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There are people browsing this board RIGHT NOW
who haven't tried the Oculus Rift and think it's a 'gimmick' like 3D.
>>
>>275623201
if they don't push, after a short amount of time, an affordable price for the average jew, this will become a gimmick.
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>>275623334
I'm fairly confident in them for that, they're selling at cost, and they're saying the CV1 will cost around $200-$400.
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>>275623398
ah well, now then they just have to bride this and that publisher to produce a commercial AAA for it and they're golden.

Or just use it for CoD and sell it to kids on a yearly basis
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>>275623201
>10fps unless you have a serious gaming rig

Its a gimmick.
>>
I tried it briefly at a convention and found it rather uncomfortable to wear with my glasses.
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>>275623526
>What is downscaling?
A lot of developers realise this, of course you're not going to be able to play games like Elite dangerous on a shitty rig but there are tons of games which don't tax much but look great, also older games which have gotten VR support like Half Life https://www.youtube.com/watch?v=-RehCTRrWM0
I'm all for this since it gives a reason for Nvidia and AMD to push their graphics cards.
>>
How will this enhance my ability to play anything?
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>3D is a gimmick
>motion control is a gimmick
>3D strapped to your face with motion controls isn't a gimmick
>>
It's cool, but it doesn't work with glasses, so all my experiences with it have been semi-blurry
>>
It's a gimmick because it's something new no one has it yet
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>>275623786
But it's not '3D' as in the gimmicky 'in your face 3d', it takes up most of your field of vision, blows up the screen to mean that the scale of things matches IRL, and the depth is FAR greater than 3d has, comparing more to real life; seriously people need to try it because they come in with ignorant cynicism, because it's easy to assume but when you try it you'll see why it's such a big thing in technology right now and why SO many people are copying it.
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>>275623640
>not using contact lenses

Is this the 90's?
>>
>>275623201

>Uncomfortable
>Shit resolution
>Hurts eyes

The future of gaming!
>>
>>275623938

Its literally stereoscopic 3D.

It works the exact same way except its even more gimmicky in that it's STRAPPED TO YOUR FUCKING FACE.

It working better than other 3D methods doesn't make it magically not a gimmick you dumb fuck.
>>
>>275623956

I tried contacts for like a month one time and noped the fuck back to glasses.
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>>275623938
The reason people call it a toy or a gimmick is because it won't contribute shit to games that aren't porn, walking sims or flight sims. In fact it's detrimental for anything else.
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>>275624202
It would improve all first person games
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>>275623201
They haven't gotten the rift to the stage they want it to. Getting a DK2 or any of the others is a dumb move since they are working on one with better resolution, optics and latency with Samsung.
>>
>>275623334
i mean if pewdiepie can afford one so should you anon !!
>>
>>275624265
No it wouldn't, it's already causing problems when people play shit like Mirror's Edge.
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>>275624304
pewdiepie is richer than all anons in this thread combined...
>>
I have tried it and it is a gimmick.

>>275624265
Good luck playing Quake or any game that takes any accuracy or quickness.
>>
>>275624093
>literally stereoscopic 3D
"The Oculus Rift creates a stereoscopic 3D view with excellent depth, scale, and parallax. Unlike 3D on a television or in a movie, this is achieved by presenting unique and parallel images for each eye. This is the same way your eyes perceive images in the real world, creating a much more natural and comfortable experience."
It does not work the exact same way.
>>
>>275624304
he has the most viewed channel on youtube, more than the youtube channel itself. he is a millionaire
>>
>>275624882

>it creates a parallel image for each eye

This is how all stereo 3D works. 3DS too.

Explain how Oculus does stereo 3D different.
>>
>>275624093
It's not a gimmick, this thing has already helped the military, education, even fucking cinema, if it was JUST for gaming then perhaps it would be a gimmick, but it's being applied to so many different fields which benefit greatly from it.
Stop trying so hard to be cynical.
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>>275624202
But I want it just for muh flight sims. It would be a niche accessory more than a "gimmick", like 400$ pressure sensor sticks.
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>>275625146

Motion controls have helped in all of those fields too you know
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>>275625278
Except this can fit a multitude of needs in the field whereas motion controls basically only do what it says on the tin, for education you could use it for school trips, teleprescence with virtual lessons, it could help explain scientifc concpets by being able to go right to a cell and explain how it works. And so much more
>>
>>275623398
i want the cv1 to have a frontal webcam so if i need to take something from irl i can just see with it.
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>>275625146
Nobody here gives a shit, take it to /g/.
>>
https://www.youtube.com/watch?feature=player_detailpage&v=b0a1V-iI3vQ#t=52
>TL;DW
It's not.
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>>275625495
that's cool but for video games it's a gimmick.
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>>275625134
It doesn't do stereo different, but it does much, much more than jut stereo.
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>>275625628

