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Video Game Technology Thread
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You are currently reading a thread in /v/ - Video Games

Thread replies: 255
Thread images: 92
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>>272868068

>foot clipping through and sliding up the side of the step to go up

NEEDS MOAR RAYCASTS
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>>272868068
>>272868137
AC has a lot of nice touches. I walked out to my balcony and Arno did this. Game is buggy as shit, but the animators put in work.
>>
>>272868524
cool, mine freezes and crashes.
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>>272868524
>Very basic idle animations
You know we've had that since 2006 with GTA IV right?
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>>272868068
>>272868137
>>272868524

And all of this wasted on shit games because a couple of fucking assholes run a company that used to be better. Fuck this industry.
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>>272869850
i like to think that once a technology is introduced, other games can't simply ignore the advancement...
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>>272868524
The animators of AC have always been fucking god tier.

The problem is everyone else sucks.

It was absolutely amazing to watch Ezio's animations change from early AC2 to the end of Revelations.

Early AC2 he is a spry young man that can land on his feet and keep going, but old man Ezio leans on his feet, holds his back, and nearly cries out in pain.

The series has always had fantastic and beautiful animation, and its disappointing that its surrounded (mostly) by crap.
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>>272868068
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>>272869951
I also like that in Revelations after running/climbing for an extended period of time, when you stop old man ezio is clearly breathing hard.
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>>272869805
>>Very basic idle animations
It's not an idle animation though, it's a context sensitive thing. There's a whole bunch of em for just the balcony edge too, 3 different ones in fact. I know it's not like HOLY SHIT, but it shows that someone cared.
>>
>>272869907
I'd like so too but then I recall that N64's Perfect Dark had shooting lights out and games from that period had reflective mirrors, two things you barely see anymore these days.
>>
>>272870092
The animators do care.
>>
>>272870092
>it shows that someone cared

See and that's IMO what's often missing in games these days. It's the little details that make it perfect.
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>>272868068
>dynamic footing

Cute.
Ocarina of Time did this sixteen years ago.
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>>272869907
I thought that once too
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>>272870334
To be fair, AC3 has a bigger amount of "degrees" of positions.
>>
>>272870152
seriously, what is up with mirrors?!

>>272870247
i think we can't argue with the fact that there are some very very talented people at ubisoft that do care. im just waiting for the company to go to shit and the most talented ones to get together and form a company.
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>>272870365
>>272869907
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>>272870092
The animators, the art designers and asset creators. They do absolutely wonderful work, attention to detail everywhere, and do their damned best to make sure they're as accurate as they can be to the historical periods, among other things.

And then the programmers focus on implementing things like the somewhat-dynamic animations and movement and botch almost everything else. And the writers lose their touch and create generally bland casts with the occasional standout, as the disliked modern day portions are near-completely removed for the sake of inaccurate history porn with over-the-top fictional conspiracy theories thrown about.

It's actually somewhat depressing how much of a difference between the two sides of the coin there is. And that's not even getting into Ubisoft's problems as a publisher.
>>
>>272870334
Are you literally comparing Link having one or two different animations to that shit in the OP?

Take off the nostalgia goggles, bro.
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>>272870253
like motherfucken flip flopping flip-flops!
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>>272870446
>but m-m-muh 2deep4u storyline!1!!!1!11!

>>272870410
If I had to guess it's that while graphics have become more complicated, I guess it would be more work to implement reflections. Or something. I dunno man, it just seems like laziness to me.
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>>272870334
There's nothing wrong with showing off something neat. OP never said it was anything new. Don't be an ass.
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>>272870473
Not sure if you're serious here but I do fucking love that about GTA V, and I'm not even a fan of the franchise. But that game has so many little things and it really, truly adds so much to the game, I have to give credit where it's due.
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>>272870612
>>
I wish all of the animators would leave Ubisoft and go work somewhere else, because they all have a fucking love of the craft, man. As: >>272869951 said, they put in so much work for those games its actually mind boggling. Nearly every animation was changed when Ezio got old to show off how he was slowing down and getting older. Its beautiful.
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>>272870620
no im serious, gta v is impressive because of its attention to detail. max payne 3 was also kinda like that.
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>>272869980

