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Gentlemen, how do we save Crash Bandicoot? Hard mode: No letting
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Gentlemen, how do we save Crash Bandicoot?

Hard mode: No letting the series remain dead

European extreme: No mention of NaughtyDog as a possible developer
>>
There's no saving him. A platformer mascot like him has no footing in today's fucking terrible AAA industry that needs to crash very soon so we can start over.
>>
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>>285413080

Exactly, we need a video game CRASH
>>
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>>285412962
>>
>>285412962
Release the classic crash games 1-CTR as HD remakes on mobile platforms, so today's children can experience the games and maybe gather enough support to make new games
>>
>>285412962
Start with a reboot, and see where we can go from there.
>>
Retro Studios
>>
>>285414452
This. A Crash HD collection with 1-3, CTR and Bash would be a great buy. Give today's kids a history lesson on good games.
>>
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>>285414670
>they went from metroid to donkey kong, they must be able to do anything!
>>
>>285412962
How feasible could it be to make a movie based on 90's mascot characters and how they try to be relevant again in 2010's violent, controversial and FPSesque vidya industry?

Crash, Spyro, Bubsy, ty the tasmanian tiger, jersey devil, all those SNES games...
>>
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>>285414452

Maybe, but update the graphics (at least bump up the frame rate to 60 FPS and smooth out the vertex animations for it), swap the compressed console music with the much better uncompressed original MIDI files, and add online support for CTR.
>>
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>>285415201
>online support for CTR
This please
>>
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>>285415179

No franchise mixups, please. One for each character that would work in a movie, and I really think Crash would be a very good main character for a movie or animated series, since he can't speak. He could be a brilliant character if the writers have some imagination.
>>
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>>285412962
MAKE MORE BIG BOOBIED BANDICOOTS
>>
>>285415486

Coco has small boobs in Mind Over Mutant, that's about it for later Crash games, but she's also voiced by Derryberry and is a total lesbo, so I guess you were disappointed.
>>
Nintendo?
>>
>>285415754
Nina?
>>
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>>285415754

Forgot pic. Chink eyes as well.
>>
>>285415786
Nintendo makes a non classic nintendo franchise game every two leap years
>>
>>285415863

Hardly, if at all.
>>
>>285413080
I agree with this
>>
>>285412962
Big Red Button
>>
I had fun with mind over mutant
>>
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> Jason Rubin (Director), Charles Zembilas (Character designer) and Josh Mancell (Composer) are still interested in the franchise

> No response from Activision what so ever
>>
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I have some ideas. In today's jew-infested market, suggesting a full price old IP platformer as a big exclusive release would go fucking nowhere. So find a compromise.

>Next crash game is a downloadable title
>Use classic Crash models, not the new bullshit
>Hub based level select like in Crash 2
>Pick a self aware but accessible plot; introduce a new kind of crystal or throw a new evil mask/character into the mix
>Bigger levels, with 3D and 2D Segments
>Allow for exploration while keeping things fairly linear to avoid unnecessary backtracking
>Include many varied mounts similar to the polar bear/boar/whatever in the old games
>Maybe go Rayman 3 style and add some powerups for Crash to get from boxes
>Have the levels feel like you're constantly progressing; have each level in a rea take place slightly further up a mountain/deeper into a cave until an eventual boss fight
>Now that you have some sweet mechanics and Crash Bandicoot goodness, throw some jew gold in the mix to give it sustainability
>Nitrus Oxide's speed challenge DLC, offering new levels and timed challenges for Crash to conquer to match Oxide's great speed
>Tiny Tiger's Terrific Trails DLC, offering new boss battles in a great arena, eventually revealing the all new Komodo Brothers
>Neo Cortex's Nasty Courses DLC, offering new levels designed to test your platforming skill as you make your way to the top of his new fortress
>Then release a "Crash is Back" pack with all DLC included
>Include microtransactions to buy wumpa fruits which can unlock new outfits for Crash
>Eventually release 2 sequels to it following a similar formula, but having the second game include a co-op option for the single player campaign
>Some areas can only be unlocked through Co-Op
>When 3 games have been released, make a new racing game
>Big, wacky tracks as well as remakes of the original Crash Team Racing's tracks
>It can be Playstation's Mario Kart
>Release it all in a huge bundle for sweet crash cash
>>
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Fuck it, I'm posting this here

https://www.youtube.com/watch?v=WsMVJ4_31YQ
>>
>>285416352
I hate to say it but I agree with all of this
>>
>>285416352

