If you could include character to be a boss fight in Kingdom Hearts 3 who would you pick?
>Need a fucking NASA supercomputer to run Snake Eater smoothly
>PS2 did it perfectly twelve years ago
Emulating MGS3 is the only way to play it at 1080p with silky smooth 60fps. Even the remaster is only 720p with drops below 60.
ACE OF SPADES
REMEMBER TO BUMP THE FUCKING THREAD WHEN YOU DIE FAGGOTS
Grab the 0.54 client if you don't have one from here: http://autism.uk.to/aos054install.msi
Connect to the server: aos://795096428
Info for newfags:
>either paste the AoS address into your browser
>use command prompt to run the game like so:
'C:\Ace of Spades\client.exe' -aos://795096428
>create a .bat file to do the above if you like
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Don't talk to me or my wife's son ever again.
The original trilogy was and still is perfect. In fact, it's circular. It needs nothing else. In going straight from MGS3 to MGS1, there is an eerie sense of continuity and completion that is not reflected in the later games. Furthermore, all the games flow into each other thematically.
I feel the same way. If the series ended after MGS3, it would be a perfect trilogy of games.
Can you beat the master of mirrors in a game of gwent?
I've conquered various dimensions, and killed countless kings, but how about a game of Gwent™?
Reminder: There are people on this board who were outraged at the Resident Evil 7 teaser but will defend the horrid pile of bad design choices that is RE0.
I NEVER FELT LIKE
What are some games that can be played with only 1 hand?
Who can stop him he's unbeatable
>Teammate sacrifices himself for the team
>400 viewers on twitch
>sub 500 players on steam
>??? on PS
Holy shit how did this game flop so hard? It was supposed to be capcom's next big thing
I'm no fighting game expert and am the definition of mediocre at them, so all I can say is SFV doesn't feel satisfying, I'm not sure why, I just don't get the level of satisfaction I have had from other fighting games.
What are your favorite video game crossovers?
It would've been nice if anyone on the team could design a level that was half way decent, but it was such a cluster fuck of everything. Levels were often far too long, it was difficult to tell what you could touch, what was background, what would hurt you, and there were enemies just littered everywhere.