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Lets talk about how weapon reloads are IN GAMES how firearms
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Lets talk about

how weapon reloads are IN GAMES
how firearms are realistic/unrealistic IN GAMES
weapon TECHNOLOGY IN GAMES
and about more things relating to firearms and other weapons IN GAMES

whiny shitposter wannabe mods not welcome
>>
i like how in soldier of fortune 2 when you shoot a guy in the face with a shotty he has no face
>>
>character viewmodel pumps shotgun every time you take it out
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>arrows do more damage than bolts
uninstall.exe
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>>255217349
>fire an MG for a good while
>look down and there's a big ass pile of empty casings
TECHNOLOGY
>>
>>255217136
I really wanna know why these threads keep getting deleted but one that consists almost solely of anime and spoonfeeding remains
>>
>>255218015
because you touch yourself to underage girls on sadpanda
>>
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>>255218015
janitor is an asshurt little faggot

>>255217136
Will Rockstar ever use the Max Payne 3 shooting assets for another full shooter?

How much was brought into GTA V?
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post your favorite gunz to use in VIDEOGAMES lads
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>>255218378
or really any other designated bullet hose
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>>255217370
Longbowmen in Civ 5 are fucking great.

>>255218015
Probably because the Janitor hates guns IRL and is letting his feelings get in the way of what he's supposed to be doing. There are tons of "AYYY LMAO" and other tertiary threads on the front page that with100+ posts.
>>
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>>255218275
not much into GTA V other than the guns looking a lot better than GTA IV
>>
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>>255217136
I don't fucking get these mods trying to push containment boards.

>Post vidya guns thread
>LOOOOOL GO TO >>>/k/

I mean you don't see someone make a vidya music thread on /mu/ and see
>LOOOOL GO TO >>>/v/

Why can't we make the LOLfags go to >>>/co/ if that's the case?

REMEMBER KIDS, EXCEPT THE STATUS QUO AND NEVER QUESTION ANYTHING

>HE DOES IT FOR FREE
>>
>>255218378
I actually prefer this to the M4 in CSGO in most cases. I'd rather have the FAMAS to save money, or the AUG for its superior power and accuracy if I can afford it. Lets me stock up on more grenades.
>>
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>>255219516
he probably watched some shit about how gun owners are babykilling racists on MSNBC and now he feels the need to SJW all over the internet
>>255217443
>more games taking out the weapon wheel
>they still don't model guns on the characters to make up for the loss
>>
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Weapons?

I like weapons.
>>
>>255219765
It's hard to make a weapon wheel with only two weapons.

;_;
>>
I really wish GTA V had a damage engine like max payne, or at least like IV/Red Dead. I can't believe we've gone back to no bodypart-specific damage reactions (limping after shot in the leg ect) in this day and age
>>
>>255220183
they had to cut and squeeze a ton of stuff to get that game on last gen's consoles

le gold face shitpostman.png
>>
>>255220390
I know WHY they did it, but I don't find it a fair trade. Gunplay in GTA is so important, and it was severely lackluster in that game.
>>
>>255220526
I liked the sniper rifles and shotguns in IV but other than that the series didn't have a lot going for it gunplay wise

there just needs to be more GTA clones again, that way we might have one a lot more focused on better shooting

I still want a proper modern True Crime with handcuffs and arresting
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>>255220183
>You'll never play a game where shooting someone in the neck causes them to collapse and writhe violently on the ground while they grasp at their neck in a vain attempt to stop the bleeding as they wheeze and gurgle their last breaths.
>>
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>>255220183
>>255220526
This so much..Basically a lot of the fun I had in RDR was when i shot some fella in both legs and execute him when he was on his knees, or see that flower that forms on their head when you head shot them, on 5 it's so vague and unrealistic it hurts.
One of the numerous things that made GTA 5 a shit empty game
>>
>>255220816
yeah I used IV but really the focus was on Red Dead, say what you want about the mission quality, but the gunplay was excellent. Max Payne's was even better, but less suited for open world play
>>
>>255220956
Soldier of Fortune.

