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Mecha Space Pirate Quest 18.5
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File: Bluegill.jpg (31 KB, 400x400) Image search: [Google]
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Rolled 9, 3 = 12 (2d10)

Welcome back, swashbucklers, to part two of Mecha Space Pirate Quest's 18th installment! As always, you are Roarke S. Starwind, Admiral of the Iron Kestrels space pirate fleet, master of the starship Rhinehawk, and pilot of the Knuckle Kaiser.

Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Mecha+Space+Pirate+Quest%2C+Collective+Game%2C+mecha
Master Pastebin: http://pastebin.com/sSHs0QmF
Upgrade Menu: http://pastebin.com/QQQzkFZe
List of Moves: http://pastebin.com/HSdyCe2y
Rogues' Gallery: http://pastebin.com/E9ZcDLfG

Last time, we left off in mid-combat. You've already rendered two Bluegills unable to fight, and have just ripped the sword arm off a third. Red Siren, behind you, is still facing down two after slicing open a third with her wrist-mounted continuous-beam guns. Although she's outnumbered, she has two holographic shadows flickering around her in an elaborate martial dance that make it look as though the opposite is the case.

Your opponent considers his options. His Bluegill, one-armed and no longer holding a weapon capable of penetrating the armor Karen has put her heart into perfecting for you, standing against the Knuckle Kaiser, which towers over it like a monster out of ancient legend, its triangular-toothed, sharklike grin mere meters from the blank faceplate of the UJCIDF mech, flexing its gigantic armor-rending claws.

The Bluegill throws down its beam gun, which bounces off and floats away into space, holds its remaining hand up, and goes to sit down quietly at the base of one of the transport ship's fins, somehow looking very, very ashamed of itself.

[Continued, rolling initiative for two new challengers, both have +3]
>>
>>47273446

...But before that, you need stats for these guys, don't you?

UJCIDF PUMPKINSEED
Medium Striker Torso: C/S/K 8, 4 tons
Medium Striker Head: C/S/K 4, 2 tons
Medium Striker L. Arm: C/S/K 5, 2 tons
Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
Medium Striker R. Arm: C/S/K 5, 2 tons
Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
Medium Striker L. Leg: C/S/K 5, 2 tons
Medium Striker R. Leg: C/S/K 5, 2 tons

Armor: Heavy Striker (5 SP, 5 CP, 2.5 tons) on all locations

Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton

Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP)

Armament: The Pumpkinseed always has a fold-out vibro-gladius in its right arm. Normal Pumpkinseeds will also have a small shield on the left arm, along with a handheld version of a Medium Beam Gun, Rocket Pod, or Rocket Launcher. Another variant, the Cannon Pumpkinseed, also exists, but in keeping with the modular nature of Jovian mecha this one is simply a normal Pumpkinseed that trades the shield and the ranged option for a Heavy Cannon.
Arm-Mounted Sword: WA +1, 5K, 4 CP, 4 Spaces, 2.5 tons
Arm-Mounted Small Shield: DA -1, SP 6, 7.5 CP, 3 tons
Handheld Medium Beam Gun: Range 350m, WA +1, 3K, Infinite Ammo, 5 CP, 4 Spaces, 1.5 tons
Handheld Rocket Launcher: Range 350m, WA 0, 4K, 10 rockets (can be fired singly or in a salvo), 4 CP, 4 Spaces, 1.5 tons
Handheld Rocket Pod: Range 250m, WA -1, 2K, 20 rockets (can be fired singly or in a salvo), 4 CP, 4 Spaces, 1.5 tons
Handheld Heavy Cannon: Range 450m, WA 0, 9K, Ammo 10, 3 Reloads, 12 CP, 9 Spaces, 4.5 tons

Thrusters & Speed: 5 per leg, 1 in the torso. Moves 350 meters per turn in flight, or can run 250m. 11 CP.
Total Weight: 39 tons
Total Cost: 103 CP
>>
>>47273515
Is that what a pumpkinseed looks like?
Man fuck those guys, that shield throw was some bullshit.
>>
Two familiar machines come zipping up over the edge of the ship from where its small twin catapults are located. Larger than the Bluegill, but built along similar lines, they have a graceful, long-limbed look to them that epitomizes the aesthetic of Bahamutcorp space-combat mecha. Their heads are shaped like old-fashioned frogmouth jousting helmets, the shallow V of the 'eyeslit' glowing orange. Like the Bluegills, they're painted a pale bluish green, with division and serial number in white on their pauldrons.

One of them is the cannon variant, lacking a forearm shield and instead toting a huge rifle. While the other actively climbs up towards you and charges into melee range, the second (the one who beat your initiative) jets upwards to a height that puts it roughly 350m from you.

However, forewarned is forearmed, and your arms and reach outmatch that of the melee Pumpkinseed charging you, allowing you to attack first. The Cannon Pumpkinseed is no threat this turn, spending both Actions on movement.

>[What do, Roarke Starwind? You might as well feed me 1d10+14s since you're going to attack.]
>>
>>47273576
Look at the bright side. At least they haven't developed giant wheels for bluegills to ride in when fighting in gravity conditions.
>>
>>47273576

Not quite. For one, they're green, they've got sort of a swallowtail-shaped backskirt covering a torso thruster and fin-shaped thruster cowls at various places on the legs. Their shield also isn't large and round, but more of a pillbug-shaped gauntlet-and-bracer cover on the left arm. Plus they have swords instead of large maces. They're also green.

Otherwise, yeah, pretty similar.
>>
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>>47273674
>implying they haven't
>>
Rolled 6 + 14 (1d10 + 14)

>>47273667
Disarm the sword knight. Since he isn't using a heavy cannon he can't do anything to us without the sword. Two punches out of 8 is enough to destroy it. Then we move on to the cannon knight. Still keeping with our no casualty stance.

Show this melee mech why our mech is called the Knuckle Kaiser and not after some fruit.
>>
Rolled 3 + 14 (1d10 + 14)

>>47273667
Well, the right arm is the one we want gone due to the built in sword, though with experience from before, we should keep ourselves positioned out of cannon seed's line of fire.
>>
Rolled 6 + 14 (1d10 + 14)

>>47273515
Man, that suddenly looks like some /ss/ shit.

