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/v/ Designs a Game for the Wii U
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Hey /v/,

I'm creating this thread as a call to action.
The Wii U, being a Nintendo console, is generally lacking in certain areas (RPG, fighters, first person shooters, third person shooters, etc.)
So, I was thinking it would be cool if we got together to make a game.

Nintendo is offering a huge amount of freedom to indie developers with Nintendos' Web Framework.
See more here https://wiiu-developers.nintendo.com/

I'm not asking to be in charge of the game, or anything like that, I'm not amazing with art, game design, or programming. I'm just hoping to get a conversation started.
I'll be around to see if we can get any ides going, maybe pick up some steam.

All that I ask is that the project follow these guidelines:

>$.99 price point, we don't expect to make any money on this project, instead we aim to create a budget title
>the game's genre is specifically not overcrowded on the Wii U, such as a Platformer or twinstick shooter
>the concept should be fun and unique
>no memes or internet references
>story should be very barebones, charm only, brevity is the sould of wit, etc.

We can hold votes and such for character design, music, etc on /v/.

So what do you guys think? It's been done before, just look at Katawa Shoujo.

I just think it would be neet, and I think /v/ needs something positive to focus on. I know projects like these often fail because /v/ is a huge conglomerate, but if people get interested in it, I don't mind managing the project or at least giving input.
>>
So what type of game could we make?

I know I said no platformers, but I really think it would be great to see a 3D platformer in the vein of Super Mario 64 or Banjo Kazooie.

The Wii U is flooded with 2D platformers, but even Mario 3D World doesn't fill this role.

I'd love to see a game that is just one giant hubworld.

>game takes place on an island
>only one loading screen
>comfy simple graphics
>entire game is a really big Mario 64 level
>imagine if the first 5 worlds of 64 where combined into one area

Would it be that difficult to make a nice looking game?
Not to point fingers, but A Hat in Time looks pretty nice, and has a good idea, it just also looks like shit in terms of gameplay, idea, etc.
>>
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>>264974574

Or take a game like Spyro and flesh it out.
Seriously, when was the last time a game was made like Spyro? Large 3D worlds, platforming is reliant on gliding instead of jumping.

Not Spyro 2 or 3, specifically the first game, where the hub worlds were large, the music was comfy, the art style was simple, and the story was almost nonexistent.
>>
Focus on reaching new areas and collecting items.
Each level has 4 big items to find.
200-400 small items to find.
Collecting items opens up new zones.
Entire game is one large island:
Beach Zone
Castle Zone
Forest Zone
Tundra Zone
Bonus Galaxy Zone after 100% completion.
>>
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>>264974887
>instead of a dragon the main character is a cute/sexy/chubby succubus
>entire game is Halloween themed
>hub world is a dark castle
>each zone is a different theme
>pyramid zone
>werewolf forest zone
>mermaid zone
>abominable snowman zone
>bad guy is a vampire that stole all of your candy and spread it around the world
>have to collect 200-400 candy per level
>succubus can glide like Spyro with her little wings
>butt slam attack
>shoots hearts

Yes, or yes?
>>
>>264974574
>>264974887
>>264975152

Too ambitious. You need a really simple but effective idea along the lines of tetris otherwise the group you pull together will quickly lose interest after a month or so from progress being slow and time consuming.
>>
>>264975608
How about a pelican instead, bonus points for pelican based abilities.
>>
DARK SOULS


WITH GUNS
>>
Just know that they'll let practically anything on the Eshop

www.youtube.com/watch?v=oDIpB9yU0hY
www.youtube.com/watch?v=SosMyGPL3WQ
www.youtube.com/watch?v=u39AmLJRw6Y

Pls don't shit it up more thn it already is
>>
>>264975608

>can beat any zone in any order Mega Man style
>each zone has a boss that gives you a new power
>Mermaid lets you shoot water
>Mummy lets you whip with your wrappings
>Werewolf lets you do claw swipes

>each power changes your costume, and also gives you an environmental ability letting you get hard to reach candies
>Mermaid lets you swim
>Werewolf lets you climb
>Mummy lets you squeeze through cracks by unraveling yourself
>>
>>264975794

I see.
Maybe I can try to organize things and oversee the project to make sure things are accomplished.

