get better when playing the game normally. Holy fuck do people not get the basics of special moves in training, then go online and get better through play?

>>317434540
Why do you faggots always thing that it takes over an hour in practice to get the basics? No literally just play the game.
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>>317434116
Fighting games are the only games I've seen where fans literally DEMAND developers put the frame data and hitboxes in the game and get pissed if they don't: ie. Tekken fans losing their shit when harada said he refuses to ever put viewable hitboxes and frame data in Tekken
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>>317433875
Now I'm not sure pity is the right word.
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>>317434808
Most people can't do shit like 360s and frankly wtf kind of game gates moves behind stupid inputs like that? A singleplayer game I can understand, but a competitive game? Look at mobas, you don't have retarded shit like them making a character's skill require some convoluted or dumb input to do, because that would be retarded. Seth Killian and david Sirlin and Nintendo realized this, hence why they're all making games that omit those stupid 90s fighting game conventions.
>>
Just poppin in to say that smash is a fighting game and if you can't handle that you're a delusional old man. Time to grow up and accept that smash is your life blood at evo that you need to stay relevant. Lets be honest, your "traditional fighting games" are slowly dying out because they are boring as shit and uninteresting to watch. And don't give me that "fighting games r 2 hard 4 u!!!" bullshit because SSBM is technically a much more dificult game. Gonna laugh so fuckin hard when BOTH smash games get into evo and sleep fighter 4 gets thrown into the trash. Enjoy your slow death.
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>>317434808
If you want to perform all your characters moves and combos 90+% of the time, you must sit in a training room for hours.

There is no way around it.
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>>317435035
Then there are other characters you can play, literally look for any non grapple character. Just gotta find the character that fits. If not drop it and don't bitch and moan.
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>>317435047
>Time to grow up and accept that smash is your life blood at evo that you need to stay relevant. Lets be honest, your "traditional fighting games" are slowly dying out because they are boring as shit and uninteresting to watch.


This. SF is the only relevant fighting game besides Smash now pretty much. 3d fighters are all dead unless you count those gundam games in japan(which for some reason the fgc doesn't consider fighters, probably because the characters don't fight on a 2d plane in a tiny cage), anime fighters never get mainstream really, KoF is dead, marvel is dying, and MKX is boring as fucking shit to play or watch. Smash despite years of the FGC saying it isn't a fighter, made it into EVO because Wizard sees the writing on the wall, and knows it's more prudent business to have Smash there as opposed to having KoF and other shit no one watches anyway.
>>
I'm interested in picking up a fighting game, any suggestions?
- Preferably something that can be played online on PC since I have no friends or modern consoles
- Preferably something that will stick around for a long time since I'm a slow learner and don't want the game to be dead by the time I get the hang of things
- Something where there are characters that can be played effectively even if you can't press a billion buttons in a second. I just move my hands too slowly to do pretzel motions and whatnot.
>>
>>317435181
>Hours
holy shit no you don't.
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>>317435181
That's retarded when I can load up LoL and do all my characters moves in 5 minutes with no training other than figuring out what the move actually does.

>>317435291
Why should I be unable to enjoy a character I like because some idiot dev made their inputs retarded for no real reason? Don't give me that balance excuse, these same devs will give some other flat out cheap character easier inputs for no reason.
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>>317435391
Literally just wait for Street Fighter 5, or get the beta and start playing. They simplified almost all of the commands, no pretzels man.
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>>317418262
>Why does /v/ hate the FGC?
I reckon most of /v/ don't like fighting games because they don't like the idea of practicing at a game and trying out your skills against another person. Especially if that other person can potentially win against you and pop off when he wins.

That's why so much of /v/ gets so triggered when fighting game threads appear and there's always a bunch of idiots who refer to fighting games as autism simulators.

>Can't hant the bant?
That too. I reckon that most of /v/ are shut-ins or neet-type folks who can't handle basic social interactions.
>>
>>317435291
>play LoL
>wow, this character looks awesome, I wanna try him!
>figure out what their skills are in mere minutes, start playing and learning them

>play a fighting game
>wow, this character looks awesome, I wanna try him!
>oh wait they use dumb input for their moves, lemme go in training mode first and figure out how to even get this shit out consistently.
>ok, finally got that down. Oh wait, I need to do *insert obtuse mechanic here* to use them properly? *sigh* Here we go again...
>>
>>317435431
Yes, absolutely. All moves and all bnb combos will take hours.
>>
>>317435681
Most fighting game interactions are real niggery shit, not actual social interactions. Or do you think some guy going "get bodied nigga!" after spamming some broken move is a real social interaction? You need to get out more.
>>
>>317435459
If you don't have a comfortable feel then that character is not for you. Trust me when I first started playing Street Fighter I wanted to play Boxer because he looked cool. Eventually I gave up on playing as him and moved to another character, said character was Adon and it just clicked. That is what you have to do, find a character that clicks, not one that is OP or does tons of damage.
>>
>>317435035

>rising thunder.

