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>Game is ~LITERALLY~ confirmed to have Ys : Oath in Felghana
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>Game is ~LITERALLY~ confirmed to have Ys : Oath in Felghana style bosses

Who else is HYPE?
>>
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I've heard several "confirmations"
>Link will be a guy
>Link will be a girl
>We can choose what gender Link is
>We CAN'T choose what gender Link is
>The game will have time travel
>The game WON'T have time travel
>The game will have four HUGE dungeons
>The game will have seventeen dungeons
>Ganon is the final boss
>Ganon is not even in the game
Really I'm doubting all of you motherfuckers. The trailer will be out soon enough
>>
>>340782427
*citation
>>340782692
This, but let's be real for a second: The only reason people are being this over-enthusiastic with guesses is because Nintendo released that teaser two years ago, and has shown off basically nothing ever since. They'll have to show off something pretty fucking amazing to avoid people getting disappointed.
>>
>>340783034
literally no matter what they show theres gonna be a years worth of shitposting about the game
>>
>>340782427
>Ys : Oath in Felghana style bosses

what are those and why should I care?
>>
>>340782427
Zelda a shit. They're the least rewarding adventure games to date.
>>
>>340783187
Overhyped shit desu
>>
>>340782427
are you trying to imply that this Zelda will have decent boss fights, or even combat to begin with?
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>>340783135
Even with non shitposters though, it's going to be an underwhelming reveal. Nothing could live up to the expectations that two years of nothing can bring, they've honestly handled this game's marketing quite poorly.
>>
>>340783832
yes
>>
>>340783908
and what leads you to believe that? on the rare instances where they improved any 3D Zelda's combat, they immediately backpedalled in the sequel
>>
>>340783034
The only reason people are being over-enthusiastic with guesses is because Nintendofriends have literally nothing else to be excited over.
>>
I wanted to see the NX, not Zelda #19

Fuck Nintendo
>>
>>340784116
Which is going to make the underwhelming reveal even more blatant.
>>
>>340782427
So what, the bosses are going to be a bullet hell now?
>>
>hype
I'm not hyped at all, but SS set the bar so low that even if it's mediocre I'll be satisfied.
>>
>>340784141
I wanted to see the new Zelda, if only to get an idea about what the fuck it even is, but I wanted to see it on the NX: The console it's inevitably going to be sold alongside.

The fact that they're showing off the Wii U version can mean two things. Either the Zelda at E3 won't be reflective of the NX version and only show off the outdated port, or it's a sign that the NX will just be another Wii U-like system.
>>
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>>340784141
>I care about the NX
>but not about the newest Zelda

uh huh
>>
>>340785590
not everyone is obsessed with zelda in the real world
>>
What do you even mean by that? Emphasis on dodging?
>>
>>340785590
It's not hard to lack interest in Zelda when Aonuma has run the series into the ground.
>>
>>340785837
>you have to be obsessed with Zelda to want to see it more than wanting to see Nintendo's new hardware

you do realize this is Nintendo, right? Zelda has a good chance of being a good game, while their console has a 100% chance of being underpowered hardware with locked OS, and a very high probability of having an unnecessary gimmick that hinders the console's specs even more, and its games
>>
>>340784767
It can mean several, including the fact the Wii U version is the superior one, as NX is a portable
>>
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>have to constantly deal with Okami/Darksiders/Alundra/Dark Souls shitposters/falseflaggers in Zelda threads
>now bring Ys into it
>>
>>340782427
Hopefully this means bosses aren't just something you stun with 'item from dungeon' then wail away on with your sword.
>>
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>>340786137
I desperately want Zelda U to be fully revealed, just so we can begin a new chapter of Zelda U shitposting and speculation.
>>
>>340786137
Ys is pretty dumb, buyers remorse on the Vita game
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>>340786330
That's all Aonuma understands though.
>>
>>340785987
It's not Aonuma's fault that he took over right when Nintendo decided to give up on making real systems.
>>
>>340786420
MM3D's bosses were such an embarrassment.

Especially since FDM still makes Majora easy as piss
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>>340782427
Do we have ANY footage of the demo gameplay from this morning?

It's super retarded that Nintendo's been keep everything secret this long and have still decided to let people play it BEFORE E3 JESUS FUCK NINTENDO WHAT ARE YOU DOING THIS IS YOUR ONE ACE IN THE HOLE
>>
>>340786330
I can't recall a post-LTTP Zelda game where that isn't how every boss fight goes.
>>
>>340786590
What demo?
If you mean the thing from Nintendo NY, then that was just a sign up for playing the demon on Tuesday.
>>
>>340786123
No, that is the darkest timeline.
>>
>>340786590
>footage of the demo gameplay from this morning?
NANI???
>>
>>340782427
>LITERALLY confirmed
>no source
fuck off
>>
>>340783228
delet this
>>
>mfw the shitposting gonna be legendary
>>
>>340787465
Why? Everyone expects it to suck
>>
>>340787628
Ironic Skyward Sword appreciation is going to become a thing, mark my words.
>>
>>340787736
No, you can't even pretend that SS is good.
>>
If i can't pick a female link im not buying it
>>
>>340787817
>>340787736
I genuinely loved Skyward Sword.

Go fuck yourselves.
>>
>>340787817
Prepare your anus, friend, Tuesday will be rough.
>>
>>340783034
>and has shown off basically nothing ever since
I'm still trying to make sense of what they have.

I have no idea what the hell is up with this grandstanding bullet time frontflip off Epona. It was in the teaser and demo, and seems like too much work was put into it to not be expected to be used. While that could be useful in... I don't know Mount and Blade? I can't believe it will be organic to the standard Zelda combat system. I will fucking hate if there's an 8-armed enemy wielding 6 tower shields and shooting a crossbow that can only be shot from above.

