[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Starship Skirmish
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 92
Thread images: 18
File: Skirm.png (61 KB, 259x194) Image search: [Google]
Skirm.png
61 KB, 259x194
Join the fray, design your ship, crush your enemies!
>>
File: Rules1.png (144 KB, 685x594) Image search: [Google]
Rules1.png
144 KB, 685x594
>>47367029

After the vanquishing of the dread pirate Purple Beard, his pirate empire is in chaos. Seizing the opportunity, trading corporations hire people like you to hit pirate bases weakened by infighting.


>How to join:
>Choose a name for youself and your ship and put it into the trip
>Design your ship using the rules several posts below
>Copy your ship's stats into the end of your post
>Specify where to deploy you.
>>
File: Rules2.png (179 KB, 685x783) Image search: [Google]
Rules2.png
179 KB, 685x783
>>47367060
>>
File: Rules3.png (53 KB, 680x645) Image search: [Google]
Rules3.png
53 KB, 680x645
>>47367063
>>
File: Ship Design.png (74 KB, 793x821) Image search: [Google]
Ship Design.png
74 KB, 793x821
>>47367073
You have 230 credits to design your ship for this mission.
>>
File: Map.png (318 KB, 1146x820) Image search: [Google]
Map.png
318 KB, 1146x820
>>47367086

Your target is the pirate base built inside that asteroid in the middle of the map. Its armament and capabilities are unknown.

The brown blobs are dust clouds. Shooting through them incurs to-hit penalty of -1 per dust hex. Moving through them with speed of 2 or higher is inadvisable.

You can deploy anywhere along the map's edge.
>>
Captain Pat Harding reporting in
>>
>>47367227
Nice to see you!
I nerfed the missiles. They're ungodly expensive now.
>>
>>47367456
Yeah, I can see that there goes my missile spam strategy, does mounting multiple weapons in a mount increase their size, say I mount 2 light lasers in a mount, are they size 2 or size 1
>>
>>47367547
The mount's size and cost equal the total size and cost of the weapons in it.
So a dual light laser mount is size 2
>>
Interesting, can you buy the armor upgrade more than once?
>>
Well, it says "Each Armor Upgrade" so I assumed that was a possibility.

The engineer swore it couldn't be done. Something about inertial mass and acceleration and somesuch? Pfha, says I. Phfah.
>>
>>47367838
Rook with 3 armor upgrades will have 9+5+5+5=24 HP

>>47367845
Of course. Though maybe I shouldn't have removed the acceleration penalty...
>>
>>47367882
Welp then time to buy the Dream Chaser MK.2, this time with less missiles
>>
>>47367997
I totally shouldn't have removed the acceleration penalty. What was I thinking, I don't even.
Ok, let's say armor upgrades are limited to 4, effective now.
>>
>>47368031
Did we singlehandedly cause a metal shortage again? Ups.
>>
Well! If stacking on Armor Upgrades is unintended use of the rules, let it not be said that Captain Gently is a lesser man who would abuse the laws for their own gain.
--
Get 230 Credits.

>Acquire Sparrow (118)
>Acquire 2x Medium Turbo Lasers, modified with all facings
size 4 + size 4 (92 credits)
>Acquire 1x Armor Upgrade (12)
>Acquire 1x Point Defense (5)
>Bank 3
--

[Sparrow Class] Polite Endeavour
AP 4 HP 11 + 9 / 6 / 3 / 1
Cap 9/9

1x Medium TurboLaser (7 / 6 / 5 for 4 / 2 / 1 )
1x Medium TurboLaser (7 / 6 / 5 for 4 / 2 / 1 )
1 BcPD ( 6 tohit)
>>
>>47368031
Yeah that makes more sense, any idea what are we going to find in that base?
You know what lets not stack armor (stacking shield should be ok tho, sadly you can't fit many in a ship considering how big they are, maybe make them size 0.25)

Swallow Class - 113 - Dream Chaser II
Armor upgrade - 8
Medium Turbolaser FPSA facing - 46
Bascinet PD chaingun - 5

Bank - 58 + Purple Beards booze
>>
>>47368162
Stacking arnor is intended, but not to the extent Pat did here >>47367997

>>47368236
Nobody has attacked this base before, so it's capabilities are unknown. But if it was me, I'd set up a big-ass laser using the asteroid as a heat sink. Or maybe a mass driver flinging bits of the asteroid for cheap ammo.

