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Homeworld Remastered
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Now that it's out, what do you all think of this game?

It's actually a bretty gud remaster, if not, the best
>>
>>284735965
Graphics are great, as are the UI, cleaned up soundtrack, animatics etc.

But. This comes at a price. HW1 SP campaign is completely butchered. All atmosphere and mechanics that made HW1 great are gone. Support frigs are useless. TUR Atk Carrier on Mission 4 just sits there instead of going after mothership. Salvage 'Vettes can outrun scouts and salvage strikecraft. Taiidan in M05 was the most anti-climax battle I ever fought yet. TAI carrier just sits there instead of going its famous 'let's ram into that banana ship' charge. etc.

Still a good remaster, but mainly for HW2. HW1 is completely killed.
>>
>>284735965

>queerbox

no, even if it's pure gaming gold, no.
>>
>>284736770
Doesn't the remaster also come with the original versions of the two games? You could just use the original to play 1 with and use the remaster to play 2.
>>
>>284735965
Pros
>Subsystems on HM1 ships
>Individual ship comm sounds when you zoom in
>Faithful recreations of the ships and atmosphere
>Multiplayer, mods
Cons
>Dated mechanics, some things like fuel trimmed out
>Campaign feels like a chore
>Updated UI is somehow more obstructive
>Radar map fucks with some of the celestial objects making later missions literally impossible to accomplish

7/10 it's alright.
>>
>>284737702
I've had 1 and 2 in the years they came out.

Doesn't take away from the fact that I was hoping to see a well-done remaster of the HW1 campaign.

But yes, I'm indeed sticking to classic for HW1 campaign.
>>
>>284738414

>obstructive UI

fug, the whole build/research/launch UI is a pain in the ass
>>
Where is the campaign? All I see is the Skirmish mode..
>>
When I launch it all I get is a black screen
Looking up for help at Steam Support I am directed to gearbox shit

Bravo!
>>
>>284738414
>>Updated UI is somehow more obstructive
jesus
did you even play Homeworld 1? If you think HW2 UI is more obstructive than HW1, you need to go replay it.
>>
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Buggy as hell.

Shitcode required for multiplayer.

Cannot capture mission 3 frigates.
>>
I don't even know what homeworld is.

Sell me on this. For context, I bought an xbone for MCC, so I have no issue paying money to play old games.
>>
>>284742048


Some users with AMD Radeon graphics cards have reported a black screen and then a crash to desktop when running any of the games in the Homeworld Remastered Collection. If you are experiencing this issue, uninstall all AMD software and drivers from your PC and reinstall the newest set of drivers from http://support.amd.com/en-us/download. This has been reported to fix the issue.

If you've tried this and are still experiencing the issue, please submit a support ticket at support.gearboxsoftware.com.
>>
>>284742246
youre using 1 salvage boat instead of two, i guarantee it
>>
>>284742357
But this is the games fault for not telling him.

Except the mission objective page says to use two I know because I was wondering why it wasn't working.
>>
>>284742253
Fully 3D space RTS. You can flank from above and below as well as on the celestial plane. You build ships, harvest asteroids and debris, and blow shit up.

There's lot of new pretty lights and shit with the update, but it came at the cost of a fucked campaign in the remaster of HW1, apparently.

I'm still waiting on Amazon to confirm my order, take my shekels and send me my fucking mothership before I'll play.
>>
>>284742253
It's a space RTS with a great single player campaign/music and visuals.
>>
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>>284742679
>that music when Kharrak is burning
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>>284742349
it happened to me, but all i did was hit escape and it took me right to the main menu
>>
>>284742357
>>284742549
Nope. You get resources for them instead of the fucking frigate.

No ship for you!
>>
>>284743128
You're a funny guy, lying on the internet like that.
>>
>>284743972
try it then.
>>
FYI: the remastered game is not the one you are looking for if you are a HW1 purist. The game you are looking for is the original HW included in the package.

Its basically HW1 ported to the HW2 engine with the lovely UI and broken fleet formation tactics.

That said, if you liked HW2, the RM version of the Homeworld Wars is great, I will warn you that there are a lot of audio bugs, ships did get rebalanced (hard limit on salvage corvettes T_T) and some missions have be retooled to work a certain way (gardens of kadesh mission reintroduced fuel).

I would only recommend if you either lost your original homeworld disks or if you're not too asspained about HW2 after 10 fucking years. Don't bother with multiplayer until complex 10 comes out. I would also recommend piracy if you really dont like Gearbox.
>>
What do people have against Gearbox? I don't follow news.
>>
>tfw no Homeworld phone wallpaper
>>
>>284744334
Newbe hear thinking of buying it.