To a lesser extent I'm wondering why trees drop apples. This is an odd thing to me. I don't recall Link ever eating solid food, and I fear it might be a hunger system. But more likely since I haven't seen masses of grass being cleaved it might be the alternative to cutting grass for hearts.
>>
>>340788015
i played 1hour and left. that game is a joke
>>
>>340788015
The problem is that after the initial shitpost, you'll be asked to actually explain your position, but while Most Zeldas still have a lot of good qualities, SS is actually indefensible
>>
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>>340788015
>I genuinely have no taste

good for you, man, I bet you can enjoy literally anything
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>>340788015
...It has begun.
>>
>>340782427
>~LITERALLY~
>doesnt post a source

I don't know what I expected
>>
>>340788020
>I don't recall Link ever eating solid food

That's only because Toon Link is a literal baby and can't handle anything that isn't green paste.

Link ate apples in Link to the Past, and they brought it back for Link to the Past 2: No Difficulty Edition.

Everything about this game is less "we're rethinking the conventions of Zelda" and more a flailing Aonuma shouting any promise he can to get people to buy the game that continues to non-sell under him

>LOOK! EPONA is back, you love EPONA right? You rike Majora's Mask? HAPPY MASK SALESMAN CONFIRMED THEN! You can hit a tree for apples just like in Link to the Past! The world will be open like that wretched Zelda 1! WHAT MORE DO YOU PEOPLE WANT FROM ME?! JUST BUY MY GAME!
>>
>>340788175
>>340788190
>>340788226
>>340788421
Not him, but y'all niggas are dumb.
If OoT is a 10, SS is at least a solid 6. Eat shit.
>>
>>340788728
That's not enough
>>
>>340788728
Solid 6 hour intro more like it
>>
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>>340788728
>"If OoT is a 10, SS is at least a solid 6. Eat shit."
>"My shit taste is objective fact."
Get outta town.
>>
>>340788728
>OoT being a 10
is this a joke?

also
>loved
>a 6/10

come the fuck on, you can't even be consistent with your own bullshit

next you'll try to pretend you're not the same guy who said he loved SS
>>
>>340788719
>That's only because Toon Link is a literal baby and can't handle anything that isn't green paste.

Pigs are regularly raised and eaten on Outset Island
>>
>>340783187
Half hour long boss fights that require actual skill and no gimmicky weak points.
>>
>>340786420
That fight was annoying as fuck.

First part was piss easy.
Second part was just bullshit.
>>
>>340789204
>Half hour
That's a little much.
>>
>>340789032
>>340788967
>>340788952
>>340788914
https://www.youtube.com/watch?v=jYmn3Gwn3oI
>>
>>340789371
Excellent rebuttal, my friend.
>>
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>>340789371
wow, I'm now convinced SS is good and your statements are consistent, thanks
>>
They've done a pretty good job not letting shit leak
>>
>>340789204
Um I played it and the skill involved is basically either having godlike twitch reflexes or jumping around like a monkey until there is an obvious gap between attacks
And then there's the fact that the bosses in OiF are basically based off of Zelda bosses in the first place if you think about it
>>
>>340789740
Game isn't out for 9 months, alot of shit doesn't leak 9 months ahead of time except vague details which some of these might be true

Tuesday's gameplay will validate some information, and generally that makes the rest of the info legit too
>>
>>340789740
>>340790290
There will be plenty of shit leaking when the game is actually released. It'll leak even more when you open the case and play the game.
>>
>>340790412
>open the case
>>
>>340789886
Still takes more skill than most Zelda bosses.

I just hope we get more bosses like Koloktos.
>>
>>340789601
>>340789726
I'm not the retard who started blubbering about >mah gaem is shit ur dum ur the same poster omgaw y u hab difrent opinion den me

The only person i didn't mean to reply to is >>340788914 because it's a fair point. If you're looking to play only high quality games, SS is not for you. If you're looking to play an okay game with the name Zelda on it and you're not some turd eating shitposter, I'd recommend it. Face it, you're only shitting on it as hard as you are because it is popular to do so. Accept that, and get on with your life.

I stopped NG+ after 5 minutes and haven't gone back since. I decided it wasn't good enough to play through a second time.
Also, the "if OoT is a 10" comment was hypothetical rhetoric. Don't read too much into it
>>
>>340782427
/v/'s use of LITERALLY is stupid most of the time, but I think this is the worst one I've heard since someone said Dark Souls 3 was "literally like Bloodborne". Please take a break from the internet until you remember how to form sentences.
>>
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>>340782427
>half draw on a bow
>>
>>340791125
As soon as you accept that you're only defending it because you have a sickening obsession with a video game company's output, and refuse to accept that some may outright dislike it because "IT'S ZELDAAAAAA!!111"
>>
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>>340791125
>Face it, you're only shitting on it as hard as you are because it is popular to do so.

