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Gentlemen, how do we fix the horror genre? I personally think
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Gentlemen, how do we fix the horror genre?

I personally think horror games should be more subtle, I'd totally dig a game that doesn't seem to be horror at all, but is full of hard to find horror elements that change the whole meaning of the main plot of the game. Developers nowadays are really scared of players missing content though, so they won't go subtle anymore.
>>
Alien Isolation looks like a step in the right direction.
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Stop making your player character have shit tons of ammo, an amazing shot with weapons and really easy to move.

Concentrate more on atmosphere than jump scares.
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>>266746351
Gentlemen, how do we stop people from posting the same threads with the same text.
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we need more jungle/forest horror
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I think Slender is the game that most damaged the genre, since its viral success has brought everyone to copy its bland style.

We just need a hit on the right direction

should we buy the fuck out of REmake HD?
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>>266746351

Don't take away combat from the player, else you're just left with a shitty hide-n-seek simulator. Keep combat, but make enemies balls to the wall tough to fight and make them stronger as the game goes on.
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>>266747148
I believe Siren is a good example on this
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>>266747352

Silent Hill 3 sort of had this as well. Most monsters had no practical weakness, like the pendulums would counter attack you if you shot them or closers would use their spin attack if you got close to melee them. C
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>>266747352
>>266747793
I wish Dead Space had done this, but there's not too many times you have to escape.

If you do, though, the enemies make such good use of the vents.
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why do you always use the same max headroom picture?
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>>266748348
I love Dead Space, but as a compleet scaredy cat, I can play that while still enjoying myself. There are some gruesome parts like the room in chapter 5 in which there is a Regenerator and a load of other necromorphs but that is more tension that actual horror. I think.
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>>266748446
I'm not even the same guy but it's I guess because people's already used to it
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>>266748446
I think he's trying to start one of those spooky threads that were happening for a few days straight
if he is, then he's going about it pretty poorly.
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>>266746549
And in new game+++ you must have a fun outfit or a weapon with infinite ammo, for fun.
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>>266748979
I loved the setting and the enemy designs of it. I also love the void parts.

It's a shame it was an EA franchise.
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>>266746351
I love your idea.

I don't understand why modern horror games feature tough protagonists with deadly weapons.
the point of these games should be survival, not "slay the bad guys".
I want a survival horror with no firearms.
>>
Alien: Isolation is a really good horror game.

The AI looks like it's going to make for a really scary experience. I reached the end of mission 2 and called for the transit thing, leading to a tense thirty seconds of fucking nothing. Then my computer restarted due to updates because fuck you

Next time I did the end of mission 2, the Alien showed up and scared the shit out of me because I didn't know he could pop up there
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>>266746351
>On November 22, 1987, two Chicago television stations had their broadcast signals hijacked by an unknown person wearing a Max Headroom mask. The first incident took place for 25 seconds during the sportscast on the 9 O'Clock news on WGN-TV Channel 9 and two hours later around 11 o'clock on PBS affiliate WTTW Channel 11 for about 90 seconds during a broadcast of the Doctor Who episode "Horror of Fang Rock". The hacker mumbled nonsense during his interruptions, including the phrase "The Greatest World Newspaper nerds", a reference to WGN's call letters, standing for World's Greatest Newspaper. A homemade Max Headroom background rocked back and forth as he talked. The video ended with a pair of exposed buttocks being spanked with a flyswatter. The culprits were never identified.
Proposed film

>In late 1987, following the cancellation of the American TV series, it was announced that a feature film titled Max Headroom for President would be produced. Frewer, quoted in a Marilyn Beck column in December 1987, indicated the plan was for the film, which at that point had no finalized script, to be shot in early 1988 in order to capitalize on the 1988 United States presidential election.[8] The film was never made, possibly due to the 1988 Writers Guild of America strike which erupted three months later.

The intrusion appeared right after the show was cancelled, why does people think there is anything mysterious about this?
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>>266749295
Has anybody completed it?

Does it get old?
>>
are you ever going to get sick of posting the same fucking max headroom image
are you the same guy that kept asking "WHAT'S THE MAX HEADROOM OF VIDYA"

do you have a fucking obsession or what
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>>266749837
aliums
ilerminati
>>
As relevant today as it was 2 years ago:
https://www.youtube.com/watch?v=ican2L9L99w
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>>266750007
Not the same guy, I just believe that people who see that picture know where they're getting on these threads
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Something like White day, that game's the only game that made me feel like I was a scared as fuck kid playing video games again.
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>>266746351

I'm really bored with over-the-top gore that's meant to "scare" you. It stopped working a long time ago with horror films and it got old a lot faster with video games. It looks fake and there's no plausible suspension of disbelief when it comes to digital gore.

Having your fingers cut off in Outlast and fucking Heavy Rain are a lot more terrifying and cringe-inducing than seeing another pixelated guy get his head ripped off in a CUH-RAZY way.
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Well I think the first thing you should do it ___________BOO____________________________________________
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I'd like to see more of the Yume Nikki approach, the sensation of being lost, the level layouts not making any sense, the exploration...

Maybe a horror-themed Antichamber could be a good game
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>>266750695
>Cutting your finger on Heavy Rain

As much as I'm not convinced by that game as a whole, I must admit that scene, among others, are done with a lot of care and attention to detail.
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Easy enough: A good horror game needs to be able to deceive you and make you think you are safe. It is when it breaks you from your comfort zone that you start feeling the rush of horror.

Let's make some examples.

>A game based on Predator, where you play as a soldier who is trying to find and kill a AI controlled predator. You have three AI allies that you can assist, and you can choose to work together with them or go out on your own. The game involves trying to outwit the hunter, and while you do have guns, you have only a set amount of ammunition and gear and, unless you loot the corpses of your allies, you won't get any more.
>You choose your role in the group which decides your starting gear and your relationship with your allies. Medics, for example, will be expected to save dying soldiers, and failing to do so will hurt your relations with your buddies.
>Sound and hearing are imperative for surviving. There is no radar, no indicator for your health, no HUD whatsoever. The only way you can check for injuries is by physically looking at yourself.
>The game only ends either when you die, or when the predator dies.
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>>266746351
Remove the screamers
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>>266750695

What if you play as someone who got kidnapped by a psycho killer, who's been torturing you for awhile, before you got your chance at freedom and must navigate through his morbid lair to escape?
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>>266751232
Silent Hill 4 nailed this, imo
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Should we trust Kojima-san? Can he make a good SH game?
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>>266751335

I always thought it would be interesting to play a game where you're locked in a serial killer's basement and have to outsmart him while trying to find a way to contact the police. That kind of situation would scare me shitless in reality, especially if I was constantly being drugged to fuck with my head.
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Actual empathic characters. Part of what made silent hill 2 so good was how they made James Sunderland so believable. Because I cared about him, I was able to immerse myself more and, in turn, got spooked by the atmosphere more.

