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Unity, Unreal Engine, and FUCKING SOURCE 2 are free. You have
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Unity, Unreal Engine, and FUCKING SOURCE 2 are free. You have no fucking reason not to make a game.
>>
It takes time and various skills.
I try but shit's ain't easy. Time consuming.
>>
Can you release games made on any of those as freeware?
>>
I really hope this doesn't cause an unrelenting flood of low quality "simplistic" pixel games. Not that I don't like pixel art, but there's a line between pleasant and fucking lazy
>>
>>285473338
For Unreal you can release anything at any price point, if there is any money made they pocket 5%
>>
It's hard to make 3D models though. And good music.
>>
>>285473369
Who the fuck cares, man? Just don't buy them and don't Greenlight them for Steam.
>>
You still need to learn some degree of programming and spend time in depth learning how to use the engine to do fancy shit.

Not to mention making 3d games is significantly harder and more time consuming than 2d.
>>
unity is for fags and retards

the rest require at least C++ and most just make their own at that skill level
>>
So which is better, UE4 or Source 2?
>>
>>285474034
>and most just make their own at that skill level

No
>>
>>285473523
5% a quarter, that's 20% of your yearly gross
>>
>>285472696
>You have no fucking reason not to make a game

But I do have a reason

I have no talent
>>
There will be ALOT of shitty games on Unity and UE4 now.
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>>285473668
Learn to start sucking dicks then, look how Depression Quest turned out.
>>
>>285474160
Unreal 4 is years ahead of Shitource when it comes to both potential, technology, and ease of use.
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>>285472696
but i already am
>>
>>285474442
>>
>>285473523
For the record they pocket 5% of gross revenue (as opposed to profit) every quarter.

>>285473767
It's not really, except for the producing the art assets. Modern engines take care of most of the hard stuff for you.

>>285474034
Just using C++ does not make someone a skilled programmer. That are plenty of C++ projects on github and sourceforge with shit code. And you don't need to be a skilled programmer to use UE4 anyway since it is designed to be relatively easy to develop with.
>>
>>285474726
But then who is Mr. Keletal?
>>
I've been studying some books, and I want to be a productive member of society, video games are degeneracy.
>>
I might start learning UE4 so I can make a shitty survival horror game or something
>>
I really wanted to learn UE4, but then I was told they wouldn't allow hentai games, so back to Unity I guess.
>>
>>285474442
>5% a quarter
>20% a year
>implying 5x3=20
top kek
>>
>>285474442
>math with /v/
>>
Holy hell, I could whip up something in Unity and 5 minutes and it'll be on Steam. The shit that's been getting on there lately is fucking awful.
>>
I've been thinking about a rpg game heavily inspired by Videodrome with Aphex Twin music(mostly SAW II). But I would never get enough money to pay for a license.
>>
>>285475881
What do you have against a free market, comrade?
>>
>>285475746

What's a quarter?
>>
>unreal engine 4 achieves photorealism

https://www.youtube.com/watch?v=uLYgssrKI-I
>>
>>285475645
>they wouldn't allow hentai games
To be made at all, or sold?

Why are you using a 3D engine for H-games anyway? Unless it's bright color low detail anime style like with AA2, it's going to look like shit.
>>
>>285476094
It sure as fuck ain't a quintile.
>>
>>285476327

Neither a third
>>
>>285476198
>3D engine for H-games
Such as? I'm sure any engine would handle some cell shading.
Even Illusion ditched their engine and are now making their Rapelay successor with Unity
>>
>>285476014
I'm sure your rpg would be shit because nobody ever thinks the mechanics through but now you have a chance to fulfill your dream.

>>285476094
Don't mind them, they are baiting.
>>
>>285475746
>quarter
>3 pieces

Did you fail first fucking grade?
>>
>>285476543
So? 4x4 is 16, not 20.
>>
>>285476687
2D H-games always look better than 3D.
>>
>>285476859
You can do some neat 2D shit with a 3D engine.
>>
>>285476819

You mistook it for 3 and I got autistic, take responsibility
>>
>>285476859
I want to do a game with cool 3D combat first though. But I don't find AA's cellshading so bad.
Beside 2D games need new assets at each event, when I want something more dynamic
>>
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I REALLY want to and I have the skills, but I'm uncreative as fuck.