>Sessler

Opinion void
>>
>>275623201
Who wants to wear a fucking giant thing on its head to play videogames? I mean this shit will be dead on arrival and the mass market will never fucking care. It is the ultimate escapist looser device, regular people see nothing interesting on it.
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>>275625534
>QUICK HE B-BEAT MY ARGUMENT THAT MEANS I MUST CLAIM THAT NO ONE CARES ABOUT IT ANYMORE!!!
Piss off.
>>
>>275625657
No
>>
>its not a gimmick because I like it
>>
>>275625772
Not even the same guy. Why should anyone on a board dedicated for video games give a fuck about what the oculus did or can do for things that aren't video games? Give me a single reason.
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>>275625835
>it's a gimmick because I don't
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>>275625764
>I care this much about aesthetics
That's why they hired Carbon Design Team(Xbox Controller) to make it aeshetically appealing, all you've seen so far are prototypes so obviously they don't care about how it's gonna look, but they've got the weight reduced MASSIVELY(DK1 was alright light) and I'm positive CV1 will look a lot better.
>>
>>275625695
>much more than jut stereo.
Oh, does it have three eyeholes?
>>
>>275625929
>i don't know what a gimmick is
>>
>>275625980
Because it's to scale, the screen is inescapable and everything is the size as real life.
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>>275626035
>a trick or device intended to attract attention, publicity, or business.
>>
Occulus Rift is probably fun at conventions to try for a few minutes but it's not like anyone will unironically strap a screen to their heads at home to play their stupid video games.

>b-but my immersion
>>
Fuck facebook.
>>
>>275625930
I am not just talking about aesthetics but from a regular person pov and value on being able to play videogames on VR.

It holds no fucking value for regular people. Which are the mass market here, this thing will be niche as hell.
>>
>>275626035
>>275625835
It's not a gimmick because that would imply it was specifically tailored to meet a very particular need, this is in that sense as much as a gimmick as a TV.
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>>275623938

I wear glasses, I can't use it, therefore it's shit.
>>
>>275626150
Uh, are you sure about that? As long as you can focus on a point that's just a few cm from your eyes you can use it, dummy.
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>>275625929

Imagine a device came out tomorrow that had to be strapprdbto your face that did something else other than 3D.

You would be crying gimmick.

You just defend oculus isn't a gimmick because it works. Doesn't mean it's not a gimmick m8 sorry
>>
Any anons tried dk2? I will upgrade my rig soon and think oft getting one with it, assuming the res is not shit like dk1. I dont need super deluxe HD but everyone said you could count each pixel when dk1 came around.
>>
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>>275626056
No really, it's just fucking stereography.

Until they can create dynamic and realistic depth of field that can somehow track your eyes; we're not going to get any better in the 3D field.
>>
>>275626108
>b-but my immersion
So greentexting the primary reason why it's so great to trivialise it, so you don't have to accept that argument?

It's FULL immersion, it's the most immersive thing we've got in terms of being in a virtual world people will and have got it in their homes they've been fucking funded 2 Billion for it, because as much as you may hate facebook, it's the biggest social platform out there and they saw the potential for the next one.
>>
Enjoy your no apps.
>>
>>275626297
>it's funded on shitstarter so it has to be good

L O L
>>
>>275626289
That doesn't discount what I said in my post at all.
>>
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>>275623201
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>>275626354
It got funded by FACEBOOK.
Are you dumb?
>>
so what are the requirements to make it look good?

What resolution? What framerate? Is it like running two separate displays or does the graphics card handle it well?

I want it for Star Citizen but I have a hard enough time getting 40 fps on a small monitor. It's really cool but I feel like it's just an enhancer, like headtracking
>>
>>275626382
I was using the virtual boy as an example that covering your eyes isn't some revolutionary technology

And yes, I've tried the DK2; my cousin owns one and usually faps to it while playing muh Elite Dangerous

But really, 3D isn't going to get better depth wise until we can simulate depth of field similarly to an iris
>>
>>275626108
i played through half life 2 like that, shit was fun as fuck.
>>
games like metroid prime are so good with it
best 1.2mil ever invested
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>>275626297
>So greentexting the primary reason why it's so great to trivialise it, so you don't have to accept that argument?

I am not him, but who fucking cares about immersion in a videogame? Only nerds and tryhards. This shit will flop after the intial sales to nerds and tryhards.

Show this shit to any normal person, they will not give a single shit and forget about it by the next day.
>>
>>275623201

Well, how is it NOT a gimmick? Are we going to be seeing challenging and complex games specifically designed for the Oculus Rift? Did we see some for motion controls? Fuck no.
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>>275626457
Whatever, I still don't see it as proof that it's good or worth getting. A few billions in Silicon Valley isn't much these days.

Look, I can't prove to you that my prediction about the future is correct (even if it is) but when this shit comes out (if ever) and no one uses it just remember how wrong you were and how much smarter I am than you, kay?