That, and less is more regarding gore, like an anon above me said.
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>>266751723

> empathetic characters

Jesus, this. You're not going to get much of a reaction from me if you brutally murder a fictional character who I don't care about. It's a fictional fucking character. I'd need an emotional investment to give a shit.
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>>266751613

I once had a dream where something like that occurred to me, but rather than a basement, it was more like a series of maintenance tunnels that extended deep below the earth.

I had to navigate my broken ass body to the surface while being hunted by the killer for sport in his torture dungeon.
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http://en.wikipedia.org/wiki/Byford_Dolphin#Diving_bell_accident
http://en.wikipedia.org/wiki/Bath_School_Disaster
http://en.wikipedia.org/wiki/Cologne_school_massacre
http://en.wikipedia.org/wiki/Kidnapping_of_Colleen_Stan
http://en.wikipedia.org/wiki/Dyatlov_Pass_Accident
http://www.youtube.com/watch?v=ADjCh3j4Z2k [Embed]
http://vigilantcitizen.com/vigilantreport/mysterious-case-elisa-lam/
https://www.youtube.com/watch?v=cJ_E6l1P86U [Embed]
http://en.wikipedia.org/wiki/Disappearance_of_Maura_Murray
http://en.wikipedia.org/wiki/Theresa_Knorr
http://en.wikipedia.org/wiki/Genie_%28feral_child%29
http://en.wikipedia.org/wiki/Wichita_Massacre
http://en.wikipedia.org/wiki/Kobe_child_murders
http://en.wikipedia.org/wiki/Amagasaki_Serial_Murder_Incident
http://www.tofugu.com/2013/08/15/conspiracy-theory-totoro/
http://en.wikipedia.org/wiki/Hello_Kitty_murder
http://en.wikipedia.org/wiki/Jersey_devil
http://en.wikipedia.org/wiki/Edward_Paisnel
http://en.wikipedia.org/wiki/Db_cooper
http://en.wikipedia.org/wiki/Murders_of_Channon_Christian_and_Christopher_Newsom
http://www.docdroid.net/4wdl/everything.pdf.html
https://en.wikipedia.org/wiki/The_Cure_for_Insomnia
https://en.wikipedia.org/wiki/Dan_Rather#.22Kenneth.2C_what_is_the_frequency.3F.22
https://en.wikipedia.org/wiki/Max_Headroom_broadcast_signal_intrusion_incident
http://archive.heinessen.com/mlp/thread/5012512#p5012512
http://en.wikipedia.org/wiki/Bible_John
http://www.youtube.com/watch?v=OkookcrAnSE [Embed]
http://www.liveleak.com/view?i=c5f_1309711220
http://en.m.wikipedia.org/wiki/Murder_of_Junko_Furuta
http://en.wikipedia.org/wiki/Robert_William_Fisher
http://en.wikipedia.org/wiki/Ourang_Medan
http://www.youtube.com/user/refbatchrefbatch
http://www.actionyes.org/issue15/wang/wang1.html
http://en.wikipedia.org/wiki/Southern_Television_broadcast_interruption
http://en.wikipedia.org/wiki/The_Monster_with_21_Faces
http://en.wikipedia.org/wiki/Adam_%28murder_victim%29
http://en.wikipedia.org/wiki/Doodler
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MORE JUMPSCARES FIXES EVERYTHING
>>
http://en.wikipedia.org/wiki/Boy_in_the_Box_%28Philadelphia%29
http://en.wikipedia.org/wiki/Jonestown_conspiracy_theory
http://en.m.wikipedia.org/wiki/Sylvia_Likens
http://en.wikipedia.org/wiki/Cash-Landrum_incident
http://en.wikipedia.org/wiki/Tsutomu_Miyazaki
http://en.wikipedia.org/wiki/Kaoru_Kobayashi
http://en.wikipedia.org/wiki/Fred_West
http://en.wikipedia.org/wiki/Heinrich_himmler
http://www.youtube.com/watch?v=ye0jQ6fQ2Nw
https://en.wikipedia.org/wiki/Cayetano_Santos_Godino
http://en.m.wikipedia.org/wiki/Tarrare
http://en.wikipedia.org/wiki/Collyer_brothers
http://en.wikipedia.org/wiki/Hi-Fi_murders
http://en.wikipedia.org/wiki/Wendy's_massacre
https://www.youtube.com/watch?v=-bmJuwqvV6M
http://en.wikipedia.org/wiki/Atlas_Vampire
http://en.wikipedia.org/wiki/Mengele
http://en.wikipedia.org/wiki/Unit_731
http://en.wikipedia.org/wiki/Taman_Shud_Case
http://en.wikipedia.org/wiki/Isdal_woman
http://en.wikipedia.org/wiki/Murder_of_Kitty_Genovese
https://www.youtube.com/watch?v=iazTQVi1CEE
https://www.youtube.com/watch?v=RLW0jKKRXMo
https://www.youtube.com/watch?v=k8-ycSkoYfc
https://www.youtube.com/watch?v=Xfh9-ogUgSQ
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I want a game set in the 50's that plays out like a detective story where you have to uncover the mystery behind a bizarre series of murders. The deeper in the rabbit hole you go you start to find occult connections. The case is closed but the MC becomes more and more obsessed with finding the truth and decides to take it into his own hands, eventually uncovering some kind of lovecraftian shit going on. That is my dream game, I know it's an extremely basic lovecraftian set up but I've never seen it done really good.
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>>266752440
>>266752562
We dumping /x/ shit now?
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>>266749201
Same. Now I am never playing the sequels. Mute Isaac is best Isaac.
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>>266752749
For ideas
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>>266752001
Remember the scene in silent hill 1 with Lisa? Where after you slowly see this nice character get more and more scared, suddenly she just starts bleeding from the head and Harry can't even deal, so bad he leaves the room and closes the door behind him?