HOW DO I BECOME CREATIVE /V/

AAAAAAAAAAAAAAA
>>
I would but no one would understand my artistic vision.
And people would complain that they are too easy because i wouldn't put bullshit like knockdowns etc. in my dungeon crawlers
Also good hitboxes
>>
>>285472696
jokes on you, i have no talent
>>
>>285472696
>You have no fucking reason not to make a game.
My reason is I'd rather spend my time right now just practicing a certain set of skills so I can find employment in the field, and in turn obtain business experience which I can then use to establish my own team, which I need for the kinds of game ideas I have.
>>
>>285472696

>I don't want to
>>
>>285477385
read a lot
>>
>>285474479
>Implying there's a such thing as 'talent'
>>
>>285477385

you don't have to be. collaborate man. certain people are good at certain things... and you have the more important skill to actually make things happen
>>
>>285477428
believe in yourself anon, you don't have to make games for a living, but these days you can easily download books, and start studying, acquire some high culture, and it's proven that people who study become more intelligent
>>
>>285477389
>not making a bullshit difficult game full of RNG, shitty hitboxes, and all around unfair mechanics designed to be as frustrating as possible and marketing as the most hardcore experience ever
it's like you hate money
>>
Ren'py is also free :3

>not making visual novels
>2011+4

It's like you don't want money from random fandoms.
>>
>>285477463
hands on experience with an engine would be good for that, you dumb fuck.
>>
>>285477385
You don't need to be creative, just steal other people's ideas. Make a version of five nights at freddy's in a full 3d engine and make it suck less then the real one, bam, instant millions.
>>
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>>285474442
I remember this. lol

That guy was an idiot.
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>>285477714
i don't believe anymore anon
>>
>>285477301
By "I want something more dynamic" you mean "I want to make 3 assets for the entire game because I'm a lazy sack of shit"
>>
How do I get the token on the far wall from the first jump pad?
>>
>>285478076
Hammer boost off the wall in midair
>>
>>>285478074
Hey I'm not the one who want to make yet another trash 2D game.
>>
>>285477785
Which is what I'm doing, but I'm not "making a game," you fucking moron. Unless making little demos for portfolio use is your idea of making games.
>>
>>285474442
Jesus stop. I even had a dream today about that and woke up laughing hysterically. Don't torment me anymore /v/
>>
>>285478412
So instead you want to make an even more trash 3D game?
>>
>>285478157
How with no weapon?
>>
Licensing:
>UE4
>5% of gross revenue per quarter after first $3000
>Unity
>$1500 or $75 per month for pro version
>You aren't allowed to use free version if you make $100,000 or more

Anybody know how Source 2 compares? Is Gaben based enough to be less of a jew?

>>285477734
Renpy has a good 2D GUI system so it is actually a decent engine for 2D games, especially menu driven ones. You don't have to use it exclusively for visual novels. I used it to make a porn organizer.
>>
>>285477064
>and I got autistic
You think autism is your ally? You merely adopted the autism. I was born into it, molded by it. And 5x4 is actually 5 in this case.
>>
>>285478565
It would need more work that's for sure.
>>
>>285478595
git gud u fukin scrub
>>
>>285477463
>ideas guy
>>
>>285473369
most people developing 8 bit so retro shitty games have no idea of what pixel art is truly
they produce shitty sprites barely better than the RPG maker 2000 original sprites
>>
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>no c#
guess i'm staying with unity
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>>285478432
those are literally games, dumbshit.
>>
>>285478717
>only 1 character model and you're finished
>basic animations created by simple motion inputs
>looks like shit

VS.

>new asset required for each scene
>new assets required, along with a knowledge of animation, for movement and animation
>looks decent as long as you aren't a shitty artist

Gee, I fucking wonder which one requires more work?
>>
>>285478980
Jesus Christ faggot C++ is a bit more tedious but it isn't that fucking difficult.
>>
>>285479105
but c++ is ugly as fuck
>>
>>285478980
You can convert unity into UE4 really easily apparently
>>
>>285472696
>no fucking reason not to make a game

I'd need to find someone to do the programming for me. And then someone else for anything that doesn't include writing and drawing, which are the only skills I claim to have that are in any way useful in making a video game.
>>
allright guys, real talk, I want to make a 2d metroidvania, with enphasis on exploration, it would be a big world with no loading times, what engine would be best for something like this?
>>
>>285479087
>implying good CG animation is easier that key frames
>implying asset re-use doesn't exist in 2D

I get it, you're retarded.
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>>285478980
Stop being such a colossal faggot.
https://mono-ue.github.io/
>>
>>285479213
I hate you idea guys more than you will ever understand.

A guy that has an "idea" and leads the story around doesn't deserve an equal share in profit.

Always hate idea guys because they think they lead the project and are a "manager" or something.
>>
>>285479305
That's doable in most but when I want something like that I usually just play with you're mum.
>>
>>285479305
Just use SDL or SFML faggot. You don't need fancy engines for 2D games.
>>
>>285479453
>man with the idea of what the final product is supposed to look like
>doesn't deserve credit
>should not steer the project towards that final product he envisions with his own hands

I'd understand if you said you dislike people who just throw ideas at the programmers, but saying the creator of a world and everything in it deserves no credit when it comes to life just makes you a complete idiot.
>>
>>285478980
God. He really has aged terribly thanks to that food. I watched the most recent video just for kicks today and he's got huge bags under his eyes and the beard looks ratty as hell.

