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>Game has bleeds and poisons >They're mechanically
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>Game has bleeds and poisons
>They're mechanically identical
>>
>game set in the future
>currency is credits
>game set in the past
>currency is gold
>>
>Game has Bleeding, poison, fear, and pain
>>
>storm and lightning attacks are mixed in with water or ice magic skill trees.
>>
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>reflect 2 physical damage
>>
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>A boss can make multiple party members fall asleep at once
>>
>>259861693
>The boss stun locks you and heals himself
>No hint that he will do this so you can avoid it
>>
>freeze
>paralysis
>sleep
>stun
>daze

>ALL THE SAME
>>
>poison does 10% of health damage per turn to party members
>poison does 0.1% of health damage per turn to foes
>>
>>259860725
>toxin and poison
>>
>game has Ice spells
>they don't actually freeze opponents, just do damage

What's the fucking point then?
>>
>>259862002
>theming
>>
>kill minions because they're annoying as fuck
>boss summons them again
>>
>>259862002

Even better is when said game doesn't have elemental resistances or weaknesses.

There's literally no reason for me to throw a god damned snowball if I can shoot someone with a gun.
>>
Why does poison make you lose HP

why isn't it a countdown to death

why doesn't it physically impair you
>>
>>259860725
>South Park
>Gross out = poisons and stops healing
>Bleed = Can be stacked and does high damage
>>
>>259860725
>game has poisons and bleeds that apply on hit
>your attack speed is so high that you keep refreshing them before they even tick once
>>
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>>259860725
>game has bleeds and poisons
>bleeds aren't very effective but if the person bleeding starts moving they take a shit ton of damage
>poison does more damage the harder the hit you applied it with
>bleeding can be resisted by armor
>poison is harder to resist but it's possible
>>
>water resists ice
>ice is weak to water
>>
>>259861147
>game set in japan fantasy
>currency is Zenny
>>
>>259862172

Why poison doesn't lower you physical/magic defend? You know, you're suppose to be weaker while sick.
>>
>>259862454
Poor water on an ice cube and see what happens
>>
This means that they can stack and need separate antidotes

Also bleed is red and poison is purple, duh
>>
>being poisened leaves you with 1HP
>>
>>259862542
poison is green, toxin is purple.

faggot
>>
>>259860725

I always figured poison is less damage per tick but longer, and bleed was more damage over a shorter period.
>>
>poison only works on non-boss foes
>>
>>259862521
I don't think it applies to poison, but in Pokemon some stats are cut by some status ailments like paralysis and burn.
>>
>>259862150
>Minions drop money on death
>break world economy
>>
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>>259861476
>ice attacks are mixed in with the water skill tree
>>
>every 15 seconds you have a 20% chance on critical hit to increase critical hit chance by 10% for 4 seconds
>>
>upgraded version of poison does more and more damage every turn
>almost every character can learn it
>>
>>259862532
>poor water
>not having rich water
>>
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>enemies are too weak
>bosses are immune
>>
>poison and other damage over time effects like burning
>mechanically the same but poison damage shows up in a different colour
>>
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>>259862446
>bleeds aren't very effective but if the person bleeding starts moving they take a shit ton of damage
>>
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>Lightning is not it's own element
>Have to mix Fire and Wind spells to create Lightning

More games need to do this with their elements.
>>
>>259863446
>having pretentious rich water
>not having good ol' bro tier poor water
>>
Bleed tends to be a steady loss of HP while poison is generally chunks of HP every few seconds. That's how it works in action oriented games anyway. Poison sometimes lowers some stats as well.
>>
>>259862542
>bleeding
>antidote

What.
>>
>Battle Area with random encounters
>weak defenseless npc characters is inexplicably just chilling in the area
>>
>mmo has global dot times
>individual dots you cast don't have their own damage times
>they all just lump in damage together on these global timers

Name that game.
>>
>>259863824
Wasn't this ARR?
>>
Game has
>Poison
>Silence
>Confusion
>Rage
>Fear
>Exhaustion
>Enervation
>Down
>Dizzy

>All important enemies are immune to all of them.
>All Player characters can self heal to base no-status effects in a single turn.

