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+Mobility+ BO3 isn't designed around the advanced movement
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+Mobility+
BO3 isn't designed around the advanced movement at all. Jumping and boosting always had purpose in AW because you could juke and get up to higher ground, it was unpredictable and made every firefight a more complex exchange of decisions on both sides. In BO3, jump boosting is more like jetpacking in Tribes, it's parabolic and predictable which just makes you an easy target, and since there's barely any high ground to actually reach with it, the mechanic is functionally worthless.

Wall running doesn't serve a purpose. Wall running towards an enemy is just as stupid as running along the ground towards an enemy, it doesn't make you a harder target and only makes it more difficult for you to aim. If they wanted to bring back and refine the horizontal game, they should have gave more ground-based mobility instead of forcing you into the air for no tactical advantage.

+Maps+
The maps are the worst they could be, basically. There's no flow. They're just 2 sides with this back and forth spawn system. You can hold the middle of the map and just camp out their spawn, which is just forward about 40 yards, but you'll probably get flanked or spawned behind, because the power positions aren't actually powerful.. just an inherent advantage over the forced laning.

Thus, it's implausible to play perfectly. The maps are so small that you can hold a position or advance on a position, but their whole team spawns together, and they can technically be back in that position from the only other side before you finish off that original standoff. That describes more than just getting in their spawn. It's hectic, not strategic. There are too many cross positions and entryways everywhere. It's a shallow convergence from 10yds. over for some respawns as well, because the maps are so tiny (narrow).

1/2
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>>316798725


+Mechanics+
Specialist is non-competitive and non-skillful. They're just free. Stuns completely disallow movement, basically. The maps are too small for that, and it's an awful mechanic anyway. There's still random cone spread, even on shotguns. There's still prone blocked.

+Overall+
The game could be decent with better maps, but not great. As is, though, with the maps all being the exact same, and how they are, there's only really a single playstyle. Everything strategic is undermined by low quality design.
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>>316798741
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>>316798803
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>>316798725
Thank you, OP. I've told people that it seems this game forces you to camp and hold positions more than other CoD games, but everyone seems to just plug their fingers in their ears and go "git gud." Some people say the movement system should be enough to counter the camping, but it's really not. The people who camps will always have the advantage because that's what the maps are designed for. I've preordered every CoD since modern Warfare but this is the first one to really dissapoint me.
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>>316799849
>it's hit flinch, really!
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>>316799849
My problem with the mobility is that there's no ground options except after starting a run animation.
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>>316800078
To be fair, there wasn't much ground options in previous ones either. They all required you to sprint first.
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>>316800339
AW

>left dodge
>right dodge
>backwards dodge
>more quick double jump
>>
>>316799849
>MW3 and Ghosts
>>
>>316798725
>Thinking there's any thought going into CoD games
>>
Nice to see OP didn't use his generic copy pasta

I personally think CoD being 2d and Flat is better then 3D in AW. AW had to many people on roofs you couldn't stop. It was so upwards that being on the ground made you weak and basically made the map a serious of tall islands people would jump between.
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>>316801039
>It was so upwards that being on the ground made you weak and basically made the map a serious of tall islands people would jump between.
That's pretty reductive.

It rewards being unpredictable (non-linear and spontaneous). It's that "something more" -- the subconscious trends that end up as teamwork, gaining momentum around the edges of the map (because the middle is so volatile).

With Blops3, any momentum around the map just ends at a spawn, and that team either gets overwhelmed or ends up in a position where they can get flanked. It's not strategic flanking, it's just weak points in the map that no pub could sustain.
>>
I'm pretty pissed that there's only one free Zombies map t b h. I paid £40 for this fucking game, and to get more than one map I have to pay another £10. It's jewish beyond words.
>>
If there's one thing I fucking hate about Call of Duty it's the fucking flinch headshots. This shit has been in the games since forever and they STILL haven't fixed this.

>encounter guy
>start shooting at him
>he just aims at my center mass and starts spraying
>I hit him
>he flinches and his gun/aim automatically jumps up
>he instantly headshot kills me

fuck this shit
>>
>>316801290
A well designed map can still have those things without having high places. I am not saying BO3 fixes this, there maps are bad in their own ways, it was just bad in AW.

The buildings were so tall that could be killed so easily from someone up there it was ridiculous. The Prison map and that edge on Horizon had crazy camping spots. The visibility from being on top dominated being on the bottom and changed the whole map flow to a king of the hill style play where everyone moves to that OP spot. It was so OP that even when you could predict it, you couldn't do much about it because the guy higher up had a huge advantage.