That is actual horror in the classic sense, not in that it makes you panic, but you are HORRIFIED at what's happening.
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>>266752620
Aside from the obvious Call of Cthulu, Condemned is pretty similar bar the 50's and cult stuff.
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>Amnesia: The Dark Descent
>Eternal Darkness
>Call of Cthulhu

What other games with lots of sanity effects would you include with these three? I fucking love games with sanity effects. Even though Amnesia 2: Electric Booga Booga was hot garbage
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Less jumpscares
Either make games less linear or at least give the illusion of a sandboxy game like the later crysis games for example
You need time to actually get scared before something happens sort of like how amnesia the dark descent did it
Completely eliminate all qte elements but for example having to lockpick a door while you are being chased seems kind of cool (basically anything that requires you to do something mechanically "hard" while under stress)
Use music to influence the player as much as possible since the most important part of just about any horror game is audio and to a lesser degree aesthetics as well
One very very important part of the survival horror genre in general is that the ai has to be good or at least it has to seem intelligent since the second you start seeing patterns is the instant it is no longer scary

Just a couple I came up with
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>>266752440
>That 911 call
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>>266752440

>http://en.wikipedia.org/wiki/Byford_Dolphin#Diving_bell_accident


jesus christ that is so cool. what a way to go man

>Hellevik, being exposed to the highest pressure gradient, violently exploded due to the rapid and massive expansion of internal gases. All of his thoracic and abdominal organs, and even his thoracic spine, were ejected, as were all of his limbs. Simultaneously, his remains were expelled through the narrow trunk opening left by the jammed chamber door, less than 60 centimetres (24 in) in diameter. Fragments of his body were found scattered about the rig. One part was even found lying on the rig's derrick, 10 metres (30 ft) directly above the chambers
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I wish they'd make a new alone in the dark game. The original trilogy is good but archaic as fuck, new nightmare looked good but it was such an re3 clone, and the reboot was hot steaming shit.

I just want the feel of exploring a spooky ole mansion in what's more like an advanced adventure game than an action game.
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http://www.youtube.com/watch?v=oXcwYgoGR0E

Why don't more Western horror games break the 4th wall? Do people find that it breaks the immersion too much?
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>>266752749
Well let me tell you about my favorite group, the Gnostics. I told you I was making my Current 93-esque game, so I have to read some Gnostic shit.

Fun fact is if you look at the Wikipedia list of Gnostic sects you see them gradually evolving into Luciferianism and other charming cults

The book I'm reading itself recognizes that they often had "disturbing interpretations of creation stories" and at some point even the Church told them to knock that shit off

I read one of /lit/'s favorite books, The Conspiracy Against the Human Race, before and Ligotti mentions that antinatalism was heavily influenced by the depressed fucks

By the way,

https://en.wikipedia.org/wiki/Voluntary_Human_Extinction_Movement
https://en.wikipedia.org/wiki/Church_of_Euthanasia
https://en.wikipedia.org/wiki/Negative_Population_Growth

That's a lel right there.

This verse here shows that Jesus in their view's no very nice. I read a summary of one of them canon Gnostic texts once and it seemed to mention Jesus laughing on the Cross as he was being crucified.
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>>266746351
With The Evil Within. No seriously it looks great, in the end it depends on how much ammo they give you though.
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I don't know exactly why, but this horror game is the only one to spook me enough out of extended play sessions. That soundtrack. That drab color and lighting. It just constantly bothers me, and no other horror game can do this.
>>
I used to wish for more horror games. The first Amnesia was great, we hadn't had jack shit for years before that but once unity and amnesia CSs got popular every faggot with minimal knowledge started throwing out bullshit like slender and it's just saturated the market the same way twilight ruined vampires and zombie comedy bullshit oversaturated and ruined zombies.

Now I just want the whole genre to disappear for 5 to 10 years. No one is making anything that is scary. It's just the same bullshit over and over again.
>>
What's it called when a revelation makes you retroactively scared? Like situations where it's revealed that at an earlier point you were in terrible danger/close to the monster but you didn't know it, because I love that stuff.
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>>266754270
I love those situations too, in what games can you find this?
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>>266754018

The ambiance, lighting and music really help set the tone. This wasn't some metal-head's wet dream of fighting hordes of demons anymore, this was a chilling, bleak form of hell. Levels like Into the Void, Dark Citadel and Watch Your Step were creepy as fuck for me.

https://www.youtube.com/watch?v=s6ghG072FUY
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Establish rules and break them (But not too often)

Maybe the player has really limited ammo but there are safe zones where the monster/monsters can't attack you

Then maybe half way through the game half a big badass fucker break through the safe zone so that the player freaks the fuck out. Have it only actually happen 2 or 3 times in total but just enough so that the player is paranoid as fuck

Also Uncanny Valley is great but that's just my biased opinion
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>>266751232
That sounds like a shit idea and not scary at all.
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>>266753578
The New Nightmare was fun though. Two different stories in the same house, perfect.
>>
Make the horror genre more like P.T, instead of following the Amnesia formula where you solve a puzzle-hide-enemy comes in-glances around a second-walks away.

Amnesia wasn't fucking scary, anyone who says so just has low endurance.
>>
>no more asylums
>no more 2spooky castles, it's been too many times and rarely well
>no more 2spooky forests
>needs to be extremely atmospheric, graphics are not as important here as sound effects that get under your skin and make you paranoid
>shake things up once and awhile, amnesia stopped being scary when you realized you were only in real danger if you heard the "monster music" however for me at least the terror meter sound when spotted never got old.
>jump-scares that make sense
>no more recycled-freebie sound effects that every other shithead uses in his shitty indie game
>no more motherfucking slenderman, shove your pages right up your cunt

It needs to be something that hasn't been done 9000 times already. Themes that haven't been explored but unnerve people when they think about them. No more generic HURR I WAS THE KILLER ALL ALONG or HURR GHOST GIRL GOT RAPED AND NOW WANTS REVENGE fuck that shit
>>266754270

I believe it's called fridge horror.
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>>266749837
I was just looking up the incident. You make a very good point there though
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>>266754270
>>266754613
I think only games with a lot of story in them can really have this, so to see it well done is rare. The only instance I can think of is with Silent Hill 2, where the ending completely changes the entire game.
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>>266752440
>>266752562
There's some fucked up shit you forgot to mention

Like this:

https://en.wikipedia.org/wiki/Murder_of_James_Bulger

Britbongs are literally subhuman.

https://en.wikipedia.org/wiki/General_Butt_Naked
http://en.wikipedia.org/wiki/Murder_of_Masego_Kgomo
http://en.wikipedia.org/wiki/Witchcraft_accusations_against_children_in_Africa

So are Africans.

http://en.wikipedia.org/wiki/Michelle_Morgan_%28cold_case%29

So are Americans.
>>
>>266752440
>http://en.wikipedia.org/wiki/Byford_Dolphin#Diving_bell_accident

http://www.energyvoice.com/2014/07/oil-worker-falls-death-helicopter-2000-feet/

Not the same platform but still kind of spooky.
>>
>>266754018
Same here. I also think Doom 64 dispels the belief you need limited supplies to have a good horror game. Nope. Horror is all about presentation.
>>
Make the monster have very little screentime.
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>>266754270
OP here, that's what I'm talking about in my first post.