Should I wait till mods have fixed things?
>>
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>>284744671
Anon, I was in the same boat as you, so I made this just yesterday.
>>
>>284736882
That's a bit arrogant, Anon. Gearbox isn't one person.
>>
>>284744853
That's pretty cool, but I was imagining some actual screenshots of the game as wallpapers. Having those beautiful backgrounds as wallpaper must be nice.
>>
>>284745206
When I get my hands on the game, I'll make some more.
>>
Homeworld might actually have the best controls of any RTS ever.
>>
>>284744780
I dont see a problem with that. It might also be cheaper as well assuming there will be a sale. But you wont be dissapointed if you get it anyways unlike HW1 diehards. Like I said, there's nothing preventing you from pirating this because multiplayer is pretty ass right now. Most agree( unless you're a purist) that the RM campaigns for HW1 and HW2 are pretty great and that alone is worth playing at least (if not paying Pitchford for it).

On modding support, tools will be comming soon(tm) but of the still-active HW2 mods have already been uploaded to steam workshop so the only real advantage of buying the RM version, over pirating the original is that you wont need to run through hoops to get HW2 working properly and modded.
>>
>>284742648
>Fully 3D space RTS. You can flank from above and below as well as on the celestial plane.

Interesting. I'm not a fan of RTS games at all but that sounds REALLY fascinating and also like a pain in the ass to control.

Will I get rekt if I'm not too into RTS games?
>>
Anyone else having campaign crashes if HW1R?
>>
>>284746185
The campaign for classic HW1 will force you to git gud. People generally get absolutely fucking wrecked in the 7th mission, and will get absolutely fucking wrecked in the 9th mission as well.
>>
>>284744780
fellow newbie to the series who got it.

I'm loving it. Plan on doing the HD remakes first then doing the originals to see what they were like
>>
>>284744662
>Duke
>Colonial Marines
>Burch
>>
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Just finished the HW1 campaign. Pretty good but it felt easier, but that just might be because i've played through this campaign 2-3 times before.
I encountered few bugs but it was not too bad.
For some reason in the final mission the rebel reinforcements did not appear, but that might be because i somehow made it through that mission without any damage on the mothership.

Some other points
>No YES in the credits
>unit balance is different? Heavy Cruisers can almost oneshot frigates with a ion beam
>seeing one of my favorite childhood-games remastered sure was a surreal experience
>>
>>284736770
Fucking hell. I played HW1 years ago, and haven't been able to bring myself to replay the original because I've turned into a graphics whore. I was hoping that it would be a pure remaster. No fuel is the gayest shit ever.
>>
>game actually has a mod manager
wow
colour me impressed
>>
>>284736770
>Support frigs are useless

Don't tell me they removed their repair beam function?

That's the only point in building the fucking thing.
>>
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>game closes down randomly for no reason
>>
>>284748596
>Editor when?

I want Ion beams to come out of every fucking corner of my ships. They promised that you could do that at the last PAX panel.
>>
What is the gameplay like?
Is it heavy on micromanagement and shit, or is it more like Sins of a Solar Empire where you can kind of just generally let your ships go where you want them to and they blow shit up?
>>
>>284746934
Don't forget Borderlands, all of them.
>>
>>284736770
Just played through HW remastered campaign, everything you said didn't happen DID happen for me. And why are supports useless? Fuel was only removed for multiplayer not singleplayer.
>>
>>284735965
Runs perfectly for me (win7, high end pc) and is an thoroughly well done remake of the original, which comes very close. Overall, an excellent product.
>>
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It's a very, very good looking mod for Homeworld 2. If you're a HW1 purist like me you'll be screaming at all the things the engine port broke, but they tried, they really tried.
And they packaged the original version, which is fine.

And most of all, it'll extend the lifetime of the HW2 engine and maybe keep up and improve mod support.
>>
>HW1 Fighter formations in HW2 engine

Borked
>>
>>284744334
Theres always been a cap on corvettes and fuel is present the entire campaign
>>
>>284749712
>fuel is present the entire campaign
Nope
Fighters had a small blue/purple fuel bar beneath their health, that's gone now
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>>284748875
Hes full of shit, they still repair and refuel.
>>
>>284749802
i just checked again, scouts, bombers and interceptors still have the purple fuel bars under them you just need to zoom in for it to appear.
>>
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>>284748875
They repair, but they have to latch on to ships like HW2 resourcers. Strike craft can dock with them for a quick repair. Fuel is no longer in the game so that function is gone.
Hypering support frigates with strike craft attached also no longer works, I think.
>>
>>284750049
Been playing for 5 hours straight, the only bar underneath health indicator was with Scouts, and that's their "gottagofast" ability
>>284749881
The S. Frigates repair, but they stick themselves to the allied ships hull like the repairers in HW2

Well, the whole game was made in the HW2 engine, so that'll explain the problems
>>
>>284748875
They repair strikecraft and corvettes only.

There's no fuel, so strikecraft don't go to refuel at the support frigates. Since they don't go to get fuel, they also don't get repaired at the same time.