Tell me where to deploy you and we can begin, I think.
>>
>>47368255
I have a question from the last thread, what happens when you ram a ship?
>>
File: Upper Left.png (353 KB, 1146x820) Image search: [Google]
Upper Left.png
353 KB, 1146x820
You might want to add a little line of deployment indicators to the map.

Upper Left for me.
>>
>>47368283
You generally can't. Space is really big, the map is a schematic representation.
>>
File: Screenshot_3.png (423 KB, 1146x820) Image search: [Google]
Screenshot_3.png
423 KB, 1146x820
>>47368321
Welp there goes my plan to buy two cheap ships and ram one against the base, also rotating is only once per turn right?

Dream Chaser
AP 4 HP 8 Thr. 6/3/1 Thrust 1/1AP
.Engine
.Medium Turbolaser-hit 7/6/5 dmg 4/2/1 FPSA facing, Direct fire, Charge t strafe
.Bascinet PD chaingun-hit 6 dmg 1 PD, strafe, 360 facing
>>
File: Turn 0.png (184 KB, 670x820) Image search: [Google]
Turn 0.png
184 KB, 670x820
>>47368294
>>47368456

Deployment complete! Declare your actions.

>>47368456
Well, if you want to ram an asteroid you probably can. But the base itself is much smaller.
And yes, only one rotation per turn.
>>
>>47368612
so far, so clear - everything looks like dust and the vast void of space.

Can we run a telemetric scan on the dust particles? No? We don't have that kind of... not actually a thing? Fine, Ensign Sensors. Fine.

Okay, Harding - let's see how this shakes out.

>Rotate to move [2]
>4 Ap to Accelerate to Speed 2


[Sparrow Class] Polite Endeavour
Speed 2
AP 4 HP 11 + 9 / 6 / 3 / 1
Cap 9/9

1x Medium TurboLaser (7 / 6 / 5 for 4 / 2 / 1 )
1x Medium TurboLaser (7 / 6 / 5 for 4 / 2 / 1 )
1 BcPD ( 6 tohit)
>>
>>47368694
Behind you, I'm going to see if I can clear this dust cloud to do some visual reconnaissance
>>47368612

>Burn once -1AP
>Turn [1]
>Burn once -1AP

[Swallow Class] Dream Chaser
AP 4 HP 8 Thr. 6/3/1 Thrust 1/1AP
.Engine
.Medium Turbolaser-hit 7/6/5 dmg 4/2/1 FPSA facing, Direct fire, Charge t strafe
.Bascinet PD chaingun-hit 6 dmg 1 PD, strafe, 360 facing
>>
File: Turn 1.png (177 KB, 646x820) Image search: [Google]
Turn 1.png
177 KB, 646x820
>>47368694
>>47368782

Here's the base! They're shooting!
They really are shooting chunks of rock, huh.

>The pirates expected Pat to accelerate in a direct line, so all their shots pass not even close to him.

>>47368694
Gently, since you had speed 1 at deployment, your new speed is 3. Be careful around the dust.
>>
>>47368976
Got you, C&C! I'll be careful. Let's fly in, gentle-like.

Okay Harding, let's see how this all shakes out. I'll try to fly by and hopefully they won't have too many guns. I have a plan. And it's a dreadful plan. I'll swoop on ahead, then fire through the opening in the cloud cover. That might do a bit, then draw fire off of you.

>Accelerate to Speed 4, maintain course.
>I'm in range after the movement:
>Prepare to
>Aim at [Base], Aim at [Base] with both weapons?