>horribly stretched, muddy textures on the rock formations
>uneven distribution of texture resolutions along the landscape
>unusually calm waters with a suggestively thick viscosity like gelatin
>paper-cutout bushes, trees, and ponytails
>non anti-aliased view that makes distant objects look worse and jagged
>plastic-looking girl that looks far too clean to be in a natural environment like this.
>the spear on her back is obviously floating on her back
>unrealistic hair that looks like it took 5 cans of hairspray to stay stiff.
>You can also see the hair clip through her neck-pauldron thing
>the armor, while suggested to be leather or some sort of cloth mixed with mail, looks as stiff and thick as metal plate
>while they raycast her feet dynamically to the rock, her feet are not angled and she should be slipping off that rock by the next frame
>is this green shit on the landscape supposed to be moss or bushes, because I think they really like moss

Suspension of disbelief ruined, would not even entertain the idea of looking at the game website.
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>>272870735
>>272869951
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>>272870693
Thinking about it, there's literally a handful of times water appears in Infinite if I remember right, area-wise. And two of them were during non-combat sections.

Man, I don't even hate the game like the massive bandwagons out there, but it just was pretty disappointing. I'm glad my pre-order was mostly for XCOM and the other two Bioshocks instead of Infinite alone.
>>
>>272870693
>>272870446
that laziness...
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>>272870612
>Make the best FPS mechanics of all time
>Ten years later still da bes
>TECHNOLOGY and physics out the ass
>Couple it with mandatory SOSPOOKY parts and make the game some shitty pseudo-horror thing instead of going all out FPS goodness

FOR
WHAT
PURPOSE
>>
>>272870334
this, I remember people getting hyped about riding horse on first assassins creed game, bitch link did that with cartridge at the time
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>>272870467
Shit's actually dynamic. The thing is, everything's fucking flat so what's even the point.
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>>272870467
It's no an animation but dynamic IK blending with the existing animations. You do a trace from the foot downwards to set the last feet bone to the position of the ground.

Please never talk in threads like this again when you don't know basic shit like this.
>>
>>272870937
At least you didn't post a beta image this time.
>>
To be fair to the devs, it isn't really laziness. Its the fact they have a publisher breathing down their fucking neck telling them when to get everything done. If the people making AC, etc had the time they actually needed it would probably be amazing, with attention to detail everywhere.
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>>272870905
please go back to cockindoody threads
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>>272871010

The fact that it was a beta image goes to show that this kind of technology isn't even new.
In what year was OoT in its beta stage? 1997?
>>
>>272871063
I dunno what you're talking about man, I just love F.E.A.R. for what it could've been. Don't tell me you loved the spoopy Samantha lolnoaction parts?
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>>272870467
>Are you literally comparing Link having one or two different animations
it wasn't different animations, link's feet would move according to the ground, which was and is still something rare to see.
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>>272870759
>max payne
https://www.youtube.com/watch?feature=player_detailpage&v=p3KK0Z-rzlw#t=66
The procedural animation stuff with Max Payne's movement systems and the different guns he carried were all really impressive.

Nearly any game that has slow-motion as a gimmick has some impressive work gone into it. I guess because you can scrutinize a shit animation easier in slomo
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>>272870759
>>272870620
I love how cars with mufflers that shoot fire can ignite gasoline you put on the ground.