I fully believe Katawa Shoujo's success was solely from organization.
>>
>>264974189
How about we rather make pc game. Go!
>>
>>264975878

Exactly why there is an opportunity for us to take.
>>
>>264974189
A GAME LIKE MISCHIEF MAKERS, STARRING VIVIAN
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>>264975887

There should be a graveyard level with a ghost boss, or a pumpkin head boss.

Maybe an evil scientist lair with a robot?
>>
>>264976113

Vivian or any discussion of Vivian goes completely against the OP.

This is not about memes or internet culture.
>>
>>264976205
A GAME LIKE MISCHIEF MAKERS STARRING AN ORIGINAL DO NOT STEAL CHARACTER
>>
>>264974189
How do you even make it? What do the words in the image mean? How do I go from code to loading it up on wii u
>>
>>264976492

You develop the game for HTML5.
>>
>>264974189
OP, explain this step:
3. Obtain development tools
What does it mean? Nintendo send you dev kit and Unity or what? I want make visual novel for Wii U.
>>
>>264976869
Ok I read through it and you get a special version of Unity free of charge optimised for Wii U remotes and stuff

(source)
After registering as Wii U developers, the Unity middleware can be downloaded from the website free of charge.

With Unity for Wii U, of course all the various Wii U features are supported, such as the Wii U GamePad and Wii Remote controllers, and it provides strong support for developing games that make great use of these Wii U features.
>>
Consider bringing this back up at a better time of day, OP. I'm a sucker for trying to get in on shit like this but I sure as hell don't have any ideas.
>>
>>264976983
>day /v/

This is the best time of the day, when all the people brought by GG and fappening aren't invested enough yet to be on at this time.
>>
>>264976947
>>264976983

I'll make a write up tomorrow.
If I can come up with a good idea I might take more charge in leading this idea.

Currently requesting in a draw thread to get the character made.

Really liking my Halloween idea, but that's just me.
>>
>>264976947
So you doesn't need Wii U development kit? How you can test your game? Only in PC mode? I'm not sure it's a good idea.
>>
>>264977126

I'm guessing you'll just have to contact Nintendo for more information.
>>
>>264977109
I'm not suggesting slapping this shit down at 5 o'clock in the evening, you definitely want a calmer time, but 5 in the morning's a bit much.
>>
>>264977231
Yeah, that's true.

My brain always goes into overdrive before bed, so I tend to end up with journals filled with comic/book/game ideas that I write out during the twilight hours of the day.
>>
That one asymmetrical local co-op tabletop RPG thing.
>>
>>264974189
Here's my suggestion, however broad it is.

Make a tribute game to something. Why try re-invent the wheel if you can polish it?
>>
Wow, never heard of this program even though I'm a programmer and have a Wii U.
If I'm making a game with Unity, can I participate in this thing and make it release on the e-shop ? for free ?
>>
>>264977550

Exactly, I agree
>>
>>264975878
These games are simple, unimaginative but fun and effective in short terms. Like phone games basically.
>>
>>264977604

I'm not sure if games can be free on the eshop, but I would love to do that. OP by the way.

What skills do you have, could you do a 3D Plaformer? Or is that out of your skill set?
>>
>>264977651
Too bad no one is buying a wii U to play phone games, especially if they aren't free.
>>
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>>264977431
woah.
>>
>>264977604
I have never seen a free game but the wii u supports microtrans so maybe? why would you even? But yeah Unity is Nintendo's biggest indie push. Just google it and you'll find a bunch of shit for unity and wii u
>>
>>264977192
You need purchase devkit:
"The Unity tools can be acquired for free by any authorized developer who registers with Nintendo's licensing program using a simple click-through application. The license's cost is waived for developers on Wii U; though builds generated in Unity still have to run through a Wii U dev kit purchased from Nintendo. The price of that dev kit is private under a non-disclosure agreement licensed Nintendo developers have to agree to."
Suck =/ I'm sure it very expensive.
>>
>>264977124
Dude, the Halloween thing is so cliche it makes me want to vomit.

