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Carmack says consoles are 4x more powerful than phones. Discuss.
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Carmack says consoles are 4x more powerful than phones.

Discuss.
>>
>>316564121
Phones have thermal throttling. You can only use a small portion of their theoretical power.
Pc's are too open ended to optimize for. You don't know what video card or CPU the end user will have.
Consoles let you optimize as much as possible. You can take advantage of every last bit of power they have.
>>
Weird.
>>
>>316564121
What's wrong about that? Consoles have an OS designed to solely play video games, so they can lend more power towards that function. A PC has to run the video game as well as running a more resource-intensive OS that's not optimised for gaming. And a phone has to do the same as a PC, except with a tiny battery.
>>
This might be true for special hardware in consoles but this gen has proven that consoles now are just gimped PCs and generally you'll get similar performance with similar hardware.
>>
>>316564121
What has even Carmack done lately?
>>
>>316564121
>ex-successful forgotten dev trying to attract some attention
Pathetic.
>>
>>316564468
This tbhsmhfam
>>
>>316564618

dabbling with retro technology from the 60's

space rockets or something
>>
>>316564618
He's been working out how best to display a like button in VR.
As well as helping with rendering advertisements in a virtual space.
>>
>>316564441
/thread.
>>
Whats this even mean

I paid $300 for my two GPUs and they can do 2-4 times the resolution or frame rate performance of a ps4 depending on the game
>>
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>>316564610
>>316564618
>>316564643
>spot the butthurt mustard
>>
>>316564843
>performance

scratch that, fuck i need sleep
>>
>>316564843
price=\=clock speed
>>
Isn't true anymore. Paper spec my PC is twice as powerful as the PS4 and in good console ports I can get twice the framerate at the same graphics settings.
>>
>>316564984
it generally does
>>
>>316564441
This.
>>
>>316564121
Would have been more accurate if he had used "can" instead of "will"
>>
>>316565029

Your pc costs 3x more than a PS4.
>>
>>316565396
Price has nothing to do with what Carmack is saying.
>>
>>316565435
Yeah, fuck all these people complaining about price. They just poor cant afford a Great rig, fuck em.
>>
>>316564121
>Carmack says
This faglord has stopped being relevant roughly in 2005.
Why are you still taking him seriously?
>>
>>316564121
Thanks for info facebook space man.
>>
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itt: non-programmers argue concepts they don't understand
>>
Of course consoles would give better performance, but not necessarily better graphics.
Consoles have dev kits solely for making vidya. Not only that, it's a learning curve. The older the console, the better the graphics because devs know how to workoround earlier problems in developing games.

Consoles will always be powerful than phones. I don't understand "gaming phones" that tout their specs to be quite honest.
>>
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>>316565498
>Yeah, fuck all these people complaining about price
What people? You're the only person talking about price in this thread.
>>
>>316565435
This
>>
>>316565396

and has 6x the performance if you judge based on FPS
>>
Mmm.
>>
>>316565660
MMMHHMM...
>>
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>>316564121
>carmack
>>
>mustard race went full butthurt because somebody stating facts
ayyyyyyyyyyyy

another fact i bet carmark didn't know is the average master race on /v/ running shit on their laptop or shite pc that can barely run modern games
>>
literally who
>>
>>316565572
then explain it. or talk shit because you have no idea what you're talking about either
>>
>>316564121
>>316564441
PCunts BTFO. Now we can focus on the important things of vidya.
>>
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>>316564696
i originally read that as
"tbpptptptptsmfam"
>>
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>>316564121
>>
Then explain why a 750ti that was $150 mere months after PS4's launch consistently ives better performance than a console.
>>
>>316565787
>that can barely run modern games
Hey, just like the PS4.
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>>316564121
this cant be real
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>>316565828
you don't have to be a programmer to have reading comprehension you fucktard. "the same given paper spec". He's referring to the hardware optimization. He isn't saying a console is more powerful than a computer.
>>
>>316564121
This is about overhead from abstraction.
>>
>>316566047