WHY PERSONA? FUCKING WHY?
>>
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>can't inflict bleeding on enemies that have no flesh
>holy damage deals double damage to undead
>>
>>259863652
Bandages.
>game has bleeds
>it stops you fro bandaging
>>
>bonus fire damage!
>bonus holy damage!
>bonus lightning damage!
>game doesn't have elemental weaknesses
>>
>>259863952
You win a prize. I don't have a prize, so just have a bear in a little pool.
>>
>>259860725
>game where swords and knives are frequently used
>bleed is a "special effect'
>>
>raise attack on kill
>enemies only come in 1s or 2s
>>
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>>259864259
oh gosh I got it right
>>
>>259864330
>only rusty weapons cause bleeding
>>
>normal enemies have insta kill attackts
>>
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>>259863492
>game has no lighting element just fire wind lighting and earth
>beat the game and best the fuckers who were impossible at the start by mastering the 4 elements
>ng+
>hard as fuck
>2nd boss fight with the 2nd to last boss who you must fight 4 times in the game
>she fuses fire and earth to create lighting
>an element you can neither create nor counter
>at the end of the game on ng+ she recreates your most powerful attack too
>>
>>259864662
>normal enemies have insta kill attacks
>if the party leader dies, game over
>>
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>pure energy
>>
>>259864662
>insta-kill always goes first
>25% chance to hit
>enemies always come in groups of four
>>
>>259863984
This always really bugs me. Not the base heals, but the fact that bosses/importants can't have status ailments, or can only have a couple of the tons in the game. If their "save throw" is over the level of a particular type of spell, there should always be a higher level of the same spell/status that CAN affect them.
>>
>Robots can get poisoned
>>
>>259864715
>game has no lighting element
>just fire wind lighting
>>
>game has dozens of unique debuffs
>you learn Full Cure in the first half hour
>>
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>Diseases are just stronger poison effects
>Curses are temporary debuffs
>>
>game has 500 mechanics for character builds
>the boring conventional shit is always the best
>>
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>diamondized/petrified
>>
>Game has poisons

>They're fucking useless in every sense of the word

fuz gro dah :DDDDD
>>
>>259860725
>Game has a class that uses fire
>everyone has something that can combat fire easily, and it goes away if that same class uses an air blast if friendly
>game also has bleed
>nothing can be done other than healing it
>used by a few classes
tf2 is a crock of shit, I tell you what
>>
>poison
>deadly poison
>same labeling
>>
>>259863984

Meh SMT and Persona are pretty good with status effects. Half the things you listed are only meant for clearing mobs anyway
>>
>>259865470
Go kill yourself, pyro faggot
>>
>Dragon Slash
>you never fight Dragons
>>
>wind element
>can't suffocate enemies
>>
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>all water magic is based around ice
You're a louse, Bravely Default.
>>
>>259865753
>wind attack
>enemies stay where they are
>>
>>259865753
>wind is only gpod against flying enemies
>>
>food has healing qualities
>>
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>proc effects scale with weapon speed and dualwielding/2h
What's the point?
>>
>>259865573
>Implying
Nigger I was pro axtinguisher nerf and still think pyro needs some class buffs and the demo needs to get a sticky nerf
On top of that, why do they have one class who is based around doing one type of damage that everyone can counter easily, and a few classes who have an on hit effect with little to no counter? that shit doesn't fly.
>>
>gravity attack
>does a set % of HP
uwot
>>
>gain resistance to poison every time you are poisoned
>>
>>259866081
>TL2
>Procs don't
>Two handers useless
That's the point
>>
>Giving a shit about Damage Over Time effects

normal mobs die in 4-5 slashes so the damage that the bleed/poison/burn/frostbite/etc did was nothing