>>316801558
>You line up a perfect headshot and fire
>Even though it is a headshot it takes several hits to kill someone
>The enemy hits you and you flinch upwards causing all your other shots to miss above the enemy
>He then kills you
The burst guns are even worse because there recoil is upwards. You aim at the chest and get a head shot most of the time.
>>
>Pretending AW wasnt a steaming pile of shit

huh?
>>
i understand op's arguement, but i honestly don't see a lot of camping going on. maybe i don't play enough tdm

on pc btw
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>>316802306
If you don't see it, you're probably the camper.
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>>316802306
OP is over exaggerating.
The maps do flow, it is just a very repetitive flow. Each map as a maximum of 3 corridors o faction at all times, the direction you move in them depends on the spawns. I don't think any map has an actual full on camping spot. Spawns change so much it is impossible to truly hold down an area, and there are no camping rooms like there were in Ghosts. If moving around in the same area is considered camping then OP is silly. Anyone who stops moving in this game pretty much gets wrecked instantly from behind.
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>>316798725
>>316798741
>BLOPS3 isn't designed around advanced movement at all
Certainly doesn't feel like the case on PC. The slide has saved me so many times and the jetpack is good for confusing other players. Go right over their head or pop out from over a wall and most of them get confused very fast.
Wall running is great. Yes, of course running towards your enemy in a straight line will get you killed, but mix it up with your thrusters and wallrunning from cover to cover and it gives you an advantage. Plus on maps like Redwood, the levels are really well designed around it.

>They're just 2 sides with this back and forth spawn system. You can hold the middle of the map and just camp out their spawn, which is just forward about 40 yards, but you'll probably get flanked or spawned behind, because the power positions aren't actually powerful.
There's nothing actually wrong with the back and forth design. You can't just hold the middle of the map and camp their spawn because any good player will be able to easily kill any camper. As you said, the power positions aren't powerful at all. They do provide an advantage, but any player with a brain and a little bit of aim can get around that advantage. Metro is a great example of this even though it's the worst map.

>Specialist is non-competitive and non-skillful.
Since when is Call of Duty competitive? Specialists spice up gameplay a little, but I'm more of a fan of their abilities than their weapons. A good player can do some cool shit with something like Psychosis or Glitch.
I also don't see the problem with blocking prone. I would rather not have players backed into corners with most of their bodies covered by the wall.

>>316798803
The spawns suck on this map and it's generally shit, but you're ignoring the entire side of the map which leads to some amazing ambushes. The placement of water is pretty brilliant too.
>>
There are tons of flank routes you can only take by wall running. Op is a fucking retard if he thinks that's "functionally" useless
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>>316798725
I think this game is a huge step back from advanced warfare in general
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>>316802882
Yeah they stepped back from the shitty unpolished clunky ass movement and made it actually fluid and play more like cod and less like halo again.
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>>316801831
>The buildings were so tall.. it was ridiculous
This seems like a controller problem. It's imaginable that if aim assist was over-compensating their already advantageous position, that'd be a problem.
https://youtu.be/eAIoUwH2FXE

>>316802306
It's more than just camping issues. Everything is a zerg to the middle, which is redundant and uninteresting. Every -- single -- map plays like this. There's little strategy and diversity.

>>316802537
What you designate as "flow" is just a team respawning and being so close that there's action, especially more so than just LOSing. Yet, even the OP states that the LOSing is undermined by that and map weak points.

It's also the maps being so small that actually moving can be really punished, but staying still is as well. If there's an actual camping spot, though, it's probably just the middle of the map.

https://youtu.be/AwMjnyJr_wY
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>>316803591
Does girls who take and upload selfies like this know that A LOT of dudes are jacking to it? Or do they just want it for attention?
>>
Ya'll niggas better get on the terminal in campaign and write manifest and/or dreamland.
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>>316803591
>everything is a zerg to the middle

as opposed to where? people spawn on the sides and go middle to fight each other...

If you wanna bitch about maps then fine. They are generally too small. You dont need to pretend to be clever and talk about 'flow'
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op tell us which cod in your opinion (counting after cod4 mw) has the best maps and why.
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>>316803692
>Do women crave attention
Yes.