Not saying it'll be bad, but god damn has it been done to death.
>>
>>264977767
Of course, it was too good to be true.
>>
>>264977720
Why does everything have to be "you have to buy a system for it to play it" More than 7 million bought it for other shit, can't we buy these games? I bought wooden sensei and toki tori
>>
>>264977848

It has, but it's never been done well, which is why I want to do it.
>>
>>264977767
>>264977850
actually I've been doing research on this for years. The devkit is said to be cheap and cost "about the same as a high-end PC". Also, Nintendo sends out loaners to licensed developers, after a shitton of NDAs that they WILL sue you over so don't get any ideas
>>
>>264977848
it is? what do you suggest theme-wise?
>>
>>264977431
this

THIS

we have been waiting YEARS for this
>>
>>264978075
being snappy is good, but if you can describe the entire theme of your game with one word, like "halloween", it's going to seem at least a little bland unless you spice it up in execution. It's going to come across as that one level in that one game that has been turned into it's own whole game for some reason.If the scope of the project is small, that's probably fine, but it still needs a little something extra.
>>
Okay guys, I'm going to think on this, and post again tomorrow.

I'm going to also keep bringing this feature up, maybe get some awareness out there to /v/irgin indie devs.
>>
Whatever is made it really needs to have asymmetrical multiplayer, maybe something with RTS inspired gameplay on one side with the gamepad player acting as like the dungeon master.
>>
>>264978221

Your critism will be very valuable to me.
>>
>>264978264
you've got at least one other person here who's going to put a bit of thought into this and keep a look out for the next thread
>>
>>264978342

Glad to hear it.
>>
>>264978018
>and cost "about the same as a high-end PC"
I'm not sure that ~1000$ is cheap. New Wii U is about 300$.
>>
Does the Web framework support 3D engines?
>>
>>264978507
Nigga these ain't fucking toys. Devkits cost upwards of 10 thousand dollars. Hell I'm pretty sure the PS3 one was originally like 500k. Get a sense of scale man, the fuck. These ain't consumer products
>>
>>264978681
okay woah no, backtracking. The PS3 Devkit was 20k, sorry. PS4 is apparently 2500 though I should double check. I won't, but I should.
>>
>>264977431
Can you be more specific? You are thinking something akin to D&D? Isn't that a too big project to be considered a 0.99$ game?
>>
>>264978642

HTML5 does
>>
>>264977431
how about a 1st person dungeon crawler, with some gimmick similar to Etrian Odyssey with the map on the gamepad?
or maybe the dungeon is on the TV, but all the big action happens on the gamepad?
>>
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>>264978915
He's referring to this
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>>264975819
Every game should have a pelican main character.
>>
>>264977747
Tank!Tank!Tank! is a f2p on the eshop with microtransactions, but its not indie though
>>
>>264979262
It seems really too big to handle. Neat idea, sure, but you'd need a fully experienced team to do a game like that. And it would be sold at 10 bucks minium.
>>
>>264979392
it wasnt free from the get go
>>
>>264978915
>>264979262
>>264979128

Bare-bones dungeon crawler. Something like Wizardry.

You can draw the graphics for PCs, monsters etc. on the gamepad, but samples are provided for the lazy. Encounters are designed with a simple interface - adding prefixes and suffixes to a template, or editing stats directly.

Up to four players see a first-person view of the dungeon, and vote on the direction they want to move. Ties are resolved by die roll. In combat, they all act independently.

The gamepad player sees the map on their screen. They can drag and drop objects into the game world.

To keep costs down, there are no cutscenes or dialogue - the GM is expected to narrate everything as it happens.
>>
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>NintendoGAF babbies trying to save failed console

This is embarassing.
>>
Why not making something similar to half minute hero?