Bosses are immune or highly resistant

literally what's the point
>>
>fight any enemy
>gain experience to fighting anything in general
Are there any games that give you a title and stats based on what enemy you more commonly kill? Or just a game that only gives experience towards fighting one kind of enemy.
>>
>>259866662
Maybe you just don't make a build around proccing with a 2h? If you're going to scale everything to be the same regardless of weapon speeds, what's the point of weapon speeds?
>>
>>259863490
he was probably referring to the witcher.
>>
>every rpg ever
>status ailments are overpowered and cripple anything you fight and render the game a cakewalk
>or everything is fucking immune to everything and there's no point in fucking around with any of them
>>
>>259862446
Bloodseekers a faggot but Witch doctor is sick
>>
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>Boss has only 2 moves and both stun you.Later on you face 2 at once
>>
>>259866995
Give 2 handed weapons a skill that others don't like instant decapitation.
>>
>>259866998
You spelled dota wrong
>>
>Thunder is electricity based
>>
>>259863029
>earth magic is mixed with fire magic
>>
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>>259866875
Warhammer Online
RIP in peace
>>
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>Dual wield
>Instead of each swinging on its own attack speed you just alternate
>Essentially using 1 one hander and one stat stick
>>
>>259867262
This is what I'd like to see. Keep the flavor for different playstyles, it can be balanced if slower weapons have other mechanics like that.
>>
>>259867313
>people still misspell lightning as thunder in games because japanese faggots didn't know english good and thought thunder was the same as the bolt
>>
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>AoE spell costs all MP
>>
>fire spell
>can't be used to burn down locked doors
>>
>>259865753
>that one episode of Korra
Fucking finally.
>>
>game set in the future
>white people exist
>>
>>259868002
>Implying gene manipulation wont exist in the future
>>
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>Put an enemy to sleep
>Next turn
>"CRITICAL HIT! 900 DAMAGE!"
>Enemy is still fast asleep
>>
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>Fight Boss early in the game
>Near the end of the game, that boss becomes a regular enemy

I fucking love games that do this.
>>
>>259868328
Sawing off a coma patient's arm doesn't wake them up anon.
>>
>freeze enemy
>hit them with a fire spell
>still frozen
>>
>>259864810
>the one item to protect against this has a chance of not activating by some stupid rng bullthi
>>
>game has elemental spells
>they're all the same and don't do status effects

Hurry up and evolve, SquareEnix.
>>
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>item has a chance to trigger an effect
>doesn't say what the chance is
>the item also has an internal cooldown
>>
>>259868002
>thread on /v/
>/pol/ visits
>>
>>259868516
>Implying a chemically-induced coma is the same thing as sleeping
>>
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>rock
>weak to water
>>
>get poisoned
>instead of losing HP every turn, I get my attack and defense debuffed every turn
>>
>>259868886
>rock type
>is weak to grass

what
>>
>>259862002
Fucking MapleStory
>>
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>fight glitch monster
>die to it
>game freezes
>>
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>>259868886
The Colorado River called, it says you're a faggot.
>>
>>259869042
Think about what happens to sidewalks.
>>
>>259862172
>>259862521

