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See threads about Monster Hunter all the time. Decide to pick
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See threads about Monster Hunter all the time. Decide to pick it up.

Roll with Great Sword because it just looks pure badass.

Get to this guy. He's too fast. Wrecks my shit. I'm fucking done with this shit.
>>
Monster Hunter combat really isn't as good as most people make it out to be. It's pretty much all just waiting for the opportunity to hit the monster to happen by chance and then one opportunity to get a hit in maybe on on the head if you're lucky. What I said goes double if you are using a big slow weapon.
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Get gud.
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>>255995834
>>255995651
spoken like true casuals
>>
dude jaggi is is like the joke monster on tri.. if you can't beat him you wont be able to beat anything. There is no point in using the GS on him anyways. My advice is for you to try the switch axe.
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>>255995834
So... its Dark Souls?
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>>255995950
Explain to me how there is any depth to the combat besides waiting then rolling or hitting.

I'm genuinely curious what people have ever seen in this series, it's really not that good.
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>>255995834
>it's pretty much all just waiting for the opportunity to hit the monster

So like every other challenging game ever made?
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>>255996168
Git gudder.
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>>255996275
The problem is not getting good it is that combat is so easy
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>>255996062
Pretty much actually except your attack are generally better and have more weight to them.

Fans of both games are inevitably going to call me a casual and explain the super important minute differences but in reality yeah they are pretty fucking similar. All about just waiting and invincibility frames to dodge shit and very short "combos" that anyone could pull off.
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>>255995651
If you're having trouble with the great jaggi, you're in for a rough time.

Either git gud or hang up your rock n' roll shoes and sell the game.
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>pick the slowest weapon
>complain monster is too fast
>instead of trying another weapon, quit

bravo
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>>255996168

Learning how to read a monster's animations, dodging effectively, learning how to effectively use your weapon.

It's a niche franchise, and I guess you aren't a part of that niche.
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>>255996256
No because a game with a good combat system like say DMC3's has depth. You can get good at it. You can learn new combos and resets. I never said it was bad I said it wasn't deep and was pretty standard to a lot of other games, which you are essentially agreeing with.

I asked to explain how it has any depth, you boiled it down even more, pretty much doing the exact opposite.
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>>255995834
>t's pretty much all just waiting for the opportunity to hit the monster to happen by chance and then one opportunity to get a hit in maybe on on the head if you're lucky.

So you'd rather just aimlessly flailing away without any dodging, blocking, timing, or anything else? Just sweep away like a retard and defeat it by slamming X and Y? Because that's the alternative.
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>>255995651
>having trouble with the great jaggi at all
embarrassing
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>>255996371

What rank did you hit?
>>
Carve moar
>>
>>255995834
Okay then, which action games have good combat?
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>>255996631
The mechanics are deep in that every single weapon's timing, hit properties, focus, and upgrade paths will determine many, many factors against many, many monsters. There are many more factors to games with depth beyond just combo variety and length. Especially ones where your entire inventory can determine your victory or success in battle.
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>>255996654
>Because that's the alternative.
No, it's not. The game isn't deep because you are inherently not aggressive. You have short windows with which to attack so that's pretty much the extent of the combat system, determining when that window is.

Like I said something like DMC has combos and resets. So do fighting games, a genre people play for money. The actual skill of aiming a weapon isn't that hard.

I keep saying it and I'll say ti again, I don't think it's bad, I think it's standard and I hate how some fans of it act like the combat is the best ever created when it's really not even close.
>>
Man, I was bored, but you know what, Imma make a new character in MHFU and roll GS
Never really liked GS but read some berserker earlier and Im thirsting for some big ass sword action
Thanks nerd
>>
I know the feeling, OP

>fighting ludroth with DS
>trying my best but it just keeps rolling and i can't do enough damage
>kills me

Fuck this game
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>>25599583
>maybe on on the head if you're lucky.

The reason 'git gud' even exists is because scrubs like you run their mouths while being bad at the game and don't have the patience to learn the mechanics.
>>
Somebody post the picture comparing Monster Hunter to martial arts or whatever.
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>>255996950
>The mechanics are deep in that every single weapon's timing, hit properties, focus, and upgrade paths will determine many, many factors against many, many monsters.
I agree with that to some extent. I agree that learning how to use different weapons does add some depth however I disagree that fighting different monsters is all that different. With a few notable exceptions most monsters are foguth the same way and use very similar attacks.

When they try to mix things up though it's often just annoying like water fights.
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>>255995834
> It's pretty much all just waiting for the opportunity to hit the monster to happen by chance
nah if you're behind the monster you can bet your ass it's going to turn around to face you and that's when you smack it in the face with a fat smack in the face
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>>255996959
>The game isn't deep because you are inherently not aggressive.
Absolutely incorrect, considering the fact that you are constantly stunning, tripping, draining stamina, inflicting statuses, and regularly doing elemental and raw damage. Your aggression towards a monster is absolutely necessary to keep up pressure against it. If you are playing a game of pokes, you are either playing Greatsword, or you are the kind of person who times out against Peco.

>combos and resets

Those are not the only mechanics of a video game that incur depth. The variety of enemies mixed with the variety of ways every weapon works, elements, statuses, etc, all of these play into your weapon. You aren't going to have a good time hunting a Great Baggi with a sleep-inducing Greatsword. You WILL have a good time hunting Royal Ludroth with a Fire Longsword.