Typical RPG, charming setting and art style. But you have a limited amount of time, like 30 seconds at the beginning, to finish the game. Defeating enemies and leveling up, you add seconds to your limit time.

This way we can do decently sized word full of secondary quests. We could do that you can finish the game in like 2 minutes but you would get the weakest ending. The player can obtain a different ending depending on his level, the number of quests completed, your party friends, etc. This would allow us to created 20+ endings and give the game a lot of replay value.

If you want to add microtransactions, you can put "seconds boosts", "stat boosts" and special characters.
>>
>>264980394
I think we're just trying to make a fun game. Why can't we just dothat anymore? Have fun, with games? Isn't that where we all started? Where did it all go wrong along the way?
>>
>>264975990
Are you a stable person?

Are you prepared for the inevitable backlash that's going to come against you?

Can you cope with being a scapegoat?
>>
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Hex Heroes could tun out to be a nice rts :)
>>
>>264980679

I've been on /v/ for years, I'm used to being called a faggot for my actions
>>
>>264980394
>SonyGAF ass blasted because they have to pay to develop
>>
>look this up
>offers a framework that allows basic development using simple coding
>allows the development and publishing of Unity engine games on the Wii U
wait a fucking minute
is the wii u the only console that allows unity?
does the PS4 or xbone allow this shit? if not, then why the fuck?
>>
>>264978221
Not entirely responding to you but isn't every setting overused at this point?
>>
>>264978264
you could also try /vg/ there's some devs on there mainly working on idle games.

Also I've seen a tetris puzzle like game x platformer that's being developed for WiiU by what I believe a single person. Nonetheless I think it's very possible to make a game for WiiU in Unity and release it.
>>
>>264981778
Fun fact, you even get an up to date special version of Unity for free, whether you need it or not as a Nintendo developer with all tools needed for working with wii u such as gamepad, wiimote, and other accessory tools built in.

Just for signing up to make wii u games
>>
>>264980102
>no dialogue
If you want to save costs you shouldn't remove the cheapest thing.

So is it going to be pixelated or cookie cutter?
>>
>>264982204
Are you going to leak decrpytion data so we can hack the WiiU to play Project M4?
>>
>>264982330
nigga I don't want to get sued for the 79 dollars I'm worth. They'd take my computer and even my wii u for that shit. Not about to lose my livelihood for a romhack
>>
>>264980394
>failed console
and?

this doesn't mean they'll make a new console to fuck over 7 million customers or go third party and put the games on PS4/PC for you.