>>47273667
"Disarm" them. Get it? DIS ARM? Heh. Yeah. Great at jokes and shit.
>>
Rolled 7 + 14 (1d10 + 14)

>>47273667
Can we finally get our hot blood flowing? Gotta test these pirate hunters out. We'll be fighting a whole bunch of them in upcoming war.
>>
Rolled 2 + 14 (1d10 + 14)

>>47273667
disable the right arm, use the rest of him as a shield
>>
Rolled 9 + 14 (1d10 + 14)

>>47273667

Destroy the sword arm and then grapple can the cannon! We are too slow to get there without spending both turns (right?).
>>
>>47273897
well if I recall our grapple hook is likely long enough to bind them and if bound they cannot use their cannon.
>>
>>47273758
>Ruin Sentinel /ss/

doujins when!?
>>
>>47273897
Grapple-chan can reach 400 meters and likes yoga so is flexible enough to disable one of the cannon hand. Just gotta roll high on that pin. I believe in you Grapple-chan!
>>
Rolled 7, 10, 8, 10 = 35 (4d10)

>>47273719

Well, there go my sides again.

>>47273726
>>47273747
>>47273758
>>47273854

If you destroy the right arm, what are your supplementary targets?

Like the Bluegills, these guys are B-Class Mooks with +11 after taking their mech's weight into account.
>>
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>>47273947
>grapple-chan desperately wants to wrap around another mechs cannon
>>
>>47274003
The head. One punch is enough to destroy it. Also makes them look like a fool.
>>
>>47274036
>>
>>47274052

We get a free second hit on the same location whenever we land a punch, bro. We just tore off its right arm already, it looks like. Plus, I like grappling the sword one or using our hookshot on the cannon one better.
>>
>>47274003
The Einerad was apparently pretty strong too. The wheel could withstand beam weapons and was often used to just run other mechs over.
>>
>>47274098

I first played through the Painted World on a very small TV with awful contrast. Bonewheels were the worst part of everything, because they're hard to see at a distance and like dark places. At least I always made heavy meleeists with greatswords and such, if I'd been a caster it would have been a real "pick up the soap, Chosen Undead" scenario.
>>
>>47274091
We can hit the melee pumpkin 4 times in one action. Two to destroy arm, One to destroy head.

I'm assuming we are using the last action to grapple the cannon guy since we don't have enough speed to reach him in one action otherwise.
>>
>>47274135
Should we be on the lookout for wheel mechs now Wong?
Is clemmy's mech just a wheel skeleton with stilettos?
>>
>>47274148

This is incorrect. You may attack twice with your punch per Action because it has the Quick property. If it hits with either of those, you get a free second hit at that location. You don't get to turn that free second hit into a grapple attack, using the grapple once is itself an Action.

So for instance, you could make two attack rolls (potentially four hits) on the melee Pumpkinseed, and use your second Action to launch your harpoon at the cannon Pumpkinseed.
>>
>>47274180
no anon, she has TWO wheels. also we should totally make wheels of our own.
>>
>>47274228
The upgrade to the mech in the picture is a mech that has the wheel built in so people couldnt take it away.
>>
>>47274221
That's what I said though.
>>
Since Thunderbird is late.

https://drive.google.com/file/d/0B6iimHE85EZZdTkwcHVxT2ZxWXc/view?usp=docslist_api
>>
>>47273936
>Shota in the doujin manages to turn the tables on the sentinel that is on him, and slips away

>panting, he turns the corner and two more sentinels staring him down with knowing smiles

Want.
>>
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Rolled 2, 5 = 7 (2d10)

>>47273936

'(Take on me!)'

'TAKE ME OOOOOOOOOOOOON~'

'(Take on me!)'

This Pumpkinseed has the most common vibro-gladius shape employed by the UJCIDF, the so-called Big Bowie. As you might expect, it looks like a big, wide knife proportionately sized like a sword, with a shallow hook at the tip. With a flawlessly practiced four-step it whips its right arm down towards you, the blade extending to its deployed configuration as it does.

You don't wait for it, you turn your mech's body sideways, tighten the electromagnetic clamps holding your feet to the deck, and as his arm moves past you you grab it with both of yours and flip the smaller machine head over heels so that it slams down on its back on the deck, before you lean in and clamp your left fist's fingers around its shoulder, activating the rippers in your palm and fingers to shred the metal. The arm comes off, and just as the Cannon Pumpkinseed reaches its desired altitude you point your right arm at it and fire the grappling harpoon.

'I'll be gone...' Murmurs A-Ha as the smart microdrones wrap the cable several times around the Cannon Pumpkinseed's wrist, jerking its arm out straight towards you and ruining its attempts to shoot.

The Cannon Pumpkinseed doesn't hesitate, it fires all of its thrusters in a frenzy and jerks around like a bee caught in a spiderweb, doing its best to pull free (in other words, two Escape attempts, if the first one succeeds it will do a cannon shot at you instead, opposed Reflexes+Mecha Fighting - mech's weight penalty basically)

'In a day or twoooo~~~~~~'

[Rolling against >>47273873 and >>47273897 If the first Escape attempt succeeds the second Anon has your escape roll]
>>
>>47274466

And nope. He's still grappled, and it's your move. What do, space warrior?
>>
>>47274359
> Shota manages to summon NPC phantom bellclaire, she just stands there and watches
>>
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>>47274359

Technically speaking he should laboriously climb down from that balcony you 'fight' the first one on only to find the other two waiting for him below.
>>
>>47274476
Beat him up with his buddies arm.
>>
Rolled 5 + 14 (1d10 + 14)

>>47274476
Grapple-Chan is stronk. Is it 50m or 100m per point we beat them by?

Pull the cannon mech in. We have a chance to get him towards us in just one action. If you guys want to look like a cool cat, we can pull with the last action. OR if we are in range. Charge and DROP KICK.
>>
>>47274513
Yeah, but what sort of an moron would drop down into a hole after they're exhausted, right?

We're all fucking idiots. Dammit.
>>
Rolled 8 + 11 (1d10 + 11)

>>47274529

So, you wish to perform the Grapple Drag maneuver? Opposed Mecha Fighting roll, +1 for every weight category you have over him (so since you're at 59.5 and he's at 39, you get +2). For each point you beat the enemy by, you drag him 100m closer. If he enters your melee range (he's 350m away, so you need to beat his roll by 3 to get him adjacent to you) you get a free Ram or Dropkick attempt.

