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Mario Maker Update
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You are currently reading a thread in /v/ - Video Games

Thread replies: 255
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Anyone playing it and actually enjoying it?

Just beat all of the events, and I have to say, what the fuck. Those were some of the least fun and most annoying levels I have ever played. Plus I only got 2 skins, though from looking at the stages, you would imagine there are 4 skins to be collected from these events.

The real kicker? No fucking checkpoints in any of these dogshit levels even though that's the main point of this update.
>>
>>315531850
In Arino's case, levels weren't designed with checkpoints in mind because they didn't exist at the time and they are annoying because he was going for laughs at the Nico Nico event not proper level design
>>
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Here OP, let me pick your thread up with a little shilling.

Ejem...

Sick from that 100 mario run? How about helping our boy Ike in his totally canon adventure?

Ike quest to defeat the dragon - Now with checkpoints for the redditors coming to visit.

7958-0000-00D6-8D8E
>>
>>315533318
Ya obviously, so why troll us and make us play a shit level that was made to just be annoying?

Doesn't excuse the others. They all sucked ass and I did not enjoy a single one of the levels even though I love Mario.
>>
>>315531850
Did you try any of the levels by the official makers yet? Bowser's Puzzle Dungeon is a solid hard-but-fair level.
>>
>>315536016
I just did all of the event ones.

Where do you find those and do you earn anything for beating them?
>>
>>315533637
Just completed this level. Using the thwomps to defeat Bowser was a clever idea.

>>315536987
Press the Toad on the course world menu.

Gonna shill my level here, its a recreation of Airmans' stage in Rockman no Constancy (MM2 romhack)
>>
>>315536987
>Where do you find those and do you earn anything for beating them?
I believe it's Course World > Makers > Official Makers
I haven't played any of those yet. I don't think you earn anything from them.
>>
i made an Arino stage, i call it Arino visits Burgerstan (again)

0CA3-0000-00D8-24D7

I'll play a few stages until i have to go to work. right now i'll just play the one other stage shilled here.
>>
>>315531850
I sure do. I did update my levels with checkpoints.
Which are my 5 levels of course:

It's A Nice Day - 2.0: 2447-0000-00D7-E123

Underground Time - 2.0: 70D9-0000-00D7-E26D

The Weird House - 2.0: 15D3-0000-00D7-E36C

Bowser's Big Revenge - 2.0: 2349-0000-00D7-E4AA

The Green Airships - 2.0: 410D-0000-00D7-E630

I still got my older levels with no checkpoint, if you look at my uploaded levels.
>>
The Zelda event one was ok, nothing special. The others were all pretty bad, but to their credit they are at least levels. A lot of what I see in 100-Mario-Challenge can't even really be called a level.
>>
Anyone mind trying my level? I personally think it's my best but it was only up for a day before the update came out, so I threw in checkpoints and reuploaded it.

12FC-0000-00D6-C4DF
>>
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>>315531850
The event stages are alright, I'm just glad we have checkpoints because now I can get to work on the sequel to the campaign I made.

Speaking of which, the entire first "game" now has checkpoints, so give it a shot if you haven't yet, its contained within the thumbnail.

The first world of Bit Crusade 2 is now done, as well as something extra.

World 1
1-1: Back to Basics A839-0000-00D8-1BD7
1-2: Portabella Village B302-0000-00D8-1F16
1-3: Kiwi Lake 9080-0000-00D8-1F5E
1-4: Goomba Tower Castle 1F35-0000-00D8-21EA

Bonus Stage #1: Break the Targets!
D29F-0000-00D8-23CA

For MAXIMUM IMMERSION listen to this.
https://www.youtube.com/watch?v=Vc1wzDWFvf8

Enjoy. Going to play the levels in the thread starting from the top.

>>315533637
You're first.
>>
>>315531850
The Zelda level was worse.
>>
>>315539397
it's pretty good but too easy for me. love the alt paths in the airship area.
>>
Remember guys, it's okay for a level to not have checkpoints...
>>
>>315536016
The levels by Mary. O are surprising bad.
>>
>>315539984
I had to dumb down all my levels because no one could beat them. In this case I focused mostly on the design and even removed a ton of wing hammer bros at the end
>>
>>315540051
Yes, there are times when they absolutely should be included though.

The only event level that really deserved one through was the Love Ship, it was a pretty long level.
>>
>>315540210
shit of love more like...
>>
I'm annoyed I have to reupload my shit to add checkpoints and I lose all my goddamn stars.
>>
>>315540427
see >>315540051
If your level was already a good level it's still a good level. I would only retrofit checkpoints into especially long levels personally.
>>
How's everyone doing with Gnat Attack hard mode?
>>
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>Hard mode gnat attack
TWOFUCKINGWATINGAS
>>
>>315540164
if you remove rng enemies and keep enemies that always follow a routine, you can make very challenging but fair levels.

of course, rng enemies are Hammer bros, Kameks, Bloopers, Chain Chomps (still chained) and of course bowser.
>>
>>315540541
i can't win it because i can't tap fast and accruately enough. it's a shame for me because ei want the fighter fly.
>>
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>>315540550
It's worth the pain.
>>
>>315531850
How is there still no Daisy costume yet?
>>
>>315540791
Kacho best costume
>>
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Can someone give me some feedback on my latest level?
>Forgotten Chateau
(0B47-0000-00D7-C974)
>>
Escape the Dungeon with...Arino?!

>58A2-0000-00D7-E543

I went back and changed the mystery mushroom as well as a few other things in my original level that a lot of folks here on /v/ enjoyed about a month and a half ago. Haha.