Which means instead of strikecraft ferrying constantly to and from your support frigates, they get in a furball and die.

This has made support frigates completely useless. They don't repair big ships, and the strikecraft don't fly to them to get repaired automatically.

That's just the tip of the iceberg - all of homeworld 1's gameplay mechanics are missing. They literally dumped Homeworld 1 assets (meshes, new textures) into Homeworld 2 and called it a day.

That's not a fucking 'remastering'. Any fucking mod could've done it - AND DID. There are already Homeworld 1 mods for Homeworld 2!

What a fucking crock of shit. It's a remastering of Homeworld 2, forget anything about the first game. They fucked it up royally.
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>>284749253
Heavy on micro if you don't want all your ships to get blown up. You'll want to be watching the battles anyway as they're fucking beautiful.
>>
Its not bad. I don't enjoy it as much as I used to, age did that. some shit is borked, mostly formations and the new ui is a bit awkward, but they are nice games.

I hope Complex gets ported to it.
>>
>>284749523
Homeworld 2 formations have been a huge issue since the game came out.

People have spent ages trying to fix them and never could get them right.

Hiring the complex mod guy on was a mistake, the guy's clearly a retard whose focus was on big explosions and pretty graphics, and how much more biggerer ships he could fit into the game, than actual serious gameplay mechanics that modders have wanted forever.
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So this purple bar that goes down and gets refilled with docking isn't fuel now?
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>>284750552
It's their special ability bar.
>>
>>284750301
Maybe you should tell your fighters to dock for repairs instead of being a negligent commander-parent.
>>
well, if you played a HW1 race against a HW2 race in multiplayer, the HW1 race having 'fuel' would be awful against the HW2 race that doesn't have fuel.
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>>284735965
Complete garbage that's unfaithful to the original
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>>284749492
>they packaged the original version, which is fine
that means fuck-all when I can't run it on modern resolution aspect ratios.
>>
Where do i get the vanilla version of homeworld? my pc probably cant handle the remastered version.
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>>284750920
"Oh no! I can't spam 42 salvage corvettes to win the game with minimal effort! What ever will I do?"

14 are more than enough.
>>
>>284751073
If you get the remastered version you get the original games too.
>>
>>284751073

Torrent
>>
>>284750751
Too much micro. But if you can select individual fighters in the middle of a furball in the 15 seconds between them getting shot at and dying, that's great.

The rest of us are human and have human constraints.
This is something that should've been automated.
>>
>>284751137
>>284751180
thanks
>>
>>284750873
The solution would've been "oh well".

Or giving Homeworld 2 ships fuel requirements and their own support frigates.

The problem is that instead of adding a feature that gave more strategy/tactics, they removed it out of laziness.

Fucking gearbox
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>>284750301

>They repair strikecraft and corvettes only.

Bullshit. You people really need to stopm spreading bullshit.

The campaign isn't "butchered". It does a few things different and I noticed a few bugs (like skipping half of the Bentusi dialogue in Mission 4, what the hell gearbox) but the core is exactly the same.
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>>284751129
I'm sorry I couldn't hear you, can you take gearbox's cock out of your mouth first?
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>>284751356
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>>284745206
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>>284751350
It's still butchered.

Picture related, how the support frigates are supposed to repair.

They went from one of the most critical units to have in Homeworld 1, to being useless.

Apologize for it all you want, gearbox royally fucked it up.
>>
>>284751356

#REKT
#BTFO
#ASSBLASTED
>>
>>284735965
Okay, I played HW1 when it released and am still a bit too used to it, HOw do you guys deal with fighters? Heavy corvettes are shit now.
>>
>>284752024
But the CORE is the same, man. Gearbox managed to not completely fuck up the CORE when they ported it to the Homeworld 2 engine. I mean "remastered" it.
>>
They removed the Battleball, right?

...right?
>>
>>284752243
well it feels like they mudered sphere formation in general.
>>
>>284752024
wait cant you just ctrl+hotkey repair the strike craft ball for the same exact effect?
>>
There's a few nasty mechanics changes (see the strike craft not auto-returning because of fuel removal) and a number of bugs (turanic carrier in mission 2 wouldn't jump out for ages)

Formations are still useful for deflecting the damage during the initial attack run, but in general strike craft need a lot more hand-holding. if you want them not to furball, you have to manually order them to disengage, reform, and attack again. Also, the kadeshi beam frigates don't do that fucking deathblossom spin that absolutely murdered strike craft.

It's still a pretty fun game, even if it doesn't have all the really cool little things that the original had.
>>
so if you played as a HW1 race you could build fighters individually, while if you played as a HW2 race fighters come out in wings of 5?

how does that work in multiplayer
>>
>>284752524
HW1 races build ships at a faster rate and for cheaper.
>>
>>284752024

>Picture related, how the support frigates are supposed to repair.

