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Are there any games where being evil actually makes a difference
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Are there any games where being evil actually makes a difference to the story instead of making your character a giant manchild faggot?
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Mask of the Betrayer
Planescape Torment
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>>257095909
>you will never be able to call the woman a fat cow in DA:Cisquisition because if could trigger a snowflake.
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>>257096008
>Planescape Torment
You're kidding, right? Your alignment changes nothing about the story
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inFamous 2
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>>257096160
it lets you do a shitton of genuinely evil stuff along the way
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>>257095909
You can be quite a psychotic cunt in Alpha Protocol and it does affect how people treat you.
But being the downright villain of the story that just wants to take over the world, i can't think of a game that allows you to.
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>>257095909
Most games where being evil making a difference only plays into the last three levels.

That being said, KOTOR2 has a long drawn out "evil" plot.
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>>257095909
Arcanum
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>>257096160

He's just regurgitating what /v/ told him are good games.
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>>257096280
But none of it makes a difference to the story

Lawful Good TNO and Chaotic Evil TNO all end up in the same place, with the same endings open
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>>257095909
Mass effect 3

giggidy
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>>257095909
jade empire, kotor
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>>257096330
>But being the downright villain of the story that just wants to take over the world
Alpha Protocol

Mike Usurps Halbech is best ending
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>>257096432
story=/=ending
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>>257096354
This, also the first KOTOR.

Revan FTW
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>>257096569
And the ending is the only thing that changes in that game, and it changes based on whether you have the stats or items for it

The story is so linear it hurts
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>>257096532
>Mike Usurps Halbech
I've completed the game 5 times and never managed to pull that off.
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>>257096731
you can't be this stupid
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One of those games with Kyle Katarn, I forgot which one.
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>>257095909
Shitton of hentai game.

For example there's one where in evil route you prostitute the heroine for cash instead, you also sabotage the peace meeting between the waring faction ( the main objective of the good route ) and proceed to annihilate and rape the other faction.
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Soul Nomad and The Soul Eaters has an excellent evil route

and I mean genuinely evil and sick stuff, no edge meister shit
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>>257095909
SMT3 Nocturne did that just fine

True chaos ending was disputably evil

but still better than law holy fuck what a shitty world law wanted
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>>257096816
You can't be this deluded.
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Soul Nomad and the Soul Eaters
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>>257096872
source?
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NWN2, especiallyMOTB
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The Witcher 2 lets you support the evil guys, when you can Join the faggot IRA terrorist elves, which bifurcates the story. Not that anyone with more than a single functioning braincell would betray BROche, who put his own neck on the line to save you earlier on.
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The Suffering & The Suffering Ties that Bind.

Seriously underrated gems.
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>>257096745
Gain approval with him all game, take him up on his offer at the end, retrieve some data from Mina, hand it over and then betray him
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>>257095909
I don't understand why these questions always pop up on /v/?

For instance, I don't get a kick out of playing an evil character for the most part. Everything that involves being a stupid edgelord comes down to the shittiest outcome because human nature strifes way more for benevolence instead of malice because it's more pleasant and satisfies your own survivalism traits.

In BG2 you can become the new Bhaal. the outcome only changes narratively but you will be in the same place no matter what you do, just like NWN2 MotB and PS:T. There is nothing bad about it.

In ToEE you can start a chaotic evil party but the path is the goal. it won't get you anywhere being evil instead of ripping other of for quick bucks mostly.

Anyways, sorry, but I find these kinds of threads incredibly stupid. Same with the constant parroting about "muh lore" this, "muh lore" that in TES games.
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>>257097220
I betrayed Roche, only because I heard that his ending had much less content ;-;
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>>257095909
Strange journey
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>>257096160
Pro-tip: the "story" is all you do throughout the game. And as an evil character you get plenty of opportunities to do things in an evil fashion.

The core events may be the same but those are outside of the player's control. Whether he's evil or not doesn't make a difference.
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>>257097269
But that means i can't break Lelands face.
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>>257096008
>Mask of the Betrayer
I remember NWN, god fuck you lost a fuckton of exp and story/quests when you were the evil bitch.
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>>257097365
>betraying broche
>support the elf edgelord
>never again
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>>257097546
But you do blow him up
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Try some custom modules in NWN games.
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what's with Bound by Flame? was that any good?
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>>257097554
>god fuck you lost a fuckton of exp and story/quests when you were the evil bitch.

