Game mod thread
Post your OC or whatever
>>257162991
>>257163223
Which one is this?
C&C mods thread?
It's a big cannon.
Twisted Insurrection
best mod
>>257165272
>>257165272
>>257165453
Did you make that?
Suddenly you realize how bad Red Alert 2 graphics really are.
Release never.
Maximum gameplay potential.
>>257167326
Wow, someone made black eagles do that?
>>257167445
what mod?
>>257166889
What the fuck are they doing? that damn thing looks pretty as hell.
Tiberian Sun Rewire
does anyone else here miss how ambitious the modding scene was more than anything about previous generation generations of video games?
>>257163881
Tiberian essence for CNC 3 tiberium wars
Still RA2.
Dark & gritty RA sequel never.
>>257165040
C&C Generals in space
>>257168693
I just want a good sequel, but that's never going to happen either.
>>257169396
Whoa, the hell is this?
RA1 in RA2
>>257169985
LINK NAOW
How the fuck have I never heard of this one?
Such a fake preview, RA2 can't do this.
>>257169770
http://moddb.com/mods/deep-impact
>>257170074
http://moddb.com/mods/it-came-from-red-alert
Because GDI and Nod are not enough.
>>257171530
These guys have a different idea.
>>257171530
You can play as Globotech? I missed that out, how do I activate it?
>>257171530
>Twisted Insurrection
Literally the worst TS mod ive ever played and ive played alot. Shame, it had so much promise
What happens when a RA2 modder gets bored.
>>257171795
>Literally the worst TS mod ive ever played and ive played alot.
I did like TI quite a lot, mainly for the lengthy single player campaign.
Probably the worst thing about it can be the trian and error missions, also, why the hell did they buff the infantry that much? By the time I got the Siege Infantry, the whole thing became a lot more easy.
Explosions.
>>257171748
They haven't done any work on it, but GT is going to get their own mini campaign at... some point.
>>257172196
The infantry are great, They have purpose now, one of the only thing the mod did right imo. I never played the campaign, I couldnt stomach the terribly oversized unit Voxels and shitty unit sounds. DTA is what I play the most, You should check it out anon if you havent.
We don't even care about the gameplay.
Australia as third faction.
>>257172483
> I couldnt stomach the terribly oversized unit Voxels
This is a point of debate amongst the mod team, I recall the mod leader and Nod structure artist often get into arguments over the vehicle rescaling. Personally I prefer the bigger voxels, because they feel appropriately-sized and with greater detail you can better tell what you're looking at.
>shitty unit sounds
Voice acting and most unit sounds are just stuff ripped from other games, and most of them are just placeholders. There's custom VA work being done currently.
>>257172483
>I couldnt stomach the terribly oversized unit Voxels and shitty unit sounds
Well, I can agree for the oversized voxels, the sizes seem to be thrown at random, like the gdi MTB being fuckton huge compared to the other tanks and vehicles.
Remember that mod that added mutants as 4th side? You could say it wasforgotten.
>>257173114
Well, I can tell from your tone your most likely on the mod team, Why not work on the bigger fucking voxels, theyre disgusting. DTA has great scale so its obviously not impossible, Just shit out the mod leader if he continues to push shit that degrades the games look over all.
You asked for TD in TS and they delivered. With RA1 as a bonus.
Where's that Yuri campaign, Westwood?
>>257173984
Aaah, Best mod, Truly. Now someone just has to port those two over to a newer RTS as a mod and the cycle will be complete.You play often? DTA I mean
And then there's this.
Working on things right now, and realizing I made certain models too big.
If Red Alert 2 was a Touhou, it would look like this.
>>257173693
Yeah I do cutscenes for the mod (or at least I would, but modeling/texturing/rigging/animating everything takes for fucking ever, so I haven't got much done).
The vehicles aren't really oversized, though, if anything they are proportionate to the terrain and infantry. In the older C&C games, tanks (and often structures) were tiny. An M2 Bradley in C&C Gold was the size of a golf cart. In TS, the Mammoth Mk II was the size of a two story house (as opposed to being scaled like an AT-AT from Star Wars, like it's shown in the cutscenes).
But there isn't much I can do about it anyway, the mod leader is already dead set on the current unit scale, and also I'm not a voxel artist.
Tiberian Odyssey, that other Tiberian Sun mod.
More dead mods. This one was Dune to RA2 I think.
>>257175352
Is that Skyrim?
>>257175823
Yep
This one needs more bloom.
>>257162907
>mod thread
>RTS fags flood in with their shitty map editor garbage pretending it counts
every time
Dead game.
>>257176167
If you don't know what you're talking about you shouldn't post.
>>257176167
Stop being a meanyhead.
>>257176167
Seriously there's one mod here that isn't RTS
Here's a nice map I made.
>>257176285
Y'know the real problem I have with this game is the bases are just static structures. There's no actual base building. Heck, even if it produced NPC units with stored funds it would feel more like C&C.
MAPS
>>257177149
These are fucking great.