It should be a requirement to play that game in vidya violence threads, as well.
>>
>>255217573
I remember some NPCs in the singlerplayer of MW2 would leave magazines on the ground after reloading
>>
>>255220956
>no kneecapping people and hearing them welp loudly as they dynamically fall to the floor
>no gutshots that kill people in one hit but only after the person screams in agony for hours (2-3 minutes real time)
>no dynamic mid-dialogue change when you shoot someone mid speech
>no dynamic injuries on enemies that you wound earlier in the game

it's like we haven't even made any real technological progress
>>
>>255220183

>Ammo counter starts at 30/90
>reload with 3 bullets let
>31/63
>>
>>255221380
You forgot,
>no death rattle
>>
>>255220998
Red Dead was cool but it still felt really bad that shooting was either super easy in the late game with the repeater pistol or double action if you had autoaim on or sufferingly bad with freeaiming on horseback

has anyone tried playing it with one of those KBM adapters?
>>
>>255219765
that was one thing I really liked about ME, how weapons would fold into a compact carry friendly state when you holstered them
>>
>>255220183

Speaking of Max Payne, I loved the first two games (even though I barely finished them as a kid). Is the third one worth my time? I was a big fan of all their trailers for Gun/Damage TECHNOLOGY. Like they'll go as far as show you that you shot someone right in the eye and whatnot.
>>
>turok 2
>all those death animations for specific weapons
>on n64

I will never buy the "its because of consoles" argument because TECHNOLOGY can be found all over the place in older games. What is it about consoles that make devs not care about fun shit
>>
>>255221726
I kept it in free aim, as for aiming on horseback its supposed to be difficult. I admit it's annoying and kb&m would help but you're def talking more about the limits of controllers than the flaws of the shooting system.
>>
>>255221619
red orchestra 2 is decent about that
>>255221790
the gunplay is better than ever, just consider the story on par with the stories of Nintendo characters in Super Smash Brothers

it's more like "the character Max Payne in [enter game name here" than part of his story
>>
>>255221283

SOF is a must-play for vidya gore enthusiasts.

It was fun neck-slashing everyone. How's SOF though? I never got to play it.

>>255221991

I'll look into getting me a copy sometime
>>
>>255221790
if you like technology then I'd definitely suggest it for you. It has a ton of it. If you're a huge purist you might get turned off by the changes, and there are some unskippable cutscenes (that are turned off once you beat the game and skippable once you've seen them the first time in a playthrough) though so be ready for that. luckily they are very good cutscenes.
>>
>>255221983
yeah but that still really hurts the game when it's supposed to be a western, it sucks to try to get into the role as a cowboy gunslinger and have those two weak options

shotguns on horseback were the way to go if the situation permitted
>>
>>255222192
Yeah using your bullet time on horseback is basically manditory or gitting gud. The fact that the game would be perfect on pc kinda goes without saying though.
>>
>>255221790
the hard mode was painstaking for me and I play a lot of shooters, there's a lot of parts that will really frustrate you like forced boss fights, awkward level design, and a couple QTEs but as third-person shooters go it is certainly on the top 10 gameplay wise
>>
>>255222402
I know what you mean. That fucking exploding hotel rooftop wasn't even fun.
>>
>>255222402
>>255222559
also: the boss section of the prison level was annoying as fuck
>>
Speaking of weapon gripes, Wolfenstein TNO had disappointed me with how weak their shotguns sounded like (and most of the weapons in general).

A-at least the Auto Shotgun packs a mean punch and pulled me through the first giant robot part (alternated with it and the LKW, man that gun's disappointing as fuck too).

>>255222402

I gotta look into that sometime. Sounds good despite its problems.
>>
I played GTA IV for hundreds on 360 of hours and was so hyped for RDR that I 100% completed it a few weeks
the game felt so empty to me after that that I never desire to 100% a game again

The multiplayer freeroam wasn't as good as IV's IMO because it felt like you didn't have the same freedom, that fucking coop mission at that mexican fort on the hardest difficulty almost made up for it though, the multiplayer should have just been based around those