Why doesn't any game do this? I've even seen games doing the exact oposite (999 on top of my head)
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>>266755334
it doesn't necessarily need story,

for example, something as simple as making the player navigate a dark room, once they're out of the room as soon as the door is locked behind them having loud yelling and scratching noises coming from the door behind them

there was a monster inside the room all along, simple setup, simple payoff
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>>266749294
Most modern horror games have no weapons though, see Amnesia 1 & 2, Outlast, the new Silent Hill, Daylight
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>>266754018
Still amazes me how fucking good doom64 is.
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>>266756132
Thats p much it. All you need is a good atmosphere and anything can be scary. The hotel in Masquerade scared me even though i was a superpowered vampire and it was super cheesy and i knew what was coming
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>>266746351
I think STALKER totally nailed it with the horror atmosphere.

You have good shooters, tons of ammo, a living tank suit and already killed thousands of mutants, still on the highest difficulty the zone always stays dangerous and unpredictable.

>them creepy bloodsuckers who kill you with two hits, while dodging your bullets invisibly
>them dog hordes you can not take on even if you have a machine gun with endless bullets
>them zombies that kill you through random hits when encountered en masse
>those burrers who tear out your weapons and shield themselves
>those intense encounters with other stalkers
>those random anomalies that slap you shit casually if you do not take care
>those soviet era buildings standing above you, dead and dangerous at the same time
>this mysterious zone waiting to be uncovered by the courageous and share its riches and at the same time terribly punish and swallow the stupid and reckless

It was just the perfect setting which made you shit your pants at some places and that without making you to a helpless fool and just by making your foes powerful and so always pulling your nerves.
>>
>>266756243

I actually made something like that in rpgmaker but I never uploaded it anywhere cause I didn't think this autust slender generation would play it. Ended up losing it when my hard drive failed.
>>
>>266746351
>Limited resources
>If there is no resource, limit time to keep players active
>fighting is difficult and often not rewarding outside of bosses or certain areas
>If there is no fighting, strengthen the atmosphere and give the illusion of a imaginary threat
>semi-challenging puzzles that are either clever or avoid repetition
>A sense of mystery that is never explained, so the player imagination can fill in the gaps
>Music that invokes emotion or instills a sense of dread
>Cast of characters with strange quirks and behaviors like a unnamed mailman leaving clues (newsletters) for the player by fire hydrants or a southern belle acting like she has a cigarette and doesn't, but for whatever reason exhales smoke
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>>266756267
I think no weapons is a good idea, but just having to hide-n-seek doesn't really complement since it gets boring and predictable really fast.

I don't know what other mechanic I would include instead of hiding and running though.
>>
>>266756267
and it's the most horrible thing to ever happen to horror games
>>
Heres the two things I think that a dev needs to have in mind to make a good horror game
#1: No Jumpscares
#2: No sudden loud noises as scares
>>
>3rd person horror game
>you're in a giant space station hiding from monsters
>part way through the game you discover they're all being controlled by some leader monster you've never seen before
>game is working up to the climax
>camera suddenly starts to move independently from the character
>the camera was the leader monster's view all along
>>
Alright.

How do we make a horror game set in broad daylight?
>>
>>266756267

I liked it when amnesia did it. Then everyone else started doing it. I'd like to see something like from Penumbra, you have weapons but they aren't terribly effective and you're unlkely to kill an enemy without getting fucked up yourself.
>>
Less jumpscares, more psychological stuff.

Slender and the SCP games are good examples. If someone could essentially take one of the psychological Dr Who villains and build a good game around the concept, it would be great.
>>
>>266757006
Or rather
>camera always switches angles
>it does so by moving fluently
>sometimes the screen goes dark for a fraction of a second

>one of the mechanics is that enemies always back off if you dace away from them for some reason
>>
Best horror is unexpected horror. A good example would be the two scary as fuck locations in Fallout 3, you know which ones I mean.
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>>266756132
Out Of Hell is another game with a ton of weapons and ammo that still manages to be spooky. It even has a few jump scares that aren't stupid. They're not overused - there's only a few in the entire game - and they have buildup and don't come out of nowhere.
>>
>>266746351
Psychonauts is a pretty good example of the type of game you want.
>>
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>>266752440
>that 9/11 call
Guys don't watch this unless you want your day to be ruined
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>>266757006
>>266757514
No blinking and it could manage to be a surprise, Blinking would be too obvious
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>>266753215
MGS4 has something similar to that. You have a stress level and psyche meter.
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>>266757542

This too. When I played Red Faction 1 I got spooked pretty good when It went from killing human enemies to those mutant failed experiment zombie things deep in the caves.

Same with Farcry 1, you're just killing mercenaries and advancing and then those ape fuckers get loose.
>>
>>266746351
I don't feel like I care about having to voice my opinions on this because

SILENT HILLS
Alien Isolation
Resident Evil Revelations 2
and hopefully Evil Within will be good.

Would be nice if someone actually wanted to make an old-school tank-controller-style Survival Horror though.
>>
>>266757731
Oh yeah, I watched that too. Praise Jesus for the human mind's ability to selectively forget things.

That shit was NOT okay.
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>>266746351
There was a horror genre?? I missed it. I do remember the jump-scare genre however. Those games were awful.
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>>266747095
I'm gonna buy it and I feel like... maybe we should try to get the game go viral? Get some famous youtubers to make it popular. Then we don't need to spend our cash ourselves.
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>>266757217
Forests.

They are creepy as fuck regardless.
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>>266757217
just substitute "darkness" from other games with "places where things can hide" and you'll be okay, so something like a forest, a house, a maze, ...
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>>266757451
No, fuck you. Those games started the downfall of the horror genre.

They're the Yoko Ono of horror games
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>>266757451
>4 player co-op game
>Only objective is to reach a waypoint at the end of an area
>constantly being pursued by weeping angels

Adding a Geiger counter sort of thing to indicate how close they are would make it even scarier, as well as each time you lost somebody, it would get 100x more tense.
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>>266748348
first game used the regenerator in a good way at least. 2 kind of has him as the next-to-last boss and makes you run.
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>>266757217
Fog. But not overwhelming amounts. Just enough you can only see the sun and a couple yards infront of you. And then have them go through a maze.
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>>266758187
No, the horror genre was ruined by abominations like Dead Space and Outlast.
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>>266755764
why has no one nuked africa yet
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>>266757798
>You're just killing mercenaries and advancing and then those ape fuckers get loose
>Ape fuckers

I'm pretty sure you're talking about Far Cry 2
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>>266758196
>All 4 of you meet in the middle
>All the angels are now facing eachother
>Stroll to the objective
>>
Actual suspense works wonders.
Mannequins in condemned 1 are a good example. They're just mannequins, but they move. First it's one or two just turning around, then it's 3 or 4 turning to you, then by the end of the level it's like 15 mannequins chasing you and staring you down.
Fuckin scary stuff.