Oh no a change! It's fucking butchered!

Calm your tits anon. If anything this is a positive change because Support Frigates were fucking OP during the campaign in HW1. If you want to complain about a change like that complain how Salvage Corvettes are even better in the remaster.
>>
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>>284751356

>being this shitblasted
>>
>>284752225
The fuck are you taking about? It feels/sounds/plays differently. What's left?
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>>284752601

The shill is real
>>
>>284752601
> Salvage Corvettes are even better in the remaster.

knew I noticed something about them when I flawlessly captured all the cap ships in 04
>>
>>284752776

>muh support frigates
>muh invincible fleets
>>
>>284752601
Salvage needs to be nerfed. They're too fucking powerful.
>>
>>284752601
>in the last level are supercapships with 3 now useless support frigates on its tail
Totally good thing am I right?
>>
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>first time playin rock flying towards the mothership and blow it up
>it turns into 3 equally sized asteroids
>what feels like a 15 minute cut scene explaining that i have to destroy the asteroids before they hit
>mothership gets pummeled before i can react
>ok whatever focus on the next asteroid
>try attacking with my little fighter dudes
>they fly into the fucking thing and die instantly
>try 15 more times and fail horribly everytime
>realize my unit composition is shit
>too lazy to do it all over again
fuck me guys it was almost about to be fun
>>
>>284752946
see
>>284751350
>>
>>284752946

They will be locked in it so what is the difference, really? Capitals have 5-6 lock spots you know.
>>
>>284747760
>No YES in the credits

That's it. I'm not getting this.
>>
I guess I'll give the original HW another shot. I never finished it.
>>
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>>284751356

jesus the anal leakage on this one
>>
Where are muh evasive/normal/aggressive tactics modes?!

Why don't I see a wireframe when I clip through ships?!

Why do I have to hold down Alt instead of just holding down MMB to focus on what I want? Why is MMB equivalent to pressing F?

And yes, I don't like the fact that they decided to take out fuel instead of working around it or adding something on top of it.

I didn't like HW2 in the first place
>>
>>284751356
Pre-Remaster:
>HW1 is fucking broken because you need to abuse salvage corvettes to stand a chance late-game.

Post-Remaster:
>HW1 is glorious perfection and removing mass salvage corvettes is blasphemy.
>>
>>284753027
Heavy Corvettes and Ion frigates, oh and you should have 2 destroyers from the last mission (unless youre one of those non-salvage losers)

cutscene is BS though
>>
>>284752946
At least dynamic difficulty will ensure you're now facing 20 cruisers instead of 3 or 4. A glorious new HW2 age.
>>
>>284752880

Agreed, before I had to distract the enemy ships but now I can just send them in.
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>>284753046
How would i know i didn't work for gearbox. Tell me more about them
>>
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>>284752776

>oh no i need to make an actual unit composition instead of shitting out space repair beams that prevents me from losing any units ever

>no prob, i'll just bitch about it on the internet to mask my need to git gud
>>
>>284753179
There's no dynamic difficulty scaling for the HW1 campaign.
>>
>>284753214
There should be some sort of synergy aspect. Like if the enemy ships aren't damaged, the salvage doesn't work.

What's the point of having weapons at all when salvage corvettes can just incapacitate the crew instantly? Why don't space battles just turn into a giant melee of salvage ships?
>>
>>284753302
Defend the broken formations next.
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>>284751220
I'm sorry, my recommendation was insensitive.

I also wish auto management was there, I never played HW1 when it was released but I played Supcom and I'm not pleased that my brain dead interceptors like to think they're battleships.
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>Corvettes using HW2 AI and movement pattern
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>>284753313
>no difficulty scaling

Clearly someone didn't play the final mission in the original.
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>>284735965
It's actually really good.
Has its faults, but it's fucking gearbox we are talking about.
I was ready for the worst to happen but this turned out well in the end.
>>
>>284753358
>Multiplayer becomes clusterfuck of salvage corvettes salvaging other salvage corvettes
>He who controls the salvage corvettes controls the universe
>>
>>284751356
I was going to make a snide rebuttal but it seems everyone else made one for me.
>>
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>>284751356
You're still here?

Get back to the relic forums.
>>
>>284753556
Actually, I did. After I salvaged about 80% of the ships from Bridge of Sighs. It really wasn't that hard.
>>
>>284753572
Salvage spam is the new meta.
>>
>>284753435
I don't think anyone can defend that anon.
>>
>>284753723
Infinite salvage works.
>>
>>284750301
>support frigates only repair strikecraft and corvettes
Wrong. Support frigates repair your entire range of ships. They latch onto the larger types of ships to heal them.
>>
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IT BEGINS
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>>284753889
>They latch onto the larger types of ships to heal them
>HW2 Engine

Fuck
>>
>>284735965
I like this rts.