It doesn't have tricky style combos like in DMC, but then again, it's not pure action, there's far more to it than that to consider.
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>>255995834
>he doesn't use a lance
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>>255997076
he charges a lot so try a weapon like a Hammer so you can stun his exposed face, or use traps. Traps are fucking helpful man.
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>>255995651
>getting rekt by a g. jaggi
LOL gb2 your Hello Kitty game scrub
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>>255997076

>Using DS
>Can't do enough damage
>Against fucking Ludroth
>USING DS

Fucking how?
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>>255995834
>mfw I use dual blades and I have to stay practically glued to the monster's ass to keep a decent dps going, evading everything and attacking inbetween attacks
>mfw people try to generalize MH with the GS
gotta go fast
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>>255998463
I hate DS. I feel like the only useful thing it can do is leg trips. Its annoying wanting to cut a monsters tail and having that pathetic reach.
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>>255999265
Right weapon for the right job, anon
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>>255999265
Dat mobility though, that dash you do instead of rolling in demon mode gives me boners
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>>255995651
>great sword

There's your problem. Learn the ropes with Sword and shield or longsword first.
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>>255995651

Did you try putting the thing on your back? You'll notice you move a lot slower when you're holding the thing straight forward (for good fucking reason, LOOK at the god damn thing). The great sword is all about the hit and run, you keep that thing on your back to move around and whip it out when you have the chance. You can do quick hits here and there, following up with extra blows when you stagger, or you wait for bigger openings to get off charge attacks. Knowing when to do both is how you get good with the great sword.

If you want to be all up in a monsters business, you grab a lance, gunlance, sword and shield, dual sword or long sword and you fucking ride their ass like its having a going out of business sale.

Complaining the game is slow paced when you picked the slowest weapon and are using it wrong is kind of silly of you.
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>people comparing MonHun to DaS

Don't do that shit. If you think they are similar because of "difficulty" you really need to fuck off.
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>>255995651

>yesterday's predator is today's dinner
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>>256003627
The things that make DaS combat and Monster Hunter combat hard are virtually the same. The only difference is that it's generally easier to go from full HP to no HP in DaS, but shields are far less of a useful thing in Monster Hunter.
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>>256003992
>shields are far less of a useful thing in Monster Hunter.

You clearly have NO FUCKING CLUE what you are saying.
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>>256004273
Shields don't create the same "smoosh yourself up against the boss, put your shield up, lock on and circle until an opportunity arises" thing in Monster Hunter. They're good, but they are NOWHERE near as cheesy.

It also goes without saying that there isn't actually any available shield with most Monster Hunter weapon types.
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>>256003627

They're both action-RPGs where you often fight formidable creatures much larger than you, optionally on a small team. Combat involves rolling to avoid attacks, weapons with slow, deliberate movesets and animations that you often can't cancel out of, blocking, limited healing items, etc.

They're pretty comparable. The biggest difference is MH's mission format to DS's level/world format.
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>>256004594

>It also goes without saying that there isn't actually any available shield with most Monster Hunter weapon types

You mean besides 25% of the available weapons?
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>>256004594

With a shield in MH you don't NEED to circle around, you just fucking keep attacking. Not to mention with Guard Up / Guard +2 you can block pretty much everything without having to look out for elemental damage. You also have FAR more stamina in MH that actually recovers while on the offensive. Shields are ALSO available from the get go and you don't have your stat build locking you out of any of them.
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>>256005051
Do you know what "most" means?

>75%
>Not "most weapon types"
>>
>>256004594
Weapons like Sword&shield let you be ultra-aggressive with very little risk. It's not the weapon's fault you're terrible.
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>>256005159
It does, but you need to be using that specific weapon type and it's still not approaching the levels of cheese that DaS shields do.

I should've been clearer when I said that DaS shields are "more useful", but I stand by the statement that DaS shields are far cheesier, accentuated by the fact that you can slap on a shield with any weapon at all.
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Who is the best monster in the series and why is it zinogre?
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>>256005484
Stop comparing Souls to Monster Hunter. You're embarrassing yourself.
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Get this weeaboo shit out of here
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>>256005637
I don't see what's wrong with comparing them. The basics of their combat are phenomenally similar, as far as one can compare any two ARPGs. Stamina bar, attacks and running drain stamina, stamina recovers reasonably quickly over time, invincibility frame rolls are the primary means of dodging, combat is largely focused on avoiding attacks until something the enemy does leaves them open, etc.

The differences tend to be in the specifics and additional systems that one or the other lack.
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>>256005618

Zinogre is terrible, though.

What a dumb monster, liked only by idiots and Longsword users.
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>>256005618
That's not Kut-ku's edgy older brother
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>Never played a Monster Hunter game until MH3U
>First ever faint was on Gigginox just because it was so unfamiliar and because of poison
>Later decided GS and fuck up Gigginox with only an hour of time on GS

Git fucking gud.
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>>256006026
I've played both for hundreds of hours. They are nothing alike aside from the superficial shit you mentioned like stamina bars and rolling.
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>>256006171
>white nargacuga
>good
potkek
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>>256005618
Barroth for life
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>>255995651
wow you suck, git better before you post this kind of thread

keep your greatsword SHEATHED when you're not swinging it

when the g. jaggi runs straight at you, do an unsheathe slash

if he's in a weird spot that makes it hard to hit just use a horizontal slash, it sweeps like 6 feet in a semi circle in front of you. do that enough times and it'll fall down for a little bit, enough for you to go to town on it
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>>256006360
That's hardly superficial, though. Off the top of my head, I cannot think of any game more similar to Dark Souls in front of combat, and fighting a Monster Hunter boss plays very similarly to fighting a Dark Souls boss. Right down to getting into a safe spot to take a sippy.

Stamina bars and rolling are hardly "superficial shit" when they form the absolute basics of how the game plays.
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>>256006371

Oh I just a picture at random.

It's a safe bet, because all of them are better than Zinogre.
>>
just hunt online and watch how others play and if they fuck up try to figure out what they did wrong.
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>>255996168
how about actually getting good enough to know where to spot to keep hitting the monster without having to run away from it when it strikes?

how about how preparation is half the fight?
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>>256006373
This nigga has the right idea.
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>>255995651
What are you trying to do OP, lugging the GS around?
Sheathe the weapon for christ's sake, then wait for the idiot to stop and do draw attacks.
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>>256006505
>s-stupid stiggy keeps killing me! h-he sucks anyway I don't even want his a-armour!
>>
>>255995651
play great sword i can kill a great jaggi in maybe 2 mins.
but when i first starting playing he beats my ass bloody for like a week and a half
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>>256004273
Can't play without a shield weapon? I've never liked shields, they're for pussies. Besides, I think anon is is saying shields aren't mandatory in MonHun, not that they're inherently useless.

