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>fire damage >chance to ignite, causing the target to burn
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>fire damage
>chance to ignite, causing the target to burn over time

>cold damage
>chance to freeze

>lightning damage
>chance to arc to nearby enemies
>>
>>284560216
>earth damage
>chance to get dirty
>>
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>>284560216
>Armor Piercing rounds do more damage to armored vehicles than normal bullets
>But they deal less damage to infantry
>>
>>284560970
Less than HE, for sure.
>>
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>>284561129
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>>284560970
>AP does less damage to infantry
That's fucking stupid.
AP should be more effective vs armor, but not more ineffective vs unarmored targets.
That's why you have Anti-Personnel or hollow point or something.
>>
>>284560216

I've always found the "elemental" damage thing a little retarded myself. Getting hit with a giant ice or earth spear would cause the same kind of physical, possibly piercing damage. And then you get pokemon levels of retarded, and things like "light" and "dark" damage.

RPGs should have a table with different columns, such as:

Source
>piercing, blunt, slashing, explosive, neurological

Kind
>bodily, electric, burning, corrosive

Origin
>biological, chemical, nuclear


And then you'd mix and match the three columns to create different kinds of actual damage.
>>
>>284561697
Pls make a game.
Also add psychological and biological damage types to that and I'm sold.
Like insanity and poison types.
>>
>>284561697
And yet you don't find the idea of people having the power to use FUCKING MAGIC retarded?
>>
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>burn damage dealt in increments
>has knockback effect every time it takes a chunk of your health
>>
>>284561697
I always thought it should have been:
Physical type damage:
Slashing, Blunt, Piercing, Bullet, Explosion
Elemental type damage:
Fire, Ice, Electricity, Water, Air, Earth, maybe Holy and Dark too
Miscellaneous type damage:
Poison, Sound, Psychic
>>
>>284561697
>Not knowing what light and dark typed damages are
Also, Pokemon doesn't have "light" damage, it has Dark and Fairy you colossal faggot.
>>
>>284562234
it's not exactly 'dark', it's more like dirty cheap tricks
>>
I've always wanted thresholds, like a bar for temperature. Go too high and you get speed up and take damage and is set on fire. Go too low and you slow down and get frozen.
>>
>>284561697
Attempting realism in MUH fantasy? No way.
>>
>>284562312
While I don't disagree that it's partially that, what's Dark Pulse, Dark Void, Torment, etc then?
>>
>industrial waste
>chance to poison and dealing damage over time
>>
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>elemental dakka being the extent of a "magic" system
What is even the goddamned point? It's sad when devs can't be creative for two seconds and just copypaste the same old elemental bullshit in every game.

I would kill for a game that included only ritual magic/divination/spacetime magic, and if you wanted to kill someone you would just shoot or stab them like everyone else.

If all your magic does is damage or stupid little status effects, it doesn't deserve to be called magic.
>>
>>284562496
Torment still falls within the dirty cheap tactics
Dark Pulse is a good example of dark powers
Dark void is a legendary exclusive move, I ain't gonna mess with that bullshit
>>
Ilike the Idea of fire having a dual efect, the flash burning and the temperature rise. If for example, you were wearing little armor, a fireball would do great instant damage and possibly ignite you, whereas if you were wearing full armor, the flash burn effect will be minuscule, but if your temp rises high enough, you start to cook inside your armour
>>
>>284562496
Evil energy.
Light/Holy and Dark are just idealized terms for positive and negative energies that may or may not be directly related to the concept of good and evil.
>>
>>284560970
>>284561461
AP rounds over penetrate on unarmored targets.
>>
>>284562749
You need to learn how to read things in context.


