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Dark Souls 2
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>Convoluted and non-sensical intro
>Only starter class to have a shield is warrior
>Estus Flask has only 1 charge at the start
>Gotta rely on consumable items
>Giant armored ennemies in the first level

Is this game really worth playing all the way through ?
I love the first DS but this one seems like its difficutly is artificial
>>
Yes, it's a great game and it's actually Easier than Dark 1 in most spots.
>>
>Dumb enemy placements
>dirt easy bosses for the first half, then dumb shit for second half
>bland design
>nonsensical map design
>clunkier controls
>lifegems
>soul memory
>bad
>way lower replay value

no
>>
>Less shields
>Less convenient healing early on

This is a good thing, casual
>>
>>315770595
>needing shields
Git gud my man, I'm doing a no shield run of Dark Souls and it's fun as fuck. It feels like a completely different game.
>>
>>315770595
The only real problem I have with DaS2 are lifegems. Completely ruin the game.
>>
>>315771752
Yeah but they somehow completly messed up dodging which incidentally makes you rely on shield even more.
Or maybe i'm just a filthy casual
>>
>>315771123
>dirt easy bosses for the first half, then dumb shit for second half
>lifegems
>clunkier controls
>way lower replay value
>bland design
You didn't play the game at all did you?
>>
>>315772093
Learn to adaptability, dipshit
>>
>>315772093
Increase your adp you fucking idiot
>>
>>315772286
did you?
>>
Nah, it ain't worth it. Stop playing and join /v/ in ocasionally talking about how shit it is. Way more fun, and the only good thing about DaS2.
>>
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>People still think the Souls games are hard

Fairly easy way to tell if someone's underage or they picked up video games in the mid-late 2000's.
>>
>>315772474
Nothing you listed is true. Except Lifegems, which begs the question; What is actually wrong with more than one healing item?
>>
>>315770595

Let me sum up your complaints OP

>Wah, the game is too hard!

>Convoluted and non-sensical intro
ok?
>Only starter class to have a shield is warrior
Who needs a shield?
>Estus Flask has only 1 charge at the start
That's why you got gems as well
>Gotta rely on consumable items
Just like DeS
>Giant armored ennemies in the first level
Also a mace in Majula which will kill them in two hits.
>>
>>315770595
>Convoluted and non-sensical intro
Were your parents brother and sister?
>>
I don't like to compare it to DS1. It's still a good game, just don't play with a shield and raise your adaptability until your agility is 110.
>>
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>>315772382
>>315772473
I did and this is what happened.
>>
DS2 has a lot of problems, but they're not those things you mentioned. Keep playing, it's a pretty solid game.
>>
>>315772757
It's a DS1 reference
>>
>>315772757
I don't fully understand how that can happen, but the hitboxes are nowhere near that bad. Just a freak glitch.
>>
>>315772757
I'm getting flashbacks to False King Allant.

>dodge the leaping horizontal slash
>still take some damage

Fuck that boss.
>>
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>>315772796
Yes, it's a solid piece of shit.
>>
>>315772757
>the same exact webm posted for the 100th time
>>
>>315772757
>>315772991
Samefag again and again
>>
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>>315773060
Being posted multiple times doesn't make it less real.
>>
ds2 is dogshit
>>
>>315771123
>enemy placements meme
>can actually move in more than four directions this time
>lifegems meme
>actually has stuff to do and collect in NG+
???
>>
>>315772286
I'm doing my first playthrough and just about to finish up with only Nashandra and a couple of dlc bosses left but so far the only one to give me trouble was smelter demon. Beat every other boss in either the first or second encounter.

>mfw encountering smelter demon again in iron king dlc
>>
Did they fix the hitboxes for the Scholar of the First Sin re-release?
>>
>>315772567
Let me sum up how you contributed to nothing but showing your retardation:

>Let me sum up your complaints OP
>>Wah, the game is too hard!
>Valid complaints menas I thibk the game is too hard
>>Convoluted and non-sensical intro
>ok?

Ok? Is not an answer, might as well have said "I have no argument"
>>Only starter class to have a shield is warrior
>Who needs a shield?
People who are playing the game for the first time + everyone alse because at the start of the game your adaptability stat doesn't let you doge shit, doesn't help you don't get a 100% physical damage reduction shield unitl after 2 bosses and 3 areas

>>Estus Flask has only 1 charge at the start
>That's why you got gems as well
>>Gotta rely on consumable items
>Just like DeS

I'mplying that system where you have to farm for healing items is not shit and that's why they removed it from dark souls
>>Giant armored ennemies in the first level
>Also a mace in Majula which will kill them in two hits.
Incorrect
>>
>>315773797
>needing shields
>ever
>>
>>315773743
>Did they fix the hitboxes
literally never, you would need a developer that isn't incompetent gooks for that.
>>
>All that hype
>PS3 beta test was actually p good
>Game is released
>Lighting turned way up
>Can see how ass the environments actually look
>No story
>Can't roll
>Enemies always hit you

And then I went back to DaS. At least Bloodborne was fun, which hopefully means DaS3 will be fun too and back to the fantasy medieval setting.
>>
>>315773945
Fuck.
>>
>>315774016
>what is adp
>>
>>315774172
>what is adp
retarded gook nonsense
>>
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>>315773512
>>315772757


>implying DS1 doesn't have the same issues
>>
>>315774172
>what is adp
Good question, cause it's certainly not the thing everyone praises in these threads all the time.