[Sparrow Class] Polite Endeavour
Speed 3
AP 4 HP 11 + 9 / 6 / 3 / 1
Cap 9/9

1x A-Medium TurboLaser (7 / 6 / 5 for 4 / 2 / 1 )
1x B-Medium TurboLaser (7 / 6 / 5 for 4 / 2 / 1 )
1 BcPD ( 6 tohit)
>>
>>47369144
Aiming only works for the next attack in the same turn.
You could charge your turbolasers though, charge is kept between the turns.
>>
>>47368976
Evasive Maneuvers! Gently, I need cover
>Burn x3 -3AP
>Face [3]
>Burn 1 -1AP

[Swallow Class] Dream Chaser [Facing: 3]
AP-4 | HP-8 | Thr. 6/3/1 | Thrust 1/1AP
.Engine
.Medium Turbolaser-hit 7/6/5 dmg 4/2/1 FPSA facing, Direct fire, Charge t strafe
.Bascinet PD chaingun-hit 6 dmg 1 PD, strafe, 360 facing
>>
>>47369213
Ah! I was expecting i was aiming [at] a target, preparing to fire - not just aiming with my guns in general.

All right, I will assume CHARGING instead.
>>
>>47369289
Well yes you aim [at] a target, but you have to shoot in the same turn to get the benefit.
>>
>>47369289
At this rate you will be in range to fire your guns next turn, also the sparrow isn't the fastest ship, don't go too fast or you will overshot
>>
>>47369323
Well yes. That was the plan. Since there's likely only the one firing platform on the base itself, they'll have to split response fire between us.

I'm less worried about overshooting and more worried about flying straight into a mini-rock.

>>47369311
It's the difference between the mechanic being [use action now to be better later] and the mechanic being [if in position, reap benefit immediately].

I was just automatically assuming it was the first. I was agreeing with you! All is well.
>>
File: Turn 2.png (201 KB, 718x811) Image search: [Google]
Turn 2.png
201 KB, 718x811
>>47369144
>>47369261

>Pat deceives the pirate gunners again
>>
>>47369455
Hey boss, shouldn't I be 1 hex more to the [1]? I can work with both poritions
>>
>>47368976
You're right, I messed up there. If you can work with the current position, that's good.
>>
>>47369455
Right. Not much here now than the waiting. Either I get turned to so much shrapnel, or we get a clean line of fire.

You holding on there, Harding?

>I actually no commands this turn, just waiting to get into range.

[Sparrow Class] Polite Endeavour
Speed 4
AP 4 HP 11 + 9 / 6 / 3 / 1
Cap 9/9

1x A-Medium TurboLaser (7 / 6 / 5 for 4 / 2 / 1 ) *c
1x B-Medium TurboLaser (7 / 6 / 5 for 4 / 2 / 1 ) *c
1 BcPD ( 6 tohit)
>>
>>47369455
How do you calculate movement, and by that I mean how do you know when you past through a dust cloud

>Aim at the base -1AP
>Fire Turbolaser (first roll) (-3+1) -1AP
>Face [5]
>Burn -1AP
>Overdrive
>Burn -1AP
[Swallow Class] Dream Chaser [Facing: 5]
AP-4 | HP-8 | Thr. 6/3/1 | Thrust 1/1AP
.Engine
.Medium Turbolaser-hit 7/6/5 dmg 4/2/1 FPSA facing, Direct fire, Charge to strafe
.Bascinet PD chaingun-hit 6 dmg 1 PD, strafe, 360 facing
>>
Rolled 9, 9 = 18 (2d10)

>>47369836
forgot to roll
>>
>>47369836
You see the yellow arrow between your last turn and current position? You are assumed to move along this arrow.
>>
File: Screenshot_4.png (112 KB, 537x346) Image search: [Google]
Screenshot_4.png
112 KB, 537x346
>>47369875
say I want to do this, do I follow the blue or the red path?
>>
>>47369914
You follow the yellow path. So in this case you'll skim the edge of the cloud.
Now I see I forgot to mention that entering dust isn't a death sentence. When crossing a dust hex, you suffer an atatck with 5- to-hit and damage equal to your speed.
>>
File: Turn 3.png (246 KB, 813x812) Image search: [Google]
Turn 3.png
246 KB, 813x812
>>47369693
>>47369836

>Coasting by inertia wasn't a good decision. Gently is hit for 8 damage, one of his turbolasers is torn away and thrown into the depths of space.
>>
>>47370048
>I forgot to mention that Pat's engine is on fire as a result of overheating
>>
>>47370170
can I use more than one action to try and repair it?, also can I use the engine just after repairing it or do I have to wait till next turn?
>>
Rolled 5 (1d10)

Gragh! I have grossly miscalculated the proper way of doing this. Someone shut off that alarm-- gah. Well that was uselessly problematic. So note to self - dust clouds do not obfuscate sensors on cobbled together railguns.

