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ITT: We discuss the best fps to ever grace the market
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ITT: We discuss the best fps to ever grace the market
>>
I loved Half-Life 2 Episode 2
>>
>>283677793

Okay. Quake 1 was the best shit ever, like holy moly.

>that Lightning Gun
>>
It's pretty good, yeah.
>>
>>283677915
>Quake
meh, nice lightning gun
>Painkiller
HOLY SHIT IT SHOOTS LIGHTNING AND SHURIKEN
>>
Too many triggers that spawn enemies. Ruins the game flow.
>>
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DOES ANYONE REMEMBER THIS GEM????? :^)
>>
You can't be serious.
>>
>>283678154

Oh but serious sam is okay? Bugger off
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>>283677793
is the remake any good? I believe it was called Hell and Damnnation or something
>>
>posting jew and damnation
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>>283678524
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>>283678380
Best CoD bar none
>>
The first one was fantastic, definitely one of the best shooters I've ever played, too bad that they never made a good game ever again
Even the expansion was kind of ass
>>
>>283678631
It kind of is, You land faster when you jump but you can still b-hop. The painkiller itself no longer acts as a melee. it shoots blades (which it has many of, acts like ammunition) which you must retrieve yourself.
>>
>>283677793
2grimdark4me
>>
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I know who you are
>>
I didnt like it too much, enemies just run at me in a straight line, wasnt really engaging
but I see that its good at what it intends to do
>>
>>283678841

Probably doesn't stand up today.

It sucks that games age over time.
>>
>>283678841
>tfw you wont get to hear the words "Expansion Pack" anymore
>>
>>283678930
>office office office

Nope, level design is kinda shit
>>
>>283679034

Games don't age. You do.
>>
>>283679129

No I mean there's a certain point in time where games just aren't good anymore. Like all the C64 games, even the best C64 game isn't good anymore because we've moved forward and refined game mechanics and shit. Those games just aren't fun anymore and primitive.

Like for example Goldeneye 64 is REALLY fucking old and is behind that line in terms of playable. I'm 100% positive that was a fantastic game in it's prime but now it's just ugh. Same with that Cod game you linked.
>>
>>283677793
But that's not Unreal.
>>
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>>283677793
Painkiller has beautiful levels and cool weapons, but isn't that well designed when it comes to combat.

You rarely feel very threatened by the enemy spawns, and you either have OP weapons to take care of them or they're popcorn enemies that start pretty far away. It's a pretty easy game even on the hardest difficult with checkpoint saves only.

I enjoyed it, but it was the kind of game I think of when people talk about "dumb" shooters. A lot of fun blasting things without much thought.

The tarot challenges and bosses are pretty cool, but it sometimes feels like the bosses in particular are either a complete pushover if you have the right cards or a real pain in the ass if you try to beat them with only standard weapons.
>>
>>283679506
>2015
>Doom, Wolfenstein 3-d. quake are all still playable
What are you on about qwer?
>>
>>283679717
>>283679004

Isn't Serious Sam the same?
>>
>>283679506
>there's a certain point in time where games just aren't good anymore

No, there are just games that you personally don't like anymore--assuming you ever did. It may be true that an old game offers absolutely nothing that new games don't do 100 times better, but that's definitely NOT something you can assume as a given based merely on age, nor does it apply to 99% of the games people say "aged badly" around here. If it was that obvious no one would still like them, but people clearly do.

Also I bet there are some cool C64 games out there still worth playing. Maniac Mansion is still a cool game, the only reason not to play it on C64 is because it's much easier to play a port, not because all later adventure games are far superior to it.
>>
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>>283679846
IMO Serious Sam was much better designed in terms of combat encounters, especially on the hardest difficulties. You really had to get your shit together with your movement and herding enemies and using the right weapons correctly.