>>275626541
>fun as fuck
See, this is how I know you're grasping.
>>
>>275626289
what?
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>>275625764
facebook owns it so they could always release a turbocharged "beats by dre" edition so every pleb will buy it
>>
>>275623201
I want to fuck her
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>>275626649
>Show this shit to any normal person
Most seem to think it's pretty cool how far we've come. It's not like they'll buy it, but it's cool regardless.
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>>275626535
>I was using the virtual boy as an example that covering your eyes isn't some revolutionary technology
M8, the virtual boy didn't cover shit, the screens were small and took a very small portion of your field of vision.
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>>275626765

While she's wearing the Oculus Rift?
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>>275626508
Resolution: 2560x1440 (Crescent Bay has this)
You can also run at lower resolution (720p, 1080p and upscale)
FPS: 75-90
It's slightly more that running one display, Nvidia and AMD are tackling this.
>>
I haven't tried the Oculus Rift because my stereoscopic vision is impaired.
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>>275626798
If they aren't interested enough to buy it it means fucking nothing.
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>>275626649
>Show this shit to any normal person, they will not give a single shit and forget about it by the next day.
HAHAHAHHAHAHAHAHAH
Go on fucking YouTube you idiot, nearly EVERYONE who tried it, sceptic, cynic whatever, and I mean NORMAL people, and they're blown away. Fucking old people.
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>>275623201


As soon as VR hits 1ms response time at 1080p this will be the standard for gaming

period.
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>>275626807
That's cool, just ignore everything else I said.
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>>275626813
yes, so she can look at someone attractive in virtual reality.
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>>275626829
>FPS: 75-90

is that overall or per display?
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>implying the OR is the only VR headset in development
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>>275626862
But they are. I remember a video where they ask people who've come out, I'll find it in a sec, whether they'd buy it, and 90% say yes.
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>>275626979
>>
It IS a gimmick.

The problem you dumb fucks have is that you think gimmick = bad.

Which isn't true.
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>>275626952
>VR hits 1ms response time at 1080p
You're kinda behind, the lag has been solved, it's already reached 1440p, and will have 4k very soon.
>>275626976
Overall, there's only one display.
>>275626979
No but it's the most polished one.
>>
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>>275627062
>>
how far along are the 3D hand sensor technologies?

can't wait for immersion breast groper game
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>>275626862
Well yeah, I'm not trying to fight you. It's just that point that wasn't quite true. Lots of people think it's an amazing piece of technology.

Still, I'll buy one. It seems like fun to mess around with, even if it's just me making virtual simulations of being in a mech or whatever and nobody else supporting it.
>>
>>275627126

It's not 1ms.


It's 2-3ms last time I heard

5ms is unplayable tier

show me source or gtfo
>>
>>275623201

I have, and I think it's a gimmick. A nice gimmick that will fill a very nice niche, but that's about it as far as I'm concerned.

I do hope the people supporting it like the second coming of christ understand that what they're supporting is a future where "game as experience" with very simplistic gameplay, is what they're mostly supporting if this actually hits big.
>>
is there a reason monitors have moved from 16:10 to 16:9?
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>>275627147
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>>275626979
>>275627062

can I use it for PC or is it PS4 orny?

how the fuck am I going to get my miku porn games on a ps4?
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>>275627257
The depth of the gameplay systems has no causal connection to being observed through a headset or not, what are you even talking about? Sure at first there'll be many virtual demos to quickly show people what the fuck it is, but you can add this to any first person game as long as you have access to the rendering part of the software.

There will be many casual games, but that's like saying you're supporting games like Madden, CoD and FIFA by buying a console. There is no inherent connection between simplistic gameplay and head mounted visual output.
>>
It doesn't have to be a mainstream product that's accepted by the masses to not be a gimmick. I do not feel like writing a long winded response because I've done it 100 times in the past. Like I said before if anyone thinks that VR is a gimmick they do not understand the technology and its potential. Simple as that.

Edit: For further clarification here is the definition of a gimmick.

Gimmick:A trick or device intended to attract attention, publicity, or business.

I would love to hear somebody explain how the Rift/VR falls under that category. Your response talks about how well it will be received by the general public. Which has no effect on the actual technology in the Rift or the potential of VR
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>>275627334
Movies.
>>
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Wow.