Now we just get jumpscares, and those work once or twice, but eh.
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>>266757731
....fuck
that was rough
Yeah, don't watch that video.
This reminds me of that nightclub fire video where you could hear people SCREAMING from the inside as they were cooked alive, and only like 3% of them got out because the exit was shaped like an L, and they all piled up and burned as a whole mass of flesh at the exit.... That, and the fucking 9/11 call from the people in the second tower as it was burning, and they were panicking... Jesus, I had forgotten about this, but the helpless screams as they saw the second plane was just fucking rough


I think I've found the one thing that horror games neglect routinely. Extreme human suffering, people trying to stop it, and being COMPLETELY unable to. That's why the 9/11 call was so rough to listen to. That poor fucking girl was completely helpless, and SOMETHING in her voice reflected it. Same thing with the night club fire video, and the 9/11 911 call.
Games need more of that.
>>
I actually loved the original Slender alpha.

That feeling of being hunted. Always looking behind you to see if you were being followed. Keeping your eyes peeled for either a page or Slenderman. That feeling of dread when you'd pick up a page, knowing you just made things a lot harder for yourself. That fucking building where every single turn meant you might run into him, and knowing that your escape route could get cut off at any second.

Slender did a whole lot of things right. It's a shame what it turned into.
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>>266757885
I don't know what to expect from Revelations 2. For starters, I hate episodic format games.

And I really don't know how to feel about human-only enemies.
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>>266757451
they need to make an scp game, but with less "thing what kills you" scps and more of the creepy and strange scps
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>>266758307
Dead Space 1 and 2 were masterpieces of the horror/action genre though.
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>>266750702
scared the shit out of me
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>>266757451
Wow, this has to be bait. Dr Who... only the weeping angels were horror-material in that show and that would be so tired so goddamn fast. I mean, that is just more Slender really.

No, horror games needs to be fleshed out with more than just running and hiding. Puzzles, weapons, bait, inventories etc. Silent Hill 3 is a good example
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>>266758265
That's the just the same as darkness in essence though.

>>266757217
Maybe by manipulating trust. Force the player to put their trust in NPCs, some of which are working against them. Pretty vague but in the right circumstances it could be scary.
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>>266758418
Its when you expect something to do something and it doesnt that you really get scared.
Also the classic
"Monster chasing you half the game just looked and gasped with fear at something behind you" moment should be used more
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>>266758362

no you're thinking of niggers.
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>>266758491
Did you play the first one?

I think at least Claire and Moira will be able to get killed in 1 to 2 hits and then you would only have a limited amount of herbs. That helped the first game so much.
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>>266758514
Isnt there like, A coal mine SCP that drives people insane? That could be a good game
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>>266758515
>Dead space
>Remotely scary
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>>266758548
How about the darkness? or the silence? or the empty child?
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>>266758779
Its startling (Jumpscares), Not scary. But people get the two confused.
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>>266758515
Not really. They were just pleasant distractions, and they certainly weren't very scary.
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>>266758307
Nothing wrong with Outlast, it felt like playing Haunting Ground in first person. Good game.
>>
Cry of Fear and Afraid of Monsters spooked me good.

Not to mention they are on the fucking Half Life 1 engine. Goldsrc or whatever its called.
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>>266757217
Does it have to be Daylight?
Horror games that take place indoors can have bright lights but still make things creepy.
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>>266758640
It's not worst than Blood Dragons.
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>>266758841
Don't know if I remember them. Remind me of them again
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>>266758418
I loved that game. Maybe more games should try more close-up combats systems, I'm way more scared when I have to approach the enemy instead of just killing it from the distance.

Also, even when that mannequin scripted sequence gets all the praise (and rightfully so), I loved that whole level, as there were enemies dressed as mannequins (appearing that mannequins had disappeared from their former position) and it'd make you go paranoid as fuck.
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Explain why horror games should not have combat.
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>>266758858
>>266758779
RE4 is one of the best action-horror games of all time and it's not scary either. Dead Space 1 and 2 had a goal, and nailed it thoroughly, with the second game improving on the first.
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>>266757217
fall into cave

done
>>
well so far (3 hours in) Alien isolation is fucking amazing. Easily the best horror game since amnesia.
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Well a good thing to note here is, just because it has jump scare moments, does not mean it is a good horror game, it's all about the story.
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>>266752440
dat fucking 911 call
I'm out boys, I'm just gonna go play some WoW. I need to forget that screamning.
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>>266758459
I'm still waiting for my concentration camp game anon.

I'd like to see how, as the game goes on, people go from helping each other to step on each other to survive.
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>>266757217
Make it Black Hole Sun creepy. Adapt The Wicker Man (the original). Have everyone be TOO happy and TOO welcoming.
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>>266759026
They should have. But it shouldn't be powerful weapons, it should be things like rocks and knifes, maybe a gun with little ammo.
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>>266759163
There are multiple reasons that that will never happen and that it's a terrible idea
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>>266757217
Make everything very stormy. A total downpour of rain and wind and thunder and lightning.

Imagine exploring a house, fully lit with all the lights on, when suddenly you hear a deafening clap of thunder right on top of you. Or when you're running outside and see figures in the rain, disappearing as quickly as they appear.
>>
Make a game where you hunt the hunter.
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>>266759252
but there's even more reasons why it should happen and why it's a great idea
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>>266746351
Play Killer7, you would love it I think
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>>266754729
Parasite eve 1 and 2 seemed to play on the uncanny valley very well, the designs in that game are very unnerving.
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>>266759252
Politically incorrect stuff aside, I think a good game would come out of that.

Hate the fact that we won't ever get this, or another Disaster day of crisis for that matter.
>>
>>266759070
RE4 was a better game, it even held a scarier atmosphere, which is saying something. That has nothing to do with your original statement either. Dead Space isn't a masterpiece by ANY stretch of the word, and neither is RE4, the game it borrowed from.

It's a fun distraction and nothing more.
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>>266758991
Darkness was a microscopic piranha-like creature which hid in shadows. All the characters were wearing spacesuits which somehow stored and replayed their last thoughts, so the only way you could tell they were dead was by noticing that they had an extra shadow.

Silence looked like slenderman, they are completely wiped from your memory when you aren't looking at them, so they are all over the place, but never noticed. Pic related is from the episode.