It's a dead game already.
>>
>>317435858
>don't pick the character you think looks cool
>don't pick the character that has traits you prefer, like slow heavy hitter or fast guy
>pick the one with the least fucked up controls

Wow, truly great design.
>>
>>317435706
>>317435747
I don't get this shit, really I don't. Maybe my brain is wired to learn that shit faster or maybe its Moba shit.
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Wow ive seen this same exact thread about 20 times
>Why does /v/ hate the FGC?
Most of /v/ doesn't seem to hate the FGC. There is plenty of good fighting game threads about every time i come on here. Wqe have our own FGC. If you would like to start a thread about fighting games, you can easily do so without making the same exact thread with the same exact image
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>>317435858
Or I can play LoL or Dota 2 and see a character I like and just use them and not avoid something because the developer decided for no reason other than to be a prick to make them annoying to use.
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>>317435681
>basic nigger/aussie interactions
ftfy
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>>317436069
I literally said find a character that clicks. Do you fucking know what that means?
>>
>>317436067
Because Killian just made SF4 with easy inputs. Smash had the right idea, you have to make the entire engine and gameplay different, you can't just slap easy inputs into a traditional fighter. I'm curious if David Sirlin will learn this lesson, or make the same mistake Seth did.
>>
>>317436085
Nah, family. You don't get into a new fighting game and pick up all the moves and combos with a 90+% execution rate within minutes.
>>
>>317435391
For a barebones beginner's fighter, Rising Thunder. Don't know how long it'll last, as far as I see, there are few people playing it outside of primetime hours. The execution barrier is removed as your special moves are a simple key press. Don't even need to do fireball motions. It'll likely stick around for another year or two as they add more planned robots.

For fighting games with some people in it (ie more than one hundred), there's really just Ultra Street Fighter IV (don't bother now, it won't stick around after V comes out) and KOF13 (lots of technical characters, but several simple characters you can easily get into).
>>
>>317436190
Do you? If a person sees a character and likes their visuals and their moveset, but can't use them due to stupid controls, that means the developer fucked up. There's no excuse for it. It doesn't balance the characters, because most of the time the most busted characters are piss easy to use with simpler inputs for some bizarre reason. Look at Tekken 7, Claudio, Shaheen, Hwoarang and Paul are the most bs characters, and ironically are the easiest to use. Meanwhile Lucky Chloe has actual hard inputs and is fucking trash. I admit it's almost hilariously sad they designed her to appeal to so many people who literally won't be able to use her due to her inputs, wtf was even the point? She's not even good.
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>>317436332
I do, its not that hard really once you played more than one fighter.
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>>317436391
Rising Thunder is just boring. It doesn't really matter how easy the basic controls are.
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>>317436524
Why bother lying on the internet?
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>>317436252

Smash isn't a simple game, anon. I know you're shitposting me, but it's not.

You have to work that little analog just as hard as you'd work your stick during a KOF or guilty gear session. In fact, harder, even, because gamecube controllers are falling apart in the players' hands now. They weren't made to tolerate melee abuse.

Actual legit casual shit games all failed. Rising thunder is the main example. Casuals think they can go in there and have it easy? Fuck you, the good players still win, and casuals quit because they still can't hit something simple like sweep into sweep into DP into hadoken. They're not even inputs in rising thunder, but they still can't figure it out.
>>
http://www.sirlin.net/posts/a-new-era-of-fighting-games

Fantasy Strike could be good, let's hope Sirlin doesn't do what Killian did and just copy paste SF4 with easy inputs.
>>
>bant
between /sp/ and the fgc i'm convinced most people don't actually know what banter is
>>
>>317421443
Chun Li. back + HP all day
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>>317436612
People that casual just suck period, those are the same people who play LoL and feed nonstop in lane and complain about some champ being broken.
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>>317436612
Casuals quit because when the game is completely boiled down to footsies, they'll never be take take on a top player, no matter how hard they try. Dumbing down games makes fundamentals stronger, which is great, if you're a top player. If you're not one of the best in the world however, you'll never get anywhere.
>>317436675
Sirlin is the biggest idiot in the FGC.
>>
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>>317432258
lmao, weeb can't handle anything outside of RPing on CSGo
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>>317436675

>Sirlin.
>not failing just as hard as S. Killian.

If these guys weren't shit, they wouldn't be making casual fighting game experiments for casuals who they know for a fact won't stick with it, and still won't be equipped to take on good players.

You want to play fighting, you gotta lose a lot for each win. That's how it works, and how it's always been. If you can't deal with losing, you'll wash out.

I've taught so many people how to play fighting games over the years. It doesn't matter if it's a DBZ simulator, gundam wing endless duel, guilty gear, or what have you. The very basics are the same regardless of how many moves there are, or how complicated they may seem.
>>
>>317418262
They (including me) suck at fighting games.
>>
>>317426871
KILL
CRUSH
DESTROY
>>
>>317434507
>just very badly and archaically designed.