Also this game just feels so generic. Most of the guns feel the same and sound like toy guns even more than usual, the shotguns are all absolute dogshit except for one meh one that's actually shit at usual call of duty shotgun ranges, and there aren't a lot of fun, cheesy things to do like use a riot shield class. The spawn system is fucking horrendous too, I know nine times out of ten if I kill a guy he's going to spawn behind me so I turn and aim at the nearest door. Lo and behold, said nine times out of ten the same guy comes running out of it right at me.
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>>316803752
WHAT IS

THE FROZEN FOREST
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>>316803861
Good one
Now he is going to bust the old CoD maps that he has marked and labeled with flow and give you a rant about what flow is and compare it to a crappy aspect of Psychology.
Way to go
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>>316803910
>Sound bad
The guns sound great compared to AW
The spawn system is also better, but still no where near great.
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>>316803925
>doc, the patients feel really bad when we're done experimenting on them
>we should make some mental bullshit to calm them down
>aight tell them to imagine a frozen forest
>w-why a frozen forest?
>nigga, frozen forests are the most comfy shit ever
>wouldn't someplace warm be a better idea?
>you tryna get fired boy?
>>
i miss crazy akimbo guns.
my only gripe
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>>316804064
I never played AW so they must've sounded really fucking weak. Just as an example the not-AK sounds like it's about to fall apart because it's made of cheap plastic and shooting equally as cheap plastic BBs.
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>>316804210
That wasnt it tho. It was the doc talking to the player. They wanted you to imagine somewhere cold so you could really feel your heart as it slowed and you could relax and die peacefully

You do know everything past the first mission is a dream comprised of half taylors memories and half imaginary elements?
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>>316802642
couldn't they just as well have put some ground under these routes?
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>>316803692
She's really popularized because of fitness.

>>316802572
>There's nothing actually wrong with the back and forth design. You can't just hold the middle of the map and camp their spawn because any good player will be able to easily kill any camper.
That's blatantly inaccurate. Here are some examples, and it completely saturates TDM:

> >>316803591
and
https://youtu.be/atbyzPAK0aM

>>316803861
>as opposed to where
Having objectives in the middle of the map with 7-10 vantages around them undermines skillfulness by overwhelming the position. That's obviously unnecessary.

Furthermore, for TDM, the naturally best positioning is on the edges, running laps around the map. The problem with 2-sided maps is that this is basically impossible. It's an issue if the edges have LOSs from 15 angles, and that makes everything a stand-still. Much more, is it, if every 40yds. there's the other spawn.
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>>316803861
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>>316804443
Redwood is a bad map. Stop playing it boy. Thats clearly the map you seem to be having such a problem with.
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>>316804440
>it was all just a dream
Naw mang, when you interface with the mech lady you go full dream sequence.
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>>316804681
1/2
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>>316804772
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>>316804756
Nigga..

At some point during the second mission, you reject the dni while taylor is in your head training you. Everything past that is a elongated dream sequence.

The missions you do are altered versions of Taylors previous ops. The walls of scrolling text are Taylors diary, one specifically saying you died.

Its ALL a dream brah.
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>mfw the mods next year
>all those custom maps
Maybe even servers with custom specialists or that rpg mode from counter-strike.
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>>316804681
>>316804772
>>316804932
>A spawn
>C spawn
>Go to B or flank to other spawn

????
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>>316805093
That bullshit but I believe it.
The story is retarded anyway. No link to bo1 or 2 besides "lol raul menendez no fly zone" and some nova 6.
Where the fuck was my reznov mastermind evil super computer and time travel to ww2?
>>
What's the best music in BO3? And why is it the WW2 part?

https://www.youtube.com/watch?v=pLbbzRt9CE0
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>>316805296
No link to the othet games was a shame but i enjoyed it. Tho i was aware of it all being a dream beforehand so it was maybe more interesting picking up on inconsistancies knowing what they were instead of being confused about it.

Like how you suddenly have a relationship with Taylors ex or taking part in kalils uprising despite it being mentioned in the first mission when you bust him out.
>>
>>316805093
I doubt Treyarch would make a story that isn't easily explained/concluded without having to dig deep for answers.

Look at Nikolai from BO1. Treyarch could've easily left out the part of the game explaining most of the time with him wasn't real and left subtle hints instead.
>>
>play a ton of nuketown to level up and shit
>realize theres like 10 other maps in the game and their all alright or complete ass
>go back to nuketown
Nice one treyarch
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>>316804579
Two Youtube videos of mediocre players doing well against a shit team with help from the insane controller auto-aim proves nothing to me.
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Anyone tried playing online coop in campaign?
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>>316805914
You're acting like every person is a pro. The majority of players play like this.
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>>316805735
meant to say Reznov instead of Nikolai, been playing too much Zombies.
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>>316806009
Not on PC and if they do, they get their asses kicked.
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>>316805735
>>316805296
https://youtu.be/bNqsbLWvDb0