Fuck I used to have a link to all the cool little shit gta v did
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>>272871106
I don't even know, but it was intended for the Disk Drive addon until that flopped in Japan, and they had to chop the game down and rework a lot of stuff for the cartridge. Also, it wasn't being paraded as 'new', just as very fluid and dynamic to a reasonable degree.
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>>272871173
No it isn't. Unless you only play jap shit.
>>
That shit is useless if your game end up running at butter soft 15 fps.
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>>272871106
It's called inverse kinematics. It's an old animation technique, but OP's AC example is a bit more complex in that it's affecting movement animations in realtime rather than the way Link would sort of hover/clip and then fall into that pose when you stop moving.
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>>272871252
Fuck off
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>>272871293
no you fuck off faggot
>>
>>272871198
there is a video somewhere of something like 100 things that make gta v awesome, and its all little things like what you mentioned, flip flops, wetness of clothes etc etc.
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>>272871372
You wanna tell me where you live, boy?
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>>272871442
Maximum technology incoming
https://www.youtube.com/watch?v=WMakonOsNs4
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>>272870824
I wish my game was that smooth.
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>>272871232
I remember hating ratchet and clank just for that reason, most western games don't use inverse kinematics, they use animations like sprite would, unlike pretty much all 3d capcom games, I'm not sure but from what I've seen western games are the lazy ones.
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>>272871419
3edgy5me.

>>272871173
i think what really matters here is that no matter what link's feet could actually do, it gave you the impression that he was really there and touching the ground unlike... i dont know, take fallout 3's hover running for example.
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>>272871419
Lithuania Kaunas Vilijampolė Sajungos aikštė g. 1
Come at me bro
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>>272871389
https://www.youtube.com/watch?feature=player_detailpage&v=MmIgFtLa00Y#t=35

This?
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>>272871482
You can simply buy a better computer with money i just gave your mother last night.
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>>272871419
Nymansveien 113
Stavanger, Norway.

Come at me, pusspuss.
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>>272868068
>ubisoft PR trying to turn their dead game into a success
you already failed, you are the new EA.

also why don't you actually turn on the prediction instead of leaving it off so the characters look completely retarded.

or you know, make it so the game can actually run at a constant FPS instead of being completely worthless.

nintendo can get their games to run 60 FPS and they don't waste hundreds of millions of dollars on a game
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>>272871623
>>272871557
You think im playing you little fuck? You won't be able to talk like that when im done with you. Just saying.
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>>272871623
u a grill anon?

Oljefitte
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>>272868068
>AC3
>>
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>>272871715
then get over there and fuck em up, champ!
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>>272871715
yeah just come here and try
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>>272871787
>>272871812
You forgot to tip your fedora.
Jesus, fucking kids these days.
>>
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>>272871476
Holy shit.
I wanna fuck around with this.
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>>272871582
she told you to use that money for your SRS surgery.
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>>272871715
Sure you will.
Come on over.
I dare you. Come to my doorstep.

99% of all internet death threats never follow through. Why don't you come here and prove me wrong.
Fly your ass over to Norway right the fuck now.
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>>272871918
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>>272871185
people can say what they want about this game but i hadn't been immersed in a game that bad in a very long time.
https://www.youtube.com/watch?v=zEH_LSL4rVw
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>>272870334
fyi its called Foot IK as in Foot Inverse Kinematics its really basic shit
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>>272871949
Not that guy but you're a retard and I want to prove you wrong.

Driving to Sola next Friday, why don't you meet me at the airport fag :^)
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>>272871536
>I'm not sure but from what I've seen western games are the lazy ones.