No, I'm shitting on it because
>steps back from the sword moves in TP, replacing them with...
>8 ways to slash + stabbing for sword combat
>most enemies can be fooled by doing, for example, one right to left slash, which is blocked by the enemy, followed by a left to right slash, which won't be blocked, and then you can just destroy him
>garbage new items outside of the beetle
>that fucking forced stealth section in Eldin Volcano
>the tadpole collecting jesus christ
>going back to the same areas 3 times
>trying too hard and failing miserably at making me care about Zelda and Impa
>as if 1 Imprisioned fight wasn't bad enough, they make us fight it 3 times
>instead of giving us treasure when we explore, make us have to go back to the sky to then find the treasure again
>only one good dungeon, the Sand Ship (though Ancient Cistern was really cool in theme at least)
>the memorable songs we've always got in each new Zelda game were replaced by wonderfully orchestrated music that I forget in ~20 seconds after I stopped listening to it
>new inventory/medals system and the item upgrading system were poorly implemented
>that fucking message for getting a new spoil everytime I boot the game again
>using motion+ instead of the pointer for aiming, flying and swimming (what were they thinking? the pointer works perfectly)
>Fi
>Fi
>Fi
>be glad I'm only mentioning that piece of shit 3 times
>they actually thought dowsing was a good idea and fun

this "hurrr you're only trying to be contrarian" bullshit doesn't fly when defending Skyward Shitstain, the bad things about it far, far outweight the good ones (Silent Realms, Timeshift Stones, good use of the newly implemented Stamina System)
>>
>>340791478
Are you that desperate right now?

You're LITERALLY only shitting on [thing] because someone else said they liked it, and someone else (yes, I'm not the same poster, you retard) said he accepted it for what it was.

You don't just "outright dislike it." You're going out of your way to obsessively shit on it because "B-BUT YOU JUST LIKE IT BECAUSE IT'S ZELDA. OR YOU'RE JUST A NINTENBABY"

Not that you're not gonna stop being a retard, but I have zero expectations for this year's E3. They've shit up Paper Mario, they've drawn the curtains on Mario Party and now they're doing everything they can to make up for the least engaging Zelda they've ever released. That doesn't mean I'm gonna obsessively shit on something that's okay, because I literally have better things to do. Like you. I'll call you a retard.
>>
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>being excited for an open world game
when will you guys learn
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>>340792310
You seem upset.
>>
>>340792181
Fair enough. I agree with most of those. I find a few to be excessive, but I still feel it was worth playing through once and don't regret it.

I'll never forgive that retarded as final boss stretch, though. The Imprisoned was bad enough. How did they manage to make him more unbearable? My problem is that most of the posts aren't like yours, with ACTUAL opinions. Most of the posts are literally retarded drivel meant to mask the fact that most of these people can't come up with a counterpoint and just spam "ur dumb, et al" instead.

>>340792507
U FUKIN WOT M8 I'LL JAB YE SQUARE IN THE GIBBER SWER ON ME MUM

Now I wait as you somehow turn this into you treading on me intellectually in your own mind.
>>
>>340792804
>intellectually
Where did that come from?
>>
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>>340792503
Zelda deserves the benefit of the doubt, considering its roots. We'll see on tuesday though.
>>
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>>340792804
if it was a stand-alone game, I'd be like "well, it's filled with flaws but maybe they could come up with a good sequel", but it's a Zelda game, the very least it should do is try to live up to the standard

there's even proof that the game was a mess, right after you get the beetle and the game explains to you how to use it, Fi comes out and explains the exact same thing again, what were they thinking? did they even playtest the thing?
>>
>>340792503
After The Phantom Pain, I don't think major japanese studios really "get" how to make open world games.
>>
>>340792503
My love for good open world games is something that a thousand half-assed ones and all the wrath of /v/ cannot take away.
>>
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>>340793313
>editing the sprite so it's blonde

You fucker, I bet they'd even dust off Toon Link's soundbytes too.
>>
>>340784767
I'm guessing they'll show the NX version as it'll look better and they want it to look as nice as possible for the stream, but they'll avoid going over NX-exclusive features in detail, giving maybe a hint here and there to drum up conversation.
>>
>>340793313
Normally I would but SS's crappiness combined with the incompetency of this development process make it touch to do so
>>
>>340793675
No, they've confirmed that the one on stream and playable n the show floor is the Wii U version.
>>
>>340793443
nobody really "gets" how to make open world games in the first place
>>
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>>340782427
I'm still mad that they dangeld this in front of our faces for three years, promising over and over that it would come out soon, only to give us an inferior version of a superior console's launch title.
>>
>>340793443
Its not going to be a shitfest like TPP. Kojima was proud of being "open world". Aonuma disliked how the press called Zelda U "open world".
>>
>>340793443
I don't think anyone gets how to make open world games.
>>
>>340794125
There's no way to know that unless we get our hands on it, and at the moment we know next to nothing about how the game will play, let alone how the open world will work.
>>
>>340794094
This (entirely reasonable point) is exactly why they shouldn't have announced this game so early.
>>
>>340794261
Maybe i'm being naive as fuck, but according to Aonuma, traveling the overworld will be the puzzle. Maybe SS areas but hueg? I hope is not.
>>
>>340786723
Exactly. I love Zelda games but haven't cared for the bosses in a while.
>>
>Zelda is bad meme
>Skyward Sword is bad meme
>>
>>340793856
>>340794201
Flood the map with content. Make the game hard enough that you actually need to go after the content. Make it so the map progressively opens up and new abilities unlock as you get further in the story.

Boom, a good open-world game.
>>
>>340794728
After Aonuma said that the SS overworld would be "like great dungeons" I doubt his words.
>>
>>340784116
I can't believe they're delaying the only WiiU game this year until 2017 just to launch it with their stupid new hardware. Gotta feel bad for idiots who only own a WiiU.
>>
>>340791305
I don't know shit about bows. What's wrong?
>>
>>340794728
>>340795279
He also likened fighting monsters in SS before it came out to "a puzzle".
>>
>>340795316
>only WiiU game this year
>Gotta feel bad for idiots who only own a WiiU
I want NeoGA/v/
>>
>>340795069
What are some good open world games? In my experience these games always have shallow combat and the content is diluted because there's so much of it.
>>
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Can you people posting NSFW go to /b/?
This is /v/, not /b/. Know the difference!
>>
>>340794859
>people finally noticing the flaws in a popular series is a meme
>>
>>340795632
>a few flaws are enough to call a series bad
Well meme'd
>>
Do you think there's any chance that Link isn't going to get a green Tunic in this game?