This might clear some shit up.
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>>316805963
yep

its only worth playing through with friends
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>>316805171
>What are full sentences
What?
>>
Black Ops 3 is a poor man's Halo 5, which is a poor man's Halo 3, which is a poor man's Halo 2, which is a poor man's Tribes, which is a poor man's Unreal Tournament, which is a rich man's Doom multiplayer.
>>
>>316805914
The auto-aim really is insane. There's been a number of times where my aim will just pull itself toward something on the opposite side of a wall, or if someone jumps toward me my view will hit the floor trying to automatically track them.
It's fucking disgusting how strong it is.
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>>316806550
Wait thats the spawns?Hahahah thats unbalanced as fuck holy shit
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>>316805478
Found it?
>>
>>316806563
>poor man's Halo 5
>despite 343i clearly copying COD with their games

okay marketer-san
>>
>>316806621
Treyarch took alot of things from Destiny, including their insane aim assist.
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>>316805914
Yeah, well, there's evidence vs. none.
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>>316806703
le Halo 5 plays like COD meme

Everyone that has played the game k owe this isn't true in the slightest.
Granted, that's besides the point. His point was that Halo 5 > BO3, which it is.
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>>316806632
>English
What, the white triangles? Negative. Those are Domination flags.

Your knowledge of previous CoD games seems minimal.
>>
Is internet shilling part of the sony marketing campaign deal?

Never saw this much blatant shilling for a COD game when it had xbox marketing deals
>>
>>316803752

Where? The only terminal I remember is the one in the safehouse, and that doesn't have a text input anywhere.
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>>316806897
here's your reply

now hurry up and get ready, the school bus should near your house soon.
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>>316806897
Are you surprised?
>>
>>316806703
>343i clearly copying COD
>believing /v/ memes
Wew lad.
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>>316806173
"It was all just a dream" is low tier story writing.
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>>316806173
If the MC died during the operation, why does it end with such a retarded cliffhanger that leaves the impression that Taylor's mind replaced the MC's because he/she couldn't resist Corvus's control?
>>
>>316807254

Because you spent the whole game reliving his memories.
>>
>>316806897
>lel cowadooty sucks

go back to your kind on Reddit. You both seem to have the same tastes.
>>
>2015, bo3
>2016, ghosts 2
>2017, cod4 mw HD remake
>2018, waw2
>2019, aw2
>2020, ghosts 3
When will it end? I don't know how I will react reading the news that the last cod game has come out.
>>
>>316807363
The problem is there's still no conclusion. Ending this clusterfuck of a story on a cliffhanger was a dumb move.
>>
>>316807654
>infinity wards arrogance means we have get at least 1 more ghosts sequel because the retarded cliffhanger

ghosts campaign was SO FUCKING SHIT
>>
The most annoying thing for me in BO3 is that most high places are blocked off by fucking invisible walls, as opposed to them just being out of reach. It seems like I only ever use the movement features to clear fall traps.
>Oh shit, can I get up here?
>No
>Well uh, okay I guess

>>316801831
At least on PC, elevation is not inherently an advantage because it doesn't take any time to aim anywhere on the screen. In fact the wallrunning and slow, parabolic vertical jump just fix your trajectory and you don't actually go faster than just sprinting. And why wouldn't you have high places when your guy can jump several meters up? Would you play a flat fucking Mario game?
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>>316806718

That's bullshit anon. Aim assist in BOIII is similar to how it's always been in CoD. Destiny has extreme bullet magnetism whereas CoD has no concept of it, and Destiny has fucking huge head hitboxes whereas CoD's are small.
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>>316807413
>implying /v/ culture is to enjoy CoD
Maybe decent games, like CoD4.
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>>316807806
NO, CHECK MATE THO
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>The same pictures
>The same filenames
>The same arguments

I wonder who could be behind this?
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>>316807858
>>316808002
Uh oh, DJ Borewell is here.
>>
>>316807858
AW's Aim Assist was no where near as "snappy" like BO3's is.

Once I ADS onto a player in BO3, I don't have to move my right stick at all to stay on target. It even follows them through fucking walls.
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>>316808002
He sure does does have mental problems, some sort of over compulsive order or repetitive action syndrome.
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>>316808060

There's two types of aim assist now. One of them causes the sticky-lock ADS, and doesn't apply to MP. I have that disabled. The other causes the reticule to sway towards targets but doesn't lock on them.
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>>316808189
>>Being entertained by great game design
>Not being entertained by great game design
Even if this is /v/, git gud.
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>>316798725
>He doesn't use the wall run to out flank the enemy and listen to them bitch and scream when they end up on a 5 person death streak
>>
>>316798725
>>316798741
>COD is shit and encourages camping
Wow news to me.