Translation:
>I'm ass at fightan games.
>>
>>317436515
Holy shit lets not talk about 3D fighters. Lets keep this at 2D. 2D fighters, besides a few ASW or SNK super moves seeing as Pretzels are retarded as fuck, have simple commands. Literally a quarter circle forward is the easiest shit to do and for most games that does a special move. Hell if we are speaking of 3D fighters then its the same thing as having a character "click", Steve Fox clicked for me in Tekken 5- Tag 2 when I wanted to play Eddie. Its just a matter of preference.
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>>317436868
Nah he was ahead of his time and the community turned their backs on him because he tried to actually fix what was wrong with SF2. The FGC hates innovation and hates good ideas, they want the same old shit again and again until they get tired of it, then they bitch at the devs for giving them the shit they wanted.

ie, the tekken community

>tekken 4 comes out, is different and trying what could be revolutionary ideas for 3d fighters
>"boooooooooo, it's shit, it has glitches, fuck this shit, remake Tekken 3 again!"
>Harada listens, makes Tekken 5 like 3
>"yeah, this is what we want, do this!"
>Harada makes 6 and Tag 2 more of the same
>Tekken 7 is more of the same
>"ugh, I'm so sick of Tekken now, why don't they do something different, man I miss Tekken 4!"
>>
>>317429485
The fuck am I looking at?
>>
>>317437236
Mobas require you to lose a TON before you get good too, but people tolerate it in those games way more and keep coming back, fighters have a much lower retention rate
>>
>>317427596
dat nigga with the bubbles
>>
>>317437340
>I have spent hours in training rooms and somebody on the internet had to tell me the best combos

Embarrassing.
>>
>>317437357
>thinks people hate sirlin because of SF2
Sirlin's retardation goes back long before SF2 HDR. Just ask any colorblind person who wanted to play Puzzle Fighter.
>>
>>317436571
I am not lying. When you have played Street Fighter and understand simple commands, what footsies are, and what DPs are you have the bare bone basics down. Whenever you go to another 2D fighter you can easily pick up the speed of the game and its basics.
>>
>>317437485

Because in a MOBA, you can blame your team, RNG, stacked enemy teams, or whatever.

In a fighting game, you lose, it's entirely on you.

This causes an uncomfortable introspection where you realize you're not hot shit, and you need to improve.
>>
>>317434386
>3d fighter where the environments actually mattered
Glad to hear you are a casual that wants stage hazards
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>>317434117
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>>317437236
>If you can't deal with losing, you'll wash out.
What's the upper intake limit for losing? 100:1? 1000:1? Infinity:1?
>>
>>317437704
I think it might also have something to do with the skinner box systems in MOBAs.
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>>317437687
I'm not talking about footies and how to walk a back and forth, mongoloid.

I'm talking about ALL of the characters attacks and ALL of the combos. You have never in your life ever learned that in minutes. Don't even bother responding.
>>
>>317437642
how does it feel to lose at everything because of self-imposed barriers?

you're the legit definition of a scrub and this is hilarious
>>
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>>317434507
>Practicing in vidya is boring, practicing a 100m dash is not.
Sick opinions
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>>317437357
Tekken would be perfect if they fixed the movement. How can a series still feel like a PS1 game in terms of movement is beyond me.
Especially when you consider that VF and DoA got better movement and that SC is by the same company
>>
>>317437738
Glad to hear you are a casual that can't handle environments that matter and want to fight in tiny cages. Bushido Blade had full 3d environments with actual interaction and full 3d movement, meanwhile shit like Tekken is boring clunky limited movement in boring ass stages where the only interaction is "juggle this guy into the wall so I can hit him more times". Then people wonder why 3d fighters are mostly dead. Even Aris said at this rate Tekken will be dead if there even is a Tekken 8. Least 2d fighters you expect the stage to not matter and just be a visual thing, in 3d I expect the stage to actually mean something besides being a pretty background.
>>
What's the cheapest fight stick I can buy that does the job? Why are they so absurdly expensive?
>>
>>317437874
I'm well above average in everything I do, including every vidya I've ever played.

You are the autistic scrub, anon.
>>
>>317435636
SF never had pretzels nigga
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>>317437872
Holy fuck I don't, I stick with one character. Holy shit no one in the FGC learns all of the characters. If it has new characters that I have never touched before I go into training, get the feel of them and see if anyone of them click. If one does then I stick with them and learn combos and shit.
>>
>>317437687
Yeah, no. There are plenty of setplay-oriented games (including SF4 above literal day 1 level) where you will just be repeatedly sodomized if you only "understand simple commands, what footsies are, and what DPs are". Actually, that's pretty much every fighting game other than Street Fighter 2.
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>>317437952
>Tekken would be perfect if they fixed the movement. How can a series still feel like a PS1 game in terms of movement is beyond me.