I used to think that what he wore in the trailers was just early game wear, but the official artwork makes me think otherwise.
>>
>>340795520
It's subjective, but smaller GTAs and Red Dead Redemption are decent, The Saboteur was interesting, and Daggerfall and Morrorwind are enjoyable. It honestly depends on what you consider an open world.
>>340795956
I kind of hope he doesn't in this game. I really enjoyed the costume variety in older games beyond the iconic green tunic, and the last few games have primarily focused on that outfit.
>>
>>340794728

If they are like this I'm not going to like this game much.
>>
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>>340782427
My only hope is that the game is as close to what this image implies as possible.
>>
>>340797490
Ehh, I don't know. Vast landscapes are nice and all, but it could be incredibly barren alongside that.
>>
>>340797668
Not him, but I like a bit of vast, barren land amidst the clutter.
>>
>>340795520
Infamous 2 is a personal favorite. Dark Souls is kind of open world, and it at least provides a good example of how to improve the genre. The first two or three Assassin's Creed games, for all the complaints the series gets now, also handled it fairly well. Shadow of Mordor was rather lacking in variety, but it did manage to make its small amount of content count for a lot.

One important thing a lot of developers fail to realize is that there's a difference between how big a map technically is and how big it feels. A map begins to feel small if content is set up like boxes to be checked off and forgotten. If it's something that continues to exist and can be encountered at any time, the game stays more interesting because there's always something to do.

I think that's why Arkham Knight was a weaker game than City. Not just because of the Batmobile, but because the only enemies roaming around are the unarmed morons you can down in 1-2 hits. If they'd kept the groups of enemies with rifles and shields and kept tanks roaming around so the Batmobile wasn't an instant win, the game would have been much better. Maybe not great, but at least good.
>>
>>340797809
This. Variety is important. Have some sparsely populated areas amidst the active ones.

Then hide a bunch of content in those areas where people won't think to look at first.
>>
>>340797668
>Open in the same way the original Zelda was
>Zero hand holding
>Focused on dealing with unique monsters with equally unique toolset
>Mild maze structure
>Tons of hidden content, unlocked purely by player's diligence and intuition, naturally plays into the game's main progression
I'd buy it.
>>
>>340797828
>A map begins to feel small if content is set up like boxes to be checked off and forgotten
This is what I think of when I hear "open world". A big square map with pockets of content here and there.
I love dark souls' world, but I'd call it nonlinear instead of open world.
>>
>>340798603
I also think Skyrim's world was laid out very well, even if the game fell short in other areas. I wish more games would go with the option of having the player discover missions and areas instead of just telling them where everything is straight away.
>>
>>340783034
>They'll have to show off something pretty fucking amazing to avoid people getting disappointed.

lol after witnessing the papercaust I can safely say that nintendo will drown fans in their tears
>>
>announce a new console is coming
>show your flagshipt title, the title with the biggest budget and production value in the history of nintendo on the console you just killed by announcin the next one

lol I could do business better than these idiots
>>
Is it delayed because they're catering to NX's gimmick, or are they actually making the game good?
>>
>>340799703
Anon, think hard.

Aonuma is in charge.
>>
>>340800289
>it's a sean maelstrom thread
>>
>>340795956
I actually want no green tunic. Also you have to consider how a green tunic would blend with the green overworld. But being Nintendo, you can bet you'll get the tunic eventually. It's a trademark.
>>
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>>340795956
I want a customizable tunic
>>
>>340797985
This is why twilight princess and Wind Waker are some of my favorite zelda games, such great overworlds
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>>340801451
>two games whose most glaring flaw is their terrible overworlds
>such great overworlds
>>
>>340783228
You people can never name anything more rewarding. Go on, try. The closest thing to this is possibly La Mulana.
>>
>>340784070
3D Zelda combat's mechanics has always been great, they just chose to make the enemies piss weak.
>>
>>340802771
Are you actually implying Zelda combat has "mechanics"?

Do you call mashing hit a mechanic?

Are you fucking high? or just retarded?
>>
>>340783135
He truest statement ever made on /v/
>>
>>340803236
Well meme'd
>>
>>340787817
SS sucked, but it also fixed a ton of problems that the series has had for years and solved many issues with the mechanics it used. Just stuff like rupees that don't constantly respawn every time you enter an area, resources that you can only get 'for free' in specific areas and which otherwise you have to buy with your own money, bomb rolling etc. are great and vastly improve over what the series was doing before.
>>
>>340784070
>they immediately backpedalled in the sequel
So they're going to remove the shield mechanic from in SS in U?
>>
>>340803378
>SS sucked
Ebin meme
>>
>>340803346
Please explain dem great "mechanics"

Stamina? parry? just what the fuck are you saying.

Zelda combat has no mechanics, Zelda combat has LITERALLY NOTHING.

You hit the enemy 3 times and it dies, there's no combos or timing.


Jesus this fucking Nintendrones.

It's okay to like the series because of it's artstyle or the sense of adventure.