Like that other anon said, you only played weabooshit.
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>>272871949


I'm already there. I can see your fatass on the computer right now. Its already over.
>>
>>272870410
>what is up with mirrors
>have to render everything in front of you and now everything behind you.
>>
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>>272872089

Oh no. Whatever should I do?
What if this schmuck rings my doorbell? I'm too socially anxious to even touch my front door. I'd have to call my mother to roll me out of my room and open it for me.
My one weakness!
>>
>>272871949
Who the fuck do you think you are, boy? One punch in your face and you'll be crying like a bitch i know that.
Now get the fuck out and don't make me slap you.
>>
>>272872053
Better have the cops ready to arrest me, tiddlywinks. Hope you like anal sex (^:
>>
>>272872224
>don't make me slap you.
>>
>>272872276
>Hope you like anal sex
Your mother does. You should try her
>>
>>272872000
max payne 3 sound track is god tier, i hope gta5 has a custom station because pretty much the whole soundtrack would fit on so well while driving around the city, especially shells and painkiller.
>>
>>272870824
>show the good animations
>don't show the countless ridiculous and downright impossible animations, not to even speak of the ones that involve invisible ledges
fucking ubisoft
>>
>>272872224

Slap me then, go on.
Enter "/me slaps anon" into the textbox, enter the captcha, and hit send.
Or do you need me to do that for you
>>
>>272872371
Fuck off. This is now a fighting thread.
>>
>>272872391


I'm too busy slapping your mother's ass as she rides my dick
>>
>>272872391
/me slaps dick
>>
>>272870461

I remember watching something that mentioned how EVERY significant event or death of a significant historical figure seemed to be the result of the Assassins or Templars.

Brotherhood broke new ground by having Cesare be the murderer of his own father instead it being Ezio, but even that's technically the result of a Templar, it was just a Templar killing another Templar.
>>
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What the fuck happened to this thread we've got internet tumblresque death threats flying everywhere now
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>>272872498

Shut the fuck up cunt.
>>
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>>272872498
Reddit happened.
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>>272872498
I don't like you. Give me your home address
>>
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>>272871987
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>>272869805
GTA IV came out in 2008
>>
*raises paw*

Um... Can we stop fighting, please?
>>
>>272868371
Republic Commando also did it quite nicely with the visor-cleaning scan ray.
>>
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>>272872276
I don't need a fucking cream puff telling me what's what, I'll meet you and I'll beat you like a lil bitch nigga. 21.30, Sola flyplass, Brisen Bar.

See you there sugartits.
>>
>>272872391

STOP THIS

*Runs in front of Anon to defend him*

ENOUGH CONFLICT /me slaps anon
>>
>>272872371
downloading ost right now
>>
https://www.youtube.com/watch?v=AOOT_3U4rZM
https://www.youtube.com/watch?v=2X0H709cJkA
>>
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What's with all these norwegians
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>>272872560
>complaining about reddit
>posting worst meme

I'll fight you right now fag. I'd fuck you up.
>>
>>272872674
They all suck dick.
>>
episk meme, drenge
>>
>>272872498

Belle is kawaii.
>>
>>272872602
*bites your tail*
Shut the fuck up, faggot.
>>
>>272872538
https://www.youtube.com/watch?v=4smssvoLgpM
https://www.youtube.com/watch?v=BCbPQCL88eU
https://www.youtube.com/watch?v=-4iVsSn2-_o
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>>272868068

GTA4 did this fagget its not new
>>
>>272872851
>that first clip

If a big guy like that told me to shut up I'd listen to him
>>
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>>272871442
>THAT HORRIBLE MUZZLE FLASH

Goddamn it, it'll never be perfect will it?
>>
>>272872954
i can do that?
>>
>>272872851

>not posting the most intimidating cunt ever

https://www.youtube.com/watch?v=b9iGtltgji0
>>
>>272872954
GOTY
>>
>>272868068
Bravo Ubisoft. You finally caught up to what Ocarina of Time did 16 years ago.
>>
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>>272870824
>>272870092
>>272868524
makes me so fucking mad that the game runs like shit on my computer
goddamnit i like the ac games and would love to play the new one ;_;
>pic related my fucking shit
>>
>>272872851
God Dexter is so great.
>>
>>272872954
>That impact/stagger animation