>>315539397
I'll play your level now and leave a comment.
>>
It's shit.
>>
>>315540427
You only lose the star COUNT for the courses you delete. You don't lose any of your overall star or medal totals. Stars earned are permanent.
>>
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>Undodog's level features a cat taking a shit
>>
>>315531850
The Arino stages are poorly made but aren't even that hard, especially the one that gives you the costume. By the way, best mystery mushroom in the game.
>>
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>>315539864 here

>>315533637
First off lol at the gif. As for the level you posted, I thought it was pretty sweet. It feels like a self contained adventure. The boss was awesome, luring the thwomps to kill bowser is pretty clever. I played a few of your other courses, and dug the ones I played.

Following, gonna play some more of yours later, when people have so many I do them in groups so I get a sampler.

>>315538434
You're next
>>
>>315540510

I have a few long ones.
>>
>>315541371

The count is what people look at when deciding to play shit though. No one wants to play a 0/0.
>>
>>315539397
Just played it. Very nice looking level! Good job.
>>
>>315540791
woah shit there's 7 other costumes?
>>
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>super bakarhythm land
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>>315542682
coming soon.

i played a round of expert mario, i already have the 100 initial costumes and the game said i was done, so that's all of them for now.
>>
>>315541905
i watched the arino mario maker special. it spoiled the surprises for me but it also helped me overall buy the game.

somebody actually fell for the arrow of coins in stage two, and arino's happy reaction when he gets a troll death is endearing.

my own biased opinion, but i think every GCCX fan needs to make their own arino stage. show some appreciation for japan's only world celebrity.
>>
>>315540963
Not a big fan of huge maze-type levels, but your level design is pretty cool. Worth a definite star
>>
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Piranha Lake of Fire (now with checkpoints)
C5FD-0000-00D6-80E8
A very HOT level in which Mario goes through a lava lake with the help of moving platforms


Fish and Cheep-Cheeps Cave
C8F8-0000-00D3-4EF1
In this level Mario explores a cave full of bouncing fishes


All my other stuff in pic related (rip Mirror Tower ;_;7)
>>
>>315542089
i gotta go to work but thanks for playing my stage again, Keith.

i'll give a few of your stages a go again when i come home. even the older stages i found new again when you reupload them. you're really one with Mario Maker.
>>
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>tfw my most recent level is not on my account
>>
Playing anyone's level. Just reply to this post.

I'm looking for criticism on my level. You can bully all you want, I just need criticism.

>1-1: Whimsical Wigglers
>D80F-0000-00D6-8242

How would I make it a better "1-1" kind of level?
How would I make it easier?
Would you like to see anything else in this level?
>>
>>315531850
Mario Maker levels (theres probably more so just follow or click muh name on the thing to see more)
FB45-0000-0029-AE1E
Anyway, contributing.my newest levels. since you can just hit follow if you want to play my older ones.
3206-0000-0042-E112 (a level with only thwomps,saws, and chomps. have fun :^))
E062-0000-003E-A0B7 (this stage has a more competent shmup section than the one featured in the featured list....oh yeah theres a level in it too)
7EFF-0000-003D-D00D (nigga stole your bike, go get it back)


and 2 easy levels just for fun
C334-0000-0040-3E37 (DK jr. stage)
9436-0000-003F-57AB (castlevania's first stage)

A near deserted Temple of Fire and Ice. Basic Dungeon stage with a fire and ice gimmick

614D-0000-004D-B302

E062-0000-003E-A0B7

A tough stage that has a shmup section at first before boarding the enemy ship. It'd be about a world 6 or 5 level

455A-0000-005C-108A Kamek

Need a Lift?
D653-0000-0094-94F1

Using special pipe shenanigans. This level features taking Bowser's flagships and moving them somewhere else to get further in the level.


Summer to winter
F7A1-0000-0083-70C1

A level that can be trekked through the summertime or winter time. Summer brimming with life, and Winter being slippery and cold.

Cantalope Caverns
EBE2-0000-007D-58FB
Just a basic mario world stage.

Escape Hyrule Castle!
8089-0000-0064-E1F7

Based off the opening segment of Link to the Past....then revved up to 11. Hardest selection of the 4 i gave.

shilling from my pastebin paste
>>
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>>315543917
Any of these, the bonus in particular.
>>315539864

>>315543646
No prob. I tweaked a few things here and there in addition to the checkpoints. Nothing major, just transitional powerups and such, nowhere near as big a change as the first reup. I feel like I've come quite a ways from when I started.
>>
>>315543394
I dislike mazes myself as well. Can this really be considered a maze?
>>
I've never seen a Japanese person make a "fun" custom stage. Instead they all use artificial difficulty by jamming it full of invisible blocks and misdirection.

That's not fun.
>>
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I made a puzzle level centered around using beetle shelmets to bounce objects off of Mario's head. Feedback is always appreciated.

Hard Hat Zone
ID: A871-0000-00D6-B1BB
>>
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>>315543917
>The Wizard's Throne
(E34E-0000-00D6-EA42)
Had to reupload to add a checkpoint, but it was fairly popular.
Anybody mind giving it a whirl?
>>
The only inexcusable event level was that facebook hackathon "winner". The rest were mostly demonstrations on an old version of the game and for IRL trolling on people who knew nothing about SMM.
>>
I think Nintendo is trying to teach us level design with the Mary O levels
>>
please enjoy my new level, Kacho's Quest

5DA7-0000-00D8-4013

there's two pathways though i recommend the lower one
>>
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Got a new and improved shilling image ready. The newest level on my account is more of a little toy than a full-fledged level, but I'm including it for now since not a lot of people have played it yet.

