People are constantly complaining that and minority characters are shoehorned in and lack depth but I think you could argue that the lack of complex characters is an issue across the board. Too often are do you come across characters in video games that exist solely as a dispensary for objectives and information instead of being a catalyst for character exploration and well written world building.
I think something video game developers have struggled with for a long time is the ability to let the player explore the complexities of a character without taking away from their sense of agency. Exploring the intricacies of a character is most easily and commonly accomplished through dialogue and it's difficult to allow the player to discuss things like emotions and personal thoughts in a way that feels truly organic without it being completely on rails. This is something that, despite the advent of virtual reality and a more recent focus on immersive worlds with grand storylines, I don't think videogames will improve on to an acceptable level in the near future at all. What are your thoughts on this /v/?
Pic related may not be one of the best examples but is personally one of my favorite games to talk to the other characters in. In particular I love the bits where you have drinks with Dandelion and he asks you about where you're going with your life.
That's kind of the argument I have against people who don't like having a pre-determined character in the Witcher. By using Geralt you get much more out of the story.
Fallout 4 on the other hand kills any sort of agency by pre-determining the voice and only having 3 real options in the entire game.
I enjoyed the DLC quite a lot due to all the interesting characters, I think it really illustrates your point. Another small example is Corrinne Tilly
Whats the point of having a Wii U now?
What does /v/ think of it?
Games fun if you can get past some of the net issues but ive been playing it not stop.
What other words can be used to describe Goro Majima of the Yakuza Franchise?
>log in steam
you faggots will argue about anything V2
Games that would greatly benefit from being on PC.
This shit would be a good game if it had kb+m support and would run at 60 fps instead of 10. Shame it's on the piss four and runs so poorly that it's barely playable.
This game didn't have huge FPS dips when I was playing it.
Granted it wasn't silky smooth, but it rarely turned into a slideshow unless blowing up a shitton of stuff at once.
Anything new on the PC version? It's $22 on GMG. What are some new features?
Are the Steam versions of FFV and VI really terrible?
Any mods to make them better?
Now that the dust has settled, which was the better game series?
UT was the superior game in all aspects.
>tfw only yesterday i learned about Monster Hunt mod for UT99...
What happened /v/?
Holy fuck this game has me sweating at the starting screen alone.
It's hard to continue it with how tense it makes me. Did anyone else feel like this when they were playing?
>IGN criticized it for being "unforgiving"
How is that a bad thing in a game?
>N E V E R E V E R
is this game worth it at all? 1 buck at the humble bundle store
yes its a very fun game, I had a great time with it
ITT: The darkest and most unsettling music you've heard in a game, extra points for unexpected titles, like so:
Well, not going for extra points here, but I could pretty much copypaste the entire Silent Hill series' soundtracks here and be done with it. A good example:
Not sure why but I love this song for how eerie it sounds.
Always sit there for a few minutes when saving.