They won't. They "fixed" the movement in Tekken 4, and pro players bitched about the game not requiring you to do korean backdash cancels, so come Tekken 5 they nerfed movement and put that exploit back into the game. Hardcore Tekken fans do NOT want different movement, they want that clunky sluggish movement so they can do elite korean dash cancel mechanics and brag about it.
>>
>>317438123
I wonder when this guy will develop self-awareness.
>>
>>317438112
Do you really want one? Use what feels best for you (and is tourney legal)
>>
>>317438135
I know but he was saying that he did not want pretzels. I was just making him feel at ease.
>>
>>317438112
Cheapest good stick is the one you make yourself.
They're expensive because they're built to last for years.
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>>317438156
One character. All moves. All combos. In minutes. You've have never and will never do it.
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>>317437642
>Projecting

Embarassing.
>>
>>317438135
SF did have stupid chicken wing inputs, that dumb super input for Guile's flash kick, and that godawful nonsense tiger knee input.
>>
>>317420006
Jesus Christ this is some cringe.
>>
>>317438291
You should look up the word projection, it doesn't mean "telling the truth". Embarrassing.
>>
>>317437789

It's a safe bet to assume that someone like Daigo, who is very, very, very good now, was not so good when he was starting, yet he spent even more of his freetime playing at arcades than he does now.

Every single high profile EVO win could have thousands of random losses behind them.
>>
>>317438189
That's a shame. I hope that they experiment with the movement for TxSF (or whatever it has become). I've been really looking forward to it since Harada has implied that it'll be quite different than a regular Tekken game
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>>317438186
This. I really wish fighter fans would stop uplaying footsies and fundamentals so goddamn much. Yeah, they're important, but the thing is these games over the years have become extremely combo oriented, you can have fantastic fundamentals but you NEED to be able to convert your hits top damage. If you can't, that means you need to hit the other guy way more times than he needs to hit you. So lets assume you're great at footsies but suck dick at combos and execution and the other guy is soso at them but fantastic at combos, this is what will happen:

>you hit the guy a bunch of times for single or maybe a few hits, do soso damage
>the other guy hits you like twice, takes like over half your health in a single combo

Good luck. Unless you're playing a literal moron who never lands a single hit, you're gonna lose most likely.
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>>317433369
I know I'm late but you just embarassed smashfags real bad.
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>>317438287
It does not take hours in PRACTICE. I learn that shit as I fight others. Learning their specials and supers are easy in PRACTICE mode. Holy fuck also if people are not aware I am talking about 2D games not fucking 3D games. Those are a whole different beast.
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>>317438556
It's either gonna play like Tekken with SF characters slapped in, or it'll play like Pokken.
>>
>>317438385
>He must have spent hours in training room and looked up the internet for the best combos BECAUSE I THINK SO

Somehow playing the game with others both or learning from word of mouth doesn't exist.

Embarassing.
>>
>>317438621
Are you embarrassed when you're the best? That's weird, anon. Work on your confidence.
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>>317438112

They are built to last. An arcade stick will last you decades if it's a good one, regardless of the abuse. They put them into arcade machines in Mexico in the early 90s, and those still function to this day.

Also a special market. There's not many companies making them, and not many games that require them.

Expect 50-150 dollars for something worthwhile. A fighting stick won't make you better at games, IMPORTANT! If you're comfortable playing on a controller, and you played 15 years on one, then maybe you just don't need the full arcade experience.

Maybe then you should look into a better controller instead of an expensive new toy.
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>>317438629
>I learn that shit as I fight others.
>all moves and all combos

LOL
>>
>>317438412
And there are very different environments for playing games. If your first fighting game is like, Guilty Gear Xrd or one of the XXAC+R ports, your loss:win ratio may very well be literally infinity:1 and it will stop being fun. Arcades (used to) have lots of random passers by to play against in addition to regulars. Fucking no one should tolerate a 1000:1 loss:win ratio. If they encounter a game where they're so woefully outmatched, they should either stop playing it or play it only with local friends around their skill level until they gain some solid footing.
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>>317437789
There is none. Even the best players go on losing streaks.
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>>317438790
I've never played fighting games other than mashing buttons at friends' houses. I'd like to try to get into them with SFV.
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>>317438704
Some mechanics in fighters you can't just learn from playing. Look at Tekken, most people who play can't move for shit, because korean backdash cancel is a GLITCH, you're generally gonna get your ass kicked by people who use it, wonder wtf happened, then have to go online to find out wtf it is and how to even do it. Same goes for 1 frame links, most people who played SF4 were wondering why simple looking combos didn't work despite pressing the right buttons, then had to go to places like SRK and find out the game required stupidly strict frame requirements and that you had to "plink" to even do the combos.
>>
>>317438704
That's not what happened in this case.

Pls stop letting yourself get btfo by me. It's really embarrassing.
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>>317434160
Nobody can handle THE DARKNESS
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>>317418262
Wiggers.
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>>317435706
>FIGHTING GAMES TOO HARD
>THE ONLY WAY TO LEARN IS TRAINING MODE

Arcade releases don't have training mode, dumbfuck. How do you think they learn how to play well?