But I do think that shields are a bad crutch to the game. It just teaches you to tank hits and to rely on your R button instead of teaching you something actually useful like repositioning through MoI, or MoI itself.
>>
>>256006834
>implying anyone ever carts to zinogre

It's the easiest monster there is discounting the babby tutorial shit like kut-ku and jaggi
>>
ive never played monster hunter, can you beat them with something like a spear? it looks appealing but i hate fighting large creatures without a polearm
>>
>>255996168
>>255995651

Its about positioning and foresight. You need to watch how each monster attacks, how much area they cover, how fast they move, etc. You need to get good enough at this to attack them while they are trying to tear your face off. The GS makes this knowledge especially important. It hits very hard, but you move very slow and every action has a long recovery. Its also the best.

The best way to use the GS is to keep it sheathed 90% of the time, then attacking with draw slashes/combos & only charging when you have a good opening on the monster's weakspot (usually the head) or when you can predict the monster's movements.

I'm gonna get flack for saying this, but the longsword is a good beginner's weapon. Its simple, easy to use, and encourages you to keep attacking while keeping you mobile enough to dodge attacks (which you will have to learn to do since you can't block with it). Just don't bring it into multiplayer hunts or your teammates will hate you. The lance is also another good starter weapon with tons of defensive options.
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>>256007537
There are two Lance weapons with shields and one of them also has explosive stuff with it and there's the Switch Axe that's basically a huge halberd in axe mode and there's a sword mode too.

Oh, and you can beat all monsters with any weapon, it just depends on your skill.
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You quit for little reason

I quit because I am retard and don't understand quest reward system or quest in general

I want to make Great Jaggi armor. Have almost everything except Helm. In order to get Helms you must have King's Frill. Instead of doing quests I hunt outside village.
Evantually have a stack of Great Jaggi Claws, another of Hides.
I've killed this Jaggi over 50 times, breaking its face althewhile.
Evantually gave up, called the game dogshit and left it as is.
Evantually came back and loved it. I upgraded my hammer and stayed away from making Armor.
Evantually get the basics and learn how to quest, how the farm works, how resources work, and how to eat before hunts.
I have 70 hours on this new character. I'm having trouble killing High Rank Uragaan to upgrade my Hammer. I hate fighting him and when I try to get help online, no one shows up, or they leave.

This game is good.
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>>256007395
That's just a lie. Zinogre is harder than Ludroth, Rathian, Rathalos, Barroth, I could go on. Not to mention i said Stygian Zinogre, not Zinogre.
>>
Why have there been so many MH threads lately?
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>>256008239
I made one thread about falling in love with the GS then another for the SnS maybe a week or three back and suddenly I started seeing MH threads daily.
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>>256008239
I'm guessing due to the MK8 promotion.
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why op
why
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>>256008365
I've been seeing threads for weeks, though.

>>256008421
Maybe, but wasn't that a couple months ago? I'm talking about just since maybe early July.
>>
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Why is the water combat so fucking shit?
It's hard enough to fight giant Dinosaurs, but god damn, in the water? Fucking shit.
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>>256008421
>>
Hammer best weapon.
It's fun swinging hammers beside friends aimed at khezu head.
Things don't get done but your fun level is as high as Rathian
>>
>>256008563
MH4U is removing water combat.
>>
>>256008554
Maybe they played MK8 a lot first.
>>
>>255995834
You have to understand the monster's attack and behavior patterns. Great Jaggi does three things: Frontal lunge with a bite (sidestep it), Shoulder check (sidestep it), tail spin (back away if medium distance, hug him and spin around him if close)

Dodge and attack him when he's delayed from his miss. When he goes to call baby jags, attack him heavily in the head/chest.

When monsters salivate they are low on stamina and will attack less frequently, often stopping to regenerate stam. Eventually this causes them to flee the fight to eat (to regen stam). Follow them to their feeding grounds. (Jaggi are carnivores obviously and eat Aptonoth)

In mid gear you will 3 shot great jaggi with a greatsword. In High gear, one fully charged attack kills it.

TL;DR: Git gud. Learn the monsters.
>>
>>256008563
Thankfully they usually come out eventually, that's when you can do most of your damage, cut tails etc. Just bear with it until that happens. You must be able to bring them down low enough for them to start limping. And then you don't have to fight them, but let them escape to the lair and trap them there.
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>>255995651
Don't get hit, hit it until it dies pretty simple stuff.
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>>256008675
MH4U is half a year away though.
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>>256009386
Get a Japanese 3DS and play MH4.
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>>256008563
Plesioth is actually easier to fight underwater since it tends to stay still there all the time.

Lagi is more annoying underwater though, especially in flooded forest, as well as Gobul.
>>
>>256008563
Water combat is better pending your weapon. Greatswords have excellent animations that pretty much keep you in place with wide arcs.

Couldn't do dick with sword and board though...
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>>256009696
No, thanks, I'm not a weeb.
Inb4 we're all weebs here.
>>
>>256009803
>Lagi in FF
>charged body slam
>hitbox is bigger than the zone I'm fighting him in
Why is this allowed?
>>
>>256010016
It's even worse in g-rank where it does two of them in a row. I can't avoid both without purely getting lucky.
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>>256006834
I was struggling like crazy trying to get stiggy parts for weapon upgrades.

Then the other day I was fighting him, and it just kind of clicked. I went into the zone and just curbstomped him.