But he's swimming in youtube money so i doubt it matters.
>>
>>285479894
Not him but "doesn't deserve an equal share" != "deserves no credit".
>>
>>285479417
>wanting a garbage compiler
lol
>>
All that's left is for Cryengine to free itself out of obscurity.

Also, Adobe and Autodesk need to free up Photoshop and 3DSMax because fuck paying for anything.
>>
>>285480061
This.

It's like those idiots with website business ideas that want to hire you for 25% equity while he (CEO) makes 50% and his wife (Marketing manager) makes 25%.

Online business don't exist without a website. Games don't exist without the programmers.

Everyone has an idea. Ideas are useless if you, on your own, can't do shit with it.
>>
>tfw you want to create a racing game like Excitebike 64 on the serious engine


I will settle for Unreal 4 then
>>
>>285480418
Cryengine is a pile of shit that nobody should ever go near. Fucking star citizen shot itself in the foot with that one.
>>
>background in engineering and architecture
>can make near AAA quality models for anything non-organic
>if I try to make a person or animal they turn out barely above Revolution 60 quality

w
e
l
p
>>
>>285479173

Not if you don't look at any of the ultra deep shit. Most of my C++ stuff looks pretty much like C# with an '*' in the odd place
>>
I can't code at all
Reason enough?
>>
Am I missing something or doesn't Unity, Unreal Engine and Source 2 require SOME sort of programming-skillzZ ?
>>
>>285480418
>Also, Adobe and Autodesk need to free up Photoshop and 3DSMax because fuck paying for anything.

I wish. Decent free 3D modeling software is hard to find.

I miss the days of Milkshape.
>>
>>285480616

Fuck organic modelling. Human faces can suck dick
>>
>>285473338
Unreal takes a royalty after a low price point
Unity you need to buy for $1,500 after making $100,000+
Source you need to buy a license (not sure how much), and I think you also need to buy Havok's license of $25,000 (Source: https://partner.steamgames.com/documentation/source_games)
>>
>>285480680
Use gamemaker. You don't need to know how to code
>>
>>285480680
Stop being a faggot

Any nonartistic skill can easily be learned. I fucking did it myself in 5th grade.
>>
>>285480680

You can make surprisingly good shit with Unreal's blueprint editor. I don't personally use it except for scripting levels, but I have seen blueprints that handle full networking and shit.

Oh, blueprints are essentially "connect the dots - logic edition"
>>
>>285480849
Is there a single good game made with gamemaker?
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>>285481118
Your precious Hotline maymay was made in gamemaker
>>
>>285481118
Hotline Miami
Risk of Rain
>>
>>285481201
>>285481240
>good
>>
>>285481280
>opinions
>>
>>285481118
also the early version of Spelunky and Hyper Light Drifter
>>
>>285480524
And any factory around the world would be nothing without workers. Doesn't mean they get paid more than the CEO whose only job is "to manage" i.e. sit around and delegate tasks that may or may not have been meant for him.

Life isn't fair. The programmers in one of Sony or whoever else's studios are probably not paid as much as region administrators, etc.
>>
>>285481201
>>285481240
Ones that aren't pixel art garbage?
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>>285481332
>good.
>>
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>>285480993
And also any artistic skill can be learned with enough patience and dedication
There's literally no excuse.

Also what the fuck is this bullshit
>>
>>285480849
This is the dumbest post in this thread.

>>285481280
The original Spelunky was. If you don't like Spelunky you are a homosexual.
>>
>>285480061
>!=
This guy knows his shit.
>>
>>285481240
Also a mention that Risk of Rain was made by anons on /vg/

If you want to be impressed with games being successful that were made in shit engines then take a look at Five Nights at Freddy's.

It was made in Clickteam Fusion Google the engine. It's shit.
>>
>>285480794
Photoshop did well with it's $10/month pricing, but 3DSMax's price still being $Thousands really makes it difficult for newcomers to game development, especially since so many things are set up exclusively for it.
Blender is fine and all but when every game engine has "Use this plugin for Maya/3DS" for so much stuff it gets a bit frustrating.
>>
>>285480993
>>285481451
By that logic it has nothing to do with Source 2, Unity and Unreal Engine being free.
You never had any excuse since you were able to learn everything anyway.
>>
>>285481442
The only people who say pixel art is garbage are the ones who can't make pixel art