This thread fuckin' sucks, guys.
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>>275627607
Those shits are still getting wider, though. My 16:9 can't handle modern movies at all without resorting to black bars.
At least my anime doesn't betray me.
>>
>>275627581
I guess they could still make third person action games and turn based games. You'd just see everything in 3D
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>>275623680
That is my favourite Oculus video. Holy fuck it is awesome.
>>
>>275627751
Movies are 21:9 or some shit (wider screens = more people per viewing), TV is 16:9 and true cinematic video games (from Sony) are also 21:9.
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>>275623201
Tried both the devkit 1 and 2.
1 is just horrible, low resolution.
2 is better, but the 75Hz still makes me sick and so does the 1080, which still looks low from so close up.
>>
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>>275627418
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>>275624304
Pewdiepie can literally stop LPing alltogether while also using money for things like toilet paper and paper towels for the rest of his life and STILL have enough money to support himself and a family of five.
>>
>>275627743
I know, I mean from one point I can understand the cynicism, Virtual Boy, 3D whatever, and I'm fairly sure that most people calling it a gimmick haven't tried it, and it's really the only time where Reddit is better for discussion /r/oculus has the developers, Palmer Luckey, all those guys and it's just so much better to actually talk about it.
Fuck I thought /v/ would be a little less ignorant.
>>
>>275627865
Wait, I know the Order is running at a highly cinematic 30fps, but surely they aren't also cutting off a fourth of the screen just to look like a movie?
What am I saying, ofcourse they are.
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>>275627950
>Dev Kits
There's your answer, CV1 will be 90HZ (Crescent Bay is 90HZ) which is the threshold for presence (feeling like you're threre)
Resolution so far is 1440p, but since they're partnered with samsung who are releasing 4K phones next year they could have 4k.
>>
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>>275627865
>watch footage of 'cinematic' game on my 16:10 monitor
>half the screen is black
>>
>>275628015
>reddit has the guys shilling for their own products that's why it's better to talk about it there
Fucking faggot.
>>
>>275624353
That's because Mirror's edge is already designed to give you vertigo on a normal tv. In the Oculus it's way too much to handle.
>>
I borrowed one from my university so I could play Elite: Dangerous over a weekend. it's pretty cool, but I wouldn't want to use it for anything other than flight sims. I tried a walking simulator and not having a fixed point of reference when you're moving around made me feel incredibly motion sick. it's also incredibly unreliable and I would absolutely hate to play anything that required any kind of precision. Maybe a first person RPG if they could find a way to make me not wanna puke? definitely not any kind of FPS or anything requiring reactions. Fuck that.

It is neat, and I recommend everybody try it out, but it is a gimmick. I returned it to the labs a week ago and I have no desire to pick one up again til they make some improvements.
>>
>>275628197
No they don't shill, they just contribute to the discussion and tell it how it is, what the Oculus can and can't do, they help devs make their games better and help answer questions.
Stop trying so hard to fit in.
>>
>>275628295
Stand up next time, you're also trying a Dev Kit which is not the experience the CV1 will have, which the Crescent Bay has already kinda got to.
>>
>>275627581
>The depth of the gameplay systems has no causal connection to being observed through a headset or not, what are you even talking about?

Of the audience it's going to bring. Who do you think is going to be the biggest market adopters once it hits past the technology enthusiasts ?

Non gamers. And as always, being the more numerous, they're going to be the ones the publishers service.

Oh tand there is causal connection about efficiency of §interaction wxith the UI, which will have an impact on gameplay, but we're probably too early to see the form that impact wille take.

>that's like saying you're supporting games like Madden, CoD and FIFA by buying a console.

If you're buying a console, you are supporting, say the rampant overtaking of the gamepad as a control scheme for one.

I don't believe one second the Headset will have little influence on that front.
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>>275628157
>who haven't tried the Oculus Rift and think it's a 'gimmick' like 3D.
It is a gimmick in its curernt state, i wouldn't survive 10 minutes with that thing on.

It's a good thing they're pushing resolution and refresh rate, but it's going to be more difficult to drive that thing the higher the numbers go.
I myself have 1440p 120Hz monitor and it's hard to got 100+ fps in most games, easy in Dota 2 and CS:GO (780Ti) but the more pretty the game the more difficult to drive.
>>
why does depth of field matter?

doesn't your own eye take care of that? i.e. only the part you're looking at is in focus anyway?
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>>275628323
No, they don't. Reddit is a circlejerk driven by their shitty upvote culture. You can't criticize a product in a thread about it as they'll all downvote and upvote the fanboy posts. It's like posting on a fan-forum about a game and saying it's bad - there's no objective discussion to be found.
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>>275628453
>§interaction wxith the UI
What even happened to your post, anon?
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>>275626736
>not knowing how your fucking vision works
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>>275628427
what about responsiveness? it didn't work as well for aiming as a keyboard and mouse, I don't get why you'd use one for an FPS. do you work for oculus or something?

I will try the standing thing though. I'm gonna be developing something pretty near with oculus for my final year project, so I'll have to get used to using one I guess.
>>
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Can't wait.
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I tried it at Dreamhack last winter. It was cool and I'd love to have one BUT there was one thing that none of my friends said they got.

It burned my eyes, moments after I put it on my eyes felt dry, sore and hot. It was uncomfortable as fuck.
Some anon said the brightness might have been too high or whatever and that I could probably tweak it to not do that if I had one of my own. Hopefully that's true of the consumer version.
>>
>>275628594
You eyes are not your brain, they can not interpret information. If you look at a screen in front of you they'll focus on that and make it appear sharp. What is then shown on the screen is an entirely different manner.
There are a few exceptions to this rule as eyes can be tricked but generally speaking depth of field in VR has to be created artificially by overlaying the scene accordingly. This is rather hard as it would require eye tracking - when you are not focussed on something it should be more blurry than a focussed object and vice versa.
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>>275628594
Okay; when you look at something, everything else becomes slightly blurrier, this is more extreme when looking at something close up (your finger, etc), or looking at something far away.