It was the greatest feeling ever, because stiggy had been a huge bitch to fight for a long time.
>>
>>256009867
Underwater combat really is better and worse for certain weapons.

lance, gunlance, and bow are my weapons of choice for underwater combat. I've tried every weapon out at least once and I can't use any of the other weapons underwater.
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>>256010218
He does that on low rank too when enraged.
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The only good thing about monster hunter is the hunting horn. I would rather beat a monster to death with a giant saxophone while playing a victory tune then be a generic JRPG faggot (Sword and shield, long sword, great sword and dual blade), Some faggot who looks like he got kicked out of the medieval time festival (Lance), an automated dildo user (Gun lance) a "naive" American (bow) or some faggot from some south American jaguar humping tribe (Any bow gun). Hammer's alright, they're cool secondaries.
>>
to be fair a lock on system would have eliminated a lot of shitty control problems for PSP and 3DS
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>>256011416
Axe master race.
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>>256011438
Or you know, having a second analog stick that isn't shit.
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>>256008760
Or when you get good you just fucking hug the monster and roll through every attack.
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>Speedrunning Gigginox
>Jump mouthswipe jump jump buttswipe jump mouthswipe jump jump mouthswipe

How bout using sum poison so I can hit you fukkin fagit
>>
>>256011491
Thank you for reminding me, Axe is cool too.
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>>256011645
you forgot
>ROAR
>ROAR
>ROAR
>>
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>>255997651
>mfw not even underwater battles can phase me now that i use lance
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>>256011645
>Gigginox
thanks anon, I was actually just about to play some MH
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>>256011732
>not knowing how to roll through roars
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>>256011623
Yeah, I'm trying to approach him like he's losing to the great jaggi. Oh wait.

A lot of people don't block with GS either which is strange to me.. instablock to prevent all damage from murderous raging Jo? Yes pls.
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>>256011416
>automated dildo user (Gun lance)

Shit taste detected.
>>
>>256011871
Am I supposed to run AWAY from the monster and jump or just time the dodge really well?? I never got it right apart from a few times.
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>>256011871
Like Resta dodging. Good ol' days.
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>>256011974
Is it kill?
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>>255995651
Great sword is the hardest weapon to use and master
I know how to use all the other weapons with ease but I can't into great sword ever
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>>256012067
Are you shitting me? The only hard thing about the GS is knowing how to time lvl3 charges for each monster
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>>256012067
>Great sword is the hardest weapon to use and master

How? Shit was my first weapon in MH and I used it with ease. I had a harder time mastering aims with a Bow than using that thing.
>>
>>256011645
>equip fire sword&shield
>block body slams and roars
>make gigginox your bitch

Alternatively; hunting horn with ear plug song.
>>
>>255996959

Dude, people play MOBAs for money, a genre designed for people without the mental faculties to play an actual RTS game and manage more than one unit.

I wouldn't put too much stock in that being a determining factor of depth.
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>>256011905
Eats sharpness. Don't block with GS.
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>>256011976
I think they made it harder in 3U. In MHFU, Tri and P3rd I can roll through half the roars without skills and with no effort at all, while in 3U it happens like once every thirtieth roar.

The only monster unaffected by this seems to be Nargacgua, hence why it's so easy to roll through.

>>256012237
The best weapons for speedrunning - SnS and HH.
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>>256012397

You have good taste. We should be friends.
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>>255995834
>by chance

toppest of keks
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How viable is poison for speedrunning? I made a poison & status+2 set and am able to poison monsters over and over again, but how much damage does that actually do over the battle?

Also post your monsterfu.
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>>256012609

Poison eats brute wyverns alive. Just make sure you have at least status+1.
>>
>>256006497

Dragon's Dogma.

Wow, that took maybe five seconds.
>>
>>256012397

>SnS for speedrunning

What? I must know the secret. I've been trying to get into using it, but there hasn't been a monster I could kill faster with it compared to longsword, even when I use their elemental weakness. I'm guessing I have to use the best elemental SnS's to make a difference? Or do I have to master item use?
>>
>>256012275
Yeah but it's more of an 'oh FUCK' button than anything. It'll save you at the cost of your already shitty sharpness.

The counter balance is that GS sharpness lasts longer than other weapons of an equal value.
>>
>>256012609
It's shit for speedrunning but good otherwise. Typically you'll want something that

1. Scales with Challenger+2 and Adrenaline+2
2. Causes staggers

Poison does none of this and falls into the "not fit for speedrunning" category.
>>
>>256012723
but Dragon's Dogma is babby mode shit and you can button mash through 90% of it.

You've also reminded me I've been meaning to sell dark arisen because of how shit and uninteresting it is.
>>
>>256012873
I wish I could find that SnS user who beasted the fuck out of Savage jo using a poison SNS in 9 minutes.
>>
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>>256012680
Nice to know, but what is the actual damage like? 30% of health over 5 minutes of being poisoned or so?
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>>256012997
Randy Savage has very exploitable weak points, I've seen a DS do it in 8 minutes.
>>
>>256012760

>Longsword
>Fast

Take 2 git gud a day for three weeks, you'll find it helps.
>>
>>255995651
>>255996036
I agree with this guy. If you want the awesome looks of badass swords but want to attack fast and hit the monster more. Switch Axe Sword mode is pretty fucking badass and actually pretty damn strong if you go pure physical with power phials.
>>
Having trouble with dual Brachy G1 urgent.
Got the tip from here to use poison, so what's a good armor set with poison skills I can get before this quest?
>>
I'll never understand why newfags always gravitate to bad weapons like the Switch Axe, Gunlance and Bow.

Yes, they CAN be used well, but maybe 1% of players actually know how to while most just spam axe mode or actually fucking shell ever.
>>
>>256013486
T-there are people who use the gunlance and don't shell?