Actually, gamemaker is really only good for sprite-based games. You can do 3D, but it's better if you just stick with Unity
>>
>>285481327
exactly
>>
>>285472696
None of those are actually free. You're a fucking idiot and you know nothing about game dev.
Why the fuck do I even go on 4chan? This place is a fucking shithole.
>>
>>285481660
You know, people can make their own engines.
>>
>>285480812
Considering $15,000 is less than a percent profit from $100,000 that seems like the best deal.
>>
>>285481660
Yeah, that's true, but it just boils down to how much of a lazy sack of shit you are.
And also there used to be a paywall for UE, and Source requires a lot of work to make something interesting enough.
>>
>>285481443

>>285481327
>>
>>285481732
>>>/agdg/
>>>/out/
>>
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>>285481732
ez b8
>>
I'm a concept artist and I want to make a game but even shit like gamemaker is incredibly hard and tedious for me.
Where do I find autists that are good at coding and have loads of spare time to team up with?
All the programmers I know work on accounting software and don't want to code in their free time because they hate it.
>>
>>285480812
What about cryengine?
>>
>>285481732
anywhere else except for /b/, /tv/ or [s4s]
>>
>>285481992
hi, post your work

or email me your shit
>>
>>285481992
>>>/adgd/
Also me, but I'm working on Tower Girls and something else

Actually, I think I should put Tower Girls on hold
>>
>>285481992
Go to /vg/, agdg
They are always looking for artists to do stuff for free
>>
>>285481992
im not autistic but i have loads of spare time. Just launched up UE4 and im about to dive right in for my first time
>>
>>285472696
So are we going to hear anything else about Source 2 in the coming days?

Or is Valve just gonna let us wait a few more months to spill the beans?
>>
>>285481439
A team of 2 doesn't need management. Don't even think a "marketing manager" (which was the guy's wife) is even worth 25%. Actually, looking at the paperwork the guy only offered 15%. 15% for making his entire web based business. Still not as bad as the guy that wanted me to make his mobile app for 25 dollars, lol.
>>
>>285481926
>>285481963
Uh. Okay. Let me spell it out for you why none of those are free.

>Unity
Watered-down version is free. It's fucking nothing. Not open-source.
>UE4
Open-source, but 5% of profits go to Id. Not free. The best of the three non-free options, but still not free.
>Source 2
Free for content makers only. Probably not open source. Nobody gives a shit about Source 2, anyway.
>>
>>285482058
no...just no
Quite frankly, you're better off using blender
>>
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>>285480616
Make cute robots like Drossel.
>>
>>285477385
I REALLY want to and I'm creative as fuck, but I don't have the skills.

Make my game anon.
>>
>>285482376
>Nobody gives a shit about Source 2

That's why we have a sticky on the front page about Source 2 right?
>>
>>285482376
faggot used the word free twice
>>
>>285472696
>You have no fucking reason not to make a game.
Lack of motivation, crippling depressing and a big fat spoonful of general laziness.
>>
>>285482560
/v/ is literally a dozen people samefagging all day
>>
>>285472696
>You have no fucking reason not to make a game

yes there is, i'm lazy...
>>
>>285477385
This is one of those situations where an "ideas guy" would be helpful. They are everywhere,
>>
>>285482652
/v/ is only two people

you and me
>>
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>>285482085
Here's my warmup sketch for today.
>>285482109
>>285482158
ok, will check it out.
>>285482160
I'm working on a freelance job right now, but when it's done I really want to do some gamedesign.
Even gamemaker is fine.
>>
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>>285472696
but anon I need the rights to DBZ to make my game
>>
>>285482376
>5% of profits go to Id
Only quarterly from gross revenue. And only if you make a profit above $3,000.
>>
>>285482648
y r u depress
>>
>>285482743
How did you learn to utilize values so well? Pure experimentation?
>>
>>285482796
Clinical depression. As in no reason my brain is just broken.
>>
>>285482560
Oh, and how many of those people are going to make a game? 0.
People care about Half Life 3, not Source 2.
>>
>>285482743
do you do any enviornment art? im mostly an enviornment artist
>>
Coding is daunting as fuck, modeling takes artistic talent which I don't have, and I probably wouldn't know how to design a game anyways.
On top of that I have no drive to even make a game, the closest I've tried is with a cheap text adventure maker for retards like me.
>>
>>285482757
Just change some letters in every name and you're good to go

Some Goku
Vegena
Prickollo
and so on
>>
>>285482290
So that was a real story, then.

It's just that in large industry, this logic of "more work, more money" doesn't apply. Even as an "ideas man" as you've put me, I'd know, seeing as it's very common for people to offer me ridiculous payment for what they consider simple tasks, like making a fully colored cover with a very strict theme for the next goddamn week.
>>
>>285482940
Because you know every single person on /v/ right? You individually met and talked to every single person and know each and everyone's goals and interests and personal thoughts? Are you God?
>>
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>>285482376
>Watered-down version
>Nobody gives a shit about Source2

Confirmed for UnrealShill and not paying attention to anything that happened today.
>>
>>285482376
Considering what's the UEngine is capable of, and that previous versions licenses went for thousands of dollars, I'd say 5% after you make at least 3k quarterly isn't that bad of a deal.