I would say that Painkiller is much prettier game with a much cooler aesthetic and variety in the levels, often with awesome architecture, but Serious Sam is the better designed game.
>>
The level design was kind of retarded at times even though they looked really good.
>>
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I find that I just can't stand FPS games with non-stop, mindless shooting. I get bored of them too quickly. Half Life 1 and 2 are the defining FPS games for me. The atmosphere, the calm moments between big battles, the soundtrack, the occasional optional area that you can explore on highways and route canals. The pacing of these games is just great. Are there any other fps games that do this? It's also the main reason I fell in love with Stalker series. Far Cry 3 is something similar, but it feels too same-y for some reason.
>>
>>283677793
>the best fps to ever grace the market

that would be quake

quake 1 for sp
arena for mp
>>
>>283678380
unlike everything that came after it, CoD4 was original and an overall great game that is still alive and well on PC

companies like IW just decided it was profitable to make copies and resell it every year which just pisses people off, but the kiddies get an allowance and mommy doesn't care what they spend it on
>>
>>283682170
>quake
>not doom
what are you?
>>
>>283682335
nah doom is too simple and primitive
>>
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>>283682467
That was it's charm
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>>283682067
yea HL2's pacing is perfect. It's an amzing game. PLaying it when it came out after all the hyp and experiencing the start of the game where you have no weapons etc... it was simply amazing. Also on hard difficulty it's actually tough. A great game.
>>
>>283682067
Hobo simulator is probably the most memorable thing about Half-Life 2 for me. Crawling around all the sewer pipes and air ducts scavenging for health packs and ammo so next combine outpost doesn't wreck your shit. The actual combat was kind of meh and there were already games in the genre that managed to make it leagues more satisfying than HL2. Including HL1 If it wasn't for gravity gun, combat in HL2 would've been outright bland.
>>
That's not unreal tournament, OP.
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>>283682749
>slower, dumbed down, inferior version of quake 3
>best fps
nope
>>
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>>283682749
>UT
>doesn't even have the decency to say Unreal 1
>>
>>283682864

Quakefags and their

>muh speed
>muh skillceiling
>muh CPMA

I want it to be 2025 already, they'll at least be fucking gone.
>>
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>>283682693
forgot my screen. I'll never forget the feeling I had when playing HL2. One of the games that actually lived up to it's predecessor and the hype (those scripted demo vids over activated hype but in the end it didn't matter)
>>
Turok 2 was so great OP
>>
Patrish tier:
Quake. Amazing level design and fun engaging combat.
Pleb Tier:
All the other Quake games because they have jack shit to do with quake.
>>
>>283678052
Too bad the SHURIKEN AND LIGHTNING gun was fucking trash, both primary fires were plain old shit. The altfire was great and would otherwise have redeemed the entire shitpile, but required way too much ammo to be actually useful
>>
>>283683035
>he admits that UT is slower and less skillful
>>
>>283680251
>Maniac Mansion is still a cool game,

I hear you can get stuck permanently?
>>
>>283683014

That's not a fair comparison. Unreal is a single and multiplayer game, while unreal tournament is just multiplayer. UT has the superior multiplayer.
>>
>>283683152
You could speed up Quake by 200% and it wouldn't make it a better game.
>>
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>>283682748
>The actual combat was kind of meh
I would play with cl_drawhud 0 and no crosshair on hard diff. it totally changes the nature of the game for the better in my opinion
>>
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>>283683515
I should try that sometime. Might do it on my yearly playthrough of HL games.
>>
>>283682170
My nigga.

>>283682668
Charm doesn't add up to a whole 3rd dimension to play with.
>>
>>283677793
Tough one
Single player: Halo

Multiplayer: red orchestra 2
>>
>>283682067
Will we ever get an FPS as amazing as HL2 was in 2004? I'd like to put faith in the next Doom or Serious Sam 4 but I just don't know anymore.
>>
>>283683203
Those days are over I'm afraid. Saving a rare gem most likely from an indie studio.
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>>283684013
As much as I hate to admit it, I still have a glimmer of hope for 3.
>>
>>283683202
Yes, it's pretty easy to screw yourself over in Maniac Mansion. It has some nasty traps and very hard puzzles, some of which were hinted by the poster that came with the game, some not.