>>284562687
Cool, so we agree that it is a mix of both Dark energy and malicious behavior.
>>
>>284562692
Also water spells should be pretty useless for damaging, but alter the effectiveness of Fire (lowering temp and chance of ignition), Ice (higher chance to freeze) lightning (extra chance of arc hitting you) ,earth (eroding earth), Ilussion (breaking them), and so on
>>
>>284563071
>Also water spells should be pretty useless for damaging
No.
>>
>>284560216
>ice
>freezes enemies and lets you deal crits
>electricity
>shocks enemies and lets you deal crits
>wind and fire
>nothing
>>
>>284563261
nigga its just water, it may push you a little and get you sopping wet, but its not gonna do any major damage
>>
>0,3% chance to poison enemy on hit
>>
>>284563438
https://www.youtube.com/watch?v=szkUpaO3R0I
>>
>>284563438
Except that it can cut through steel and drown you.
>>
>>284563438
Spoken like someone who has never been on the wrong end of a fire hose. Also, you know that they make saws that fire jets of highly pressurized water that can cut through steel, right? Now imagine that water has a supernatural power source.
>>
>>284563616
>>284563621
>>284563631
Planeteers assemble nigga, we don't even need the rest of the crew just 3 water guys, let's go!
>>
>>284563438
https://www.youtube.com/watch?v=QmKWoaRlFDc
>>
>>284563616
>>284563621
>>284563631
In order for water to have its amazing cutter effect, it needs a lot of pressure and be really close to the target. It could work if you were using water as a close quarter melee water saw weapon, but that would be a high level spells, while low level water spells would just be showering them in water
>>
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>>284563979
Nigger it's magic. The rules and limitations of technology don't apply.
>>
>>284563979
>but that would be a high level spells
Who are you to designate power levels in a fantasy realm?

If that's a high level water spell, then so are fireballs and lightning storms. Low level fire magic would be lighting somebody's cigarette. Low level electric spells will let you charge your iPhone.
>>
>>284564108
but Physics can only be bended so far before something's just dumb
>>
>>284563979
>it needs a lot of pressure and be really close to the target
What if it could retain it's high velocity (pressure) over longer distance by some supernatural means. Magic perhaps?
>>
>>284564273
Half the point of magic is that it ignores physics entirely instead of just bending it.
>>
>>284562609
Just play Arcanum and pick the right magic paths.
>>
>>284564330
No that's too crazy, only raging infernos and chain lightning can possibly be emitted from one's hands.
>>
>>284564386
I have, it's the only game with a magic system that I've found tolerable. I'd love for a new game to expand on that kind foundation though.
>>
>>284564273
then how the fuck lightning magic works?
>>
>>284564273
Blah blah, you summon water from water plane, lot of water coming through a small place, huge pressure, lot of damages.
>>
>>284564207
exactly.
>>284564369
>Ignoring Physics
>Implying Physics isn't what makes magic forces powerful
>>
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>american damage
>chance to become fat and stupid
>>
>>284564530
You obviously summon the electrons from the ground, condensing them into a small object, such as a golden ring. Then you use your magic to direct the flow into your enemies
>>
>>284564531

>Blah blah, you summon water from water plane, lot of water coming through a small place, huge pressure, lot of damages.

Like the wizard's penis mayhaps? The spell basically links the caster's bladder with the elemental plane of water and he just "let it go" when in need.
>>
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>>284560216
>Aku
>>
>>284564753
>water saw piss wizard
>>
>>284564753
Imagine being a magical water bomb, you move between your enemies and open a path between the water plane and the world through all your holes.
>>
>>284561914
mundane detected
>>
>>284564531
>summoning
Now thats another entirely differen branch of Magic. Water spells draw water from the atmosphere, making you powerful in areas with high humidity and weak in areas with low humidity.
>>
>>284564958
>dictating the rules of magic in a hypothetical game that doesn't exist
>>
>>284564531
Making all spells become summons kinda breaks the system wide open though.

>open portal to swamplands dimension
>open portal to fire plane
>fuel-air bomb
>>
I love hit procs.

Any game with a shitton of hit procs?
>>
>>284565242
It exists in my mind
>>
>>284564958
That's how it works in D&D or some other PnP RPGs. It's not summoning in the same sense as summoning a deity, that's just where magic comes from, the elemental planes.

Also, you're retarded. The rules for magic aren't set in stone. And if they were, water would blast the stone into oblivion.
>>
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>>284565401
Warframe, but while there's 3 + 4 + 6 different types of procs, they are almost all worthless.
>>
>>284565487
Yeah but I think it is pretty stupid to have all the elements "balanced" in damage. Why would there be need for so many different kinds of magic if their sole purpose is damage and destruction? Elemental resistances? yeah, Temperature resistance and weakness, that makes sense, but saying someone is weak to wind, water or earth is stupid, unless they were some kind of golem
>>
>>284562609

what the fuck else would it do in a game
>>
>+2% damage to elementals
>>
>>284560216
>Getting butthurt about realism in a video game that is by definition fantastical

This is getting boring.
>>
>>284566009
Who said they had to be balanced in damage? They just need to be balanced in terms of damage and utility.