Right-right, this should either skirt us past the dust cloud or tear this broken ship to bits.

>Aim
>Fire Charged Medium TurboLaser at base (vs 6)
>Charge B-TurboLaser again
>Rotate to 4

[Sparrow Class] Polite Endeavour
Speed 4
AP 4 HP 3 + *9 / *6 /* 3 / 1
Cap 9/9

>Busted: 1x A-Medium TurboLaser (7 / 6 / 5 for 4 / 2 / 1 ) *c
1x B-Medium TurboLaser (7 / 6 / 5 for 4 / 2 / 1 ) *c
1 BcPD ( 6 tohit)
>>
>>47370199
You can use multiple repair actions. If repaired, the engine will be ready to function only at the next turn.
>>
Rolled 7, 4, 9 = 20 (3d10)

>>47370048
Next time remind me to buy a second engine

>Charge Medium Turbolaser -1 AP
>repair engine x3 -3AP
>Face [3]

[Swallow Class] Dream Chaser [Facing: 5]
AP-4 | HP-8 | Thr. 6/3/1 | Thrust 1/1AP
>.Engine (on fire)
.Medium Turbolaser-hit 7/6/5 dmg 4/2/1 FPSA facing, Direct fire, Charge to strafe
.Bascinet PD chaingun-hit 6 dmg 1 PD, strafe, 360 facing
>>
File: Turn 4.png (234 KB, 743x809) Image search: [Google]
Turn 4.png
234 KB, 743x809
>>47370232
>>47370319

>The pirates decide to seize the moment and shoot at Pat, who can't maneuver. Normally that would be a foolhardy decision, at that range and through a dust cloud. But somehow one shot connects.
>The Dream Chaser, without power and losing oxygen, continues drifting away at 0 HP.
They needed to roll 1 to hit. And they did.

>Meanwhile Gently lands two successful hits on the target, but at this range his laser is too weak.
>>
>>47370487
Does that means I'm dead?
>>
>>47370556
Your ship's disabled. But at exactly 0 HP you don't have to create another character for the next mission.
>>
>>47370589
>Next mission
Lets see if we can finish this one first
Can I hop in with a 2nd ship or do you want me to wait?
>>
>>47370635
Feel free to hop in. This mission is half a test anyway.
>>
Rolled 10, 10, 3 = 23 (3d10)

Wait, we're where? What? Dammit Engines, that's not what I wanted to hear! Okay, hit the large red button. The one that has the expression mark sticker on it.

>Aim at Base
>Fire at Base (vs 3?)
>Overdrive 44
>Overdrive 4, 5

[Sparrow Class] Polite Endeavour
AP 4 HP 3 + *9 / *6 /* 3 / 1
Cap 9/9

>Busted: 1x A-Medium TurboLaser (7 / 6 / 5 for 4 / 2 / 1 ) *c
1x B-Medium TurboLaser (7 / 6 / 5 for 4 / 2 / 1 ) *c
1 BcPD ( 6 tohit)
>>
File: Turn 5.png (244 KB, 794x820) Image search: [Google]
Turn 5.png
244 KB, 794x820
>>47370697
[Polite Endeavour's Engine room]: Uh, Chief? There's molten metal dripping down the wall, is this, uh, normal?
>Engine damaged
>>
Rolled 6, 9, 9 = 24 (3d10)

>>47370817
Perfectly normal! Perfectly well - everything is reasonable. Really, I'm suprised the intercom still works. That junkyard engineer promised this would really--- well nevermind. Just fix it up. Try not to get your hands stuck in the rapidly disintegrating engine area.

Preferably before we get sandpapered by that dust cloud

>Aim at Base
>Fire at Base
>Repair Engines
>-Overdrive 55 if engines are fixed, if not
>-Please, please repair the engines.