I like the idea of giving Crash his own powers rather than relying on either vehicles or wildlife.
>>
>>285412962
>Mario, Sonic, Pokemon and even Spyro managed to break the generation gap and be recognizable to various ages
>Crash became a literal who to anybody born past 2000
Poor guy.
>>
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>>285418351

Name a franchise that has ever had a worse mishmash of incompetent publishers and developers than Crash Bandicoot.
>>
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Worst Crash?
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>>285416352
8/10 would sadly buy
>>
>>285419284
1997 crash best Crash

2004/2007 worst crash
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>>285416352

Sad to say, but I'd buy all of that and following merchandise, just to support what I really want in video games in a contemporary context.
>>
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Crash, bruh, you look all fucked up.
>>
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Make a hip and jive way cool lego car rebot
>>
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>>285420669

> Lego

Fuck NO, that would mean Traveller's Tales comes back and fucks the franchise over a 3rd time. NO, NO, NO.
>>
>>285412962
Indie scene
>>
>>285422768

What's that?
>>
>>285423442
something not for consoles
>>
>>285423571

Crash Bandicoot is console only, though. Crash will always be a Sony symbol, but if I got my hands on a Crash Bandicoot editor for PC, I could die happy.
>>
>Not including Twinsanity in HD bundle
>>
>>285416352
I'd buy it and I'd love it but I'd still feel like shit afterwards
>>
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>>285424201

With fixed music.

Slurping, gurgling, moaning and mongoloid humming replaced with exotic percussion, marimbas, pluck bass, cellos, a good drum kit, etc. You know, all instruments that made Crash's sound in the first place.
>>
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>>285416352
This guy gets it. He knows what must be done.
>>
>>285423890
>Crash Bandicoot is console only, though.
Crash bandicoot just isn't at the moment.
It just isn't.
I was implying that it needs to leave consoles, I thought that was clear enough.
>>
>>285412962
The only way to save him is to take him from Activation's cold dead hands.
>>
>>285425091

Well, you have that fan game, yes, another one, which probably won't see the light of day either, called Crystal's Wrath (shitty title).
>>
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Superior platforming series coming through
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>>285425459

The only thing that did better, I guess, was being more Australian themed, which isn't necessarily a good thing.
>>
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>>285419284

Best Crash.
>>
>>285416352

But how do we get Activision's attention?
>>
>>285415486
I'm with this guy.
>>
>>285412962
Platinum Games reboot
>>
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>>285428119

They made Bayonetta, right? We gon' get a game where Crash does kinky poses in tight jeans?
>>
>>285427798

You sure?
>>
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How did we go from this...
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>>285429620

... To this?
>>
>>285412962
Killing activision or make them sell it
>>
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>>285429770
WHYYYYYYYYYYYYY
>>
>>285412962

Do a HD remake of the first 3 games
>>
>>285414670
Actually, that would work
>>
>>285429770
what kind of grand mal seizure bullshit is this
>>
>>285412962
give him to Nintendo
>>
>>285413080
>needs to crash very soon

It may feel like it needs to, but currently farting in a CD case and selling it at $60 + $60 season pass would still be a viable business plan today, thanks to the sub 30 IQ consumerbase.
>>
>>285433302

No way. Nintendo has bland as shit presentation, and can't do platformer pacing suitable for Crash,
>>
>>285427798
>>285429440
>>285415486

Okay now I want a new good crash just so some artitsts pump out some more of this for me...
>>
>>285419284

97 crash is the Crash that pops into my mind when I think Crash.

Though I do have to say while the later design is supremely retarded, 98 to 2000 all looks like they just couldnt make a good grin whatsoever....
Even 97 only works because of the angle
>>
>>285416352
>>It can be Playstation's Mario Kart

And this is why I'll never understand the vague, formless incompetency that has gathered at sony since forever.

I swear they probably have a room, just an empty room with the shifting, formless power of their incompetency in the middle of it, like some magical orb of failure.

CTR was so good, and they didnt even pick up on it
>>
>>285414452
I want an HD Crash platformer that contains all the levels from 1-3 as a 'classic' mode, and then also with it's own new levels as well. Make it a big ass bundle of 3d platformy goodness for new and old players alike.

Fuck those vehicle levels from 3 though.
>>
>>285416352
>DLC

Why do people think 'DLC' is a good idea? How about just putting all the content in the game that I paid $60 for
>>
>>285436460

"people" dont think its a good idea
Businessmen know that its a good one if they want to earn more.
>>
>>285436689
yeah, that's obvious, I just meant to the guy who was making the list of suggestions.

