Okay so I just got this shit from the Humble Bumble and am installing it now.
I don't play MMOs so how tell me how to become the strongest fucker possible.
I plan on skipping all the cut scenes and shit too.
Never played a single Final Fantasy Game. In 2016 I'm going to try to play through and finish all the mainline games and their sequels minus the online ones in American release order. How far into it before I kill myself?
Also I wouldn't call RPG's my favorite genre so I thought about maybe throwing in spin offs to keep it fresh, if anyone can help me point out the good ones.
You could save yourself some pain and just play the odd numbered games. 6 and 10 are the only even numbered games I'd recommend outside of that sequence. If you really want, you could start at 5 just to skip the more archaic ones, though FF1 is still a pretty solid game.
I should also add that you can ignore the FF13 games, and the FF fanbase is divided on 12 due to it playing differently than the rest of the games, but it's not necessarily a bad game.
>Brotherhood of Steel is /pol/ playing space marine
>Railroad are shortsighted SJW's
>Institute are literally more morally wrong and comic book villain-y than Caeser's Legion
>Minutemen might as well not even exist
How does he do it?
Fucking kids that dont know how a company works
He doesnt write shit. He is just a ceo, he reads some papers and say "ok, go with this brillian idea about these factions because it looks cool, im sure it will work" and he goes back to the financial meeting to talk to the investors
Explain stealth games to me
Every fucking stealth game, there's "shadows" you hide in that are not dark at all, but as soon as you step on them you're fucking invisible. Together with that, all enemies have retardedly predictable patrols and NEVER look around, their cone of vision NEVER changes from the front of their body.
There's never any actual darkness.
The ONLY games where stealth didn't feel fucking retarded are Riddick games and Crysis (which has literal invisibility, but you still feel more challenged than step-in-black games). Maybe commandos as well.
And none of these are "stealth" games.
>Wii U finally has homebrew coming out
>3DS is more or less broken open now
What will you do with homebrew on these consoles first?
>pretends to be pro-consumer
>thinks people have no right to buy and sell used games
this is your hero?
>last online 3 years ago
R2D2.. Im already a demon
Will a sexier video game character ever be created?
Guys, I think we went too far
The most pathetic amalgamate of attention-starved autists
>this is how you don't play series starts
>oh hey they are fun to watch while I eat or some shit
>gets worse and worse
>try to make an elephant out of everything phil does
>gets more annoying than dsp himself
HoneyBee Inn confirmed censored "due to changes in the social situation"
I'm fucking done.
Here's the full interview clearly translated
Nomura: “Basically, it will be fully voiced. We still haven’t decided the voices of the characters that weren’t in Final Fantasy VII: Advent Children.”
So does that mean dating events will be fully voiced?
Kitase: “It would be impossible not to. (Laughs.) However, since it’s different from that time and social situation, we need implement the reproduction of original events carefully.”
Nomura: “Ah, the Honey...
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>people who don't play videogames have a saying on videogames
I don't get this, then how is /v/ not the most influential gaming website if that's the case?
Mario Maker Thread? Here's my newest Shoot Em Up Level.
Quite frankly I think it's too hard for what I intend. I wanted to do a Shmup level for every theme, but I have never ever fucking EVER liked the Ghost House theme. But it's there, and I wanted to stay within the confines of said theme. Simply put, there's too much dodging, not enough shooting shit. But that's just how I feel.
Is it fine as is, and if not, is it possible to make it a good stage without...
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Toad Road is a game I am making that will focus on being mostly easy levels but very speedrun friendly.
In the comments I give a time to beat if you want to. There's also a challenge coin in each level, which is the flying coin you might find hiding in a block.
The bookmark hasn't updated for them yet but here are the codes if you want to play one
Toad Road 1-1: Hillside Stroll (A738-0000-0151-E3D4)
Toad Road 1-2: Platform Plaza (1414-0000-0152-09EA)
Toad Road 1-3: Turtle Temple (E003-0000-0152-694B)
Hey, world record!
It was OK.
Repetition is the main problem. I like killing the dry bones by breaking the floor but for every single obstacle that gets old quite fast. If it was a more traditional shmup level that would make a neat challenge towards the end.
I get you were going for an undead spooky motif, just my opinion on the gameplay of i. Also as a boo house I thought it could use more alternate path ways like doors or warp pipes.
Ill go play your other levels
Fast paced level that is a bit difficult but shouldn't be too hard if you pace yourself.
Post games with the best bad ends.
If a game has a bad end, it should be done well.
Fuck whoever recommended this piece of shit as a true stealth game. Its mechanics are shit and its just as much a stealth game as fucking Skyrim is an RPG