Guess the game just my vaguely describing its combat mechanics.
>dodge, roll through attack, poke enemy, dodge, roll through attack, poke enemy, repeat
>PM me for price
>ok sounds good, just follow me to the wilderness, it'll be easier to trade there
what went right?
Only casuals post here, I bet you can't even name 10 different video games.
Pic not related.
Behold the best year in gaming. Sony always wins
The patch is out now. Can confirm that Bayo was the only one touched.
Ding Dong! The witch is dead!
Press F to pay respects.
>User was warned of for this shoop.
Smashboards really is what people say about it.
This is from a PS3 game.
So I just ordered this for $5. What am I getting myself into /v/?
Help me rename my Strange Killstreak Scattergun
What does /v/ think of 3DS emulation?
>yfw underfags discover this game
>it's turn 136
>Pacal has 7 wonders, including the Great Library, Great Lighthouse, and Oracle
>his Piety religion is knocking on your door
what the fuck do you do
Whatever mod that is, is a visual cluster fuck. How can you play that and not have your eyes bleed?
Side note, is it entirely necessary to have all the DLC civs and wonders if I wanted to install CBP?
Why is Delsin so bad compared to Cole?
Cole's powers were cooler. Also infamous Cole was more of a hedonistic antihero than whatever the fuck infamous Delsin is supposed to be. Not only were the infamous powers worse compared to hero, every single moral outcome is shitty.
So let's out the story aside. How was the gameplay in this received? I'd say this probably has the most fluid combat and stealth of the entire series. Too bad the actual game you're in is full of padding and uninteresting missions and tasks.
Moment to moment gameplay was great, controls and "feel" of the game was excellent.
But the missions and level design were boring and terrible (with a couple of exceptions) and for 90% of them the story reason for doing the mission was so paper thin I honestly didnt feel engaged at all.
Open world was a mistake.
A MGS game with V's controls and systems but with actual designed levels and a tight 10-20 hour story where everything I did had a proper reasoning behind it would be amazing.
Talk to me about the new sub-genera, Hero Shooter.
How would you define Hero Shooters? Would you just consider it a rename of team-based shooters?
Team-based shooter with big emphasis on variety of characters. Each character has one build and playstyle. Build can be slightly modified, but modifications can't change fundamental intent of the character.
Also TF2 is not hero shooter, it's class-based shooter