>Doom Beta runs extremely well on 390.
>Doom becomes Nvidia Gameworks title.
>Doom Release runs worse on 390.
What the fuck?
doomguy punch arm whose arm is it
I've always wondered about this. When I play a game like P.N.03, I think to myself:
"Did they make her ass fat on purpose, or did the model just come out wrong?"
Do you think developers actively do this? Like "No no, don't make her ass look firm, make it look fat."
I'm going to be a boss!
>There are people who unironically want Nintendo, Sony, or MS to die
>people actually believe less competition is good for the consumer
When are we sending them another card?
>THANK YOU FOR MARKETING YOUR GAMES TO US
So this... is the fucking power... of /v/........ woah...........
ITT - DLC Done Right.
Are you guys ready?
Judging by games/consoles that used one of those two 8bit CPUs, which one is better?
Also 8080/6800 fags are not welcome and truxton is not an argument.
This kinda happened to the 6502 as well, but only on the snes.
the SPC700 sound computer actually used a souped up version to control the sampler thing, and could actually do some things the main CPU could not.
Which games have the best Kunoichi (female ninja)
So, /v/, Frozen or hotdogs?
What is with the combat in this? How did they make it worse than the first game? Does it get any better in 3?
It gets different in 3. Not sure I would straight up say its better, but its better in a sense its less rolly polly and the skill tree is better.
Fighting enemies isn't really fun or satisfying because of bad AI and game mechanics, and a bunch of reskinned monsters with few attack variations
What's the better game?
>want to know more about DaS lore
>general consensus is watch this guy's videos
Holy shit I can't fucking do it.
It's so autistic and cringeworthy, Jesus Christ.
And then I found out he is literally given $5000 a month to produce this amateur shit.
"I hope fans know that it wasn’t an easy decision. I think any sort of partnership at this level is a decision that took a longtime for us to get to. The decision at a studio level, we took very, very seriously. We knew it would, in the short-term, disappoint fans," Miyazaki said.
"What we saw in Microsoft, which is probably not as well known, is that Microsoft’s passion for DARK SOULS is amazing.
"Having been working with us on previous games in a lesser sense, they’ve been supportive. [However], for DARKSOULS 3, they’ve just brought...
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