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Why are video games becoming more "video" and less
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Why are video games becoming more "video" and less "games"?
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>>341462216
because the audience is a fucking pussy who hates challenges, wants a railroaded shit story, and at the same time wants to feel good about itself by completing a "game"
they want movies and they now it
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>>341463127
A "cinematic experience" sells better
Blame games like TLoU, and Uncharted
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>>341463127
I've had some pretty intense arguements about this with friends. The issue is videogames had an identity defined by interactivity but the their "fluff" has become a greater interest to consumers.

At it's core ia videogame is an electronic interactive experience set by a series of rules that define a game. You can't have a game without rules of course so a digital screen that randomly changes colors every time you press A is not a videogame.

Under the idea that a game is actually a game the core idea of games and the idea that /v/ believes is most important is gameplay. But modern consumers have had this idea that the elements that are added to garnish the experience such as story are more improtant. They see videogames as somehow being good mediums for story telling and artistic expression and as a result they push games closer and closer to movies.

It's like this, let's pretend we're talking about board games. Candyland is a popular board game that features a simply rule set and a lot of artwork. People who like board games will enjoy the art, but focus on the fun of the simple gameplay. But then comes these people who like comic books and they see this art and focus on the implied setting of the game. They want to know more about molassis marsh, Gumdrop valley and get pissed at the people saying it's just fluff and not meant to be the focus. The people could fuck off back to comic books just like people could fuck off back to movies but they don't

In the chaotic world of videogames that use setting to ad fluff to the interactive experience they think it's somhow a great medium to tell a story.

But to write a story that isn't just setting, something with actualy plot, in a videogame is hard when it's an interactive experience. If you kill a core character, then the narrative is fucked (which means invincible NPCS), if you want the freedom to choose where to go then the narrative gets fucked (Protag needs to go to THIS area because the plot).
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I actually feel like this trend has reversed a bit this last year
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>>341463127
I think a good part of this involves the industry's obsession with HD photorealism. The more we place emphasis on visuals than actual content, the less actual game we're going to get.
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>>341463127
You cant sell soccer moms and facebook casuals on gameplay trailers.
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Because retards would rather play The Last of Us than "weebshit" like slashers and ARPGs.

I hope developers will hit the ceiling with the photorealistic graphics and finally start focusing on the gameplay.
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Because we are nearing the end times. Can you feel that black wall of silence coming? My god. It's beautiful.
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PS3's over bro, nobody's making $60 blu-ray movies anymore.
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>>341463127
Because "cinematographic experiences" games are made by SJW creators who just want intoxicate you with their mentally illness.

Just look at what are those games.
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>>341463127
Technology allows for a more complete blend of narrative and gameplay.

Regardless of the anti-"moviegame" narrative, Super Mario Bros. only used 2 buttons and a directional pad.
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>>341467950
Number of buttons does not equate to the depth of the gameplay, depth is derived from how all the mechanics synch together to make a broader concept.
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>>341463127
Video Games are at a crossroads. A game with story in the back seat is not acceptable in most cases, especially single player games, so people have been trying to make the story more prominent. The issue is a well-written story cannot exist along with the free will granted by games. So you have to remove that ability from the players to better the story. There are clever exceptions to this rule but, on the whole, you simply can't write a good story with two equally good endings, outcomes, branches, what have you.
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>>341467950

The level design pushed the game forward.

Not how many buttons you use.
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>>341468382
>>341468531
So narrative is by default subtractive from a well-rounded game rather than additive?

You've got plenty of minimalist indie games and technology-limited retro games to play, why crusade against the industry embracing technology to create more immersive environments and storylines?
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>>341463127

No. That happened in the 90s with CD-Rom and FMV games.

/thread
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>>341463127
the corporations that moved into the industry after noticing it was making more money than films can only comprehend simple narrative and churning out art assets with at least twice as much spent again on advertising.
these are not the same type of people who thought about and created what doom should be: the game play dynamics, the atmosphere and immersion.

imagine if you had $50m...
and all you had to do was hire some 3d modellers, animators, an auto texture program, and a advertising agency, and you could double your $50m. would you actually choose not to do so?
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>>341469172
Those flopped though, i don't believe they sold as well as the mainstream games at the time
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>>341463127
It is about literacy. A vast majority of the audience associate being entertained with video, tv, films, movies. Most people, especially adults don't understand games, and are essentially illiterate to play, a core component of games.

As a result, big companies go where the money is, and tailor games to make the most sales. Selling games that lack core components of play. And so the circle of evil goes on.

At the same time, children are getting use to the new standard that constantly rewards them for minimal effort, and thus become essentially illiterate to the discourse of play, and prefer to play Skinner Boxes that make them feel like they are good at something when in fact they aren't.
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less brain interaction and critical thinking required
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>>341469110
Like I said earlier, the more narrative, specifically linear narrative, the more it can take away from game play.

When you the player have freedom of choice it creates issues for a linear narrative. To get passed this these games do shit like make invincible characters or devalue the entire gameplay segments for story (Skyrim, Bioshock infinite).

When you start removing the notion of narrative and focusing on gameplay games tend to do that through establishing story inbetween chapters through cutscenes or dialog, or place emphasis on setting with the main narrative being incredible simple (Metroid Prime or Dark Souls).