By playing against others and looking at the command list display plastered over the arcade cabinets.

This somehow never entered your mind? How fucking underage are you?
>>
>>317434160
He is dark as f*ck, f*m.
>>
>>317438712
the post implied requiring practice to be good is a bad thing. that makes smash casual as fuck mang, which smashers try to claim that their game isn't. Tl;dr Your defending it totally made the game look bad.
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>>317438287
Goddamn, smashfag, shut up.
I'm a different anon, it takes me about 30 mins to figure out a character. Then it's all about learning matchup specifics. Combos aren't even important when starting. What's most important is just knowing what's punishable and what isn't. Combos are easy to learn except for 1frame BS in USF4 but even that isn't necessary depending on your character choice.

The reason why smash is weaker than other fighters is specifically because
>lack of matchup/playstyle variation
>lack of moves with multiple utility
>lack of moves
>moves that are punishable ON HIT
>no clear indicator of when an opponent is and isn't in hitstun
>the fact that you can be rewarded for running away

This is coming from an anon that plays traditional fighters, melee, and smash 4.
>>
>>317439151
>the post implied requiring practice to be good is a bad thing

Nope. Better luck next time tho. :^)
>>
>>317438792
Holy fuck all of the moves? Yes, those are quick. Literally see if they are charge moves, QCFs, 360s, or rekkas. Combos are easy to learn when you are fighting others. Also no, I have never learned ALL of the combos of a character. Depending on said character they could have a fuck ton of them due to how they play. Like Jam from GGAC+R, she has a free form combo system.
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>>317438989
What case exactly?

Please stop doing damage control. It's embarassing.

>>317438945
Gee, I wonder how people find out mechanics and stuff back in the days before internet got as big as today? Oh, right. Watching others play in arcades and tournaments and word of mouth.

People in this thread who've been spouting "HURR TRAINING MODE, HURR INTERNET GUIDE" are ignorant as fuck.
>>
>>317438650
I think it'll feel like Soul Calibur V.
I wonder what Harada meant when he said that the game might be different. Project X Zone fighter? Namco vs Capcom?
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>>317439078
Arcades are only alive in Japan, and even there they're struggling now. Frankly no one should have to waste tons of money to master a character that's bullshit. This is why mobas and shooters are way more popular than fighting games, fighters had their chance to evolve when new concepts like Smash came into being, instead they chose to keep copying SF2 and further dig themselves into the trench. Now look, Smash is at fucking EVO of all things and games like Tekken are near dead.
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>>317439261
So you admit that fighting game's input is flawed. Thanks.

Threads over guys, go home.
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>>317418262
>act like niggers and degenerates
>implying people want to be around you aside other niggers and degenerates.
>Entire community has an extremely exclusionary attitude
>Then have the nerve to wonder why Smashfags can match our numbers

Nah, you're just part of a special snowflake hugbox. I love fighting games but the community is awful online or in person. It's far beyond being "just stream monsters :^)". Wanna know why FGC will never be TRULY esports and make that kinda dosh? Look at how you act and what's in the community. People dont like you, plain and simple no matter what deflection you put up.
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>>317439382
b-but git gud..

I-i don't want to play muh fightan games alone ;_;
>>
>>317439227
>>lack of moves

>ignoring the fact traditional fighters have tons of characters with mostly useless moves and that one "good" move you'll be using all the time
>>
Inputs are the easiest part of fighting games and I don't know why everyone spergs out about them.
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>>317439384
How's a traditional fighting game's input flawed when it objectively allows for more moveset freedom than Smash
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>>317439078
But they do have training mode.
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>>317439475
This is all kinds of wrong holy shit.
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>>317439328
Yeah, arcades are dead, so who fucking cares? I can play a moba and figure out a sick play pretty quick and try to do it, without having to drive out to an arcade, spend money all afternoon, and have to deal with foul mouthed assholes who try to pick fights for not playing the way THEY feel I should play.
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>>317438189
>korean backdash
>worse than Tekken 4's movement
You sure know a lot about Tekken
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>>317439384
No I am not, you don't fucking need to know every fucking combo. That is what I am saying. Holy shit are you this fucking retarded?
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>>317439475
Ummmm lol?
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>>317439245
Alright, the backwards logic is certainly helping your game out anon. Good luck on your endeavor of getting smash accepted.
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>>317439078
Arcades better foster good players because you won't just wallop on the guy next to you a thousand times without trying to help him out. It wouldn't be fun for either of you to just watch repeated double perfects play out. Online you might never win in several hundred games and never have a word spoken to you. This is necessary because the command list will not protect you against practiced setups.
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>>317439635
You're implying that you know a lot about tekken so I wanna hear it from you as someone that has never touched Tekken 4.
How does the movement feel?
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>>317439657
Stop writing like a moronic nigger.
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>>317439382
>Arcades are only alive in Japan, and even there they're struggling now

Because arcades didn't thrive outside Japan back in the days or something? Because there was no FGC before the social media era or something?