GTA V online just feels like the worst parts of both ;(
>>
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What games have shotguns that make your dick feel huge?
>>
>>255223185
Dinner Bell in New Vegas.
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>>255222693
if you mean this one then I totally agree, realizing that you have to shootout the ceiling showed how cliche and forced that whole fight really was

one of other worst parts was on the boat where you have to go upstairs on the outer part and you can hardly do it on hard with all the people headshotting you as soon as you try to advance
>>
>>255223185
Tom Clancy games
doom
>>
What's the name of that one HL2 mod that is essentially /k/ porn?
>>
>>255218275
They started making GTAV right after IV. Hope for next installment remains
>>
>>255223185
Doom
>>
>>255223185
>>255223268
just do a shotgun only run in NV where you work your way up each shotgun in the game

the different shell types available and perks make it totally viable

I played the entire endgame only using the lever-action my first time because I loved it so much
>>
>>255223185

Doom, Serious Sam, FEAR. Also Douk Forever had a meaty-ass shotgun.
>>
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>>255223185
FEAR
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>>255223615
I can't help but do that with every playthrough.
"And Stay Back" and "Shotgun Surgeon" perks are just too fun.
>>
>>255223295
oh fuck you're giving me flashbacks. I beat it on the hardest difficulty, but yeah that boat section was bullshit.
airport was fun though
>>
New York Minute on the hardest difficultly is bullshit, the fucking fag last boss with his random grenades turned me off

>dat TEARS in the airport tho
>>
>>255223185
Killing Floor.
>>
>>255223887
one of the good things is that a lot of the crazy difficulty makes you realize "Yeah, I would totally have been shot to death if I did that in real life"

that hit me hard in the cubical area
>>
does anybody think media will actually have some solid grounds for campaigning against violent video games when realistic wounding is more common? i think wounding should only be realistic as far as providing a tactical advantage: shoot someone in leg, they go down, they can still use arms, maybe their team can drag them away. things like that. shooting faces and necks can be fun but isnt really super important to the game overall. nobody wants to shoot a face off irl, except psychopaths. soldiers dont shoot to maim. kill the enemy and move on, thats the point of armed combat. thoughts?
>>
>>255225250
I know the airport is the "best" level, but the office/cubical area is my favorite. I get a boner for minute distruction.
yes I'm a huge red faction guerilla fan
>>
>>255217136
>ctrl-f
>no receiver
>>
>>255225379
"only psycopaths watch saw"

Don't give me that "but you're doing it" shit. No anon, sometimes it's just enjoyable to kill a bitch, it's a healthy primal instinct not related to mental instability.

Corrolation/causation ect ect ect.
>>
>>255225379
>kill the enemy and move on
that would still be the focus of people in games unless you go out of your way

shooting people in games will always be less heinous than shooting people in real life

non-comedians shouldn't decide what comedians can and cannot say, non-devs/gamers shouldn't decide what games can and cannot feature
>>
>>255223768

this is art. this is beauty. this is perfection.

fear has some issues but all of them are made up for the first moment when you cut a guy in half with your shotgun and watch as the stray bullets kick up dust and paper while the upper half slams facefirst into a wall
>>
>>255225431

How was RF Guerilla?

Speaking of satisfying-as-fuck weapons (and cool weapon reloads), Red Faction 1 had cool ones for the Rocket Launcher, the big missile launcher make of FUCK YOU, and the Railgun.

Holy shit that Railgun gives me boners.
>>
>>255225379
>soldiers dont shoot to maim.

Soldiers shoot to main all the time.
If by maiming one guy you can coax his buddies out to try and help him and by doing so expose themselves to fire.
EZ kills
>>
>>255221380
>GTA4
>shoot some one in legs or gut and they'll writhe around for awhile, try to crawl

>GTA5
>shoot some one in the leg
>they fall over and get right back up and runaway in about 3 seconds
bugged the fuck out of me, why even give me a gas can item if i can't pour it over a wounded enemy
>>
>>255225826
compared to
>watch dogs
>shoot enemy in hand while their hands are in the air
>they die
>>
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>>255225826
>no lasso equivalent to put people on the traintracks in multiplayer
>>
>>255225826
we can hope for mods right anon ?
>>
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>>255225678
I don't care if it means I have bad taste, I don't care about its flaws, Fear is my favorite game.
>>
>>255225826
Pissed me off too