ADP helps a little, but it doesn't make up for the enemies spinning in place to always hit you, and having immense lag on their hitboxes so even after they finish swinging you'll still take damage.
>>
>>315774254
>game gives you a stat to make your rolls better
>ignore it
>WOOOOOOOOOOOOOOW MY ROLLS SUCK BEETEEM BEETEEM BEETEEM

And don't pretend that DaS1 didn't have some awful hitboxes either.
>>
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>>315770595
Enemies look intimidating at first, but they're easy as fuck to kill, especially if you have a rapier.

Your worst fucking enemy in this game is the level design. You're gonna have to do a lot of jumping in tight spaces, especially if you wanna get those hidden treasures, and the damage you get from falling is fucking ridiculous.
>>
>>315774397
excellent effort to miss the point, I also like the epic memetext friend ;^)
>>
>>315773512
Sure its real, but that isnt the point. Same shit happens in every fromsoft game, the gooks cant do hitboxes.

Ive beaten the boss dozens of times on high ng's, the only thing in that webm thats happened to me is the hilt of his sword touching me once, but never the second half of the webm.

Rare cases arent the best proof.
>>
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>>315774342
>enemies spinning in place to always hit you

You mean it was better in DS1 where
>strafe left
>never get hit
>backstab
was the only strategy needed for 90% of the game?

Both games have their share of problems, but they're both great games anyhow. DS1 elitists like to pretend DS1 had no flaws at all.
>>
>>315774431
I wish you could get the dragon faction earlier in 2. I like the dragon armor.

Sucks that you can't get it until like right before the Giant Dreams.
>>
>>315774610
Strafing was too OP in DaS1, but the tracking in 2 was pretty BS, basically made it so if you wanted to dodge, you had to rely on the iframes which basically meant put points into adp or go shields.
>>
>>315774610
>but they're both great games anyhow.
lol
>DS1 elitists like to pretend DS1 had no flaws at all.
nice deflection ;^)
>>
Anyone think Scholar of the First Sin was stupid? They made the early levels harder and the later ones easier.
>>
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>>315774723

Well yea, that's the idea. You shouldn't just be able to walk around attacks, it makes the game way too easy (see DS1).
Dark Souls 3 doesn't seem to fix this issue though (wish I had the webm saved of the dude spinning while lying on the floor).

>>315774739

Nice rebuttal :V
>>
Ive only played the first area of ds2, but I can tell off the bat that ds1 has more stellar level design. I mean just compare the undead burg with the first area of ds2, its like black in white in terms of level design. Also ds1 has a more subtle yet powerful story and atmosphere, but ds2 keeps shoving the whole "LOL YER GONNA DIE!" thing in your face, with that unnecessary 10 minute long intro.

So yeah, shameless steam refund after 1 hour of playing it.
>>
>>315774853

I thought Scholar was nice apart from needing all those damn branches of Yore. Seriously fuck that. They don't even carry over into NG+
>>
>>315774920
great more B team garbage, into the trash before it even releases.
>>
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>>315773640
Upgrade your adaptability bro

>>315773932
>tutorial is now incomplete because they decided that shields shouldn't be included in it
>can't roll because no adaptability
>can't block because no shield
It's shit game design, deal with it.
>>
>>315775012
>Ive only played the first area of ds2, but I can tell off the bat that ds1 has more stellar level design

I've only read the first area of your post, but I can tell off the bat that my post has more stellar reasoning.

DS2 level design never gets as good as DS1's best, but it also never gets as bad as DS1's worst.
>>
>>315775058
>Upgrade your adaptability bro
nice meme
>>
>>315774853
Honestly, aside from lava land, I didn't really feel any of the changes were that BS. I haven't beaten it yet, I just beat the tomb, but so far I feel its been generally fair.

Only part Id say is really BS is all the Alonne knights they put into lava land. Thats pretty BS.
>>
>>315770595
Man the first hour of Dark Souls 2 was so fucking shitty goddamn.

You're forced to either go to the forest or the tower and both lead you in a loop, neither is very interesting, and neither have anything you really want beside shit you need to progress.

Meanwhile in Dark Souls you had a dozen of places you could go, most of the bosses were optional, you could tackle shit in any order you wanted, you could explore areas and get cool stuff well ahead of the traditional path. It was just so freeing and a joy to explore.

I mean some people get so caught up on what they're supposed to do they don't even realize just how free they were. Don't go to New Londo, son't go to the Catacombs, Don't go to the valley of the drakes, don't here don't go there, people say this shit but fuck you there is good shit in those places and if you're good you can go there you can grab shit and you are rewarded for doing so. Your first hour of Dark Souls can be spent just exploring shit, the only barrier to your exploration is sens fortress and the golden gates, other than that it's up to you how you want to proceed, where you want to explore next and how far you want to go.

Fuck Dark Souls 2 for ruining all that.
>>
>>315775167
>DS2 level design never gets as good as DS1's best, but it also never gets as bad as DS1's worst.
nice meme
>>
>>315775016
To be fair, you are basically rolling in branches in the original version, Im pretty sure you get more branches than there are people to unpetrify.
>>
so how is the new version?
i heard it can be considered a directors cut type of thing.
does it actually make the game less half baked?
>>
>>315773797

>Incorrect
Incorrect
>>
Souls series just keep getting worse.

But From will keep milking this 10 years from now.
>>
>>315775312
>does it actually make the game less half baked?
nope
>>
I had my fun but they "fixed" (yay for splitting Endurance into other stats, boo for Soul Memory and not just scaling weapons or something) the DaS problems with dumb things and made the game waaaay more linear. Also, far too easy.

The real joy of DaS, for me, was figuring out you'd been 5 feet away from the third-the-last area THE ENTIRE TIME. The level design and enemy placements are excellent.
>>
>>315775167
But he's right. The level design in DaS2 is garbage. I've played the whole game and I can say that. The Bastille is the like the one zone that actually has some interesting level design with branching path ways and shit.