This whole thread, you've been speaking as if when it comes to fighting games, everyone ALWAYS 100% spend hours in training mode or look up strategy guide on the net since forever when it's not the case.

People can play against each other and learn new techniques, moron. Even when there is no arcade or not playing online, there is an offline scene, tournaments are literally held every week.
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>>317439474
I think there'll always be a place for traditional fighting games, just these people who think they're gonna blow up into esports are fooling themselves. Capcom seems to legit think SFV is gonna be the "LoL of fighting games" and they're gonna see real fast that won't happen. Nintendo were truly visionaries, they saw the direction the genre was headed and did something very different. They even have some design document floating around online somewhere about the dangers of genres going too niche to appease hardcore fans, it's how shmups pretty much died out. Eventually even stuff like r-type wasn't hardcore enough for those fans, they all wanted bullet hell shooters or else, and anyone who did shit diff died out and eventually said fuck it and made other games instead.
>>
>>317439382
Smash was at evo over a decade ago. Evo had Mario Kart DS as a main game a while ago. Evo has never been only fighting games. Fuck, Catherine is one of the biggest side tournaments. Smash is there for people who care about fighting games to go get dinner and used as a break without destroying viewer count.
>>
>>317439461
people in the FGC dont even like each other really. its pretty toxic, as a smashfag i can say even that community is pretty fuckin toxic.

>le smursh an't fiten gaym :^]
the fact this has become a meme proves my point.
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>>317439384
Varied inputs allow character to have more moves to utilize. How fucking hard is it to understand?
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>>317437298
YOU DIE
AHAHAHAHA
>>
So this thread literally has MOBAfags that have no clue what they are talking about right? Okay then.
>>
>>317439382
>quarters
>getting good means you get to stay on
> spending money to improve yourself is a waste
versus
>200-300 dollar console
> 60 dollar game with multiple updates
> peripherals that may exceed over hundreds of dollars to be on top of your game
It may not just be your cup of tea to play in arcades but the cost is about the same.
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Who's the Cummy of smash games?
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>>317439591
No, it really isn't. Most of these games the characters are very poorly designed, you'll end up usually with some characters actually having a well made moveset, and others who have maybe a couple good moves and the rest of their moveset sucks or doesn't even work in the context of the game's design. Look at Hugo in SF3, his normals are mostly garbage with long startup and recovery times, ina game where you have a mechanic that lets you easily stop and punish moves with very obvious tells. Meanwhile Chun Li's basics are better than most of his entire moveset because they're strong, fast, and have good reach and high priority.

Most fighting game devs are very poor designers and don't really give a shit about quality control desu, they know the fanbases for these games will be happy just to see a select screen with like 40 or more characters on it, and at tournaments pros are just gonna use the same few characters over and over again.
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>>317439612
>Yeah, arcades are dead, so who fucking cares?

You've been speaking as if fighting game players only learn from training mode or internet strategy guide since arcade was still alive, you piece of shit.

Learning by playing against each other in either online multiplayer or tourneys doesn't cross your mind somehow. How fucking dumb are you?
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>>317428624
What the fuck are you talking about?
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>>317439541
>only thing that matters is freedom

Damn you're stupid. Are all FGCers just as stupid as you? Must be a heavy correlation between stupidity and FGC.

I digress, freedom does not inherently make things good or bad. It could be poorly implemented, like you have 250 moves but they require completely insane inputs. It's more freedom but it's garbage.

Traditional fighting games are objectively flawed due to their unnecessarily complex inputs. This is why they're dying. Call me a scrub all you want but it's still dying.

>>317439685
Smash is already the biggest fighting series. Oh, and I rarely play smash, it's usually years between each play session. I don't watch or follow it either.
>>
>>317440171
>most fighting games
>lists the game that nearly killed the entire genre as an example
SF3 was fucking horrible and everybody knows it. It's a great example of what not to do.
>>
>>317434675
>pitying people for liking things you don't like
This is such a normie way of thinking.
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>>317439895
Smash is a main game now and takes up 2 slots at EVO now, slots that could be going to other fighters. Wizard knows shit like KoF and others have low numbers. Fuck sakes, Tekken wasn't even gonna be there until Namco bought their way in.

That shit is also why the DOA community pretty much said fuck the FGC and fuck EVO, DOA5 is arguably better and has shit the FGC claimed they wanted(counters nerfed hard), but that game got shafted so Smash, a game the community claims is a party fighter could take up two slots. Shit is rigged.