>>47274548

Or I could get beaten to it. Your total there is 21, let's see how well this pilot does...
>>
>>47274548
>>47274621

150m away now. Do you wish to use your second action on another try?
>>
Rolled 8 + 14 (1d10 + 14)

>>47274648
Another try!
>>
Rolled 10 + 11 (1d10 + 11)

>>47274656
>>
>>47274359
>[ESTUS INTENSIFIES]
>>
>>47274656
>>47274673
Can't he not resist since we have 3 points higher of a modifier and we rolled an 8?
>>
>>47274656
He has no way to beat that a 24. We got him boys! He goes barreling towards us so fast that our drop kick destroys his arm. 8K damage
>>
Rolled 9 + 11 (1d10 + 11)

>>47274656
>>47274673

24 (you get +2 from your weight difference) versus 21! Poor. Little. Pumpkinseed.

I'm assuming you want to dropkick, so gimme another! This one should be 1d10+12 because of the -2 WA on dropkicks.
>>
Rolled 1 + 12 (1d10 + 12)

>>47274718
>>
Rolled 10 + 12 (1d10 + 12)

>>47274718
I wonder what's going through his mind.
>>
>>47274699

The Pumpkinseed pilot still gets a chance to dodge, and is rolling amazingly well.
>>
>>47274727
Oh. Thanks, anon. Good talk
>>
>>47274730

I'll throw +2 on there and use it as a dodge roll. It doesn't matter what the attacker in this case had because you rolled a 10 and your bonus is bigger.
>>
>>47274749
that pilot must be screaming I WILL NOT JOB inside that cockpit of his.
>>
Don't these guys have no chance at all of beating us? Why are we spending so much time on this fight?
>>
>>47274797
I'm sure the biggest thought going through his head right now is "AAAAHHHHHH FFFFFUUUUUUUUUUCK!".
>>
>>47274849
They dont get paid to not fight and its hard to kidnap people with giant robots buzzing around you.
>>
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Rolled 1, 4 = 5 (2d10)

"KYAAAAAAA~!" Echoes over the comms, "D-DON'T TANGLE MEEEEE!"

You begin retracting the cord, while the high-pitched, feminine voice from the Cannon Pumpkinseed temporarily drowns out A-Ha.

"NOOOO DON'T PULLLLL!" The pilot wails. She's thrashing around as best she can, but the Kaiser is just too strong. It takes effort and all your attention, the UJCIDF mech named after a sunfish is fighting like a big gar.

"MISTER STARWIND DOOON'T I DON'T WANNA GET SMASHED I'LL SHOW YOU MY T-T-TITS ON V-V-VIDCOMM OR WHATEVER YOU WAAAAANT!" She wails as you drag her into melee range.

You try to kick her, but she zips right out of the way at the end of her now-quite-short tether as you spot motion out of the corner of your eye.

"LET GO OF HER YOU BASTARD!" Roars a tomboyish but still distinctly female voice, presumably from the melee Pumpkinseed you disarmed. Its right arm might be nothing but some sparking cables emerging from its shoulder now, but its left arm still works fine, and it's dropped its rocket pod to grab one of the discarded handheld swords the Bluegills held, charging at you clumsily and flipping the sword around into a reverse grip to try and cut the cord. You tag her elbow with the tip of your shield and casually send her sprawling in zero-g, although she still has the sword in her left hand. The Bluegill is still huddled, covering its face with its remaining hand. That's its sword the Pumpkinseed nee-san has.

>[The Cannon Pumpkinseed is going to try, again, what it did last turn, making two escape attempts and if the first succeeds it will try shooting you with the second. You know what to roll, lads! Also, the picture is just one I grabbed off google, you don't really know what she looks like. +11 to both rolls, for her.]
>>
Rolled 6 (1d10)

>>47274879
Hey Wong sorry I missed yesterday.
>>
>>47274879
oh jeez, that made me laugh. can we later find their address and send them starwind themed merchandise?
>>
>>47274849

The maximum mecha complement of this vessel is 20. It might not be carrying its full load, but it can definitely take more than the eight machines you've seen emerge from it so far. In fact, it should be somewhat ominous that two have been emerging every turn and you didn't see any more this time.
>>
>>47274879
What are the mechanics involved in beating a motherfucker with another motherfucker?
>>
Rolled 10 + 14 (1d10 + 14)

>>47274879
Damn. We are on TV so we can't seed the pumpkin. We can still fondle her good though.

Punch the melee mech's last arm. Then if we do punch the cannon mech's arms.
>>
Free tits you say?

NO! Focus! We're here for kidnapping!
>>
>>47274916

Hm, really it should be something like making a WA+0 Mecha Fighting roll against both enemies, and if sucessful against both it's the same as if one rammed the other.
>>
>>47274879
can we flirt with the tangled mech while we finish disarming her? i think it will be fun.
>>
Rolled 3 + 14 (1d10 + 14)

>>47274879
I suggest we recruit her. Her reactions pretty fun
>>
>>47274907
>>47274945

It's okay Sleepy! Also, poor Cannon Girl has failed to extract herself from your villainous clutches.

Meaning that now it's your turn to decide what you want to do and roll for it.
>>
>>47274960
You say that like those two things are mutually exclusive.

The real question is - does tit girl give upgrades?
>>
>>47274974

Yes, but I'm telling you now there's no upgrade for sleeping with her beyond the satisfaction of defiling military girls.

Give it your all, Roarke Starwind!
>>
Rolled 4 + 14 (1d10 + 14)

>>47274995
Reel her in and dropkick? Or just dropkick?
>>
Checking out the rules for this anime mech fighting game and the very second fucking weapon I see is a goddamn boomerang. Not even a mecha sized one, just a regular boomerang.
>>
>>47274995

Oops, meant to include you >>47274979

I had to ignore Sleepy's roll since it wasn't formatted properly. Poor Sleepy.
>>
Rolled 10 + 14 (1d10 + 14)

>>47274995
>Punch the melee mech's last arm. Then if we do punch the cannon mech's arms.

>>47275010
Can we also work on Catherine Zeta Jones? Sometimes we need girls that are quiet and just listen to you, you know?
>>
>>47275010
eh, it's enough. hopefully it might also help us a little bit in recovering our tainted reputation.
>>
>>47275021

You can't actually do either since she's already in melee range. You dragged her into hug/punch distance last turn.
>>
>>47275043
>kidnap and defile a merc defending a ship
>expecting this to improve your reputation
>>
>>47275031

I'll tell you now that pilot isn't Catherine Zeta Jones since I don't know much about her. Quiet is fine, though. Again, no upgrades.
>>
>>47275061
we don't need to do that. we could just kidnap her and have a nice dinner. then let her go on her merry way.
>>
Consensus is on striking the arms, so I need at least a few more rolls.