The DLC kind of rectified this, but that's hardly a good selling point that the content that came out half a year after release makes the design worthwhile.
>>
>>315775058
>>can't block because no shield
You can block with your weapons, you waste of breath.
>>
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>>315774172
Bad game design. I'm glad it's not in Bloodborne and Dark Souls 3.

>>315774316
>B-b-b-b-b-but Dark Souls 1!
Classic.
Sequels should improve on the first game's flaws, not make them bigger.
>>
>>315775285

It was just annoying since it made the game more linear, whereas I expected SoFS to be less linear for people who are replaying it.

>>315775312
It makes quite a few things better, also makes a few things worse.
>>
i was actually disappointed that they just toss you shards immediately, i wanted to struggle a bit.
>>
>>315775202
Blame their bosses. Originally the game was gonna be more open than DaS1 was, with a big overworld connecting all the zones.
Then multiple things happened I understand
Their team got gutted and their bosses told them to make the levels more connected ala DaS1.

So basically late in development, they had to jam all the areas together somehow, even if it didn't make sense, thats why the zones fit together so poorly.
>>
>>315775167
ds1 worst isnt saying much though, because that game has some pretty stellar and memorable areas, some of the best ive ever seen in a game actually. I mean shit just look at the tutorial area, great design right off the bat.
>>
>>315775416
Is this what the game is trying to teach you in the tutorial? Because it's a terrible tactic.
>>
>>315775504
>Blame their bosses.
yeah poor little gook devs dindu nuffin
>>
>>315775437
There was like one more area that was blocked off in SotFS, and that area had a branch in it. Just made you explore a bit more.
>>
>>315775431
>B-b-b-b-b-but Dark Souls 2!
Classic.
>>
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>Get to Dead man's Wharf
>Have my ass handed to be 10 times in a row
Anyone got any tips for that area?
I'm playing on SOTFS edition on PC
>>
>>315775202
My problem with DaS2 were the sheer amount of mobs with massive health pools. DaS1 had mobs too but the mobs there were usually either naked or soldier hollows that could be taken out in 1 or 2 hits but still did enough damage to threaten you so you wouldn't run in there with your dick out. In DaS2 the Syan and Alonne Knights have gobs of health and they walk around in packs of 3 or more. This would be like making it past the Undead Burg, get to the Undead Parish and then suddenly you have 3 fucking Black Knights at the same time. And before you say it the Balder Knights in the Parish are not the same since they have low health pools but they're the first enemies to actually utilize their shields.

The enemies are not necessarily smarter or harder. But they're a pain in the ass because your only choice is to try and kite them at the tail end of their aggro range since that's the only strategy that doesn't get you killed as a melee character. Which takes fucking forever.
>>
>>315775603
Its not like all the game's problems were due to higher ups, but you gotta give credit where credit is due.
>>315775664
What specifically is causing you problems?
>>
>>315775359
You're right, unless you consider Bloodborne part of the series.

>>315775642
The thread is about Dark Souls 2.
>>
>>315775664
uninstall the game and play something worth your time
>>
>>315775202
Always thought it was redundant that there are two paths to Lost Bastille. Like, what if the pirate ship lead to Iron Keep? No more volcano castle in the sky.
>>
>>315775664
Summon Bradley of the old Guard on the wooden pathway near the shortcut. He can heal you and solo like half the zone.
>>
>>315775720
>but you gotta give credit where credit is due.
DINDU NUFFIN
>>
>>315775605

Nah, there were a ton of places. Just off the top of my head
>Ruin Sentinels now blocked off
>Milfanto Shrine blocked off
>Parts of Dragon Aerie blocked off
>>
>>315775504
Namco were the ones blocking fundamental changes, at least that's FROM's excuse to end the series with 3
>>
>>315775039
>Judging a game from a EARLY ACCESS TEST
>>
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>>315775664
Upgrade your adaptability bro
>>
>>315775664
Take it slow now, it ain't a race. Just bait the enemies to come to you, use walls to your advantage to catch them by their sides.
>>
>>315775504
from what i hear, bamco did something with the directors, and the first guy was never heard from again.
they really need to get away from bamco
>>
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>>315775720
>What specifically is causing you problems?
Mainly the mooks you have to get pass.
They're are too many to keep track of and if you somehow manage to pass them you've got the bloody Darkdwellers to take care of.
>>
>>315775412
That's the problem with 2's design. Remember all those people that praised the second half of DaS1 for it's fantastic level design? No because no one did that. TotG and Lost Izalith were pretty much straight lines to the boss at which point you'd find a bonfire that warped you back. Which is ALL OF DAS2's base game. Duke's archives had some short cuts here and there but the Crystal Caverns was such a pain in the ass it soiled the entire rest of the level.
>>
>>315775849
The spot I was talking about was ruin sentinels, theres a branch earlier in the level.

And the Shrine is optional (though seems silly to add a second blockade to reaching it)
No comment on the Aerie, not there yet.
>>
>>315770595
>Is this game really worth playing all the way through ?

No. It's an inferior aping of DaS, it's basically like a mod team tried to make a second game and failed. It wasn't made by the real team, it wasn't overseen by the real director, and it is not a real souls game. They get everything wrong in this game from a design perspective.

Just shelve it, pretend it doesn't exist, play 3. Dark Souls 2 is the Highlander 2 of video games.
>>
>>315775672
>My problem with DaS2 were the sheer amount of mobs with massive health pools. DaS1 had mobs too but the mobs there were usually either naked or soldier hollows that could be taken out in 1 or 2 hits but still did enough damage to threaten you so you wouldn't run in there with your dick out. In DaS2 the Syan and Alonne Knights have gobs of health and they walk around in packs of 3 or more.
>I'm too retarded to understand that certain types of weapons are better against certain enemies

Protip: Heavily Armored enemies don't take much damage from slashing weapons, but can easily be killed with maces and hammers.