>>316799849
>I've preordered every CoD since modern Warfare but this is the first one to really dissapoint me.
fucking neo /v/. Such a shithole board.
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>>316808270
No one cares you fucking autist, how about you stop posting the same fucking thread with the same fucking arguments several times a day every fucking day.

If you don't like it then just don't play it ffs. But just stop posting this shit over and over all day everyday.
>>
>>316806563
>Unreal Tournament
which is a poor man's Quake
>>
>>316808270
>Yet another first person shooter
>Great game design
>>
>>316798803
>>316799545
>>316799849
you keep posting these bait images but never actually answer anyone

You're playind TDM you retard, it's literally the game mode for autists who want an organized clusterfuck

play domination or S&D if you want map flow. And yes, there are a lot of people playing game modes other than TDM. The game wasn't built around TDM, it was built around objectives, so you have a moot point. Each map is designed to have the same core philosophy as all the other maps, vantage points with 3-4 vulnerable areas. Camping is weak as shit with all the UAV spam, Sixth sense, and the huge nerfs to ghost.

Take a fucking second to slow down and not play TDM
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>>316808450
Can't hantz the bantz? GTFOut, then.

>>316808634
Game design in general, not necessarily this game.
>>
>>316808853
Your non-reply is showing.
>>
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Everyone should just stop replying to this retard.

He makes these threads several times a day all day everyday and has been doing it for about two weeks now.
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>>316798725
After about 7 hrs per day for a week, I fully support OP's sentiments of the game. Decent game ruined by shit maps.

One of the worst things is the fact that a map can come multiple times in a row. Being stuck on Combine 4 times in a row is hell.
>>
>>316809168
>he can't bant
>>
The specialists are just renamed killstreaks, except the points carry over between deaths. Most of the (not shit) specialist weapons are literally renamed killstreaks. Most of the specialist abilities are renamed exo abilities.

AW's systems in all these things were once again better. The support option was only available on non-offensive streaks, and it vastly increased the point cost. No free periodic one-shots.
The exo abilities were things you could just use any time. Stim and overclock for flag running. Slam on a dude's head and squash him like a goomba. You could actually use them as part of a regular game plan because they weren't gated by being streaks. Black Ops 3 made them stronger yes, but the grav spikes are really just one periodic one-shot on a big pile of one-shots, and the non-offensive ones outside of the wallhack are mostly useless. There's nothing they really add to your overall strategy.
Glitch is almost strategically useful, but I think it's too weak and clumsy. If glitch let you choose how far back you wanted to go (like set a waypoint), and had a longer max rewind, then Black Ops 3 would have one cool, novel feature.
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>>316809220
>bant

Making the same thread over and over several times a day all day everyday for two weeks isn't banter, it is full blown retardation.

Get a fucking life.
>>
>>316809387
>I'm implying that I'm here enough to know how much a type of thread is posted
The game hasn't even been out as much as you're claiming.. much less how much these pictures have been posted.
>>
>>316809649
0/10
>>
I miss the movement system and overall sanicness of AW. With right perks and equipment making no need to use ADS it almost felt like neat poor mans arena shooter.
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>>316808853
The maps are similarly restrictive on Dom and S&D. And CTF and Uplink, and so on. The maps' linearity rears its head the most in Dom and CTF really, where you either run down the left, right, or center, or pick people off running that way. Trying to grab B in Dom is always hell because that's where the paths all have branches to. When you clear it, all you can do then is pray the directions you're looking are where the enemy will actually pop out. In other games A and C didn't have such strong funneling, so it was much more feasible to play the ends and either try to hold them, or then go for B after the spawns shifted.
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>>316810143
This, to be frank.
>>
>>316807806
I'm actually loving BO3 and I did like AW. That said yes, Ghosts campaign and multiplayer was utter shit. Tiny ass short little levels, pathetic shootouts, etc....then the multiplayer maps were way too damn big. I'm looking forward to AW2 most likely and BO4. Maybe IW will ditch GHosts and do a new spin-off. At this point the BO games have soiled me. If I can't customize load outs between missions I'll pass. I'm surprised how much content BO3 has. Ghosts was such shit compared to BO2.
>>
>>316810862
Come on, Jeff.
>>
>>316810987
Who the fuck is Jeff?
>>
>>316811072
Giant Bomb reference. They have basically no multiplayer content and, just like other media outles, have nothing to say about CoD MP except that it seems OK.
>>
>>316807254
>>316807363
>>316807754
Read the details in the mission briefings that scroll by before the maps load. The MC dies and Taylor is going after a rogue operative. When Taylor connects to the MCs mind before he dies, the MC lives his experiences and changes them, like the mission where you're chasing the terrorist.