>>47275061
>Merc
>>
Rolled 10 + 14 (1d10 + 14)

>>47275090
>>
>>47275090
She could be the queen of sheba, it doesn't make a bit of difference.
>>
Rolled 5 + 14 (1d10 + 14)

>>47275090
>>
Rolled 2 + 14 (1d10 + 14)

>>47275090
>>
>>47275079

...And now I'm tempted to make her Catherine Zeta Jones. Although privately I decided after the Tarrasque battle that she and the somewhat hapless Bluegill Pilot Uno are dating.
>>
>>47275139
Good job, Uno
>>
Rolled 1 + 14 (1d10 + 14)

>>47275090

>>47275139
NO! Don't do this to me, your comrade!

>Again, no upgrades.
Implying groping a booty so smooth I can't believe it's not butter isn't an upgrade in and of itself.
>>
Rolled 10, 3, 8, 9 = 30 (4d10)

>>47275021
>>47275031
>>47275120
>>47275133

>kyaa intensifies!
>+11!
>>
>>47275165

Melee Pumpkinseed has lost its other arm, and Cannon Pumpkinseed is now missing its right arm. Typing now!
>>
>>47275165
Dem rolls
>>
Littlw late but still in time to fuck some mechs up

https://drive.google.com/file/d/0B6iimHE85EZZdTkwcHVxT2ZxWXc/view?usp=docslist_api
>>
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You're missing a decent chunk of your song as two women wail at you, and you can hear Red Siren laughing her ass off over the comms too, her Archen holding onto itself as she sits on the trio of scrapped but not destroyed Bluegills, mostly reduced just to torsos by now. Some people would pay fortunes to be sat on by Red Siren.

"I SAID LET HER GO YOU SON OF A BIIIIIITCH!" First, the mouthy one. She ducks your first punch, but stumbles over broken Bluegill parts on the second and takes your left fist right on the elbow. It cracks badly, and you lean a little to the left and pop her in the same spot with your right fist, the drills on the knuckles slicing through her servos like butter. You shove her chest and she goes stumbling backwards.

You're getting viddcomm requests from the Cannon Pumpkinseed, but you know that thing could do some damage if it got lucky with its big, heavy weapon.

"NOOOOO DOOOON'T SMAAAASH MEEEE I DON'T WANNA DIE A VIRGIIIIIIN" The Cannon Pumpkinseed kicks its legs, only tangling itself worse in the harpoon's cable, "I-I'LL DO ANYTHING YOU WANT JUST DON'T SMAAAASH MEEEE! I-ISN'T IT MEAN ENOUGH TO HAVE ME ALL WRAPPED UP LIKE THIS!? WHY WOULD YOU BULLY A CUTE GIRL!?"

You gently rip her machine's right arm off while she's squirming around. It frees her from the cable, but also leaves her disarmed unless she tries to copy her friend...who is yelling loudly at her for being a coward and a crybaby...and grab a sword in her left hand.

"W-wait I'm free? Thank you!" The one-armed Cannon Pumpkinseed throws her remaining arm around the Knuckle Kaiser, lifting one of her mech's heels almost to her mech's posterior.

The armless melee Pumpkinseed, meanwhile, is backing up as far as she can and lowering her head, "OUTTA MY WAY, I'M GOING TO KICK HIM TO PIECES!"

"NOOO DON'T YOU'LL HIT ME TOOOOO!" Clinging Pumpkinseed wails even more loudly.

Red Siren sounds like she's having trouble breathing through her gales of laughter.

[Continued]
>>
>>47275487
this is great. we should recruit them.
>>
>>47275487
MY

SIDES

Mr.Wong, pretty please can we keep the Manzai couple?
>>
>>47275549
Probably shouldn't recruit people who give up that easy.
>>
>>47275549
>taking the worst of the worst

I mean, i'm sure everyone will be laughing when their incompetence causes our actual pilots to die.
>>
>>47275574
they can be bar bunnies. well, just the crybaby, the otherone is giving a fight, even if she is at a huge disadvantage.
>>
We will hire them wrong, as a joke.

They'll wind up in the ass end of nowhere instead of with us!
>>
>>47275580
Chill out, anon. We ain't that blackhearted of a pirate to send rookies into battle without training them through "Roarke's Special Course", sponsored by Red Comet, three times more effective than its competitors.
>>
>>47275637
Not sure how fucking them makes them better pilots.
>>
>>47275637
It's so good, you'll hear bells!
>>
>>47275637
Or we could just not pick up random idiots from the UJCIDF. That would be better.
>>
Let's focus on the reporter first, offer recruitment but don't force it. Last time a UJCIDF pilot joined the team, family members got imprisoned
>>
>>47275637
>we force them drink a six pack each
>we put eye of the tiger on the background and send them to the training sim.
>we shout at them "GET BETTER OR YOU'LL DIE"
>they ace all the tests.
>>
>>47275669
Me either, although I'm sure the former Captain Ozark may have been able to give a very thorough, if convoluted and nonsensical, theory as to why that's the case. I'm willing to be he shared it with roarke at least once ahahaha.
>>
>>47275684
You've obviously not taken a look at the voting history of this quest. Dumb idea? Sign me the fuck up!
>>
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>>47275139
You are dead to me.
>>
>>47275637
But seriously, just let them be and loot their mechs. I'm sure they can find work at a cafe or something.
>>
>>47275728
Confirmed for Meido-cafe.
>>
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"Pathetic, really pathetic. You rookies can't hack it at all, can you?" That's a semi-familiar voice, coming over the comms. You've been a little distracted by Pumpkinseeds, but now you look up, and see Something Else.

They're clearly a derivative of the basic Pumpkinseed, but there are some notable differenced. First, they're silver and white. They have a more pointed top to their heads, and a cross-shaped 'eyeslit' glowing icy white. Your Target Analyzer tells you that those short rods they're each carrying are a less primitive version of Mohammed's plasma swords, no longer needing to be attached to the main body of the mech via a cable. Instead of a little gauntlet-cover, each one has a full-sized round shield hooked up to a missile launcher. Your Target Analyzer also reveals each one is toting a pair of emergency single-use Heavy Missiles, one in the right forearm, another concealed within a slot on the head. The one in the rear has a longer rod, long enough to be wielded two-handed, and her shield is attached to her shoulder rather than her elbow, letting you see that it's attached to some kind of independent mechadendrite.