750ti cant runs shit and also a gpu itself cannot run anything
>>
>>316565829
Here's your reply
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>>316566225
>Can't run shit
Every single multiplat other than Arkham Knight runs better on g3258 + 750ti than on a PS4. Sorry if facts get in the way of your post-purchase rationalization
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>>316566283
And here's yours.
>>
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>>316566391
Oh we have a tough guy here huh....... *unsheathes my twin katanas* Well, let's see how tough you really are! *jumps into the air* TAAAAKE THIIIIIIIIIIIIS *spins around and slashes your face open* Not so tough now, huh????? *grabs you and throws you up* It's time to finish this little charade *holds my katanas above my head* YOU ARE FINIIIIISHEEEEEEEED!!!!!!!!!!! *jumps upwards so that you get impaled on my swords* Heh.... easy.....
>>
>>316564121
He's basically saying "Pound for pound middle weight boxers have the best punches, x2 better than heavy weights, which are 2x better than feather weights."
Heavy weights still have the strongest punching power by a wide margin, but don't have the best power to weight ratio.

He is right and it makes sense, it just isn't useful as anything more than a factiod.
>>
>>316566453
*it was a hologram*
>>
>>316566453
>tfw you typed all of that out thinking it would be funny
>>
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>>316566391
>>316565829
>>316565787
Literally no reading comprehension
>>
i almost feel bad for pckeks
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>>316566532
>being this new
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>>316566453
>>316566534
>>
>>316564121
>>316564441
The comparisons I've seen between consoles and PCs of roughly equivalent specs have shown basically no difference. I'd like some real evidence of this console SEKRIT SAUCE
>>
>>316564121

So why isn't the ps4 giving us performance levels twice of that of a 7870 and twice of that of the 8 core jaguar?

To reiterate the 7870 should be slightly stronger than the 750 ti which shits on the ps4 in most multiplats. So where is the performance?
>>
>>316566653
>being so new you fall for the ol pretending to be a newfag ruse
>being this new
>>
>>316564121
A PC with the same specs as the consoles ran Rage better than the consoles did.
>>
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>>316564441
>Consoles let you optimize *up to certain point*

fixed that for you fag
>>
>>316566734

Yea the ps4 should be hitting 50+ fps in most of the newer games if that was the case since it should be 2x the frames

Can anyone explain why it doesn't?
>>
If you're a gamer, why wouldn't you buy a device a solely designed and specialized in gaming?
Console is masterrace.
>>
Can consoles save gaming? No? But mobile can do that AND get the female audience!

Check and mate console fags
>>
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>>316566732
I think it used to be a thing when consoles weren't just shitty PCs but more recently (like with the PS360) people were using the reason that you couldn't run games like Crysis 3 on PC at all with specs similar to what were in those consoles when that's more because they just didn't allow the graphics options to go that low for the PC version.

Though the 360 was in some ways more powerful than PCs at the time of its release. It only lasted a few months though.

In the late 80s and early 90s consoles were doing things PC couldn't really do too. This was when Carmack came up with a method to do smooth scrolling on PC sidescrollers for instance.
>>
>>316566734
This seriously, my PC is getting dated and has the same card as the PS4 and I still manage higher FPS on average (48) and at a higher resolution.

Graphic quality about the same.
>>
Fuck Carmack

He's just talking out of his ass for the benefit of console manufacturers.
>>
>>316566978

Right but carmack said the ps4 should be getting twice the performance you are getting

So if you get those 48 frames the ps4 should be getting 96 frames right?

So why isn't it happening?
>>
>>316566732
It's because carmack is talking about real hardcore optimisation. If you've ever watched his quake-con talks you'll know he's a veritable genius when it comes to 3D rendering systems, he's the kind of guy that will dive right down into the fundamentals of the graphics libraries provided, work out why they're slow and just completely rewrite segments in order to make them perform better based on specific platform architecture.

Literally 99% of developers don't do this and just make do with what they can manage to get out of opengl or directx and a bit of profiling to avoid the biggest slowdowns. If you do that, you'll get fairly consistent behaviour across the board for a given spec, which is what we see.
>>
>>316567063
Carmack is a washed out hack who is angry that nobody liked rage imho.
>>
>>316564468
>resource intensive OS

That's wrong though. Look at the share of your system resources windows takes up on a fresh install. So long as you have more than 4GB of memory and you're not running prime95 in the background, GPU horsepower and algorithmic efficiency of the renderer will be your constraints.

