Has this thing been hacked? Also has the NEW 3DS been hacked as well?
This video has the most new stuff we've seen in quite a while. Who's excited?
>get mildly excited
>come to /v/ to discuss the features shown
>people insisting that there will base construction and building gameplay they just haven't shown yet
>"it's reasonable to assume the game will have it"
Why is neo-/v/ so utterly retarded
Who thought the Metal Golems were a good idea?
I'm 22 hours in and first 20 hours were very enjoyable. But the last 2 hours have made the game feel very tedious. Somethings are not explained properly such as some features beign locked from me, why? It is somewhat good that there isn't too much hand holding, but things like the hunt board it says it is locked, but no explanation on it(already googled it) and why do i have access to it if i can't join any of the hunts?
I just want my chocobo
Hunts are level 50 and above. You don't need hunts to get your chocobo.
Go join an FC and ask your questions about there or ask mentor to invite you to the newbie network. The game is handholdy enough as it is.
I do get answers to all of my questions, but for example. How do i get seals if there are no ways to get them? Even if i have have quests that require me to get them.
The biggest question is, Why have they made it like that?
Everything gets nerfed every single patch, so the pre-50 shit has been ground into absolute timewasting faceroll shit. Like they still to this day nerf Sastasha. It was never even that hard, but it's been constantly made easier and easier and STILL they think they need to make it easier.
Fuck man, they just nerfed A6S and it's barely a couple of months old.
Simpsonsjoke "muh missus" mcfartgas is the worst friend, liam is better.
Let's talk about what is inarguably the best horror series of all time.
Which is your favorite, 1, 2, or 3?
When was the last time you stopped to realize that we'll never get another good game?
1 > 3 > 2 > quaility gap but still good > 0 > 4
everything else is shit
I gave up at Downpour, had a brief moment of hope with Silent Hills and have completely given up hope of ever getting a new game at this point
How do I play Chun-Li?
Watch good players, learn what they punish with what combos, at what ranges they press certain buttons and unfortunately sit in training mode because even though we have an input buffer it doesn't really care about charge moves or tiger knee motions.
hey anon, can i see your gameboy for a second?
Remember when gran turismo used to be a system seller?
>parents get me PS2 as a kid
>came with GT3, wasn't expecting anything
>play the fuck out of it, do races over and over
>one of the most fun games I played
>GT4 comes out
>like the new graphics, tracks, and cars
>never got a PS3
>heard that GT5 and 6 were disappointing
Hopefully GT Sport will be excellent....
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Who here /estusflaskedition/?
Why does /v/ hate fighting games?
Because fighting games are made with "competitive" players in mind, and as we all know, the "competitive" player does NOT want challenge. (Why are you going out of
your way to gain every little advantage over your opponent that you can? Why are you downright gleeful when you've gained an advantage? Why do you scour message boards
and YouTube channels to copy every little trick and tactic you can find, instead of playing the game and trying to devise them on your own, as the developers intended?
Why are you turning down all the detail levels? Why are you buying monitors and controllers specially designed to give you an advantage over those of your opponents who
lack the means to afford them?) He wants the OPPOSITE of challenge: he wants to "WIN"; and moreover, he wants to win specifically against a HOMO SAPIENS opponent, NOT
because the homo sapiens is a better or a more unpredictable opponent (for he isn't), but because unlike the AI bots, he is the only kind of opponent that CAN FEEL SAD.
That is what the "competitive" player's fixation with "winning" (i.e. with the game over screen) betrays: the "competitive" player does not draw his enjoyment so much
from his interaction with the game world, but from FORCING A PARTICULAR FRAME OF MIND ON HIS OPPONENT: more specifically the depressive emotion of SADNESS. And thus we arrive at the definition of the "competitive" player: A player who is more interested in making other people sad than in the quality of the game he is playing. He draws his satisfaction, not so much from interaction with the game world, but from the sadness he is causing the other players.
There's no other logically and psychologically consistent way to explain why the "competitive" player acts the way that he does. Why would I want to play any sort of game with these kinds of people? It brings out the worst sort of autism and I'd rather play some shit rpg by myself than deal with them. Yes, even one of those ridiculous, linear anime Jap ones.
how do we improve graphics in vidya gaems?
I play a lot of Rebirth. Is it worth it to go back and play the original? It kinda look like shit.
Should I do it? I made this so it's probably something I could do.