Oh, and poor Mike Z, literally created Skullgirls FOR the FGC, only to get shat on
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>>317439475
You can almost argue this in smash, but SF?
Let's look at Ryu's (the simplest character in the game) gameplan in SFV
Slower
Hits harder
Has decent projectiles (3 normal, 1 EX, 3 V-Trigger [charges], Super, Super V-Trigger)
that's already 9 moves.
His ground normals. LP and LK (including crouching) combo to light specials, good for easy unpunishable hitconfirms, but low damage.
MP and cr. MP go convert into his target combo
MK and cr. MK are good neutral tools at midscreen. MK keeps the opponent at bay, cr. MK is cancellable to specials
HP and HK are crush counters and allow for large punishes
cr. HP is a combo tool
cr. HK is a sweep
back HK is a two hit command normal, good for meaty attacks
.

I can go on, and I haven't even talked about his air normals or other specials yet.
>>
>>317440348
>objectively
Stopped reading there
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>>317439382
Translation
>Wahhh most fighting games are not like Smash waaahhh they're different or is not as simple to play as this one game that I like so they are SHIT. Smash is teh best fightan ever and if fightan games don't copy it, then they're stale and not innovative

Try actually playing fighting games for once.
>>
>>317440079
Yeah except on consoles some nigger can't whip out a knife and try to stab me for throwing too much.
>>
>>317440171
You realize that USF4 has a more viable tournament roster than Melee and Smash 4 combined, right?
This might have been a problem in the 3 series, but 4 and even SFxT have pretty great balance and plenty of moves to use.
SFV seems to be following the same trend. Characters in modern fighters usually have one bad normal, if you're lucky.
>>
>>317440402
Smash bought their way in too. DoA is a shit series and doesn't belong on main stage either. Fuck KI and MKX are on main stage. Quality is irrelevant. If your game of choice isn't on main stage, go enter the side tournament. It's really not a big deal.
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>>317439753
Slow.

When you first pick up a newer Tekken, the movement feels slow, moving back and forth is HARD, but with practice and precise control, it begins to feel fluid. Tekken 4 lacks this entirely, and the backwards movement is an awful slog. Korean backdash is not a perfect mechanic, it's extremely daunting to new players, and probably turns many of them away. Once you get past the (admittedly extreme) learning curve that kbdc presents, however, you can really appreciate how unique it makes Tekken's playstyle compared to other games.
>>
>>317440476
You're a kek
>>
>>317440348
>I digress, freedom does not inherently make things good or bad. It could be poorly implemented, like you have 250 moves but they require completely insane inputs. It's more freedom but it's garbage.
>Traditional fighting games are objectively flawed due to their unnecessarily complex inputs. This is why they're dying. Call me a scrub all you want but it's still dying.

Tekken is proof freedom means fuck all. Every character has like over 100 moves and most of them are garbage gimmick shit that isn't used. You're supposed to find the like 20 moves that are actually good and ignore the rest. Like I said, fighters are mostly poorly designed. I'd argue anime fighters are the best designed, they actually seem to put effort into those for some reason. Stuff like SF, MK, Tekken? You can tell the devs don't give a flying fuck.
>>
>>317440476
Niggers ironically aren't the ones doing the stabbing at arcades, they're chinks.
>>
>>317440671
Holy fuck not every fighting game is like Tekken.
>>
>>317440348
>complex inputs
>complex

Maybe if you're retarded.

The inputs are there to make the character has more moves. And said moves are more damaging than the moves with normal inputs to reward pulling those moves off within a strict timing.
>>
>>317440402

KOF doesn't have low numbers, though. It just wasn't as popular as the games that replaced it as a main title.

It's been coming and going for many years now. I have no doubt they'll add it back in once the new one comes out.
>>
>>317440464
Most fighting games are dead, Smash isn't. That says a lot. Nintendo were smart enough to get out of outdated 90s arcade mentality and create a fighter with simple inputs that work well for a gamepad and don't require lots of training.
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>>317440348
>like you have 250 moves but they require completely insane inputs.
Are you seriously implying that moves in traditional fighters are even hard? They're easier than the melee wavedash.
I taught my 7 year old cousin to do SF moves by comparing it to Skate on the 360. You have to be pretty retarded to not be able to slide down to forward and press punch.
>This is why they're dying
Despite the fact that the community has been growing at a steady pace since the release of SF4?
>>
>>317440348
It's accepted by smash players but not really the other scenes. They had to buy themselves in just to get into evo, and only after evo did people try to start working with them because they bring in money. Doesn't mean they respect their game or playing like other communities. There's always something bad to say about a smash player that everyone agrees on.
>>
>>317422496
without a doubt
i still wonder why he didnt make the cut for UMvC3, he was one of the most requested characters then again so was megaman
>>
fuck rapists
>>
>>317435047
Smash got BTFO at Evo this year in terms of stream viewers
>>
>>317440815
>Most fighting games are dead,
>>
>>317440596
No one should have to learn a glitch just to move properly, in 3d fighter of all things. Imagine if to play CoD, you had to master a glitch just to move around, otherwise the movement feels slow as fuck.
>>
>>317440886
Fucking what?
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Waiting for a fighting game without one frame links and other bullshit that doesn't actually involve the strategy of the game.
>>
>>317440779
Dante and Vergil in DMC games have more moves than most fighting game characters, and use simple smash style inputs.