I like it
>>
>>272872954
>Le Cafe Theater

LELELELELELE

SO FUNNY HAHAHAHAH UBISOFT DOES IT AGAIN
>>
>>272872664
I laughed unreasonably hard at this. I fucking love Wrestling/Fighting Game glitches.
>>
>>272873253
It was for the first few seasons, went to complete and utter shit. That was probably the best season.
>dat fucking ending
>>
>>272870848
Another waste, because they could have done pretty neato thing with water and the electric vigor, but no ... all we got was a water puddle here and there in a huge fucking area where no enemy even gets close to the puddle to get electrocuted.
>>
>>272873253

>dexter
>great

It would have been if they stopped after Season 4.
>>
>>272870365
envionment feedback is soo cool
i love distroying everything
its quite boring when objects are completly indestructible and you can't even knock out things

somewhat unrelated, this made me remember about the first assassins creed game where you could glitch and jump inside the bureau without trigerring the fixed camera cutscenes, so you'd free run inside it, and you could knock off Malik's mug/cup on the ground. it was amusing
>>
>>272873383
went downhill after trinity.
>>
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>>272873360
That's not funny anon
>>
>>272873383
>I'm a lumberjack and I'm okay
>>
>>272873401
I didn't know we were judging it based on anything past 4.
1>4>6>2>8>3>7>5>8 (ending)
>>
>>272869907
Idiot.
>>
>fighting over TECHNOLOGY

A once great man said "the wind is the war and our dreams the salt of the earth". Why do you anons keep fighting? 4chan should be a place of discussion not shout battles. I'm not sure if this is just something norweagens do, I've never met one, and after this thread I never intend to. You seem a bitter and an angry race. Just enjoy your video games and participate in peaceful discussion, 'tis the 4chan way.
>>
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>That feel when you want to get into AC but just can't get along with Stealth games or half of the settings.
>>
>>272873765
>AC
>Stealth

lol
>>
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>>272873765
>assassin's creed
>stealth game
>>
>>272873821
>>272873840
It's still namby pamby hoods and limp wristed french swords and daggers.
>>
>>272873765
>stealth
>>
>>272873765
AC games are garbage and i think you're garbage, too
>>
>>272871987
is this neverwinter nights 2?
>>
>>272868068

welcome to mobile gaming
http://youtu.be/y4GdMAwRHic?t=5m42s
>>
>>272874036
amalur
>>
>>272873765
>wanting to get into AC

Why don't you just play the newest CoD? It's probably got more stealth.
>>
>>272873902
>limp wristed
>french

you're a frenchman in precisely one of the what, seven, games. typically the best solution to a problem is to slaughter everybody around you, running away is actually more difficult. I made it a habit of trying to knock out people who weren't my target instead of killing them just to make the game more challenging.
>>
>>272874036
Kingdoms of Amalur
>>
>>272872674
What?
>>
>>272873940
>>272874131
I want to enjoy muh technology and semi-comfy urban environments though..
>>
>>272874164
>>272874127
fuck me
thanks anons
>>
>>272873130

Based Considine.
>>
>>272870905

>thinking it's pseudo-horror

Don't know about you but the backstory alone is already fucked up and very much horror.

>tfw they will never make a F.E.A.R. movie like the short movie on the game disc
>>
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>>272871476
>Monte Carlo
Nothing to see here
>>
>play Dead Space 1
>walk onto bridge
>meteorite crashes through the bridge
>Isaac gets startled and reacts to it

It's something so little but it still impresses me to this day because there are so very few games where the characters react to things happening around them.
Another example
>Uncharted
>get in cover
>baddies shoot at cover, stone splinters are going everywhere
>Drake Fortune cowers lower and uses his hands to protect his head

Seriously, devs. Implement those things into your game.
>>
>>272874623
>Uncharted
>get in cover behind a pillar
>enemy gets in cover behind a diffrent pillar
>he jumps out of cover to shoot and hides after that, like dumb A.I. always does
>one time while he is in cover I change my position to a third pillar
>enemy jumps out again and shoots at my previous position
>A.I. is smart enough to simulate a dumb pirate
>>
All those man years wasted to implement coolish features to a pile of shit.
>>
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>>272874623
>dynamic cloacal evacuation when startled
>>
>>272875065