Alonne and Syan knights can easily be killed in one hit with several weapons.
>>
>>315775908
after playing over a dozen betas, none of them have ever improved in any way after them, in fact most of them became worse, see Tribes and Planetside 2
>>
>>315775908
Yeah I'm sure the incompetent gooks that made 3 games with those issues will fix the fourth one even though we have video evidence of it existing in the beta test. fromdrones just eat shit
>>
>>315775776
i'm pretty sure there was supposed to be an in-between area after mytha that was straight up just cut out.
>>
>>315775978
You can scare away the monsters with a torch. Otherwise just kick ass and make sure your weapon is as upgraded as it can be.
>>
>>315775978
As far as the dark dwellers go, find the spot where you can use a lockstone about half way in. It turns on torches around the entire area, that'll keep the dark dwellers inside buildings so you can at least ignore most of them.

As for the other enemies, jsut go slowly. If you take each building one at a time, you shouldn't get swarmed too hard
>>
>>315775849
The 2nd floor of the path from Heide to No man's warf is blocked;
There's more statues in the lion warriors area;
another one is blocking the 2nd bonfire near the Rotten;
I'm sure I'm missing some more.
>>
>>315776153
Yes, the dark field from the trailer, the one with the original mannekins
>>
>>315774316

Rare glitch that barely ever happens. Just some anon that caught it once and shared it, then it got used for infinite shitposting. The only times DaS1 has hitbox issues is with PvP. And that's all souls games.
>>
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>>315775913
>>315775919
>>315775790
>>315776167
>>315776185
Thanks for the advice.
Although I might just try to complete a different area first.
Where's an easy place to get a branch of Yore?
>>
>>315775664
That one annoyed me a lot. Bait enemy attacks and then run past them, and kill only those that cause you the most problems. Run past the rest.
>>
>>315776034
>the Crystal Caverns was such a pain in the ass
How? I never spent more than five minutes in the Crystal cave.
>>
>>315776083

>le B-Team meme

Most of the team was the same.

>wasn't overseen by the real director
>Supervisor
>Hidetaka Miyazaki
topkek you're retarded
>>
>>315776034
>Crystal Caverns
>A 5 second zone

It's only a pain if you're trying to get the blue titty slab, otherwise all the invisible paths are straight lines, which are a bit of an "OH SHIT" moment when you realize you can walk over them.

Sure the second half doesn't loop very well, but I'd take Ash Lake or Tomb of the Giants over an entirely stale game any day.
>>
>>315775672
I never had any problems with this.

While I'll agree the enemy design in DS2 was mostly shit I didn't think they had too much health.

I also found it refreshing that damage type actually mattered this time so it wasn't always the best option to use a greatsword on everything the whole game and armored enemies were super fucking weak to blunt weapons.
>>
>>315776097
I dunno why people say maces are bad. I found my damage output with maces was a fair amount higher than with swords. Especially since like half the bosses, especially later, are armored.

The only real flaws I found with the mace are its short reach and its a bit of a stamina hog
>>
>>315771123
>>dirt easy bosses for the first half
That's a design decision partly due to the fact they tied iframes to a stat.
Also the first few bosses are not that easy when you are new to the series and game because of how intimidating they are.
>>315772757
>Those webms from that one guy that show weird shit that you have never seen in game
I swear that guy hacked his game or something.
>>
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Does Scholar of The First Sin fix any of the problems people had with the game?
>>
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>>315775776
>Go into tower
>Go deeper and deeper underwater
>Come out into a cave
>Cave is somehow connected to sea level
>>
>>315776284
Well actually there's on in the Wharf.

But if you really need one, there's one in a chest after Pursuer.
>>
>>315776284
Did you tackle Lost Bastille yet?
You can reach there through the forest of the giants. After beating the Lost Sinner, you get a branch.

You also get a branch before that, but you should probably use it on the petrified guy in the area so you can continue.

In fact, if you take the forest of the giants route, you can bypass the warf all together. ITs just the second of two ways to reach lost bastille.
>>
>>315774316
You ran right into him like a dumbass
>>
>>315776396
people say maces are bad?
i think it's safe to not listen to anybody that says that.
>>
>>315776524
Nope, they didn't changed the map design/layout
>>
>>315776525
It's in a cave
>>
>>315776336
The invisible pathways were a bitch and a half. Especially if you wanted the blue slab.

It was a neat idea, but not implemented very well at all
>>
>>315770595
>>Estus Flask has only 1 charge at the start
You can get an extra charge in Majula, and one after venturing a short way into FotFG after meeting Cale. So that's three charges.

Surely you don't need more than three at the beginning, anon?
>>
>>315776396
>I dunno why people say maces are bad
It's hard to hit people in pvp with maces.

It's common knowledge they are op as fuck in pve.
>>
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>>315776529
>Pursuer
I Think he's a bit too hard at my point in the game
>>315776547
>You can reach there through the forest of the giants
How do i do that?
>>
>mfw dual pursuers on ng+

godammit, i got them pretty easily last time, but this time i manage to chip both of them down pretty well then fuck up a parry or someshit
>>
>>315776685
Ah, that makes sense then, I can see that
>>
>>315775664
Get a weapon with a moveset that allows you to hit as many enemies as possible since you will probably be caught off guard every now and then because enemies are hidden just about everywhere.
Also, consider using a lockstone so you don't have to deal with the dark stalkers.