It's free to start and you pay only if you succeed... makes launching a project much, much more easier.
>>
>>285472696
>Free
Until you try to make money with it. Then you better be ready to hand over your shekels.
>>
>>285481824
The $1,500 Unity licence is per user and kicks in when your company has a total gross revenue over 100K (not just from Unity projects).
UE4 is 5% of the gross product revenue, unlimited users, independent of company revenue.

If you have 10 people working on a game, and it hits 100K in sales, Unity want 15K (1.5 x 10) and UE4 wants 5K (100 x 0.05).
If you hit a 100K kickstarter, Unity wants you to pay for pro immediately, UE4 wants you to pay 5% of the backing donations that result in getting a UE4 product (and only the portion that give access to the proudct - IE: "10 for the game" and someone kickstarts $20, you only pay royalties on the $10 that got them the game).

Different schemes, so make sure you understand them before making any decisions.
>>
I'm not very creative.
>>
are there any source 2 demos?
>>
>>285483282
ue4 still sounds better
>>
>>285483140
Oh, no, I just know that /v/ is a bunch of nobodies who will all either die from being too much of a fatass or are either depressed and will kill themselves in five years. There is nothing redeemable here.
>>
>>285472696
SJW
>>
>>285472696
Fuck off.
The skd is free, in the same way that source 1 is free.
But try to sell the game and you gonna pay valve part of your revenue.
So sell agem on steam, make on their engine and 50% of money goes to valves.
Such a fucking great deal eh ?
>>
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>>285482910
>How did you learn to utilize values so well? Pure experimentation?
Lots of studying and learning, I draw all day erry day and I try to break down shapes of things I see until I understand them. I'm still not nearly as good as I want to be yet.

I went to fine arts university for a year and in that fucking year all we did was learn to glue macaroni pictures and splash color on canvas (not kidding or overexaggerating here), so that was a waste of time.
Now I'm freelance. But I really want to do something on my own, that isn't following the vision of someone else.

bonus pic. an unfinished dota 2 sketch.
>>
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>>285483428
>being this edgy

is your name not important?
>>
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>>285483503
>not becoming a based dev that ignores this crowd

Keep in mind that being ignored is their greatest weakness. If you just make your games and block them from your twitter for talking shit, you've got nothing to worry about and, in fact, will gain sympathy from a lot of other people for it.
>>
>>285474442
>american education
>>
>>285477385

watch videos that focus on a certain thing you want to learn then do it.
>>
>>285483428
didn't notch start off with his minecraft stuff on /v/?
>>
>>285476124
>photorealism
>no photos
Nice b8
>>
>>285477385
>one man has the ideas
>one man has the skills
>they share the profit

Amazing that this old system still works to this day.
>>
>>285472696
Because I like to play games not make them.
Same way how I like to eat but I don't like to cook.
>>
>>285482960
>do you do any enviornment art?
Yeah.
I'm not nearly as good at it as I want to be.
I'm studying some german romanticism like Caspar David Friedrich at the moment, because I wanted to make a sidescroller with that kind of look to it. But like I said, even gamemaker is confusing me already.
>>
So me and my buddies have a really solid design document laid out and we're ready to start programming. It's 2D and I'm the lead programmer apparently.

What should I use? I'm not autistic enough to learn GLShaders and graphics yet, so we were just planning to use Unity. /agdg/ plz go
>>
>>285483181
To be fair, if you're making 100k on a Unity game, 1500 really isn't that much. On top of that, you then have access to it for any future games you make with it.
>>
>>285478660
>Anybody know how Source 2 compares? Is Gaben based enough to be less of a jew?

No details yet
But we can assume its not as good, my bet will be 20% of revenue
Remember
When doing items for dota or tf2 valve takes 80% and gives you 20%... yeah they take 4/5 of the money

Does this strike you like a company that will charge less than epic ?
>>
>>285484293
Use gamemaker.
>>
>>285479069
Maybe to your pleb brain. You probably think indie games are good, too, since that's essentially what they are: little demos and student projects.
>>
>>285483282
Is that math right? If you take the percentage of the cost of the engine from $100,000 in profits that's 0.015% where as 5% $100,000 of profits that correspond directly from game revenues would equaling around $5,000 and that's not taking into account that the amount is perpetually increasing because it will be 5% of lifetime sales PER game whereas Unity Pro is a team license and applies to the seat rather the product.
>>
>>285478660
>I used it to make a porn organizer.
care to link it? i could use one of those
>>
So is there a non-autistic chat group I can join with people who are currently learning UE4 that anyone here knows of? Steam group is fine, or a group using the built-in UE4 chat.
>>
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>>285481992
Hey, if you're still here I'm an autist coder/musician working on a game for the past couple months. I've got a playable alpha and everything if you want to check it out, should I post it in the thread? It's a platformer that's basically a mix between original Spelunky and Cave Story. Art is my worst skill by far (most of the graphics ingame are in the public domain) and I can always use more, even if it's conceptual.
>>
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Could I make a game through epic
then put it out for free and accept donations to keep the site in which I'm hosting to let people download my game ?