But... COMBAT? please fucking kill yourself, there are shovelware tittles with better combat.
>>
>>340803678
>Please explain dem great "mechanics"
>/v/ is one person
>>
>>340787736
I've had these debates with /v/ many times. It's kinda split. You either like a lot or not at all.
>>
>>340803858
The majority of people really like Skyward Sword, a small minority (very vocal) dislike it.
>>
>>340803236
Look at some of TSA's old OoT speedruns. Zelda's combat is fast paced and rewards quick reactions and attention to detail, it's just that there's usually nothing preventing you from just circling round with your shield up and waiting for a telegraphed opportunity most of the time.
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>>340803678
Enemies are shit, but the combat has mechanics. You have dodges, backflips, and yes, parry. The problem is the enemy AI being brain dead.
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>>340782692
It will probably end up disappointing anyways. Doubt it could ever come close to topping the Witcher 3.
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>>340803678
>You hit the enemy 3 times and it dies

Yes, that's exactly the problem. The issue is the passive enemy A.I. and not the mechanics.

>there's no combos

Combos are generally stupid and Zelda is better off not letting you stun enemies for ages while taking shitloads of HP off them.

>timing

This arises out of other mechanics, which Zelda absolutely does have. The problem is that they rarely matter because there is almost always a safe, easy way to beat any given encounter. Simply having more unblockable attacks would solve a shitload of problems.
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>>340804554
>Zelda's combat is fast paced
No.
>>
I also like Skywrd Sword, it was comfy
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>>340803678
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>>340782427
Why doesn't Nintendo's official E3 site have a damn schedule?
http://e3.nintendo.com/
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>>340805298
What's wrong with what he said? Uncharted 4 is a really enjoyable game.
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>>340805430
>enjoyable
Debatable
>game
Factually untrue
>>
>>340795586
Shut up queer
>>
>>340797668
I love open world games where things are spread out far away from each other. It makes it feel more special to be traveling for a few minutes and stumbling across a cave to explore instead of finding one every few steps.

>>340801571
Wind Waker had the best overworld though. Traveling actually felt like you were traveling. I only hope the new game is able to capture the same feeling.
>>
>>340806582
I enjoyed the travelling, but there's nothing to find outside of the main island.
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>>340806582
WW overworld has a great scope, but there's nothing to discover in it.
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>>340786915
>playing the demon
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>>340782427
>Ys : Oath in Felghana
did you have a stroke while typing this?
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>>340786915
>playing the demon
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>>340782427
Dollars to donuts it includes Skyward Sword levels of shit tier motion control
>>
Skyward Sword sucking is not a meme. If you're a big Zelda fan, I would recommend one playthrough, but it simply won't stand the test of time.
>>
>>340806996
>>340807805
A lot of the optional islands have micro dungeons or some kind of content/challenge. Even those stupid Reefs if you blow up all the cannons you'll get a chest that you to find the right place to use the Deku Leaf to get to, and those contain unique charts that tell the locations of other things (heart pieces, big octos, subs, etc)
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>>340786915
>playing the demon
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>>340811192
Why do Japanese people shove water balloons up their hoochies?
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Do you guys think the NX will be backwards compatible despite not being part of the Wii-line of consoles? There were some games I wanted for Wii-U, but not so many that I could justify the price. That said, if the NX is backwards compatible, I'll buy it day one.
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>>340811431
If they drop the power pc arch, no way.
>>
>>340811027
Micro dungeons that lead to rupees or some other consumable item. Admit it, exploring in Zelda is only rewarding when you find heart pieces or new tools.
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>>340812880
This might just be my problem, but heart pieces or rupees have never been a good incentive for exploring. I've never been compelled to do side content in many of the recent titles since I know it'll give me the same shit every time.

I agree with you about tools and other shit though. It's one of the reasons why the side quests in MM were so good. You could get new masks, all of which had unique functions, or you could get new items altogether.
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>>340813578
I think MM is a bad example because while the masks could be considered tools, a lot of them had literally one use in the entire game.
>>
>>340812880
>>340813578
Material for armor crafting.
Only reason I can think of them scrapping Link's iconography with his Mexican getup.
>>
Honestly I'm hoping for Soulsborne-styled combat and bosses.

Yes I went there, I don't give a fuck.
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>>340813732
Sure, sure, I just wanted to get the point across that heart pieces and rupees are bad because you know what you'll be rewarded with for exploring.

While the masks in MM only had one use, they were all different and it's that sense of mystery and anticipation for the next new thing that I look for. Zelda already puts a lot of effort into the journey, but what good is the journey if the destination isn't any good?
>>
>>340814646
This wouldn't be a problem if the game had hard enemies.
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>>340782427

>Game is ~LITERALLY~ confirmed to have Ys : Oath in Felghana style bosses

the fuck does that even mean?
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>>340789032
>can't love a game that isn't 10/10
Also he was clearly setting a standard with OoT as the bar set for 3D zelders.

Shit, I love the original Drakengard but even I'm aware that shit's like a 5.

>>340788190
It doesn't have to be a shitpost. I, too, actually really enjoyed Skyward Sword. I'd put it above TP, which is in turn leagues above WW, but all of them pale in comparison to the complete OoT/MM experience, which I list in that way because I like to treat them as the same game on opposite sides of the coin.

I'm of the opinion that 3D Zelda games have had a fairly lacklustre experience when it came to exploration. TP had a couple good, hidden optional spots, but the fields were far too large yet far too empty on the whole and a lot of stuff was gated pretty hard.

SS may have been gated even harder, but it clearly forewent the exploration aspect entirely in order to give a more consistent and higher quality linear experience. And, speaking of experience, I think this style of game making was something the Zelda developers needed before they could go forward with ALBW (total choice) and back to TFH (total puzzle) and understand many things, a refresher if you will.

The lack of exploration was, in my opinion, more than made up for in the sheer quantity and variety of environmental puzzling. I found the experience of the area outside of the dungeon feeling like a dungeon itself was a fairly satisfying one.