They were good suggestions, but then he suggests DLC, like that's a good thing to support
>>
>>285437151

Its a compromise, not just a suggestion.

Basically you can give a company great game ideas - what they want to know though is how much will it earn.

If you want a Crash game today, you'd better want some DLC of it too.
>>
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>>285419284
Am I the only one who actually likes this redesign of Crash?
His mouth doesnt look like a pack of fat lips like the PS1 days and he doesn't look demented and strange like the PS2-later designs.

Sure, the massive hands are a bit.. off, but he looks expressive and the clarity in his design really works.
>>
>>285427798
I'm not even a furfag but i love this pic
>>
>>285412962
whats the Dante must Die mode?
>>
can't save what's dead.
>>
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>>285412962
Does he have the Shadow the Hedgehog logo on him?
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>>285427325

Not shitposting about dinosaurs when that happens.
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>>285413080
But Crash games have always been AAA you dumb hipster faggot.
>>
Why was Nitro Kart inferior to CTR in every way?
>>
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>>285437637

That Crash redesign is just too adorable. Like one of those mascots that, if you were to meet in some way or another, would just give you the biggest hug and agree to take a photo with you if you were to ask.
>>
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>>285412962
>NaughtyDog

Modern Naughty Dog would just make things worse. Crash isn't a cinematic realistic 2deep4u Gears of War clone. They'd have no idea what to do with it.
>>
>>285412962
Nintendo funds sequel, like Bayo 2 and Devil's Third. Activision takes part of the profits. It gets developed by Retro Studios.
>>
>>285446530

And they wouldn't want to have anything with the franchise any more either way, there's a interview floating about basically saying how they'd rather make their "mature" experiences.
>>
Make it an open source license.
Someone will get it right eventually.
>>
>>285443583
he said *today's* AAA industry is terrible, not that AAA games have always been terrible. learn to read faggot
>>
>>285446828
isnt that because thats what theyre good at now? i remember seeing something about a canned jak and daxter game because they couldnt capture the essence of it anymore, and made tlou instead. Like, it sucks that we cant get any more of those games now, but good on them for sticking to what theyre good at instead of tarnishing a series with a shitty game
>>
>>285446828
And their target audience (neogaf) would cry heresy if they made something that wasn't cinematic garbage.
>>
>>285412962
It's all in the marketing. If you don't push your game like a Destiny, Call of Duty, Ass Creed, you don't make sales.

Make a good game and push it. The reason the Ratchet Future games were not mega hits was less about them not being as good at the first 4 (which is true), but more about not being marketed, at all.
>>
>>285447263
Nah. Neogaf would eat everything they shit up no matter what. ND is synonym of Plastation and they would always suck Playstation/Sony's dick.
>>
>>285412962
Naughty Dog don't give a fuck about Crash anymore, in a interview they said they weren't making light hearted and cartoony games like Crash or Jak anymore, and that they'd rather make more mature cinematic games like Uncharted and TLoU.

Basically, a big "Fuck you!" to their old time fans.
>>
>>285435364

That's another reason why I like 2003 Crash. That was the first model to have the same color around the mouth as on his chest, which used to be just skin color, and it kinda stood out like clown makeup.
>>
>>285437637

No, what stands out to me in a negative way is how chubby he is, and it doesn't make it better that they replaced the shit eating grin with a generic Loony Tunes one.
>>
>>285418865
CANNOT UNSEE
>>
>>285448612

Basically a big "fuck you" to good game design in general. NaughtyDog is among several developers that should just start making actual movies.
>>
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>>285421173
>what is irony
>>
Okay, so a game like Crash Bandicoot was really hard to make in the 90's, when streaming and LOD wasn't all that common, and bone tools for believable animation didn't exist, but would it really be that hard to make now?

Sure, the "making it fun" part is always hard, but as far as the design from the old games go, you'd think all the tools are readily available to make a game like that today, maybe even in free roaming form.
>>
>>285449260
I hate movie games but I want to throw afriendly bone to ND. They make movie games but they still put a bit of gameplay in it. Like, the bare minium to call it a videogame. So in a sense they still make videogames.
On the other hand you have tons of devs that completely make staight up movies: Remedy, Ready at Dawn, Quantic Dream, Telltale, Crytek (with Ryse at least)... those devs put no fucking gameplay whatsoever. They are even worse than ND.
>>
>>285421173
>>285449826
I'd play a Lego Crash Bandicoot, fuck you.
>>
>>285421173
Weren't those the Twinsanity dudes?