Without this dynamic blurring, everything looks flatter as your mind is made to process depth as a mixture of both being far or near in terms of image discrepancy between the eyes, but also in terms of how blurry it is.

The reason depth of field is so shit in games is because it doesn't track where you're looking at

So until we can get software or hardware that can replicate our iris and depth of field, 3D is going to look relatively flat.
>>
>>275628641
>not knowing what depth of field effects are simulating and thinking they need to be replicated via eye tracking when using stereoscopy

you might be retarded

the eye tracking stuff people are pushing for VR is to avoid having to render an entire scene all the time, so you can produce higher quality graphics at higher framerates because you're not rendering the unseeable parts of the frame
>>
>>275624057
>Not wanting to try out SAO
>>
>>275628635
No you can criticize it and John Carmack and Palmer frequently do so and accept that it's no way NEAR good enough, there's discussion and the shitty discussion is weeded out at least on /r/oculus
>>
>>275628635
Are you honestly going to sit right there on your fat ass and tell me that you can find honest, objective discussion on /v/?
>>
>people actually plan on buying this shitty rehashed virtual boy
>>
>>275628667
They're making their own controllers anon, I know they'll have Hand Tracking but for movement I don't know, we'll see.
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>>275628971
Or maybe because your brain has evolved over millions of years to correlate blurriness with depth due to the way your iris works?
>>
>>275628453
>Who do you think is going to be the biggest market adopters once it hits past the technology enthusiasts ?
>Non gamers
How? It's a fucking device that costs hundreds of dollars just to enhance your gaming experience a little bit. Non gamers won't want to spend the cash, surely.

>Oh tand there is causal connection about efficiency of §interaction wxith the UI, which will have an impact on gameplay
Yeah, you won't see as many skill based shooters, but space 4x games like the X series and the upcoming Limit Theory could use it without losing any depth. Again, there's a loose relation, but not a strict, inherent one.

>If you're buying a console, you are supporting, say the rampant overtaking of the gamepad as a control scheme for one.
Granted, but this still only partially dictates what games people make. There's still depth, though less so, in console games, and a controller easily surpasses a change in the way you observe the world in terms of effect on game design.
A controller plays differently, has different buttons and inputs. A VR device strapped to your face just changes the way you look around. Hell, in most examples of FPS shown it hasn't even changed the way you do precision aiming.

I don't think you're necessarily supporting simplistic experience games at all. There's work being done on implementing it in OpenMW, and I can see that playing just fine.
>>
>>275629074
>I am a badass cynic who hates things to appear cool
>>
>>275626958
he should cuz you have no idea what you're talking about
>>
>>275629165
>enhance your gaming experience a little bit
Oh just fuck off. It feels like YOU'RE THERE.
>>
>>275629203
http://en.wikipedia.org/wiki/Iris_%28anatomy%29

Have fun.
>>
>>275629189
>i'm a stupid faggot whose mind is controlled by what is trending on twitter
>>
not interested until we get feedback,as in if the character gets punched,we feel the pain too
>>
>>275629114
have you never used any kind of stereoscopic display with a large amount of depth? when you focus on distant objects, things in the foreground become blurry/out of focus and vice versa, just like a real scene.
>>
>>275629287
>I enjoy projecting to make it look like I have an argument
>>
>>275629260
Which means fuck all for the vast majority of games
>>
>>275629307
>doesn't care about full rotational field stereoscopic vision
>wants painful haptic feedback instead

Literally why.
>>
I like 3D and I like the idea of Oculus but I really don't think I'll want to have that thing strapped to my head for hours. Not only because of comfort but also because of paranoia.
>>
>>275623201
I haven't tried Rift and know it's cool and all but it's not out yet.
inb4 dev kit. :^)
>>
>>275623201
There are people posting in this thread right now who are also taking a shit.
>>
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>>275625917
You are the least intelligent man on this thread, congratulations.

One idiot ask for a proof that Oculus is not a gimmick, the other anon gives the proof, then one retarded say it's not relevant because it's not video-games - even though they got some games.
>>
>>275629165
>Non gamers won't want to spend the cash, surely.
Not the guy you're talking to but I'd like to point out that there are various industry and entertainment applications for stereoscopic view - the reason mostly being precision as depth becomes visible and the surroundings are easier to keep track off. This matters in robotics, medicine and industrial scale manufacturing. In theory military also benefits but they already have own solutions.
>>
>>275629074
>>275629189
>>275629287
>>275629348

We've just got low-quality shitposts for days around here, don't we?

I don't remember it always being this bad.
>>
>>275629569
>i'm such an oldfag u gice
>>
>>275629391
Are you genuinely dumb?
N-no are you retarded?
>>
>>275629489
You do understand that it can be a worthless toy for games while also being useful in other fields, right? Giving proof of its usefulness in other fields is completely irrelevant.
>>
>>275629506
Right, but those are most likely company funded and not intended for non-gamers playing simplistic games like the guy I was responding to said.
They're also a tiny minority, compared even to the small group of "hardcore gamers".
>>
>>275629334
>large amount of depth?
The problem with this is that either requires too much horizontal image separation which makes the middle-ground too skewed; or a really big display.