Empty child was a dead kid who had been 'healed' by some kind of medical nanomachines, but was basically braindead. He constantly pursued people looking for his mother, and the nanomachines pretty much turned them into zombies. Lots of ridiculous pseudoscience, but the episodes were scary.
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>>266758875

>Cry of Fear

Some extremely shitty jumpscares overshadow some extremely clever ones. I almost put down the game after the intro, but I'm glad I stuck with it.

The whole forest area was hell, and the apartments atmosphere (especially the second time around) was fucking unbearable.

My favorite moment has to be the University. You just know everything's going to go down the shitter the second you pull out the fuse, but you must do it. I wish more games did that.
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>>266758459
Horror games neglect that because it's thw wrong kind of horror. Extreme suffering like that does not make you feel fear, it makes you feel emotional pain. It may be incorprated as an element when you're emotionally attached to the character or be a part of some artsy game made to make you feel like shit but having too much of this is just not enjoyable. It's the opposite of enjoyable.
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>>266746351
What do you think about:

>a game like Parasite from WC3
>you are Marines on a space ship (multiplayer game with NPCs)
>NPCs are just friendlies and are running around the ship
>players look like random NPCs and have to behave like them
>only that players all are aliens in disguise with different powers
>randomized equipment is scattered around the ship
>killing others, NPCs or players, in the alien form consumes them and makes you stronger
>goal is killing everyone on the ship
>have to disguise yourself and always fear your neighbor in case he is a player
>always be suspicious
>always scared if you are suspicious in some way, by changing equipment too often or moving too much or not at all


>if you consume enough people you become completely overpowered and can not change back, making you a lurking beast, hunting for single crew members
>>
What's the point of horror games when real life's more horrendous already?
>>
Begin winning at irl ARGs.

http://imgur.com/a/QQA6g
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>>266746351
We need to get youtubers to stop playing crap like slenderman and 5 nights at freddies, it just brings the news to the casuals and then the casuals take control.
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>>266757731
oh, god.
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>>266759616
Okay, I remember Empty Child. I liked the fact that he turned people into something as goofy-looking as gas-mask people.

I like transformations/turning in general, as long as it is not zombies because they are so overused.
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>>266752440
>The girl screaming her mother is getting killed
G-god why did I watch this
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>>266757217
Takes place in the middle of a busy, crowded urban area with lots of people around.

Then time is frozen for everyone except you. You wander around for a while trying to figure out whats going on.

And out the corner of your eye you sometimes see some people move, or turn their head to face you still frozen. Or did they?
>>
>>266759152
>>266759960
what the FUCK
/x/ cut the crap this isn't funny
I'm not in the mood
>>
>>266759616
They weren't called "darkness" they were known as "The Vashta Nerada".
>>
System Shock 2 did combat pretty well.
Melee combat was clunky and awkward. Very viable, but awkward. You never felt like you had the upper hand when you were clubbing something to death because you could miss or bang your wrench against the wall and leave yourself wide open.
Guns were clumsy, too. Every time you fired, your crosshair would fly off in some direction and wouldn't automatically fix itself, so you'd have to manually re-aim every time you wanted to shoot something.
Also, ammo was hardly plentiful. The energy weapons that don't need ammunition are weak against everything but the rare encounters with robots, and would break down if you weren't maintaining them regularly.
Of course, the enemy design was perfect, too. The mutated hybrids would alternate between threatening you and begging you to run away or kill them. The robots would repeat their canned phrases as they shot you or ran at you with the intent to self-destruct in your face.
And naturally the only help the game provides you is from something that's probably more dangerous than the threat you're trying to protect yourself from.
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>>266759573
Well yeah, RE4 is one of the best games of all time. Most things look pretty bad in comparison. The first two Dead Space games are still, well, masterpieces. Minimum jumpscares, combat that's tense but fun and not shitty, lots of atmosphere and some semblance of story to tie it together. They're action-horror games at their finest, and the fact that they became popular shouldn't matter on that.
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>>266759070
I didn't say dead space was bad. I said it wasn't scary.
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>>266749295
I want it but I can't justify $60 for something that will probably only warrant one playthrough.
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>>266759152
>>266759960
I recall someone (here, why the fuck is it always posted HERE?) describing it as "the screams of the tortured in Hell".

In retrospect, that was pretty accurate.
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>>266760153
What kind of enemies does the game have?
Do they slap my shit on hardest difficulties?
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>>266760252
But the original post was about the quality of the games themselves, not their scariness. It was said that they were good and the only responses were that they weren't scary. They're damned fine horror games.

I'm not defending Outlast though, fuck that. Steamy garbage.
>>
>>266752440

Sound.

The subtitle of sound is necessary to convey everything.

https://www.youtube.com/watch?v=zvDEVhR7u4U

https://www.youtube.com/watch?v=zvDEVhR7u4U
>>
>>266746351

Stop focusing on atmosphere. It can't carry the game alone.

Stop focusing on violence and gore, it's been done to death and we've seen it all.

Stop using jump scares. At best, they startle momentarily when unexpected. At worst, they're predictable and do nothing.

The horror genre cannot be saved because it puts every player into a box and hopes they're all afraid of the same thing. You need to find a way to determine what a player specifically fears and use it against them, but this is impossible to do if you want to make thousands if not millions of sales.

We've experienced every trope, cliche, and almost every scenario there is over and over and over. We're desensitized and there is little else that can be done.

In my opinion, the only hope for the horror genre can be found within things like the Occulus rift and eventually omni-directional treadmills and motion sensing gloves or peripherals of some sort like the Razer Hydra.

Staring at a screen lazily with a controller (or Mouse and keyboard) in your hands doesn't allow for a very immersive or entertaining experience in a a medium designed to scare -you-.

You yourself need to be dropped right into the action. YOU want to looks around, not the camera. YOU want to run away from whatever the hell you think you saw or heard, not the characters. YOU want to solve those puzzles or fend off that unholy abomination with nothing more than a claw hammer, not finish some stupid QTE.

I imagine the day when all of this is actually possible is quite a ways off. Another decade or so maybe.
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>>266760574
>Stop focusing on atmosphere. It can't carry the game alone.
Yume Nikki called

Then again it's not exactly the pinnacle of gameplay
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>>266757741
make the leader monster have multiple eyes, that way they could write off that he may not have been blinking the active camera eye.
>>
Id like to see more atmospheric horror games, like a first person yume nikki or updated lsd. i dont wanna be spooked by skeletons popping out, i want to be uncomfortable and disturbed by my own genuine emotional reactions to my environment.
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>>266759650
>Fight through the night
>Survive the forest and the asylum
>Dawn
>Just you in the forest, alone with the birds chirping

Fucking 10/10
That alone was almost all the pay off I needed for that game.