Remember how Xbone runs a modified version of windows?
Remember how PS4 runs a modified NetBSD?

Hell, on the PS3 the operating system took like 128mb of ram and an entire ppu. That's a huge proportion of the available resources dedicated to the operating system, much higher than your average gaming PC running windows.
>>
>>316564121
>consoles > pc > mobile
based god
>>
>>316566726
Is this implying you have a hat fetish?
>>
In consoles the API is much more explicit and application that generates the command buffer has a more direct control over pretty much ever part of the hardware. You don't have deal with driver overheads and error management, no more legacy requirements that most PC dev has to deal with. Most PC ports has almost 3x more lines of code because of this and doing QA is a bitch, lazy testers just hope that you have enough brute force into your hardware to chew on the constant state validation, error checking, and the constant referencing of the full shader language.
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>>316564121
Carmack is getting into the grampa-tier territory
He should start his own thing again
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>>316569151
Why did they departed from each other, they are like bread & butter.
>>
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>tfw you love these threads because you always learn something new

Fuck the shitposters, I like learning.
>>
>>316568601
all that fucking talking out your ass.

>command buffer
you mean the fucking stack?

>application has a more direct control over every part of the hardware
This isn't true since PS2/Xbox days (maybe earlier), PS3/360 and PS4/Xbone both use a kernel (or hypervisor) that expressly separate applications from the hardware. No devs are directly coding to the GPU either, console devs are still using either directx or a superset of opengl, depending on their platform.

>don't have to deal with ... error management
What???! You think because a console's hardware is standardised, this mean's an entire game's state is deterministic? I don't even know what else to say there.

>legacy requirements that most PC dev has to deal with
If you make your game require directx 10, you're exclusively targeting newer hardware than PS3/360. If you make it require DX12 you're targeting only the newest generation of cards. This is just as optional for PC devs as making a previous gen port is for console devs.

>most pc ports has almost 3x lines of code
Do you have a shred of evidence for this?

>hope that you have enough brute force into your hardware to chew on the constant state validation, error checking,
again, what? Why would a PC need to do more error checking? You don't need to do special checks to determine what feature set you have all the time, just at startup. You don't need to do special checks for minor differences in gpus because drivers handle that. The entire point of opengl and directx is to expose a simple (arguably they failed here) and portable interface that programmers can use on a variety of systems.

>constant referencing of the full shader language
??? you can compile your shaders for PC just like you can for consoles. I don't even.
>>
>tfw super genius john carmack says consoles are better than pcs for gaming

lmoa
>>
>>316564121
Any idiot with half a brain will know he was talking about coding to an api like Directx and OpenGL.

And performance of an api largely affects the CPU not the GPU.
This is why a computer GPU similar in spec to a console GPU will perform similar just so long as the CPU is not bottlenecking it.
>>
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>>316565396
My PC was 3.5 times more than a PS4 but performs 6+ times better.
Much better bang for buck.
>>
>>316566732

When he says optimization, he's not talking about comparing a ps4 to a 970. Obviously, the 970 is so much more capable and can produce graphics the consoles could never dream of. If every pc user had identical hardware that never changed, it would be just as optimized as console. He's just saying that when you only have one configuration to develop for, you don't have to worry about differences in hardware. That's why pc games have to have settings so you can adjust for good performance at different hardware levels.
>>
>>316569965
>And performance of an api largely affects the CPU not the GPU.
That's just wrong.

I need to leave this thread before I have an aneurysm, the amount of ass talking is ridiculous.
>>
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>>316566847
>up to a certain point*
>is very vague about that certain point

the xbox 360 had a service life of 8+ years, and the games looked better and better.

get salted baka head
>>
>>316570040
dude that's idiot logic, like lmfao.
performs? what does that even mean? The PS4 will be pulling 60 FPS on all titles no matter what.