but that's normal. if you piss off the key NPCs, they will have a harder time progressing along with you and you will be almost alone and thus gain less insight about what's happening because you decided you don't care and murder, rob and betrayer everybody. evil choices in games are synonymous with being shortsighted, stupid and flawed. that's the dichotomy between good (favorable, delightful, positive advancement etc) and evil (always lacking)
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Fallout series.
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>>257097257
Oh shit, I remember beginning The Suffering a handful of times, but never finished.
Thanks for reminding me to finish the game.
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>>257097987
its funny how thet give an alignment selection at the start of your character and then ingame you only get to act like a generic cliche good guy or a retarded asshole
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>>257097945
no
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Soul Nomad and The Soul Eaters has a full on "Ow the Edge" path

but you gotta be a really high level on NG+ first to start it, the first thing you do is burn the starting village to the ground and kill everyone and it only goes downhill from there
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>>257097987
>>but that's normal.
No its not, while I agree with your reasoning, a good RPG should balance this, for example making specific quests and storylines only available for evil characters.
Otherwise there is no reason to pick anything but neutral/good, except for being a worse version of a paladin.
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>>257095909
Creating evil in a game is extremely hard to do because the player inevitably has context to their actions. That's why so many "evil" dialogue choices are just edgy sperglord spewings. Having actual consequences to your actions tends to fuck up the narrative.

That isn't to say it can't be done, but generally speaking you have to go with a non-traditional story format to pull it off.
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>>257095909

Mask of the Betrayer

there are other obsidian/black isle examples, but this one is the strongest in my opinion because it changes the whole game and how you play it, not just the ending
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>>257097717
there are no good ones for what OP wants and what OP wants is kinda stupid anyway.

NWN modules have no quality control and could be written by a 12 year old because that's how the content sometimes comes across.

Also, I really enjoyed "Live Forever" for NWN2. You're part of a bandit group there and you rob and murder everybody in a caravan but that's still very linear and your party isn't really evil either, they are just fuckups. Anyway, it was really good but when OP wants games with the traits he described, they will never be anything decent to begin with as it's terribly uninteresting.
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>>257098034
fallout is a good example, there's a few evil things you can do during the main stories of the games, and there's also heaps of fulfilling evil ways to finish the side quests, except in fallout 3...
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>>257095909

Arcanum.

>>257096008

>Mask of the Betrayer

That ending was so fucking good.
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>>257095909
/tg/
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How about to define what makes a good evil game first?
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>>257097365

Roche is the ultimate bro.

Even if you side with edgy elf he still agrees to help you AND saves your ass from Nilfgaard.
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>>257098639
One where you aren't tied down to some stupid "save the world" bullshit so being an asshole doesn't clash with having to be the savior of all things
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>>257098381
>a good RPG should balance this, for example making specific quests and storylines only available for evil characters.

yeah but that's double the work for the developers and evil shit doesn't sell as much because it's merely depressing. This is why it usually doesn't happen so every character is rather on the same path no matter what alignment. So yes, it is normal because that's how RPGs are usually turn out. If they make a patch for each alignment, it would be completely redundant to begin with. Imagine the budget for such a game.
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>>257098792
>*they make a path for each alignment

I meant Path, not patch btw.
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>>257095909
Jade Empire. Seriously, Jade Empire. Last Bioware RPG worth a damn.
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>>257098149
yes that's because it gets too unfocused and complex otherwise. Note that I put the emphasis on unfocused first and foremost though.
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>>257098792
>Imagine the budget for such a game.
Yes, but why give the option for an evil dude in the first place?
Eh I think Im just exaggerating, whatever, its not like it matters anyway.
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>>257098381
>Otherwise there is no reason to pick anything but neutral/good

In real life there is no grand reason or favorable outcome to be a huge dick and a psychopath either unless it's just about being very cunning but not outright evil, cruel and destructive.
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>>257095909
Deus Ex instantiates the idea of being an "evil character" by allowing the player as JC Denton to be the equivalent of a conscience-less, technologically advanced assassin and killing machine.

It's really only Bioware rpgs in which being evil amounts to being an annoying and childish cunt.
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>>257099064
>Yes, but why give the option for an evil dude in the first place?

dicking around and getting a kick out of having that freedom for one or two minutes until it just becomes stupid or having a vast variation of characters with different mentalities because that builds tension, motives, character development and helps having a base for a narrative which is just pure friction and conflict because there are heroes and villains.
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>>257099636
he means, why do it if you'll half ass it
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>>257098128
Very worth the completion, also when you finish the game, your save file carries over to the sequel. So say if you get the good ending, The Ties that Bind will start off exactly where that ending left off, and people will treat you very differently compared to what they'd do if you started with the bad ending save file.
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Fallout 3 came to my mind. Being evil influences some of the dialogue, your reputation and quest outcomes and how you play them.
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>>257099912
keeping the illusion of choice. but as it has been said already, acting evil is simply counter-intuitive to the regular progression and build up of the story and thus rather idiotic and unfavorable because that's what the nature of evil is. evil a shit.
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>>257099340
Sure there is, it's called making tons of dosh.
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>>257100769
learn to read. what about "unless you're cunning" didn't you understand?
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Even though that it was a seriously piece of shit game. Shadow the Hedgehog was one of the very few games that can change level's, bosses, story, endings etc depending on your morality system.