I got myself a decently upgraded bastard sword and was able to deal with most enemies rather easily.
>>
>>315776630
If it was connected to the sea it'd be flooded then.
>>
>>315776591
They did.
>>
>>315772286
Literally everything he named is correct you butthurt fromdrone
>>
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>>315776775
I've got a lockstone, but i can't get to the place where you put it without dying. I should probably upgrade my swords more though.
>>
>>315776726
>How do i do that?
By beating the Pursuer, unfortunately.
>>
How can I have fun with any weapon other than the longsword? It has a perfect move set. Any other weapon feel shitty in comparison.

>dat horizontal range
>dat vertical range
>dem side sweeps
>dat poke
>dem requirements

I just want to not use it for once but every other early game weapons are plain terrible imo.
>>
>>315776685
75% of the time, pressing R2 is much better than R1.
it only uses a bit more stamina, and it has a better hitbox.
>>
>>315776547
Also, Mcduff is unlocked almost instantly now, so you can get large titty shards and get your weapon to +6.
>>
>>315776726
By beating the pursuer actually.

Might as well get good at him since he pops up regularly in Lost Bastille in the SotFS version
>>
I wonder who is the sad fuck who posts the same old tired webms of bad hitboxes on such an old ass game.

Like why do you wanna hate on it so bad? It obvious it's not you who experienced these. I don't remember having trouble with hitboxes except the pursuer blade at low level but everyone knows about that so what gives?
>>
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>>315776901
Any tips for that?
>>
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>>315777003
Shh, you might summon him to spite you if you keep going.
>>
>>315776937
>mace
>rapier
>'terrible'

lmfao
>>
>>315777098
A few
If you are going for evasion, just practice dodging. He actually telegraphs his moves pretty hard, especially with his dash attack.

If you aren't going for evasion, see if you can summon someone. You know those balista in the boss room? You can use them against the pursuer and they do like a third of his health with each hit so if you can keep him distracted in front of the balista, you can kill him pretty fast like that.

Though be careful, the balista can hurt your allies too
>>
i think one of the things 2 did better was shields.
there was no reason to use small shields for defense in the other games, but they balanced things a lot better.
also not having 100%phys reduction isn't doesn't bug me as much if everything else is good
>>
>>315775664
git gud casul
>>
>>315777003
First, recording a webm is a pain when you don't know how, and if you weren'T recording when stuff happens it's a pain to do it again on purpose.

Second, people hate on it because it's worse than in DS1. It's pretty reasonable to think a sequel would improve on mechanics. Especially when nowadays even MMOs have tighter hitboxes.

Third, splitting stats and adding agility is both a pain and unintuitive. If you want to wear heavy armor you have more stats to invest into. If you want to go without a shield you have more stats to invest into. Agility isn't exactly obvious in how it helps either.

Fourth, many players started with DaS2 on PC. Coming from any other decent game, the hitboxes are pretty bullshit, considering how Dark Souls is often commended for it's great combat.

5th ur a faggot
>>
>>315775664
Fuck that area. I ended up raging after dying so many times that I just ended up rushing past everything and running to the boss.
>>
>>315770595
I'd give SotFS a playthrough if you're bored and just want more Dark Souls. You just need to take heed and embrace the fact that it's inferior to DaS in nearly every regard.
>>
>>315777098
Don't be a faggot by using the ballista. Just take it slow and only ever attack when you see the chance for it - his attacks might be easily predictable, but they're also decently fast compared to other enemies at that point in the game.
>>
>>315777098
basically what this guy >>315777254
said but like many of the early bosses, if you just get right up in close and circle strafe around them, they'll lose tracking and just lunge out into the air when they attack you. Keep your shield up though, because some attacks can still catch you on the backswing. This is the simplest easiest way to beat all the early bosses.

except ruin sentinels, in that case summon a buddy and try to split them up.
>>
>>315776726
>I Think he's a bit too hard at my point in the game
He's one of the first bosses, you're up to his level as soon as you meet him.
>>
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>>315777003
I keep uploading them because I had the same problem.
I don't have any videos with the Lost Sinner unfortunately, because that's the boss with the biggest phantom moveset.
The hitboxes in Dark Souls 2 are just too fucking bad.

>>315777106
10/10
>>
>>315778278
The pursuer is probably the first "Hard" boss the game has. Hes agressive, hits pretty hard, and is faster than the Giant. And more durable
>>
>>315776901
Circle him to the right with the large leather shield or better, attack after he does, ony 1-2 hits. The only danger with this method is sometimes he's still hit you and break your guard, and very rarely he'll follow up with a downward slash. The morning star or the fire longsword are good enough to do it in a reasonable time if you don't have anything good yet.
>>
>>315777723
What is up with the hate campaign, maggot? I would attribute it to the game being fresh or something and the usual /v/ being /v/ otherwise but the game came out like more than a year and a half ago.

Why haven't you moved on? If you don't like it then don't play it.
You feel a need to parrot your hate boner for it like you are someone who matters? Think your can protect your shit opinion behind the /v/ hivemind? No, loser. I haven't experienced any of the shit in those webm's and I'm pretty certain you have not too.

I had my fair deal of disappointments too and stuff I didn't like. But since then I moved on and I even enjoy the game for what it is. I was vastly improved over the patches and versions.

1st and last: you mother's a whore.
>>
>>315776937
>Not using Glorious Halbard

Peasant
>>
>>315772515
depends.

If you research stuff as you play then they are piss easy.
>look up where to find special spells etc
>The great axe trivializes most of the game and does not require much skill to use.
Just use the leap attack on things until they die, stunlock bosses to death.
Lots of weapons / items are like that in the game.
>Upgrade your shield and keep medium weight and you can block most attacks and dodge the heavy attacks, super easy playstyle.

Now try playing blind with a leather shield no poise or magic and a scimitar, halfway through the game, its more difficult than what most games offer these days.