What's the issue?
>>
>>285446530

I would have thought that them making a Crash game now would be a real eye opener to how much unnecessary shit people put in the gameplay of modern games. Crash is from a time when only the necessary features to make an enjoyable game are present. Imagine if they could, instead of having to focus on scripted scenes and even insignificant things like having to manually pick up items, they could instead let the imagination flow, keeping the gameplay simple and leaving the challenge to the environment instead.
>>
>>285412962
Crash Bandicoot is dead, together with Spyro, Megaman, and other franchises.
Let it rest.
>>
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>>285451467

The issue is that that game was an insult to Crash Bandicoot, and indirectly the reason why Crash turned out as shitty as it did. Yes, it may have been fun to varying degrees, but the retarded/autistic fans claimed it as the best title in the series, so naturally Radical Entertainment chose that game as the source material for their ideas of Crash.
>>
>>285452004
As a big original trilogy fan, you are utterly retarded. Twinsanity was good and not even comparable to the shitty games that came after that. The only reason it wasn't great it's because they didn't have enough time to put all the content in.

Twinsanity was the last real Crash game.
>>
>>285451558
spot the casual
>>
>>285437637
Wait a second, is he wearing a t shirt or a jacket? I don't understand if his belly is naked or not.
>>
>>285452861

They didn't have time, because they scrapped the first idea, which was indeed shaping up to be a real Crash game, and began working on the piece of shit forced humor sit-com that became Twinsanity. The reason for it was because Ratchet & Clank came out, and their plot was too similar to that, so they couldn't simply modify that, so instead instead they totally misinterpreted Crash Bandicoot's humor and made a whole, or should I say half a game about it.
>>
>>285454915

He isn't. He's just fat.
>>
>>285452861
This. Twinsanity was good.
>>
>>285454915

He's wearing nothing on the upper top. He's just old Crash designed a bit more cute.
>>
>>285455997

I think >>285426386 the real cute Crash. He's cool, he's goofy, and he's adorable. A pretty much perfect Crash as far as I'm concerned.
>>
>>285429770
I know it might be nostalgia talking but...

The new one has this vibe like it's a washed-up entertainer doing a classic "bit" he's known for but you can see in his eyes he's dead and hates himself.
>>
>>285456773

It's weird, because in the game, that animation is pretty much the only one in which he doesn't have a shit eating grin, the one where really ought to have it.
>>
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>>285457759

So she looked exactly like Crash at some point.

Crash should grow a tail somehow. It has always annoyed me that he doesn't have one.
>>
>>285412962
Bring the series back to its 2.5D roots

possibly reboot the series with Crash escaping Cortex's castle and saving Tawna.

but thats what really needs to happen, is bring it back to its roots, do not take the Sonic Team route and tr and reinvent him each game, Titans and Mutant are examples of what not to do with the series.

2.5D or try the open world route that Twinsanity took, but make sure it still is "Crash"
>>
>>285413164
:)
>>
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>>285458526

Feeling rused yet?
>>
>>285419284
1997-98 are best Crash

2007-08 are worst Crash

also im digging that 2013 sketch
>>
>implying modern Naughty Dog would even be capable of making a good Crash game
>>
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>>285429770
>>
>>285429770

It's like that really awkward CGI animation where Crash got a voice.

Fucking terrifying.
>>
>>285459502
modern naughty dog still has members that worked on crash.

so yeah id trust them with their own creation
>>
>>285443368
hey, that fucking worked, don't forget.
>>
>>285460057
Since you made me remember I have to ruin everyone else's day you faggot,
https://www.youtube.com/watch?v=r_TTrB0c3tc
Fuck you
>>
Make him a Skylander obviously
>>
>>285443368
lol wait what?
>>
>>285460401
few years ago activision came on /v/ to ask for pointers on how to draw the crowd in.

they shitposted about dinosaurs.

next year, at E3, one of the soldiers was holding a toy dinosaur to the sky.
>>
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>>285460298

s-sorry
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>>285419284

2003 best, 2004 worst.