And what are elemental resistances? If we're saying water mages can cut steel with streams of water than that's piercing damage, or throwing a clod of earth at somebody that's bludgeoning or crushing damage. Context is very important and we have none right now, all we're doing is venturing into the realm of possibilities.

If any game has any semblance of balance between elemental magics though, I believe it's Guild Wars. As far as magic used purely for combat purposes, every elemental type has strengths, weaknesses, and niche uses.
>>
>>284565401
Diablo 2 with MedianXL mod can get pretty ridiculous with the right gear. Path of Exile too.
>>
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>Leather belt
>Has strength
>>
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>>284566338

Every time I read an argument like "lol its FANTASY ANYTHING CAN HAPPIN" I feel like kicking people in the neck.

There's realism, fantasy, and then there's consistency. By all means have unconventional aspects in gameplay and storytelling, but there must be consistency

That's like Scorpion suddenly having ice attacks in Mortal Kombat. Plebs can say "wtf its just a game its fantastical its not real" but I know you fucking idiots are smarter than that
>>
>>284566463
are you supposed to be agreeing or disagreeing with me? I cant tell from your post, because you just said what i wanted to say but couldnt put it in the right words
>>
>>284566761
That's true, but OP is whining over the consistency.

What the fuck is inconsistent about fire damage burning, ice freezing shit, and lightning damage arcing?

Jesus fuck, not even you can be this stupid.
>>
>>284566692
do you even lift ?
>>
>>284566692
Weightlifting belt
>>
>>284560970
>Armor Piercing Rounds
>Anti-Personnel Rounds
>both labeled AP
>>
>>284566805
I'm not agreeing or disagreeing with anything, I'm stating my opinion.

If you said water is weak, I disagree with that because of reasons stated before. Pressurized bolts, drowning, etc.

If you are stating that magical sources of damage need to be balanced, I agree because they should all function differently and have varying degrees of utility.
>>
>>284567014
>>284567052
Do you even know how or why belts work?
>>
>>284567435
Usually AP is reserved for armour-piercing. Anti-personnel rounds get their own name based on the tech behind it, since meat getting shot with any kind of round is gonna get fucked up anyways.
>>
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>chain armour
>adds intelligence
>>
>>284567692
What about when meat is doing the shooting some slut's face is the target like what your mom happened to experience last night?

Burn.
>>
>>284566692
Stonger belts hold your pants harder.

You can't fight demons if you need to fight your own pants all the time.
>>
>>284567505
Good for you then. Also I never said water was useless. Far from it, they should easily disable an enemy caster's fire spells, while enhancing their lightning or ice effect.
I'm sorry for posting so much about this elemental magic topic, but this was one of the things I spent a lot of time thinking about, and which I plan on implementing on the chance I beome a game developer
>>
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>sounds like donald duck having a stroke
>>
I could deal with status effects being more realistic. Burns hurt you when you move, so big physical attacks cause more damage to you than, say, using magic or an item. Poison gives you a small window to heal with no issues, and then your health starts to drop precipitously. Etc.

I'd love to see HP/MP replaced with a WillPower system, where you basically gamble your willingness to fight. Big attacks take a lot but when you connect your rising morale restores your WP, for example. Taking big hits but then countering would be give you a bonus. Stuff like that.
>>
>>284561697
The actual damage electric does is just internal burns and muscles locking up, possibly resulting in them hitting their head when falling over.
>>
>>284568195
Does electricity have a chance to stop a man's heart?
>>
>>284568032
I never said you said water was useless. I never said you said it was anything. I was stating that if you called it weak (in the context of dealing damage) then I disagree.