does it matter if I say got 3000$ worth of donations I am technically not profiting it because it is going through the servers....
>>
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>>285484906
No, they specifically added clauses for donations and fundraisers like Kickstarter.
>>
>>285481118
Iji
>>
>>285474442
so is this a meme now?
>>
>>285476804

While you fail at comprehension you dumb sperglord.

He was already making a point that quarter is 1/4 of the amount.
>>
The first game I want made would need billions in funding, the other one wouldn't be the kind of shit you could sell anywhere.

Plus I have other shit to do.
>>
>>285477867
>>285478532
>>285485061
Link to the thread?
>>
>>285484863
I'm still here.

So I take it you are into procedural rouglikes?
Because I tried to read up on a few tutorials on how to do that with gamemaker and it was too much information for me to just learn it in my spare time. (Which I use mostly for improving my art skills)
>>
>>285485384
>The first game I want made would need billions in funding

I think there's a job at EA waiting for you.
>>
>>285477385
you wanna make a game and get popular? copy weebshit and shill it on /v/ like that yandaredev faggot
>>
I don't get it. There are four quarters in a year, 5% each. 5x4=20
>>
>>285485642
this

WHAT KIND OF WEEBSHIT GAME DO YOU GUYS WANT?
>>
>>285477385
Alright, judging from your avatar I guess you play 2hou.

So how about a fanmade danmaku figthing game, one that plays just like the regular 2hou game with characters each having a pretty big choice when it comes to spell cards, you've got to dodge his attacks then counter with yours.

Of course normal shots are still possible and have to be dodged cause they can kill too.

Just reuse assets from all Touhou games, change the programming a bit and you're set.
>>
>>285472696
I'm considering learning and making a racing game that brings back anti grav racing.

Im a fan of wipeout altough im unsure if i should take on this idea with unreal or try source
>>
>>285482376
>>285483172
This, it's a hell of a great deal. Even if you eventually make a shitload of money from it, 5% of the gains to the people who made the platform you are working on is like nothing. In fact I'll have to read every bit of the terms of service because it sounds too good to be real.
>>
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Can't program. Can 3D model very, very badly, but can't animate or texture worth shit. Can draw very, very badly. Passable writer, but nowhere near a professional level. Untested (probably nonexistent) game design skills.

Yes I can totally make a game all by myself. /s God I wish I could though.
>>
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>>285485642
>Find some weeb fetish that's popular on /v/
>Steal a bunch of assets from the unity store
>Slap together some code you found on the internet and pretend like you're making progress
>Start a patreon and sit back as people from /v/ and leddit start through their autismbux at you

Fucker makes it look easy.
>>
Downloading Unreal Engine 4 right now actually. The only engine I really know is Source and it's sucks so bad to work with. Can't wait to get into Unreal. Never used it before so it should be fun learning again.
>>
>>285485443
Well, it's not really a roguelike/lite. While I find games like those fun, I really value good level design and making a system to generate "good levels" is such a total bitch that I'd rather not even deal with it. In a game like mine with base mechanics like a Mega Man X game, good level design is of top priority and I don't want to fuck it up.

How the game is set up now is there's multiple characters with different movesets and they can take different paths through the levels. So there is a linear progression of four levels, boss, but the path you take between the first and the boss can vary depending on who you are playing as and which routes you take. That way I can make the game more varied and not have to worry about bad level design.
>>
>>285485507
Think EA would accept a Daggerfall remake with 1:1 scale with content that isn't randomised and every place feeling like it's more than just a game ?
>>
>>285485654
Probably one of their ebin trolls to say his math was wrong. Because acting retarded is just so funny right. Reminds me of that picture of the guy in the wheelchair and the other guy says fuck off retard then the last panel is "haha success! I was only pretending to be retarded!" I don't understand what it achieves and will never understand why people do this.
>>
>You have no reason

I don't want to. Why would I want to make vidya?
>>
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>>285486107
You're right it does sound too good to be true and that's because if you put it on Steam Valve takes %30 of the profits per game sold. And if you think you can do better then good luck releasing your game on PC without the support of Steam faggot!
>>
Any good sites to get free assets for Unreal 4?
>>
>>285486338
Sounds cool.
If you're not finished in two months I could help with original sprites or concept art.
>>
>>285485642
>the skullgirls dev told him his code was pure shit
>he somehow still sore about that