"This is Gretchen Colburn of QTPI news, here to report on a devastating defeat! Of th-"

Red Siren interrupts Gretchen as she mauls the third Pumpkinseed, which had been trying to sneak up on her, shooting off one of its arms and its head with her wrist cannons.

"Yes, THREE full squads of UJCIDF Pumpkinseeds, brought down by Red Siren and Roarke Starwind. What could the implications of this matchup be? Is it a juicy celebrity love affair? Stay tuned! But don't worry, your lovely host doesn't plan on giving up without a fight...not when the UJCIDF has loaned me and my friends these lovely Pumpkinseed IIs!" The one with the beam spear poses dramatically, and her four friends all activate their beam rapiers simultaneously. Thin, alabaster needles of light pierce the darkness of space from the plasma projectors mounted into their hilts.
>>
>>47275702
Transfer of skill through osmosis
>>
>>47275684
>>47275690
At this point they're just entertainment and I hope possibly a recurring enemy (Oh no its him again run!). If recruitment a possibility I'm sure well get some more information at that point so its pointless to argue now. The nice thing about all these bluegills is getting a larger spare parts inventory for the kestrels.
>>
>>47275721
Mostly by Thunder I think. And I've been here for most of the quest so far and have tried to steer anon away from them. Hasn't really worked yet.
>>
>>47275702

"LUNG CAPACITY M'BOY! ALSO ENDURANCE! MARATHON SEX IS THE BEST WORKOUT A BODY CAN HAVE, AND LEARNING HOW TO RESPOND INSTINCTIVELY TO THE UNSPOKEN CUES OF THE PERSON YOU'RE TANGLED WITH IS INVALUABLE IN A FIGHT! POUR ME ANOTHER SHOT, DUDE, I'M GONNA GO SEE IF THAT WAITRESS HAS A HUSBAND!"
>>
>>47275763
They got fucking gyans dont they?
>>
>>47275763
this will be easy.
>>47275777
it's what makes things interesting. also nice trips.
>>
>>47275806
Rest in peace Ozark, you frigging legend
>>
>>47275806
He was a true hero.

We salute you, Sir.
>>
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It should come as no surprise to anyone what these things look like. Gretchen's has an 8K Beam Lance instead of the Beam Rapier her four friends are equipped with.

UJCIDF PUMPKINSEED II
Medium Striker Torso: C/S/K 8, 4 tons
Medium Striker Head: C/S/K 4, 2 tons
Medium Striker L. Arm: C/S/K 5, 2 tons
Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
Medium Striker R. Arm: C/S/K 5, 2 tons
Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
Medium Striker L. Leg: C/S/K 5, 2 tons
Medium Striker R. Leg: C/S/K 5, 2 tons

Armor: Heavy Striker (5 SP, 5 CP, 2.5 tons) on all locations

Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton

Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP)

Armament: Pumpkinseed IIs have a handheld Beam Rapier and an Active Shield sub-servo on their left elbow, in addition to the usual ranged options. They also each have a single Heavy Missile concealed inside the right forearm for emergencies and a second in the head.
Handheld Light Beam Rapier: WA +1, 5K (only 2K of structure), EMW (treats SP as 4 less than usual), 5 CP, 5 Spaces, 1 ton
Arm-Mounted Active Shield: DA -1, SP 8, 17 CP, 4 Spaces, 4 tons
Handheld Medium Beam Gun: Range 350m, WA +1, 3K, Infinite Ammo, 5 CP, 4 Spaces, 1.5 tons
Handheld Rocket Launcher: Range 350m, WA 0, 4K, 10 rockets (can be fired singly or in a salvo), 4 CP, 4 Spaces, 1.5 tons
Handheld Rocket Pod: Range 250m, WA -1, 2K, 20 rockets (can be fired singly or in a salvo), 4 CP, 4 Spaces, 1.5 tons
Arm-Mounted Heavy Missile: Range 1200m, WA +2, 12K, 1 rocket, 3 CP, 3 Spaces, 0.5 tons

Thrusters & Speed: 5 per leg, 2 in the torso. Moves 400 meters per turn in flight, or can run 250m. 12 CP.
Total Weight: 39 tons
Total Cost: 117.5 CP

Re-roll initiative. 1d10+5 for you. 1d10+4 for Gretchen's friends, two of whom are facing you, and 1d10+8 for Gretchen herself, who has great reflexes.
>>
>>47275813
When we loot that ship, we need to take every vase they have. they are bound to be priceless.

>>47275838
Goodnight sweet captain. May flights of bridge bunnies take you to your eternal "rest".
>>
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>>47275806
I hope he kept some memoirs, we need to publish them after blacking out a few names of people and locations.
>>
>>47275763
is there a way we can salvage these mechs? seems that we could benefit from their weapons, and the mech themselves.
>>
Rolled 4 + 5 (1d10 + 5)

>>47275891
Of course the reporter would be an ace pilot. Why wouldn't she be?
>>
Rolled 3 + 5 (1d10 + 5)

>>47275891
>>
>>47275891
friend 1
>>
>>47275891
So the only things that can hurt are the beam rapier and those heavy missiles.

Speaking of those beam rapiers, we really need claws made out of them. Ignoring 4 armor? yes please.
>>
Rolled 9 + 4 (1d10 + 4)

>>47275958
damnit forgot dice
>>
>>47275777
Everyone had the choice to say no and disagree and no one did and by this point its part of Roarke's character
>>
>>47276008
>implying a quest can keep a consistent character
New people constantly join and drop out. And they don't really care about precedent.
>>
Rolled 1 + 4 (1d10 + 4)

>>47275891
friend 2
>>
Rolled 8, 8, 9 = 25 (3d10)

>tfw I realize I didn't roll and then the pizza arrived.
>>
>>47276036
Thats why we have to try and keep it as constant as we can
>>
>>47276089
Except stupid ideas are, you know, stupid. So no, i'm not going to try and keep that constant.
>>
>>47276074
People are just downright determined not to be jobbers today.
>>
>>47276089
>>47276008
Which can change during the quest as he grows older and more experienced. Provided he doesn't die. People can change during their life they don't stay the same throughout the entirety of life.

Anyone else having trouble posting?
>>
Rolled 5, 2, 6, 8, 5, 9 = 35 (6d10)

Two of the Pumpkinseed IIs detach from the group. One pauses to look down at the huddled Bluegill by the ship's fin in silence...probably yelling at it over the comms. Then it kicks it. The smaller mech bolts upright, grabs a rocket launcher that Gretchen tosses to it, and follows the paired Bluegill II's on a circuitous route towards Siren.