What the fuck?
>>
>>256012760
SnS is slow. If you want to go fast, you go HBG.
>>
>>256013674
Shelling is only ever useful against armormode Fatty. It's inferior in damage, kills sharpness and is incompatible with the comboing potential of the single best attack in the game - The upswing.
>>
>>256013474
Poison isn't particularly good against brachy. Med tolerance and med effect. A water weapon is a better choice, as it washes off the slime from his arms.

Remember to run/roll towards him when he jumps, and usually rolling towards him is a good choice if you're in front of him and he's about to smash you.
>>
>>256014128
Man if you don't know how to use a gunlance correctly don't even post about it. Just use a lance if you're too stupid to use a gunlance right.
>>
>>256014312
I know more about MH than you. It's actually a bit of a fail in terms of balancing. Shelling does explosive damage, I.E. it ignores modifiers and does the same damage against a weak point as armor.

Problem is, the Gunlance has fantastic reach, hits very fast and in a fairly wide arc, meaning you can nail the weak spots consistently for massive damage, far outdoing shelling. They should have given shelling to a weapon that mostly strikes legs, like SnS or DS.
>>
Introductory weapon guide for noobs

I've put in around 3k hours in MH games total. Might as well go full autist for a second. It's 5 in the morning anyways. Weapons good for beginners are marked with *

SnS:
+Fast, mobile
+Extremely balanced and flexible moveset
+Effective against just about any monster
- Relatively low damage without Bomb spam
- Requires excellent stamina management
- Poor reach, tails are your bane

Vets can often reach incredible speedruns with the humble SnS, but for beginners it's usually not a very good option

DS*
+Fast, not as mobile as SnS but still very agile
+Very high damage
+Excellent for status effect procs
+Lengthy combos can exploit any large opening, good for a party
- No defense aside from rolling
- Combos require commitment, lengthy backswing animations
- Very poor reach, not even a leap like SnS

Great in groups and solo play. Good way to learn to dodge properly and take advantage of i-frames.

GS*
+High damage
+Great against monsters with a single weak point
+Procs staggers fast
+ Exploits small openings very well
+Good reach
- Slow
- Requires perfect timing and positioning
- Slow

Might be hard for beginners, but is a good way to learn timings and how to exploit weak points. Plus, super satisfying.

LS*
+Easy to use, easy to learn
+Wide swings provide good horizontal reach
+Can take advantage of both small and large openings
- Requires constant aggression to keep spirit up
- Forethought required when planning combos
- Under optimal conditions, damage isn't as spectacular.

The notorious noob weapon, not as bad as its reputation claims. It has good reach and is quite good for fighting wyverns and elder dragons to break parts.

to be cont,

>>256013674
>>256014524
Shelling is mostly a combo reset. Their damage is usually less than stab, save for wide shelling. However, they do allow you to instantly reset your combo without a leap, changing the three-hit into a virtual infinite - at least until you run out of ammo.
>>
>>256014524
Sure ya do sport.

Mixing regular attacks with shelling allows you to get more attacks off faster. If you combo correctly, every time you shell is literally free damage.
>>
>>256014859
Except shelling doesn't let you initiate a combo with an upswing, and doesn't let you move through attacks like a dodge.

>>256014871
>I'm just going to keep embarrassing myself

You do know the upswing is almost 150% the damage of a shell/stab, right? On a proper modifier, that's three to four shells in a single hit. Six if you're not even using wide.
>>
>>255995651
>taking the slowest weapon against one of the fastest bosses
Your a scrub, thats all
>>
>>256015326
>trying to hunt g-rank great baggi with a gs
pls stay still
>>
>>256015491
>using gunlance
>wyvernfire
>dont fucking move
>dont you fucking move
>dont fucking do it
>MOTHERFUCKER
>>
>>256014859
Hammers
+Highest raw damage of the crowd
+Mobile
+Toolkit designed to not only take advantage of both small and large openings, but to create openings as well
+3 onward, impact damage triggers fatigue.
+Fun
-Short reach
-Combos can be challenging, require investment
-Fucks party members over

It has a simple skillset but is probably not the most noob friendly. It has fairly complex moves that require a lot of planning, as you can't roll out of a triple-pound or a superslam or a spin as easily as a whiffed GS slash.

HH
+3 onward, highest DPS potential weapon
+Long reach
+Powerful buffs for yourself and allies
+People will love you
-Clumsy moveset, especially in FU and before
- Slow
- Requires memorization
- Requires most planning out of any weapon
- Combat is a bit boring

Not a good choice for beginners, but the HH is extremely potent in the right hands. Watch some nip HH speedruns, they're ridiculous.

>>256015191
>Except shelling doesn't let you initiate a combo with an upswing,

No shit, but it's still decent damage, and you can lead that into a upstab-swing-upstab combo. Upstab deals more damage than regular stab but less than swing. Combined with shell, that's a bunch more damage than just jumping back and continuing to swing

>and doesn't let you move through attacks like a dodge.
No shit. And if you need to dodge you wouldn't be doing the shell infinite. Everything has a time and place, anon. Shells have a purpose, but it's not everywhere. You're a retard if you think they're pointless, though.
>>
I just got to high rank in the village and beat the Purple Ludroth. Thought I'd go over to port and give their missions a try.

I got my shit wrecked in my the Lagiacrus on the urgent quest to get to HR2. Are they much harder over there or something?

Also are there any cosmetic differences between low rank and high rank armour? I'm seeing it with the other Ludroth armour you can get but not the one in between.
>>
>>256014859
>+Effective against just about any monster

Shit against monsters with elevated weak points. Gypceros comes to mind.

>Vets can often reach incredible speedruns with the humble SnS, but for beginners it's usually not a very good option

Except survivability is rivaled only by that of the bow. You forgot to mention the double dodge, too.

>+Fast, not as mobile as SnS but still very agile

Actually more mobile with dash juice, especially when attacking.

>+Very high damage

Very LOW damage unless you hit the proper modifiers and use demon mode.