Anytime someone says souls games are super easy i generally just assume they are one of the faggots that read the wikipedia before they play rpgs.
>>
>ITT people who have no idea how to play DS2 complain about it.
>>
>>315778745
Though not at the same level, this reminds me of one post I saw a while back where someone said he had used console commands in like Fallout New Vegas to give himself a bunch of shit like strong guns and ammo, then complained the game was too easy.

Some people will complain something is too easy even though they brought the easiness on themselves.

Though as I said, thats a more extreme example
>>
>>315778745
>Anytime someone says souls games are super easy i generally just assume they are one of the faggots that read the wikipedia before they play rpgs

Those are the people who find it hard in the first place. Bad argument.
>>
>>315779095
>>315778745
Theres also the issue where Im pretty sure a fair amount of the people complaining that the game is too easy might just be good at games. To the public at large, the game is probably suitably hard, but just because they personally have no issues, they just say nobody should have trouble with it.

I have a friend who always assumes nobody should ahve trouble with any game hes beaten without much trouble even though hes just really really good at videogames. But because he had no difficulty, he assumes nobody should.
>>
>>315779136
If you fully research a game before jumping into it, knowing everything there is to know about it before even starting, then you are gonna have an easier time than someone who is playing blindly.
>>
>>315779386
If someone is bad at video games it doesn't matter how many bones you throw them.
>>
>>315778687
i liked them in 1.
especially against UGS users.
>back up
>R1
>back up
>R1
>recieve hatemail
>>
>>315779496
Sure, but we aren't talking about players who thought it was hard, we are talking about players who thought it was too easy. And knowing everything ahead of time is certain to make a game easier than going in blind.
>>
>>315776525
it's magic duh
>>
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>>315776525
Though it doesn't totally excuse it, see >>315775504
>>
>>315779817
some people are just really good at vidya anon.
not many people here, but there are bound to be a few.
>>
>>315772757
lel
>>
has anyone here solo'd ruin sentinels on a melee character?

they're pretty easy if you have magic but I never bothered soloing them on my melee characters
>>
>>315780136
Sure, but a lot of those people don't see it as them being good at the game. They just see the game as too easy for anyone.

You rarely see people say "I thought this game was too easy for me"
Its usually "This game is too easy, who would have trouble with it?"
>>
>>315780241
Well obviously part of the strategy is to kill the first sentinel while on the platform, that way you just deal with 2 on the ground.
After that, just take it slowly and carefully

Hmm, I kinda wanna run a pure ranged (like a bow and 2 crossbows character), wish I had money to buy it on PC, I can't play my ps4 right now.
>>
>>315780241
it's tough, but not undoable.
just do the first one and keep both of the last ones in view while waiting for chznces to strike.
it's actually pretty fun.
do your best to not get hit though, they can fuck you up if you heal without thinking
>>
>>315780241
Recently did a powerstanced Caestus run, Ruin Sentinels are pretty easy and Caestus being considered a 'hard' run is bs, at least on NG - You do really good damage at almost no stamina cost and can stunlock most humanoids.

Doing the Ruin Sentinels with Melee and no shield is easy, having access to any 100 percent block shield makes it even easier. Just be patient - Really, the only thing that realistically can fuck you over is if the last two sync their spin2win and if you're using a shield, blocking that east like no stamina anyway.
>>
>>315780870
what 100% shield is available before them though?
>>
>>315770595
>Convoluted and non-sensical intro
I don't think you know what those words mean.
>Estus Flask has only 1 charge at the start
Is this an actual complaint that DS2 haters have?
>Giant armored ennemies in the first level
Means nothing as strike damage kills everything with ease.
>>
>>315780940
Theres one after the pursuer where the drangleic set is.
>>
>>315780940
Drangleic Shield.
Also the merchant in Majula sells the Twin Dragon Greatshield which is 95
>>
>>315780940
Drangleic. Tower Shield. Knight Shield from MC Duff.
>>
>>315780241
2 hand any great shield and they become laughably easy they are weak as fuck to crush and 2handing a great shield you can just tank their attacks without worrying about dodging because stamina loss is trivial.
>>
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>>315777003
:^)
>>
>>315782427
Serious question here, am I the only one that realizes you can just quit and reload during these elongated grab attacks? I've never died to the ogres or chests.
>>
>>315782427
>losing to Old Dragonslayer
fucking hilarious
>>
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>>315770595
>I love the first DS but this one seems like its difficutly is artificial

it is

see: blue smelter demon gauntlet
>>
>>315782839
>see: extra DLC boss gauntlet
>>
>>315782973
yeah I know the boss is optional even in the context of the DLC itself, but doesn't change the fact that iron passage is hyper hell
>>
>>315782427
Nope, never happened to me. Maybe because I know how to play the game. All you niggas better le get gud or idk.
>>
>>315783067
That's true.
>>
>>315770595
>played dark souls 2
>really liked it
>wanted enough souls to be able to cast a single spell
>need 4 levels to do it
>got a character trainer to give me the souls
>stop playing the game once I have a way to turn on god mode
>ruined the game for myself.

god damn it...
>>
>>315783312
I wish I had self control for trainers. Once I start using them, I can't stop myself.
>>
I like both DS and DS2.

I like DS more, but then again it's my favorite game of all time. DS2 is a really good game though.
>>
>>315778620
If you're so good and never experienced any of these shit hitboxes, how about you stream/make a webm of a fresh character, class of your choice, reliably dodging the ogre's grab attack?

