So I know /v/ hates the ever-living fuck out of this game, so I'll be brief.
I downloaded UT during the Steam sale last week and got the neutral, "love everyone" happy ending, and the genocide ending. When reading up on the genocide run I saw a bunch of people moaning about how they couldn't do it because they were too attached to the characters and they didn't want to fuck up future runs of the happy endings.
Who gives a fuck? I had no attachment to the meme characters, nor did I get why people had such a hard time playing this like you...
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>Let's hear your game idea. Make it quick.
>giving my 9/10 concept to some spic so they can steal it and make living of it
No thanks lol
"RPG" in this day and age includes any game where you can name your character.
And if you can't, it's called a JRPG.
This guy's gets it
Feels bad man, literally every Rpg that is just you with no party should just be Adventure games instead, but then people get needless technical with terms ties irrelevant histories to justify the classification, irks me so much
>Playing through Supreme Commander's campaign.
>Realize that the plan to use the gates as a weapon/send the virus/disable FTL travel is basically Mass Effect 3.
Years later, I still manage to find more proof of EA and modern Bioware's creative bankruptcy.
Anyone else think it's tonally dissonant to make the gunplay really satisfying and easy like it is? Also, it makes no logical sense for the female PC to be able to use guns so well immediately.
So what do you guys think is the best time to start the old hunters dlc?
I just got to Yar'gul and figure I sould do it soon before I get too much further.
Also Bloodborne thread
>Starting the Dlc fresh outta NG+ when I just scraped by the vanilla final bosses
>game takes place in Canada
why don't more games do this?
A dungeon has a branching path, one path will keep going to progress the level while the other is a small room.
Is there a way to design the level so the player doesn't have to backtrack and remember where they didn't explore? Checking the map constantly for missed rooms isn't fun. This can be especially problematic if the player accidentally goes past a one-way barrier. If it's too linear it's not fun and if too many passages it's too complex.
Should it just be a lot of locked doors so exploration is easier?
Oh fuck I hate this. I always feel compelled to go down every path and see everything
Also, I think if the game had multiple ways to get to the same place it might alleviate these problems
Souls games and their fog gates help with that. They don't hinder progression, but they can be used as an indication of progression. That's why I skipped all the tutorials behind fog doors in DaS2.
Dungeons are out o place in this day and age. Nothing takes me out of the immersion faster than seeing a dungeon. Take the OP, for example. This room serves no purpose. Nobody would just build a series of hallways for no reason. This is too video-gamey and needs to be remedied in today's games. There should only be a dungeon if it's actually practical in terms of map layout and design.
What do you think about podcasts /v/? any in particular you like?
Why the fuck would you play gnomes or similar races?
I play small races mostly because they take up so little of the screen while still being in third person perspective, so I don't have any of my vision blocked. I also feel like I'm running faster.
I also find most of them cute.
Do you agree or disagree with him?
Yes. TotalCancer is right. What's the point of restricting people from using more than 10 minutes of game footage? It's not like someone can just claim they made the game when they clearly didn't.
I am so fucking sick of hearing about the witcher 3 do you feel the same way cuz if someone says its just the greatest game they have ever played to my face I will knock that autistic cunt out
Enjoy being on the wrong side of history, pal.
WHERE'S THE UPDATE
>he's not maining best girl
Why even buy the game?
but i'm using best girl until real best girl comes out