The Oculus Rift, while it attempts and somewhat succeeds with using a lens to create the illusion of a bigger display, it fails for the most part to create convincing depth.

The ability to generate dynamic depth of field based on eye movement will give the ability of increased depth to almost any size of screen, and will be indistinguishable from normal focusing, if implemented well enough.
>>
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>>275629620
>>
>implying the final retail version Facebook Rift won't be 720p 30fps max
>>
The real reason VR will fail: You primarily look around by moving your eyes, not your head. This is going to feel unnatural and straining.
>>
>people thinking this won't sell

you have a whole generation of millennials who are getting decent jobs now. They spend more on their smartphones and tablets for who knows why
>>
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VR will never be big until we can make literal Holodecks

Until then it's just a gimmick because it adds nothing to the game but an aesthetic change
>>
>>275629919
>look around by moving your eyes
Yeah, which is why there is a wraparound view that simulates your normal visual range.

If you're talking about AIMING, that's a completely different story and not easily solvable.
>>
>>275629919
it would have to track the eye and adjust the focus on stuff you are looking at
>>
>>275629919
good thing the rift doesn't hold your eyes in one spot then
>>
>>275623956
Agreed. Anybody who still wears glasses when we have 'contacts' are just pseud-intelectuals trying to convey 'intelligence' when really they are just fuckshit hipsters.
>>
>>275629987
Smart phones:
>fun
>sexy
>versatile
>portable
>social

VR:
>unfun
>nerdy
>requires a large investment for a very particular usage that frankly won't appeal to the masses
>not portable
>solitary experience

Literally no normie would ever get a VR monitor to strap on their heads.
>>
>>275629761
>most likely company funded
Yes and no. If you talk about a large multinational engineering company producing some sort of anal probe that can be guided with VR goggles then they'd obviously have their own goggles.
But we live in times of startups and people taking ideas and making their own shit. Imagine you could buy a reasonably well working VR headset and build your own anal probe and sell that - it's interesting for medium sized businesses who can not spend hundreds of millions on R&D on stereoscopic HMDs.
Affordable technology is similarly to outsourcing a fundamental principle around privatisation in capitalism and its benefits.

There was a time when people said "Why would anyone want a computer in their home?" and yet home users found ways to do awesome shit with them once they became available.
>>
>>275630074
Do I really have to explain to you how eyes work? I'd figure you have some of your own. When you move your eyes your field of view moves with them. When you look around at a monitor your field of view remains the same.
>>
>>275630190
normal young people play video games brah. Even sitting alone and online with friends.

facebook bought it if it's any clue
>>
>>275630319
And normal video gamers are currently fine with 720p, jaggies, 30 fps, sitting on the couch eating doritos playing with a sub-optimal controller. Or more likely just playing Candy Crush on their phones.

What makes you think these people dream about total immersion?
>>
>>275630296
moving my eyeballs all the way to the side just feels uncomfortable. I don't do that. That's why it has a wide monitor in the first place.
>>
>>275630190
>not portable
What is Gear VR?
This is all to do with aesthetic perception and marketing. People like pewdiepie whilst annoying are helped to put the word out there, and tons of companies are using VR for their shit.
They hired Carbon Design to design CV1.
>unfun
Are you dumb?
>>
>>275630434
>everyone's stupid except for me

ok whatever. You could say the same thing about anything

>people are fine with their low resolution touch phones that can only make calls
>>
>>275630462
Uh, so don't strain them? What does this have to do with what we're talking about. You constantly move your eyes to focus on different parts of your wide monitor I'm sure and you're not moving your head much.
>>
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>>275630159
Or do not have the patience to take care of contact lenses

I like being able to take my glasses off at any time and stuff them in my pocket, or put them on the desk. I like that I don't need to carry around a bottle of solution, or a special case, or worry about one of the lenses falling out and being lost forever, or having to poke myself in the eye several times a day, or having something shift and try to slide behind my eyeball, or having to replace them more than once a year, etc etc

No, glasses do not look cool and it's the current hipster trend, which is why I don't wear them when I go out.
>>
>>275630434
>What makes you think these people dream about total immersion?
Because that's literally the dream, the matrix, being inside a game, why do people buy bigger tvs?
To be more immersed, I can assure you that ANYONE who's told they can buy a device to be inside a game would be interested. And if it's cheap enough ($200-$400) they'd get it.
>>
>>275630514
>What is Gear VR?
More hypeware that's not about to be released any time soon if ever?
>>
>>275630581
I mean the display on the oculus is close to your eye so it has a wide FOV
>>
I've tried it and it's a gimmick. I could see how it would be useful for flight sims, but the only game I fly in is ARMA and I would NEVER use it for ARMA. Good luck spotting the enemy hidden in the treelines with those scanlines and those shitty screens.
>>
>>275630692
So what? The problem is you can't control the FOV with your eyes which is what humans do to look around.
>>
>>275630159
or maybe they're not no vain they need to finger their eyeballs all day
>>
>>275630764
you have like 100 degrees to look around

it's not as much as an eye but your eye can still move bro
>>
>>275630676
It got released last week you faggot
>>
>>275630758
>scanlines and those shitty screens.
You are using a Dev Kit, this will not be the case with CV1.
>>
>>275630661
You say this but you're dead wrong. Again, if people were aching for the "most immersive" anything why are people still playing racing games with a controller on a TV and not in a racing chair with a multi-monitor set-up connected to a PC?