>technology thread
>game removes textures

GREAT EXAMPLE YEAH
>>
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>>272875065
>>
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>>272875245
>>
>>272875245

More like VLC wolf
>>
GOAP is GOAT
>>
>>272874359
It might be very much horror, but it was extremely forgettable compared to the delicious fucking FPS elements IMO
>>
>>272875307
that's is not that good tbh
back leg animation is awful
but fur dynamics is always pretty to look at
>>
>>272868068
>>272868137
dark souls did it first you dumbf*ck
>>
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>>272875278
>>
>>272870092
> It's not an idle animation though

Saints Row 2 did it
>>
>>272875307
Show me the game that has that detailed of a wolf in it.
>>
>>272875307
Some day, 20 some odd years down the road the children will ask 'what where video games wolves like in your day grandpa?"
Because we were there. We were there when video game wolves changed.
>>
>>272875553
I think that video is from a press thing for The Witcher 3
>>
anyone have the webm from the new assassins creed game where the guy trys to drop onto a guard from a roof and kill him, but instead ends up clipping through the ground and guard?
>>
>>272875553
Overgrowth
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>>272875471
>>
>>272872674
Ka i faen er din probleme fette utlandsk
>>
>>272875307
You'd think next gen wouldn't have retarded animations.
>>
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>>272875658
>>
>>272875603
https://www.youtube.com/watch?v=5DzsFMsIZPM
They even have procedural NPC interaction within cutscenes. Revolutionary.
>>
>>272875448
>f*ck
>Soulsfags
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are eastern European studios the best studios? The Witcher series is on another level.
>>
>>272875771
that's just the French.
>>
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>>272875345
>>
>>272874089
That ninja is pretty kawaii
>>
>>272872074
But GW2 is horrible. Which is sad becausei really wanted to like it
>>
>>272870152
>N64's Perfect Dark had shooting lights out
Descent 2, from 1996, had the ability to destroy light sources. That was a solid 4 years before Perfect Dark
>>
>>272875864
"AH OH AH OH AAAH"
>>
>>272875779
>>
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>>272875754
>>
>>272872954
whats up with that niggas posture?
>>
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>>272875972
needs better textures
>>
>>272875981
he spent too much time playing videogames in his basement
>>
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>>272875981
>>
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>>272875972
>>
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>daily reminder that nintentoddlers are the cancer slowing down graphics and new technology, we would all be playing 8k by now if nintendo didn't exist.
>>
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>>272876115
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>>272871557
I could walk over there in two, if not less, hours.
>>
>>272875960
>to be a true assassin, you must learn to crouch
>no, not that simple bent knee crap, you must TRULY crouch! Crouch until you and the floor are one, for no man suspects their own floorboards
>>
>>272876194
if you go for that retarded argument you can just replace nintendo with all consoles.
>>
>>272876194
1/10 made me reply
>>
>>272870410
>seriously, what is up with mirrors?!
It's a difficult issue. The old mirrors from around 2000, like in Perfect Dark, or Deus Ex, were done by having a transparent wall (mirror) and geometry behind this wall. That geometry looked identical to the room the character was in. Rendering such a mirror is ZERO overhead. It's in no way any different to rendering a normal hallway.
However there's a problem with it: it does not work well when physics are involved. Why? Because physics act on certain objects in the room. When you do a mirror the conventional way though, you would have to duplicate all these objects AND make sure they behave identical on both sides of the mirror, which is a bad special case for physics engines. That's a pain to manage. On top of that, these mirrors are perfectly flat, no distortion or damage possible, which makes them ill-fitting for most mirror use cases.