>RDR
>kneecapped enemies will limp away or try and return fire from the ground
>people who've taken a hit to the gut will crawl away while bleeding out

>GTA V
>shoot someone anywhere
>they fall over maybe wriggle around for a couple of seconds then die
>very occasionally return fire while wounded

Why Rockstar
>>
>>255221790
The story pretty much gets in the way of the fun because there are some unskippable cutscenes, but there´s some great TECHNOLOGY, shooting is great and it´s a great game overall, there are good chances you´ll like it
>>
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>>255223768
that fucking shotgun
>shoot a guy in the foot
>blows his feet out from under him causing him to frontflip

>that odd occasion where a shotgun blat would just turn the dude into a red mist
>>
>>255225740
RF Guerilla was super fun, I'd suggest it if you like unlimited destruction. Not perfect of course, but best pure sandbox I'd played in a long time.

dunno, breaking shit really just appeals to me for some reason. Still a kid in an adult body I guess.
>>
>>255226040
regretfully the GTA IV mods were only skin deep as they only added textures and moved around assets that were already in the game

GTA V was even more console focused as it had to be reshaped so much to even run on ps3/360

I'm not holding my breath on GTA V being very modable
>>
>>255226141
Probably because GTAV has more shit going on at once so in order to keep the game running as smooth as it can they kill off redundant AI's faster.
>>
>>255226286
>GTA IV mods only skin deep
Are you even fucking trying?
https://www.youtube.com/watch?v=PYbZBeh3uGM
>>
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>>255226240

I have more FEAR webms/gifs than I have images of any other game
>>
>>255225663
im just saying, people who are anti-game violence would have a much stronger case. your argument works quite well against it.

>>255225754
theres a significant tactical advantage to that other than maiming, thats the part im saying could be used in games effectively. but in general, its not the best way to conduct business, in the middle of combat it must be harder to decide hey that guy has a gun, let me aim at his leg. you aim for the largest part you an see to give you the best chance, except for snipers i guess
>>
>>255226541
people can say whatever the hell they want. They're wrong, and until I hear a decent argument stating otherwise they can be annoyed at my gaming as much as they want. If they try to get in the way in any real manner though, they're going to face a wall of logic.
>>
>>255226083
Just played it a couple days ago for the first time

I fucking loved the whole gunplay, using reflex mode while blowing everyone away with a shotgun was a great feel
>>
>>255226541
it's standard to aim for the crotch/ass area because it's much less likely that that area isn't armored

also thigh shots are way more lethal than arm shots
>>
>>255226747
>they're going to face a wall of logic.
>implying they won't just block their ears and shout louder
>>
>>255226796
I played it first time years and years ago, back when the online multiplayer was still alive. no game came so naturally to me as that one does. I do want to mod my copy though because I can beat it hardest difficulty with my eyes closed.
>>
>>255226887
more likely*
>>
>>255226497
>not showing any of the inside gaming mod videos
>>
>>255226895
luckily we have some decent court decisions leaning towards our side.
>>
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>>255226887
>also thigh shots are way more lethal than arm shots

>band of borthers thigh shot scene
>black hawk down thigh shot \

humans bodies fucking suck dick, augments when
>>
>>255227054
Just posted the first video that showed up.
Not my fault that screaming autists are more popular.
>>
>>255226887
most soldiers capable of aiming that fine (snipers/sf) have easy access to AP ammo anyway so i dont think thats an issue. torso/head are usually the most exposed, even shitty soldiers know to shoot somewhat from cover if possible
>>
>>255227224
still that doesn't mean soldiers are only going to shoot at torsos because they are telling themselves "gee I better not hit anywhere else or people will think I'm a psychopath"
>>
>>255227170
you seem like a chill individual anon. I really wish you wouldn't namefag though. I'm going to filter you, but I'd like you to know that you could easily be a positive contribution to /v/.
>>
>>255226529
requesting that one of the one who uses reflex and kills a bunch of dudes, then it´s shown at full speed
>>
>>255227170
Human bodies are pretty fucking hardcore all things considered.
I mean let's break down what a gun is.
It's a machine that launches a piece of metal at extreme speeds, the metal is designed to tumble upon penetration so as to displace muscle, innards and break bones more effectively. Some guns shoot these pieces of metal really damned fast, effectively shredding the target.