Is there a game like this on a grander scale. Like taking over galaxies, planets... stuff like that?
>>
>>284753358
I wish they just made them work like they did/do in HW2. Time based capture where the attacked ship can defend itself and shoot them off. Instead they glue on and take it away while the AI just watches it happen.
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>>284753280

You're just baiting now. They repair the same as before just need to be closer and now there is a limit to how many you can have per ship. The AI never used more than 3 or 4 per ship so that changes nothing.
>>
>>284753572
We need a "salvage everything" mod.

Match starts, then you see people moving the planets around with their salvage clusterfuck.
>>
>>284753958
Revenge is sweet.
>>
>>284753962
Solar Empire
>>
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>All this analpain from HW1 purists

Feels so good.

The better news is that proper mod tools will be available. Then the autists could re-create all the fiddly nuances of the HW1 engine in the remastered version (and some will still bitch about it)
>>
>tutorial for the fuck of it
>press ok to continue you can also press X to Y. press ok to continue you can also press Z to P.
>fighting 3rd wave of infinite enemies in the end
>all of a sudden freeze, "your forces have encountered the enemy" & back to main menu
That buggy tutorial wasn't very encouraging.
>>
>>284754025
Meanwhile, everyone was worried they wouldn't work like they did in the original yesterday.
>>
>>284754151
Just no. Combat in sins is just weak in comparison.
>>
>>284754139
It's hilarious. Salvage corvettes are nimble as fuck and can catch other corvettes effortlessly.
>>
>>284754189
You can't mod out engine problems
>>
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I was never any good at these games.
I just liked to watch the ships fly and shoot eachother.
The ships with the independent turrets were especially cool. As was the chase-view camera.
>>
>>284754189
They can recreate some of it, but not all.
>>
>>284754343
Usually the bigger the scale, the more automated the combat.
>>
>>284754025

Nah, Marine Frigates were useless. They just need to be nerfed back to HW1 levels when they took some time to attach, and maybe make them more vulnerable as well.

At the moment they have great armor and the latch fucking instantly.
>>
>>284754350

>PC master race
>>
>>284753569
DNF sucked because 3DR cared about the game less than Gearbox, and A:CM sucked because Sega cared about the game less than Gearbox.
>>
>>284754116
Katamari Damacy mod?
>>
>>284754358
it's funny because if you sat back and watched the ships fight in multiplayer you would lose against someone who tries to do something constantly instead of watching nice dogfights.
>>
>>284754217
You werent paying attention to your motherships hps. There ambient damage done to it, so its a race against time at the end.
>>
>>284754025
It wouldn't be so bad if the enemy AI prioritized shooting salvettes, ever, but it just gives no fucks. They seem to be pretty low on the threat assessment list.
>>
>>284754358
How do you use that view?
>>
>>284754452
>Homeworld Katamari
>King Cosmos requests that you collect all the planets
This sounds fucking terrific!
>>
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>>284754463
Precisely my man.
Although if I pick up this remaster I might make the effort to not get so absorbed in the cool visuals.

>>284754584
It's been so long I don't remember.
>>
>>284754523
The HW1 AI prioritised salvage corvettes if it encountered them before strike craft had done a considerable amount of harassing. I'm sure it wouldn't take much for them to alter the threat levels.
>>
Should I drop the remaster and play the original? I remember hating the controls when I played it years ago.
>>
>>284754425
Instant isn't a joke. They're technically latched on the moment they get into range
>Send a salvage corvette towards a fighter that's moving past it
>Once the fighter gets close enough, the corvetter "latches" on, matching the fighters movement speed as it slides into place and grabs onto it
>>
I just want a Mass Effect mod
>>
>>284754385
>>284754350

The only two things that probably can't be modded in is the ballistic system from HW1 and the old formation system.

Everything else is quite doable, including things like old Support Frigates, YES song, etc.
>>
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>>284754348
Then it seems mine came with the "special" pilots. It continues to pursue corvettes making stupid turns eternally without catching them.

I know the Mothership is using "minimum crew" during mission 2, but i'm worried what the pilot of my corvette looks like.
>>
>>284754390
Problem with sins is that it's all RTS, no turn-based. imo the Total War series has established that the large-scale stuff should be done in turn-based while the actual combat be real-time & as complex as you want it to be.

>>284754492
Ain't no mothership in the tutorial, only a carrier which got rekt during the second wave, & the game kept going.
>>
>>284754927
Fucking pleb.
>>
>>284755034
They REALLY didn't put back ballistics? motherfuckers.
>>
>>284753302
But... you had to make actual 'unit compositions' before, now you don't. Now you can't use support frigates, and corvette turrets have been nerfed into the ground so they're basically useless as well

So instead of a small strike fleet of 2 support frigates + corvettes and strikecraft, you have... just the strikecraft

And you think this is an improvement.