If you do happen to make a game where water is only useful as a means to negate or enhance other magical effects, that could be interesting as support, but don't neglect that water is powerful in it's own right as a source of damage.
>>
>>284568347
No but love at first sight does. Why don't you reach back and spread that little boipussy for me.
>>
>>284566692
Level 14?
>>
>>284562687
>The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
It's concentrated Donte
>>
>>284568525
I'll consider it
>>
>>284562093
Bullet should be Ballistic.
>>
>>284564585
So what you are saying is you want a superhero sandbox where your powers are mundane and you have to train them to make them combat practical?
>>
>>284566692

Oooh dood, 4 strength 4 stam leather belt?

AHHHHAAAAAA!

Level 18?

UUUUHHHGGGG, UUUOOOOGGGH!
>>
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>>284561697
>burning biological blunt
>>
>on Tuesdays, when your HP is between 20% and 30% but is higher than your total MP, increase chance of critical hits that leave a 4.37 second burn dealing 2.9% max HP with a Knife-type weapon on Dragonoid targets between 7AM and 12PM
>>
>>284561697
What the difference between source and origin?
>>
>>284569316
>superheroes
ugh, of course not. Obviously you are a dead warrior whose soul was driven away from the psychopomps, mixing it with the chaos essence and giving you respawning inmortality, for you to become a new fighter in the fight between the Free souls and the Hell and Heaven dominion. Your Magic is one of the arts thats been passed down from creator to creation for generations, but you just cant have an unrelenting firestorm without having mastery of the small spark
>>
>>284570127
One's software, the other is a PC brand.
>>
>>284570239
Oh, thank you for clarifying.
>>
>>284566692
It was a reference to the Belt of Giant Strength from DND, then people eventually forgot about it but still kept adding the item.
>>
>>284567939
I think that only happens in games where spellcasters are allowed to wear armor.

That's one of the reasons I like DAO so much and one of the reasons I hated DAII.
>>
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>Fireball
>50 damage
>Lightning bolt
>1-99 damage
>>
>>284570127
Source is the weapon that caused it, origin is the substance that created it.
>>
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>>284564635
>soviet damage
>it's real
>>
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>>284567939
>wear gloves
>decreases intelligence
>>
>>284571665
>wear helmet
>decreases intelligence
Now this I can believe.
>>
>>284571210
Origin is the substance that created it? What's "it"? The origin is the substance that created the source?

Can you give me an example for a sword (slash), a fireball, and a bite attack from a tiger, please?

Because usually how it's broken down in a game, it's very simple. You have Sword (slashing). You don't care that the sword is made of metal, you just care about the damage range on the sword and the damage type.

I'm sorry, I'm just trying to understand, but I do think you have a great big mess on your hands.
>>
>>284571665
Yeah, I see that.
>>
>>284571792
>Wear helmet
>Decrease accuracy

I like it when games have stuff like this.
>>
Shit that grinds my gears:

>increasing poison damage while also increasing poison duration

>Lightning Bolt damage: 1 - 10000

>spells in games aren't based on any percentage of weapon damage and require you to equip shitty +1 to SPELL gear once you've slapped 10 points into them

The poison damage one really pisses me off. IN grim dawn there's a skill which increases damage by 8% and length by 14%. That completely fucking negates the increased damage. I don't give a fuck if it does more damage overall if the damage per tick is so fucking low, this is a hack and slash, shit aint living long enough for that to matter.
>>
>>284571089
I HATE LIGHTNING DAMAGE LIKE THAT SO FUCKING MUCH HOLY SHIT

I also hate "random" style lightning damage; where it just shoots out in random directions. No. This shit literally seeks out stuff to ground itself on.
>>
>>284560216
I always preferred Ico's magic system.

>Dark magic summons shadow figures or turns the souls of the dead into them

>Light magic seals and protects, light can seal dark magic into things (see SOTC)

Both are epic ritual type magic that don't allow enemies to pull shit out of their ass
>>
>>284572139
That's how electricity works, anon. It looks for the path of less resistance.
>>
>>284571974
>poison
The right way would be having duration increases just maintain the same damage per tick, but damage can go out of control really quickly if you pump a decent number of points into poison-related skills.
>>
>>284572435
The better way is also having cumulative effects on stuff liko poison and such. Getting half a drop of poison through your foot isn't the same as having the venom injected by a giant snake, nor is it the same as inhaling toxic fumes. The longer you are exposed to the substance, the harder it hits and longer it lasts.
>>
>>284571210
>source is the weapon
>neurological

That's not a weapon.
>>
>>284572965
He's probably just trying to sound smart and it encompasses mental attacks, psychic shit, illusions, and faggotry.
>>
Risk of rain does this really well.
>>
>>284573315
>This game does something that has been established in many other games as a characteristics of elemental magic well
>>
>>284573882
Yeah and they do it well.
>>
>>284574459
It's not really something you can fuck up.
>>
>>284571974
I think you meant.