"It's not quite half-and-half, Darling, but I'll have to be satisfied with that..." The redheaded pirate idol sighs, then adds more firmly, "If you're ogling that girl's tits on vidcomm, don't get distracted. Remember, mine are better, so keep them safe and you can look at them later!" She's speaking on the ally frequency, so the UJCIDF can't hear you.

"Are you frightened, are you scared? Watch closely, viewers, I'm about to give Roarke Starwind the fight of his life!" Her Pumpkinseed II has a customized crest, and is a bit more ornate, swishing its beam lance through the air and charging directly at you. Her friends parallel her course, a graceful trifecta of blows, "Witness this, our fearsome Jetstream Atta-"

You turn the volume up.

'TAKE ON ME! (TAKE ON ME!)'

TAKE ME OOOOON! (TAKE ON ME!)'
>>
Rolled 5, 4, 1, 6, 6, 5 = 27 (6d10)

Oh, right

[FEED ME d10s!]
>>
>>47276160
no, not really.
>>
Rolled 4 (1d10)

>>47276211
>>
>>47276197
Please don't tell me she has an older brother who also uses the same type of suit.
>>
Rolled 3 + 14 (1d10 + 14)

>>47276211
>>
Rolled 8 (1d10)

>>47276197
Time for another onesided battle
>>
Rolled 5 (1d10)

>>47276197
inb4 we jump on her mechs head.
>>
Rolled 9 (1d10)

>>47276211
>>
>>47276160

For a moment I did.

>>47276128

It's because you mocked their nee-chans' tender feelings by calling them jobbers.
>>
Rolled 9 (1d10)

>>47276211
We really need to take that spear and shove it up the ass of one of these mechs.
>>
Why is nobody formatting their rolls anymore?
>>
>>47276293
You said d10's, you got d10's.
>>
>>47276293
I did! I think!
>>
>>47276211

Also, you can ignore this set of rolls, they were an accident.
>>
Rolled 8 + 14 (1d10 + 14)

>>47276309
You mean ignore our rolls or the enemy's?
>>
>>47276293
Thought you were just asking dor d10s
>>
Rolled 7 + 14 (1d10 + 14)

>>47276197
I give them 5 minutes, max
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>>47276305

Yes, but by now you should know that you roll +14 to dodge.
>>
>>47276337
>thinks most of the people in the quest are like his namefags
First time here, qm.
>>
>>47276328
Thats pretty generious anon, when we start kicking her ass leta make sure to ask her who's having the fight of their lives?
>>
Rolled 3 + 14 (1d10 + 14)

>>47276211
You really need to clarify, Wong.
>>
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>>47276359
>NameFags are for pussies
>Anons FTW
>>
>>47276217

Successful dodge, barely.

>>47276224

Successful dodge, barely.

>>47276225

Dodge

>>47276229

Hit, unless you can roll me a successful parry that beats 21. Which is bad, because EMW is actually better than AP up until the particularly big and meaty enemies (AP makes up for it because big and meaty enemies have more Kills and are more of a pain in general). At least it was one of the rapier not-Gyans and not Gretchen's lance.

>>47276238

Dodge.

>>47276280

Dodge.
>>
>>47276319

The enemy's.

>>47276321

I generally won't ever ask for d10s unless you score a crit.

>>47276328

That's a lot of ten-second rounds.
>>
Rolled 4 + 14 (1d10 + 14)

>>47276437
Rolling for the parry
>>
>>47276437
Lets see tgat parry
>>
>>47276437
So you're saying she stopped trying to hit us

and hit us?

Well now we can start having fun! Ha HA! Combat!
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>>47276473
We hit, son.
>>
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>>47276319

And we have a successful parry. Roarke is phenomenally lucky. Sorry, everyone, I wasn't clear enough when I said "unless you parry successfully", I saw we had unused rolls and didn't actually NEED more. Mea culpa!

Do note, these girls all have a +13 to their rolls.


Starting with fresh dice to avoid confusion, what do you want to do with your turn, lads?
>>
Rolled 9 + 19 (1d10 + 19)

>>47276552
As usual ora ora the shit out of their arms
>>
>>47276552
Take spear, shove pointy end into ass of gyan. Twirl it around.
>>
>>47276552
>these girls

Jesus Christ, she's such a raging fucking lesbian every single guard of hers is a chick, too?

Goddamn, girl, get your fucking libido under control.
>>
>>47276577
>The sheer irony of roarke saying that
It should count as a stun attack or something.
>>
>>47276577

Well, her four best friends are all girls, that's normal.
>>
>>47276577
More like she is a news reporter and having hot wing ladies boosts ratings.
>>
Rolled 8 + 14 (1d10 + 14)

>>47276552
disarm the mooks, work our way up to the reporter
>>
>>47276575

A Grab to disarm is something Roarke is pretty good at, but I'd advise against using someone else's captured melee weapon as the Pure Brawl and only Brawl guy.
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>>47276624
Take the weapon and fake out an attack for a punch
>>
>>47276624
What about if you shoved the spear into a defenseless mechs ass? Like the crying girl.
>>
>>47276577
Considering Roarke is pretty much this even down to one of them being a guy http://youtu.be/umhuM3M_mfI
>>
By the way, those shields of theirs automatically parry the first attack they're targeted by each round. All successive attacks require actual parries.

I won't dismiss your rolls, but just note that the first attack made each round against one of them is considered an automatic miss. So whichever one you're punching had one automatic miss, then >>47276568 is the second attack, >>47276611 is the third, and we don't have a fourth yet.

By the way, are you going for a mook or the reporter?
>>
>>47276591
But Roarke doesn't field only women.

And he does have his libido under control. He was able to turn down at least a handy on the first date.
>>
>>47276641
>>47276659

Awful idea. If I'm reading right, earlier the one Pumpkinseed was able to grab an unused weapon with one Action. We'd be wasting an action to make one of them waste an Action, and if we held onto whatever we grabbed it would disable one of our fists.
>>
Rolled 5 + 14 (1d10 + 14)

>>47276664
Get rid of the reporter's spear, it's the most killy weapon they have.
>>
>>47276660

Sam a girl. Did the shitposter get to you too, Thunderbird?
>>
>>47276659
No. One, it's in the middle of combat, 2 it might kill her, and 3 it's a waste of a good peice of loot.