somebody hasn't played a D&D-based RPG before
>>
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>Bleeds are weaker but stack/refresh on stacking
>Poisons don't stack/refresh
>>
>>259869250
Wow it's like it had a 1 million year head start.
>>
>>259867064
>starting an rpg and don't know which kind of game it is
>have to decide between a good status ailment spell or a high damage spell early on
>you beat the game and find out you chose wrong, should have used those status ailments or should have spent your time dealing damage
>>
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>boss reveals his weakspot
>he stuns or freezes you at the same time it opens
>>
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>>259868337
>ninja gaiden
>at the beginning of the game its a difficult boss
>alter on its an enemy
>the player is not stronger
>the boss is not weaker
>the game just trusts the player is better at the game
>>
>>259869250
>>259869284
As long as rock doesn't move for years upon years then grass/water can win, got it.
>>
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>Only reliable way to kill the boss is status effects
>>
>>259864502
>rusty weapons inflict torpor which slows enemies to a snail's pace
>>
>>259868337
Depends on the game. If it's some RPG and I've gained experience to kick it's ass, then it's fine. If I'm playing an action game and this enemy that they used to make a big deal of is now just thrown in with regular enemies fuck it.
>>
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>>259861693
>boss charms your entire party
>>
>>259860725
>Poison deals damage every second; heal potency decreased by 33%; stacks duration.
>>
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>two enemies are conjoined together to form one
>defeat it
>they split back into two
>both of them are at full health
>>
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>>259869606
Or under extremely high pressure.
>>
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>Boss Name: ???
>>
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>>259869729
>Buffs/Debuffs are necessary or else the boss will give you a new asshole within a few turns
>>
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I'm sure I missed something.
>>
>>259870246
>Frightened
>Not Feared

You are literally everything wrong with the internet.
>>
>>259870246
Charm
>>
>>259870090
I don't think bubbles could be used at extremely high pressure.
>>
>>259868337
>zelda 2
>third boss fight is a powered up version of the highest powered reskin of the hardest enemy
>it appears several times after that as minibosses
>>
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>>259869481
Black?
Holy shit, am I a fucking casual.
>>
>>259870090
Two guys are fighting, if you give one superman's powers he'll win.
>>
I fucking love palette swaps. I know they're literal rehashes, but I just love seeing enemies I've faced before in a different coat of paint.
>>
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>disease works mostly like poison
>>
>>259870331
"Feared" isn't a word. You'll notice I used "asleep" instead of "sleeped", which also sounds retarded.
>>
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>>259870510
What if the other guy is Goku?
>>
>>259861686
>reflect 8000 damage when attacked by any source!
>only when frozen, on fire, shocked, poisoned, bleeding, corrupted, feared, stunned, silenced, and chilled.
>>
>>259870246
Tired, Exhausted, Cursed
>>
>>259870689
Superman wins.
>>
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>the boss instant kills you after a grueling 30 minute battle
>you were supposed to lose to advance the story.
>>
>>259869891
Behelit bread
>>
>>259870246
Charmed
Weakened
Chilled
Crippled (different from slowed)
Knocked Down
Berserk (would it be a debuff or buff?)
Stopped
Sundered
>>
>>259869419

>game with hyper evolution
>hyper erosion is completely out of the question
>>
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>You do 100% more damage at 25% health
>>
>>259870930
I load my save and do the battle over so I don't waste items.
>>
>boss has a move that OHKO's your entire party
>>
>>259870246
Shocked. Like literally, with lightning

Diseased is different from Poisoned.
>>
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>>259870902
Not anymore he doesn't.
>>
>>259870652
Feared is a word, you dumbass.
>>
>>259870652
>"Feared" isn't a word.
No, feared is a word, it just means the opposite of the effect that you want to describe.
"A is feared" = People is scared of A
"A is frightened" = A is scared of something/someone.
>>
>>259871348
Yeah, a word which means the complete opposite of frightened.
>>
>>259871347
Superman has beaten gods before and goku's only means of killing a dude that's more powerful than freeza are either the spirit bomb (which won't work on superman) and shooting them into the sun (which will maker superman superduperman)
>>
>Game has poison
>Drink it
>Start bleeding
>>
>>259870246
Lust from Baroque

Coolest fucking status effect ever.
>>
>>259870246
Refrigerated
Contaminated
Haunted
Pleasured
>>
>>259870598
I have a mathematical proof right in front of me that says you don't exist
>>
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>cast charm
>enemy reflects it
>charm yourself
>>
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>poison is green
>>
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>>259870902
This guy comes to DC's Earth instead of DBZ's Earth
How long does the Justice League last?
>>
>>259870004
>Playing some dragon ques VIII
>chilling near Trodain castle
>suddenly five monsters fuse together and kick my shit because i fucked up