I don't hate the 2007 and 2008 ones, though. I think they tried to make him all cute and fuzzy, but also tried to make him hip and cool, the latter they failed miserably at, and I even think 2003 Crash is cuter than those. He's more humble and friendly than any other version of Crash.
>>
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>>285460669

And /v/ was a bunch of failed abortions and didn't ask for a Crash Bandicoot game instead?
>>
>>285461442
they were asking for pointers on COD, and I'm guessing most of them assumed it was a shitposter anyway.
>>
>>285461442
Activision doesnt listen to Crash and Spyro requests cause all they care about is COD
>>
>>285461654

And that is why we should respond by dismissing every CoD inquiry.
>>
What is your opinion on Wrath of Cortex?
>>
>>285415486
>that one palcomix comic
>>
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>>285462342

It's biggest problem, apart from the loading times, is the presentation, particularly character models and animation. Really terrible, floaty and unnatural compared to that from NaughtyDog.

I liked a lot of things about it. I liked some of the music (some of the techno stuff worked, some of it didn't, but when it did, it was some of the best in the series), I liked how they went back to some space themed levels like in Crash 2, I liked the boss fights, the fact that it ran in gloriously smooth 60 FPS. I also liked how many of the levels were based on natural disasters.
>>
>>285412962
>Crash is just someone's iteration of Taz
>People don't understand this is why they hate new Crash
>>
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I was bored, so I made this:

https://www.youtube.com/watch?v=Fo-gyiggVOw

Do you think you need to be high to come up with really good platformers like Crash?
>>
>>285463932

Why does Crash have to have traces of Taz to be good?
>>
>>285458383

I think Crash Bandicoot should be free roaming, but not in the sense of hub worlds like Mario games, and not strictly "level" based like Ratchet, where you return to the starting point.

But rather a free roaming world where you're constantly progressing through Crash's world, with no abrupt changes in environment, but rather seeing all the transitions and shit, while maybe having to take some detours to progress in the main path.
>>
>>285449826

I knew it was irony, but I saw a real danger in making that if it actually happened one day.
>>
>>285449838
It's definitely doable, yes. But who's going to work on it for free?
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>>285419284
put back the gloves on 2007 Crash and I'll be perfectly okay with it.

2003 is the best imo though
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>>285468028
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>>285467996

Competent people who give a shit, basically the opposite of Crash's publishers after Sony.
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>>285468371
I think that's 2008, he looks a bit too slim, but yeah, my only gripe about that design was the whole tattoo thing
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>>285459309
So 2017 good crash games will return?
>>
>>285469191

I like him as slim, he looks so athletic yet cuddly with the somewhat unkept fur.
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>>285469586

I dunno, but what I have noticed is that his pants get shorter and shorter with each game, so expect something like this at some point in the future.
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>>285469191

Well, the idea behind them was thrown away, but the retarded publisher wanted the tattoos to stay for shits a giggles and fan backlash and illogical continuity.
>>
>>285464194
Fuck, that it is way better than it has any right to be.
>>
>>285416352
>all that DLC
Goddamn you really know how to kill my interest in Crash
>>
>>285471610

My useless bachelor's degree in digital media production paid off for once.

I'm also working on an original instrumental inspired by the bandicoot, but shush. it's a secret.
>>
>>285472186
Oh sheet. I will definitely subscribe then.
>>
>>285416352
>DLC
dropped

but that would be good
>>
>>285437637
> People like this redesign of Crash

It's a scrapped Crash Skylander, calling it. The proportions are similar and it looks like Crash is standing on some platform.
>>
>>285464194
This is basically the best thing ever
>>
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>>285474540

It's from Vicarious Visions' office, and once the Crash Bandicoot poster was pointed out, they removed the photo.
>>
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>>285474913

The plot thickens
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>>285465543
nah, maybe for one or 2 games

i feel like reusing the warp rooms/hub world and having individual levels not only limits the ammount of work for the devs,but also allows them to put more work detail into those levels, and also keeps to what made Crash rather a unique platformer in the 90's. which hasnt really been attempted again in years, not successfully atleast
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>>285469191
i wasnt even annoyed by the tattoos, and would welcome them with the old design, because it mixes in Maori culture, the people of New Zealand, into his design which i thought was cool. but the shorts didnt feel right and his personality didnt match well, he was too stupid/goofy modern kids show bad, when he should be more like a laid back, loony toon goofy.
Even Coco's personality became a stupid, Jimmy Newtron knock-off. That fucking opening in Titans... i couldn get past that.. "Now the world will have a way to recycle butter" ???WTF? and then she just pauses like she is waiing for a laugh track...
>>
>>285412962
Activision hires some Crash veterans and a competent team to make a budgeted downloadable multi-platform title.