But it's still a cool game with neat features that I don't think any other adventure game has quite tried to replicate.
>>
>>283683121
>Quake. Amazing level design and fun engaging combat.
You're mistaking Quake for Doom. Quake had boring generic enemies, boring generic weapons, brown boring generic levels and because it was full 3D it couldn't handle a lot of enemies on screen so the gameplay and fights were too easy and severely dumbed down from Doom.
>>
>>283684365
Don't do dis man, you gotta let it go man...
>>
>>283677793
That's not system shock 2.

Best recent fps? The new order.
>>
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Anyone remember playing Quake when it released? How about the Team Fortress mod? Remember Border Patrol? Clan MUD?

Beer_2?
>>
>>283684658
Team fortress changed my life, counter strike ruined it ...
>>
>>283684580
System shock 2, viewed purely as an FPS, is extremely mediocre, just like Deus Ex. Those games didn't become classics because of their first person shooting elements.
>>
>>283683014
>>283679716
>best story ever
>only continuation is character and level bios in UT games
>Unreal 2 is an abomination
>UT3 story sucked ass
UT4 won't have any campaign

Put me out of my misery.
>>
>>283684013
I heard doom is going back to it's roots. I'll believe it when I see it..
>>
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Sure thing OP
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>>283685364
It's going to be a spin off that's going into the story of how Doom guy, commander keen, and B.J. Blascowitz are all related. I know, because Carmack said so in my furry rp chatroom.
>>
>>283685678
Wut
>>
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Also CPMA, and Reflex once they finish all the features.
>>
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But thats not Doom
>>
>>283684365

Why wouldn't you? Some dude just found references to hl3.exe last week in a dota2 update.
>>
>>283682749
awwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww yeah
>>
>>283685046
>unreal 1
>story
Am i being baited ?
If not then nigga you need to read a fucking book or some shit.
>>
>>283684390

Fine I'll go play it, I was going to play Monkey Island as my first adventure game but okay
>>
>>283682749
>>283682864
All dem quake 3 vs ut wars.
Man good times, probbaly teh golden age of fps games. Yeah after hl1 hit also/
>>
>>283686302
bitch please, did you not read the audio logs or listen to the end of every fucking chapter on return to na pali

play it again
>>
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>>283685046
>we'll never know what becomes of Prisoner 849

https://www.youtube.com/watch?v=cMzi0i6H0nU
>>
>>283685971
if they were good they wouldn't be dead (all 3 of them)
>>
>>283683515


better idea would be to install a mod that makes the MP7 not shit
>>
>>283678380
Is that the one with no russian? That's the only thing I've seen of any modern Call of Duty game.
>>
>>283687337

No. That's Modern Warfare 2.

COD4 had some pretty cool shit, though.
>>
Is it just me or does the Battle out of Hell expansion suck major dick compared to the original?
>>
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>>283677793
>ctrl+f
>no UT2004

Fucking plebs
>>
>>283684013
The new wolfenstein came close.
>>
CS:GOy is the best fps in ny opinion. Counter strike franchise overall.
>>
>>283688476

It has its moments. The level with the clowns and the fair was pretty fun. The main game is better though, yeah.
>>
>>283688476
It has no metal music either
>>
>>283683121
Q1 has worst singleplayer among Quake games.
>>
>>283688624
>UT2004

Why do we need shitty modernized Halo wannabe game, when UT99 was perfect in every aspect.
>>
>>283689170
This was one of the main reason I hated every Painkiller other than the original and the expansion. It's just isn't the same without the music.

https://www.youtube.com/watch?v=2sz-LD9S0-A
>>
>>283688624
This nigga gets it.
>>
>>283689964
This is the most generic nu-metalish out of all the tracks. Wouldn't use it as an example of the game's amazing soundtrack
>>
>>283683109
My younger cousin was a bitch and didn't like me killing him so wed just do the treehouse level with the dinos on the ground and kill them. I would get bored, grab the invisible belt and kill him. I had him convinced there were invisible people that would kill us. I'd off my self now and then to make it seem like they were killing me too. Fun times
>>
>>283690286
I dunno I really like that level. A comfy town with zombie citizens and flying witches. Plus the card unlock objective to only use stakes which is by far the best weapon.