I won't lie and say the game didn't have flaws. It did. Numerous. Glaring. Handholding in all its forms, flapping the bird, the harp. But I am saying that what the game did well to make up for those in the enviro-puzzler action adventure way that Zelda plays.
>>
>Nintendo launch title
>not being over tutorialized trash that almost literally plays itself

Gotta make that shit idiot proof so babbies don't get their fee-fees hurt when they forget what a dungeon key does for the 30th time or getting bored because there's no mini cutscene every time they pick up a blue rupee
>>
>>340815186
OP has shit taste.
>>
>>340784141

>wanting to see a new Nintendo console

only beta testing buckcuckers get nintendo systems at launch. There hasn't been a home nintendo console worth getting at launch since the super nintendo.
>>
Well we know the project name is U-King or Unbound King, so there's that.
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>>340784674

>LE SKYWARD SWORD WAS BAD MAYMAY

Only objectivity bad zelda games were the CD-i ones. And maybe Triforce Heroes. And Phantom Hourglass.
>>
>>340815186
unpopular game meme
>>
>>340786535

>Especially since FDM still makes Majora easy as piss

so it did exactly as it was intended? Also stop cherrypicking the eyefish. The other temples were improved from the originals especially the Stone Temple boss fight.
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>>340815615
>and Triforce Heroes
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>>340810079
I've given it three playthroughs on progressively harder difficulties. First on Hero Mode, then on Hero Mode + Cursed Medal.

The game suddenly becomes a lot more difficult when it stops shitting a million hearts at you, and when it stops letting you access your potions.
>>
>>340811431
It's a cartridge-based system so I doubt it'll be backwards compatible unless you can buy the games on the e-shop.

For the record, the cartridges it will use are actually as good as if not better than the current discs they use.
>>
>>340815252
TriForce Heroes was fucking grueling.
>>
When is this Zelda live stream?
>>
>>340815615
>Triforce Heroes
>bad
Holy shit put yourself together man, I think you may be having a seizure.

It's one of the most difficult Zeldas to date with tons of replayability to boot.

>Phantom Hourglass
Biggest flaws were: graphical downgrade from Wind Waker, lack of space on cartridge meaning lots of reused music, and the control scheme. The actual content of the game was more than decent.
>>
>>340816097
What part of launch title didn't you understand
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>>340815854

At least Four Swords didn't have fashion grinding and Ganon was still in it. Only thing TH had going for it was the bosses and even then they get old quick.
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>>340816118
Tuesday.
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>>340816431
>implying you weren't making a judgement on the whole franchise in recent years
>>
>>340816258

>tons of replayability

MAN I LOVE RUMMAGING THROUGH COPY PASTE DUNGEONS FOR FOR SOME GODDAMN ZORA KELP

>Temple Of The Ocean King
>decent content

that place still gives me PTSD
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>>340816258
The main temple was fucking garbage.
>>
>>340804984
(you)
>>
>>340816438
Triforce Heroes' good point was its fucking puzzling, man. It had real good dungeon puzzles, plus it treated players like they were the enemy instead of like players.

>>340816658
>Temple of the Ocean King
>not decent content
M8 did you not notice the genius of that place's design philosophy?

Every single time you revisited it, you could last longer. You could go further. You could cut through earlier areas even faster, and pick up shit you missed the first, second, third, fourth times around to give you an even bigger time boost. You'd walk by contraptions and wonder what the fuck they were and how the fuck you interacted with them and what the fuck benefit would they even yield, and then two or three dungeons later you'd return and go OOOOOOOOOOOH.

The phantoms, too, were done well. Exceptionally so, I'd say. When you first meet them, they're a threat. You don't really have much of a way to distract them, they fucking rush at you and ruin your progress.

But then you get the boomerang, and suddenly you can lure them away, and they become kind of stale, a bit of a chore, even. But then they introduce new phantom types, and the eyeballs. They change it up so you don't get too used to them.

But then you get the bow, and suddenly you can stun them. They lose a lot of the danger, but then they introduce yet more new types, and start sprinkling them around more liberally, and there's traps that can summon even more on top of those.

But then you get the Phantom Hourglass and suddenly, for all those times they made you waste precious seconds, for all those times they took the gems and pieces from you, for all those times they set your progress back, and you can take your well-built-up frustration out on them. You can annihilate them, such that nothing may stand in your path. And they know this, and they throw more at you just to drive it home that they're in YOUR territory now.
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>>340817351

>blah blah blah ocean temple wasn't bad guise you didn't understand it

oh i fucking got the point and it was goddamn tedious evey fucking time. Even Spirit Tracks knew it sucked and threw in Spirit Armor Zelda to make it more interesting.
>>
>>340817351
And then that's not to mention that by the time you REALLY got tired of seeing the same old scenery, they started introducing shortcuts you could access with your newly-gained tools, that were always in your sight before but just out of reach, not knowing what they were until you could finally go there.

The game also had great mazing and made real good use of its map note and riddle mechanics.
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>>340817890
I say this as someone diagnosed with potent ADD, man.

You've got issues if you can look at an area that I could relax and enjoy for its merits, and say it's tedious. Trust me, I know tedious.
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>>340817932

mapping was a good idea DON'T GET ME WRONG BUT PH's dungeons were easy even by zelda standards and this mostly was because of the lack of new items and relying on the gimmick too much.
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>>340816658
>copy paste dungeons

I would ask you to name two dungeons in TH that are similar enough to seem "copy+pasted", but I know you're not going to so instead I suggest you kill yourself you idiot.
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>>340818074

>relax and enjoy

oh you're one of THOSE zelda fans? Welp I'm outta this thread. No point arguing with a person this far gone off the deep end.
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>>340818276
Mm, see, here's the thing. I've been playing Zelda for so long now that every dungeon is easy to me. I've seen it all before and environmental puzzling is second nature to me now.