Mumboh-Jumboe was a the best enemy design.
>>
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>get confused
>all the text in the UI becomes completely illegible
>>
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>>259863985
>healing spells do damage to undead
>>
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>>259860725
>1% hp left and nearly dead
>Body still fights as if you're unscratched
>>
>>259871905
He's about as powerful as Darkseid, I'd say. So he dies.
>>
>>259871348
Did you finish highschool? Its just the past tense of 'fear'. Also frightened, or plainly 'fear' makes more sense.
>>
>>259871925
>game has soldiers and tanks that use poison gas in an early level
>game also has a gas mask MUCH later in the game
>if you get the gas mask, go all the way back to the level with the enemies that use poison gas, and then PUT ON the mask, they can't hurt you
>you're given a reward for killing one of them with the slowest, weakest weapons through this method
Name the game.
>>
>>259870246

zombified

berserk
>>
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>Player inflicted by "Small"
>Triples their evasion

>Player inflected with "Blind"
>Becomes immune to Petrify and flash-based attacks

>Player inflicted with "Chill"
>Nullifies next incoming fire-based attack. Will also cure the status
>>
Pokemon has the best use of status ailments of any game ever. Prove me wrong you can't

>all status ailments work on "bosses"
>freeze can be melted by hot weather or fire attacks
>paralysis lowers move speed and randomly stuns
>burn does damage over time and reduces attack
>poison does damage over time by a fixed %, making it useful even at endgame (although overshadowed by toxic)
>toxic does increasing damage over time, starting weak but ending up instant death
>sleep is a standard stun over time, but allows the use of special attacks like Sleep Talk
>if a monster is immune to a status effect it's for a specific and logical reason

truly god tier. Except in Gen 1 where every status aliment was bugged as fuck
>>
>>259872176
Some idiot said it wasn't a word, and they were wrong.
>>
>>259870170

Level: ???
>>
>lose HP
>attacks become weaker
>>
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>all party members dead except for one
>try to revive one of them
>get petrified
>game over
>>
>Bosses can never be hit with any useful status ailment

Or the opposite asshole.

>Many Bosses have a status ailment that pretty much puts them out of commission for the entire fight
>>
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>get silenced
>you can't use any skills at all
>even skills that don't require moves or even magic
Fuck you dota2.
>>
>>259870246
Charmed, Knocked up.
>>
>>259870771
>activate to reflect any fire spell back at caster
>doesn't work at bosses or any hard enemies
Then what's the fucking point?
>>
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>bleed is harder to cure than poison

It's the opposite you fuck fuckers
>>
>Bio spell
>Classified as a water element

Well? Is it a water spell?
>>
>drinking alcohol makes your screen blurry.
>Increase strength by 1
>>
>>259861147
>ducats
>dinars
>>
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>>259860725
>Items that heal bleeding heal poison too
>>
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>>259872483
>finish collecting all the god tier weapons, kill a couple of black aeons
>decide to fiinally finish the plot
>killing every enemy with a single attack
>suddenly attacked from behind
>"stone breath"
>entire team petrified
>GAME OVER