Who in the fuck cares for Mike Z opinion? If you are that beta that means you code IS shit or the guy have a real deep complex so he wanted to make a yandere game to compensate
>>
>>285486503
...Still talking about UE4 there?
>>
>>285486681
Awesome, I'd love that if you can swing it, even if it's two months down the road. Any way I can contact you for the future?
>>
I would love to make a game with both those engines but I'm shit at programming/coding and modeling. I have amazing ideas, too
>>
>>285486503
>release game on steam
>it gets popular
>drop support for game, release sequel without steam
>nobody buys original, everybody purchases game2

it's the perfect plan, people would be pissed and the game would get tons of flak, but whatever, if you attract an autistic enough audience you're going to do fine.
>>
Someone explain this quarter thing.
>>
>>285484761
Unity is $1500 per user (not seat, minor difference) when the total company revenue goes over 100K/YEAR (compared to quarterly royalties for UE4)
So yes, for a single dev that's a 1.5% once-off for Unity compared to 5% for UE4, and UE4 royalties do continue at 5% until the product falls below 3k/quarter gross.

One minor thing to note is that I can't tell if the Unity Pro licence extends to future versions. IE: you may have to pay again for Unity 6.
>>
>>285486503
>Steam tattoo over his nipple

Why am I so turned on by this?
>>
Unity 5 free
+ Free or a flat fee
+ Much ower costs after you release a successful product

- Source code and access to beta versions aren't free
- Free version isn't for schools or any commercial entity making $100k+ a year
- Additional features cost you or force you to get a pro license
- $900 a year x number of employees for pro version

Unreal 4
+ One version with 2 license options (5% royality or custom)
+ No subcription charges or locked down features
+ Source Code Access
+ Access to beta/Github builds
+ 5% royality is only for games, contracting, arch vis, video production, etc are all royality free.
+ Possible grant fund

- 5% Royalities can cost way more than $75 a month.


So lets look at costs

- If you are doing a solo project, not a business entity, or haven't made $100,000 last year, Unity is pretty much free unless you need the extra features. Unity wins if you are happy with the pro and cons.

- If you are a small 2-5 team that did make a successful game last year that made over $100,000 or needs source code access and other pro features, and you are making a game expecting to sell exactly $100,000. For UE4: $100,000 -$12,000 (first $3000 each quarter doesn't count) $88,000 x.05 = $4400 goes to Epic. With Unity, you are just paying $900 a year x number of employees, so at 5 team members Unity is more expensive at $4500, any smaller teams will be cheaper with Unity. But in this senario, the less you make below $100k, the better the royalties go in UE4's favor. And the more the game games, the better in Unity's favor it goes.

So I see UE4 as the better option if you want all the features without spending money during dev. But if you are just looking at getting the biggest profit, Unity wins out there.

UE4 is a bit more artist friendly and I like what they are doing with their support and community management.
>>
>>285486923
>release game for free on steam
>advertising in-game
>>
>>285486881
I'm working on an online portfolio, so I can do more stuff than just work on local projects.
I guess I'll just link to it in that amateur dev thread over at /vg/ when I'm ready to enter the world of game development.
I don't feel comfortable sharing my skype on 4chan just yet.
>>
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>want to make a tough-as-nails combat 3D platformer with bright colored graphics inspired by Wind Waker and current first party Nintendo titles
>can't model
>can't rig
>can't program
>too stupid for anything that isn't just drawing and pixelling

And on top of that I can't animate which is unfortunate. I really need to practice everything more. I just wanna make a cool game that's a little Monster Hunter/Demon Souls-y for kids, y'know?
>>
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>>285486964
I'm pretty sure they changed per seat to per team with 5.
>>
>>285487150
>contracting, arch vis, video production, etc are all royality free
Quote-source welcome.
>>
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>>285487150
>UE4 is a more artist friendly

Anon I love you but you're on crack if you think this is true.
>>
>>285487247
I wanna do a gargoyle's quest style game with a bleak and drab atmosphere and I'm gonna do it.
What are you planning to use as an engine?
>>
All of you, please never go near game dev and for the love of god please don't go near /agdg/
>>
>>285472696
I'll be using GameMaker to make my meme game.

Almost started that second tutorial.
>>
>>285487467
literally everyone on polycount and cg hub and cgsociety and so on use UE4.

Unity is for people that want to make another "le low poly retro" or "pixelated platformer" game.

Anyways opinions aside. the math is sound.
>>
>>285487247
>noice art
Expiring email: [email protected]
>>
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>>285481118
Ye Ye Ye.
>>
>>285487185
Not a problem, I've never been in the /vg/ gamedev threads but I'll keep an eye out for you. Thanks dude.
>>285487247
Hey dude, love your art! I really like the color choice in particular. If you're interested in doing some spriting stuff for a game I have a project that might interest you.
>>285484863
>>285486338
>>
>>285487314
http://unity3d.com/legal/eula
They're pretty explicit
>One User Per License
>A specific license key is required for each individual using any version of the Software.

