My friends argue that the current quickplay W/L ratio is a good basis to compare our winning capabilities. .
With every players being so damn close to 50%, I think one would require multiples W/L ratios to accurately show how often he beat the matchmaker's predicted outcome ..
What do you think? How do you compare your overwatch stats?
>>339985548
no its not valid with muh forced 50%
when you get in game its really easy to tell whos shit and whos not though
>>339985548
>How do you compare your overwatch stats?
I don't because I learned the hard way it doesn't fucking matter.
>Log in yesterday ready to play.
>First game loads up, get ready to fill a role for my tea.
>Check out level of enemy team.
>Notice the team is literally Cloud FUCKING 9.
>Get steam rolled harder than a virgin getting touched on the shoulder by a girl.
>Leave the game after its over.
>Join another game in progress.
>ITS FUCKING CLOUD 9 AGAIN.
>kyky is straight up dominating the entire team as a Pharah.
>Encounter them the rest of the day because for some reason Blizzard ONLY wanted me to fight them even when I would leave for an hour and rejoin.
>18 straight losses.
Yea. this is fun.
>>339985982
What did he mean by this
>>339985982
Wait what?
We're here debating whether the stat is useless because of how perfect the matchmaking is..
But if you are saying the matchmaking is 100% random (you got matched to fucking cloud9 mutliples times) then yes, your stats are actually worth something then.
You/Community.
>>339986309
I mean kill yourself
>>339985548
If you see someone with a high w/l ratio, they already have a team.
>>339986418
Its forced to be a 50% w/l ratio. Do some research fuckboi
>>339986718
No fucking shit
I was replying to >>339985982
the fuck outta here fuckboi
>be GE and 12rws average in CS
>43% winrate
great game
Win rate means only as much as your level.
>>339987047
>caring about winrate in babby's first fps
ew, stop it
I would rather put my delusions into tickrate and you should too