The bottom section is for more P-Spike levels (which are not on my account, but on the account of my friend who collaborated with me on Seafarer and P-Spike Ruins), since P-Spike Ruins is the most popular level either of us have uploaded. There's a practice level there for people who still need to get better at P-Switch jumping, a medium-difficulty level (which was mostly made by me!), and a level that's even harder than Ruins (that I haven't even beaten yet).

Gonna start playing through levels ITT in a bit
>>
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Post your palette's

>Rate mine
>>
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>>315546276
>tfw just realized the thwomp i put doesnt work right since it's misaligned by one tile
>>
>>315546742
What? I change mine every time I make a new level.
>>
>>315543917
Played the first four stages. They're really fun and even feel like a legit Mario game. Though I wouldn't normally expect to see bill blasters in the first stage, but otherwise I liked the design!
>>
>All these connection errors
Fug

Anyway I still need to delete and then reupload a level like before if I want to change something, right?
>>
>>315547393
Thank you for playing my levels! But can you answer these questions, relating around the first level:

1. How can I make it more "1-1" like?
2. How can I make it easier?
3. Would you like to see anything else in this level?

I want to make my levels perfect, man. Criticism is what I need.
>>
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Bowser's level looks cool as fuck but i'm way too weak to even get past the P switch part.
>>
>>315547615
>Anyway I still need to delete and then reupload a level like before if I want to change something, right?

yes
>>
Ready to keep the shilling going, The Abyss, The Sky and Back comes to you with a brand new checkpoint! Help Mario on his trip out of the shadowreal.

B4EF-0000-00D8-47D4

Have some animu catgirl to get your attention.
>>
>>315547615
Yes.

Of course, if you have plenty of free slots you can leave the old version up to hopefully gather some stars.
>>
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>>315539864 again.

>>315547964
>How can I make it more "1-1" like?
Lose the bill blasters, the contrast with the lush easygoing setting.
>How can I make it easier?
The above reason, other than that, the level doesn't really need to be easier than it is. Its an introduction to a game for normal people, not lobotomized ones.
>Would you like to see anything else in this level?
Yoshi, since he can eat the wigglers. Gives more movement and gameplay options without affecting the difficulty too much.

Other than that, there's not much else that really needs changing, hell I think its fine the way it is now.

>>315539397
Sweet airship man. The castle room aesthetic was really appealing to me for some reason.
Overall difficulty was pretty good. Following, gonna play a few more.

>>315540963
You'll be after him.
>>
Can someone tell me if this level came out well?

C13A-0000-00D7-96EF

I wanted to base a level off being invincible but having to speed platform and I'm kinda happy with it but it's impossible to really judge your own shit.
>>
s
>>
>>315542876
TRIGGERED
>>
>>315533637
This level is very fun but it needs some serious work

The fire pit jumping sequence just after the checkpoint leaves zero head clearance for the player

The Bowser fight is a little too tight in terms of where you can go (if you don't have the mushroom, it's almost impossible)

Just give the player a bit more space in certain areas (the beginning of the level was perfect for this) and it'll be even better
>>
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Played the event courses, kinda forgettable except the Facebook contest winner IMO, loving the checkpoints tho made a Zelda themed level and the checkpoints kept it from being too much of a long hassle of you die

3925-0000-00D8-13AF

Star if you like it, if you leave a comment I'll play and probably star Atleast 2 of your levels
>>
>>315549485
My bad, I didn't see the other mushroom that drops during the fight
>>
>>315539864
I love this, and I want you to know I'll eventually beat every level.
>>
I updated a bunch of my old courses, but left the old versions up too. Haven't had time to make anything new yet, but I've got a couple ideas.
>>
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Shilling the first level I've made in weeks. Hope some of you like climbing vines and avoiding buzzsaws, threw whatever I thought up together mostly to try out the new checkpoint and stacked power-up thing.

Molten Buzzflower Fields
064A-0000-00D8-3037
>>
>>315549139
Pretty fun, I was thinking of doing a similar idea. Second half is oddly tame, feels totally possible without the star (though harder, obviously), so that's a little weird. Timing of the star locations is good!
>>
Holy fuck, Undodog's level is pretty fun for a level where you can't die.
Wonder how Mashiko got in front of him, about to play her level.
>>
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>>315549978
>blocks behind the buzzsaws to prevent you from i-framing through
Clever
>>
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>>315549978
>mfw i keep grabbing and tossing the pswitch by accident and have to kill myself
fuck man why they gotta use the same button for so many things
>>
>>315549485

Yea friend, the second part was suppose to have that "shit got intense" feeling to it. I am also aware that the pipe with the mushrooms on the last battle is kinda far, my bad bro.

btw I love all of you and I didnt answer because the second I posted the level I went to edit more.
>>
>>315549025
Thank you so much! Yoshi really does add to the level. Here it is, tell me what you think:

>1-1: Whimsical Wigglers
>80FA-0000-00D8-5379
>>
>>315531850
Event stages are fine.

Checkpoints are 10/10.
Shame there's only 2 per level (1 main level, 1 sub level) but it works fine. Considering you'd have to test it from each checkpoint to upload it's probably for the best.

I like the Triforce Heroes costume.
>>
Is Nintendo serious with the 100 mario challenge?

This shit takes years to complete
16+ (usually) badly designed levels to get 1 (ONE) costume? What the fuck?

Is there something I'm missing here?
You'd literally need to complete over 1000 levels to get everything
>>
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>>315539864 here.

>>315549801
Thank you, good luck if you tackle the whole thing from the beginning. Be sure to tell me what you think, I think you're in for a fun ride.