And I found many of PH's environmental puzzles to be at least a step or two above WW's environmental puzzles.
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>>340818473
Elaborate what you mean by "those", please. I'm genuinely curious.
>>
>>340816658
>>340816774
Temple of the Ocean King was great though.

>new treasure every time you explored
>faster ways to get to the bottom every time
>shortcuts everywhere
>blazing through it with the Phantom Blade

It's objectively the best way to do the "you visit the same area multiple times but it's different each time" gimmick.
>>
STOP YOUR ARGUING.
WHAT THE FUCK DID OP EVEN MEAN.

WHAT IS UNIQUE ABOUT THIS TYPE OF BOSS BATTLE?

https://www.youtube.com/watch?v=tCLwynmTRtI
>>
>>340814230
Fuck /v/'s shitposting. I want it, too. This was the direction Zelda was heading in before Aonuma sodomized this franchise.
>>
>>340818772
They need to drop the whole "revisiting" imo.
>>
If there's anything I want Zelda to take away from Ys it's boss design. Ys fucking knows how to do a boss. I'm taking this with a grain of salt but it'd be pretty fuckin' sweet if this were true.
>>
>>340818820
>posting the first boss

Okay, anon.
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>>340818772
It feels like the folks who play games have become more and more allergic to even looking at places they've seen before over time, even if they're constantly interacting with it in new ways or being led to new areas they've not seen before.

I mean, I actually do kind of get it. That sort of gimmick might not be some peoples' cup of tea, period. But it was hardly done bad.

>>340818997
Backtracking isn't backtracking when something's different, anon.

>>340818820
That boss looks really... simplistic. Jeez. Has Monster Hunter spoiled me that badly in terms of quality of combat?
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>>340783135
Shitposting already begun >>340783893
>>
>>340818820

Oh, for fuck's sake.

https://youtu.be/oEZp0_S-gfM
>>
>>340819329
>Backtracking isn't backtracking when something's different, anon.

That doesn't make it good though. Compare Super Metroid with Skyward Sword.
>>
>>340818885
What do you mean? What direction was the series heading in before Aonuma became involved and how is it similar to the Souls games?
>>
>>340819992
My memory of Skyward Sword has me going through old areas with the express purpose of either going somewhere new, or doing something I couldn't before, and typically the areas were changed somehow to boot.
>>
>>340792804
You attacked the toes, didn't you?
>>
>>340789204
>Half hour

Nigga the longest boss fight I had in that game was the fire dragon and that only took me like 10 minutes with retries.

The only reason he was hard to kill is because the only reliable way to deal good damage was to down thrust.
>>
Are we real
>>
>>340820168
That last forest area anon.
>>
>>340814230
Isn't that... basically Skyward Sword, though? I mean, ease of health recovery and rate of health loss aside.

>Parry to force an opening
>whack away
>alternatively step back or to the sides after goading them into attacking and punish them for it

>otherwise throw bombs, shoot arrows, sword the beam, or drop bees
>>
>>340820515
Gonna have to be more specific, sorry.
>>
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>Getting hype for a game we've seen no extensive gameplay for

When will this meme end?
>>
>>340820696
Flooded forest, and you swim collecting shit. I was about to drop the game there.
>>
>>340820874
You mean the tadtones?

Why the fuck does everyone keep mentioning the tadtones? That segment barely even existed. It was there and it was gone. Granted admittedly it was a bit more collectathon than Zelda's usually known for, but it left next to no impression on me at all, positive or negative.
>>
>>340821194
It was awful, and after the stealth Elding Volcano. SS really drops the ball in the endgame.
>>
I loved OiF, but I don't believe in sourceless claims
>>
>>340821194

Gonna have to agree with this. The one tadtone stuck in the lilypad threw me for a bit but aside from that I thought it was pretty easy. Also, it was pretty different from anything else you had done in the game up to that point.
>>
>>340821502
I feel like I remember being pleasantly surprised by Shadow Moses Eldin.
>>
>>340799135
I think you should be bread crumb'd a bit for the main quest in games, but all the side shit is up to you to find, or have some side quests come to you organically.
>>
>>340804554
>there's usually nothing preventing you from just circling round with your shield up and waiting for a telegraphed opportunity most of the time.
Dark Souls in a nutshell.
>>
>>340803678
ocarina of time is my favourite game of all time, but i feel a lot of zelda fans are totally delusional. i've been replaying it on the 3ds and there's so many poor choices made. and the combat IS literally nothing.
>>
I wouldn't be mad if you could pick to be Linkle
>>
>>340822302

I think Twilight Princess was heading in the right direction but the hidden skills were optional and they largely broke the AI. Some enemies suggested their use but none required it. Zelda II also had pretty good combat for a game of its ilk but most people who like Zelda don't like II so whatever.
>>
>>340822718
Twilight Princess fucked up at the very beginning by forcing players to play one of the worst tutorials known to man. you don't learn anything, you just waste time. combat started to improve with wind waker and twilight, but they never really bothered. tp also has the distinction of having the absolute worst parts of a zelda game, by forcing you to be the wolf. then you have the completely empty field, learning absolutely nothing from ocarina of time's completely empty field.
>>
>>340819471
>saying anything negative about Zelda or how Nintendo handles Zelda is now shitposting
>>
>>340822953

I was largely talking about combat mechanics but I don't think TP's wolf sections are worse than ST's overworld. Sorry, that's Zelda's nadir to me. ST is great when you're in a dungeon but man, its overworld can fuck off if you're not a train/flute fetishist. I'll collect tears over that shit any day.
>>
>>340823179
i didn't even play ST. i tried the first ds one for 5 minutes and threw it in the trash. i hate the wolf sections because every mask in MM is functionally better, and there's 4 of them.
>>
>>340823317

True enough but you can't say it's the worst part in all of Zelda when you threw away the more tolerable of the DS games after 5 minutes, and this is coming from someone who beat Phantom Hourglass twice.
>>
>>340823317
>i tried the first ds one for 5 minutes and threw it in the trash
I very strongly doubt that. Even counting 5 minutes as exaggeration, you'd have to be in a very dark and pitiful place to spend 40 bucks on a game just to throw it out while you're still in the tutorial section.