>inb4 they should
Kazuo pls go
>>
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>the wiiu is failing so hard in 3rd party support nintendogaf has to support it
wow
>>
>>264981906
Most are, but there are particular settings that especially feel like one-off levels or worlds in a 90s or early 00s platformer. Some of them have more going for them than others with regards to being expanded into a full game. A 3d platformer that is entirely ice and snow and goes all in on those mechanics and really plays up all the best looking parts of ice levels could be neat, but you'd have to be incredibly careful to avoid all of the pitfalls that can make those levels annoying, and even with that in mind I think it could only support a small game.
>>
>>264983062
you already said that :^) >>264980394
>>
What engines and programs does Nintendo Web Framework support?
>>
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>>264983062
what do you want them to do then?
>>
>>264983576
make a competent console
>>
>>264975819
>Pelican based abilities
https://www.youtube.com/watch?v=QNNl_uWmQXE
>>
>>264983664
not until 9th gen, crybaby
>>
>>264974189
>if it's not from Nintendo I don't buy
>for normalfags games and generic RPG/fighters/fps/etc there's the other consoles
>Nintendo consoles are for Nintendo innovative and original games only
>>
>>264979262
WHY ISN'T NINTENDO SUPPORTING THIS?
>>
>>264983860
shitaku made a poll about what kind of game they want to see on WiiU and a wierd amout of people are pretty much sold to have a DnD game on WiiU
>>
>>264983860
Because they have no rights on the D&D IP.
>>
>>264982206
Pixel art, I guess? Sprites can be about 100px tall since they won't be animated.
>>
>>264983280
What if 'we' base levels off of somewhat original themes? like Mario Kart's cheese land.
>>
You should definitely try this thread again later OP when more people are on. Could be cool.
>>
>>264984268
Meh, I'm not interested then.
>>
>>264984543
You know all 2D art is 'pixel art', right? What were you hoping for?
>>
>>264984690
>You know all 2D art is 'pixel art', right
What no? If it's going to be an dungeon crawler might as well just use real art.
>>
>>264982330
It always boils down to fucking Project M with you tourneyfaggolas doesn't it ?
>>
>>264984916
I don't think you understand. 'Real art' is also made of pixels.
>>
>>264984992
IIRC not even tourneyfags like project M
>>
nump
>>
>>264986438
no u
>>
>call to action
MOOOOOOOODS
>>
Jesus Christ, and you guys try to tell me /v/ isn't Nintendogaf?
>>
>>264987052
you should go to gameFAQs if you are this upset
>>
>>264987052
I think they are just trying to make a game for the cheapest amount of money. Wii U is cheap to develop games for. If they did this for any other consoles you would probably call them sonygers or xbots or steamdrones or whatever term you console war idiots like to use. I think this is a good idea because its cheap and you can do things on the wii u that you cant do on pc even though pc is cheaper to make games for.
>>
Don't worry OP, I like your idea. I'll help out when things start rolling.
>>
>>264989171
I'll help out if we do the Wizardry thing
>>
Are we allowed to borrow or use assets from Nintendo's IPs? I mean, it is exclusive to their console, right?
>>
>>264974189
I got what I think is a pretty good idea: make a hacking game. like Uplink. It's got plenty of potential.

Would work well with the Gamepad + TV, hasn't been done to death, requires little art, can be made quickly, requires above average skill in programming, etc. etc. Not too expensive to make and with the right design could be a very fun and tense game.
>>
If you're still looking for game ideas, how about one of those "escape the room"-type games.
>>
>>264989589
not sure if retard or shitposting
>>
>>264989171
Yeah, I can help out as well.

Just everyone keep in mind: don't think too big. A 3D platformer like Spyro or that D&D idea are too ambitious.
>>
>>264989739
Well? Anyone who thinks this could work?
>>
>>264990014
What's ambitious about the D&D idea? It's hardly even a game.
>>
>>264991086
Dungeons & Dragons U.

For a big studio like Nintendo, it wouldn't be too hard but for a bunch of rag-tag developers? There would have to be a lot of assets made and a lot of programming done to make it feel like an actual D&D game.
>>
>>264991265
But it's not a game based on D&D. It's a bare-bones framework for players to run TTRPGs. At least that's the impression I got.
>>
>>264991348
Hm.

I dunno, man. It would probably take too much time and effort for a small team to make a good framework.
>>
>>264975608
>>264975887
>>264976138
I agree with this.
I want a cute succubus open world game.
>>
I'm completed this development form. Waiting for response from N.
>>
>>264992463
Wait, what?
>>
>>264991492
I don't see how it would. I made something of similar complexity in my first year of college (no graphics though).
>>
>>264992850
I suppose it depends how in-depth you want to make it.
>>
>>264992701
https://wiiu-developers.nintendo.com/signup/
>>
>>264992982
In-depth how?

The combat doesn't have to be any more complex than, say, Final Fantasy 1.
>>
The only thing I really want from modern games is a variety of environments. That's what I loved about classics like Tomb Raider, MediEvil and whatnot. Different level, different place. It felt like an adventure.
>>
>>264993371
I want to explain it but words are failing me.

It's just, D&D is big. There's a lot of choices. Blahblah.
>>
>for the Wii U

Why not for PC so that everyone can play it?

Well, it's going to be complete shit anyway.
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