>>315539397
Holy hot damn, this was fucking good. I'm glad levels like these are more viable now that we have checkpoints. Following the shit out of you.

>>315551327
Glad I could help, I'll run through it after I play >>315540963.

Gonna take a break to stretch my hands and work out for a bit. I'll keep lurking though and post a few of my levels.

6-4: Ancient Temple 4BF7-0000-00D7-C5AF
>>
Does anyone have the monthly "best off" level pics? Did you guys continue to do that after September?
>>
>>315552137
Don't you get tired of posting your levels in every single one of these threads? And keep referring to your own post so you get tons of free replies to grab the attention of people watching the thread?
>>
>>315550516
Thanks, only really applied that toward spots where I wanted people to actually TRY to get there instead of just taking a hit to reach it. Though that isn't stopping people from taking a hit on the path there, but it doesn't seem worth it to do for a Mushroom as Small Mario.

>>315551208
Yeah I'm considering adjusting the level for a little more variety and less bullshit like what you mentioned.
>>
>>315551743
You're not.

You could use amiibos though
>>
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>>315552319
Only ever saw the September one. The ones featured on Nintendo's website are pretty good.
>>
Did you guys notice that the worst levels always use the NSMB theme?
>>
>>315549978
I appreciate the concept but this level is making me rage pretty hard. I feel like I'm getting robbed every time I die, rather than just failing a hard level (I like hard levels!). In particular, everything about the P-Switch section after the checkpoint is so fucking jewish. I do like the aesthetic and the beginning wasn't bad, but man give a nigga a break.
>>
>>315552686
Oh thanks man
>>
http://pastebin.com/gapzjXxL

Article detailing the update, future DLC and the dev's reactions.
>>
>>315552686
There's a website??
>>
>>315550039
Thanks for the feedback, I wanted to try two different things with it- one being a level that would hurt you if you ran out of time and one that would leave you with a more difficult situation if it ran out. Guess the second part is a bit weird all things considered though.
>>
>>315552857
I don't understand how they found it so hard to implement checkpoints in the game

Also this pretty much completely rules out Zelda Maker and slopes.
>>
>>315553238
Why slopes though?

They wouldn't say anything in this interview.
>>
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This is a series with a couple design cues from DKC, each level has two secret rooms if you're a keen player.
This is the first level with checkpoints. Water levels are normally unfun so for this world I'm trying to come up with mechanics that would make playing through more fun than normal. For this one, bombs will create a path for you as you play.
>>
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>>315552707
the skin makes it so tempting to do something terrible

something like this
>>
>>315553238
Yeah I'm not sure why that seemed so hard. I guess they thought asking the player to clear their level more than once to upload wouldn't be okay until everyone said they'd be fine with it?

Honestly I never really thought Zelda Maker was in the cards. Zelda is an adventure game, you can't really do much with pre-set tiles and tools. You'd need full art tools and more for it to be viable IMO and that's asking too much from an elegant user-friendly product.
>>
>>315540117
Mary. O and the pidgeon are nintendo being cheeky cunts and pointing out what most people upload and what they SHOULD be uploading.
>>
>>315553869
the eraser dogs level was so cute
>>
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>>315552857
>Usgamer: Is this update a one-time affair, or can we expect to see additional additions to Super Mario Maker—provided they fit your time and resources, of course?

>Tezuka: We do expect to hear continued requests from the community and the player base, and one of our biggest goals is to get as many people as possible to enjoy Mario Maker. We definitely want to fulfill these requests, but we can't promise anything at this time.

Basically "yeah maybe LOL"

>>315552874
Yeah believe it or not Nintendo have made their own website for Super Mario Maker. Can you believe that? A vidja game? Having its own website? WOOAAH! THIS IS THE FUTURE!!
>>
>>315553238

More than hard, I can sense from this interview that the creators are a lazy bunch of old geezers with no imagination left.
>>
>>315554010
To me it sounds pretty definitive that there will be more updates. Just don't expect every wish to be fulfilled (I wouldn't bet on slopes for example). But easy stuff like more enemies and maybe even themes I think we can expect to get.
>>
>>315554046
smm has plenty of imagination in it though
>>
>>315554010
Meh, it's the usual generic PR answer.
Sakurai pretty much said the same thing and look how things truly ended up being.
I expect another update next month.


Also later I shall play the level posted here and then work on a new level I've been thinking about, then it'll be time for my new project which is a series of 4/5 levels following some kind of storyline.
>>
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Haha time for shilling!

MegaMario Thwomp Man: 6E3D-0000-00D6-9806

This is the latest stage in a megaman-esque campaign I'm making. If you like it make sure to check out the others and/or follow for more. I'll be revamping and reuploading all the stages after I'me done, including adding checkpoints to the ones posted so far. Any and all feedback is appreciated and I'll always return the favor.
>>
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>>315552449
Don't you get tired of policing the the thread for people that you think post too much? What do you care? I just want to share some fun levels with other people that enjoy the game, and so newcomers can try them too. I usually only post my set once a thread.