Now, modern mirrors in games are done differently. Instead of mirroring the geometry, the mirror shows a texture. A texture that's computed in realtime. To produce this texture, a virtual camera is placed behind the mirror, where the player would stand if mirrored, and facing into the room the player is in. Then the entire scene is rendered, to a texture. This texture is then put on the mirror. As you can tell from the description it effectively means TWICE the rendering work. The bigger the mirror, the more expensive the rendering process is. Such mirrors will work with physics though. On top of that, they even handle mirrors that are not perfectly flat. Puddles, car paint reflecting the environment, it's all the same mechanism.

tl;dr: old mirrors were very cool, easy to make, but limited in application. New mirrors are more versatile, but more expensive to use
>>
I got the Xbone bundle recently. Probably going to sell the Unity code. But is Black Flag good? Not enough games do ocean.
>>
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>>272876241
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>>272876241
is this supposed to look impressive?
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>>272876115
Soon.
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>>272876352
Thanks anon
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>>272875553
Runescape
>>
>>272871918

This exact thing happened to me too, at the exact same place

Fuck you Ubisoft
>>
>>272876352
I was going to write tl;dr because I thought this was going to be some shitty copy pasta but that was pretty informative. Thank you based mirror anon
>>
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>>272875972
>>272875754
>>272875658
>>272875471
>>272875278
This would easily be the best looking game I'd ever seen if it weren't for that aliasing.
>>
>>272876726
I love learning about rendering tricks. The software engines and early accelerated 3D were full of it.
>>
>nintendrones droning this hard
whats the matter you guys? why are you so butthurt about a webm?
>>
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>>272876385
Its ok im sure your game looks better
>>
>>272872000
How can you be immersed when there are floating words and a bunch of post processing at your face at every corner. I played all of them again recently and Max Payne 1 is still the best.
>>
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You want some gaming technology? Have some fucking gaming technology.
It's the year 1999, just a little before the aforementioned Perfect Dark. What do we have here though?
- terrain unbounded by polygon count
- insane viewing distance
- full screen antialiasing
- dynamic LOD (not just LOD levels but transparent adjustment)
- depth of field
- interactive water with reflections and refractions, based on viewing angle
- particle engine

All that on a freaking SOFTWARE engine. Outcast did effects that we wouldn't see again for almost a full decade, when shader technology finally was powerful enough to replicate these effects
>>
>>272877060
Fuck, Why did this Kickstater fail?

I had such high hope.
>>
>>272876996
all that polygonal waste. Meanwhile the tracks look like ass
>>
>>272877060
Looks like shit though.
>>
>>272877060
It looks terrible.
>>
>>272876779
antialiasing is a driver-level effect
>>
>>272876803
modern gaming isn't different. All the shit there will not be used in real time in most game, they will run a simulation, save the data and replay it in game as a standard animation with a few condition parameters. Because no matter what, the game is in control of its environment. It's especially true for special effects involving particles and light. It's easier to record a sed of animated textures than run a dynamic lighting. Most games only have one or two real light source at once. the rest is texture tricks.
>>
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>>272877125
>>272877163
By 1999 standard? it was one of the best looking game.
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>>272877120
Sony developer. None of them are technical houses nor efficient at making games.
>>
>>272877125
>>272877163
This was in the same year as Perfect Dark or Majora's Mask. Same year als Porsche Unleashed
>>
>>272877125
>>272877163

not for 1999 it doesnt
>>
>>272875553
mgs 5
>>
>>272877060

You want some REAL gaming technology? woah... this is the power of the gba...

http://youtu.be/hWBUdgIa0oE
>>
>>272877296
>Porsche Unleashed
Dear god.
>>
>>272877375
is this really a gba game
>>
>>272877228
Physical interactions are usually not recorded and played back. Way too many variables. I'm talking about particle interactions, not walls crumbling.

While the game is indeed in control of the environment, physics engines usually do not account for any potential object existing twice. The only workaround is to have a second object, with its own computations. Then you run the problem that it might not be entirely deterministic and the mirror does not match the original.

