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Show the games you're working on.
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You are currently reading a thread in /v/ - Video Games

Thread replies: 60
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Show the games you're working on.
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>>285523943
during the day
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i'm working on the soundtrack for some gay ass indie game. i'm only doing it for the check of course
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>>285524026
You should drop the local lights when the daylight takes over, what is the game about?
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>>285524184
how much are you getting?

>>285524347
did a quick lighting and mesh collider test, but I'm working on a semi realistic shooter.
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>>285524347
A cabin
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>>285524583
No, i mean what is the high concept, or is it just a mechanics practice?
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Hunger Games meets Chivalry. Lighting is shit. Assets are shit, I know. I'm upgrading to Unity 5 and overhauling the assets to use PBR. Might use Source 2 when it comes out.
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>>285524724
high concept is killing ISIS, has nothing to do with the screenshots I just posted, though. Just playing around with Unity 5 lighting. The free version finally has awesome visuals.
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>>285524774
So, last man standing sword fighting? Sounds fun.
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>>285525058
I'm excited to play around with it once the initial prototype i'm working on is done.
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>>285525179
pretty much, lots of environments, different weapons, possibly tomahawks/bows no crafting bullshit either.
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>>285523943
I would but I have no art, almost no objects, and it looks like utter crap. Maybe one day when I have something presentable I'll post it in a thread like this.
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http://imgur.com/a/EUZKT

UNREALISTIC FPS with large variety (think timesplitters)
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>>285524774
>hunger games
>not copying superior source material
pleb
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>>285526295
bro I didn't know if any of you guys have seen Battle Royale. I'm going further than that. I'm taking inspiration from The Running Man. There's a game show element.
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>>285523943
I'm still going through the tutorials.
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>>285526190
Nice. The mall looks like the mall from THPS.
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>>285529885
>downloaded Game Maker weeks ago
>haven't started with learning anything
>watch a programming tutorial and get bored halfway through
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>>285530719
>watch a programming tutorial

They have built in tutorials, why are you watching them?
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>>285530051
a few others have compared the maps to thps. which is not bad. thps games had pretty cool map designs
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>>285532849
Indeed. Keep going, friend, and good luck.
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Gaaaamees.
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I made a platformer in Game Maker.
It plays like ass because I just wanted to do pixel art all the time and ignore all the gay stuff like programming.
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>>285533260
looks like minimum
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chiptune for some guy's game:

https://soundcloud.com/mister-ampersand/outside-city-limits
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>>285533469
It's just in the prototype stage and the character is just some shitty fan art I did once. I replace it mostly because people complained when I used the standard mesh that came with UE4.
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>>285523943
>>285524026

That's a very nice little log cabin.

I dig the irregularity in the porch boards, don't be afraid to get more of that going with the rest of the model.
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are mods ok?
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Doesn't look like much yet.

No graphics, just boxes and spheres so far. Still working on mechanics and level design concepts.

It's a puzzle game about monsters of various sizes chasing and eating each other.
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>>285523943

>>/agdg/
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I don't know much about programming, but I understand the concepts and I've used the Unreal Events Graphs for map making and I've made some small demos in AGS.

I want to make a PS1 style adventure platformer with a high up camera, simple enemies and lots of stuff to collect. Would this be a one man job (I can make art assets and 3D models with textures) or would I be better off making some assets and doing some fake "proof of concept" images and videos to try and get a programmer/someone experienced wth UDK/Unity interested?
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>>285530719
I'd recommend downloading a simple sample game and breaking that apart instead. Gonna be more fun.
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Game about ramming beavers with a thick log.

Lots of assets not implemented yet. Also still on the ugly side, which art assets to go through another pass.


http://dapper-games.dk/PsykoLog/Psycholog.html
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>>285534692
Those beavers are fucking cute
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>>285533721
Thank you. Yeah, irregularity can be quite important. It's way more intuitive with organic thing like human bodies. With a cabin like this it becomes tedious work distorting every log just a little bit.
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WIP gun model
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>>285535380
That is really well made anon, what's that gonna be used for?
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>>285526190
I gues you like Fract OSC.
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notline miami: finland edition
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>>285535460
It's probably going in my personal asset/resume archive. It's nice to look back a year and see what progress one has made.
>tfw when losing over 50 self made assets a few years ago
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>>285535724
looks really cool.
Is this a mod or a standalone?
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>>285535380
your poly distrubution is a bit wack son. compare the barrel (8+ sides) to the hammer (6 sides) or the trigger to the trigger guard.
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Started a new project with some friends an hour ago, so haven't really got anything to show yet.
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>>285534692
how does anyone come up with an idea like this in the first place boggles me
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>>285535845
standalone game me and a friend work on, on and off. he does coding, I do art. it's gonna be similar to hotline miami with more focus on gunplay and gunporn in general, set in eastern europe so plenty of slavshit guns.
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Not technically a game, but I'm working on a surf map for TF2. Just got one spawn done so far, shit's hard yo.
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Eh... Okay.

Animating that guy now.
Quadriped rigs are the pain.
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>>285536087
where can I follow development/ get the game?
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>>285523943
Its a rats map of a convenience store for unity.
you guys can play the game it's for.
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>>285536386
another angle
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>>285536272
sadly not a game yet. we've got basic mechanics like movement and shooting but there's no AI yet or anything to play at all. we're also not like dedicating ourselves to working on this on any frequent basis at all so it might not ever even lead to a finished game. it's just practice for us atm, sorry.
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>>285535986
Succes vriend
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I can't because I signed an nda
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>>285536570

you know what to do
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>>285536601
the pixel mosin looks real cool
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>>285536619
Bedankt!
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Not really making a game but here's my skybox for space station.
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I want to create a game like Bug Bomber.

In fact, fuck that, I want to rip off bug Bomber.

https://www.youtube.com/watch?v=AAL57Pit7pg

It's Bomberman but you pick up energy items at the start of a round then drop down various robots/enemies to attack the other player.
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>>285536212
Is that you pugdev?
Thread replies: 60
Thread images: 23

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