The human body is so goddamned tough that we had to design a machine that rips it apart to kill it.
>>
>>255227170
that scene were John T. Julian gets shot in the neck from a mg, i've never been so unsettled
>>
>>255223185
GTA IV+Expansions. Quake.
>>
>>255223768
Why was the shotgun in FEAR 2 so bad?
>>
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>>255227813
>GTA IV deathmatch lobby
>convince everyone to make the game melee only
>run to the nearest police car and grab the shotgun
>>
>>255228173

Yeah, that sucked that the Shotgun was slow and not viable, while the Auto-Shottie was better but sounded weak.

The new penetrator/laser gun and the whole EPA sequence though. Damn.
>>
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>>255228208
You bastard.
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>>255228208
you smart mutherfucker
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>>255228208
>>
>>255228285
>>255228173
How is FEAR 2 compared to the first one?
>>
God damnit I can't wait to get some new Kepler gfx cards and reinstall that game and totally max it the fuck out.
>>
>>255228497
Inferior.
Still one of the best console shooters ever made though
>>
>>255228497
nowhere near as good
>>
>>255228432
id punch my fucking monitor so hard if that happened to me.
>>
>>255228497

I finished it long ago. It's okay for me. Way better than what people say about it. And Bucket's HUD is sexy.

Some of the weapons aren't as good as FEAR's, but at least the Penetrator/Laser/EPA section/Particle Cannon is great.
>>
>>255227648
yeah but you forget that animals can tear us apart without guns
>>
>>255228497
/v/ likes to disassociate the sequels, they weren't very good.

FEAR 2 has a stupid plot with underpowered weapons, a horrendous HUD, forced setpieces and 2SPOOKY moments, characters you don't give a shit about, and a laughable ending.

3 was just a generic action game with co-op and XP BONUSES. It at least had more to do with FEAR than 2 did though, and it brought back the powerful weapons at least.

Both inferior, but I think FEAR 3 was okay if you don't look at it as a FEAR game. FEAR 2 was just bad throughout.
>>
>>255228432
I've never played Xcom before. Why do they shoot their own party members when they panic?
>>
>>255228895
because xcom is designed to give you aneurisms
>>
>>255228895
Because they flip the fuck out and shoot a random moving thing.
>>
>>255228767
Key word being 'tear'.
Takes some serious fuckery to kill a human.
>>
>>255228432
GOD this makes me mad and it's not even the worst I have seen or experienced.
Glad EW reduced the chances of your dudes shooting each other when they panicked.
>>
>arma
>called a milsim
>doesnt simulate weapons realistically in any way

Milsim my fucking ass.
>>
>>255229468
II is decent compared to a lot of games

III has great bullet physics
>>
>>255229634
No, it really isnt. It has magazines as items and a slighter better than average attachment system and thats literally all it has going for it.

Hell even with every mod you could get your hands on it wouldnt be a mil sim.
>>
>>255230447
it's still a good milsim even without being a weaponsim

your firearm doesn't even matter that much in major military use anyway, as long as you have the right class for the job
>>
>>255230738
>its still a good milsim even without it being a milsim
This is what you just said
>>
>>255220956

Goldeneye 64. It's one of the animations.

Oh, and while we're on the subject: goldeneye.neocities.org
>>
>>255229468
The only reason arma is called a mil sim is because its the closest thing to a mil sim we have

pretty shitty logic but its true
>>
>>255231120
and then I explained how the military isn't all about individual weapons
>>
>>255220956
Turok
>>
>>255231340
>mil sim isnt about simulating anything military
Oh you made yourself clear
>>
>>255231631
>the military only does gun shoot
I'm not even that guy, but stop being dumb.
>>
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>>255218275
Okay, I don't know shit about Glocks. Do they have a tendency to explode when firing or something?
>>
>>255232816
it's more of a meme than anything, glocks are known to be really high quality and versatile

they are ugly as hell though IMO
>>
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>>255223185
The quad-barrel shotgun in Bulletstorm that you can shoot all 4 barrels at once. Fuck I loved that game
>>
>>255233094
I loved the glock in Half Life 1.
>>
>>255220956
Perfect Dark and Goldeneye both did this.
>>
>>255232816
Certain Glock models were created without testing anything other than standard factory rounds. When people tried home-loaded rounds or specialty variants, the glocks would explosively fail, leading to the glocknade joke.
>>
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>>255217136
>weapon reloads