Team licence just seems to be for their collaboration tools.
>>
>>285474034
>>285473523
>C++ is a horrible language. It's made more horrible by the fact that a lot of substandard programmers use it, to the point where it's much much easier to generate total and utter crap with it. Quite frankly, even if the choice of C were to do *nothing* but keep the C++ programmers out, that in itself would be a huge reason to use C.
>In other words: the choice of C is the only sane choice. I know Miles Bader jokingly said "to piss you off", but it's actually true. I've come to the conclusion that any programmer that would prefer the project to be in C++ over C is likely a programmer that I really *would* prefer to piss off, so that he doesn't come and screw up any project I'm involved with.
>C++ leads to really really bad design choices. You invariably start using the "nice" library features of the language like STL and Boost and other total and utter crap, that may "help" you program, but causes:
>- infinite amounts of pain when they don't work (and anybody who tells me that STL and especially Boost are stable and portable is just so full of BS that it's not even funny)
>- inefficient abstracted programming models where two years down the road you notice that some abstraction wasn't very efficient, but now all your code depends on all the nice object models around it, and you cannot fix it without rewriting your app.
>In other words, the only way to do good, efficient, and system-level and portable C++ ends up to limit yourself to all the things that are basically available in C. And limiting your project to C means that people don't screw that up, and also means that you get a lot of programmers that do actually understand low-level issues and don't screw things up with any idiotic "object model" crap.
>>
>>285487712
That's RPG Maker
>>
name one good looking unity game that isnt some low poly/retro knock-off.
>>
>>285487620
can't you just do that in ue4?

yes yes, I know, 100mb pong clone
>>
>>285481625
>paying a license for art producing software
>>
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>>285487467
>In-engine asset modeling
UE4 wins that category 1-0, supposedly.
>>
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>>285487841
>low poly/retro knock-off.
If only.
I haven't seen a single indie game that looks at least as good as vagrant story.
>>
>>285487798
That may have been relevant in 1998 but nobody uses C++98 anymore.
>>
>>285487945
I dunno, last thing I'd want when celebrating the success of my game is a surprise software audit.
>>
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>>285488132
>thinking companies ever get software audited
>>
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>>285487620
The people on polycount use UE4 for portfolios they import everything as static meshes so they don't have to deal with all the inane bullshit that UE4 requires for file types,characters, physics objects, animations, etc. Unity you just drop it in and just werks, but it was limited by the free version having shit shadows and no good effects.

However, seeing that Unity5 is now free and unlocked for everyone and has global illumination and physically based rendering out of the box that may change things.
>>
>>285482376
>Watered-down version is free.
Not anymore. Unity 5 personal has all engine features of Unity 4 pro.
All you get with Unity 5 pro is cloud tools, analytics, and the license to sell your game if you make more than $100,000 a year.
>>
>>285488271
This actually happens all the time, especially with shitty publishers.
>>
>>285488428
>>285488271
crytek got swat teams busting their doors for using pirated photoshop
>>
>>285488406
You also get to disable the splash screen!
>>
>>285483816
Thanks for the reply anon. I think one of the best ways to tell the quality level of a visual artist is to assess their grasp of value, and as anyone can see you've got that stuff figured out really fucking well already.

I've another question if you're still there. Assuming you're using photoshop, do you often rely on the liquify tool to even out small misshapes, mistakes in proportion, etc? I'm curious as to how many artists actually use that great tool. Also, just as a point of intrigue; how old are you anyway?
>>
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>>285487506
>What are you planning to use as an engine?
No you misunderstand, I can't program for shit. Just drawing/pixels a little. Your game sounds cool, Gargoyle's quest is real fuckin' baller. If you're looking for an artist I'd be up to collaborate if you don't mind slow progress since I'm working on something else at the moment.

>>285487637
Thank you kindly.

>>285487719
Your project sounds really cool (Good choice on using the OPP assets, they're fantastic as placeholders), if you're looking for something minimal I might be up for collaboration in the future if you don't have an artist by then!
>>
>>285476859
Live2D runs on Unity.
>>
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i AM making game

but it's only 2D and made in game maker

sorry for disappointing you OP
>>
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>>285488101
I'll take anything even looks half as good as Vagrant story or as good as Spyro. I don't care about polycount just give me large detailed worlds to explore!
>>
>>285488513
Haha, fucking retards. They probably bragged about something like idiots.
>>
>>285488540
Your sprite art is really fucking cool.
I'd love to collaborate once I'm ready, since I'm working on something else at the moment as well.
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