fuck this gay earth. Should have grinded for Ribbons I guess
>>
>>259861147
>game set in future
>some stupid shit like Xyszxycsxyxs's
>disliking credits
>>
>boss can only realistically be defeated by casting status ailments on it
>it randomly uses a move that converts its statuses into free health
>>
>>259872558
What game?
>>
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>>259861147
>Game set in the future
>The currency is the canadian dollar
>mfw
>>
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>>259871752
>cast charm
>enemy is charmed
>joins your side permanently until it is killed
>>
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>game has bad thing
>>
>fight boss
>is just a tanky enemy that deals lots of damage
>has no weaknesses
>has no special moves that you're supposed to dodge/block and then counter
Why?
>>
>>259873050
charmed is in pokemon and SMT
>>
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>>259865470
The Guillotine takes skill to use bud.
>>
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>>259873089
>you can still hit them
>can't tell the difference between charmed enemies and normal enemies
>npcs still attack them
>>
>>259873089
>cast charm
>enemy is charmed
>joins your side for 30 seconds
Bonus points if this applies to any conjuration and resurrect spells. I fucking hate it.
>>
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>>259872308
>chill doesn't do much, but chill + chill = freeze
>freeze + warm = chill, chill + warm = nothing
>burning is like 2x warm
Cool so far
>immunity to burning negates the 2x warm effect too, so fireball won't cure freeze
>mfw
>>
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>>259861147
>>259862516
>>259872912
>>259873068
>game set in the future
>currency is Neo-Shekels
>>
>>259862172
>Why does poison make you lose HP
>why isn't it a countdown to death
>you lose HP
>countdown to death
Anon pls
>>
>>259865869
It had nice status ailments at least. The elemental thing is bullshit, especially since you can find weapons in the game with every kind of elemental affinity except wind/earth, which are also the only two elements that can't be fucking added to a weapon via spell fencer
>>
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>>259861147
>Game is cosmic space apocalypse
>Currency is Meseta
>>
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>face late-game boss
>it has impossibly high defenses but utterly shit HP
>you can only deal 1's and 2's on it
>>
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>>259873113
>boss is just larger, recolored version of regular enemy with higher defense and more hit points
>lots of adds
>all of the bosses are like that
>>
>>259873380
Barkley 2 when
>>
>>259873307
There was a game like this. You were fighting aliens, and there was a cheat/ability to make you into an alien. The human NPC's then thought you were an enemy, and they killed you.

Playing co-op where someone had the cheat/ability activated was great fun.

Such a shame I can't remember what it was.
>>
>>259873050
Elona has knocked up.

It makes you vomit out alien babies that can murder your ass unless you drink poison and kill them before they're born.
>>
>>259870930
wtf man
>>
>>259872310
>freeze can be melted by hot weather
not true. You can't be frozen during hot weather, but inducing hot weather whilst a mon on the field is frozen will NOT thaw it.

Leech seed and confusion and the stat debuffs also work really well. If they make infatuation actually worth it then it would be good too. Seriously, infatuation is so hard to induce it needs to cut special attack and double PP usage as well.
>>
>game has future elements set in space
>currency is spices
Fuck this gay shit. I'm not some 16th century Dutch merchant.
>>
>>259870505
2
>>
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>>259861147
>Demon infested future
>Currency is HP
>>
>>259862274
Grossed out only stops healing for you, enemy that are grossed out can still heal themselves
>>
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>>259873471
>with careful strategy you can still beat it with a low level party
>>
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>Poisons just damage HP over time instead of damaging stats
>>
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>>259861693
>sleep is a status ailment
>>
>>259873815
>What is Dune
It's a reference you nignog
>>
>>259873307
>Charm an enemy
>He becomes neutral
>Will attack both your enemies or you if there's no enemies left
>>
>>259873815
SPICE MUST FLOW
>>
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>>259873964

>game allows you to switch out characters during battle
>Cannot switch character if K.O'd
>>
>>259873815
>16th century Dutch merchant game
>currency is tulips and hyacinths
>>
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>>259861693
>A boss can refill his entire health bar.
>He will keep doing this infinitely.
>You're screwed unless you hit hard and fast enough.
>>
>>259871224
>you loose all your items anyway
the only game that has done this right is red faction
>fight through a bunch of enemies
>you get gassed
>you loose all your shit because the enemy isn't dumb and thinks that you will kill them with proper means, except they made the mistake of leaving you alive.
>>
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>currency is items
PoE is such a disappointment once novelty wears off.
>>
>>259874117
Actually I was thinking of Spore