Posting keeps the thread alive you dangus, and at least I'm not flooding the board with huge lists of levels (though I did at first admittedly). You have any levels you want to be played? Or are you just looking to cause some shit? If it's the latter then kindly do pic related.
>>
>>315554220
Most Japanese are off for the new year so I'd expect the next one probably in February.
>>
HoLY FUCK

CAN SOMEONE TELL THE COMMUNITY TO STOP MAKING TRIAL AND ERROR KAIZO LEVELS
WHAT THE FUCK
THIS IS NOT FUN
THIS IS NOT GOOD DESIGN
IF I WANT TO PLAY THEM I WILL PLAY THEM
BUT DO NOT PUT THESE IN THE FUCKING 100 MARIO CHALLENGE
>>
Do wings give Bowser more HP?
>>
>>315554343
>game developers
>4 month winter vacation
haha
>>
>>315554387
I think so.
>>
>>315554010
One has to be utterly retarded not to expect more updates at this point.
>>
>>315554374
The game desperately needs tags, and the ability to exclude tags of your choice from appearing in 100MarioChallenge
>>
>>315552765
Appreciate the feedback, gonna tweak the difficulty post-checkpoint so it's a little more fair. Might rework the whole post-checkpoint part altogether while keeping the general concept I had in mind.
>>
>>315554436
Unless they have something on the backburner then I don't think a December release is likely, and January is too close to the new year for new releases.
>>
>>315554262
I read these threads and play a couple levels that look interesting in them. I don't think my levels are good enough to share yet.

Replied to you for the first time, so no I'm not tired of it obviously. And now I'll fade into nothingness again, playing levels that look neat.
>>
>>315554374
Sadly you can't opt out of your shit showing up in 100 mario. And even worse 100 mario is the only way nintendo felt was needed to expose players to other people's levels.
>>
>Hit the upload limit and have 13 stars to go.
I'm actually not bothered by this upload limit system. It's just telling me I need to git gud at making levels.
Posting a recent level I'm fairly proud of.
As long you pay attention to the title of the stage, you'll be fine.
54C5-0000-00D5-34ED
Trust me, I'm not up to mischief.
>>
>>315554374
They should make all creators have to finish their level without hitting a single hidden block desu.
>>
I thought the triforce heroes stage was pretty cool

but the official maker levels are where it's at, ignoring mary o and the pigeon. they're all fantastic levels.
>>
>>315554550
Well that is reasonable
>>
Anyone wanna play my Shadow Temple?
Put lotsa hours in it

49BD 0000 00D8 5F20
>>
>>315554183
>I wouldn't bet on slopes for example
I don't know. Have you noticed checkpoints can be roteated in a position that hints at slopes being added later?
>>
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Main issue with levels in the 100 Mario challenge is when people design it to be precision timed jumps with the level feeling incomplete in the process.
I usually skip levels that are too long and unfair or that have that "do this one thing at this one moment or you have to die", and now with this new checkpoint glitch I feel like it'll get worse.

User levels were half a mistake.
>>
>>315554939
The way they're positioned when they rotate is actually so they can hang on the corners of blocks. I mean, I definitely hope slopes are added, but they're a lot more of a pickle to solve than many other requested additions.
>>
>>315554229
The beginning part with the three Thwomps at different heights is hard to get through without losing a mushroom. It had this section that I thought I was supposed to go through (had the hard blocks on the curvy platforms.) I did like how you used stacked thwomps to make that thwomp tower in the mid section.

Add a subtle difficulty curve and make these levels more straightforward, just like Mega Man.
>>
>>315555103
>checkpoint glitch
what is it this time?
>>
>>315555103
Completely agree.
If your level depends on pixel perfect gameplay, you're just bad a designing levels. Unless you explicitly label your level with some challenge (which is completely fine as it lets the user know what to expect), it's impossible to expect people to replicate without frustration the idea for a level-clear that you had in mind. Just because you made the level and it only took you 5 tries to beat it, doesn't mean we'll have the patience to do the same.
>>
>>315555215
https://youtu.be/BRwG4YMnakk
>>
do you like autoscrollers? how about underwater stages? what about chain chomps?

well I've got the stage for you!
7AB0-0000-00D6-D38C
>>
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>>315555351
>0 for 3
sorry bud
>>
>>315555451
eh, can't win them all
>>
>>315555320
I don't mind one or two pixel perfect long jumps as long as they're adequately telegraphed but other than that yeah.
>>
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Just spent about 7 hours tweaking my old stage to add more content, redo existing stuff, and add checkpoints.

If you look closely you can see which pipes go to secrets because I rebuilt part of the subworld into the main world (and even duplicated some parts on the same world for doors) so you can see where they actually go. Pay attention and it will be much easier.

I REALLY like how this level turned out. I don't think I'll be able to top it any time soon.

283E-0000-00D8-624A
>>
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>>315554574
Well, if you ever do decide to share, I'll gladly play them. Sorry if I sounded so dickish, that was my bad. I just want these threads to stay alive so I can play the stuff everyone posts and post stuff in return, I was hyped for this game since it's reveal.
>>
>>315556204
I started the dick train mate, don't worry about it.
>>
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(493A-0000-00D6-79F5)
Is this level shit or ok?
>>
>>315555350
Interesting. More of an exploit than a glitch but yeah.
>>
>>315555351
I love all those things!
How do you feel about escort missions?
Underwater escort missions?
Timed underwater escort missions.