You on the other hand? lets hope for the next 4 years
>>
>>316570083
You are wrong.
Which is why my 3x higher spec 8800 still performs 3x or better than the 360 and PS3.
I can't really think of many cases were a speced GPU didn't perform how it should against a console GPU.

The only time I could think of worse performance was when it was being bottlenecked by the CPU.
>>
>>316564121
I agree.
The problem is just that console's hardware is too shitty for that logic to be relevant.
>>
>>316570297
bad bait mate
>>
>>316570376
oh gee better not respond xD, hes a baiter you know
>>
>>316570336
It's the crappy CPU in the consoles.
If they had a good CPU then the PS4 would perform slightly better than a 7850.
>>
>>316570297
>The PS4 will be pulling 60 FPS on all titles no matter what.
ayy

>You on the other hand? lets hope for the next 4 years
Not bad, considering in 4 years we will already know all the details about the next consoles.
>>
>>316564121
I've been a rendering programmer for 15 years and will answer any questions you have. There's lots of bullshit floating around and I won't make the effort to respond to already existing comments in case nobody even cares. So ask if you want to know anything.

Regarding the tweet: Johnny is of course right, but so far nobody in this thread has correctly explained why this is the case. Also that tweet will be outdated within the next year or so because the situation is about to improve drastically.
>>
>>316564121
>for the same given paper spec
One should consider that technologically, consoles use outdated hardware.

A modern PC will contain far more powerful hardware than what's inside a console and given the price of console games, additional subscription fees and all that it's not even a good deal, especially if one considers how bad modern console games run on their systems, barely reaching 30fps and often dipping below 24 where it's not even fluid any more.
>>
>>316570430
I don't know who the fuck had the idea to use an APU for a gaming focused device.
Also, a lot of engines are built on what came before, and up until now, it was all focused on the CPU.
>>
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Consoles won again
>>
>>316570469
everyone here is wrong because they think Carmak means frame rate would double.
His comment on performance does have to do with that.

Otherwise the PS3 and Xbox 360 would perform pretty close to an 8800gt when the 8800gt trashed each system at much higher resolutions and settings.
>>
>>316570576
meant to say "does not have to do with that".
>>
>>316570469
GPGPU revolution when?
>>
>>316570320
Nothing you said there provides any basis for an API only affecting CPU performance. Literally just spewing words on a page.

APIs are just code, written to be executed on a processor. The API doesn't give a shit if that processor is an x86 CPU or if it's an nvidia G70 or an AMD GCN gpu.

API performance is determined by how the processor microarchitecture works and the instructions the API gives the processor.

There is nothing inherently inherently binding API performance to a particular processor.

Fuck, do you even know what an API is, besides "computer magic"?
>>
>>316564121
>For the same given paper spec
That's the key issue here: a PC isn't going to have the same paper spec.

A five year old who's twice as strong as other five year olds isn't going to beat a grown man in a fight.
>>
>>316570781
lmao holy shit rekt
>>
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>>316570040
>This is what #PCMustardRace actually believes
Even a 980ti is only 3 - 3.5 times as fast as a 7850.
>>
>>316564441
>You don't know what video card or CPU the end user will have.
Except they all, including current consoles, run on x86, so that doesn't really matter
>>
>>316570057
Why don't you try actually reading the posts you quote?
>>
Awesome, this means my console games will look AND perform 2x better than a similarly-priced PC!

Right?

...R-right?
>>
>>316570757
in games? the full revolution will start in a couple of years when all GPUs support DX12 and Vulkan completely. On consoles, everybody using the GPU wherever possible because they give you better control over how the GPU executes things, and with PCs it will be the same within a year, but this kind of thing usually doesn't completely take over until a significant part of the end user base can take advantage of it. and designing a rendering engine that crosses the gap between DX11/GL4 style rendering and DX12/Vulkan style asynchronous compute up your ass style rendering is a giant bitch.
>>
>>316564618
>>316564643
>>316565556
>>316567162
>>316569869
All these scrublords mad that Carmack is a genius and is threatening their worldview. Top kek, mates.