[Sparrow Class] Polite Endeavour
Speed 4
AP 4 HP 3 + *9 / *6 /* 3 / 1
Cap 9/9

>Busted: 1x A-Medium TurboLaser (7 / 6 / 5 for 4 / 2 / 1 )
1x B-Medium TurboLaser (7 / 6 / 5 for 4 / 2 / 1 ) *c
1 BcPD ( 6 tohit)
>>
I'll wait, lets see what happens
>>
File: Turn 6.png (240 KB, 773x820) Image search: [Google]
Turn 6.png
240 KB, 773x820
>>47370886
Unfortunately, repairing things is a lengthy process always taking till the next turn...
>-5HP
>>
This is Gently

Signing out.

-2 hp.
>>
>>47371065
You can return in another ship if you wish.
>>
>>47371065
Oh, it kept a math-piece in there from another thread. No, no, I'm at -5 as the thing says.
So much space scrap and debris.

Which is fitting! I was about to head off anyway.

Thanks for running C&C
>>
>>47371076
>>47371084
I guess now is just me in a drifting ship versus a pirate fortress
>>
>>47371084
Thanks for playing!

>>47371100
Well if you buy another ship (I'll even lend you another 230cr for it), you'll have much better chances.
>>
Dream Chaser II, this is Collier USS Hacton, we just saw your distress signal, help is coming prepare for rendezvous.

"Boys get the guns, I have found our new ship"

[Swallow Class]U̶S̶S̶ ̶H̶a̶c̶t̶o̶n̶ Dream Chaser III
AP-4 | HP-8 | Thr. 6/3/1 | Thrust 1/1AP
Parashu missile x4 hit 4/6/7 dmg 4
Light Turbolaser x2 single mount hit 7/6 dmg 2/1

lets hope they don't have PDs
>>
>>47371252
And lets deploy as close as we can to our former ship
>>
File: Turn 7.png (228 KB, 767x820) Image search: [Google]
Turn 7.png
228 KB, 767x820
>>47371267
Welcome back Pat.

They probably have PD. Want to combine the missiles into a mount while it's not too late?
>>
Rolled 2, 5, 7, 8 = 22 (4d10)

>>47371345
Can I? then sure
>Burn -1 AP
>Face 2
>Burn -1 AP
>Fire all the missiles -1AP
>charge one of the lasers -1AP

[Swallow Class] Dream Chaser III
AP-4 | HP-8 | Thr. 6/3/1 | Thrust 1/1AP
Parashu missile x0 hit 4/6/7 dmg 4
Light Turbolaser x2 single mount hit 7/6 dmg 2/1
>>
File: Turn 8.png (263 KB, 834x820) Image search: [Google]
Turn 8.png
263 KB, 834x820
>>47371455
>The base's PD chainguns fire futilely. Not a single missile is hit.
>In a single salvo, the pirates' hideout is turned into a crater, blowing a cloud of crushed regolite into space.

[C&C]: Target destruction confirmed.
Pirates seem to have really bad luck with point defense guns. Maybe they don't maintain them properly?
>>
>>47371697
This was not the result I expected, honestly. The probability theory seems to have no hold over /tg/ dice.
>>
Rolled 3, 2, 2, 2 = 9 (4d10)

>>47371697
Looks like our missiles saved the day once more, good thing because our only other option would have been plan R, R stands for ramming.
C&C you should send a ship to pick the former crew of the Hacton, they should be in the Dream Chaser II cargo hold, tell them that I'll return their ship once I get my payment
>>
>>47371825
I'm glad I don't have to explain why my counter-pirate employees turned to piracy themselves!
Your payment awaits as soon as you get in communication range with a bank branch.

>Thanks for playing!
>Any feedback?
>>
>>47371884
Not bad, not being able to turn more than once hurts you a bit some times, and the ship design could use some tweaking, other than that I'd like to see some moving enemy ships.
>>
>>47371959
I wanted to say that the last mission had a ship then remembered it didn't move once

What's your thoughts on ship design?
>>
>>47372029
depends on the feeling you want to accomplish, do you want deadly combat with one hit kills or do you want tanky ships?
Shields need reworking specially when you can spam armor (which doesn't take any capacity and is cheaper, being able to recharge your shield is good, but at 1 AP per charge I think is a bit expensive compared with armor)
Missile magazines are too expensive, ship capacity should be enough to limit missile spam, also using magazines+1 launcher means that you won't be able to spam anyway
The laser cannon is a worse version of the medium turbolaser considering that you can take dual M.turbolasers and do better (they cost more but the real limiting factor on a ship design that I see is capacity not cost)
Railguns are always fun to dodge and fire