>2.5D
>60 fps
>Precise controls

Then take it from there.
>>
>>285474448
nothing wrong with DLC if its to add more and more content to a game.

the only DLC that is bad is the cut content DLC
>>
>>285475297

I think it was explained that it was for a cancelled project long time ago.

It's kinda sad, because Vicarious Visions did understand Crash Bandicoot to its very core and to some degree. Because they made the GBA games.
>>
>>285475684

One thing I can distinctly remember from Crash 1 and 2 when I played them when they were new, was wanting to explore that world. It's the most interesting world ever put into a platformer in my opinion, and it's such a shame that it became a complete throwaway.

But I think you misinterpreted my idea a bit. The idea is, in a way, sticking to those paths, but making them more free to explore. It's hard to explain, but I basically want those tight "corridors" to instead turn into small valleys, where you are indeed still walking on a path, but with more freedom, more alternate routes (possibly depending on your skill level) and more secrets and maybe some puzzles as well.

Oh, and the warp room would play a role as well. It would act as a fast travel system (no generic menu like Crash of the Titans, but a real warp room, full of colors and life and mesmerizing music like in Crash 2)
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>>285477054
and CNK, which felt the most like a Naughty Dog Crash game
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>>285477054

Vicarious Visions did indeed understand Crash more than any other post-NaughtyDog developer, but they were also very unoriginal with their games, keeping it WAY too safe for any innovation for Crash Bandicoot take place.
>>
>>285412962

Let Crash remain dead. This is how we save his immaterial soul. The dead should stay dead. Did you even look at the picture you posted?
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>>285477128
Ahhh ok i see now

i do like that idea too,

im just afraid it could make the old way of gem collecting a hassle.
which i feel shouldnt go away since its adds replay value, and more challenge to those who want it.

how would you see collecting gems?
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>>285477747

So why is this still around?
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>>285412962
Just get another developer to make the games. Didn't another developer replace Naughty Dog to keep making Crash games?
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>>285429770
meth
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>>285478083

Yes, it was Traveller's Tales (Wrath of Cortex), then Traveller's Tales Oxford (Twinsanity, defunct afterwards), then Radical Entertainment (CTTR, Crash of the Titans and Mind Over Mutant, laid off by Activision for completely unrelated reasons afterwards)
>>
>>285477572

I guess that's true, but knowing how much they tried to incorporate Crash into 2D back then, especially when no one else had done it, especially on a console as limited as the GBA makes me think they did it for more reasons than just money. And CNK's Crash design was probably the closest rendition to the original character designer's sketchs, asides from Naughty Dog. Maybe >>285437637 was something they've always had planned all along, they tried to understand the core of the franchises' gameplay with the GBA titles and they probably would have given him some justice while bringing some innovation while not changing the gameplay too much, maybe even more than what Radical Entertainment did.

Who knows. It makes me think if something is still left from that project, like that poster. Like some prototype or beta or even something small, like a music track or anything.
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>>285478285

Say that to my face.
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>>285479219
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>>285479169

Yes, I often give them a lot of credit for those character designs in CNK.

The music was also very faithful to the originals, but unfortunately the tracks were very bland. Josh Mancell has much more oomph to them.
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>>285480052
>>
Give it back to Traveller's Tales. Twinsanity was the most fun I've had with Crash outside of the psx games.
>>
>>285412962
>letting current ND even touch anything that resembles a real game and not a shitty underpar movie
No.
Considering two of the original team at ND reside at Retro now, let them make it.
>>
> Mind Over Mutant does a bunch of 2D animated cutscenes based on a bunch of famous cartoon series

> No Beavis and Butthead cutscene

Damn shame. Would be dope.
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>>285479169

Nobody knows anything about that title, but Radical had a promising title called Crash Landed, and that has a bunch of concept art (not pic related, that's fan art illustrating Radical's yet another redesign).

There's also High Impact Games' Crash Team Racing (2010) with an elaborate gameplay video. Fuck Activision, seriously.
>>
>>285481289

Here's a video of the racing game (looks like a complete game, what the fuck):

https://www.youtube.com/watch?v=9QnYymkwuAI

Here's screenshots of Crash Landed:

http://www.crashmania.net/crash-landed/screenshots/

Crash Landed also has a main theme, which I naturally ended up hating, because it's made by the same guy who composed to Crash Twinsanity. It's not a capella, but some old ass 30's style cartoon orchestra, I guess.
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