Unless you emulated it or pirated it or something and had no intention of ever really giving it a chance in the first place, in which place actually downloading it was a pointless endeavor and would cause me to wonder why you bothered at all given that the only reason you wouldn't give it a chance is because you'd let others form your opinions for you before you started.
>>
>>340823771
Hell, you'd probably still be in the opening cutscene or have only just finished it by five minutes.

Maybe it was Cael reusing Navi's "Hey!" asset.
Was it the "Hey!", anon? Did it trigger your HEYLISTENPTSD?
>>
>>340823534
worst part in the ones i played, which is all of them besides those 2 i think. wind waker's triforce quest is up there right next to it. i love zelda so much, so when i see the same mistakes game after game makes me so mad. actually, i didn't play skyward sword either because i was completely burned out on wiimote gymnastics before it even came out. it sucks knowing the new zelda is also going to have some retarded gimmick miyamoto and aonuma are jerking off over, and in the long run will accomplish nothing but hurt the longevity of the game.

>>340823771
i pirated it. i hated it because they dumped all the controls on the stylus. same reason i played TP on the gamecube, and why i skipped SS. there's no point in shoehorning in shit motion controls when a normal control scheme will be better every time. when i got ocarina of time 3d, i used the gyroscope aiming maybe 4 times, said "neat" and turned off forever.
>>
>>340822342
___________________fagget_______________
>>
>>340824010
Ah, so you weren't even using an actual stylus, but you were playing with your mouse which should have improved the experience.

I think it's more that you're just allergic to moving in general. That's the definite impression I'm getting, here.

For the record, SS's only truly shit motion controls were flapping the bird and playing the harp. The actual combat and tool control was pretty fucking smooth and felt really good, unless you went in expecting it to be some kind of 1:1 sword fighting simulator.
>>
>>340824010

So you didn't play all the Zeldas with sections worse than TP's wolf sections. I mean, fair enough. I do think ST is fantastic when it's not sucking ass and SS has its good parts and ideas, but you definitely have to take the good with the bad and they both press their luck harder than TP ever does. Approach with caution if you ever decide to do so in the future.
>>
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>All these hetro's wanting linkle

Why can't you let us have link cis scum
>>
>>340824337
i pirated it on the ds. it just had bad controls.

>The actual combat and tool control was pretty fucking smooth and felt really good, unless you went in expecting it to be some kind of 1:1 sword fighting simulator.

they literally touted it as a 1:1 sword fighting simulator, and they failed. from what i've seen, it doesn't actually add anything to the combat, other than slowing it down completely. this is why nintendo succeeds when they don't think too hard. the second they "innovate" they botch it.

>>340824447
in terms of main entries, TP's wolf and WW's triforce quest are easily the worst. my biggest problems with zelda is i firmly believe ocarina is, and will always be the best one. and it's starting to look like a total fluke. it got everything so right on the first attempt, so it's only natural everything should get better, but it never does. they make bare minimum changes and call it a day. what did wind waker add to the combat? piss easy rolling parries and music notes when you hit a guy, with a little slow down to simulate impact. that's it. that's a day's work. it's frustrating liking zelda since, like i said, ocarina is toted as the best video game in the history of ever, and they fail to even attempt to do better. it's like they know the game will be carried on name alone, so they don't try anything new, other than worse controls. i want a zelda game to come out and do everything better than ocarina in such a monumental way that it will make people question which one is the best zelda game. right now it's just bickering over your favourite.

>>340824949
i want them to make link a girl in the new one. no pussyfooting around and giving you a choice. letting you choose invalidates a female link immediately.
>>
>>340825236
>i want them to make link a girl in the new one.
Why?
>>
>>340787817
I saw the same comment before the force awakens trailer going released

>No, you can't even pretend that the prequels were good

And look what fucking happened
>>
>>340825302
shake it up more than not at all. make link a girl, give her no connection to link other than name, tell a story about her becoming a hero regardless of the fact that she's not THE link. make her become a hero in spite of destiny. ALTERNATIVELY, MAKE LINK A BOY, HAVE ZELDA GET KIDNAPPED, FIGHT GANON.
>>
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>>340825302

Link is perfect, Link is pure
>>
>>340793419
Yeah, I had to grind through it, but I like to remember the good shit. I also wonder if I'm the only one whose motion controls just fucking quit working every time I was attacked by a sand scorpion.

>>340820171
Y-no! Maybe.

I used an invincibility potion on the final boss because the swordqueer fight gave me such a hard time.
Little did I know it was just QTE and wait for a lightning bolt.
I didn't even do it right. I just attacked like a mad cunt and the lightning hit the blade automatically when I went to lunch. What was even the fucking point?
>>
>>340822953
>combat started to improve with wind waker and twilight

It didn't though. MM's combat was faster paced and less forgiving than WW's.
>>
>>340827913
yes, but it was just as nothing as ocarina. i meant they started adding mechanics and things to do outside of stand around and then hit. it's still not much. even making it flashier would be better than nothing.
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