We should just focus on disabling and dismembering, trying to get as much loot as possible.
>>
>>47276691
Fine, is Big Red good with melee weapons? Take the spear and give it to her.
>>
>>47276664
The mook so we can focus on the reporter
>>
>>47276624
Out of curiosity what is used for attacks involving throwing shit at people?
>>
>>47276705
Oh god, it's that one gay dude in denial again.
>>
>>47276724

Melee. That's why Samantha was the one dropping the bomb on the Tarrasque.
>>
>>47276705
At the end of the day she still has a dick even though we see her as a girl
>>
>>47276726

Shitposter please leave. If you have to be a /pol/tard, why can't you be one of the cool ones who likes Donald Trump instead of a bathroom-checking Cruzmissile?
>>
>>47276740

Just call her a trap. Otherwise the one shitposter who's butthurt about Roarke sleeping with her has a spergfit.
>>
>>47276754
>Still thinks fucking something with a penis doesn't make him gay
Roarke is bi. Just deal with it.
>>
Rolled 7, 1, 10 = 18 (3d10)

>>47276568
>>47276611
>>47276693

+13 all.
>>
>>47276792
Just squeaked by on that Last roll
>>
>>47276776

Oi. Word of QM here. Roarke is a Viking/Spartan/Roman. If you guys want to argue about it using 21st century terminology save it for when you aren't facing down girls with beam weapons. This all started after one poster started going on about how Roarke should get upgrades from Mohammed and Yoritomo, so I really do believe Anon's comments that it's one frustrated fujoshi or gay guy trying to push his sexuality on normal /tg/ deviance. If you're sincere, and not a shitposter, please knock it off. If you are a shitposter, I wish you find a more fulfilling way to express yourself, because at least waifu wars were funny.
>>
>>47276792

Two hits and a miss! Who were you prioritizing again?
>>
>>47276840
If you think this is one guy, then you obviously weren't paying attention last thread. You had one guy saying it was all a fujoshi conspiracy and multiple people telling him 'no, fucking a trap really is kinda gay'.
>>
>>47276840
Let's go back to arguing over which girl is government top dog
>>
>>47276860
Shouldn't it be three since were suppossed to have plus 19
>>
if it's pretty, Roarke will fuck it.
>>
>>47276876
Obviously Sam, on account of not being a bloodthirsty madwoman
>>
>>47276861
And again, it's a little gay. I say this as a Sisterly Alliance fag. Sam and Karen a best forever. It's still a little gay. And that's ok!
>>
>>47276901
But he asked for girls.
>>
>>47276881

No. Plus 14. Are you trying to ruse me, Thunder? Knuckle Kaiser's weight begins with a 5, so it imposes -5 on his rolls. Similarly, these girls have a smaller dicepool than Roarke, but their Pumpkinseed IIs inflict only a -3.
>>
can we please get back to bullying young girls in mechs?
>>
>>47276934
Nope just forgot about weight lowering the rolls
>>
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>>47276876
Clemmy. She is such a sweetie.
>>
>>47276960
That hair totally sells it.
>>
>>47276960
Obviously a photoshop. The pillow doesn't have any attachments.
>>
Alright, since we can't reach consensus, I'll decide. Typing now! I believe you wanted to focus on the mooks, which...is a slightly questionable choice, but with three hits you can remove the right arms from all three, which is ultimately a good move!

>>47276960

+5 CP for Clemmy.
>>
Wong, please ignore the shitposting faggot. He's some asshole trying to get you to move to /qst/. Fucking Samantha may be a LITTLE bit queer, but she's a girl in her heart so there's nothing wrong with that. Just don't respond to him anymore. In fact, nobody respond to him anymore. He's not a player and is only here because his earlier attempts got deleted by the janitors.
>>
>>47277036
Damn man, just come out of the closet already. It's not a conspiracy.
>>
>>47277036
You're just as annoying as the 'shitposters' you're against.

fuck off.
>>
>>47277036
Can we all just focus on ripping this chick's mech apart and fucking with them.
>>
How about we all keep our opinions on this to ourselves and go back to enjoying a fun quest? Because in the end, it doesn't matter if its gay or not, what matters is that Roarke likes Sam. And that is what matters.
>>
'I'LL BE GONE~'

'IN A DAY OR TWOOOOO~~~~~~'

You, however, don't wait around for them. You push the clinging one-armed Pumpkinseed aside for her own good, first. Then you prepare to receive the attacks of the three more elite warriors. Releasing the electromagnetic locks on your feet, you fire your thrusters and jump over their perfectly coordinated attack. One is a little slow, and has time to react, turning to poke at you with her estoc. It burns a neat little scar into your shield, so you focus on her first. You swing your arm wide to throw her sword to the side, grab her by the elbow, and twist once to the left, once to the right, then pull. Her arm pops off, and she squeals with indignation at you over the comms, "Why are you being so mean!? Don't you want me to arrest you? I...I mean...of course you don't...but it would really make my career..."

Her friends turn around as one, "Bully!" "New reports indicate you are a BRUTE, Roarke Starwind!"

You rabbit-punch the second rapier Pumpkinseed II's shoulder, plant your foot on her back, and rip her arm off. You have a drift of floating right arms surrounding you by this point, it almost gives you an idea for a weapon system...that and something Karen kept murmuring in her sleep about 'infinite flying fists' and 'a cape that can flap in space'.

Gretchen spins around to face you, holding her lance proudly, "To think, initially I brought them along because I wanted to do a scoop on the so-called 'Starwind Effect'. Ever since you started hitting the holonews, young women have been joining the UJCIDF in droves. Some are probably hoping you'll capture them, some are hoping to capture you. E...Even I..." She squirms a little in place.

You reach out, and gently take her right hand in yours, the Knuckle Kaiser's massive fingers dwarfing those of the small, silvery Pumpkinseed II, "Gretchen, it's okay, I understand." You murmur over the sound of A-Ha.

[Continued]
>>
>>47277224
>Karen kept murmuring in her sleep about 'infinite flying fists' and 'a cape that can flap in space'.

It's GLORIOUS!
>>
>>47277279
Fantastic
>>
>>47277224
Full Asura system.
>>
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Rolled 1, 7, 8 = 16 (3d10)

"You...you do...?" You hear a quiet gasp over the comms from her, her voice sounds slightly confused. Her friends squeal in congratulation. You make the Knuckle Kaiser nod. You swear her Pumpkinseed II is looking a little dewy-eyed, and you can feel the gaze of an impressionable young girl radiating from the cross-shaped 'eyeslit' like a fuzzy pink laser.

