>4 games later
>STILL no moment as powerful as 5-3 in Demons Souls
Why? Was this the peak of narrative through gameplay that FromSoft was capable of? I thought by now they would fucking try something.
>Video games are art
How can you be so deluded and childish to believe this claim?
>he bought a PS4
>Waah why does xbone get BC
>F-fuck BC anyway who n-needs it
Where can I acquire this game?
Non american so I can't even buy it.
>Steam reviews are full of cringe worthy green text and hella ep*c funny meme stories
Kill yourself if you do this.
>yfw your gf and all your friends own an xbone
>you already have a pc so you can play those games with better quality already
I'm going to be stuck buying this piece of shit, aren't I?
You're in GameStop when this guy slaps your girlfriend's ass. What do you do?
post the 3x3 of favorite female characters you made before.
So I just finished KOTOR, /v/, and I'm about to start the second one now.
Is it better?
Is it worse?
Is it fun?
Do I have to spend 4 hours slugging through a pain in the ass first world before getting to the guts of the game?
General KOTOR thread as well, I guess.
>IT DROPPED MY INPUT!
What the fuck does this mean?
He keeps saying that Conker "drops his input" whenever he doesn't jump correctly.
It's what he does. Never his fault. Always something else. He blamed his opponent's outfit in Street Fighter 4 once, because he was getting his ass beat. It was distracting, he said. Same with the music in another game.
Watching him play Conker is more infuriating than funny, probably because I've beaten it multiple times and he's blaming the game for shit he CLEARLY does wrong.
Not once has the camera "glitched out" on me, and then he says the zombies "pulled him off" the tombstone in spooky. They don't fucking do that.
A dropped input is when you make a move on your controller, and due to poor coding/input queue wonkyness/hardware problems, the input never goes through.
It is a legitimate occurrence, however at lesat 90% of the time DSP claims it happens, he's just being a little bitch.
>go to the mall to buy some vidya
>ask the lady at the counter where the vidya is
>she tells me loudly that they're in the toy aisle
>come back to my hotel from an anime convention with a friend, realize we had StreetPass tags
>decide to check them out while we wait for the rest of the group
>someone makes an approach towards us
>think that he wants to show his 3DS to us until I look up and realize he's pressing "buttons" on his box of chicken nuggets
>my face when
Anyone who says people don't care about playing handhelds...
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With the failure of quantum break not being a "stellar" exclusive that makes critics eyeballs pop out of their sockets, and it instead being a pretty "meh" game and scoring a 7.7 on metacritic, I'd thought we'd look at the future of gaming.
There is a console crisis currently. Developers have been listening to their fanbase far too much and effectively destroyed their whole industry.
There's been a trend recently of developers adding features to their respective consoles, which fans have greatly urged them to do, that make them more like PC. Remember how "mods" on console was such a big thing? Remember how kb+m on console was just a big thing. I'm talking about these tweaks.
Now, these changes are good for their consumer satisfaction (Daddy Microsoft/sonny I want cool lights on my toy like that kid down the lane!) they are ultimately bad for the company, because, as any economist knows, if you're going to sell a product, you have to distinguish it. These changes effectively make the product less distinguished from a superior product, and people will question why their buying an inferior product in the first place.
But, Sony and Microsoft can't help it, here's is where companies are trapped; Innovation isn't profitable. Look at Nintendo: they tried to innovate in numerous products (virtual boy, the 3D component for the 3ds, the Wii u, etc.) but only ended up with 1 real successful product that ended up fading into irrelevance years later.
Sony and Microsoft ask themselves, "how do we make sure no one notices we're literally the same and they could get a better performing product for much cheaper?"
They come up with a brilliant solution: Exclusives.
"Why make your product ACTUALLY different from the competition when you can just artificially restrict good experiences to your product?"
This idea worked well for a loooong time. In fact, it was put in place before this crisis even started, at the conception of consoles.
But the facade is fading. They've become far too greedy to realize they've ruined what makes them different. The console industry is a sinking ship; Nintendo tried to jump the boat, but ended up being...
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Why the fuck do you think anyone comes on /v/ to read essays? This isn't Kotaku or Blogspot.
And give me a minute to read it over. I'm fairly certain you are wrong, but would like to understand your point clearly to note exactly why.
So who was best Skyrim wife?
Misunderstood genius or overrated hack?
Why are souls players always depressed and suicidal?
Players or the characters? Shit I would be suicidal if the world I was living in was destroyed and surrounded by zombies/dragons/half human & spider hybrids.