What are some legitimate games with Adolf Hitler in them?
Who do you main in DBZ games?
I used to main Goku but I don't any more because 10x Kaioken SSJGSSJ is the dumbest shit I've ever seen.
>DOUBLE IT BUT GO NO HIGHER OR YOU'LL DIE
>He takes it to 10x with no ill effect
It was already retarded, standing alone, but now he's doing it on top of SSJ which should make his body explode into paste it's gone too fucking far. All of Goku's fights are asspulls in Super, it's not entertaining. He hasn't even come up with any new strategies or moves, playing as him in new games will be the same old shit with new glow colours.
Is the xbox one really that bad?
If you kill champion Gundyr first, then
Gwyndolin will appear and ask you to save him from imprisonment
What should I do now? Never knew this path existed. How to not fuck up everything?
Do you remember about that time Mannh Pardo single handedly took over on a ship with 99 columbians on it for absolutely no reason?
What the fuck was his problem?
Normally I'd worry about someone chasing a killer as elusive and deadly as the Miami Mutilator, but if there's one detective with thick enough skin to catch him it's Manny Pardo.
This picture made me question myself.
Should I stop getting digital games and get a real collection?
Show me yours, /v/.
The only reason I collect physical only is because digital is only convenient when it comes to space. But I don't like that I've basically paid for a license to play a game rather than own it outright. Steam could ban me at any time for whatever reason and all of those games are gone for good unless I rebuy them. Games like Scott Pilgrim you flat out cannot buy anymore.
With physical I can loan games to friends. I can have them right there to play when I have children. A hefty collection is impressive looking. Unfortunately for a lot of retro games it's a tough...
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I am really proud of my vollection. I have multiple generations of consoles hooked up to my TV from NES to this current Gen.
This picture shits on my collection. Fuck, man. That's beautiful.
what are some good adventure games for ps4? far cry sucks. I'm thinking about the walking dead. anything else i should consider?
Review embargo lifts today.
Guessing it gets a 65.
Low 70 at most.
What does /v/ think of Punch Out as a series?
what the fuck?
kill, kill, kill, kill, kill, kill, kill, kill, kill, kill, kill, kill, kill, kill, kill, kill, kill, kill, kill, fuck, marry
I think we can all agree with this
The Punisher and Max Payne meet each other in a darkened alley and get into a shootout. Who wins?
Whoever I fucking feel like should win. Why do these type of threads or discussions even exist?
Ultimately unless someone makes a fucking complex algorithm that can fairly decide which monkey comes out on top, human brains will always be bias because of what we all individually perceive as a useful power.
In an earlier Start Fox Zero thread I saw a lot of people complaining about the pricetag of the game for the content and it was pissing me off so argue with me about game content and value. Here are my thoughts on it:
>TL;DR: stop focusing too much on the ammount of content in a game because its dangerous to other aspects of design.
Video games are a unique medium because of their player agency and interactivity, meaning they should be judged on both the content they provide as well as what kind of experience they can produce with the player, but "Content" of games is becoming a dangerously overdominant factor.
Even if a full playthrough of a game is short, I find I can spend a lot of time playing a game repeatedly for unlocks, high scores/ranks, and/or any kind of game-based or personal goal that represents a sense of mastery. Almost all games can be compatable with this kind of play, and is just as valuable if not more than, say, having 100s of sidequests in an RPG
Games made with replays in mind (designed so each playthrough new content is explored, different playstyles can be adopted, diverse ways to accomplish something, etc) also add value through unique engagements, and could make a 4 hour game feel different every time.
Packing as much shit as possible in a game is fucking stupid trend. "hours of content" is now seen to some as a metric for how good a game is. How much time you spend shitting around before the credits is starting to see precedence over quality
People play games for different reasons, so here are my questions for you, /v/:
>does a game have to have a lot of content for it to be worth paying for?
>If not, do you think it has to be made with replay value in mind for you to come back again?
>How long are your favorite games?
>What keeps you coming back to them?
>Do you think that wanting more and more content is dangerous to the overall game experience?
I mean, plenty of games praised by this board and others have very thin content but they are still amazing. Ghost Trick comes to mind. Or Super Metroid which is very very short.
Why aren't you playing Space Engineers right now?