>weapons to not reload, can be continuously fired as long as you keep replenishing ammo
>weapon reloads, can be interrupted any time by firing the weapon
>weapon reloads, you are locked out of firing but can break lock by weapon switching/throwing grenades or other actions
>weapon reloads, you are locked reloading the weapon and nothing else until it is finished

Pick your favorites.
>>
>>255236789
interruptible
>>
>>255236789
>weapon reloads, can be interrupted any time by firing the weapon
This.
>>
>>255236789
How about
>weapons you can reload whilst using another weapon
That shit is the true master race.
>>
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>>255217136
>reloading revolvers in video games
>>
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>>255220956

Not much bleeding, but the animation is there.
>>
Killing Floor 2's reload animations are supposed to be mocapped by someone who is amazingly good at speed reloading and will run at 244 FPS.
>>
>>255238518

Goddamnit I wish that game had some kind of release date already.
>>
>>255238518
It's missing the charging handle. Get your shit together tripwire
>>
>>255238370

This is still the best FPS imo.
>>
>>255238810
also In Country: Vietnam
>>
>>255238810
Same. I heard it is aimed to come out around fall this year, as the only real thing left to do is a couple sounds and some bigfixing.
>>
>>255238938
It's funny because the main dev of Tripwire owns a real SCAR and used it a lot to get a good look and feel for it in game.
>>
>>255238370
Perfect dark has the same thing with more blood if I recall correctly. God I love Perfect Dark.
>>
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>>255238974

I definitely think it's the second best console FPS even to this day. First best being Perfect Dark. The best FPS outside of consoles is Quake 3 Arena.
>>
>>255239596
It's amazing how good the level design is in PD and Goldeneye. It's comparable to Thief and Ultima Underworld which probably have the best level design of any First Person game.
>>
>>255217136
>no slings in all of Brazil
>The concept of being able to hold a long gun with no hands has not crossed anyone's mind in the entire country
pissed me off to no end
>>
>>255238370

>Enemies react accordingly to different hitboxes on their body

This is more TECHNOLOGY-tier than ragdolls, in my opinion.
>>
>>255238938
you realize the charging handle can be swapped left or right.
>>
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>>255236789
>Weapon reloads, as long as you have one round in the chamber, you can fire that one round mid reload.
>>
>>255240189
>moving the charging handle to the side that would be most disadvantageous.
but why
>>
>>255240019

Well, I personally thought PD's level design was weaker than Goldeneye's, but from a gameplay perspective it was an improvement in nearly every way.
>>
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>>255240194
what is GRAW 2
>>
>>255226541
It's strange how violent crime has been going down, but studies have shown that being exposed to violent media does increase agression. There doesn't appear to be a study (at least not one I can access online) that really resoves this contridiction.
>>
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>>255240332
fuck if I know
>>
>>255240354
PD's level design was more uneven but when they were firing on all cylinders they were some of the best of all time. The first three levels, the Carrington Institute (both hub and invasion), Air Force One (both infiltration and the mission on the plane), Villa. So many great levels, just a pity about some of the weaker ones like Pelagiac, Skedar Ruins and that one in the huge wasteland after crashing the plane.
>>
>>255240437

Being exposed to violent media increases aggression like sports, because it fires up the portions of your brain that use aggression during competitive play with something. When you watch a violent movie, you want the main character to win and beat everyone else. A.K.A. Eliminate the opposition, the competition. Same thing applies to video games, though it's more involved. Except it's in fictional media instead of real life, which means it makes sense that violent crime goes down.
>>
>>255217136
Crysis takes into account the bullet in the chamber when you reload. So reloading twice from empty is beneficial. I can't think of other games that do this.
>>
>>255240186

Don't forget how he is initially shocked but doesn't immediately recognize where the shots are coming from so he plays a confused animation then instead of going for bond he immediately goes to the alarm.