Probably my second favorite along with babel
https://www.youtube.com/watch?v=KREx1QCOzhg
>>
>>283690662
Town is a great level with shitty music. This level is equally as great and I can really get into this groove metal track. It's considerably hard to play a game while headbanging let me tell you.
>>
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>>283687010
combine are wearing huge armor vests, I like how it's weak against the bigger soldiers, also headshots always seemd to drop enemies relatively quickly. Nothing like popping metrocops in the head with the USP though... got damn I love HL2
>>
>>283691215
best game ever made
>>
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>>283688715
Anyone else notice how there's a lot of these moments in Wolfenstein New Order when you stop at some point and think "oh wait, I've seen this somewhere before", and HL2 comes to your mind. The game was so similar to HL2, it's scary. The sewers, laser gun, female love interest, oppression, world going to shit upon protag's disappearance, resistance rising up again upon main protag's return, etc. Even the atmosphere.
>>
>>283688715
>The new wolfenstein came close.

lol

>>283691373

Don't forget the bad guy's final speech being a copy of Breen's speech
>>
>>283691520
>Don't forget the bad guy's final speech being a copy of Breen's speech
Holy schaize, I never noticed. Nevertheless, I really enjoyed it.
>>
>>283677793
Painkiller is okay, but has the same problem that every other Doom clone seems to have, in that they copied the surface-value 'make tons of gore as you run fast and kill crazy monsters with crazier weapons' without paying any attention to the actual systems at work that make Doom good in the first place.

For painkiller, they get it right on the pace and the weapons, but the level designs are just bland and so too are the enemies. Really, the whole game is like a trading card with every possible cool thing ever. It's got holofoil and all these shiny symbols and great artwork and tons of really cool words and phrases. Problem is, it's still just a trading card, relatively useless no matter how dazzling it may be.
>>
>>283691373
Everything since HL2 has been an HL2 clone, save for limited examples. That's the main reason the shooter genre is so terrible for the last 11 years.
>>
>>283691215
MP7 was designed to penetrate armour vests. If anything, those huge kevlar vests should completely prevent the penetration of buckshot (not the impact though, I guess) and pistol calibers (including .357, yes). Like, you could probably shoot the entire clip cylinder of the Magnum in Combine's belly and he'd maybe fall down but he wouldn't die, just some bruises at best. Realistically speaking.

But I think the problems with MP7 is that it's inaccurate even on the first shot and the sound is kind of bad.
>>
>>283691936
Guess HL2 is the WoW of FPS games. WoW resulted in a whole fuckton of MMOs that tried to be it, but all of those games failed.
>>
I'm really really glad old school fps is coming back, shadow warrior was fun, wolfenstein was great, new doom looks like it might be great, new UT looks suspicious
>>
>>283691520
>Breen's speech
>"What hast thou... built, Gordon? When the time comes to review thy life, with the Master Combine afore thee, and the question is asked: what hast thou built, what will thee say, poor Gordon? For thou art a man of... destruction, not construction. Tis the biggest sin of all. Build thyself today a good Citadel, that would please Him much!

Good stuff. Truly HL2 has the best writing!
>>
>>283679716
I'm playing Unreal right now and one thing I noticed is that the enemies are a bit spongy. Is it because I'm playing on hard?
>>
>>283686558
having text to fill the story that isnt told properly through verbal or environmental exploration or directly throught the famplay isnt good story telling, its the definition of shit storytelling
>>
WHO

/COD4PROMOD/

HERE?
>>
>>283693074
Headshots and close range Flak Canon hits.
>>
>>283689901
UT99 is a super casual version of UT2004, try again
>>
>>283688715
>Wolfenstein
>Bethesda
>Engine tied to 60 FPS cap

It's fucking garbage.
>>
>>283691373
What did stop me at many moments in wolfenstain is thought
"woah, this writing is really fucking good, and not fps level good, but actually good"

its the best written fps game hands down, and it had no rigght to be, its about fucking space natzis
>>
>>283693590
> "woah, this writing is really fucking good, and not fps level good, but actually good"