>the shilling is real
>>
>>284754343

Then get out.
>>
>>284754868
Yeah it shouldn't be hard. They had to patch it into HW1 too back in the day.

>>284754927
I'd play that. Some of those ship dseigns were pretty decent looking.
>>
Anyone knows if we can still break caps with Salvages?
>>
>>284755034
The formations is what really need to be fixed though.
>>
>>284753958
>it begins
and it's going to end in 2 missions when you realize that you can only have 14 salvage corvettes
>>
>>284754523
Never ever
>Playing a match against a bot
>Turn resources to high, high resource generation, auto resource generation, relics, and all research for shits and giggles
>Game turns into me defending the relic from a constant stream of ships from the cpu
>At one point I accidentally leave a bunch of salvage corvettes directly in the stream of ships
>Despite not being anywhere near the rest of my ships, all the the enemy ships move right on past them without even firing a shot
It was pretty ridiculous. They wouldn't even fire at them when they were carrying ships away.
>>
>>284755337
You can't.
>>
>>284755337
We fucking better be able to, otherwise the final missions would have needed some incredible rebalancing. 2nd last mission more or less required you to salvage as many ion frigates as possible.
>>
>>284754898

If you really want the best experience I suggest waiting a week so the hotfixes patches are out and those minor nuances are fixed. The Remaster is very playable now though.
>>
>>284754025
Homeworld 1 AI shot the shit out of salvage corvettes with a fiery passion.

they'd prioritize the ones that were latched onto a ship, too.

And on top of that, the salvage corvettes were slow as shit.

Now: The AI ignores them (because it's HW2 AI, not HW1) and they move fast as fuck and can catch anything easily and safely.

This 'remaster' is a fucking joke.
>>
>>284755296
You're in a Homeworld thread son.
>>
>>284755553
Sorry, you can't anymore.

HW2 "bugfix"
>>
>engine problems
>cant be fixed
You haven't played Oblivion with mods.

I also dont think the stuff you're bitching about are engine problems, they're mostly scripting and agent behavior stuff that was changed with the design choice to use squadrons; they literally made formations "obsolete". When people bitch about engine stuff they're usually complaining about optimization and graphical glitches, not gameplay nuances.

I will give you that RM has a TON of bugs and poorly running scripts that were shoehorned in to the HW1 campaign and races. Yet, we were promised that we can "make ion beams come from places where they weren't supposed to". We'll have to see what you autistic will come up with when mod tools are out.
>>
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>>284754927
If they could have added Homeworld Cataclysm, i would be asking for a R-Type mod.
>>
>>284755565
They will fix that issue. Assuming they put effort into the MP balance. I want to know how the fuck they missed all the broken shit.
>>
>no more collisions

wow, what the fuck
>>
>>284755259

Corvettes are still fine you nigger. The "turret being nerfed" thing is a consequence of the % system from HW2. It doesn't matter much when the enemy is also using the same system.
>>
Wait
so this "remaster" is just using the homeworld 2 engine with prettier graphics?
>>
>>284754927
Go look up Mass Effect Reborn
>>
>>284755553

HW1 had difficulty scaling, anon. If you salvaged all of those ships of course you faced a huge fleet.
>>
>>284755565
It's pretty funny that people are bitching up a storm that salvage corvettes are both underpowered and overpowered, at the same time, in the same thread.
>>
Can anyone else connect to the multiplayer? Its just forever stuck on connecting to shift for me
>>
>>284756397

Especially since vanilla HW1 had the same problems without patches.
>>
>>284756357

Just is an understatement. They fixed a bunch of the things from HW2 engine and added some others as well.

But yes, the core is the HW2 engine.
>>
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>14 unit limit on Salvage Corvettes

And for good reason, holy shit. The retard AI cant touch these things and they're so much faster too. I almost got every turanic ship they threw at me.
>>
>>284755347
Yeah, the X formation looks really weird, for some reason, every time I put them on aggressive, most of turn around then turn again when they get close.

I wish they kept the aggressive, defensive, and evasive tactics.

its just hw2 strike formations now.

its still a good remake, but I wish they could have done more.

also, is anyone having an issue in multiplayer beta? I keep trying join matches, but every single one is asking for a password.
>>
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Just any FYI to anyone wondering: the collection comes with the original first 2 games(minus the cataclysm expansion) updated to run on modern PCs. So, is the remasters suck, then you could always play the legendary originals. Also, I would highly recommend playing the cataclysm expansion
>>
>>284756714
Well enjoy being able to only capture 2 destroyers at a time.
>>
>>284742814

adagio for fucking strings you pleb.
>>
>>284756886

Oh no, what a problem. 0/10 shit game.
>>
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>>284756804
>updated to run on modern systems
Yeah that's why they only have 4:3 resolutions right?
>>
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>tfw no cataclysm remaster