TECHNOLOGY, the best it could be back then on limited hardware.
>>
>>255241075
Battlefield games starting from 3
>>
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>>255241075
battlefield series.
GRAW2(hell they even displayed rounds in mags that you dropped vs empty mags on the ground)
a lot of modern games.
MGS series
>>
>>255241270
Don't the cod of duty games do this too?
>>
>>255241270
>starting from 3
pretty sure bad company was doing it
>>
>>255241489
No.
>>
>>255241529
>>255241489
MW2 was the last CoD I played. It did the empty chamber animation when appropriate but not the +1.

I don't think BC2 did the correct animations nor the +1. I've never played BC1
>>
https://www.youtube.com/watch?v=1vfI0Or5I48

Anyone play Syndicate? It had some pretty great weapon animations. There's one really really awful reload animation in there too but, I forget which one.
>>
>>255242030

At first I was like:

>Syndicate
>Great reload animations

But then I realize you didn't mean Syndicate, you meant the Starbreeze version of Syndicate.
>>
>>255242030
That dubstep though.
>>
>>255242239
If it makes you feel better I played the original Syndicate as a kid.
>>
>>255242506
https://www.youtube.com/watch?v=bCMpRNZojA4&feature=player_detailpage#t=126
>>
>>255242030
I thought those side mounted sights were the tightest damned shit when I first saw it despite being incredibly stupid.
>>
>>255242705
Is it stupid? I don't know shit about real guns, but I questioned why more don't use that kind of thing after seeing it in the game as well.
>>
>>255242705
I hated how every fucking gun in Battlefeel 4 and MoH Warfighter had that shit. It's so fucking stupid. It serves no purpose but to make the gun look bigger and uglier.
>>
>>255242030

>Those easily recognizable keyframes on the magazine animations of the UMK-IV, Kusanagi, and Coil Laser Rifle
>Shotgun shells almost seem to clip with the inner loading barrel

Starbreeze used to be the fucking master of first person animations, but as you can see, EA turns everything into shit with their unfair development times.
>>
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>>255243153
you have such experience. tell us more
>>
>>255220526
>I don't know WHY they did it. I guess they never liked seeing games be good

Also, max payne 3 appreciation thread
>>
>>255242030
The Syndicate FPS had pretty good gunplay, actually.
>>
>>255243385

I think from a gameplay perspective Max Payne 3 was underrated.

But only from a gameplay perspective. I'm still pissed off at the unskippable cutscenes and the grand total of TWO FUCKING DEAD MEN WALKING MAPS.
2.
T
W
O.

Holy fuck that pisses me off so much. That's one of the best gamemodes and it only has two maps for it. I mean, Max Payne 2's Dead Man Walking only had about like around 5 from what I recall, but that's still more than two.
>>
>>255242843
To use them you have to hold your gun on an angle, which is a great way to lose all control.
Plus their use is negated by the fact that if your primary sight has too great a magnification, you just point the barrel in the general direction of your target and go from there.
It makes more sense in vidya where it gives you the ability to swap out sights for ADS on the fly
>>
>>255243348
I get it for that kind of shit, where there's a huge magnified scope for long range, and you need something for emergency closer, but all they had in those games was just "mild fov increase scope with a ugly doodad sticking out, and you move it in to get a uglier scope going through the previous scope, with a slightly higher FOV increase. I'm pretty sure both games used the same gun too. It just looks so ugly and feels like they're trying too hard with the double iron sights.
>>
>>255243348
What is that, like 3 sets of sights? Christ dude
>dat Acog
>dat DD rail
wish i had your kind of money
>>
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What's the point of having reloads in a game that's not trying to be realistic? They're a shitty gameplay mechanic that cam slow down the pace of otherwise fast paced games.
>>
>>255244501
anyone have .webm's of these guns from Firearms Source? I made these before it existed
>>
>>255244659