Raiden, get EE out of there! - F29E-0000-00CD-0C45
>>
>>315555350
I kind of want to do a "find a way to kill yourself" puzzle level based on that, but if it's patched I don't want to end up with an impossible level.
>>
>>315557148
Oh hey Vinny, are you gonna stream later?
>>
>>315555351
For something using some of biggest Red Flags of bad Mario Maker levels, that was surprisingly good.
>>
>>315557768
Who's Vinny?
>>
>>315557891
The ultimate jabroni
>>
i dont own a wii u
is there any other way to play this game?
>>
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>mfw i finally beat Bower's Rape Castle
i didnt think nintendo were capable of making shit this hard
god it feels good to be the 1%
>>
>>315558193
There isn't.
I guess you can just download romhacks and use lunar magic to make your own, game engine's better, but online functionability sucks.
>>
>>315556935
it's ok
But you can skip the whole thing if you keep running right, rather than take the longer, more arduous path.
>>
>>315556935
That was shit.
I get what you're trying to do but it's just not enjoyable or well designed at all.
It's irredeemably boring and I exited before touching the goal out of spite.
It'd be better to do the same concept but in rooms rather than a continuous level so the player actually has a reason to care about the enemies other than as a visual flair on their casual, baby stroll to the end.
>>
>>315557891
A New-York Jabroni who's known for being a part of Vinesauce. Most famous for his corruption videos
>>
How do I make a good "second" level?
>>
>>315559013
Take the first and put a spin on what you used in it.
>>
>>315558639
The only part of that I understood was New York.
So I assume they're shit.
>>
>>315559223
You're not wrong
>>
>>315558445
I know you can do that.
>>315558448
Guess you're right. Idea just didn't work. I'll probably have to delete it since my other levels are not nearly as bad.
>>
>>315559220
Eh, but I'm making a "campaign" of sorts, see the first level:

>80FA-0000-00D8-5379

Shouldn't I want a new, original idea?
>>
>>315559476
Just make it a series of rooms similar to levels of the games. Make the player get to the top of the room to go on to the next one.
If you switch up some conveyor belts in there as well as different enemies, it would be a lot more enjoyable and fun.
>>
>>315559853
Don't forget to have a signature, if you're making a campaign.
>>
>>315559958
Thanks but constantly entering pipes is not my idea of fun and neither are conveyor belts most of the time. My original idea just didn't work and I've made enough good levels that I don't care for this failure in particular.
Feel free to download the level and edit it to your liking if you think you can make it fun, I'd be interested in playing that.
>>
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>Only the best may defeat Bowser.
1FAD-0000-00D8-7162


Since we have checkpoint, I decided to overhaul one of my old levels.

The lower casual path is easier, and Bowser is harder, but he has his own checkpoint.
>>
>>315560075
W-what?

What kind of signature? You mean, a title?
>>
>>315560726
A signature, something a bit fun that reminds people they're playing your levels.
Might be something hidden, might be that you never use a certain ennemy as an ennemy, but only as an ally.
You know, a signature.
>>
>>315560916
I mean, I do plan on having Wigglers make a cameo in every level, I guess.

The signature advice is good, but I need some "1-2" advice, man. I want my levels to be very refined, and my 1-1 is a good start, at least, people told me so.
>>
>>315560075
>>315560916
>level signature

Why do I need to remind people they're playing one of my levels?
>>
>>315561332
Yep, the wigglers exactly fit what i'm talking about.
Guess you already have a thing.
About the 1-2, just do another level at around the same difficulty in another setting.
>>315561549
If you're making a campaign, which is a series of level, it's pretty charming to have a little something that reminds them there's some kind of continuity going on.
>>
>>315531850
Still waiting on locks and enemies that drop items when killed. Every time I want to make a level it seems something it holding me back from seeing my vision through. At least checkpoints mean long levels are finally playable.
>>
>>315561710
Alright then, thanks for the advice!

I'm going to need you guys to critic another one of my levels, to fit my "perfection" thing going on.

>1-2: Colorful Caves
>A967-0000-00BA-DF14

Here's some questions:
1. Is the level too hard?
2. Is the level a bit too "bland?" (Not very fun, not very creative)
3. How can I refine it to be a good "1-2" level?
>>
Guys

Is there any way to delete a comment you left on a stage? There doesn't seem to be a way to delete it like you normally would looking at it in Miiverse.
>>
>>315562501
Wait never mind, forgot there was a new way to delete posts now
>>
>>315562065
It ain't too hard, finished it in one go, looked like a regular 1-2.
I like simple levels, I find there ain't enough.
It works for me.
Since we're giving advice, what do you think about mine?
It's this one.
>>315560645
>>
>>315562789
Oh, I just played that one.

I went through the casual way, because I am a filthy casual. The enemy placements were a bit tough to deal with, and I felt some real tricky moments within it.

To a normal player, there's really no reason to take a harder path. A person on 100 Mario would just use the casual way, if they didn't get frustrated from the autoscrolling.

Autoscroll, in general, is pretty hard to deal with, in terms of design and gameplay. Thankfully, with the addition of checkpoints, it makes it a little less stressful on longer autoscrolling levels.
>>
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For anyone who couldn't quite make it through my course before, I've added two checkpoints to go along with the four pseudo-checkpoints. It should be more manageable now.

Deus Ex Magikoopa: Check & Point
4E69-0000-00D8-78B4

It plays a bit like a Metroid game without bosses. Backtracking is kept to a minimum by using a central hub for regaining lost items.

The first half focuses on combat, while the second half transitions to some brisk puzzles. There are no giant chasms, no bouncy platforming, no trap rooms and no cheap deaths.

If anybody still wants to try the original version, here it is.
EFE3-0000-008A-5BDB

I've also started working on a sequel, but it might take me some time to finish it. I'll try to complete a couple smaller projects in the meantime.
>>
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>try to make an easy level to appeal to 100 Mario players
>no cheap shots
>straight forward platforming
>they skip it 75% of the time after one death
>make levels I actually enjoy playing myself
>10% completion rate but high star percentage

That's the last time I cater to retards.
>>
just finished this one.

the central gimmick is moving vine blocks. I tried to keep the spirit of design true to traditional mario style, so naturally skilled players can occasionally circumvent the vine altogether.

E03D-0000-00D8-7FFA
>>
SLOPES WHEN?