But Dune is cool too.
>>
>>259874226
It should take two turns to switch out a KO'd ally.
>One turn to drag said ally away
>Next turn guy comes back
>>
>>259873992
Is that Fairy Tale?
>>
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>Game with magic.
>Magic power is called Mana.
>>
>>259871321
>you have to win the fight to progress
>>
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>main character dies = instant game over
>even if other party member are alive and have resurrection abilities/items
>>
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t-thanks
>>
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>>259874226
>Battle vs Villain w/ cohorts
>Villain revives cohorts at random intervals
>Can't target cohorts while they are downed
>Your party member falls
>revive with phoenix down that gives them some paltry amount of HP
>Villain strikes them down the very same turn
>>
>>259874425
SPORE WAS REFERENCING DUNE YOU DICKFUCK
>>
>>259874394
>currency is orbs n shit
>>
>bleeds lower max health until you rest
>poison does nothing at first but does massive damage damage if it isn't cured before it takes effect
>>
>>259869481
fuck me that first boss on master ninja took me so long to beat
>>
>>259874513
I have no idea, I just saw that gif while browsing and remember that it used to be too big to post so I posted it.
>>
>>259874652
Really? I never caught on to it. Then again it has been almost two decades since I last fired up Dune.
>>
>>259870004
>That one Devil Survivor 2 Boss
>Splits into two forms
>One is immune to melee, one immune to magic
>Fuses back together after a set number of turns
>Is immune to almost all attacks when whole

What a damn tense boss fight
>>
>>259874435
RPGs in general need better mechanics for switching out characters mid-battle and helping downed party members.
>>
>>259874952
What is the entire plot to dune centered around you moron?
>>
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>Poisoned and "badly poisoned" are two mechanically different status aliments

>game uses the same symbol for both of them
>>
>>259874530
I've seen lots of people try to defend it, especially Purse Owners but I still think it's complete bullshit. Even without my help, am I supposed to believe they are so stupid they can't even live one round to revive MC?
>>
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>>259874514
>the concept of magic power has been nearly universal throughout all cultures of humanity
>the word Mana to describe it is in dozens of languages
>>
>>259875227
You are not the party, you are the MC. The story ends when you die.
>>
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>Game has items that cause damage
>They are actually useful
>>
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>luck stat
>"affects many things"
>>
>every venom and poison is different and requires a different antidote
>every disease requires a different cure
>every curse requires a different ritual with its own reagents to lift it
>wounds require bandages and tourniquets
>experts in toxins, medicine, voodoo, and surgery are required to be on hand to administer each of these properly and in the proper amounts
>these experts all require food and water for the days-long journey to, into, out of, and back from the dungeon
>carrying food, water and medical supplies requires multiple wagons drawn by animals
>the animals require food, and handlers, and the handlers require food, necessitating another wagon for even more food and water
>also require ropes, picks, hammers, nails, canvas tents, cooking pots and pans, knives, bow-strings
>all this equipment can break and needs repairing, by a blacksmith or blacksmiths if you have specialized equipment
>wagons can break and need repairing, drastically slowing progress
>treasure is heavy and bulky, and you need separate wagons to bring it all back with you
>page boys to help you into armor, servants to carry equipment and help with the wagons, guards for all that equipment you're lugging around, a bard and a couple whores to keep the boys' spirits up, a cook, a guide through the wilderness, your wizard's apprentice, the soothsayer your berserker insists on keeping around, and more wagons of food for all these people
>a spoiled, useless, nobleman insists on accompanying you to see what the adventuring life is like
>he's bringing a cadre of his own people
>if he is killed or wounded his father will put a bounty on your head

all i want is an autistic party-management/dungeon delving game, is that too much to ask for?
>>
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>game has different strengths of the same kind of poison
>you can make yourself immune to the deadly kind by giving yourself a weak kind on purpose
>>
>>259873160
>implying
>>
>>259875367
If they other players don't "die" when they go K.O., why do I?

If we're going in depth here, why can't the A.I. attempt to revive me? Am I supposed to believe everyone is that retarded?
>>
>>259875442

sounds like the most unfun piece of shit thing ever
Thread replies: 255
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