>- Combos require commitment, lengthy backswing animations

Not really, the best combos are the fast ones. Demon dance should be the only cumbersome combo used.

>+Great against monsters with a single weak point

I have no idea what you mean by this, but it's worth pointing out GS excels against enemies that are likely to turn towards you.

>+Wide swings provide good horizontal reach

Literally the only wide swing is part of the spirit combo, everyone knows its greatest boon is the massive vertical range.
>>
>>256015782
>Upstab deals more damage than regular stab but less than swing.

Nah man, guardstab is 18% while lowstab is 24%. At least it puts you into a block and was part of a hilariously awesome combo in MHFU which was later removed.
>>
>>256015806
Port quests are meant for multiplayer, which is why there are four times the items in the Port chests. Don't go there on your own unless you want to get good.
>>
Guild Sweetheart is best Sweetheart.
>>
>>256016343
He'll have to go there eventually. I've done a single player port-only run, it's not impossible. It just takes a while.

>>256016654
Bored me to tears. Give me someone refined, like that boozehound wyvernian in MH2.
>>
>>256016762
I'm not saying it's impossible, it's very possible, but you'll want to be more familiar with the game before you tackle it.
>>
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>>256006834
>Dying at Zinogre
How? I use full Rath Soul set and I've never carted to Stiggy.
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>>255995651
>Get to G rank
>Oh boy time for my trusty Jaggi and Baggi armor to make a comeback!
>Everyone belittles me for my armor
>tfw the ones who were just saying my armor was shit and I was a liability fainted over and over after I wasted all my goddamn lifepowder on them

Fashion > Function
>>
>>256016654
WHY ISN'T SHE BROWN?
>>
>>256017119
Isn't that dragon resistant though?

I'm not very good at monhun but stiggy is both strong AND fast, and I have trouble with it.
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>>256015806
Port monsters are tougher, have more health, and I think do more damage. Some G-Rank armors look different, but Low and High Rank looks the same.
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>>256017119
>Doing Stiggy
>He's charging up
>Manages to get off his dragonsplosion
>I get 1hit from 150 health
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>>256016343
>Start playing P3rd as my first MH game.
>Everything is in nipponese
>Figured I should just do quests in that giant building
>mfw I found out there are village quests only after reaching Jhen urgent.
>>
>>256018774
How the hell does that happen?
>>
>>256014859
>GS*
>+High damage
>+Great against monsters with a single weak point
>+Procs staggers fast
>+ Exploits small openings very well
>+Good reach
>- Slow
>- Requires perfect timing and positioning
>- Slow

>Slow twice
>Requires you to git good
Great sword is top top fucking tier and Lancebros have my back. Gunners are fine too!
>>
>>256008563
What does the Japanese in that image say?
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>>256017920
No, it's SHIT to dragon, it has -20!
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>>256018971
-30 dragon resistance
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>>256019260
Holy shit son, I guess his dragon attacks aren't the hardest thing to dodge but goddamn if it hits you once you're ded.
>>
>>256019392
No, I can tank 3 balls alright but the worst is the charge thunder. Still, he rarely manages to do that as I endlessly slash him with my trusty GS.
I haven't farmed Stiggy for a while though so I might be a bit rusty.
> I guess his dragon attacks aren't the hardest thing to dodge
You don't even need to dodge, all you have to do is walk away.
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>>256008563
>over the years hear all this shit about underwater combat
>finally get 3U
>it's really not that horrible
>I don't even use the auto-cam
Sure, it's got the foreseeable irritations of slower movement, vertical dodging and monsters being above/below you, but I don't have any problem with it and I can hit whatever part of the monsty I want.
>>
>>256019902
People get angry over underwater combat because they forget to block and want to dodge all attacks all the time.
My only complain about underwater combat is Lagi in the flooded forest, holy shit who thought that was a good idea?
>>
>>256020172
Yeah but you can't block with some weapons.
>>
>>256020398
And those weapons are not underwater combat safe.
>>
>>256020562
Which should not be a thing that's happening at all because all weapons need to be useful in all scenarios unless it's the bow.
>>
>>256020773
And all weapons are useful in all scenarios, some are just better in some scenarios than others and that applies to every single hunt in every map.
>>
>>256021117
But you implied that there are weapons that get completely fucked over when underwater.
>>
>>256021117
Bullshit, every weapon can effectively handle every monster in the franchise.

Underwater simply made several weapons objectively superior. Not just the blockers either, SnS is easily one of the worst.
>>
>>256021256
I said they weren't underwater safe the same way a GS wasn't such a good idea to hunt a Barioth in Tri.
I still did it though but I had to use dash juice.
>>256021257
I never said some weapons were unable to hunt monsters, I just said some are underwater combat safe which is true.
>>
>>256019194
Brazil.
>>
I too was like you and got wrecked by great jaggi.

Then I got good and managed to kill him in under five minutes without taking damage.
>>
>>256021580
Post Rathian ecchi.
>>
>>256011732
I had giggi roar literally 7 times in a row
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>>256021618
Oh man, I want to rape the Rathian.
>>256021580
Try 20 seconds next time, faggot. Also I called you a faggot as an insult, not a friendly way. I hate you.
>>
>>256021705
>Tfw HG earplugs
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>>256021618
>>>/d/
>decide to dig up some guild sweetheart ecchi
>go to the rule34 website
>no images found
brb going into a draw thread.
>>
>>256012272
Why does everyone have to compare mobas to rts. Mobas are team games that focus on coordination, unlike rts that focus on individual mastery and micro. That's like saying football is casual compared to playing the piano.
>>
>>256021853
That's because you are retarded and a very, very bad tripfag.
>>
>>255995651

Jesus christ I haven't even played the game much and MH3U is my first game and I had barely any trouble with Great Jaggi, I think you need to git gud.