Cry of fear in general did a bunch of things I loved.
>>
>>266760574
>Stop focusing on these gimmicks.
>Focus on this gimmick instead.

I don't think so, anon.
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>>266746351
Why has this become THE image for horror threads here nowadays? Why not something from an actual video game? Don't get me wrong, I like these threads, but I am confused why the Headroom out of all things has become the mascot.
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>>266760803
>i want to be uncomfortable and disturbed by my own genuine emotional reactions to my environment.
PT?
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>>266760875

You're entitled to your opinion, but I feel the only way to get the scary back is to find ways to put the player themselves right into the thick of it rather than watching everything happen to someone else.
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>>266760502
>What kind of enemies does the game have?
Mutants, cyborgs, robots.
>Do they slap my shit on hardest difficulties?
They'll slap your shit on the easiest difficulties.
>>
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Let's break this down, shall we?

What's scarier, First or Thrird Person POV?
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>>266761334
First, obviously.
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>>266760574
Nah anon, atmosphere is important.

Not because you have to get a certain feeling out of it, but because to fear a horror game, you have to become one with you character.

In those moments where you nearly get torn apart by some monster your subconciousness thinks "holy fuck that could be me and after all the hard work I put into all of it, I still died."

It is different depending on the game, you are right at that one.
I could not give less of a shit about the silent hill games, because they did not get my attention as hard.

But on the other side Rayman Hoodlum Havoc made me cry bitch tears, because I loved the game, until that one place where you face invincible enemies, who slap ypur shit with no trouble.
>>
>>266760176
They're not masterpieces. Neither is RE4, the game you put a separate pedestal. Stop insisting they are. Praise them for positive traits, and recognize their faults. If you keep saying it's perfect, then the ceiling has been reached and no-one will try to go beyond it. People will always think RE4/DS is the pinnacle of 3rd person shooter and never break the formula, only refine it.

You're free to like it my nigga, in fact I do too, but don't go spouting strong words like masterpiece.
>>
>>266761334
As much as first person has been done to death, it's needed to make the player feel like the character, and most importantly, feel alone.

However, if there is less of a threat, and more of an uneasy feeling or good story, third person can help make the player connect with the character.
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>>266752440
It's a wonder that 911 call operators don't kill themselves
also, what was with the elevator video?
>>
>>266761131
Why don't you just fucking stalk and gaslight somebody then and cut the middle man?

The most intense and innate fear is the fear for life and for media it's impossible to emulate unless once the game is installed it also installs a RAT on your computer and the dev just comes and tracks you down and kills you.

See, this is why horror is bullshit. I as a developer wouldn't want to make the player scared, I'd rather want the player miserable.

I have zero interest in having the player feel "fear" that will eventually fade, I'd rather have him feel disturbed and sad.
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>>266761683
Games can be masterpieces and have flaws. The word perfect was never used at any point, except by you just now.

RE4 is one of the best games of all time. Yep.
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>>266761873
Some chick was found inside a locked water tank on top of an apartment or hotel.
No signs of struggle or drugs in her system. The elevator cam was the last thing to see her alive.
>>
>>266746351
>I'd totally dig a game that doesn't seem to be horror at all, but is full of hard to find horror elements that change the whole meaning of the main plot of the game.
This. Bonus points for the game coming off as another genre. Like imagine that shit being pulled in a super cute JRPG. Then you notice one detail, one little thing that seems off in some small way. As the game goes on you notice more and more, and by the time the game's over you wonder what just happened, and what the game really was.
>>
>>266761683
Masterpiece does not equal perfect anon.

It just means it is really good and a fine example.
Nothing is perfect, thats right, but RE4 is damn fine and can proudly stand on its pedestal.
Also opinions, surely there is someone who thinks this game is really perfect in every regard and there is nothing you can do about it.
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>>266762108
Like all those creepy game theories, except actually true.
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>>266762252
>>266762108
The Nameless Game tried to do this. I'd like to see more games attempt it.
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>>266760574
That's no different from a cheap scare.

In reality, everything that threatens your life a little bit seems horrifying. I appreciate people who write, paint, compose... create horror to go further than that.
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>>266758875
>Afraid of Monsters and Cry of Fear

I think they're the biggest disappointments in the horror genre. The atmosphere and monster design alone makes them 10/10's. But then SUDDEN SPOOKY LOUD NOISE after SUDDEN SPOOKY LOUD NOISE ruins everything. The developer has no concept of subtlety.
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>>266759790
This angers me.
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>>266762127
>surely there is someone who thinks this game is really perfect in every regard and there is nothing you can do about it.

You can try counter arguments, and hope your points don't fall flat. An opinion can always change. Two way street, but still.
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>>266760890

It's an abstract kind of daddy.
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>>266760560
I'm I the only one who finds synth music like the kind at the start of that video really unsettling?
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>>266762439
Afraid of Monsters was made by a 13 year old kid from Sweden.

I think it gets a small pass due to ambition.
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>>266750007
This is pretty much the new "best gta" shit
>>
>There will never be a Robert Stack era Unsolved Mysteries game
>Murder
>Aliens
>That fucking OP
>>
>>266753215
If you liked Amnesia try out Penumbra, it's made by the same people and it isn't shitty like Machine for Pigs.
>>
The fact that Endless Ocean, a first party Nintendo game meant to be maximum comfy and with zero possibility of danger, was able to scare me more than most modern horror games says a lot. And I'm not afraid of the water or creatures in it.
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>>266762662
He also made cry of fear, so take that as you will.
>>
>>266757337
Honestly I agree with OP. I think "horror games" are just too difficult to get right, and like movies, the truly scary moments will always be subtle and usually not in a branded horror production. I would like to see 3rd person adventure games, something in the vein of Zelda or Tomb Raider, with a horror atmosphere. If you're constantly focussing on the fact that you're scared, it'll wear off early in the game. The game should distract you with fully developed mechanics from regular games, then it can catch you off guard with a scary moment.

I never played cursed mountain on Wii, anyone know what that was like? Horror must be the toughest genre to nail really.
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>>266762108
>>266762392

And I have to say I really liked all the 8bit parts from The Nameless Game.