/v/ & NASA BTFO'd

https://youtu.be/VcWRc1wK3gM
>>
>>316571127
Are you doubting Carmack? Fucking faggot. He knows what he's talking about and he has been a programmer longer than pretty much everyone in the industry. He has been in the game longer than some of fags like Todd and Kojima. Suck his cock and accept his truth.
>>
>>316564441
>>316565279
>>316565829
>can
>in reality console games are terribly optimized and outside of a few japanese action games, nothing runs at a stable or smooth frame rate
>>
Why do developers refuse to take advantage of the Xbox One and PS4 hardware?
>>
>>316571295
>Vulkan

Do you think it really has a chance? I can't really envisage uptake besides Valve dogfooding it for Source 2, and therefore any source engine games.

Any idea if the other large engines are likely to implement a vulkan renderer?
>>
>>316571473
>i don't know what tf im talking about
>>
Carmack being retarded
>>
>>316569631
>Doesn't need error management

Are you saying that desktop graphics APIs don't get frame buffer errors or shader error when generatin or updating geometry, vertex, or alphas? Maybe It would if you stay still and look at the wall but render loop require constant updates and it wont alway generate the predicted results.
>>
>>316571592
But he's right, devs today are either lazy or incompetent

There is no reason to optimize when you can put out the game running at 20 fps and people will buy it
>>
>>316571536
That depends on how much or not they fuck it up. If they do it proper and hardware supports it well, there will literally be 0 reason for people to use DX12. Absolutely none. So yeah there's a serious chance of it succeeding.

Either way, Vulkan will have its place outside of games (OpenGL dominates everything that isn't games).
>>
>>316570436
>Not bad, considering in 4 years we will already know all the details about the next consoles.

false and lick my farts nerd
>>
>>316571479
The CPUs bottlenecking the GPUs
>>
>>316571669
no the other guy is saying you don't need error management on consoles but you do on PC.

I'm saying you would need to do the same error checks regardless of platform.
>>
>>316571741
Do you unironically think this gen will last as much as the previous one even though their hardware is already falling short?
What a gullible kid.
>>
>>316571592
Nice bait. Start posting examples of high profile games running at a stable 60fps.
>>
>>316571732
I should add that API design wise, they've already succeeded. Everything you need to know there is already available online (even if it isn't officially released yet) because its based on large parts on Mantle and the few changes have been made public in various presentations.

The "fucking it up or not" part now depends mostly on the driver vendors who have to write gud drivers
>>
>>316571741
>he thinks the modern consoles, that are struggling to maintain 0FPS on new releases will last more than 5 years total
>>
>>316569631
>you can compile your shaders for PC just like you can for consoles. I don't even.

So what next are you going to tell me tell me that PC dev also don't deal cross vendor bullshit and AMD and Nvidia has identical shader pipeline.
>>
Yet consoles strive for cinematic experience. It's easier to optimize games on a console, yes, but they cant reach even 30.

Unless Carmack considers 30 a standart of course.
>>
>>316571018
Which x86?
>>
>>316570781
I never said "only affects the CPU"
I said largely affects the CPU not the GPU.
Which means the CPU takes most of the grunt work.
This is true to a large extent.
And if it weren't then show me an example within video games where a majority of games had a console gpu specced similar to a pc GPU yet performing twice as well as one.
>>
>>316571797
The render loop on consoles are much simpler, I've seen games that has no shader error management because the dynamic resources renders only at certain conditions or rendered in very short period due to hardware limitations some of them don't even dynamic assets.
>>
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>>316570974
Dude a Titan is 3x the power of the PS4 so that means a GTX 970 is around 3x and a 980ti is close to 2x the power of a 970.

I can play many games at 4x the res of the PS4 with much better frame rate on my setup.

I was playing The Evil Within at 4k and still pull over 50fps while the PS4 was running in the 20s at 1920x768.
>>
why does it seem that no one can code properly for consoles
I mean, take your average "big" release on a console, they struggle for 30 fps in 720p on a machine that was designed around playing videogames
yet you can take "big" releases on PC, often the same game, and have them run at 60 fps easily at the same resolution on similar hardware on the unoptimized mess that is windows
I mean hell, there are some games that can run 60/1080p on toasters on windows, because the coders are just that good at it
>>
Can someone explain the Phone point to me? Would this also apply to handhelds?