Because people don't fucking care about "immersion" and there exists no 1:1 correlation with fun and fucking "immersion".
>>
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Made this a million years ago. And they have included position head tracking and have been rumored to be working on hand tracking
>>
>>275631095
It's a movement issue, not a view one. Moving the game with your head is like the #1 thing with this shit, no? That's why the concept is flawed because you don't normally look around by tossing your head around.

Ever heard that people don't generally look up? Guess why, it's because tossing your head back to do so is taxing and unnatural. Meanwhile OR requires you to toss your head to look anywhere.
>>
>>275631095
Holy shit I'm saving this for future arguments, thanks anon.
>>275631027
Because that's expensive as fuck and requires multiple shit for only one game, the Oculus is a self contained device that achieves this and can be used with a variety of games. I'm not gonna spend 2k for a racing simulator but with Oculus I could use it as that or other things
>>
Can't wait to play perverted, degenerate, horny shit like pic related, along with my racing games.
>>
>>275631472
If you're going for immersion you'll still need a racing wheel, a flight stick, an usb onahole and so on for each game. Plus you'll need a pretty powerful PC to run the game basically twice.
>>
>>275631550
Get out of the tub Poorin, it's my turn now.
>>
>>275631324
what does OR have to do with looking up? that's a game design issue
>>
I've tried the oculus. It's kind of hit and miss. Some things end up in the uncanny valley with it, other things are amazing. Played Elite: Dangerous on it with a flight stick and throttle, got blown the fuck away. Highly recommend it for flight sims.
>>
>>275631662
No you won't, the Oculus Rift is immersive by itself, those add to it, but only on a tactile, haptic level, the Oculus Rift does so visually, which is massively more important and more effective.
>>
>>275631876
Are you retarded?
>>
Knowing the industry VR won't get any interesting games as implementation comes at high costs and consumerbase will be too little to cater to it. This in return probably kills the VR hype quickly. It'll be a bunch of shitty walking simulators and the occasional non-VR oriented title from indy devs getting support.
>>
>>275631949
>I'm too fat to move my neck

they'll make flat levels for people like you
>>
OR is just a small part of what is to come. In the current state the Oculus is pretty much only useful for flightsims. How are you supposed to rotate 360 degrees without snapping your neck like a fucking owl?

THIS is what will bring VR into gaming https://www.youtube.com/watch?v=zXtysynpc-U
>>
>>275623201

The resolution needs to be at least 3 times higher to be worth anything. Burned my eyes look at the shit screen, you can see every single pixel in a grid.

Meaning, once the dpi is good enough, you'll need the highest end computer for the graphics to look anywhere near good at that resolution.
>>
>>275631324
>Ever heard that people don't generally look up? Guess why, it's because tossing your head back to do so is taxing and unnatural. Meanwhile OR requires you to toss your head to look anywhere.

What are you talking about? You only have to look up to look up, you look left to look left. Just like you would in real life. There is a narrower field of view than regular vision I give you that, it is comparable to wearing a motorcycle helmet. But you are not going to get much better than that with non-curved screens
>>
>>275631662
>Plus you'll need a pretty powerful PC to run the game basically twice.
No you'll still need to run the game once, however you will need to render two views. Since the two views are quite similar you can optimize.

No go back to reddit you fucking retard.
>>
>>275629203
>cuz

GameFAQs, please.
>>
This is the Reddit of consoles. It's a gimmicky, over-rated scam that appeals to the least intelligent.
>>
The Oculus is just a gimmick. It is a really good gimmick, but it is a gimmick nonetheless. Frankly, the headtracking has more practical applications than stereoscopic 3D.
>>
Not seeing anything wrong with wanting a nice gimmick.
>>
>>275630159
or maybe my eyes are too dry for them you little piece of shit
>>
>>275632286
Actually in reality you would mostly just move your eyes.
>>
>>275623640
Wait why would you need glasses if the screen is literally next to your eyeballs? You can't be that blind.
>>
>>275632496
>Not wanting to fuck you're Waifu

Anon, please
>>
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>>275632496
>>
>>275634434
Because your eyes focus behind the screen, that's the whole point of 3D.
>>
>>275623780
head tracking
better immersion

It's not an accessory like irtrack or novint falcon or a gaming geybaord, it's a direct upgrade to computer monitor.
>>
>>275624202
nigga you haven't played games.
The ability to look around is Grossly underrated.
>>
>>275634725
This
>>
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If you own an Oculus and not nolimits 2, you're missing out big time.
https://www.youtube.com/watch?v=31WW3wzmZTk
>>
>>275625508
underrated post
>>
>>275634992
A device for rollercoaster games instead of actual video games. I get it. Its like a mobile phone.
>>
>>275635230
>nolimits
>rollercoaster games
>>
>>275635319
Sorry, i meant rollercoaster movies. You can't "play" with occulus rift, i know.
>>
>omg guys look at how much this impresses normalfag 20 somethings!