AHAHAHAHAHAHAHAHA

FUCK

THAT'S GOOD
>>
>>283691807
Painkiller is not a Doom clone, you would know that if you actually played it. Or are you one of those retards that thinks Serious Sam is also a Doom clone.
>>
>>283693450
Headshots do more damage? Damn I didn't even think about that, played too much Serious Sam so I automatically assumed that every enemy has just one hitbox.
>>
>>283693740
Name a single well written fps game.
>>
>>283677793
Tribes:Ascend was quite good. It's crazy that it's dead now.
>>
>>283693995

my dick
>>
>>283693995
Ricochet
>>
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>>283693590
>Wolfenstein: The New Order
>Good writing

I loved the game but the plot was unbelievably stupid. And for a franchise that had Nazis raising the dead and finding parallel dimensions, that says something.

mfw underwater jew bunker and magic jew armor
>>
>>283694595
Nah the later episodes are a lot weaker than the first one.
>>
>>283694595
hitscan bullshit: the game
>>
>>283694771

>I'm bad at videogames: the post

>>283694758
>implying
>>
yeah enemy territory was a pretty damn good, especially since it was free
>>
>>283677793

The level with the army frozen in time.

Its just too glorious.
>>
>>283678380
CoD WaW > CoD UO > COD 4 > COD 2
>>
>>283694873
Hurr implying

great argument you got there fagtron
>>
>>283694689
also
>multiple stabs into chest
>grenade explodes in front of his face
>manages to escape with just a few scratches

I knew BJ was tough, but this is pants-on-head retarded.
>>
>>283677793
But that's not Bulletstorm
>>
>>283695205
probably worst taste ITT
>>
>>283695205


My favorite part of Bulletstorm was how it contained everything Duty Calls made fun of
>>
>>283694758
I wouldn't say a lot weaker. Though its obvious that out their best foot forward for the shareware.

Honestly the entire game has solid to great level design. Except for post mortem, they really dropped the ball on the level design.
>>
>>283695495
My favorite part is how literally every CoD is a better game than it, especially in MP. And I hate CoD.
>>
>>283695846
This, expect for hating CoD.
>especially in MP
Wasn't BS SP-only?
>>
>>283695782
Bosses are also just meh

I didn't even realize that the spider was the boss of the episode, it was so small and couldn't even attack you.

Also Chernabog was laughably easy.
>>
>>283695975


There was a coop mode
>>
>>283679805
Because FPS mechanics have evolved beyond adding mouselook, amirite?

I don't consider healthpacks and with it hand-in-hand lazy level design as evolution
>>
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>>283678380
>people now dislike CoD4

It may have paved the way for the casual military shooter, but it really is the best console shooter to have ever existed, but it was also great on every platform. I'm shocked to see people talking shit on it, I guess the legacy that it created really shat on it.
>>
>>283696381
>There was a coop mode
Ah right, the one where your wife dies of cancer and then you get to fly a rocket in your daughter's bedroom?
>>
>>283696856


casual
bad balance in MP
campaign gets boring once you see through it's tricks
>>
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>>283677793
I didn't really like it. I don't see what the fuss is about.
>>
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sup guys, just dropping by to remind you about what nightmares are made of.
>>
>>283693297
There is plenty of enviromental exploration in Unreal.

Also fuck voiced dialogue, if it means you can afford making 50% more content of the same quality.
>>
>>283696856
It was whack-a-rat with terrorists with a 4-hour singleplayer and shallow, no-skill (albeit addictive) multiplayer at the time.
>>
>>283694689
Stupid how ?
Dont confuse comedy with stupidity.
Wolfenstain was clearly a dark comedy and probably had the best one liners ever written. "wake up, you are dead" so short and so good,

Obviously germany couldnt win ww2, they lost long before usa got involved, and obviously jews dont horde tech as they horde money, and obviously nobody is bulletproof like BJ, and obviously there were no nazis on the moon.