Also retards who think Consoles are the same as PCs because they're x86 need to fucking educate themselves. You really have no clue what the fuck you're talking about. You're basically taking one point, and applying it to something completely unrelated. Watch this.

https://www.youtube.com/watch?v=Dor46KKh9h4.
>>
>>316572783
>and have them run at 60 fps easily at the same resolution on similar hardware
I honestly don't remember games like that were rleased recently.
>>
>>316572783
Here is the quick and dirty

They said 60 fps and 1080p was the future

They instantly regretted that because someone from marketing slapped them in the fact and reminded them that children don't care and their target demographics don't care
So instead they use their time to make the game look better since visuals sell the game, framerate doesn't. even if the buyers were annoyed by the framerate it doesn't really matter since they already gave their money.
Thus the last 5 years have been them running back the shit they said while trying to push 30FPS instead
>>
>>316572591
>Titan is 3x the power of the PS4
source = your ass

>980ti is close to 2x the power of a 970.
pure bullshit. Doesn't matter if you use synthetic benchmarks or games, but the 980ti is only 50% faster than a 970
>>
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>>316573210
Source.
>>
>>316573210
>>316573307
Also I have 2 970s overclocked to perform like 2 stock 980s and sometimes better.

Got to love having a stable 1540mhz core clock.
>>
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>>316573383
>3.5GB SLI
>Proud of it
>>
>>316573307
>Nvidia marketing bullshit
>No actual benchmark
Flops are a purely theoretical value. If you believe they represent game performance, then you got conned by Nvidia.
>>
>>316573545
I got mine at release and kept them despite getting a 25% refund on both.

So I got each card for a little over 250USD at release which is an awesome deal even with the 3.5gb which is false because I get 3700MB vRAM in Skyrim with no stuttering.
>>
>>316573671
How about me running The Evil Within at 4k over 50 fps while the PS4 runs it at 5.6 times less of a resolution with dips into the 20s.
>>
>>316573210
True, the Titan must be closer to 5-6 times more powerfuly than PS4's low-end HD 7850.
>>
>>316573671
Yah I bet Nvidia loved to say their 7800 were beaten by the 360 in that chart.
>>
>>316564121
He's talking about performance, not power.

A PC has to allocate resources to shit like the operating system. Consoles, not so much.
>>
>>316571436
That's an acceptance speech, not a presentation.

John Carmack.
>>
>>316573865
Comparing minimum fps to average fps is hardly a fair comparison. Neither is comparing hardware based on a single game.

Rendering at 4k takes about 2-3 times the performance of rendering at 1080p. multiply that by the 50% more frames you are getting and you come out at 3-4 times the performance of a PS4. Not 6+ times

>>316573932
360 used an Nvidia GPU. They were praising themselves
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>>316574396
The PS4 was not rendering at 1080p (1920x1080) it was rendering at 1920x768 which is much lower.

Also it was getting around mid 20s at that and 50s would be double that not 50%....your math is horrible.

Also here is a benchmark with an AMD favored game and still the Titan is getting near 3x the frame rate. Titan got 58fps while 7850 got 20.
And remember that is a benchmark which has amd gpus perform better than nvidia gpus with similar specs.
>>
>>316574396
You are an idiot the 360 was using an AMD GPU.
The PS4 was the one with the Nvidia GPU.
>>
>>316574570
you are cherrypicking benchmarks (2560x1600 benchmarks on a 7850!) and still only getting 4 times the performance of a PS4, nowhere near the 6 times you claimed.
On top of that your system costs around $1500 unless you factor in ridiculous discounts, which is 4 times the price of a PS4.
>>
>>316574635
You mean PS3 is one using Nvidia, PS4 is using an AMD APU.
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>>316575348
>ps3 having a gpu in the first place
dont you remember the power of the cell?
>>
>>316564121
>2015
>Carmack still being relevant

Megatextures are the future, guys!
>>
CONSOLES ARE SUPERIOR
PCFAGS ON SUICIDE WATCH
>>
>>316575610
Don't you remember the nVidia RSX?
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>>316575147
Actually the Jaguar APUs cost less than $50-60, producing a PS4 probably cost less than 150 then you have to pay other rights and licenses because they use other third party software APIs
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>>316575147
I said the Titan was around 3x the performance of the PS4 and the benchmark shows it.