>its totally not a gimmik!!

just sad
>>
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Is there anyone who plays all day long with any VR helmet in this thread? I don't think so.
>>
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>>275635381
>nolimits
>rollercoaster movies
https://www.youtube.com/watch?v=mmC1p85kcKI
>>
>>275635595
>tfw SAO will be here in 20 years
>>
Look at all the fucking retards who don't even know what a gimmick is. I only ever come to this place to laugh at you guys and you deliver every time. Let me help you :

verb (used with object)
5.
to equip or embellish with unnecessary features, especially in order to increase salability, acceptance, etc. (often followed by up):
to gimmick up a sports car with chrome and racing stripes.

I didn't know watching my movies/tv shows or whatever on a huge cinema screen inside an actual theater was useless. You're right guys, it's so much better on my tiny monitor!

Wow, this looks so shit, like the worst gaming experience ever ! http://youtu.be/-RehCTRrWM0?t=2m58s

I'd rather play Call of Duty on my tv!!!

See OP this is what you get when you try to discuss new technologies and their potential with autists. You won't find imagination or ambition here, stick to r/Oculus for VR discussion, like I do.
>>
>>275636251
You're right anon, I just thought /v/ would be a little less ignorant.
I remember them being hyped about this, I suppose Facebook acquisition changed that.
>>
>>275623201
And how the fuck am I supposed to try it RIGHT NOW? not like they give free demo units
>>
>>275636164
Maybe in 200
>>
>>275628819
it was probably the disinfectant some guy slathered it in.
>>
>>275636884
Yeah, brightness isn't really going to hurt, you. I have people look at the bulb in the lamp in the desk demo. Probably some disinfectant or something.
>>
>>275632496
it's not even a console

man you're dumb
>>
>>275630159

Uh.... the contact lens wearers are the fucking hipsters, retard.
>>
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>2015 will change the entertainment industry forever

It is gonna happen.
>>
There are people on this board RIGHT NOW who haven't tried Oculus Rift and think it will usher in the "waifu age". Let that sink in.
>>
>>275634992
this is scary as fuck

but lol
>literally a themepark game
>>
>>275635451
>not playing simulator games
>being a pleb
>>
>>275625134
theres fucking lenses you dumbass
>>
>>275639297
I can't wait for the next Illusion game to use occulus

even their Real Girlfriend game supported it I think, years ago
>>
>>275639192
No it won't
>>
>>275639991
Shush, yes it will, Oculus has already affected cinema, Pixars rebuilding one of their films for VR, Interstellar has its own VR experience (of which there will be many more), VR is getting big,
Project Morpheus
Gear VR
Magic Leap
>>
Simulator games benefit greatly from the Rift. It's not going away there, anymore than joysticks and steering wheels. Japanese porn games will use it as well. Pretty much no other genre is going to change until about 10 years, where 8k resolution, eye-tracking, and PCs capable of driving that will make it possible to bring it into the mainstream.
>>
As someone who can hardly see anything not fuzzy in one eye, even with glasses, will this be any good?
>>
will movie theaters be kill?
>>
>>275623201
They got bought out by facebook.
Plus this thing is like the Atari of gaming. It's primitive and if it's successful some other company is bound to make a superior version of it.
>>
>>275640240

but who was Jurassic Park Samsung Innovation Center?

Hint, this movie will have the biggest influence 2015

mark my werds
>>
>>275640685
Yes.
>>
>>275630597
>>275630807
>>275633690
>>275638652

holy fuck...the level of newfag right now
>>
God I hope someone is screencapping all the faggots.
THen when its a success getting BTFO.
>>
>>275640685


pro tip:

the only people hating on VR are the one's with eye and vision problems.


> there's no 3-3D effect!!!

sorry for your shitty eye genetics, literal inferior pleb
>>
>>275640697

Nothing can beat going to the movie with your gf ;_; or family.

You can still have any cinema you want with the Rift though.
>>
>>275640957
but I've been here 7 years. Doesn't stop your opinions from being stupid
>>
>>275640697

You tell me and this is on a cell phone.
>>
>>275641528
do you actually watch the whole movie like that? Not really interested in watching seats

>that guy who wears a hat to the theater
>>
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>>275630190

>smart phones
>fun
>>
>>275641731

What? No. The lights come off when it is time.
>>
>>275641937
does it zoom in full screen?

do any movies support head mounted 3D?
>>
>>275641731
Yeah, I personally don't care for the theater apps, and just use a giant screen nearby. Theater might be cool if you could stream shit and have a bunch of anons join you in the theater.
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