>Decreases poison duration, increases poison damage

Or

>decreases poison damage, increases poison duration
>>
>>284574760
probably not
increasing poison damage doesn't mean an increase of damage per second, bu higher damage overall. Increasing the duration negates this
>>
>>284560409
>earth damage
>chance to stun
>>
>>284575658
>earth damage
>chance to get stoned
>>
>>284575658
how the fuck does earth magic even work? does it give you the ability to rip a chunk of earth out and throw it? It would qualify as a shitty spinoff of telekinesis then, which only controlls earth.
>>
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>Grass pokemon uses "Stun Spore" powder attack
>Electrical effect plays when paralyzed
>>
>>284576093
Quite the same as water magic, then.
>>
>>284576093
Depends on the spell I guess. Mudslides, rock walls, sandstorms, the standard rock toss, etc
>>
>>284576274
>>284576376
what if the earth and water magic is the same category of magic with diffirent approach
>>
>>284575587
>increasing poison damage doesn't mean an increase of damage per second
It certainly can.

5 damage per second over 20 seconds

20 damage per second over 5 seconds

Both deal the same amount of damage, and you can increase damage by increasing either variable, damage per tick/second or the duration.


>>284576093
How does fire magic even work? You're just exciting particles around an oxidizer. Anybody who can manipulate matter can excite particles!
>>
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>>284561697
So what if you're shot with the freezing beam from Crysis?
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>>284576667
that's exacly as i imagine it, fire is the ability to excite particles and frost magic is the ability to still particles
both are the sides of the same coin
>>
>>284576093
>>284576376
in my hypothetical game, Earth spells are control over the terrain, such as creating walls, barriers, trenches and sinkholes, among the standard earth throw and earthquake. Also, the ability to burrow and pull enemies underground.
>>284576667
I'm sure the poster that brought it up said fights ended so quickly the increase barely mattered
>>
>>284576547
Depending on the scope of earth magic, you can quickly erode rocks and conjure a sandstorm to blind people or cause harmful abrasions to unprotected skin, create large pits to trap people, throw heavy rocks to crush people, throw long pointy rocks to stab people, give yourself an armor made of solid rock while still manipulating it so you can be mobile, purify large quantities of minerals, aid in other things like digging graves for your enemies that you killed and then irrigate the land so you can grow fucking trees out of their corpses with the nutrient rich land.
>>
>>284576667
Nigga do you even ARPG? Poison doesn't work like that.

It's 20 damage over 5 seconds
or following the "buff" 22 damage over 6
Which makes it worse because it's only dealing 3.7 damage per second instead of 4 pre buff.
>>
>>284577160
>I'm sure the poster that brought it up said fights ended so quickly the increase barely mattered
Yes, I was not replying to him though.

The increase in duration in his context is useless but the increase in damage per second would be helpful.
>>
>>284561860

this is the kind of fucking circlejerking that brings this board down. A random /v/ lurker, who in all likelihood has no intimate knowledge of what it takes to create a game, spouts out an idea he formulated in 2 minutes while he typed the post, and one of you morons is stupid and reactionary enough to agree with him and decry the work of the entire industry because fuck them.
>>
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>>284570135
>>
>>284577269
Then that's a flaw in the game. I wasn't replying to your context specifically. If you read what I wrote, I specified an increase in damage per second.
>>
>>284577554
Its not that complicated of a setting
>>
>>284560216
>fire spell always strong enough to knock someone down
>Ice spell steals mana and does slow
>lightning spell arcs off to other enemies
>earth Alchemy blinds enemies and cancels aggro
>>
>>284560216
>Fire damage
>chance to ignite, causing the target to panic, penalty to accuracy, penalty to dodge