Go record some and make them yourself. You know how to make webms right?
>>
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what's this called again? chamber check?
>>
>>255244614
Not every game has to be quake, just like not every movie has to be high octane constant action.
Good pacing can and frequently consists of ups and downs. Having down time to resource manage is a good thing, and deciding the proper time to do so is also part of gameplay.
>>
https://www.youtube.com/watch?v=NI50Ekjbpmc

Impractical, hard to clean, easy to break and incredibly unsafe, but I'd be lying if I said it wasn't the coolest shotgun ever put into a video game.
>>
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>>255244867
Yeah... well with the webm for retards program anyways. And I don't have the game installed anymore
>>
>>255220956

Red orchestra 2
>>
>>255245068

You should install and record that shit for future threads, just so you can say "Oh I don't need these .gifs anymore, I've got better .webms."
>>
>>255245053
>hard to clean
>gun is easily dissembled
Plus it's not even on the danger level that the bastard's got.
>>
>>255245053
Ooo wee, those sounds are really great too.
>>
As nice as it is to have reload animations that are /k/ accurate. In a game, they should be reloaded with urgency and in ways that break the rules so that you don't fuckin' die.

Some of these animations are more of what you'd expect at like a shooting range where you have all the time in the world to follow proper form.
>>
>>255245323
I liked how the Bastard would jam in LL if you fired it for too long. Too bad it was underpowered as shit and rarely needed.
>>
>>255244891
Brass check. It's just confirming a round is in the chamber and ready to fire.
>>
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>>255247065
her wrist looks broken
>>
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>>255246739

fuck me, after all this time i never realized he shoots, takes one from his pocket and inserts it in...
>>
Socom did weapons right
>>
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>That feel when we will never get a horror game with Reciever's manual gun management mechanics
>>
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>>255217136

nothing to do with /k/ shit, but Max Payne had a lot of great technology

>Max uses his pistol to shoot the lock off a door in a cutscene
>gun has one less bullet afterwards
>>
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>>255223185
Gears of War.
>>
>>255247898
I love shotguns in destiny. Bungie still knows how to do that.
It'd be nice if they had some kind of impact though instead of hitmarkers and your enemy dropping to the ground.
>>
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Most satisfying reload animation ever
>>
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>>255223185

Underhell.
>>
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>>255228432
Why can't I stop laughing at this? Its like some three stooges shit or something.
>>
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>>
>playing halo
>doesn't show weapon you have during cutscene
>changes weapons you have after cutscene causing you to juggle weapons until you find a covenant carbine or some other popular enemy weapon

Captcha :117
>>
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>tfw when you own a gun from vidya and you just realize it
I have a blacktail
>>
>>255248450
http://www.youtube.com/watch?v=S-wdvUaUbzA#t=152

found a clip of the reload
>>
>RO2
>Wound an enemy
>They run behind cover to bandage up
>Pull out pistol
>Run straight up to them
>As they look me in the eye, unable to stop the bandage I shoot them in the face

At this moment I an euphoric.
>>
>>255249046
Why is he discarding both magazines and then just reloading the left one?
>>
>>255248989
Besides the Swagnum, BR and the Shotty, why is every UNSC weapon shit in campaign?
>>
>>255247624
built in Cassette deck
>>
>>255249645
He reloads both, the right magazine is kind of hard to see
>>
>>255221859
games tried to innovate then, and consoles were not so weak in comparison to how weak consoles are now
>>
>>255249408
I really miss 2142, it was so awesome when it worked
>>
>>255249456
>try to enter cover because cover = lol no suppression
>start bandaging instead
>fuck
>fritz round the corner
>make eye contact
>both his smile and an erection grow as he stalks towards me
>face to face
>his crotch-luger jaming into my chest
>riflebutts me across the face
>last thing I ever see is that shit eating grin
>>
>>255250583
It's nothing like that.
The enormous teams needed to make AAA games require constant supervision, and the problem is most supervisors aren't that great at game development.
So the people calling the shots, while keeping the game on scheduled and everything organized, also end up squashing a lot of creative and innovative ideas.

This is made even worse when multiple teams work on a game as they'll need to collaborate work that is in different stages of development with people who have different ideas on how X should go.

AAA gaming's own success and need to push out more and more is killing itself via doing overly well.
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