But when it comes to characterization exposition and the narrative itself i dont think any fps game ever was so successful in all its aspects.
Fps games often ether treat their side characters as 2d exposition dumps or as a 2 dimensional way to make the player feel empowered (hl2 anybody and alyx?)
Here everybody from Blaskowicz to Anna and everybody else has a clear motivation characterization and goals.

There is only handful of fps games that even bother to tell a fully fleshed out story to begin with, and almost all of them came out in last 5 years. Bioshock infinite, far cry 3, crysis 2 or recent cod games.
But almost all of them suffer from the case of silent protagonist or the case of "my dog ate half the script" like crysis 2 or car cry 2 did. And even if they are narrative heavy, the plot often makes 0 and drowns under plotholes, inconsistencies and contradictions just like bioshock infinite did,


Wolfenstain knows what it is, it never treats its world or setpieces too seriously, but at the same time seriously its characters and their emotions. It never brings up random topics like racism and slavery only to drop it within 10 seconds (kek bioshock) and its actually often quite funny.
>>
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>>283697782
Here's the real nightmare.
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>>283677793
it's not even 0.00036% as good as Fear
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is killing floor the best co-op shooter?
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>>283698176

>45 minutes between save points
>>
painkiller >>>>>>>>> serious sam
i don't know why anybody bothered playing that garbage after painkiller came out, it's superior in literally every way

however, doom II is the best FPS ever made
>>
>>283698150
How is Alyx "a 2 dimensional way to make the player feel empowered"? literally the first thing she does in HL2 is save you from getting sodomised with a combine stunstick.
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>>283678380
>implying Backlot isn't the GOAT 4 player map
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>>283698176
jesus fuck. for all we complain about linear hallway fps'.. does anyone really want to trudge through cunting mazes like that anymore? I just wanted to cerebral bore some dinosaur men.

>ftw never beat a turok game without cheats cause coudn't be fucked to find all the keys/super weapon pieces to unlock endboss
>>
>>283697919
Voiced dialogues or a exposition monologue is the only way to not kill the pacing in a fps game,
Nothing is fucking worse than having to stop and read some pointless crap you oculdnt give less of a shit about.
This is why bioshock made audiologs popular, so you can run around awhile listening to the exposition and decide for yourself how much attention you want to give to it.
You interested ? low down and listen.
You not ? Fuck it and balze it 420 faggot.

I will repeat myself. test exposition and storytelling in fps game is a fucking lazy pathetic excuse for storytelling.
Make a fucking rpg if you want to dump text on the player, you know, a game that fits a slower. stop and focus pace,
>>
>>283698416
Sam is much better than Painkiller because Croteam actually bothered to set up encounters past "well I guess we will spawn a lot of enemies and let the player jump around and kill them... yeah that should work".
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Gentlemen, I present to you the finest level design to ever grace the FPS genre.
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>>283698416
Doom > Doom II
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>>283698150


> muh manly monologues= good writing
>>
>>283698150
i agree with this poster. not many people really got wolf:TNO's story. it was kind of 50/50 between brooding and serious and tongue-in-cheek. i very much enjoyed it. i think the juxtaposition worked really well, it makes the serious stuff feel more serious, and it makes the ridiculous stuff even sillier.
>>
>>283698176
Step it up nigga

>>283698574
>Not having every bit of the LotBO memorized

It's like you want to be called a casual or something.
>>
>>283698664
>bioshock made audiologs
System Shock, actually.

>>283698698
Bland monsters.
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>>283686164
Yea I also heard that on the same day Gaben was making a presentation and he had THREE water bottles on the table in front of him.