>>316809217
>not voting
your fault
>>
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>Cod gameplay eventually resolves around who can spawn camp the other quickest

Wow! Its like thats never been the case before ever!
>>
>>316811680
Other CoD games have large (and square) enough maps that the other team can spawn somewhere beyond 35yds. over.
>>
I think its funny that OP is complaining about the movement skills when 3arc even said they wanted to keep the game grounded.

They say jump boosting is worthless, yet i've had my ass handed to me and handed out asses to others because they/I were/was able to jump out of the way and get the kill. Completely different from AW when all you're doing is jumping. If anything the map design means less than it does here, because all you're doing is jumping.
>>
>>316804443
No, because then they could just be camped. Wall running forces you to move through the route with quite a bit of risk.
>>
>>316811803
Which then get turned around and spawn camped again. It doesnt take long to learn spawn points and how they switch once if your team gets to close to the current spawn points. That's it, that's literally the whole depth of TDM in Cod games. Its even worse in objective because spawn points are generally set
>>
>>316812126
You're overgeneralizing. CoD4 and a lot of the other games, for TDM, have a bit of that, but that's almost all there is with Blops 3.
>>
>>316811210
Well...I actually like the multiplayer as well. Then again I just play Domination. I like having a goal, not death match stuff where you just run around like a chicken with your head cut off.
>>
>>316812273
And domination is hope you roll a good team
>>
>>316813275
>roll a good, first B cap
Fixed.
>>
>>316809217
Why do people like that map anyway? I'm not fond of it at all.
>>
I'm just happy they finally got rid of one hit melee kills. Maybe they will copy Respawn Entertainment properly next time and have fun wallrunning with levels actually built around it.
>>
>>316814258
The parts built around wall running are fun to dick around with. It's a very fast paced map on PC and you have to constantly be aware of where you are and your teammates are if you want to stay alive for longer than 40 seconds.
>>
>>316814531

Titanfall does have fun wallrunning and movement but the levels aren't designed around anything. They're wide-open shapeless interchangeable sandboxes where map knowledge doesn't matter.
>>
>>316816635
BS.

Check how this map pushes play towards the edges until he gets the mech:
https://youtu.be/M6tBH2ikJx0?list=PLlCCF6pTTMhmuEdKeTIq98AwH7pYrQFJ2
>>
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>>316806173
Then explain the burning of the giant hearts
>>
>>316806718
>>316807858
>>316808060
>>316808257
You boys realize that after the original Black Ops. Something happened to Treyarch where they went full casual right?

Black Ops II had the exact same problem with sticky auto aim. Hell, In Black Ops, they nerfed the shit out of Quick Scoping. In Black Ops II? It becomes the easiest game to quickscope in.
>>
>>316816635
I felt this way about the level design too honestly. Small parts of the map incorporated some wallrunning, but overall it wasn't effective in getting around the map as a whole.

>>316817208
I honestly don't see what you're seeing.
>>
>>316817741
>I honestly don't see what you're seeing.
Predictably.
>>
All they ever make is tiny maps now since a bunch of fags complained about WaW. I would kill for some WaW sized strategic maps again, but I guess they have to pander to the Nuketown autists who just want to level up their guy.
>>
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>>316817941
I just don't get how pushing all the fighting to the place with the most cover is indicative of good map design. Where else would players go, out in the open to get stomped on by Titans?

>>316819142
Nice content in your WebM, but you could easily improve the quality and resolution.
>>
>>316817476
Its you slowing your heart. After each heart is burnt the player becomes increasingly erratic because fear.
>>
>>316819697
It's :25.. there's not much room for improvement.
>>
>>316819697
That's the point. With Blops 3, there's no cover in the middle of the map (as is standard with map middles), yet that's where the objectives are.

Pic relevant: >>316798741
>>
Blops 3 feels like a slow ass fuck console shooter with the shittest netcode in CoDs history.
>>
>>316819887
Except there is. You just keeping posting fucking redwood to prove your point which is the worst map in the game.
>>
>>316819887
I see 8 examples of cover in that picture, I have no idea what you're talking about.

