XCOM 2's theme is centered around a resistance movement. You're a ragtag group of rebels fighting against an unstoppable alien occupation. Missions are conducted in a way that is usually similar to guerrilla warfare. Sometimes this works - you get in, complete your objective, and get out. Unfortunately not all aspects of the game seem to be like this. Some missions are really just a deathmatch with a time limit, which really contradicts the entire premise of the game, in my opinion.
So I made a mod that makes killing all the aliens in most missions an optional...
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Well, no, the in-universe idea behind neutralizing all the aliens in certain missions is so that the recovery team can come in behind you and gather whatever the reward for the mission is, like supplies or a new engineer or something. When you complete a mission by just doing the main objective and extracting, you only get partial rewards. For example, if you get a guerrilla mission to grab an item and kill all the aliums, grabbing the item only prevents the dark event while killing the aliens allows recovery to...
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I can agree with this logic as far as retrieving alien corpses (which this mod doesn't change anything as far as getting alien corpses from the field), but I don't see what killing the aliens has to do with getting the strategic resource or spawning a new point of interest to scan on the geoscape. The game makes it clear that if you don't kill all the aliens, the mission is a failure, and I don't agree with that. Of course, this really is just all opinion on "how the game should be played."
Another way to think about it is for Retaliation missions. You're deployed to evacuate the civilians to save the resistance in the area. Again, it really plays out more like a timed deathmatch because you're just trying to kill the aliens before they kill the civilians. This mod changes it to where as long as you save 6 civilians, you will have the mission be successful.
Full gameplay trailer for Seven Pirates released.
It's not getting localized.
If Dota 2 came first would League be as popular as it is today? Or would casuals just flock to it after finding an easier game if Dota 2 soaked up the potential MOBA playerbase first?
I don't know if MOBAs would be as popular. While I do think DotA 2 is much better it's also a lot harder to get into and casuals hate it. DotA is more fun to win than League, and League is more fun to lose than DotA.
What's retarded is people actually trying to make mobas now. It's a subgenre of a subgenre, there isn't much wiggle room for change and nothing is going to take people away from their favorite. League and DotA own the casual and more hardcore fans, and Smite is the special snowflake. Shit's cover, it's done.
What ever happened with the SCP game? I remember it from a year or so back and everyone went crazy over it. I played it too and it was kind of spooky, starting out in SCP-173's cell was a great start to a game.
Did the love for it just die down or what?
I get that most recent SCP's are just
>CAN'T KILL IT RUN
Mary sue's, but some of the earlier ones are pretty neat.
SCP thread too I guess
Are you excited for Afterbirth+? What do you want to see in the new DLC?
We all know 2 is the better game.
I don't understand why this game gets hated on so much, what exactly was wrong with it? The Imprisoned fight x3 wasn't great but I thought everything else was pretty solid.
I only played some of it because I didn't have a wii. My gf at the time was a huge zelda nerd but sucked at vidya, so I'd have to go over to do the hard parts for her.
From experience, my absolute least favourite thing about it was the fucking sci-fi elements. The time-travelling robots, and the fact that your sword was an actual computer who calculated odds like she was C3PO's temp. It was meant to be an absolute prequel detailing the origins of the Master Sword and they somehow managed to make the Master Sword lame. By making it a robot.
The flying was bland and it didn't feel like there was an actual overworld.
Controlling the game was kind of a hassle. It didn't ruin the game, but it was another issue to deal with during fights. If it had a normal controller, the combat would have been trivial.
Aside from that... everything's just forgettable. I could probably rattle off a list of the dungeons and bosses in OoT and WW, and a bunch of them from TP, but could only tell you a single fucking one from SS, that giant squid thing with one eye, because that was a genuinely interesting setting for a boss, beside the fact that is was retarded desert sailing or something.
So let's say someone found their old PlayStation. What's the best way to properly clean it?
How do get into video games again
Which voice chat you use?
Skype is sucking ass lately
THERE will never be a game autistic more than FNAF
OR A community that's more autistic than fnaf community
Prove me wrong
Pro tip: you can't
Why does he look at me like that?
You just leveled up! What are your good, moderate, and bad level up quotes?
>Genuinely enjoying replaying this game
>100% every level so far
>Get to Rusty Bucket Bay
>Have repressed memory telling me to slow down the gears then head to the engine room first because its bullshit.
>Its actually worse than I remember
Yeah yeah! git gud! etc. but that part is a piece of shit
The camera is also worse than I remember.
>an unsourced claim
>an article from 2012
>they have 200 and 500 replies respectively
Tell me, is there a single board that is more easily trolled than /v/?