Coincidence? I think not.
>>
I liked the Halo 5 beta...
>>
>>283698678
painkiller and serious sam are both monster closet simulators. painkiller just has better guns, better enemy designs and a hell of a lot more variety. serious sam is bland desert monster closet simulator. an hour into the game, you've seen everything it has to offer. sam II was the only game that tried something new and people hated it

>>283698698
super shotgun and better level design
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>>283698574
same. i had a blast with them when i was young with cheat codes though. i still think the first turok game has the best/most badass weapons of any fps. and i still find it hilarious that the last 4 or 5 weapons all make the exact same sound when you take them out except progressively lower in pitch.
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>>283699004
>better level design

>cities
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>>283698790
>System Shock, actually.
Maybe it had it first, but bioshock is the game that popularized it.
I played it ages ago, i didnt even remember it had audiologs, arent you thinking about ss2 ?
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>>283699004
>Doom 2
>better level design
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>>283698698
>no mancubi
>no Revenants
>no archviles
>no fucking double-barrel

I know they introduced the minigun fag but it's still an objective upgrade over original. Also I like the level design more
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>>283699004
Weapon and enemy blance in Painkiller is fucked where as in Serious Sam it's nigh perfect.

Sure Painkiller has better enemy variety if you don't mind them being reskins of the same three basic enemy types.
>>
>>283699213

I remember the first time we installed Doom 2. The super shotgun animation and sound had my dad on the verge of tears.
>>
>>283699004
>painkiller and serious sam are both monster closet simulators
Neither of them is.
>painkiller just has better guns
They didn't even try to balance them. Like, you can just use the shotgun 95% of the time because it mows down things and the ammo is everywhere. In Sam there's a very good weapon and monster progression - Painkiller monsters are visually great but their attacks are not really diverse and they don't have clear roles in combat. In Sam you can see how they tried to mix the enemies in various ways, it's like a bunch of arena challenges which you must survive. In Painkiller you just bunnyhop around and shoot dudes and never get hit.

You have to play Sam on Serious to appreciate it, though.
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>>283699050
SS2 then. Doom 3 also ripped it off a lot. I don't think it's fair to say BS popularized them.
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>>283699254
Painkiller has way better levels than SS, especially BFE's level design, which in my humble opinion makes SS 2 look good.
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>>283694595
The controls really killed this game for me. I can't play while moving the mouse forward makes you go forward
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>>283699050
Doom 3 had audio logs
VTMB had audio logs.
Thief 2 had audio logs
you're full of shit
>>
>>283699893
Ever thought of rebinding you tard?
>>
>>283699827
BFE level design is fine. BFE has borked enemy placement though, most of the time.

You can't really have mazes in SS (well, you can, but it gets old fast) because SS is designed around managing large numbers of enemies in open-ish spaces. You have some bombers and kleers closing in, maybe an arachnid or a reptiloid as a distant threat, maybe some harpies that will make your life hell if you don't pick them on approach, maybe some red biomechs that you can't ignore. So you run around and prioritize targets and choose your weapons and play the game. It's pretty fun.
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>>283696856
no fuck you CoD 4 was garbage. the multiplayer was pretty fun for awhile but it was mindless and horribly balanced
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>>283699827
Let's be honest they are both not very good. Painkiller is only superior in that regard because the levels look better.
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>>283698683
It took FPS to the next level. It wasn't until HL2 that a new benchmark was set. Nothing's come close to HL2 because Fallout has effectively killed the genre.
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>>283700185
BFE levels are either open arenas, chokepoints inbetween or shitty shitty corridors. FE had pretty awesome indoor sections, especially the first few levels, with vertical combat and great enemy placement. SE kinda dropped the balls on indoors with shitty platforming and the "more and bigger=better" mentality but it still had it's moments, especially outdoors
>>
>>283684013
Well, Croteam has never made a bad Serious Sam game yet, so I'm confident about that.

2 was merely mediocre
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>>283701001
>open arenas
These are very good if you drop your enemies right.
>chokepoints inbetween
These are mostly bad.
>shitty shitty corridors
Underground, yeah. But I liked wide ones that were set in outdoors, the ones with a bunch of destructible cover.

I thought city maps were pretty good, they were a bit non-linear, but the enemy set was lacking.

>FE had pretty awesome indoor sections, especially the first few levels
The only early indoors TFE moment that I remember and that I liked was that room with a double shotty and kleers. Brutal.

Overall TFE and TSE have better enemy placement (and that is very important and it's very sad BFE dropped the ball on it) but BFE has better visuals (duh) and better feeling shooting - guns, gore, sounds are all really pleasant.
>>
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This was such a fun game ;_;
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