The 6x was not for the Titan.

Also I got my PC for 1400USD last year.

It has;

i7 4770k
Noctua NH-D14 CPU cooler
2x4GB of DDR3 2400mhz RAM
2x Gigabyte G1 970s
Asus Maximus Hero VI motherboard
Corsair HX1000 power supply
Corsair Air 540 case 3 original case fans + 3 cougars.
2x 1TB WD HDDs (have since added a 480GB SSD)
>>
>Sonyggers getting BTFO hard

kek maybe next big release you won't get sub 20 fps because carmack said you would have double the performance eh keks
>>
>>316575147
4x 400USD is 1600.....do your math better.
My PC was 1400 which is 3.5x 400.

The PS4 was 400USD when I purchased my PC. If you want to make the argument of price drops since then then you do me a favor because I can drop the price of my PC by another few hundred as well.

And it performs around 6 times better.
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>>316576073
Oh? Was your TV free, motherfucker?
>>
>>316566191
>>316565572
This.
And that's assuming the developer takes the time to properly optimize their game, taking advantage of the benefits of each platform, and doesn't just sick-cunt it together like Bethesda.
>>
>>316576707
>$300 CPU
>$70 CPU cooler
>$620+ GPUs
>$40 RAM
>$170+ gaymur brand motherboard
>$200+ PSU (1000W for a system that will never draw more than 750W - typical gaymur building a PC)
>$100 case + $30 fans
>2x $50 HDD
Unless you bought some of that used that's a $1600 system


>>316576865
>PS4 = $350 (MSRP, no discounts, includes 1 game)
>2x GTX 970 = $620 = two PS4 + $20 change
>decent i5 + mainboard + memory = $400 = one PS4 + $50 change
>Case + PSU + HDD + cooling + OS = $300 + change from above = another PS4

I count 4 PS4s
>>
>>316564732

your comment made me sad, but it also made me laugh
>>
>>316577939
The CPU was 260USD on sale at micro center.
The CPU Cooler was 50USD on sale.
The Motherboard was 120USD
The PSU was 75USD and it's good to have a lot of headroom for wattage to keep the PSU cool and lasting longer.
The case was 79USD that included all the fans which was a tiger direct deal.
the HDD were 45USD.

The only used parts was the PSU.
>>
>>316564441
>Pc's are too open ended to optimize for. You don't know what video card or CPU the end user will have.
this is grossly exaggerated
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>>316577939
PS4 was 400USD last year when I built my PC.
And if you want to include games that come with the system then two gpus came with two to four free games depending on when you bought them.
>>
>>316577939
Also forgot to mention my PC has much higher quality parts than the fisher price PS4.
>>
>>316564121
>for the same given paper spec
nice smoke and mirrors fegit
I still blame you for not being there to stop Bethesda when they decided that new Doom will be shit. Doom that you once made with love.
>>
>>316578285
>used PSU
kek
>on sale
>on sale
>on sale
Consoles go on sale, too, you know.

>>316578448
PS4 comes fully built with a warranty, everything preinstalled and you don't have to do your own troubleshooting if something doesn't work.
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>>316568601
>the api
by that you literally mean xna and opengl right
because thats whats used
dumb fuck
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>>316564121
But both the PS4 and Xbone use modified laptop GPUs and are therefore consoles with mobile parts. So were do they even fit into this equation?
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>>316570781
anon
you are on /v/
you look like you know your shit so i suggest you stay out of these sort of threads
every second post will be a dumbass that knows nothing about software making up a bunch of jargon to sound smart
>>
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>>316573017
>You have no clue what you're talking about!
>Watch this YouTube video to become as smart and enlightened as me :)))))
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