>>316819786
I would have cut out that last kill towards the end and shave off more than a few seconds so I could just up the resolution, but that's just me.
>>
>>316798741
I fucking hate tthese maps bro, worst in the series
>>
>>316807214
It's not that it was all a dream. It's that you're reliving Taylor's life.
>>
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>>316820146
It's more than just objectives. The maps are way too small and convergent.
>>
>>316822997
I agree that the maps are too small, but they still play well and the fucking image you just posted disproves your own idea that the middle maps have no cover you autist.
>>
>>316823325
>idea that the middle maps have no cover
It's less than obvious if you have any clue what's being discussed about the maps and gameplay.

Middle convergence is negative whether or not there's cover. They're all convergent, because there are only 2 sides. There only being 2 sides is negative because it sets up rushers right next to spawn areas (because they're overly predictable).. and also because the whole map minus the spawns are a middle.
>>
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>>
>campaign
>>
>>316803910
Well, the guns this time around sound 10x better than BO2.
>>
>>316823810
Why did you put spoilers on that? You already explained that you don't like the back-and-forth style maps in this thread and at least 5 other threads? The spawns are overly predictable, but you can't camp them like you say you can. Unless you're up against a shit team, the maps always provide some way to get around opposition or the game starts to spawn your team on the opposite spawn when the enemy team gets too close. Some maps even spawn you much closer to the middle depending on where the action is. Rushing only works if once again, you're up against a shit team. If you're up against a shit team, they will be rushed and murdered at spawn like all other Call of Duty games.
>>
>>316805478
http://youtube.com/watch?v=Yt7F5qCVDw4
>>
>>316826897
>nuh uh!
>>
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>hated CoD until AW
>have a hard-on for fast movement
>mfw the fucking double-jump and airdash
>moving around at Sanic speed with the Tac-19 and the Irons
>get Blops 3 because the movement options in the beta weren't as strong as AW, but still pretty fucking cool

I'm a fucking sucker for fast combat.
>>
>>316828015
Yuh huh!
>>
>>316828364
>>316828015
Guys, stop, my mom's gonna get mad us for fighting again!
>>
>>316828859
Fuck off Danny I get the computer now.
>>
>>316828364
Well, you can say that there's no camping, LOS, and hectic problems, but you're not posting videos, nor any semblance of deep discussion.

https://youtu.be/dSBq4fI_D-U
>>
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>>316798741
>those textures
>>
>>316812084
>No, because then they could just be camped.

then don't put any cover there... duh...
>>
>>316830171

He's playing on Low. It's disgusting and that's not how the game looks.
>>
But is the zombies shit?

That's all that matters.
>>
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>People are still replying to this retard

pls stop
>>
>>316830267
Bruh even without cover how are you going to explain why all these apartment buildings have blank platforms connecting them.
>>
>>316831518
A single map, supposedly

>>316831542
>posting JB with your plebianism
>>
>>316831323
Shut the fuck up, tripshit.

>>316831518
One zombie map because FUCK YOU GIVE ME YOUR SHEKELS.
>>
>>316831831

The game costs $100 and gives you two zombies maps, as well as Dead Ops Arcade 2 and a zombies campaign, and four-plus more zombie maps to come for free.

There's also a "light" version for poor people that costs $60.
>>
>>316831323
>tripfagging for no reason
>has been shilling this fucking turd of a game for weeks
>unironically posts in the dead COD general
Ignore and filter this retard.
>>
>>316832134
>pay $100
>zombie maps that come for free!!
>he's a tripfag
>unironically shilling for fucking cowadooty
Hilarious.
>>
>>316801540
It's unfortunate, but SoE is pretty fucking good. Giant is literally just re-skinned der riese with stamin-up and an annihilator that sucks hot shit as well so the other map available ain't worth it. I only got the season pass because I'm a zombies addict and might as well save the $10 since I'll get the new maps no matter what.
>>
>>316832134
>4/10 on Metacritic
>5/10 on Steam
>running like shit unless you have 16GB of RAM according to half of the Steam reviews and several websites
>apparently is already at AW-tier levels of death, AKA: people only play TD
>implying i'm going to pay a single dollar for this
>>
>>316832134
>The game costs $100
It costs $60

And the one zombie map is fucking huge, you can catch a train that takes you to a whole new section of the map.
>>
>>316832496
>>running like shit unless you have 16GB of RAM according to half of the Steam reviews and several websites

That is bullshit because I have 8gb of ram and it only uses around 6gb of it. Plus they have released 2 PC performance patches which has improved the performance a shit load.
>>
>>316798725
>Wall running towards an enemy is just as stupid as running along the ground towards an enemy,

git gud, wallrunning and hip firing with Vesper is OP
>>
>>316832629
>you can catch a train that takes you to a whole new section of the map.
Black Ops 2 had that, and it had other maps too.
This game is a complete downgrade from Black Ops 2 in every way.
Only thing they bothered with was adding Titanfall's movement system and making it slower.
>>
>>316832496

Then don't. Go away. Why do you need to validate your decision to not buy a fucking videogame?