"We... Live..."
>>
>>284756714
Holy shit that chromatic aberration is overwhelming on the text and shield icon. I'm not opposed to it normally, but I hope there is a slider bar or something.
>>
>>284756886
what? you could cap three at a time and a frigate with 14
>>
>>284756886
You know how fucking long it takes for just one to get in the mothership?
>>
>>284757051
Blame Barking Dog's shitty administration for neglecting the assets and losing them.
>>
>>284757137
A long fucking time. Too long to play like you did in HW1
>>
>>284756714
On mission 5 with just 6 of them I took nearly everything with no effort.
>>
>>284757042

aww. that sucks. Well, I guess since the game was originally desgiend for 4:3 fullscreen, then it does make sense that they truly have been preserved.
>>
>>284756430
The link to attach my account to Steam doesn't even seem to work for me so I haven't been able to get that far
>>
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>>284756625
>the core is the HW2 engine.
Damn, what a waste.

I'm so glad I didn't pre-order.
>>
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>>284757248
Forgot image.
>>
>>284756804
Don't forget to use leeches on that level.

You know, that one. It's not like you can't just walk away for a day and come back to unlimited RU. That'd be preposterous.
>>
>>284757042
That version is the code-cleanup-only version. Since it only had support for 4:3, the re-release is the same.
>>
>>284755674
context son. look for it.
>>
>>284757258
>the games have been preserved
Now you're just being retarded. Of course it's 'preserved' they didn't do anything to them.
Which, to reiterate, means you can't play them.
>>
>>284757384
So, how many swarmers you at?
>>
>>284757384
You clearly only captured 5 of the 9 Ion array frigates in the 4th mission.
>>
>>284749037

Make sure you enable the game to read off the correct GPU if you got multiples. Mine was reading off the wrong one (which didnt support DX11, hence the your getting crashes), but I went to my Nvidia controller and enabled it to run off the proper GPU and it works fine now.

If you need any more help, search the Homeworld Remastered steam Forums
>>
>>284756249
Out of curiosity, what is the % system?
>>
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Is anybody else having problems trying to play the Classic version of Homeworld 1? I can't get past either the tutorial or the first mission becuase the game will crash every time an enemy ship blows up.
>>
So, no fuel in HW1 remaster. Does this apply to the Kadeshi, and if so, how the fuck are you meant to fight them?
>>
>>284757780
instead of projectiles with ballistic simulations, the bullets being fired simply have a % chance to hit.
>>
Anyone here ever play the battlestar galactica mod?

God I hope that gets ported over, it would be amazing to mess around with friends.
>>
>>284749492

Im fairly certain they're using an entirely enginefor the remastered games. Apparently, the engine for HW2 and the company that developed it both went under, so they had to use a new one.

https://www.youtube.com/watch?v=W28HPTaUI5E

Its somewhere on there. And they lost the Cataclysm source code...which sucks.
>>
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>>284757596
Remember what you said faggot:
>difficulty scaling

I had only 4 appear in mine.
>>
>>284758040
>anon is one guy
also
>expecting the remake to have difficulty scaling
>>
>>284758129
>>expecting the remake to have difficulty scaling
But it does have a difficulty scaling
>>
>>284758008
Nah they bought HW2's source code with the trademark. Most of the game engine is still intact, they tore out the old netcode and graphics engine and built in new ones.
>>
>>284756397
Salvaging was awesome because it was too hard and too rewarding. Now it's too easy and too rewarding. I see no conflict.
>>
>>284757994
That's a pity, i loved spamming a shitload of repair corvettes against the last AI research ship just to see them them shoot each other by mistake due to their shitty aim.
>>
>>284757349
>core is the hw2 engine
damn shame
>>
>>284752225
>>284752024
>>284751356

Why do people keep saying Gearbox this and Gearbox that? Its not like Randy Pitchford sat next to the original developers (the few they managed to cobble together) and told them how remake the game. As far I could tell from the interviews, they developers made some tweaks and that'd just make sense now.
>>
>>284758129
>>284758040

>>284757384 here. I only had 5 in my run, 3 on the mothership and 2 at the carrier.

On my first run of mission 4 that I failed because I had no decent anti-capital in time for the escape there were 3 at the carrier so 6 in total.

It does seem to scale.
>>
Does anyone remember the HW forum that did concept art for the game/mods and got super fucking anal if your art wasn't up to the ridiculously high standards they set.

I used to read it for entertainment factor, nothing like watching a clique rip apart someone for not having the colour palette 'right'.

Having said that they did really good concepts for ships though.
>>
>>284757042
And all it takes to run them in whatever resolution you like is editing a registry file? People figured that out like ten years ago. Works just fine.
>>
>>284760334
It doesn't play nice with horizontal stretch, though.
>>
>>284756249
No it's not fine. The corvette turrets on the HW1 ships only shoot directly in front now.