>cold damage
>chance to slow, penalties to attack, movement speed, dodge

>lightning damage
>I'll admit, basically the same as fire damage, bonus damage to mechanical/metal armored enemies
>>
>>284564753
>he said it
>I hate to make the joke
let it go, let it goooo
Can't hold it back anymoreeee
let it go, let it go,
tap that water plane,
ect. ect. ect.
Le tthe storm rage on,
I really had to piss anyway
>>
>>284562312
That's because in Japan it's evil type or something like that.
>>
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>>284577915
You really didn't.
>>
>>284577775
If cold spells sap mana, wouldn't it make sense hot ones make you lose mana or at least be mana inefficient?
>>
>>284577784
>Fire damage
>chance to ignite the enemy's soul and give him a sheer willpower boost of flaming bravery, increasing his attack

>cold damage
>chance to chill down the enemy's emotions, letting him think more rationally, increasing his intellect

>lightning damage
>chance to fill him with energy and stimulate his muscles and nervous system, improving his reaction speed, increasing his agility
>>
>>284562953
>over penetration is a bad thing
Are you implying a round that shatters bones is a bad thing? How do you tourniquet a fucking hole through your body? Hollow point doesn't have the stopping power against someone doped up on cocaine.
>>
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>>284577915
>>284578290
PEE POO
>>
>>284578360
have you see HP in action? things fucking explode when hit
>>
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>>284578323
Oh trust, fire magic is the least cost effect
If you keep spamming it you will run out of MP unless it's nighttime and you're walking around with meditation (But you'd be up shit creek without stamina)

Also spells have different charge time
Ice is quicker than lightning which is quicker than fire.

Mabinogi is a fun game like that.
>>
>>284576927
>That's exactly how I imagine it
You mean applying real world physics?

You can shut the fuck up about your hypothetical game btw, I know it would be trash.
>>
>>284578723
If you spam anything you should be out of MP.
>>
>>284576927
>>284578819
That wasn't me :^)
>>
>>284578819
yeah, go back to your skyrim anon
>>
>>284578652
They're just meant to wound though.


There's a reason you can buy hollow point in a store but not AP. Hell there is a ban being proposed by BATFE for AP rounds.

Hollow point still leaves the structural integrity of the body (it's a lot easier to stand on a sliced up kidney if you're higher than a kite, than it would be on a broken rib).
>>
>>284579108
Never played it, go cry to your mother.
>>
>>284579528
i would, but she read your responses, got cancer and died you meanie
>>
>>284579784
Don't forget that I fulfilled her lifelong dream of being fulfilled sexually so she had nothing else to live for.
>>
>>284579885
good for you i guess
>>
>>284578971
Well, naturally, but you can just chug down potions to get it back.
Chug too much and you get potion poisoning which makes you lose stats depending on the potion you drank. Drink too much Mana pots and you lose int!
>>
>>284561697
Play war frame faggot
>>
>>284580143
>He uses potions instead of employing energy management techniques
lol wut a faggot
>>
>>284580183
don't play warframe, its got some good ideas but shit execution and horrible grinding to git gud
>>
>Blunt damage
>Lower damage but ignores armor

>Slashing damage
>Higher damage, poor against armor

>Piercing damage
>Good against armor, sometimes? Medium damage I guess

>Normal damage
>Fuck man, I just don't know
>>
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>>284580359
Not that guy, but I'll take your word for it seeing as according to this poll the fanbase is about muh immersion and there's actually people who want a cinematic experience.
>>
>>284580340
>He doesn't channel the moon to use as a mana battery while laying waste to his foes with meteors and fireballs
Look at this loser mage, I bet he still uses a book and a wand.
>>
>>284580691
>Fuck man, I just don't know
That should be what you greentexted for everything. You lack a fundamental understanding of damage types.
>>
>>284580887
Channeling for energy would fall under energy management.
>>
>>284579109
>Bullets are just meant to wound

What.

Hollow points are meant to kill unarmored targets stone fucking dead as fast as possible. Maximum organ damage with minimum overpenetration.

The reason you can't buy AP is because you're implying you want to shoot armored targets, i.e. cops.
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