If you want I could go deeper, and sorry if I miss interpreted something
>>
>>47372215
By all means go deeper. Your impressions double the feedback I get, which is invaluable if I want to balance this thing.
>>
>>47372316
do you want to talk this in the IRC? should be faster
>>
>>47372316
Lurker here. This system looks very interesting, and I'd love to help test it out some (I'm a sucker for space combat with momentum). How often are you going to be posting, and what kind of time?
>>
>>47372337
All right

>>47372347
I'll run next Saturday at around 2 PM GMT.
>>
>>47372347
If you have any comment we are all ears
>>
>>47372439
It was said earlier that ships can't ram (space is big, each hex is far larger than the ships inside it etc), so I presume they just pass through each other.
What happens if two ships occupy the same hex at end of turn?
How does this effect stationary large objects (eg, that asteroid base)?
Are there any rules for point-blank attacks? Boarding?
>>
>>47372537
Ships can freely occupy the same hex and shoot at each other (as evidenced by the existence of the [0-1] range band). There's no special rules for point-blank attacks.

I didn't think about the case with the asteroid I must admit, but I think it should be handled the same as a ship. Now if we were talking about a dwarf planet like Ceres, that would be another matter.

Rules for boarding have to come after the rules for shuttles, which have to come after I balance the rules for big ships sufficiently .
>>
>>47372688
Do you have a setting/background at all? If you haven't really thought it over, just ignore these next questions.

Is there FTL, and if so what are the limitations?
Single solar system, or galaxy-wide civilisation?
Are there any alien species? If so, how multi-cultural is civilisation, how uncommon is it to meet a member of another species?
How unified is civilisation? Are most planets/asteroids/enclaves independent, or a member of a larger organisation?

And most importantly: are there intelligent machines (eg Geth, Borg, Transformers, Droids) and can I play one?
>>
>>47372871
I do indeed have a setting, or something like one.

FTL was discovered thousands of years ago, and several human civilisation have bloomed and faded since.
Jumping is possible everywhere, but you shouldn't really do it outside of areas of space called jump gates if you want to arrive in one piece.

No non-human sentient life was discovered. All known sophonts are humans, their descendants or creations.

Currently humanity is really divided in its corner of the galaxy. Governments usually control up to 4-5 systems.

Intelligent machines do exist and, in fact, the very first thread of this skirmish dealt with them. Ang they are playable all right.
>>
>>47372987
any link to that first thread?
>>
>>47373020
Sorry. It was a test thread so I didn't think to archive it.
>>
>>47372987
Awesome.

I must admit, I find the ship creation system quite interesting, with lots of possibilities for differentiation between ships. BUT, it's also complicated and confusing upon first sight. I had to look at other players builds before I had the slightest idea how things worked.

Would it be possible to post a "default" build for each of the ship classes to illustrate the way things work?
Ditto, for default weapon-combos, to illustrate a few common combos?
What does "BDMD-H" even mean? I can at least envisage how what the other guns look like, but other than maybe being a gauss-gun (charge, projectile) I have no idea what that's meant to be for.
>>
>>47373260
I intended to do some example builds but run out of time.
What do you mean by weapon combos?

BDMD literally means Big Dumb Mass Driver.
>>
>>47373328
By weapon-combos, I mean a single Weapon Mount.

>Big Dumb Mass Driver
...so what's the H?
>>
>>47373377
A weapon mount is just several identical weapons that can be fired as one, there's nothing combo-like there.

The H stand for REDACTED
>>
>>47373377
Best combo is missile spam combo, other than that maybe 4 light lasers in a single mount for fast cqc ships, a medium laser with aim and charge is effective if you want to stay at medium range, and BDMD and railguns are pretty much sniper rifles
>>
OP dunno if you will read this but you should make missiles "blast" do only a single extra point of damage per every point the attack roll beats the target number or remove blast and make damage a larger number
Thread replies: 92
Thread images: 18

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.