Make it a female with bright green twintails to prove it's really you.
>>
>>315770595
dlcs okay. If you like dueling its okay aswell
>>
>>315771123
>>way lower replay value
Kek.
>>
>>315784069
>reliably dodging the ogre's grab attack?
You want to know how to not get grabbed by the ogre? DON'T BE IN ITS RANGE.
Its not that hard to avoid their front entirely.
>>
>>315772757
That's not what happened you dipshit, it's the same webm posted a million times. Post your own fucking webms.
>>
>>315772757
you get 25 adp and the game literally feels 'right' again.

It's just retarded that dodge ability has a stat.
>>
>>315782973
Even worse, they make you pay extra money for that shit.
>>
>>315784828
Not if you waited to buy the complete edition, like a sensible human being.
Which I did not do, because I love these games.
>>
>>315784336
That's not the point. He says he never experienced the shitty hitboxes. Bait the ogre's grab, roll out of it. We all saw videos or experienced it, except the oh so pros anons in here apparently. Your model is completely out of his, and you get sucked back to him. Whether it's the "good way" or not is irrelevent.

Like, just suppose you're a new player who didn't read up about anything. Your first instinct would be to roll backwards or back step, and then it still grabs you. Yes you can learn it and subsequently do it properly, but pretending it doesn't happen is pure bullshit.
>>
>>315784994
Lets say I'm a new player and it happens to me? I assume that I didn't have the timing right. And that's probably true.
I don't immediately blame the game.
>>
>>315770595
Long awnser..... no
>>
>>315785151
Doesn't change the fact that the hitboxes on most grab attacks in DaS2 are 100% bullshit
>>
>>315785290
Meh. I guess I don't care as much as most people because I'm having fun playing it.
>>
Dark souls 2 is shit, anyone who says otherwise is a fromdrone
>>
>>315770595
k
>>
I'm still bummed that we didn't get Pursuer armor.
Atleast in Dark Souls III we'll FINALLY GET THE FUCKING FLUTED SET BACK!
>>
>>315776937
When I started my DaS "when you're Hollow, you must become a Hollow" run, I learned the power of the Longsword.
Fuck me, I didn't even give it a chance the other 3 runs because it seemed so mundane
>>
>>315785621
I was most bummed out that they didn't let you get Ornstien's armor after fighting him again.
But this time with the tassel since they added cape physics.

It was the ultimate disappointment for me, armor wise.
>>
>>315782427
n i c e

a d p
d
p

learn the meta
>>
>>315785806
I'd be more concerned with them fixing the proportions on Orstein's head and shoulder armor
>>
>>315778012
This. If you're in SotFS, you HAVE to learn how to fight the Pursuer, because he fucking pops everywhere in Lost Bastille.
>>
>>315776937

Even better:

TWo handed it hits enemies really low and high. Great for hitting annoying ground enemies that you normally don't hit without locking onto, or annoying flying things buzzing around your face.
>>
>>315785861
>adp
A terrible mechanic that shouldn't exist

Saying
>b-but it's not a problem if you upgrade your adp
is basically conceding the point that DaS2 is terribly designed and has awful hitboxes
>>
>>315786048
For some reason he seemed less durable in SotFS than he was in the vanilla game. I dunno if thats true, but it seems that way to me.
>>
>>315770868
No, it is harder. But because of the wrong reason like input lag is some microseconds longer, less iframes. poise damage on most weapons are lower while your own poise just put you into 3 different recovery speed instead of letting you tank hit. Shields are much shittier. More enemy swarms, boss just have fuck long hitbox etc...
>>
>>315780241
just get the craftsmens hammer, they seem weak to the weapon by way tey take at max 9 hits from it before they fall over
>>
>>315786163
I'm 99% sure that his enemy encounter spawns are squishier than his boss version
>>
>>315786107
But even games with good hitboxes tend to rely on Iframes. Im not saying ADP was a good idea, but that has nothing to do with the hitboxes.
>>
>>315786179

It's still easier.
>>
>>315782839
what is coop
>>
>>315786107
Of course it shouldn't exist

but goddamn, that must be suffering to be unable to dodge shit
>>
>>315786276
the issues of adp and hitboxes are conflated in the case of souls games, since souls games have lingering hitboxes when you roll, and in DeS and DaS1, your minimum number of roll iframes are used to (ideally) hide this mechanic. However, at low ADP you actually don't have enough roll iframes to protect your lingering hitbox, so you get bullied by phantom hits. Basically, the ADP stat makes the hitboxes artificially worse, and turns it into a mandatory dump stat
>>
>>315772757
This has never happened to me, and will never happen to 99% of people playing. Why do people think this means anything at all? People use this .webm to justify their dislike of the game, even though they dislike it because of all the small things that don't click correctly in their brain. If Dark Souls 2 had been your first Souls game you would most likely love it, then you'd like the original less since it has a lot of flaws that was fixed in the sequel. Things you've played previously and liked seems a lot better to you now than it actually was when you played it. I like Dark Souls 2 less than the original, but I accept that it's because it was my first Souls game and the similarities the two games have in common became boring for me.
>>
>>315786275
Probably. Except for the rematch in the Smelter Demon room.
>>
>>315785410
I'm a fromdrone but I can't deny that Dark Souls 2 is shit.
>>
>>315780241
They're pretty easy to melee once you figure out that, if you space them a bit and don't lock-on, 90% of the time they don't attack at the same time, only one after the other with enough time to roll through the second attack. Once they both did their attacks, you have a bit of free time where they won't attack at all.

