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How's that game you started up going, /v/? Hope it works
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How's that game you started up going, /v/? Hope it works out.

remaking because old thread was fun.
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I'll start with my own small project.

For a TTYD inspired game that'll never get finished and if it does it'll be trash but I like this guy so I made this in like thirty minutes.
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Going pretty well, pretty happy with how the character controls now. I've started on some enemy designing and shooting shit around with my art friend
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Real devs code the game by scratch.
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>>315363518
Is this bait?
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>>315363420
Finally a thread that starts with the good ol' Game Maker instead of Unishit.
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>>315364010
Yes.
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>>315363907
Unless you're baking it into the silicon, that doesn't really mean anything.
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>>315363420
How do I make a fighting game pls respond senpai
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>>315364342
Thank god.
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>>315364625
You can't. Sorry dude :'(
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>>315364625
It's all rectangles. All you need to do is make sure you know where every rectangle is in relation to every other rectangle and line them up with the animations.
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I dont know if want to keep making it.
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>>315364625
Be sure to make hitboxes way smaller or way bigger than player models.
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>>315364834
I know m8, I can't code for shit
>>315364969
>>315365143
Should I use gamemaker, unity or am I doomed from the start?
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>>315365276
Use GameMaker. Just understand that it is almost certainly going to be shit, but if you make something that's even remotely playable then you'll do better the second time around.

Also, be sure to actually read the documentation as much as you can so that you are learning as you go.
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>>315365276
Fighting games? I'd imagine you need to just grab the engines that are available online and tweak it to what you want.
Instead of making it from scratch.
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I want to learn how to code games, should should I bother with gamemaker? I saw alot of drag and drop coding looking through a few threads/tutorials.
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>>315366271
I went straight to GML. It's actually how I started to learn how to code. It's very beginner friendly.
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>>315366271
It has its own language but can it's very relaxed compared to other languages. You might pick up some bad habits but as far as quick and easy goes Game Maker is perfect.
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>>315366271
If you want to learn programming, don't start with Gamemaker. If you want to make games, you can start with Gamemaker.
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>>315366271
Do you want to learn to code games, or do you want to learn to be a programmer? If you're looking at games specifically, drag-and-drop is pretty much part of every public engine.
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>>315366534
On a team you need a programmer though right? Any joe blow can make something with drag and drop, just look at scratch....
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>>315368195
You need a programmer if you need specialized features or optimizations. For a lot of games the engine is good enough as is and you can make fully functional games with just some simple scripting knowledge.
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>>315368458
So all I need is a team of artists and an engine to make a game? No code monkey? If that's the case I'm kinda bummed out. I want to get involved in this process, but I have the artistic skills of a retarded kid with no hands.
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>be making game
>be slow arse fuck with bad time management
>no one to make music
>no one to do better sprites
>no one to advertise
>come to the realisation that if and when I eventually finish my game, the indie game market will have already collapsed
>if i do somehow manage to finish my game early, it definitely won't be popular
I don't know why I continue
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>>315368935
As far as pure necessity goes, yeah. An artist could absolutely make a game with something like GameMaker, but I'm sure there are a lot of artists out there who would rather hand that work off to someone else because they just don't have the taste for it.

In my opinion wanting to only write scripts for game engines is a pretty low aspiration and it doesn't sound very satisfying, but if you see it differently then there are probably options for you.
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>>315369450
To me it seems like the meat and bones of a game. All of the logic, states, mechanics...its what actually makes the game the game. And Gameplay>graphics so...
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>>315370048
Most of the actual work for that is done by the engine. The whole point of building an engine in the first place is to allow the artists to make a game without having to check in with the programmers for every change they make. If you want to be a game designer (which is a type of artist), do that. Though in that case you'll want to have some kind of ability in every aspect including the scripting, the art direction, the level design, etc.

On the other hand, if you're just going to be writing code, I think you might as well put time into learning how to adapt an engine to the project's needs and how to actually organize it for better performance and stability. I don't see the sense in limiting yourself to scripting, but again, that's just my opinion.
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>Want to make game

>Want to make other game instead
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Gamemaker
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>>315371191
>he doesn't know how to gml
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so what should i be using to make a 2D platformer game?
also is c++ good for games or should i learn something else?
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>>315371815
c++ and SDL maybe?
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>>315371815
C++ is a huge, sprawling language. If you don't already have a grasp on both memory management and object oriented programming, maybe try some C and some Java/C# before committing to C++. You'll have an easier time with it.

If you're willing to go ahead regardless, C++ is fine for games, but for a 2D platformer you won't see any benefits over memory-managed languages and you'll probably end up with more headaches.
Thread replies: 35
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