Are they really that hard to implement?
>>
>>315564057
>you can angle midpoints diagonally

I have a feeling nintendo is planning to implement them soon
>>
>>315564249
You can angle checkpoints just like the arrow item it comes from. I wouldn't get your hopes up just yet.
>>
>>315564249
>>315564430
It's for putting on corners.
>>
>>315564057
I really wish slopes were in the game. While you can design levels to avoid it, the whole no slopes makes levels very semi-automatic. Butt sliding was a really fun and in almost every Mario game, so I don't understand why it isn't in Mario Maker. The slopes from Super Mario World also added a different type of platforming as well because you slowly slid down them.
>>
>>315555148
Thanks for the feedback.

The 3 thwomps are supposed to be there to introduce a mechanic after the player already encountered a few thwomps that probably didn't hurt them. They're meant to be a bit of a puzzle that you have to trigger right to get through. Since the player was unlikely to be hurt before hand, failure wouldn't be TOO punishing on them and there's a costume refill right after.

The alternate path at the start is only going to be a thing for that level. It's supposed to be the "secret" path that's in every megaman that hides a hidden power. I figured having it right at the start would encourage multiple tries at it since it was likely to cause a few deaths. I tried to make it noticeable that the normal path existed for players who might hesitate the initial jump or when they actually do make it, but the camera in mario maker is a bitch and a half.

Speaking of the limitations of the editor, it doesn't leave much room for the kind of length most megaman stages have. Which means more enemy/obstacle density or just less over all. This stage I went with density, but other stages are much more open. The density also causes issues with the ability to put on a decent curve. Still I could always improve, and with new tools being added it opens new doors. That's why I'm revamping everything afterwards.

I think probably the most megaman feeling stage I've made is lakitu man if you want to check that one out.
>>
>>315554374
>Implying anything else exists in Mario Maker.

I've played maybe 3 actual "mario" levels in mario maker
>>
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>>315558218
>mfw you actually HAD to use the yoshi egg shit to get power ups to proceed

That's honestly something I've only encountered in these threads after kiavik made his stage. I thought I was being cheeky and breaking the stage at first.

Could "bowser" be among us?
>>
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Ok so shit, it's nice to see that the update brought life back in these threads.
Since I'm too lazy to skim through all these levels, here's the deal.
Check my stuff here >>315543549, reply to this post linking to your levels and I'll gladly check your stuff
>>
Just letting you all know I star almost every level from here because your levels are an oasis in an endless sea of shit.
>>
>>315565160
It's okay, we're getting them.

That's why the SMW checkpoint is a flag, so it can be turned diagonally and put on slopes.
>>
>>315546618
Re-shillin
>>
>all my early levels get stars
>the newer ones i think are better don't

how do i make levels
>>
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>doing expert mode because I want that perfect dedede costume
>next level is "100% Impossible"
>SMW skin, room containing one pipe
>throws you in a gauntlet of Bowsers, magikoopas, strategically-placed thwomps, offering no power-ups
>notice a small empty space left of the pipe
>hidden block staircase
>mfw it bypasses the entire level

You guys really oughta hide your dev doors better.
>>
>>315566949
>implying i make "impossible levels" and not stupidly hard spinjump levels

I make a different brand of shit, thank you
>>
>>315536016
HOW do I get past that jump on the falling blue platforms on Bowser's Puzzle Dungeon? I was having so much fun with the level until that point. I can't keep the momentum up to proceed upward.
>>
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>>315565817
You play >>315539864 Break the Targets yet? What was your time if you did?
>>
>>315567445
I did, my time was around 10 seconds.

Not gonna lie man, was considering to make that myself but I had no idea how to implement it in Mario Maker.
You did a good job with that.

Now all I fucking need is slopes so I can make the Mute City Run and the Race To The Finish from Melee
>>
>>315567371
Run as far as you can from the right side and run along the blue platforms a little bit.
>>
>>315566934
My levels all have good star/player ratios. I just can't get people to play them. None of them ever even break 100 players. Hell most don't break 50.
>>
Should I delete my sub 20% completion rate levels and put checkpoints in?
>>
>>315568295
post em
>>
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>Eager to try the official courses, hoping to see some A-grade level design
>Try out the first course by Mary O.
>It's absolute fucking garbage

Holy shit, is this actually the standards Nintendo is setting? Do they encourage this kind of garbage? This right here caused me to turn the game off and I probably won't think about touching it ever again.
>>
>>315568295
I wouldn't pay too much attention to the ratio honestly, I just focus on the amount of stars and that's it
>>
>>315568732
the joke is Mary is awful at stage design

go play Bowser's stage
>>
>>315568732
I think Mary's levels are supposed to make fun of the average shit you get in the 100 challenge.
>>
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Shilling my levels, play in order:
1 Lift, 2 Lift, 3 you get it
3B56-0000-00A3-D888
The Foremole's Plight
7576-0000-00B2-548B
Metal Doggu Solid: Goomba Babel
87CE-0000-00B7-4889

Are you a man enough dude to complete these levels I havn't been fucked to update with a checkpoint yet?
>>
>>315569041
Yeah I mean come on seriously, it's so obvious

>''my first level'' is a parody of all the kaizo bullshit you get in expert
>the second level is a parody of all those lol so random levels full of random enemies
>the third level is a parody of all those super-short with zero challenge levels you get in easy
>all levels are in NSMBU

Mary O is satire
>>
>>315569386
It's obvious they're meant to be purposely shit since both of the pigeon's levels are "fixed" versions of Mary's.

Still, of all the "Official" creators, why did they have to have the Tutorial/Manual Guide, ie the one responsible for actually teaching us how to use the tools, be the shitty one who doesn't know how to make real levels?
>>
>>315568732
Bowser > Undodog > Coursebot > Mr. Eraser > Parakeet > Soundfrog > Yamamura > Mary O
>>
So would it be a good idea to go back and add checkpoints to all my stages and reupload them or no? Kind of curious as to opinions
>>
Finally finished upgrading all of my courses with a checkpoint.