A game can tell a story easily through setting, but when it comes to plot it's limited.

These modern games really try to push plot which is why they become less like games, because you can't tell a precise story and sequence of events in an interactive media without removing the interactive part.
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>>341469660

they don't appreciate the notion that good games continue to make money in the future while shit games make an initial burst and then completely die off.
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Because gaming is dead, and its time to move on.
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>>341463127
Because the audience started to change in 2007. Cinematic experience is what console casuals wanted and that's what they got because they actually buy games at MSRP.
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>>341471064
ding ding ding ding
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>>341471064

>2007
Bazinga
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>>341471320
Yep, another form of media that was created out of changes in consumer interest.
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>>341471747
I'd say it's what started it actually.
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They aren't, people just start nitpicking it now because its a flavor of the month complaint.

GOW always had cutscenes and QTEs out the ass, but now that it has a third person camera, it's "cinematic"
People legitimately call Bloodborne a cinematic game.

I've seen people that have used the term "cinematic movie" thinking that that makes any goddamned sense when talking about a game.

It's /v/ being stupid.
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>>341470956
they do, but why spend an extra few years of your time and money on a project that it's both innovative and commercially acclaimed? just rush something out that looks good, pay the journalists for "critical" acclaim and make your money back so you can move on to retire or a project with a bigger advertising budget and even more profits.
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>>341471064
>The cinematic experience started in 2007

You're so fucking stupid. Games have been aping movies since the 90s.

1 word. Metal Gear Solid.
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>>341472189
That's three words
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>>341472017

GoW has depthless gameplay and an assload of quick time events and periods where you can't play Kratos.

It's beautiful but the amount fo time wasting visuals instead of gameplay is why people hate it.

Rather than segmenting out huge ass boss fights into what's basically a series of platform levels and forcing a narrative way of Kratos killing a boss, why not have an engine that resembles shadow of colossus and turn those huge fights into actual fights?
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>>341472189
Hi, I'm strawman.

You may have defeated me, but my friend over there has an argument you didn't even touch.
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>Resident Evil 4 has tons of cutscenes, is one of the fathers of QTEs in action games
>Resident Evil 1 (Re:make) has a lot of strong camera angles to make it look like a horror movie
>People somehow think the third person game with neither of these aspects is "cinematic"

Cinematic doesn't mean anything. Any game that has a camera likely has some elements of cinematography, and that's pretty much every game since the switch to pixels. The complaint that movie games are taking up a larger share of the market than before is straight up wrong and overdone by /v/. Movie-games are still a niche product, and the market shares that they've been taking over don't really coincide with most mainstream games (the ones that /v/ complains are dead because of movie games) They're mostly filling up the space left by old adventure games that are no longer being made.

/v/, yet again, is overstating a problem that doesn't really exist to try and get people angry.
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>>341472093

Because good gameplay doesn't cost them more money, they just believe that movies games are a safer investment because it turns out when you take bad movies and call them games the criticism is less focused (because film critics aren't taking a stab at it) and they're essentially selling a 60 dollar movie ticket

It's laziness and abuse of the idiot consumer
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>>341472495
You never seen Hercules?

>>341472520
Fallacy fallacy faggot. Serial Experiments Lain the game. Games didn't become more cinematic in 2007. They did that in the 90s. Again, I'll refer you to Metal Gear Solid. There have been academic papers written on how it brought new levels of cinematography to games.
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Videogames are not games.
Just because the word say it doen´t mean they have to be.
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>>341473386
I know you think you're being clever. But you're not.
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>>341473064

> laziness and abuse of the idiot consumer
go live in north korea if u dont like it
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>>341463127

People are getting dumber and lazier.
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>>341472895
The only person in this thread that knows what they're talking about.
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>>341465972
You can't be serious
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>>341473164
But your argument *was* a fallacy, because you misrepresented the argument. That is called a strawman and it's one of the worst fallacies because you're not even arguing against anything anyone said or even implied. Strawman arguments are commonly used by those with autism because they lack reading comprehension and are poor at interpretation.
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>>341463127
Because people are retarded and buy western garbage rather than superior nihonnese games that are folded a hundred times.
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>>341473386
nice pasta fucktard
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>>341463127
Sony
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>>341463127
>>341463127
People making games now are part of the late Gen X and early Gen Y crowd. Boomers knew how to make fun games. Now we have art majors replicating movies and putting an emphasis on hyper realism instead of level design and challenging boss fights.
Fucking hell, you want to play a story? Play a visual storytelling game, it's what they are for.
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Because of Redditors and their shitty "gaming is life" culture. Instead of making video games that are just fun and entertaining, we have these shitty "le meaningful experience" games that strokes the egos of these fat faggots and makes them feel to good about gaming 24/7 and being a neet.
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>>341463127
A really long time, OP.
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>>341467134
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Becomes that's how the witcher 3 became GOTY
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AAA games are made for people who can't play video games. Most of us are not complete retards because we have lots of experience playing games. But the people who buy AAA cinematic experience games are god awful at playing games. It's physically painful to watch these people play games. They don't really have fun "playing" games. The enjoy story and visuals other stuff like that.
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>>341463519
Hates challenges, complains about challenging games.

>get gud

But really though how are people so bad they can't beat these games.
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>>341477017

The resentment is that AAA funding could be used to create marvels.
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