They felt just like the thing I was describing on the first post, although it's obviously a horror game.
>>
More Plague Doctor masks
>>
I honestly think Five Nights at Freddies is a great horror game, because you have total control, but are still powerless. It was LP bait though for sure.
>>
>>266746351
Dark Souls is a better horror game than most from the horror genre.
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>>266761846
>>266761458
is it better for the avatar to have a face?
>>
We need more organic/body horror. Some nerd was posting Aliens: Labyrinth last night, that's a perfect example of something so vile, so repugnant, yet so grossly fascinating.
>>
Kissure had what you're describing. It isn't exactly a horror game, but it did have a lot of horror moments. It had some optional quests that required you to
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>>266763197
I'd say that with Demon Souls actually, just for the sake of Latria.
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>>266763197
kill self
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>>266759790
that's actually pretty creepy
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>>266763447
A-anon are you ok?
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>>266752440
Wasn't ready for these feels today.
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>>266752620

So True Detective: The Game?
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>>266757217
I dunno. Humans are sight dependent creatures, the only think I could think of is inevitable doom, like having some unstoppable force coming at you and there's little you can do to stop it
Other than that, something abnormal like >>266760000
seems like a pretty cool idea
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>>266752440
>that 9/11 call
>>
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I like the direction Kojima went in with PT.
It had really good pacing and some subtle things that just made the atmosphere.
A large part was also the godlike sound design.

I also like the stuff they showed in the concept trailer
https://www.youtube.com/watch?v=gY91vV0rWr4
You can see that Kojima and del Toro have a lot of ideas on how to approach the horror in the game.

Kojima is my only hope left for the horror industry
>>
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Is there a game were you encounter something similar to webm related? Something that doesn't have a scary appearance but acts extremely creepy.
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>>266746549
>>266749116
You niggers are describing the first Resident Evil games. So, the answer is to HURRY UP AND FUCKING REMAKE 2 AND 3, CAPCOM!
>>
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>>266762439
>Mfw people tell me Cry of Fear isn't that bad for jump scares and the face in the beginning is totally the only one.
>>
>>266752562
that 9/11 one, holy fuck
>>
>>266746445
It's taking a lot of steps, all in the right direction
Niggas got like 6 legs or some shit
>>
>>266764332
That new silent hill game
The Ao Oni
This http://youtu.be/eh_HUIJkRzU?t=33s
>>
>>266764281
>9/11
*911. Stupid fingers.
>>
>>266764475
How many did cry of fear have? I can honestly only remember the one at the beginning.
Unless you're counting the screaming chicks with stakes for hands.
>>
For some reason, seeing Boo in Mario's castle in Super Mario 64 always scared the shit out of me when I was a kid. He was so out of place... That whole level scared the shit out of me.

And that piano...
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>there will never be a psychological horror game set in an infinitely generated abandoned shopping mall where the only enemy is the player's mind
>>
>>266746445
>>266764608
Is it that good? I really have to play it.
>>
>>266764982
>what is silent hill 3
>>
>>266764982
>Tell the player something is hunting them
>Player starts jumping at everything
>There's actually nothing
>Or is there?
>>
>>266762108
Try eversion.
It's a short game, hop n bop platformer, but it gets you that first time.
>>
>>266759026
>>266759210
What if it's a big gun but it jams and breaks, like in SS2
>>
>no jump scares

Sure, they don't help when a game is over-saturated with them, but jump scares are still effective. Or maybe I'm just a giant pussy.
>>
>>266764982
I don't know why but this picture is extremely frightening for me
>>
>>266764332
Glitches in Bethesda games.
>>
The last time I played a game inspired by /v/ horror ideas I found it extremely underwhelming, not to mention not scary at all.

To all you idiots saying "NO JUMPSCARES!" shut up. Jump scares are perfectly fine and serve to catch people off guard in moments of safety or even create suspense in expectation of subsequent horrors.
What you guy hate is overuse.

But anything can be overused!

You want a REALLY good idea?
Make your game have really good sound quality.
I don't mean it just sounds clear as day, I mean musical score and environmental auditory direction are perfected as well.

Sound is one of the few things that actually connect the player to a videogame and a lot of media fucks it up by making it blatantly obvious something is going to happen, trying way to hard to sound scary, or a million other things that can cause disconnect.
>>
>>266765260
kek
>>
If PDP would scream while doing a Let's Play of it, it's a bad horror game.
>>
>>266762108
I know you'll fucking kill me but...

[spoilers]I actually believe Treyarch have done a good job with the subplot on their zombie minigames through the COD saga, if you google it, you'll see that every featured map is part of an elaborated plot that tells the story of how the infestation extended through tiny details on them[/spoiler]
>>
>>266765195
Maybe it's because you'd normally expect a mall to be stacked but in it it's completely empty
>>
>>266762108
There is that one dating sim where one of the girls smashes your genitals and beats you to death with a baseball bat. Also if you try reverting back to a previous save, it goes back to her and says something like "you can't turn back now"
>>
>>266765270
>What you guy hate is overuse.
Fuck you, speak for yourself. I hate jump scares. They are cheap as shit, sure it's effective but so is any sudden loud noise.
>>
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>>266764982
https://www.youtube.com/watch?v=09AAZtbXQ40
>only that music, your footsteps and your breathing
>out of nowhere announcer calling the cleaning staff about this "mess" at the food court
>"Have a nice day!"
>silence
>>
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>>266752562

Hey that is my list


Post the rest
>>
Clock Tower but with the gameplay and story inspired by Hotline Miami.
>you play as a timid schoolgirl who gets stalked by a bogeyman
>players are rewarded points for putting themselves in danger and doing daring things which can be things like:
>witnessing a murder from up close/exposing yourself to the bogeyman/being close to the bogeyman while chased/opening a locked door while in pursuit/hiding inside a dead end room/bogeyman being in close proximity to hiding place while searching
>these things can be strung together into a "combo" for extra points
>players are encouraged to be creative to get a high score
>>
>>266765383
>being this much of a newfag
>>
>>266759210
Stalker says hi, you are wrong.
>>
>>266746351
>I personally think horror games should be more subtle, I'd totally dig a game that doesn't seem to be horror at all, but is full of hard to find horror elements that change the whole meaning of the main plot of the game.

People would find these things and post them everywhere, utterly destroying any horror the game possessed.
>>
>>266765520
The infinite NOPE of a thousand all-consuming black holes
>>
>>266763072
The Nameless game was an absolute chore to play.
>>
People have speculated a lot about the meaning of "Silent Hills" and how Kojima wanted people to collaborate to solve the puzzles on PT (with the different languages), so what if the twist to SH is that you're actually part of an MMO?

Like you're searching a house at one point and you run into another player? That would scare the shit out of me and confuse me for a sec.
>>
>>266765520
>play the game
>walk into shop
>announcer calling "Could anybody please clean aisle 5?"
>It's the last aisle in the shop
>everything goes completely silent
>you could just turn around and leave or walk forward
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