If he's too fast then use a fucking different weapon, greatsword is shit because you move way too slow with it and same with lance & gunlance.
>>
I want to get into Monster Hunter, but I've only got a 3DS. Is the 3DS version of MH3U any good?
I'm eventually going to get a Wii U anyway, so I might as well do it now if the Wii U version of Monster Hunter is superior.
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>>256021707
>I called you a faggot as an insult, not a friendly way.
That made me laugh so hard.

But, I shall elaborate. Under five minutes with the basic setup when I started a new game in MH3U.

However, I am pretty sure I can one-shot the great jaggi with the weapons I managed to get in MH3 for the wii.
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Guys how hard is Baleful Gigginox? I fucking hated fighting normal Gigginox and the thought of fighting one that does even more damage+has more health terrifies me
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>Used to hate the Gunlance because it felt awkward so I didn't upgrade it much
>Decide to give it a chance one day
>Kill a Great Jaggi faster than I did using a GS, it couldn't even start retreating

Gunlance is sex.
>>
>>256022362
Easier. Laziest subspecies by far.

>>256022437
Quit comparing to great jaggi, anything can kill it in under 30 seconds.
>>
>>256022518
Okay.

I fucking annihilated a high rank Qurupeco with the Rathian Gunlance faster than the Ceadeus GS or Poison GS.
>>
>>256022160

I got MH3U on 3DS as my first MH game and I'm liking it so far, I don't even have a circle pad pro because you don't need it for small monsters and for large monsters (i.e bosses) there's a perfectly fine lock-on function. It can get annoying not having a 2nd analog stick for the camera, and if you do want it then you need an extra accessory for the 3DS, but I'm managing pretty well personally. So far I've found that the action is really not so intense that you need to have precise camera control at all times although that could possibly change as things get harder.

If you know you're going to get a Wii U then it might be better but I like having my games portable and I think it's a suitable game for that.
>>
>>256022224
I can kill him in 30 seconds with a buster sword, you are full of shit, lie a lot and are a scrub at monhun.
>>
>>256022670

Forgot to mention that if you don't have a circle pad pro for a 2nd analog stick you can easily have a large camera control panel on the touch screen and it's not too hard to drag it around if you need to move the camera yourself instead of relying on shifting the camera behind you constantly, which is still smart but sometimes you just need to move the camera yourself.
>>
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>>256022660
>>
>>256022798
https://www.youtube.com/watch?v=W9HkhD4SHAY
>>
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>>256022976
Why DS has so shitty weapon pool at G-rank? It is absolutely pathetic. Speaking of 3U
>>
>>255995651
Basically run and hit the monster, then when the monster dodges you or runs off to attack you from a better angle, you sheathe your weapon and run after that bitch. The run-hit strat is best strat
>>
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>>256021705
>>
>>256017401
Fuck yeah, Jaggi 4 lyfe.
>>
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Which platforms is MH4U gonna come out on?
>>
>>256024627
3DS exclusive.
>>
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>>256024698
Oh god dammit.
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>>256024851
Please understand.
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>>256024698
not buying a handheld to play MonHun...
I want to fight monsters on a big screen, wired online and 2 proper joysticks
>>
>>256024627
is that a metagross above kayayak?
>>
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>>256022976
>Switchaxe
>Not one of the highest end damages
>>
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>>256025219
Deal with it faggot. Even Capcom see's sales on the 3DS than the Wii U. You won't be missed.
>>
>>256024851
There was not a single moment in time when we didn't know this. You only have yourself to blame.

>>256025219
Then you're not a real fan, I guess. I jumped from Sony to Nintendo for MH. I would play MH4 if it was on the 3DO.
>>
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>>256025218
I guess i'll be playing 3U for eternity then.
>>
>>256025457
I just got MH3U in june and it was my first game. I just recently started paying attention to everything happening online.
>>
>>256023239
because Slime is the only one you need ;)
>>
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>>255995651
>getting stuck on Great Jaggi

ARE YOU RETARDED?
>>
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What's more important to you guys? Being fabulous as fuck or being all powerful? I always go full style, skills are a bonus.
>>
>>256011645
>wanting to speedrun gigginox
>>
Monster Hunter's combat can be fun, if you're put the time in to learn it. But an important distinction that needs to be made is that while it can be fun, it certainly isn't /good/.

It's slow, clunky, and everything is bogged down by un-cancelable animations; While it makes sense that you can't cancel a Great Sword attack mid-swing, why can't you cancel the second strike of a Dual Blades attack? Why can't you cancel drinking a potion? Why does your character have to go through this length "getting up" animation - during which they stand perfectly still - whenever they get knocked over, instead of being able to scramble or roll away? The game is rigid and combat doesn't really have any flow.

Of course when you do get good at working within the game's frustrating ruleset, it's a lot of fun. But getting to grips with shit mechanics doesn't make them any less shit, and a lot of the ravenous MH fanbase seems to gloss over these flaws all too easily because "you fight dragons and shit so epic". They're there, and anyone considering buying the game should really know what they're getting into. It's a game that is often fun not because of how it's made, but in spite of how it's made.
>>
>>256026013
Both, I look for armor that looks cool, then gauge the usefulness of the skills. I have not mode anything that looks like shit just for the skills.
>>
>>256026206
If you could cancel everything, there wouldn't be any challenge.
>>
>>256026228
I found an armor combination that was basically the ultimate armor skill wise, but it was like a huge collaboration of clashing and shitty looking armor.
>>
>>256006834
Why would you want stiggy armor

Shit sucks
>>
>>256026206
>why can't you cancel the second strike of a Dual Blades attack?
Because you're supposed to commit to certain attacks, even with the DS.
>Why can't you cancel drinking a potion?
So that you cant chug potions for free
>Why does your character have to go through this length "getting up" animation - during which they stand perfectly still - whenever they get knocked over, instead of being able to scramble or roll away?
As punishment for your fuckup.