So you're very gentle as you reach out and stroke her machine's right shoulder, tightening your grip just enough to bend the metal as you twist her machine's arm off. There's a shriek that lacks any sort of journalistic self-possession over the comms, managing to form into words, "MISSILES! FIRE MISSILES!"

As one, panels of armor on their head slide back to reveal a Heavy Missile poised to fire, and they launch!

[Feed me 1d10+14s!]
>>
>>47277279
I just need to know what name that system will have, because I cannot be any more hype right now.
>>
Rolled 5 + 14 (1d10 + 14)

>>47277297
>>
Rolled 2 + 14 (1d10 + 14)

>>47277297
Meh. What a bitch.
>>
>>47277302

There is spirited debate between Polaris and Star Platinum at least.
>>
Rolled 6 + 14 (1d10 + 14)

>>47277297
>Status: Emotionally Rekt
>>
Rolled 3 + 14 (1d10 + 14)

>>47277297
>>
Rolled 10 + 14 (1d10 + 14)

>>47277297

>>47277302
Still saying we call it the Polaris system
>>
>>47277313
You just doomed us to taking two missiles to the cock.
>>
>>47277279
>Fists of Io System
>When not in use, stored as interlinked hands and forms a cape
>When in use, KnuckleKaiser's ECM overwhelms the enemies comm system with "ORARARARARARARARARARARARARARAARARARARARARARARRARARARA!!!!!!"
>>
...And then I realized just HOW I messed up.

Oh well, this fight has gone on long enough as it is. We'll say you were attacking from directly behind the one so she couldn't parry, and that Gretchen was distracted.
>>
Rolled 9 + 14 (1d10 + 14)

>>47277297
It's ok. We'll just offer up anons as sacrifice to the dice gods
>>
>>47277329
Thunder be praised
>>
>>47277339
At least then roarke and sam could have a proper heterosexual relationship.
>>
>>47277329
THE DICE GODS HAVE SPOKEN!!!
>>
I'm still waiting for a "superior machine to the Black Ogre" to show up piloted by "the most skilled martial artist in the galaxy" called the "Asura".

And then it gets absolutely fucking destroyed because no matter how many fists you bring to the fight, you can't turn them against their emperor.

And because that would be like, six fists versus dozens of them.
>>
Rolled 1 + 14 (1d10 + 14)

>>47277297
>>
Rolled 3 (1d10)

>>47277312

Dodge.

>>47277313

>>47277313
>>47277317

Hit but not a crit (Heavy Missiles have +2 WA)

>>47277324
>>47277329

Not dodged, but parried! Having two shields saved you from taking some damage to your arm, there, as one was already a bit dinged up. I figured I didn't need to ask if you'd want to use the fresh one or not, it seemed obvious.

Rolling for LOCATION!
>>
>>47277329
How about the knucklenado?
>>
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>>47277387
also have webm of a turkish attack chopper being shot down.
>>
>>47277413
oh come the fuck on /tg/ dice!
>>
>>47277419
As another anon put it, straight to the dick
>>
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>>47277387
>not giving credit to the guy who popularized a cape of fists
>>
>>47277419

Not bad, one of them (I'll let you decide if you'd rather it be Gretchen or one of her subordinates for the sake of drama) just sunk 5 Kills of damage into Knuckle Kaiser's torso and knocked its armor down to 6 SP.
>>
>>47277426
Doesn't roll of the tounge, it has to sound good when you yell it out
>>
>>47277456
How about the fistening? Just kidding.
>>
>>47277456
Just say it in Weeb, Knucklenado sounds pretty good in it.
>>
>>47277441
The Asura Fist/wrath? Yamamoto would blow his pants if we did pick it. Also besides the reference the name does imply hot blooded and destruction. A contender for sure.
>>
>>47277446
Roarke right now http://youtu.be/WY7TxL5XvcA
>>
>>47277446
Unless there's a 'crotch' hit location, can we say that missile hit us in the crotch? Cause that would be funny. Have gretchen's missile be the one that connects for extra bitchyness.
>>
>>47277538

I was already planning on it.
>>
>>47277398

...I hate to dim anyone's enthusiasm, but six fists really IS more realistic. You could have more, but then it starts causing your dicepool to rapidly drop.
>>
>>47277565
What if the six fists break up art into smaller fists on demand?
>>
>>47277565
You think you can make a cape out of six fists?

Firstly, how fucking big are you making these fists

secondly we'll just learn to use more of the drones at once and subsystems.
>>
>>47277599
Have 2 wings with thrusters at the end, 2 fists clamp onto the wings per side. It'll look pretty cape-like.
>>
>>47277624
But then it won't billow, it'll just waggle around in huge motions, not wave-like at all.

That's not a cape!
>>
>>47277641
You have to make allowances for rigidity in giant robots.
>>
>>47277641
What about fabric, like an actual cape, but with fists at the key parts to produce a wave like effect?
>>
Funny enough if we ens up trying to waifu the reporter we already have the perfect song for her

>>47277624
I was hoping for a cape like Crossbones gundam
>>
"Grab your swords in your other hands, we've got him!" Howls Gretchen. Her friends' shots go wide, but hers is spot-on and aimed directly at the target of her ire. You wince in sympathy as the Heavy Missile explodes against the Kaiser's mighty robot crotch, tearing up the armor and damaging your circuitry. The fact that it knocks you around in your cockpit and fills your screen with white light is a secondary consideration.

"Nice shot, but...but we really don't got him, G." One of the other girls shrugs. The third chimes in, "Y-yeah, look around, everyone who tried it is missing both arms. I think we lost."

All three of them sigh, somehow managing to look dejected even without vidcomms on, "We tried our best." Gretchen says firmly, "This might even be a new record for damage. Nobody's ever really heard of the Black Ogre getting seriously hurt before."

"Yeah! We did our best!"

"It's not our fault, if our machines were bigger, then maybe..."

Gretchen shoves the second one with her remaining left arm, nearly knocking her off the ship, "Don't blame the Pumpkinseed II, it's cute and perfect! We just needed more of them. And...and maybe we should have opened with the missile salvo and THEN closed to melee range..." She holds her arm up in surrender, and pats the Knuckle Kaiser's chest, "Good job, big guy."

>[What say?]
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