The PC version is worthless anyway. You might as well get self-righteous and post about how you're not buying the PS3 version either, as if anyone gave the slightest damn.
>>
>>316832763
>implying memory leaks can ever be fixed without rewriting the entire engine
>works for me ;^)
No.
Besides, you'd have to be completely retarded to pay $60 for this game.
Problem is, by the time CD Keys get cheaper, the multiplayer will already be dead.
>>
>>316832914
Not him, but why are you tripfagging?
>>
>>316832980
I have the game, you don't. Performance was fixed in a patch day one for most people, they released another patch on Sunday which improved performance even more. They are going to be releasing another patch this week and continue to patch the game to improve and fix performance.

Stop talking shit about things you know nothing about.
>>
>>316832914
Why are you trying to make people buy the game + season pass version of such a shitty game?
Also, why the trip?
>>
>>316833182
Thing is, all those guys on the Steam reviews also have it.
It has a 5/10 and all of them complaining about the performance.
I'll pirate it first with the updates, and then maybe i'll buy a CD Key for $5.

I'm sure not going to give money to talentless hacks that release broken games.
>>
>>316833186

I'm not. I don't care if you don't buy this game. I would like you to shut the fuck up about it if you've decided you have no interest in it. Fuck off.
>>
>>316833345
>It has a 5/10 and all of them complaining about the performance.
And 90% of those reviews were made bofroe the patch was out and before the other patch was released on Sunday... How much of a retard are you?

I have the fucking game and I know that the patches fixed performance. Do what you want, don't buy it, I couldn't give a shit whether you do or not just stop talking a load of shit about things you know fuck all about.
>>
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>>316833319
>Shadows of Evil
Fine.
>Dead Ops Arcade 2
Nice gimmick, I might play it once and never play it again like with the first one.
>Nightmare campaign
Oh yeah, replacing soldiers with zombies, nice job Treyarch.
Fuck no, do your goddamn job and give proper content, not this piece of shit.

>I'm reporting your post since it is a waste of everybody's time. Please check your basic information before posting.
>my fucking face when
>>
>>316832854
Anon, black ops 2 started with one map as well, they just split up and up and took sections of it and called them maps as well. Said map was also terrible, too big for it's own good and not random friendly none of the maps are nowadays though so whatever. Nuketown was also available, for a price. The only game to actually have more than one free zombies map was Blops 1 with kino der toten and five which you unlocked by completing the campaign. Black ops 2 was probably the lowest point quality wise for zombies shit ranking system that accomplished absolutely nothing and was never truly explained, no private matches, custom matches don't count towards leaderboard so two and three player runs were impossible without bullshitting the matchmaking system by having people sign out when the game started. Black ops 3 also lacks a private match that saves records sadly but it makes up for it with stuff like an actually leveling system, customizable weapons and the whole gobblegum thing. I was pleasantly surprised that gobblegum isn't p2w either, I assumed they'd force you to pay for better stuff but I was wrong about that. The only advantage black ops 2 had was host migrations, which they removed for some reason to go back to the old shitty system of "if the host leaves the game then fuck you".
>>
>>316833424
>>316833319
I'm sorry, but you are tripfagging, none of your posts actually matter.
>>
>>316833573
Sorry, but i'm not going to trust a
>works for me ;^)

It's not like the game is worth more than $10 even if it had no performance issues anyway.
>>
>>316833910
Fuck off dickhead.
>>
>>316833971
Shills getting quite flustered in here.
>>
>>316834386
The shills for this game always get flustered.
>>
>>316834386

Here is your reply

>>316833573
>Do what you want, don't buy it, I couldn't give a shit whether you do or not just stop talking a load of shit about things you know fuck all about.
>>
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>>316798741
>There's still prone blocked.
>>
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>>316833319
>i'm going to report your post
>gets his post deleted
Tripfags are pure gold.
>>
>>316836163
He probably got banned for announcing reports.
>>
bomp
>>
>itt: "lots of content"
I've not been much in to zombies or SP
>>
>>316833630
>Nice gimmick, I might play it once and never play it again like with the first one.

>Smash TV
>gimmick

shit taste
Thread replies: 196
Thread images: 32

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