Do you understand how this game works?
This isnt some braindead Diablo shit.
>>
>>255996168
the 1st game is the best. (PS2)
the sequel (PS2) is man mode
everything after is toned down shit.
>>
>>256026206

If you could cancel everything there would be barely any consequences if you try to sharpen your weapon right in a monster's face like a dumbass, you need to think about what you're doing at least a little bit.
>>
>>256026764

it was toned down for a reason, having retarded hitboxes on everything was and is stupid.
>>
>>256026921
Okay how do I stop this Uragaan faggot from rolling around all day?
>>
>>256026921
Hitboxes weren't toned down for MHFU. MHFU was casualized in other ways.
>>
>>256026641
excuses/10
>>
>>256027251
Did not mean to quote.
>>
http://monsterhunterdos.weebly.com/mhdos-alternative.html
Play the definitive version of MH. You will not survive unless you are a true master.
>>
>>256027251
Traps
>>
>>256027498
Beaten it several times. The only thing I can't handle are the HR elder dragons, because their HP is huge or they're just too fucking hard.

People don't know that Yama Tsukami used to be the hardest monster in the franchise. I've soloed Twin Terrors, but Yama kills me in under a minute.
>>
>>256026815
>>256026314

If the "challenge" comes from arbitrary shit like "This monster has knocked me over, I now lose control for a number of seconds while my character lazily climbs to his feet while the 30-foot dragon charges at him", then it's not satisfying challenge. Of course not getting knocked over in the first place is fairly satisfying, but we're still talking about avoiding crappy mechanics.

>>256026641
>Because you're supposed to commit to certain attacks

Why? If "realism" is the go-to excsue for why the GS is slow (see: every MH complaint thread ever) then why are other blatantly non-realistic restrictions handwaved away? Why does the game need to manufacture challenge by arbitrarily limiting me?

This is my whole point: A lot of the "challenge" in Monster Hunter comes from the extremely restrictive and unintuitive framework upon which the combat is built. You can git gud and have fun with it, but it's not well made in any imaginable sense.
>>
>>256027614
I don't think a cute boy would do anything anon
>>
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>that feel when soloing black diablos because friends are too busy to play
>>
>>256027643
Stupid AND stubborn. What a terrible combination.

MH combat system is fucking perfect, and you're just complaining about getting punished when there are several ways to avoid that. People use Heroics FFS and master multiple weapons, are you telling me your casual ass can't handle the normal gameplay?
>>
>>256027643
>Why?
Why not?
It punishes you for bad play and forces you to play better.
Play smarter. Take every action into consideration. Observe the monsters. Watch your positioning.
Remove the things you mentioned and suddenly those things dont matter as much and the game suffers from that.

Thats great and there's not one bad thing about this, even if you repeat yourself over and over.

If you dont like it go play some trash like God of War. I dont see why the game needs to be watered down because of people like you who obviously dont like it.
>>
>>256027643
So you don't think you should be punished for your mistakes? Good to know.

Your character doesn't lazily get up. I don't think you'd be jumping to your feet in second after flying in the air from a heavy impact of a giant monster.
>>
Guys, how do I git gud at this game? I own the 3ds version and I've killed the Great Jaggi, but I can't, for the life of me, figure out how to proceed. Fighting the great jaggi with my great sword really fucks me up and i end up using like, 3 potions to kill him. Where do I go from here?
>>
>>256027696
>Not using traps as bait for every monster
GIT GUD
>>
>>256027643
>If the "challenge" comes from arbitrary shit like "This monster has knocked me over, I now lose control for a number of seconds while my character lazily climbs to his feet while the 30-foot dragon charges at him", then it's not satisfying challenge. Of course not getting knocked over in the first place is fairly satisfying, but we're still talking about avoiding crappy mechanics.

While I can at least partially agree that the animation for getting back up takes too long you usually get knocked over because you made an attack at the wrong time or you didn't get out of the way properly, also if you find that knockdowns are such a huge problem there are food skills to remedy that a bit.

>Why? If "realism" is the go-to excsue for why the GS is slow (see: every MH complaint thread ever) then why are other blatantly non-realistic restrictions handwaved away? Why does the game need to manufacture challenge by arbitrarily limiting me?

Because that makes it more balanced, and I don't see how making you commit to a huge attack with your massive sword is arbitrary, you shouldn't be able to just roll out of everything because that would be stupid.

>>256027903

I don't think it's perfect, the controls and animations could be less clunky in my experience but it's still a good system.
>>
>>256028250
If you have to ask, you will never be good.

Keep struggling, be stubborn and you will become better automatically. The game does not suffer casuals.
>>
>>256028340
Wow, not even a tip? Thanks bro
>>
>>256027643
>I now lose control for a number of seconds while my character lazily climbs to his feet while the 30-foot dragon charges at him", then it's not satisfying challenge.
Then get rock steady you fucking faggot and Rising High you god damn casual.
>>
File: my body wasn't ready ironman.gif (1000 KB, 500x281) Image search: [Google]
my body wasn't ready ironman.gif
1000 KB, 500x281
>Seen people online playing monster hunter
>I really like big detailed monsters so I get 3U
>Really horrible at it, but I'm still enjoying it so I keep playing through the deaths
>Through sheer will and determination, actually make it quite a few battles into the game
>mfw Qurupeco calls in reinforcements
>and a great Jaggi arrives
>>
>>256028340
Humanities core values everybody
>>
>>256025219

>not having a 3DS
>in 2015
>>
>>256027643
MH just wasn't designed with the player not getting hit in mind. You'll have to accept that or go play Dark Souls or something.
>>
>>256028298
>I don't think it's perfect, the controls and animations could be less clunky in my experience but it's still a good system.

Quit being a moron. The controls and are objectively perfect, and it can be proven.

Didn't you see the part about Heroics? If the controls were not 100% responsive, such a feat would not even be possible.
>>
Do monster's heal when they run away to rest?
>>
>>256028553

Yeah but not majorly.
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