Why is she so popular?
I am convinced that it is literally impossible to do any of the NPC questlines to completion without some kind of guide. I searched every area extremely thoroughly, every time I got to a new area or killed a boss I would go back to Firelink and exhaust everyone's dialogue, I would do the things they wanted me to do and made every attempt to find them and follow each of their stories, and now that I finished the game and looked at a guide I see that I missed about 75% of the interactions. What the fuck.
I did the whole game without a guide, the only one you could consider to be doable is Patches.
Siegward didn't spawn in my well untill i opened Rosaria Fingers Door and the main front door, which i didnt untill the last 2 bosses.
After that, Siegward was nowhere to be found.
>I should be able to discover every single thing in a game like this in 1 play-through
no wonder newfags think new games don't have any play-ability
they just look up guides for everything
Siegward is one thing.
Dont even get me started on THIS fucker
He can die at any point and under multiple random ass conditions known only through trial/error each playthrough (or with a fucking guide), and is codependent not only on your actions, but Patches' as well.
i don't think the video games industry in this country would exist as it does today without japanese companies, son. can you safely say microsoft's somewhat pathetic consoles have helped it along much?
surely i cannot be the only PC gamer who realised Dark Souls 3 is broken only to keep the difficulty reputation alive
a real pity coz otherwise soooooo much potential
i xan transform any game into dark souls just by selecting Hardcore mode
How do you feel about romance in video games? Is there a way to properly integrate it into gameplay without it feeling forced and incomplete? When done poorly, it comes off as unwanted fanservice, but games like Dragon Age Origins which feature integrated romance systems manage to draw a huge female audience.
I enjoy it, especially in jrpg's. It gives off some lighthearted moments as a side to the main plot.
However, if you're shoving it down that players throat like in ToS2, or if it comes from nowhere and has zero foundation like in eternal sonata, then I don't care for it.
I don't usually mind it as long as it doesn't somehow negatively impact on the story.
I'd rather a single, well-written romance than a dozen characters that you can score with. It comes off as more genuine, and less like a game to win their affections. It's more fickle, but that fickleness is what attracts a lot of Tumblr users and fujos to games like Mass Effect and Dragon Age. They like the mix and match ability.
>Tfw there's still no GOOD GOT game
Which is better /v/?
What kind of shop theme/s would you play in a store if you owned one?
Would it possibly drive you, your workers and customers insane or would it be a catchy gimmick?
also vidya shop theme thread
It would have to be a long playlist of "shop themes" that maybe coincide with the time of day a la Animal Crossing.
The variety would be more for the workers than the customers.
I am going to marry Tracer!
Which edition of Overwatch did you preorder?
What's the first character you are going to play once the game goes live?
Overwatch: Origins good goy edition.
Tracer, because she is clearly the best.
So who's excited about it?
Can we all agree that bloodborne is the best souls game?
I'm at some kind of dilemma. On paper, it seems to be the best. But I can't find any motivation to finish this piece of shit. On the other hand, I've beaten DS3 over 10 times and can't stop playing even though the bosses are easy as shit and half of them are gimmick fights.
>final boss is your sibling
What kind of emulation filter do you use?