Like I said though, shit game.
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>>257096859
Jedi Academy?
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>>257100991
Shadow is a crap character to begin with. Just like Silver. The core three are fine. Everything else was just convoluted bullshit and garbage.
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>Mask of the betrayer is harder if you play evil.
Did you guys miss the whole devouring thing?
One of many is bro tier too.
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>>257101176
Yep, but the game had huge potential to be something special, but it failed in almost every aspect apart from actually changing how the story went. For example, if you start off evil, and then decided for the second half of the game to go down the good route, the last few level's and bosses would be totally different if you just went all out good since the beginning, that's how mortality games should be done.
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>>257097220
Roche doesn't help you out of the goodness of his heart, he has something to gain out of it. He only helps you brcausr doing so helps temeria.
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>>257096008
Mask of the betrayer did evil right - Are you evil enough to devour your companions for items that gives stat boosts?
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>>257098243
The things you do to your team members in that game on the evil path...
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>>257101828
>devour your companions for items that gives stat boosts

why would I want those items? they can keep their damn stuff. I can forge and enchant better stuff. I never played the chaotic evil path.
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>>257098906
How do I make Jade Empire not skip like it is seizing?
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>>257102314
So can't forge +12 stats. And stat enhancing items do not stack.
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>>257102480
I dunno I'm playing the GoG version on Win7 and it's perfectly fine
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>>257103440
I am playing that too, but the screen looks like it is skipping frames. All the usual solution does not seem to help.
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>>257098906
But Jade Empire evil isn't really evil, just the rule of the powerful over the weak.
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>>257100428

Not only that, but completing the second game (TtB) with an imported save file from Suffering 1 changes the overall ending in 6 different ways (3 endings for the first game, 3 for the second).

For example, if you finished the first game with an evil character and the second with a good one, the game explains it that during the events of killing your family you were drugged and afterwards you tried to repent.
Thus, Good, Neutral and Evil playthroughs * 2 games = 6 different endings/storylines.
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>>257103616
Well I'm stumped bruv. Damn shame.

>>257104308
It exactly why it was good. JE's evil was not cartoon villain evil, but necessary evil.
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>>257101828
>devouring that qt natalie portman wizard

are you a faggot son
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>>257105025
>Devouring the Dove
There are true evils in this world. This goes beyond that.
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>>257097086
I've no idea what he's referring to but I'd wager it's a Rance game
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>>257104308
>>257104446

The Closed Fist concept was interesting, but it was never that well implemented. You ended up being a annoying cunt, just like every other Bioware game. Just look at how you deal with the Waterdragon.
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I always play good guy. I rarely play bad guy and when I do, I rarely finish the game.

I just can't do the evil. Too nice I guess
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>>257106081

I feel the same, but not because I'm "nice", but because playing evil always feel like you're being a cunt to people without reason.
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>>257107182
Could be that. Just never saw a reason to be evil
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>>257095909

I think DAO did quite a good job of that. I played a human noble bitch who acted nice and manipulated everyone, meanwhile, I corrupted the ashes, killed Genitivi, wiped out the daelish and recruited Loghain. I kept the mages, though.

Meanwhile, I was able to roleplay her as a generally agreeable but ruthless person. Not a childish dick. I let Alistair live and was generally nice, but deceptive.

I also played a bunch of better spirited character who occasionally did dickish things, such as fucking the chick that daelish beta is in love with.

And then, DA2 came out.
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>>257107264

>Just never saw a reason to be evil

Exactly, because many games don't give you a good reason to be evil.

Of course, if a game does offer you options to be the "necessery evil", then you're not really evil anymore, just morally grey.
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>>257105993
You corrupt her essence so the godlike emperor loses his power iirc or what happens? I played it like 5 years ago
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>>257108218

You basically replace the emperor by doing so. Nothing is really solved, the dead cannot enter the underworld, and the empire continues living on borrowed time. Sure, it's definately evil, but it wasn't really what Closed Fist was about. It was meant to let people improve and strengthen themselves by facing hardships and challenges.

As much as I hate to say it, Closed Fist was supposed to be Dark Souls, whereas Open Palm was to be Mass Effect or any other triple A title. None of it was really implemented in the game.
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>>257110174
Oh right. I always go Open Palm Emperor harem route. STORM DRAGON
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