DKC1-Tanked Up Trouble
797A-0000-00D7-2ADB

This is my hardest level. Before checkpoints, only three people beat it out of like 80 people. Now that it has a checkpoint after the first half, I want to see if its more beatable now or not.

In the meantime, I will be playing and staring levels as I see them.
>>
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>Infernal Dimensions
(E9A9-0000-00D7-C126)
It's a good level.

>>315570043
I added it to some of my levels. Others just weren't designed with them in mind.
>>
>>315570043
I did this for any level below 15% completion. There's no way I'm deleting my first level though.
>>
>>315569156
I'll check your levels, my stuff is here >>315543549
>>
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dis ass
>>
>>315570218
>all my levels are low completion rates
>but high stars
>>
>>315568736
Yeah but none of my stages are ever gonna get a high amount of stars when only 30-50 people play them.

>>315568648
I do every thread, hell these threads are probably the ONLY people that play them.
>>
>>315570496
You don't lose gained stars when you delete levels, so don't worry.
>>
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>I get worse at Bowser's level the more I play it

Love this brain meme
>>
>>315570456
Mario-kun it's a pretty cool addition desu senpai
>>
>>315571512
Why does the Arino sprite look so fucking garbage though
>>
>>315572667
Arino himself made it.
>>
>>315572667
He made it.
>>
>>315572667
That's the one from the show's intro.
>>
>>315572747
Anybody knows what he says in the flagpole and death animations?
>>
I feel bad for all the people who made invisible block levels. It's always a gamble messing with glitches, but some people on here made some pretty clever levels.
>>
>>315572978
Your level is best with this on the background https://www.youtube.com/watch?v=B2jVbSI9H4o
>>
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>mfw automatic underwater level
>>
>>315573189
I remember you saying that you had this playing in the background when you played it, haven't played the game but the soundtrack is top notch
>>
How do you beat the 100 mario challenge in expert mode? I need two costumes out of it, but I can't even do 5 levels without using up all my lives.
>>
>>315573274
>underwater levels in general

Fuck that shit
>>
>>315573701
liberal application of the skip function
>>
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Don't mind me, just shillan. B&B&B is new, the other two are just levels that I haven't had that many people play. B&B&B is intentionally easier than most levels I make since I notice most people quit my levels instantly. In 5-6 But Underground, 95% of the deaths in the level are at the start and people just rushing forward and jumping into the parabeetles. There's not even a pit in that section. I just don't get it, dying to that and then ragequitting that fast.
>>
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Just gonna drop this shill here before I start playing levels.
>>
>>315558218
I had watch someone beat the level to figure out the Yoshi spring puzzle but everything after that was fine. I can't believe it has a 1% completion rate.
>>
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Hot fresh level straight from the oven

A02C-0000-00D8-A6E1

Spoop House: Prepare to Spoop Edition

gib feedback and i'll play a bunch of your levels
>>
>>315568732
>I probably won't think about touching it ever again.
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH

Other stages exist besides ONE creator's.
>>
>>315563759
>they skip it 75% of the time after one death
You get used to it. If it isn't an automatic machine level or made by a YouTuber, non-Japanese kids don't give a shit.
>>
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I'm here to shill my new level What killed Mario? THE ICE AGE

CCFA-0000-00D7-1D2B

Involves dodging being crushed by ice and lots of different platforming ideas. Keep the Tanuki Tail if u get it, makes parts easier, can get to secret area easier etc.
>>
>D-don't forget to buy tri force heroes guys
>>
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86F8 0000 00D8 A924

This is the first level I made. Some Anon gave me advice on this a few weeks ago, and after the checkpoint patch, I decided to go back and fix it.

There's also a secret boss, with an additional secret room after you beat it, but you can beat the level without ever bothering with any of that.
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WHERES THE FUCKING SUITS

WHERES THE HAMMER BROS SUIT

WHERE THE FROG SUIT

WHERES THE TANOOKI SUIT

FUCK
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>>315576730
they're there
knock on the doors in editor mode
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>>315570043
I just uploaded the checkpoint versions as X 2.0. I don't want to lose my miiverse comments.
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I'm a faggot with absolutely no creativity.
What makes a good Mario level? Where do I start?
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>>315570456
How do you get him? Just randomly?
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>>315578254
make it like a level you want to play
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Shillan'
Took me a while to finish it since I was waiting for check points and then did some minor change to make it more enjoyable to play.
Not too difficult and I put some work into the aesthetic side.
671C-0000-00D8-8F68
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>>315578254
>K-on is on the other side

I want to live!
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>>315572976
>AUGH sound effect when you stomp an enemy
>cat punches
>the "spooky" laugh
>random rave
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>>315577146
they legit need to be included into mario maker

like combine a fire flower and a flying item for a new item

what i would also like if the weird mushroom designs were foreshadowing more weird mario power ups.
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>>315574704
>spring puzzle

Oh...

I did cheese it after all.
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>>315581020
You were supposed to stack springs on top of each other to get the shell helmet to go out the right side. But I think you can cheese it with invincibility frames and grab it for yourself.
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>made a pretty sweet Mario Bros. level
>want to include the fighter fly costume
>gnat attack is hell

i can contain my rage, but it still upsets me.

anybody want to shill a level to me? i'll draw a miiverse post to compliment it.
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>>315581382
How about this, I just finished it.

2-1: Twilight Woods 5933-0000-00D8-BB5D
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