And the Corvette AI acts like a fighter - flying directly into the target, rather than flying around it with the turrets firing sideways.

Get this: A multigun corvette is now inferior to bombers. If you pit multigun corvettes vs bombers, the bombers will win.

They fucked it up a huge amount.
>>
>>284760732
It's not designed for widescreen monitors, why would it?
>>
>>284761334
You sure about that, my multiguns seems to use their turrets to fire at targets all around them at once.
>>
>>284735965
wait what?
this exists?
wtf, why isn't this STICKIED!?
>>
>>284757959
They appear to be the exception.

Which means it was a conscious decision, as in someone sat down and said "fuck fuel" when it came to the player.

Once again, dumbing things down wins the day.

And the problem is that these people will try to justify it with things like, "B-b-but it's less micro!" as if you had to micro it to begin with.

It was a layer of strategy that made support frigates important and leashed strikecraft so they couldn't just run all over the map unrestricted.
>>
>>284758805
That's incorrect.

>gearbox bought the rights and started the remake
>bought blackbird interactive who were making Hardware: Shipbreakers. BI are the original homeworld devs
>Original devs offer input and assets/etc. for Homeworld remaster, but Gearbox staff are the ones remaking it.
>Blackbird Interactive/Homeworld devs are working on Homeworld: Shipbreakers.
>>
One thing that definitely made it worth the purchase. They left in custom decals and even upped the res from 64x64 to 256x256.

Slap on an alpha layer and your good to go.
>>
>>284761468
Yes, I'm absolutely certain. If your multigun corvettes are doing that, it's probably because you're using the Hiigaran ones, and not the Kushan or Taiidan HW corvettes.
>>
>>284762184
Only visible to yourself though.

>tfw custom decals in homeworld was some of the first modding I'd ever done for a game
>>
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>>284762184
and worksafe lewd for the lonely resource collectors.
>>
>>284762330
really? I am sure custom decals were downloaded and shown to other players in original HW and DOW. did they really make it client side only?
>>
Hey so I'm playing through Homeworld 1, and I have one question. How do you adjust ship hieght (y axis) ? I know to move the camera up and down with the home key on the side. When I right click the ships only move on the level they are on
>>
IIRC this guy is supposed to fight and shit strike-craft. Instead he's just sitting there.
>>
>>284762628
shift key
>>
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>>284762647
crud - pic related. He's not doing anything. Worthless remake
>>
>>284762628
shift
>>
>>284736770
>But. This comes at a price. HW1 SP campaign is completely butchered. All atmosphere and mechanics that made HW1 great are gone. Support frigs are useless. TUR Atk Carrier on Mission 4 just sits there instead of going after mothership. Salvage 'Vettes can outrun scouts and salvage strikecraft. Taiidan in M05 was the most anti-climax battle I ever fought yet. TAI carrier just sits there instead of going its famous 'let's ram into that banana ship' charge. etc.

Did you seriously saved this shit to bait people?
>>
>>284762647
bug
>>
>>284762826
It was in the thread just before this one.
>>
>>284762826
It's not bait when it's true :^)
>>
>>284762756
See the carrier acted normally for me when I fought it, but a lot of people are saying its just sitting there doing nothing. Its got to be a bug.
>>
>>284754862
I think it was middle-click in H2.
I can't recall H1

That said, how is the remaster right now? Are both games included? Is it complete? Both H1 & H2? Or should I wait for a fuckton of updates to come out?
>>
>>284763375
Also:
Since I read about diff. scaling etc.

Does H2 still have the enemies of the next mission have the exact counters of the ships you had in the previous mission, or is that removed because it needs too much brain power for new gamers?

All you had to do was sell them...
I'm only interested for potential tears on steam forums
>>
>>284763375
its all there
>>
>>284763650
Almost certain theres dynamic scaling in both the remasters.

For instance I only fought about 6 turanic ion frigates when others fought 9 or 4.
>>
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>>284763350
Here's another fun one. You can't retire the ion array frigates, so if you capture them they're dead weight - unless you want to murder the crew aboard by telling them to scuttle.
>>
>>284763825
There was no scaling in h2 I think
Just enemies having the exact counters of the units you had in the previous mission

I could be mixing my games up though
>>
>>284763825
>dynamic scaling
I think I fought 9 Ion Array Frigates because I'd built 4 support frigates. Next time I played that level I only had six jump me. Dumb.
>>
Does anyone else hope that the classics get official resolution patches and maybe Steamworks/some other multiplayer support? If we don't get the latter, then GameRanger should be viable (it was with the disc versions, at least) but I really hope we get the former.
>>
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>>284763375
Its good only if you liked HW2 more than HW1.

There are a lot of niggling details in the HW1 engine that didn't make it to the remake. The HW2 remake is literally perfect if not for audio bugs.
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