As for lighting, Doom 3 was famous for having NO baked in light sources at all. The textures in Doom 3 are diffuse maps in the sense of the word. They merely determine what light from light sources is diffusely reflected.
The darkness in the game is in part because of the limited number of sanely managable light sources at the time. Also a reason why outdoors environments would slow to a crawl.
It's not been repeated though, I give you that. Most modern games use massively baked in lighting, with only minor shadow effects multiplied on top
>>
>>272877375
Is... Is that dynamic shadow?
>>
>>272877492
looks more just like animated texture files placed on the right moments
>>
>>272877375
Looks like Daggerfall but prettier
>>
>>272877375
The GBA was very 3D capable since day one. I blame people thinking of it as a portable SNES, that held back a lot of its abilities. When developers embraced the hardware they managed some interesting feats. While that Asterix game looks not bad, I prefer V-Rally 3 as my showcase example for GBA abilities.
https://www.youtube.com/watch?v=zI01Hpkzdpo

>>272877437
Yes, it is, and not really pushing its abilities either. The key was figuring out efficient division, since the GBA only had a software version of that instruction, and it's kind of crucial for 3D. Once a developer had an engine though, this was fairly standard
>>
>>272877492
The shadow is part of the player sprite and statically animated. It's black pixels in checkerboard style, so you see the shadow AND the floor. The characters are all sprites
>>
>>272876352
>Deus Ex
In many of the places where mirrors were used there wasn't enough space for a room of equal size.
>>
>>272877125
>>272877163
fuck you bitch niggas
outcast was crazy next level for 1999
but you wouldn't know with your 12 year old cod playing babbie ass
>>
>>272877487
most of those physical effect are only applied to the MC in most games. or are just applied individually to each mobile without caring about effect interactions. The only thing they do in real time is reverse kinematics like the leg following each stair steps. But even those tends to be hacked by providing imperfect, simplified hitboxes.
>>
>>272877857
That's because you're thinking in terms of physical space. You can trivially produce overlapping rooms in 3D. Then you make sure that the overlapping room is only visible through certain "holes" (called portals). There are a bunch of games out there using that effect in more disturing ways, by allowing the player to enter the room. Stanley Parable is a recent example, Antichamber another
>>
>>272878014
Maybe we are talking about different things. When I talk about physical interaction and mirrors I refer to stuff like the usual physics puzzles, with barrels falling down and junk, interacting with each other, glass shards falling down, etc. That stuff's usually done by a simple rigid body dynamics engine, and done in realtime. However these engines tend to act a little non-deterministic, because order of processing matters. So there's a realistic chance the two would get out of sync
>>
>>272877564

this
>>
>>272878046
to clarify: portal not in the sense of the swirly blue or orange disk from the game of the same name. In level design a portal is nothing but an invisible polygon. It could "cover" a door, for example, and the player could walk through there without ever realizing it. You only see the other room through the door. Normally they're used to cull objects (if you don't see the door, don't bother sending the other room to the GPU), but you can do neat little mindfucks like mirrors or antichamber with it
>>
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>>272876241
>none of this will be in game because lolconsoles
all that hard work for nothing
>>
>>272879304
notice how this video is not a game? Your system is usually busy doing a lot of game related stuff on top of the graphics. That means you have less power available than during this entirely "static" simulation. Consoles have nothing to do with it
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>>272879304
dude, the game is console exclusive now, maybe in future they will release it on the pc too.
>>
>>272870824

>prince of persia with dubstep in france
>>
>>272874359

>horror game
>has a big arsenal of weapons at disposal which can shoot everything anytime
>>
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>>272879858
Stencil shadows, done first in Doom 3 (2004)
>>
>>272879858

Too bad that most of the surfaces look like they're out of shiny, wet plastic. I like to call that the "Bioshock" effect.
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