You should try fighting them 3 at the same time at the bottom once. You're going to see what I mean. Their AI changes with the amount of Sentinels alive at the bottom.
>>
>>315786249
Or just blunt weapons in general. Armored enemies (which the ruin sentinels are) are weak to strike damage instead of cut damage, so blunt weapons like maces and hammers do extra damage.
>>
>>315786601
I'm a Fromdrone and I disagree. It may have more faults than the other games but its still a fucking fantastic game.
>>
>>315786752
>its still a fucking fantastic game.
lol
>>
>>315770595
met that red phantom with a hammer, in front of drangleic castle. ng+. he hit me while i was behind him, like in fucking backstab range , in mid roll. i had 38 adp

fuck this game
>>
>>315786698
>start new character
>grab the mace in majula
>wreck EVERYTHING
>>
>>315786305
subjectively , yes. you have some hours into ds1, the easier part of ds2 is cake.
objectively, no.
>>
>>315785151
Sure, you can think you got the wrong timing. But what IS the good timing? I'm not really gud, but I did try to spend some time practicing it and I never got it. I don't mind the ogres too much, there's only a handful of them, but the problem exist with a lot of stuff ennemies and attacks when it really shouldn't be a thing.

>>315786523
>Why do people think a visual proof means anything?
Geez, I dunno anon, maybe because it proves the point? When older games or MMOs have much better hitboxes that feel almost pixel perfect, the Dark Soul hitboxes are pretty much utter shit.
>>
>>315786828
I'm not interested in arguing with you.
Just deal with the fact that opinions are opinions and move on with your fucking life.
>>
>>315786920
>Older games having pixel perfect hitboxes

Now THATS funny
>>
>>315786523
>epic first game meme
DS2 was my first souls game because of the level of shitposting over it. I played it and was annoyed to the point of quitting over all the obnoxious bullshit posted ITT. The idea seemed interesting though so when I saw a million posts saying DS1 was better I tried that and liked it a lot more.
>>
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>>315785861
It's just the ADP bro, just the ADP
>>
>>315786985
>I'm not interested in arguing with you.
Yeah I know, that's typical for a drone
>>
>>315786834
It's called lag, anon.
>>
>>315784994
I'm the guy you are replying to. I already said in the thread which bad hitboxes I experienced in the game here >>315777003 I am well aware about the ogre at low level and probably forgot to mention it. I experienced it most likely only once since I forgot about it. and like this other anon said >>315784336 it's the correct way to deal with it at low level.

So now what? You have two legitimately bad hitboxes that teleport and I say "legitimate" tentatively because they are only due to a gameplay mechanic. Here is the thing: I have over 400 hours in the Original game + DLC and the Scholar version. I've played it more than once is what I'm trying to say and I have never experienced: giants, sinner, ancient dragon or any other enemy having any of the hitbox problems in these webms. I've defeated all the enemies/bosses numerous times. So in 400 hours I have experienced two bad hitboxes maybe once or twice. So I am supposed to hate the game because shitters on /v/ parrot an opinion and re-post their tired, old, sad videos cherry picked to oblivion? It just looks like slander at this point.

I have always known how to balance my stats and equipment so that may be part of it. If I was doing a level 1 run maybe it would be different but those are not normal gameplay conditions.
>>
>>315787163
I imagine it would be typical that people who enjoy a particular game don't want to engage in an argument that will ultimately just lead to the other person continuing to shit on the game they enjoy regardless of actual points made. You aren't interested in talking about the game, you just want to make people upset.
>>
>mfw first time playing through Iron Passage

Someone at From needs to learn how to properly program doors, jesus fuck.
>>
>>315787351
>regardless of actual points made
like I said, a drone
>>
>>315776893
Get a claymore
???
Profit
>>
>>315787427
Ok.
>>
I finally got through DS2 after putting it down a month after the PC launch. Kinda thinking about doing another run. What's the best weapon upgrade path? I though it would be going +10 but I noticed elemental weapons can be buffed with greater magic weapon. I also couldn't figure out how to make boss weapons.
>>
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>tfw you hit 105 Agility and this happens
>>
>>315787842
You make boss weapons with Straid or Weaponsmith Ornifex.
>>
>>315787867
Your post makes no fucking sense at all. But I wouldn't expect any better from an autist.
>>
>>315770595

Dark Souls 2 has many issues, and none of these are relative to any of the actual issues.

The difficulty is definitely more forced though.
>>
>>315772757

>having sub-15 ADP
>>
>>315774316

A lot of people don't realize that hyper Smough is actually more difficult than hyper Ornstein, due to the fact that Smough can endlessly use that retarded "push - swipe" attack that can completely fuck your stability and wreck you.

Whereas all but 2 of hyper Ornsteins attacks can be avoided by standing under him.
>>
>>315787052
>obnoxious bullshit posted ITT.

Spotted the shitter.

Pro tip: shitters complained about obnoxious shit in Dark Souls 1 too. Ten times more even.
>>
>>315772757
Shockwave
>>
>>315787293
Thanks anon for arguing properly.

I do agree that for the most part they aren't a problem, but it seems to me that you're just top percentage or were very overleveled/overgeared. Take the ancient dragon. If you fight it by staying near its back legs, sooner or later you'll experiences the "magical farts of deaths" that comes out instantly. Another blatant example is the drake before the cathedral. His fire breath can reach to almost all the way down the stairs.

I'm not saying DaS2 is a terrible game. I do enjoy it despite its flaws but I do not think these webms are cherry picked. They clearly show the problem and as such we don't need to make more.

Look at >>315787061 . It's pretty standard gameplay for a mage. Sure he could have been further but cmon, ADP and timing isn't even involved.


>>315787000
FEEL pixel perfect. Of course they aren't pixel perfect. For example, DaS2 came out in March 2014, Vindictus came out in october 2010 and has much better hitboxes on top of being online. Bosses can swing their weapon at like 1 inch from your face and you don't get hit.
>>
>>315771123
>>clunkier controls
Why does everyone keep saying this. To me it seemed as if it controlled exactly the same as the first one.
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