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RTS with base defense/turtling campaigns
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I love RTS games that have scenarios where you have to hold the line against huge waves of enemies until the time runs out, like the 'Desperate Alliance' mission in Starcraft. What are some other good examples of this?

Not too keen on just tower defense, since there's much more of a limit to building and unit production.
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>>275662207
Warhammer 40K: Dawn of War 2 and expansions.
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>tfw the rts genre is dead
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Supreme Commander and Forged Alliance expansion for it.
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>>275662336
>tfw is not
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>>275662207
There are a few such missions in Warcraft 3.
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>>275662692
What new RTS's are coming out with base building, that isn't Grey Goo?
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>>275662207
That's a fun mission but it becomes trivial if you just play offensive with 2 groups of M&M
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>>275662207
>Play aoe2 with the forgotten mod(not hd)
>play black forest against principality ai
>wall off incoming tree paths
>????
>profit

Seriously though this can last forever if you use the trees to make farms and just have endless halberdiers, skirmishers, and hussars
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AI War: Fleet Command is probably up your alley.
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>>275662207
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>>275663974

>30 minutes to survive
>can be beaten in half the time by getting a decent army and just attacking the spawn point for the waves
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Stronghold is a game built around pretty much just defending, you build a castle and manage the economy, and defend it. Ultimate turtler's dream.
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>>275662207

Its half the point of this game. The other half is hitting things with a wrench until they die
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Men of War is full of missions like that
https://www.youtube.com/watch?v=D_qqQeYT6FM
Thread replies: 15
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