does the difficulty of a game turn you off from playing it?
Only if it's too easy. Not being challenged isn't fun unless it's as a reward for getting past something difficult (i.e. the end of Metroid: Zero Mission). Everyone should enjoy being challenged, it makes getting past the challenge all the more
Also take off your name OP.
Use all of your video-game skills to help DK get his banana!
Games where you play as a skeleton.
Who else is ready for the GOTY?
I just want him fucking back...
>never knew father
>bro goes to hell infront of you after you completely flip your decision for battle and want to save him
>hates demons with a passion deep in his soul and yet never shows it
>still keeps a smile on
God I love Dante. CAPCOM made one the best edgiest character ever without even knowing it.
does this thing ever shut the fuck up ?
How is he so based?
Recommend an RPG with in-depth party customization along the lines of Dragon quest IX or Dark souls.
Fuck MMORPGs though
Explain "Sonic was never good."
Break it down for me. What is the persistent flaws that prevented an entire franchise from ever being worthwhile?
>/v/ celebrating the success of mobile shit
what the fuck
Normalfags who don't really play video games.
Shut-in who finally have a reason to go outside and lose their virginity to le cutie gamur grill.
Of course /v/ would defend this shit.
>I will LITERALLY NEVER find enough Horsea to make a Seadra
>The way I've always thought about it is this way: If the choice felt like it mattered when you made it then it's working as intended. If you ruin the immersion by coming here and comparing your playthrough to others then you have yourself to blame.
>Picking who to sit with at the lodge; that fucking mattered. Did it impact the end game? No. Did it impact the story in any significant way? No. Did I know that at the end of the day that choice wouldn't impact the outcome of the game? Sure. But I sat there for...
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To be honest I never really felt that the game had much going for with the choices in terms of how it affected the story, it always felt more like I was choosing how Bigby would end up being perceived as by the other characters.
In that aspect I think it was well made although I didnt saw any other playthrough.
The problem is these Telltale games rely so completely on the player buying into the illusion of choice. The illusion is fucking shattered the second you replay any of these games. If I know that 95% of the game is going to be the exact same no matter what I choose, why would I agonise over a choice? Some more divergent dialogue, small alternate scenes, failure states that are part of the narrative (not loludead reload save) would go a hell of a long way to getting people to care about their choices again.
What are some games where the protagonist is being corrupted and they have a choice in whether they fight back and resist the corruption or embrace it?
I was asking for actual video games, not furry porn.
Oh shit, you just got the powers of the last vidya protag you played as, what's the frist thing you do?
>turn any woman into a lesbian
Uh...I guess start a Subaru dealership.
I recently found this in my "Previously installed" tab on Google Play, and I remembered just how good it was. Does anybody know of any other comfy and nice hidden gems mobile games that don't really care for microtransactions and all that?