>>317440795
KoF is dead, 13 killed it.
>>
>>317440853
Holy shit if UMvC3 had my team of Colossus, Juggernaut, and Blackheart. I would be one happy mother fucker. Venom would have been really awesome.
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>>317440828
>I taught a 7 year old the easiest input in the game, surely he can master all of them

He can't, obviously. But you know what he could do? Use all moves flawlessly in smash, on the first try.
>>
>>317440921

What is dolphin dive.
>>
>>317440853
>i still wonder why he didnt make the cut for UMvC3, he was one of the most requested characters then again so was megaman
Venom didn't make the cut because Marvel had a hand at picking the roster and didn't want Eddie Brock because he isn't the same Venom in the comics anymore.
Megaman wasn't in because Inafune thinks he's boring.
Megaman wasn't in SFxT because BBAM was in to promote the ill fated Megaman Universe
>>
>>317440952
>Anything other than one button is too complex for my brain


>>317441015
13 killed a lot of things now that I am thinking about it.
>>
>>317440921
The ability to cancel your backdash into a crouch or sidestep isn't a glitch.

>>317441093
Not a glitch?
>>
>>317441153
Nice strawman
>>
>>317441206
stop
>>
>>317440952
It's like Nintendo said, when a genre starts out it's great, and as time passes hardcore fans make more and more demands for very strict standards of what they feel the genre should be, until eventually games that try to innovate or be different are shunned and killed off, and the resulting games still alive are so niche that it turns most people off, and the games have a dwindling population because of it. Nintendo knows their shit. I guarantee if the FGC got to make Smash Bros, it would;ve been a typical SF clone with Nintendo characters, lived for a while, then died due to people being sick of the same old shit.
>>
>>317441062
What's the hardest input in SF, an SPD? All I'd have to tell him is do a circle input while jumping and press punch when you land.
WHOA SO HARD

But sure, kids love to do bullshit like wavedashing in Melee and 1 frame landing lag cancelling in Smash 4.
Reminder that an 8 year old got to top 32 in UMvC3 two years ago
>>
>>317441206
What are you fucking talking about?
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>>317441243
nah
>>
>>317418262

>the bant

I'd like it if they were actually funny and not cringeworthy/tryhard nerd jokes.

Black dudes into Fighting games tend to be a lot funnier/chill than their white/asian counterparts who are probably not funny because they're neckbeards most of the time
>>
>>317441095
fucking hell marvel seems like a bitch to work with
they also stopped gambit and cyclops from appearing because of those fucking movie rights
>>
>>317441164
>The ability to cancel your backdash into a crouch or sidestep isn't a glitch.

Yes, it is. That is not how movement was intended in Tekken, and frankly no 3d fighting game should require you to have to constantly cancel in and out of dashes into crouches in order to move around. The actual movement in Tekken is trash, and the fact you have to master backdash cancel makes the game shit. Most people who play Tekken get the fuck beat out of them because they wonder why they keep getting hit despite moving around, because the actual movement is purposely made bad.
>>
>>317441246
That's why Street Fighter is dying, right? Oh wait. Also, not every game needs to aim for mainstream appeal.
>>
>>317430731
truth
>>
>>317441352
He replied to my argument by disingenuously representing my position. It deserves to be called out
>>
Is there any fightan going on right now?
>>
>>317440815
>SFV around the corner
>THE face of fighting game having a new installment
>Other fighting games doing well
>genre is dying

I'm sorry what?

Smash is popular EXACTLY because it's for casual play with simpler inputs and is easier and features well-known Nintendo characters, so it's more accessible and more people can get into it. Doesn't make it better than other fighting games.

Of course it would have a bigger mass appeal due to being a casual game with popular characters crossing over. If said game has a bigger mass appeal than most other fighting games, does not mean the other games are dying.
>>
>>317441335
>yeah, he can't do all the moves, b-but he can't glitch in another game either!

Loving every lel.
>>
>>317439475
>this is what smash players actually believe
>>
>>317441437
>Also, not every game needs to aim for mainstream appeal.
DING DING DING
This simple thing is something casuals will NEVER understand.
>>
>>317441451
What the 13 killing more than he thought part?
>>
>>317441428
>That is not how movement was intended in Tekken
Then why is it intentionally in newer Tekkens? You can't say that it's not, and you can't say what is good or bad for a game when you clearly don't understand it.
>>
>>317422496
I PICK THE SUPERIOR SFvX
>>
>learn how to anime fightan
>try to usf4

Holy shit why am I so bad
>>
Where is all of this "fighting games are dying" nonsense coming from?

Fighting games are doing waaaaayyyyy better right now than they were 10 years ago. I haven't seen this much interest in fighting games since the 90s.
>>
>>317441437
>>317441548

You're adorable. You don't think that AAA developers want big numbers and will kill a game series if they don't get them?
Thread replies: 255
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