>hitmarkers
fucking why?
They're part of the whole "the player needs constant feedback" thing that games are doing now. I mean how else would a casual know if they hit the enemy if the game didn't give them an icon that said they did, anon?
>>315611598
*tck* *tck**tck**tck**tck**tck**tck**tck**tck**tck*
Who gives a shit you can just mod it out anyways
As long as I don't need fucking vats to shoot things I'll be happy
I like hitmarkers. They really stimulate the satisfaction center of my brain. Especially if coupled with a noise
See >>315611710
>>315611678
I kinda hate these new things showing up in vidya
>Player needs constant feedback on obvious things
>Player must feel empowered without any real input (supers in Destiny/Black Ops/Overwatch etc.)
>Player will need exp bars and levelups in games that have no RPG elements, just to compensate for the carrot-on-a-stick they failed to implement
C'mon now.
I don't see what the hitmarker is. What is it?
>>315611834
Don't be proud of that.
That's a small behemoth
>>315612000
I'm just being honest. It feels good man.
>>315611905
It's the crosshair in the centre of the screen that shows up when you successfully landed a shot, mostly popularised in Call of Duty.
Because why the fuck not? Who cares, Jesus Christ, it's a fucking video game.
>>315611678
Come on now, we all hated it in the old days when you'd be fighting a boss and you'd have no idea if you are even doing any damage every time you hit them.
User feedback is not some new fangled idea invented for the "casuals", it's a tenet of usability.
Now I suppose you could just say "You could do some other form of feedback, like a stumble animation." but that's not a solution because that makes stun locking a thing so then you go "What about auditory feedback, a hit makes a different sound." but that's not a solution either because it's useless for deaf people. These sorts of things matter to devs.
>>315611834
Yeah I remember when I wasn't underage and was around for the first two Diablo games, too.
I hear they're still getting people on that shit in Destiny, good stuff. I like how gaming now requires behavioral psychology and economics experts to figure out stuff people have known since the 90s.
>>315612238
So it's there when you hit and not when you don't or just aim? So it's a non-issue? You know when you hit when the health bar goes down. It's basically the same thing. Why is everyone crying?
>>315612318
>deaf people
They can't even see videogames, why would you cater to them?
Can't make screens display in braille, silly.
>every time you kill something you hear "kaching"
mod when?
>>315612378
Because it's different, but it's not the right kind of different. It's too different, but not different enough.
TL;DR people like to complain.
>>315611678
>feedback is bad
This board really doesn't play videogames.
>>315612437
SO FUNNY ;)
I upvoted
>>315612457
There's probably a way to disable it, not a way in game of course because fuck you
They do have a place, mainly in competitive FPS where you might be paying careful attention to accuracy over long distances. If you don't kill the target you otherwise wouldn't know if you were hitting them, and it's something that affects how you play or what gun you use.
Including it in Fallout 4 is a bit confusing though. Not really bothered by it, but it seems out of place.
So you can know if you hit something
>>315612478
its because its blatant pandering to cowadooty children
>>315612701
the game is so fucking console-ized, there is almost no options or configurable shit
>>315611598
>HUD opacity
you little bitch
/v/ is really reaching with this one. I understand this board is trying their hardest to slander the game, but can we stick to the actual bad parts?
>>315611598
nigga wait if you hit someone with a massive laser i'm sure there would be hit points to the max irl
>>315612982
If your playing a game competitively you should need hit markers to tell you are landing your shots. Its a casual tool for children.
>>315614329
>slander
slander is spoken you cumguzzling retard, and it's not libel to say that the game has fucking hitmarkers when in fact ih motherfucking has
>>315612137
>it feels good when devs insult my intelligence
baka senpai desu
>>315611598
I don't like hitmarkers, but they're far from a deal breaker like the shitty dialogue system.
>>315614669
lmao no stop anon
The literally, in every sense of the word, want to appeal to the people mainly plaing FPS's.
>>315611678
>>315612595
Feedback for hits can be good or bad depending on the game design and intention. Realism simulators don't do hitmarkers for the sake of emulating real combat, but even for arcadey games a lack of a hit registration indicator can make for more frantic, fluid and more organic / less mechanical fights.
By "less mechanical", I mean that people can't just subtly min-max their responses to situations. If they are unsure if the enemy they shot at has died, they have to spend extra attention to the target afterwards. Through simple emergent gameplay concepts, that can lead to players making mistakes and getting into trouble / misadventures, which is always a good thing.
1. With hitmarkers (and deathmarkers), they can generally tell immediately when to stop shooting and maybe shift focus to another target.
2. Without hitmarkers, they can just keep shooting. If they decide to conserve ammo and walk up to the last known location to check for a body, that naturally leads to the possibility of AI performing simple ambush tactics or the player stumbling into a trap, etc etc.
Hitmarkers are undeniably important in arcadey multiplayer games though. Dealing with no hard feedback in the face of lag can destroy the experience.
>>315611598
what are hitmarkers?
>>315615751
Kanye West, DJ Khaled, Diplo,...
>>315611598
You can probably just turn them off. Unlike the fucking shit dialogue.